Hey everyone! Thanks again for all the views on this video! I have enjoyed working on my silly weird guide. XD Bonkers to me honestly. Module 3.0 will go over cooling, so if you are looking for beginner solutions and information I recommend checking that out as well! More on Heating Basics will come! :D
I've been playing this game for years and most systems still confuse me, I often just copy stuff I see online. Your video was very helpful to actually understand how it works :)
A good mod for people who are new to game and are not interested in using liquid locks, to prevent the transfer of heat I would recommend the airlock mod, it prevents the exchange of gas/liquids when any airlock door (Normal or automatic) is opened, now if you place three doors down and order your dupes to "open" the middle one (All three doors must be constructed at this point) it will create a vacuum, preventing the exchange of not only gas/liquids but also heat. It's the only mod that I really care to use and it's a great quality of life addition. I'll admit it does somewhat trivialise heat management, as it does make it simpler to create machines that generate tons of heat and not have to seal the area off from your dupes entirely.
I dig it! Could help those new to the game or at least use it temporarily to learn other aspects of the game as well. Thanks for the suggestion. I will send it up to HR and the R and D team XD
It was very interesting to learn those concept with this game. That's what i understand now : Thermal energy move/flows if they are difference in temperature. The more thermal energy, the more the material gain temperature. How much it heats depends on the materials SHC. With low SHC, you need a little amount of thermal energy to gain temperature. The amount of thermal energy flowing from A to B depends on many thing including Thermal conductivity and state of A and B. Thermal energy flows until everything is the same temperature eventually or there no thermal conduction (perfect insulation or too low for the game to bother). I imagine two stacks of buckets. I also imagine them stacking for each degree. They transfer water only if one is above the other, like they are spilling into each other with gravity. You have to imagine all bucket of the same height, but the bigger ones have more width. So you can see that the little bucket stack (low shc) will empty several bucket (will lower several degree) to fill only one (rise by 1 degreee) big bucket (high SHC) so they won't "meet in the middle". ( the temperature won't average, it will be lower than the average of the two) \_/ \_/ \_/ \_/ \_____/ It kinda also make sense that a very high bucket stack ( big temperature difference ) will transfer more water ( thermal transfer is related to temperature difference ) At the same "height" (same temperature), the water don't transfer between bucket (no heat transfer). They are all at the same level, so they don't "spill" into each other. (they are at equilibrium) You can also see that the stack of all wide bucket (high SHC) have more water (thermal energy) than the same stack of thin bucket (low shc). (At the same temperature, a high SHC material have more thermal energy) You can also add bucket stacks (more mass), and can compensate for having thin bucket, by having a lot of "column" of bucket to hold more water (thermal energy). \_/ \_/ \_/ \_/ \____/ \_/ \_/ \_/ \_/ \____/ \_/ \_/ \_/ \_/ \____/ The problem with this analogy then, is that we might want to use the hole (TC) of the highest (hottest) bucket, which is wrong, i don't have a good followup for that. You just have to imagine a pipe between the holes that magically do the geometric average of the holes (or other formula depending on state). Anyway, it make sense in my head, i don't know if i communicate it properly. I'm trying to teach it to my children atm, so it's been going on in my head for a while.
First off thank you so much for the comment! Having a teaching background, along with wanting to help people how I can, I truly enjoyed reading this way of imagining this concept. I won't lie I am very new to both SHC and thermal conductivity. I have clocked in many hours playing ONI and still don't really know how it works, other than my simplistic approach of "use X material to do this." At some point it may even bite me in the butt XD I really like that you have come up with a more approachable way to explain these concepts, especially to your kids! I wish you the most luck with that and although I am still confused by it, I imagine rereading your example will paint it more and more in my thick brain. Combining the bucket example with perhaps tangible buckets in real life to explain it may even help! If there are any other concepts I talk about that peak your interest and you want to contribute I would love to hear it! I want to help as many others and by pooling together resources I think we can make ONI more approachable to new players! Have a great day! :D
@@The_Se7enz I find it interesting to pool resources, as i'm used to in my field (coding). In fact my whole field is just that to be honest. Maybe an example can help. Let's take the gold and water from the video. Imagine 1 kg of water at 20°C and 1 kg of gold at 1000°C. What would happen if you drop the gold in the water ? The water have a SHC of 4.1 . That means that you need 4.1 DTU (the thermal energy unit of ONI) to make 1 g of water go up 1 °C. And gold have a SHC of 0.1. You see there is a big difference of about 41x (rounded for easy math). So each gram of water contain 4.1 DTU and will cool 1 g of gold 41°c. Each time the kilo of water will release 1°C worth of energy, It will cool the gold 41°C. The water bucket is very wide, so when it get filled with energy, it need to empty 41 bucket of gold worth of energy. 21 -> 959 22 -> 918 23 -> 877 24 -> 836 25 -> 795 26 -> 754 27 -> 713 28 -> 672 28 -> 672 29 -> 631 30 -> 590 31 -> 549 32 -> 508 33 -> 467 34 -> 426 35 -> 385 36 -> 344 37 -> 303 38 -> 262 39 -> 221 40 -> 180 41 -> 139 42 -> 98 43 -> 57 44 -/-> 16 The equilibrium is reach around 43°C, both will be at 43°C. What does it teaches us: Gold have low SHC, you don't need a lot of energy cool it (or heat it !). Water has a high SHC, you need a lot of energy to change its temperature. Even in real life, you can easily imagine a blacksmith putting his red hot metal in a litteral bucket of water to get it cold. Then there is the mass that will leverage this even more. A big pool of water is a big thermal bank. Now to know how much time it take to get to the equilibrium will depend on both material TC and both material state. [note : Generally it's the geometric means of the TCs, solid to gas have a factor 25 bonus (but gas are usualy not very high tc) and liquid to liquid have a x625 bonus. The insulation keyword allow to use the lowest TC.] So the TC is the hose that fill the buckets with energy. The buckets are big or tiny depending on SHC. Depending on the mass there is a lot of bucket to fill. After you can play with those factor to either have a fast transfer of energy for example metal have high TC and gold in particular have low SHC, making it quick to transfer the energy ( big hose, tiny bucket). Sometime you may want a stable temperature and add a bunch of water for example with high SHC and high mass (plenty of big bucket). The aquatuner for example automagically lower by 14 °C. So if you put water, it will transfer 41 x more energy than if you go for molten gold for the same price in power, time and space. That's all for today, have a great day too ! xD
Brute Force Systems Inc. has taken notice of this and will deduct Se7enz's pay. He will try to remember adding this / switching to it (since it is important) XD but like with most things on this channel it is all weird.
Its an interesting way to look at it. because the temperature is just energy flowing from a higher point to a lower point until it equalizes as best it can, with every material being able to withstand a certain amount of heat (depending on its thermal variables) before its temperature changes
Conducting and moving for this game are the same thing. Heat "moves" to less heat. There is no such thing as cold technically. Every material in game has a heat capacity and conduction rate to move said heat
Hey everyone! Thanks again for all the views on this video! I have enjoyed working on my silly weird guide. XD Bonkers to me honestly. Module 3.0 will go over cooling, so if you are looking for beginner solutions and information I recommend checking that out as well! More on Heating Basics will come! :D
I've been playing this game for years and most systems still confuse me, I often just copy stuff I see online. Your video was very helpful to actually understand how it works :)
I do the same honestly and I actually recommend it. Some stuff I feel is good just tinkering around and seeing what happens. Thanks again :D
Great explanation, easy to understand for slow people like me. Keep up the great videos!
I will and thank you! I wanted to try and make the game more approachable so I appreciate your words.
Great explanation!
Thank you! I am glad it was useful.
A good mod for people who are new to game and are not interested in using liquid locks, to prevent the transfer of heat I would recommend the airlock mod, it prevents the exchange of gas/liquids when any airlock door (Normal or automatic) is opened, now if you place three doors down and order your dupes to "open" the middle one (All three doors must be constructed at this point) it will create a vacuum, preventing the exchange of not only gas/liquids but also heat. It's the only mod that I really care to use and it's a great quality of life addition.
I'll admit it does somewhat trivialise heat management, as it does make it simpler to create machines that generate tons of heat and not have to seal the area off from your dupes entirely.
I dig it! Could help those new to the game or at least use it temporarily to learn other aspects of the game as well. Thanks for the suggestion. I will send it up to HR and the R and D team XD
It was very interesting to learn those concept with this game. That's what i understand now : Thermal energy move/flows if they are difference in temperature. The more thermal energy, the more the material gain temperature. How much it heats depends on the materials SHC. With low SHC, you need a little amount of thermal energy to gain temperature. The amount of thermal energy flowing from A to B depends on many thing including Thermal conductivity and state of A and B. Thermal energy flows until everything is the same temperature eventually or there no thermal conduction (perfect insulation or too low for the game to bother).
I imagine two stacks of buckets.
I also imagine them stacking for each degree. They transfer water only if one is above the other, like they are spilling into each other with gravity. You have to imagine all bucket of the same height, but the bigger ones have more width.
So you can see that the little bucket stack (low shc) will empty several bucket (will lower several degree) to fill only one (rise by 1 degreee) big bucket (high SHC) so they won't "meet in the middle". ( the temperature won't average, it will be lower than the average of the two)
\_/
\_/
\_/
\_/ \_____/
It kinda also make sense that a very high bucket stack ( big temperature difference ) will transfer more water ( thermal transfer is related to temperature difference )
At the same "height" (same temperature), the water don't transfer between bucket (no heat transfer). They are all at the same level, so they don't "spill" into each other. (they are at equilibrium)
You can also see that the stack of all wide bucket (high SHC) have more water (thermal energy) than the same stack of thin bucket (low shc). (At the same temperature, a high SHC material have more thermal energy)
You can also add bucket stacks (more mass), and can compensate for having thin bucket, by having a lot of "column" of bucket to hold more water (thermal energy).
\_/ \_/ \_/ \_/ \____/
\_/ \_/ \_/ \_/ \____/
\_/ \_/ \_/ \_/ \____/
The problem with this analogy then, is that we might want to use the hole (TC) of the highest (hottest) bucket, which is wrong, i don't have a good followup for that. You just have to imagine a pipe between the holes that magically do the geometric average of the holes (or other formula depending on state).
Anyway, it make sense in my head, i don't know if i communicate it properly. I'm trying to teach it to my children atm, so it's been going on in my head for a while.
First off thank you so much for the comment! Having a teaching background, along with wanting to help people how I can, I truly enjoyed reading this way of imagining this concept. I won't lie I am very new to both SHC and thermal conductivity. I have clocked in many hours playing ONI and still don't really know how it works, other than my simplistic approach of "use X material to do this." At some point it may even bite me in the butt XD I really like that you have come up with a more approachable way to explain these concepts, especially to your kids! I wish you the most luck with that and although I am still confused by it, I imagine rereading your example will paint it more and more in my thick brain. Combining the bucket example with perhaps tangible buckets in real life to explain it may even help! If there are any other concepts I talk about that peak your interest and you want to contribute I would love to hear it! I want to help as many others and by pooling together resources I think we can make ONI more approachable to new players! Have a great day! :D
@@The_Se7enz
I find it interesting to pool resources, as i'm used to in my field (coding). In fact my whole field is just that to be honest.
Maybe an example can help. Let's take the gold and water from the video.
Imagine 1 kg of water at 20°C and 1 kg of gold at 1000°C. What would happen if you drop the gold in the water ?
The water have a SHC of 4.1 . That means that you need 4.1 DTU (the thermal energy unit of ONI) to make 1 g of water go up 1 °C.
And gold have a SHC of 0.1. You see there is a big difference of about 41x (rounded for easy math).
So each gram of water contain 4.1 DTU and will cool 1 g of gold 41°c.
Each time the kilo of water will release 1°C worth of energy, It will cool the gold 41°C.
The water bucket is very wide, so when it get filled with energy, it need to empty 41 bucket of gold worth of energy.
21 -> 959
22 -> 918
23 -> 877
24 -> 836
25 -> 795
26 -> 754
27 -> 713
28 -> 672
28 -> 672
29 -> 631
30 -> 590
31 -> 549
32 -> 508
33 -> 467
34 -> 426
35 -> 385
36 -> 344
37 -> 303
38 -> 262
39 -> 221
40 -> 180
41 -> 139
42 -> 98
43 -> 57
44 -/-> 16
The equilibrium is reach around 43°C, both will be at 43°C.
What does it teaches us:
Gold have low SHC, you don't need a lot of energy cool it (or heat it !).
Water has a high SHC, you need a lot of energy to change its temperature.
Even in real life, you can easily imagine a blacksmith putting his red hot metal in a litteral bucket of water to get it cold.
Then there is the mass that will leverage this even more. A big pool of water is a big thermal bank.
Now to know how much time it take to get to the equilibrium will depend on both material TC and both material state. [note : Generally it's the geometric means of the TCs, solid to gas have a factor 25 bonus (but gas are usualy not very high tc) and liquid to liquid have a x625 bonus. The insulation keyword allow to use the lowest TC.]
So the TC is the hose that fill the buckets with energy.
The buckets are big or tiny depending on SHC. Depending on the mass there is a lot of bucket to fill.
After you can play with those factor to either have a fast transfer of energy for example metal have high TC and gold in particular have low SHC, making it quick to transfer the energy ( big hose, tiny bucket).
Sometime you may want a stable temperature and add a bunch of water for example with high SHC and high mass (plenty of big bucket).
The aquatuner for example automagically lower by 14 °C. So if you put water, it will transfer 41 x more energy than if you go for molten gold for the same price in power, time and space.
That's all for today, have a great day too ! xD
Hiii good video but the audio is very low, at max volume it seems too low 😊
Thank you for letting me know. I'll definitely be fixing that on the next video!
@@The_Se7enz Just my input: it seems fine to me. Good volume. (great video too, to the point)
BFS Inc. thanks you for your input! :D
Stats for nerd, tells me UA-cam adjusted the audio -20db
It's weird you keep saying "moving temperature" instead of "conducting heat"
Brute Force Systems Inc. has taken notice of this and will deduct Se7enz's pay. He will try to remember adding this / switching to it (since it is important) XD but like with most things on this channel it is all weird.
Its an interesting way to look at it. because the temperature is just energy flowing from a higher point to a lower point until it equalizes as best it can, with every material being able to withstand a certain amount of heat (depending on its thermal variables) before its temperature changes
Conducting and moving for this game are the same thing. Heat "moves" to less heat. There is no such thing as cold technically. Every material in game has a heat capacity and conduction rate to move said heat