Wooo! Thank you so much for this! I didn't want to sit and watch hours of beginner guides. I just wanted a few tips and tricks, so this video is perfect.
Wow, this game is ridiculously deep... and your guide is excellent! I watched the whole video and I'm thoroughly impressed. So many game systems that all work together. You've clearly spent a lot of time with the game, thanks for sharing your expertise and making ONI feel a bit less intimidating!
6:10 Another schedule trick - because if dupes don't need to use the bathroom, they simply treat bathroom time blocks like work time blocks we can greatly reduce the toilets needed in a colony- this is especially useful in space missions, where build space is highly restricted. You can set it so that it's just bathroom, downtime, and sleep for the dupes to use the washroom just whenever they need to (bladder > 60%) and ones available. This can greatly lower the demand for the number of toilets and sinks you'll need to build, as dupes would naturally space out their pee breaks so that the toilet is always busy. Well, busy with some leeway, we don't want any accidents because Meeps missed his 25 second pee break window after all. Depending on how bold you feel, you can go as crazy as 1 toilet for 15 dupes However, make sure you turn off auto disinfect, as they will prioritize disinfecting over work tasks during bathroom time, which can waste a lot of dupe labour for basically no gain. For reduced travel time for bathroom breaks, consider building small 4x4 bathrooms throughout the colony, and near either major pathways or areas where dupes tend to gather (industrial brick, farm bricks, rec areas that sort of thing)
staggered shifts are good, less toilet competition. they eat and poo same time, they synch with new guys. 1 block difference reduces accidents while they still chat during meals. downtime 2+2 not a crazy loss, they even shower during it or chitchat but they use it for bathroom too. I think 2 block sleep enough too, traveling is the issue, also eating more but less often, that was maybe updated. worst if they poop during sleep time. if they do static jobs they can be limited for movement with doors, having private rooms. bathroom time always 24 hours+travel time. maybe best 1 block after sleep with private toilet. space is plenty. used to build private rooms 4x4 with décor and air went. haven't played a while, need to try poles to private beds. maybe changing to eat-sleep-bath to control location and travel.
Nice job with a few thousand hours in the game I couldn’t of put it better myself with the exception of the plumbing and ventilation I felt it was a little rushed but as a general overveiw was well done just imo if ppl are interested I think a little tutorial on its own for the piping as it is a very important part of the game.
Something I do early on to control stress is to give the dupes bath time before +4 boost from downtime. So long as you avoid adding a recreational room and block the dupes from standing near the printer pod they will continue to work during their downtime. This also gives them plenty of time to go to the bathroom and eat before resuming their work. Something I like to do is stack 2 mesh doors on both sides of the pod. The top doors on both stacks allow dupes to get out, but not in. The bottom doors are on a cycle sensor, locking them during the dupes downtime. Before you have the sensor you can just manually choose when to allow them access and just build a way for them to walk around the pod if need be.
@@engineertroy_ If the printing pod cannot be accessed at all you can do this for any schedule. So long as the dupes cannot stand around doing nothing near the pod or in a rec room they'll continue to work during their downtime. Since I run small colonies I tend to keep my dupes on a single schedule, so during their normal work time I use a cycle sensor to keep a door open or locked in case I need access to the pod.
I dont knew for me i do like to have my dups have one or two interests at most I would rather have dups that are very good at a specific thing and deal with the moral by putting a natural park and a great hall with a phone and a cooler and any plant that gives this pink germs But i guess everyone has his way that he prefers
@@actionj761 your dupes will keep level up their learned skills the more they do said tasks, so eventually even your +1 digging dupes will reach really high digging skill. But, your morale can only reach a certain threshold depending on your rooms and food. Having 3 interests means you can tech into multiple skill trees and still have really high morale dupes. The high morale bonus will be a lot better than the extra skill levels at the beginning once you hit mid game.
Good intro, as a more experienced player, I would have added how gases and liquids work - elements don't mix, heavier elements slowly head downwards. This is crucial early on for keeping CO2 away from your dupes by digging down.
Flatulence is only acceptable if they have the Loner trait and you can build a small room near the bottom that will filter the natural gas out of the air in their 120 quality room and they have to put on an Atmo suit to visit the rest of the world. They make free natural gas and if you store that for later, you will have a great power source. P.S. I just remembered that the Loner is planet-wide but they work fine being far away too
05:34 secret unlocked ;p Getting priorities and schedules fixed early on for every dupe pays off fast! First research should always be farming. Insulated tiles around your farm area or starting area to keep that sweet spot of 20°C. Keep heat generating buildings away! For Oxygen either spam Algae, or if you start having more than 6 Dupes offgas Polluted Water with deodorizers. Shouldn't worry about elecrtolyzer build until you are ready to build your first atmo suits.
One more thing: Duplicant priority takes precedence over regular priority, except for top priority. For example, if your mechatronic engineer has lower duplicant priority for building than others, or has other tasks in a higher duplicant priority, he will not build the thing that requires his M.E. skill unless top priority is chosen for that building task, and your regular builders can't build it so they wouldn't. I'd suggest new players to leave duplicant priority alone.
Point of clarity... (at 0:35 ish) As I understand it, you can only pick the traditional ONI game by clicking on 'deactivate DLC'. Clicking on the 'classic' option in asteroid style just gives you a bigger map, closer to or maybe equal to the size of the base game's asteroids. You still are playing the DLC, with various elements not included in the base game (e.g. radiation) and the spaced out tech tree. I'm not absolutely confident of this because... I own the DLC but I've barely played it.
Yes. This is what it is. Classic is larger asteroids, not as "space" orientated... DLC is smaller asteroids, making the game more of a "space" focus by making you go there quicker
I've literally got hundreds of hours on this game but almost ever run ends once I reach the oil refinement stage. The tutorial covering the second half of the game would be appreciated.
There is NO mod that will organize the mods you have installed. I want some mods on some worlds and some on another one. But no, it's either All on or all off. Each time the game updates, you have to start over
Understandable. 😊 Most times I just go down the list unless I need something specific. If that’s the case you can search for it at the top left to figure out where it is.
17:30 or you can be sloppy about it at go right into the boime and hope that it is not that big and you are able to demolish it before too much heat is transferred 😂😂😂
Fair point! But what if they have a full bladder at the same time, albeit probably a fringe case? I swear dupes actively try to find a reason to make a mess sometimes! 😂
Thank you so much for Enable Proximity - one of my most played games and I never knew this option existed.
Glad you found something helpful. Thanks for the comment!
Bro, the "Enable Proximity" and "Room Overlay" absolutely new to me after 40 hours. Easiest sub in my life lol
Wooo! Thank you so much for this! I didn't want to sit and watch hours of beginner guides. I just wanted a few tips and tricks, so this video is perfect.
Glad it was helpful! Thanks for the comment!
Wow, this game is ridiculously deep... and your guide is excellent! I watched the whole video and I'm thoroughly impressed. So many game systems that all work together. You've clearly spent a lot of time with the game, thanks for sharing your expertise and making ONI feel a bit less intimidating!
Thanks so much!!! Glad you enjoyed it!
6:10 Another schedule trick - because if dupes don't need to use the bathroom, they simply treat bathroom time blocks like work time blocks we can greatly reduce the toilets needed in a colony- this is especially useful in space missions, where build space is highly restricted.
You can set it so that it's just bathroom, downtime, and sleep for the dupes to use the washroom just whenever they need to (bladder > 60%) and ones available. This can greatly lower the demand for the number of toilets and sinks you'll need to build, as dupes would naturally space out their pee breaks so that the toilet is always busy. Well, busy with some leeway, we don't want any accidents because Meeps missed his 25 second pee break window after all.
Depending on how bold you feel, you can go as crazy as 1 toilet for 15 dupes
However, make sure you turn off auto disinfect, as they will prioritize disinfecting over work tasks during bathroom time, which can waste a lot of dupe labour for basically no gain.
For reduced travel time for bathroom breaks, consider building small 4x4 bathrooms throughout the colony, and near either major pathways or areas where dupes tend to gather (industrial brick, farm bricks, rec areas that sort of thing)
Those are awesome tips! Thanks for the comment!
staggered shifts are good, less toilet competition. they eat and poo same time, they synch with new guys. 1 block difference reduces accidents while they still chat during meals. downtime 2+2 not a crazy loss, they even shower during it or chitchat but they use it for bathroom too. I think 2 block sleep enough too, traveling is the issue, also eating more but less often, that was maybe updated. worst if they poop during sleep time. if they do static jobs they can be limited for movement with doors, having private rooms. bathroom time always 24 hours+travel time. maybe best 1 block after sleep with private toilet. space is plenty. used to build private rooms 4x4 with décor and air went. haven't played a while, need to try poles to private beds. maybe changing to eat-sleep-bath to control location and travel.
Nice job with a few thousand hours in the game I couldn’t of put it better myself with the exception of the plumbing and ventilation I felt it was a little rushed but as a general overveiw was well done just imo if ppl are interested I think a little tutorial on its own for the piping as it is a very important part of the game.
I agree! I definitely struggled with getting that part just right. Thanks for the feedback!
Something I do early on to control stress is to give the dupes bath time before +4 boost from downtime. So long as you avoid adding a recreational room and block the dupes from standing near the printer pod they will continue to work during their downtime. This also gives them plenty of time to go to the bathroom and eat before resuming their work.
Something I like to do is stack 2 mesh doors on both sides of the pod. The top doors on both stacks allow dupes to get out, but not in. The bottom doors are on a cycle sensor, locking them during the dupes downtime. Before you have the sensor you can just manually choose when to allow them access and just build a way for them to walk around the pod if need be.
Interesting! I’m assuming they all have to be on the same schedule, right? Thanks for the comment!
@@engineertroy_ If the printing pod cannot be accessed at all you can do this for any schedule. So long as the dupes cannot stand around doing nothing near the pod or in a rec room they'll continue to work during their downtime.
Since I run small colonies I tend to keep my dupes on a single schedule, so during their normal work time I use a cycle sensor to keep a door open or locked in case I need access to the pod.
Criminally underrated video- awesome content creator thank you friend
Much appreciated!
Can i just say -- you speak at the perfect speed, thank you so much for these tips!
You are so welcome!
A great tutorial, can you do a guide on the new way of food storage/kitchen design?
Sounds interesting! I’ll see what I can do. Thanks for the comment!
4:00-ish: I think it was worth mentioning to pick duplicants with many interests so they need less morale when getting these skills
Good point! I generally try to pick duplicants with many interests but I neglected to mention it. Thanks for suggesting that!
I dont knew for me i do like to have my dups have one or two interests at most
I would rather have dups that are very good at a specific thing and deal with the moral by putting a natural park and a great hall with a phone and a cooler and any plant that gives this pink germs
But i guess everyone has his way that he prefers
@@actionj761 your dupes will keep level up their learned skills the more they do said tasks, so eventually even your +1 digging dupes will reach really high digging skill. But, your morale can only reach a certain threshold depending on your rooms and food. Having 3 interests means you can tech into multiple skill trees and still have really high morale dupes. The high morale bonus will be a lot better than the extra skill levels at the beginning once you hit mid game.
Good intro, as a more experienced player, I would have added how gases and liquids work - elements don't mix, heavier elements slowly head downwards. This is crucial early on for keeping CO2 away from your dupes by digging down.
Great suggestion! Thanks!
Immediate sub. This taught me so much and now I’m excited to get back into ONI
Thanks! I’ll do my best to continue to earn it!
I just recently started the game and this is a very helpful guide. Thanks!
Thanks! Glad you found it helpful!
Finally! A much needed guide. This video earned your channel a sub 👍
Thanks for the sub!
@@engineertroy_happy to help. keep making videos like this 😆👍
Flatulence is only acceptable if they have the Loner trait and you can build a small room near the bottom that will filter the natural gas out of the air in their 120 quality room and they have to put on an Atmo suit to visit the rest of the world. They make free natural gas and if you store that for later, you will have a great power source.
P.S. I just remembered that the Loner is planet-wide but they work fine being far away too
Great guide! Except the plumbing and ventilation part, i didnt understand any of that and how it works
Sorry! I was trying to keep it brief and basic. 😢
@@engineertroy_ dw i get it after trying myself
this video looks like it took quite a bit of effort to make, appreciate the upload 👏
Thanks! 😊
05:34 secret unlocked ;p
Getting priorities and schedules fixed early on for every dupe pays off fast!
First research should always be farming. Insulated tiles around your farm area or starting area to keep that sweet spot of 20°C. Keep heat generating buildings away! For Oxygen either spam Algae, or if you start having more than 6 Dupes offgas Polluted Water with deodorizers. Shouldn't worry about elecrtolyzer build until you are ready to build your first atmo suits.
Excellent tips!
I didnt knew enable proximity was a thing. thank you
Subbing for more ONI videos.
I like Francis John's but also looking for others who describe their methods while keeping the videos TIGHT! Thanks!
Thanks for the sub!
Great video. Lots of useful tips for new players.
19:25 arrow is pointing at the wrong number, should be Effects: Oxygen: 500g/s. The explanation is correct though.
I have about 1k hours in ONI and just started a Colony after a 3 month break and I forgot to Enable Proximity.....😂
😂
9:57 almost gonna say "GYAT!" there buddy 😂
Lol
One more thing: Duplicant priority takes precedence over regular priority, except for top priority. For example, if your mechatronic engineer has lower duplicant priority for building than others, or has other tasks in a higher duplicant priority, he will not build the thing that requires his M.E. skill unless top priority is chosen for that building task, and your regular builders can't build it so they wouldn't. I'd suggest new players to leave duplicant priority alone.
Point of clarity... (at 0:35 ish) As I understand it, you can only pick the traditional ONI game by clicking on 'deactivate DLC'. Clicking on the 'classic' option in asteroid style just gives you a bigger map, closer to or maybe equal to the size of the base game's asteroids. You still are playing the DLC, with various elements not included in the base game (e.g. radiation) and the spaced out tech tree. I'm not absolutely confident of this because... I own the DLC but I've barely played it.
(in the base game, the same dialogue offers only 'classic' and 'labs')
Thanks for the clarification!
Yes. This is what it is. Classic is larger asteroids, not as "space" orientated... DLC is smaller asteroids, making the game more of a "space" focus by making you go there quicker
I've literally got hundreds of hours on this game but almost ever run ends once I reach the oil refinement stage. The tutorial covering the second half of the game would be appreciated.
Working on mastering that as we speak. The more I play the more I find there is to learn. Loving it!
5:11 the gg wiki is better
Thanks! I added it to the description.
The basics are nice but what about intermediate level?
For example transitioning from a base with outhouses to a plumbed system?
Sounds like a great idea for a part two 😉
A lot of info but nice, loved it
Good introduction 🎉🎉🎉
Thanks!
There is NO mod that will organize the mods you have installed. I want some mods on some worlds and some on another one. But no, it's either All on or all off.
Each time the game updates, you have to start over
very helpful. thank you.
Glad it was helpful!
I downloaded this DLC just to watch this tutorial
Thx man
Glad you found it useful!
I have no idea what the heck I'm doing with research, each time I unlock something I feel like I would of been better off with something else.
Understandable. 😊 Most times I just go down the list unless I need something specific. If that’s the case you can search for it at the top left to figure out where it is.
17:30 or you can be sloppy about it at go right into the boime and hope that it is not that big and you are able to demolish it before too much heat is transferred 😂😂😂
There’s always that lol. Thanks for the comment!
You dont need that much toilets. Your dupes will split between going to eat and going to toilet then they switch roles. So you need half only
Fair point! But what if they have a full bladder at the same time, albeit probably a fringe case? I swear dupes actively try to find a reason to make a mess sometimes! 😂
Rodriguez Anna Moore Mark Johnson Brenda
9117 Adolph Wells
I just realized you kind of sound like Nick Offerman xD
Hall Jason Thomas Joseph Anderson Scott
you gave the most complex things 3 minutes to explain by the end and 20 minutes for the most obvious stuff lmao
🤦♂️ 😂
Too rushed.
Thanks for the feedback!
well yeah, every 10 cycles you get a new objective. the video is only 23 minutes long.
I need faster