Air vents have an overpressure. 2 kg for regular and 20 for high pressure gas vents. When using liquids to create infinite storage, keep the mass of liquid under the weight of the gas vent overpressure to prevent flooding status.
Should be careful using water as your vent block as it will evaporate from heat if, for example you pump really hot hydrogen in there. If available crude oil or petroleum is best.
Very good, I like it! I've using the horizontal version of the Hydra (O2 on top and H2 on bottom) for a while now (9 tiles tall or equivalent to 2-4-tile floors) H2 feeds to a separate room that's a power plant and that powers up the entire base (for the corresponding Achievement). The water to be split is piped across the O2 chamber to try to cool it down a bit using a bunch of radiant pipes, it works very nice as the O2 is a dash higher than 30 °C, which can be later cooled down by other means. There is a ante-chamber on the side that contains a couple of mechanical filters, a water tank and a H2 tank as backups, with a liquid drop and a door, so the whole thing is serviceable and expandable (horizontally). I remembered reaching 1000 kg of pressure in the O2/H2 chambers in my later games.
OK, clear and concise. This is good. Shows overlays AND reverse overlays for those of us whose brains won't do it on the fly. I use FSPOMs a lot, but this build is better than mine. Should you care to do another tutorial, something I could use is a kitchen with deep freeze and automation. I have tried my own, and I have tried others I have seen in videos, but I have never been happy with any of them. Should it be near the great hall? Does it really matter? Should I not cook X food and save it for later? That is a thing I would build my whole base around if I had a good one to start with. Have a sub, you earned it.
I have used the single electro dumping air out in so many bases its phenomenal and way easy to add more 'nodes' enjoying looking at this hefty beast too
Very noice, i got back into this game and built my first Rodriguez a few days but that was at cycle 25, i done it way to early i realised so it sits there as a relic. And now this design comes into light, brilliant game.
I like infinite storage. Vents usually produce way more water than you can consume, and having a few hundred (thousand) kilograms of Hydrogen backed up is REALLY REALLY NICE when you hit lategame and you need an asston of that stuff to make Liquid Hydrogen Fuel out of. Although I admit this is a small benefit, all things considered. The other benefit is that your water vents might overpressure... so you store water in tanks, which cost metal. The stored water in the tanks is then slowly drained out during the period that the vent is dormant. The tanks are therefore a metal-hungry buffer. Better to buffer the oxygen itself in the room, which requires no metal. Having a SPOM continuously running also flattens out your power demands over time instead of spiking them sometimes and forcing backup generators to kick on.
8:15 When I'm setting up a layer of water like this, I usually have a 3 tile wide 'floor' with one side open as a 'cliff' to let water pour off. After 1 bottle of water emptied on that floor and the water stops spilling of the cliff, build a block on the 3rd floor tile on the edge of cliff (leaving a 2 tile floor). This pushes the water on the 3rd tile back over to the 2 tile floor and it'll be the perfect amount of water for infinite gas storage setup.
Quad Hydra Tested on Ceres with Frosty DLC : As the freeze of water in 0 you might have issue to prime electrolysers. You need a bottom layer of hot crude oil and brine or polluted water with positive value and more than 100g (like 500g on two both top layer). Please do not close it immediatly and sweep any glass or materials if it failed, try again. Do not overpressure the electrolyser and save a lot of time your game.
To me the most obvious improvement I see would be treat the whole SPOM as dispatchable energy generation. Dispatchable energy generation is generation that can be turned on and off to compensate for variable sources of energy, such as solar, as well as variation in energy demand. If you fully integrate your SPOM into the grid, then you can power it with solar during the day, saving up the hydrogen to be used by the whole grid during the night. I'm a big proponent of using manual generators late into the game. Manual generators are technically variable sources of energy since dupes need to take breaks to pee, sleep and eat. Assuming you have enough food to sustain them, you can easily hook up a bunch of manual generators to your grid, still using hydrogen as backup. Overtime, your dupes will train up their athletics and mechanical and when they reach level 20, you can reassign them into any other work. Assuming duplicants work 80% of the time, a manual generator effectively turns 100g/s of oxygen (plus 1000kcals/cycle of food) into 40g/s of hydrogen. In addition, duplicants will pee at least once per cycle, which will refund between 10% and 35% of their water usage (depending on schedule and hygiene level).
Alternate priming suggestion: Use a gas storage tank instead of a vent when vacuuming out the storage. That way you can fire up the electrolyzers in the SPOM for a bit of hydrogen, and oxygen. When the room's vaccumed, run the tank contents through your filters to prime the rooms. This will eliminate the need for a seperate external elecrolyzer, and also bypass any pressure issues you might have before getting the plastic to make high pressure vents.
@@engineertroy_ Thanks! I've been using gas tanks to vacuum out high-pressure areas before I have plastic: just pump from the room into the tank, then deconstruct it to release the gasses. Tanks are also great for regulating infinite storage. Not needed here, since the hydra vents directly into infinite storage, but useful for a SPOM.
Oh, and I'll probably use your design in my next build! It's a nice, clean design and looks like it can be easily expanded downward as the colony grows.
There are a couple of things I could do to improve it further. I build these things for the long term, so I'd double insulate it. A single layer of insulation will eventually heat up to 75 degrees, after a few hundred cycles, but heat transfer between two insulated tiles will take much much longer. The other thing you could consider is buffering your inputs and outputs with reservoirs and a bit of automation. I'm not a fan of paying full price for a water pump that's only moving a fraction of it's capacity.
Others have already mentioned it but you always want to use radiant pipes (gas or liquid) inside the SPOM for cooling. It may not look "cool" but as long as it keeps the machines from overheating from their own waste heat that's what matters, otherwise they'll potentially cook themselves, especially since gold amalgam is a poor conductor and will not exchange heat well with the gasses inside the spom
You could use less airflow tiles. You only really need 2 per electrolyzer (unless someone does it with less). Also, I'd recommend crude oil or petroleum instead of water for infinite storage purposes. Dont want your water to turn to steam.
I recommend making it just 1 tile taller per electrolyzer so that you can climb into the electrolyzer area. Very helpful for when something breaks. The water puddles require a wall 2 tiles high. Dupes can jump 2 tiles vertically.
i never pre-prime a hydra and it was always fine (altho the design i useally use is a bit different then how this one looks), i make sure to save before piping the water for the first time, but everytime i have to reload a save it was because of some dumb mistake like building it wrong or not having enough liquid/liquids that arent viscose enough, pre-priming the chambers with the gases couldn't have saved me anyway
i did the wiring different, i hooked up the gens w heavy watt wires to my main grid, but i left the battery since if the grid somehow runs out of power, the spom will be able to run longer. this does require you to have the battery controlling the generators to be attached to the main grid tho cool design, but for some reason the water gets pushed over to the side by the electrolyzers into 1 tile. i did put in 100kg per tile like the vid said. the gases were primed with 2.2kg on hydrogen side and 4.8kg on oxygen by accident. gonna try to reduce the oxygen side, if that doesnt work ill have to break in again and try to add more water edit: my dumbass forgot the airflow tile underneath the electrolyzer
If you leave the side of the hydrogen with an empty tile right above where the water reaches maximum level but doesn't spill the oxygen will automatically go to its corresponding side without having to fill one side with oxygen and the other with hydrogen. It's just turn it on, and that's it.
A more accurate and simpler way to measure out bottled liquid for use in the dropper is to build pedestals and place water on them. The subsequent bottle placed on the pedestal will be exactly 1kg of water. Then remove the water from the pedestal and proceed to sweep it up.
I can't seem to get the 4 tiles figured out... I've used brine, salt water, water, and polluted water in 200kg quantities and not had any success with flooding 4 tiles. However with this exact build, I did find an easy way to do the gas vents. Dump 200kg onto the vents, mop them up. deconstruct the edge tile directly adjacent to the vent. Let it drain down the side, then replace the deconstructed tile. Good as new.
@@engineertroy_ I got it working. I think it's cause I was putting the liquids in at the same time and they would occupy the opposing tiles and not spread out.
Next time use pedestals or water meter valves to deliver precise amounts of liquid. Game is quite old, yet not a single content maker i saw used pedestals. They are OP for building droplet liquid locks or delivering exactly 3kg of liquid to make infinite gas storage.
A stable build of my bases is a "ladder mop". This is a liquid vent that drops water, brine, oil, etc on a solid tile that then will spill on the side and the down back to the pump. Like an L shape. The remaining liquid sitting on the corner can be mopped and can be used to create mini locks all over the map. Pretty useful once oil becomes available. A good side effect is if a priority mop is assigned while the pump is running the dupe will continue mopping the same tile and adding the mopped fluid into the same bottle. Once the desired amount has been reached (say 3800 grams), the mopping task can be cancelled, and the bottle moved and emptied on the desired vent spot. I also use two vents on any of my infinite gas storage systems.
One way I like to temperature regulate my oxygen is to run the cold water through the oxygen chamber before putting it into the electrolyzer using radiant piping and tempshift plates. It's convenient, easy, and cheap and keeps heat death via hot oxygen away pretty much forever.
That works so long the electrolyzers don't backup the water in the pipes due to low consumption. Else the water sitting in the pipes will heat up along with the O2. My solution to get very nice cool oxygen is to run my base water cooling loop into the O2 chamber independently of the H2O that feeds into the electrolyzers. Alternatively, one could use a bridge before dumping the water into each electrolyzer and a branch pile so to let the water out into maybe a cooling tank. The idea is to avoid sitting water in pipes. My Hydras are usually built horizontally, and are fully serviceable, using liquid locks for entrances. Dupes can hold their breath in the H2 chamber, but one needs to be careful in the O2 chamber as they may exhale C02 and break the tile gas mix. O2 Chambers therefore are preferable on the bottom as CO2 will sink.
You should do a video on how to set a early hydra up so peaple can see how a oxygen pump less hydra works for early small base supply that let's u get tech other then automation going like ranching then how to go back in and add automation using liquid locks
Nice design. Small improvement : you can put your water through the oxygen part, and benefit from both cooling the oxygen and gaining less thermal energy from the fixed temp output of the electrolyser if water is
@@engineertroy_ Indeed, the electrolyzer has a fixed lower bound for its output. If the water is over 70°C, the gases will be at the water's temperature. So you are right in this case: "the temp followed the gasses into the chambers." However, if the water is any lower than 70°C, the gases will still be at 70°C. So any electroliser that uses
Wow, such great info! Definitely gonna snake a radiant pipe through all my SPOMs from now on. Thanks again for taking the time to teach me something new!
That sounds like too much liquid. One delivery of 200kg for each liquid type per electrolyzer should be sufficient. That would give you 100kg per tile.
I prefer my own SPOM that is self sufficient with no power needed just water delivery and done. It produce power to sustain itself and use external infinite storage. My whole base was using 2 of those to deliver oxygen to 2 colonies now I use 4 of them and have so much hydrogen and oxygen that I use it to cool my base by Thermonulifiers now.
I definitely enjoy hydras don’t get me wrong, but as of late I have been leaning more towards brute force mechanical filtering, which is equally as cheeky in terms of breaking the game, just more easily scaled
Hey if you have any ideas for infinite liquid oxygen and hydrogen storage, i would love to hear them, I’ve had to use a door compressor system for my infinite hydrogen rocket since Escher waterfalls give me trouble with freezing the two gasses.
you can improve it by using the water input to pre-chill the oxygen in the bottom left chamber, and only then feeding them to the electroliers , beautiful design!
Hydra can glitch sometimes, especially on save-load and on high speed at later-game stage. To at least partially protect yourself from this glitch hydrogen chamber must be on left and oxygen on top diagonally. Look at your video starting at 3:16. There are little moments where hydrogen appears and stall for a part of second. If at this moment random gas movements happens and hydrogen moves left, you get hydrogen in oxygen chamber. As you see, there are no such stalling for oxygen, it moves nearly instantly. So, left of electrolyzer must be hydrogen, in this case if hydrogen moves randomly it just join hydrogen. This glitch is rare, it needs very bad luck with timing of gas movement and gas production, but it happens and ruins this design. This problem never happens in hybrid design. In hybrid design you place a drop of liquid left of gas-spawn point, so both gases must move up-diagonally, removing any possibility for glitch
Your right, it must've been an error I didn't catch after finalizing the design. How did I miss that?! Yikes! It is safe to say they can be omitted by changing the atmo sensors to below 20 kg.
Only automation components that are classified buildings have an overheat temperature. However the material they are made of can still melt. If you use lead, the melting point is like 300 C, so you should be fine.
OK, so I've got a question about your design: Why have the NOT gates in? I just built 1 of these following your design, but skipped those and set the inner atmo sensors to be green if below 20000.
It was a mistake. I had originally put them is as part of an OR gate logic and neglected to remove them. They should be left out and the corresponding atmos set to under 20kg.
when something break in my hydra, usually because someone pee in my water, i just rebuid a new one. also, i don't like the term spom since it's basicly my power generator for early game, it power a lot more than itself.
It tends to disappear in one tile wide but seems fairly stable when two or more wide. That way the liquid has somewhere to go other than straight up when gas is pumped into the tile.
Personally I always thought it was dumb to encase the hydrogen generators. Why not open it up and include a Power Control Station? 50% extra power goes a long way, especially in the early-mid game when you are building this thing. Even later on you are probably looking at like 2-5MW depending on the size, from tune ups alone. I get that there's a small risk of using too much power, blacking out the pumps and electrolyzers, and then spiraling into death. A gas reservoir for hydrogen (because it can feed the generators even without power) and some extra battery storage (smooth out power and prevent blackouts) can mostly eliminate this chance as long as you are paying attention to the game. If you do ever get into a really bad situation, you can just disconnect the wire from the main power and let it be self-powered only until you've fixed things.
Your not gates are redundant as the atmo sensors have both above and below settings and the not gates are literally just switching them. Otherwise, really nice design and build plan.
I personally build and design Hydras in all my games and I'm afraid this is not the best design due to quite a few things: 1. It's not expandable - so once you build it, you'd better be happy with it. And replacing a hydra is much more of a hassle than your regular Rodriguez so be careful. 2. Not enough cooling for the entirety of the system. Use radiant liquid pipes and the temp of the liquid that's coming in. 3. No security. You need to make sure the player is informed if there's a shortage of water coming in if you want to limit the amount of gasses it can hold. 4. Complicated automation. Just use 3 atmosensors and a NOT Gate. Put 2 atmosensors in Oxygen with 1 connecting to the gass pumps and the other directly to the Hydrolizers. Put 1 atmosensor in hydrogen connecting it to the gass pumps and the input of a NOT Gate let its output connect to the Hydrolizers. Automation wires will always send green if it receives green so you don't need an OR Gate. 5. If you're gonna use disgusting poo water then limit oxygen generation to bellow 9K and put in a Buddybud plant in there to at least mask the smell. My god have mercy on the dupes! Also, only one type of germ can exist within a tile so it'll help fight against food poisoning germs. And here's some useful tips: The gass generated by electrolizers have a bias on where they'll end up on and on the latest update, hydrogen almost always ends up on the left and oxygen at the top. It sometimes changes depending on the setup and version but that's their general flow. If you put your battery and generators to the left or right of the setup and not on top then you can give the design a better chance at expandability.
Mercy? You must not have seen what we did to poor Devon in episode 7. Muahaha! I appreciate your detailed feedback on the Hydra design. I'll have to work on it a bit more. Thanks again!
Anyone able to help, I can’t get the hydrogen generators going, they have hydrogen backed up in the pipe and the battery is on the right settings with power in it
I put it into infinite storage mode and apparently, after exceeding a certain limit, which I forgot, because I wasn't double checking on it, the entire thing will just break and flood your base with oxygen and hydrogen. 😢
I like pipe sensors and shutoffs but holy HELL are they fussy. I was fiddling with a bathroom/cooling loop the other day and it would just randomly let polluted water through into clean. Probably something to do with mini packets maybe. Anyway, you really have to make sure the flow is v e r y even and the in game filters are nice for reliability if you can spare the power.
Keep your dupes count low and avoid making mush bars, avoid using carbon skimmers and algae terrariums. These are all not necessary and can deplete your water quickly. Instead, make pickled meal for food, dig down to sink CO2 away from your base, and set automation on your oxygen diffusers to save algae. You can easily go past 200+ cycles with 12 to 16 dupes using just the initial water pockets that spawned around your base.
you can drop a full 200kg of 2 different liquid types for a hydra. This will result in 100kg of liquid per tile in your hydra. I would recommend dropping a full bottle instead of just a few kilograms.
Hate those design. This is not ONI but pointless sandbox design. Later you might learn that cheating kill your game. One of the game fundamental aspect is colony management and you make design that simply denied that. Sandbox seems to be the name of the game you're playing. Depriving the universe of dimension seems to be the specialty of Human, such failure.
Have you ever given any thought to maybe not being such an insufferable boor? I've heard it can work wonders for your mental health, not having every human you interact with instantly repelled by your awful personality. And a little known fact, you don't even have to give up your unjustifiable notions of intellectual and moral superiority to all other human beings. You just have to keep them secret. From everyone you meet from now on, by which I mean, the family and former friends who already know what you are will never be fooled and will still not want anything to do with you. Give it some thought. Before it's too late and you waste your whole life like this.
Dude the fundamental aspect of any game is to enjoy and have fun. Chill out. Making more with less and putting more in less space is a feat of engineering and ingenuity and those are some of humanity’s best qualities 😂
Air vents have an overpressure. 2 kg for regular and 20 for high pressure gas vents. When using liquids to create infinite storage, keep the mass of liquid under the weight of the gas vent overpressure to prevent flooding status.
Ah, that totally makes sense now! I can't believe I didn't make the connection after coming to that number through testing.
Should be careful using water as your vent block as it will evaporate from heat if, for example you pump really hot hydrogen in there. If available crude oil or petroleum is best.
Side note, if you try to build one in an already vaccumed room, do not use polluted water as the bottom layer, use brine or salt water instead🥲
Very true. Thanks for adding that. 😊
@@engineertroy_ mistakes were made
Oof. Hopefully it wasn’t too bad.
@@engineertroy_ Just need to re vaccum the box, nothing too bad, but I do learn to treat polluted water a bit more careful aince that
Sorry for the ignorance, why is that?
Very good, I like it!
I've using the horizontal version of the Hydra (O2 on top and H2 on bottom) for a while now (9 tiles tall or equivalent to 2-4-tile floors) H2 feeds to a separate room that's a power plant and that powers up the entire base (for the corresponding Achievement). The water to be split is piped across the O2 chamber to try to cool it down a bit using a bunch of radiant pipes, it works very nice as the O2 is a dash higher than 30 °C, which can be later cooled down by other means. There is a ante-chamber on the side that contains a couple of mechanical filters, a water tank and a H2 tank as backups, with a liquid drop and a door, so the whole thing is serviceable and expandable (horizontally).
I remembered reaching 1000 kg of pressure in the O2/H2 chambers in my later games.
Thanks 😊
OK, clear and concise. This is good. Shows overlays AND reverse overlays for those of us whose brains won't do it on the fly. I use FSPOMs a lot, but this build is better than mine.
Should you care to do another tutorial, something I could use is a kitchen with deep freeze and automation. I have tried my own, and I have tried others I have seen in videos, but I have never been happy with any of them. Should it be near the great hall? Does it really matter? Should I not cook X food and save it for later? That is a thing I would build my whole base around if I had a good one to start with.
Have a sub, you earned it.
I have used the single electro dumping air out in so many bases its phenomenal and way easy to add more 'nodes' enjoying looking at this hefty beast too
I really enjoy listening to your explanations! Very Clear, Concise and not over bearing with information.
Thanks! I try my best!
Very noice, i got back into this game and built my first Rodriguez a few days but that was at cycle 25, i done it way to early i realised so it sits there as a relic. And now this design comes into light, brilliant game.
I’ve done that too! 😂
I like infinite storage. Vents usually produce way more water than you can consume, and having a few hundred (thousand) kilograms of Hydrogen backed up is REALLY REALLY NICE when you hit lategame and you need an asston of that stuff to make Liquid Hydrogen Fuel out of. Although I admit this is a small benefit, all things considered.
The other benefit is that your water vents might overpressure... so you store water in tanks, which cost metal. The stored water in the tanks is then slowly drained out during the period that the vent is dormant. The tanks are therefore a metal-hungry buffer.
Better to buffer the oxygen itself in the room, which requires no metal. Having a SPOM continuously running also flattens out your power demands over time instead of spiking them sometimes and forcing backup generators to kick on.
8:15 When I'm setting up a layer of water like this, I usually have a 3 tile wide 'floor' with one side open as a 'cliff' to let water pour off. After 1 bottle of water emptied on that floor and the water stops spilling of the cliff, build a block on the 3rd floor tile on the edge of cliff (leaving a 2 tile floor). This pushes the water on the 3rd tile back over to the 2 tile floor and it'll be the perfect amount of water for infinite gas storage setup.
Quad Hydra Tested on Ceres with Frosty DLC : As the freeze of water in 0 you might have issue to prime electrolysers.
You need a bottom layer of hot crude oil and brine or polluted water with positive value and more than 100g (like 500g on two both top layer).
Please do not close it immediatly and sweep any glass or materials if it failed, try again. Do not overpressure the electrolyser and save a lot of time your game.
To me the most obvious improvement I see would be treat the whole SPOM as dispatchable energy generation. Dispatchable energy generation is generation that can be turned on and off to compensate for variable sources of energy, such as solar, as well as variation in energy demand. If you fully integrate your SPOM into the grid, then you can power it with solar during the day, saving up the hydrogen to be used by the whole grid during the night.
I'm a big proponent of using manual generators late into the game. Manual generators are technically variable sources of energy since dupes need to take breaks to pee, sleep and eat. Assuming you have enough food to sustain them, you can easily hook up a bunch of manual generators to your grid, still using hydrogen as backup. Overtime, your dupes will train up their athletics and mechanical and when they reach level 20, you can reassign them into any other work. Assuming duplicants work 80% of the time, a manual generator effectively turns 100g/s of oxygen (plus 1000kcals/cycle of food) into 40g/s of hydrogen. In addition, duplicants will pee at least once per cycle, which will refund between 10% and 35% of their water usage (depending on schedule and hygiene level).
A lot of good info. Thanks for taking the time to leave such a detailed comment!
Alternate priming suggestion: Use a gas storage tank instead of a vent when vacuuming out the storage. That way you can fire up the electrolyzers in the SPOM for a bit of hydrogen, and oxygen. When the room's vaccumed, run the tank contents through your filters to prime the rooms.
This will eliminate the need for a seperate external elecrolyzer, and also bypass any pressure issues you might have before getting the plastic to make high pressure vents.
Great suggestion!
@@engineertroy_ Thanks! I've been using gas tanks to vacuum out high-pressure areas before I have plastic: just pump from the room into the tank, then deconstruct it to release the gasses.
Tanks are also great for regulating infinite storage. Not needed here, since the hydra vents directly into infinite storage, but useful for a SPOM.
Oh, and I'll probably use your design in my next build! It's a nice, clean design and looks like it can be easily expanded downward as the colony grows.
There are a couple of things I could do to improve it further. I build these things for the long term, so I'd double insulate it. A single layer of insulation will eventually heat up to 75 degrees, after a few hundred cycles, but heat transfer between two insulated tiles will take much much longer. The other thing you could consider is buffering your inputs and outputs with reservoirs and a bit of automation. I'm not a fan of paying full price for a water pump that's only moving a fraction of it's capacity.
Great ideas for improvement! 😊
I'd have never imagined somebody would make the Rodriguez better! 🤯
Not a Rodriguez design
Not a rodriguez
This is not a Rodriguez since it's a flooded one and actually doesn't need balancing.
Others have already mentioned it but you always want to use radiant pipes (gas or liquid) inside the SPOM for cooling. It may not look "cool" but as long as it keeps the machines from overheating from their own waste heat that's what matters, otherwise they'll potentially cook themselves, especially since gold amalgam is a poor conductor and will not exchange heat well with the gasses inside the spom
You could use less airflow tiles. You only really need 2 per electrolyzer (unless someone does it with less). Also, I'd recommend crude oil or petroleum instead of water for infinite storage purposes. Dont want your water to turn to steam.
Good suggestion!
Very interesting Hydra setup, my good man. May I perhaps know if the hydra requires priming first?
Yes, the hydrogen side does.
This is an excellent video. I shall watch your career with great interest.
Nonetheless it's an exploit and I won't be using it
Actually now that I understand the principle behind infinite gas storage I probably will be using it from now on. Cheers mate
korean spom is the best and simple
I recommend making it just 1 tile taller per electrolyzer so that you can climb into the electrolyzer area. Very helpful for when something breaks.
The water puddles require a wall 2 tiles high. Dupes can jump 2 tiles vertically.
Good tip!
i never pre-prime a hydra and it was always fine (altho the design i useally use is a bit different then how this one looks), i make sure to save before piping the water for the first time, but everytime i have to reload a save it was because of some dumb mistake like building it wrong or not having enough liquid/liquids that arent viscose enough, pre-priming the chambers with the gases couldn't have saved me anyway
i did the wiring different, i hooked up the gens w heavy watt wires to my main grid, but i left the battery since if the grid somehow runs out of power, the spom will be able to run longer. this does require you to have the battery controlling the generators to be attached to the main grid tho
cool design, but for some reason the water gets pushed over to the side by the electrolyzers into 1 tile. i did put in 100kg per tile like the vid said. the gases were primed with 2.2kg on hydrogen side and 4.8kg on oxygen by accident. gonna try to reduce the oxygen side, if that doesnt work ill have to break in again and try to add more water
edit: my dumbass forgot the airflow tile underneath the electrolyzer
If you leave the side of the hydrogen with an empty tile right above where the water reaches maximum level but doesn't spill the oxygen will automatically go to its corresponding side without having to fill one side with oxygen and the other with hydrogen. It's just turn it on, and that's it.
A more accurate and simpler way to measure out bottled liquid for use in the dropper is to build pedestals and place water on them. The subsequent bottle placed on the pedestal will be exactly 1kg of water. Then remove the water from the pedestal and proceed to sweep it up.
Great tip! Gonna have to try that one out.
I can't seem to get the 4 tiles figured out... I've used brine, salt water, water, and polluted water in 200kg quantities and not had any success with flooding 4 tiles.
However with this exact build, I did find an easy way to do the gas vents. Dump 200kg onto the vents, mop them up. deconstruct the edge tile directly adjacent to the vent. Let it drain down the side, then replace the deconstructed tile. Good as new.
🤔 sorry to hear that. Is it completely flooding or something?
@@engineertroy_ I got it working. I think it's cause I was putting the liquids in at the same time and they would occupy the opposing tiles and not spread out.
Next time use pedestals or water meter valves to deliver precise amounts of liquid. Game is quite old, yet not a single content maker i saw used pedestals. They are OP for building droplet liquid locks or delivering exactly 3kg of liquid to make infinite gas storage.
A stable build of my bases is a "ladder mop". This is a liquid vent that drops water, brine, oil, etc on a solid tile that then will spill on the side and the down back to the pump. Like an L shape. The remaining liquid sitting on the corner can be mopped and can be used to create mini locks all over the map. Pretty useful once oil becomes available. A good side effect is if a priority mop is assigned while the pump is running the dupe will continue mopping the same tile and adding the mopped fluid into the same bottle. Once the desired amount has been reached (say 3800 grams), the mopping task can be cancelled, and the bottle moved and emptied on the desired vent spot. I also use two vents on any of my infinite gas storage systems.
One way I like to temperature regulate my oxygen is to run the cold water through the oxygen chamber before putting it into the electrolyzer using radiant piping and tempshift plates.
It's convenient, easy, and cheap and keeps heat death via hot oxygen away pretty much forever.
I recently started doing this as well. It works extremely well if you do it right!
That works so long the electrolyzers don't backup the water in the pipes due to low consumption. Else the water sitting in the pipes will heat up along with the O2.
My solution to get very nice cool oxygen is to run my base water cooling loop into the O2 chamber independently of the H2O that feeds into the electrolyzers.
Alternatively, one could use a bridge before dumping the water into each electrolyzer and a branch pile so to let the water out into maybe a cooling tank. The idea is to avoid sitting water in pipes.
My Hydras are usually built horizontally, and are fully serviceable, using liquid locks for entrances. Dupes can hold their breath in the H2 chamber, but one needs to be careful in the O2 chamber as they may exhale C02 and break the tile gas mix. O2 Chambers therefore are preferable on the bottom as CO2 will sink.
You should do a video on how to set a early hydra up so peaple can see how a oxygen pump less hydra works for early small base supply that let's u get tech other then automation going like ranching then how to go back in and add automation using liquid locks
Thanks this helping me in first 50 Cycle
Nice design.
Small improvement : you can put your water through the oxygen part, and benefit from both cooling the oxygen and gaining less thermal energy from the fixed temp output of the electrolyser if water is
Great tips! Ill have to try the water cooling. I had not consider it as I just assumed the temp followed the gasses into the chambers.
@@engineertroy_ Indeed, the electrolyzer has a fixed lower bound for its output. If the water is over 70°C, the gases will be at the water's temperature. So you are right in this case: "the temp followed the gasses into the chambers."
However, if the water is any lower than 70°C, the gases will still be at 70°C.
So any electroliser that uses
Wow, such great info! Definitely gonna snake a radiant pipe through all my SPOMs from now on. Thanks again for taking the time to teach me something new!
for some reason my upper electrolier keeps getting flooded. The amount of polluted is at around 900kg... Any ideas??? Great build by the way ;)
That sounds like too much liquid. One delivery of 200kg for each liquid type per electrolyzer should be sufficient. That would give you 100kg per tile.
I prefer my own SPOM that is self sufficient with no power needed just water delivery and done. It produce power to sustain itself and use external infinite storage.
My whole base was using 2 of those to deliver oxygen to 2 colonies now I use 4 of them and have so much hydrogen and oxygen that I use it to cool my base by Thermonulifiers now.
Nice!
Niiiic FSPOM. Question why the buffet gate?
Just to reduce the amount of cycling on and off the gas pumps do.
I definitely enjoy hydras don’t get me wrong, but as of late I have been leaning more towards brute force mechanical filtering, which is equally as cheeky in terms of breaking the game, just more easily scaled
You talking about the method using bridges and a gas valve? I haven’t messed with that much as it seems like it can break fairly easy.
Hey if you have any ideas for infinite liquid oxygen and hydrogen storage, i would love to hear them, I’ve had to use a door compressor system for my infinite hydrogen rocket since Escher waterfalls give me trouble with freezing the two gasses.
I’ll have to check it out. Thanks for the idea!
Personally, I find a 5 head hydra more convenient since it consumes all of the water one water geyser produces without any liquid storages.
you can improve it by using the water input to pre-chill the oxygen in the bottom left chamber, and only then feeding them to the electroliers , beautiful design!
you never mentioned to connect the pipe with the bridge for the hydrogen pump... that takes alot of time to fix
Hydra can glitch sometimes, especially on save-load and on high speed at later-game stage. To at least partially protect yourself from this glitch hydrogen chamber must be on left and oxygen on top diagonally. Look at your video starting at 3:16. There are little moments where hydrogen appears and stall for a part of second. If at this moment random gas movements happens and hydrogen moves left, you get hydrogen in oxygen chamber. As you see, there are no such stalling for oxygen, it moves nearly instantly. So, left of electrolyzer must be hydrogen, in this case if hydrogen moves randomly it just join hydrogen. This glitch is rare, it needs very bad luck with timing of gas movement and gas production, but it happens and ruins this design.
This problem never happens in hybrid design. In hybrid design you place a drop of liquid left of gas-spawn point, so both gases must move up-diagonally, removing any possibility for glitch
Ah, that’s an excellent observation! Thanks for the feedback!
why the 2 extra not gates? you can simply invert the behaviour of the atmo sensors.
Your right, it must've been an error I didn't catch after finalizing the design. How did I miss that?! Yikes!
It is safe to say they can be omitted by changing the atmo sensors to below 20 kg.
Do the automation components need to be made of gold to prevent overheating? What about the conductive wire? Can wire even overheat?
Those components should be ok, though it may be best to avoid making them from lead.
Only automation components that are classified buildings have an overheat temperature. However the material they are made of can still melt.
If you use lead, the melting point is like 300 C, so you should be fine.
Beautiful design, one thing i do is only vacuum the hydrogen side if I have already have oxygen on the other o2 side.
Good point!
Thank you so much. I finally found a video that can help me.
Glad it helped
my hippie gospel is that as long as this community refuses to use smog slugs, they won't reach perfection
😂
OK, so I've got a question about your design: Why have the NOT gates in? I just built 1 of these following your design, but skipped those and set the inner atmo sensors to be green if below 20000.
It was a mistake. I had originally put them is as part of an OR gate logic and neglected to remove them. They should be left out and the corresponding atmos set to under 20kg.
good guide
Thanks!
Hydra isnt an exploit its literally how the game handles alot of things. A full Rodriguez is just as easy although bigger
when something break in my hydra, usually because someone pee in my water, i just rebuid a new one. also, i don't like the term spom since it's basicly my power generator for early game, it power a lot more than itself.
For some reason almost every time I use the liquid trick to fool gas vents, after a while the liquid disappears. :(
It tends to disappear in one tile wide but seems fairly stable when two or more wide. That way the liquid has somewhere to go other than straight up when gas is pumped into the tile.
Personally I always thought it was dumb to encase the hydrogen generators. Why not open it up and include a Power Control Station? 50% extra power goes a long way, especially in the early-mid game when you are building this thing. Even later on you are probably looking at like 2-5MW depending on the size, from tune ups alone.
I get that there's a small risk of using too much power, blacking out the pumps and electrolyzers, and then spiraling into death. A gas reservoir for hydrogen (because it can feed the generators even without power) and some extra battery storage (smooth out power and prevent blackouts) can mostly eliminate this chance as long as you are paying attention to the game. If you do ever get into a really bad situation, you can just disconnect the wire from the main power and let it be self-powered only until you've fixed things.
Good points. This is just one possible solution. I agree, each has their pros and cons.
Your not gates are redundant as the atmo sensors have both above and below settings and the not gates are literally just switching them. Otherwise, really nice design and build plan.
Thanks 😊
Do you have a blueprint of this?
No, sorry 😢
Do you ever use infinite storage? If so I would like to see a video of them when you have the time. :-)
I personally build and design Hydras in all my games and I'm afraid this is not the best design due to quite a few things:
1. It's not expandable - so once you build it, you'd better be happy with it. And replacing a hydra is much more of a hassle than your regular Rodriguez so be careful.
2. Not enough cooling for the entirety of the system. Use radiant liquid pipes and the temp of the liquid that's coming in.
3. No security. You need to make sure the player is informed if there's a shortage of water coming in if you want to limit the amount of gasses it can hold.
4. Complicated automation. Just use 3 atmosensors and a NOT Gate. Put 2 atmosensors in Oxygen with 1 connecting to the gass pumps and the other directly to the Hydrolizers. Put 1 atmosensor in hydrogen connecting it to the gass pumps and the input of a NOT Gate let its output connect to the Hydrolizers. Automation wires will always send green if it receives green so you don't need an OR Gate.
5. If you're gonna use disgusting poo water then limit oxygen generation to bellow 9K and put in a Buddybud plant in there to at least mask the smell. My god have mercy on the dupes! Also, only one type of germ can exist within a tile so it'll help fight against food poisoning germs.
And here's some useful tips:
The gass generated by electrolizers have a bias on where they'll end up on and on the latest update, hydrogen almost always ends up on the left and oxygen at the top. It sometimes changes depending on the setup and version but that's their general flow.
If you put your battery and generators to the left or right of the setup and not on top then you can give the design a better chance at expandability.
Mercy? You must not have seen what we did to poor Devon in episode 7. Muahaha! I appreciate your detailed feedback on the Hydra design. I'll have to work on it a bit more. Thanks again!
Usage of five-years old hydra design after invention of hybrid design looks slightly outdated. Did you read Compendium of Amazing Designs?
I have not. I’ll have to check it out. 😃
Anyone able to help, I can’t get the hydrogen generators going, they have hydrogen backed up in the pipe and the battery is on the right settings with power in it
Is the automation wire connected between the battery and the generator? I’ve accidentally done that before. 😊
GDI Troy and here I was taking a break from ONI
😂
I put it into infinite storage mode and apparently, after exceeding a certain limit, which I forgot, because I wasn't double checking on it, the entire thing will just break and flood your base with oxygen and hydrogen. 😢
Yikes! That’s no good. I wonder what happened 🤔
I like pipe sensors and shutoffs but holy HELL are they fussy. I was fiddling with a bathroom/cooling loop the other day and it would just randomly let polluted water through into clean. Probably something to do with mini packets maybe. Anyway, you really have to make sure the flow is v e r y even and the in game filters are nice for reliability if you can spare the power.
What would you reccomend for reneable source of water? I'm finding this to be my main problem
Geysers are great if you have access to them.
Keep your dupes count low and avoid making mush bars, avoid using carbon skimmers and algae terrariums. These are all not necessary and can deplete your water quickly. Instead, make pickled meal for food, dig down to sink CO2 away from your base, and set automation on your oxygen diffusers to save algae.
You can easily go past 200+ cycles with 12 to 16 dupes using just the initial water pockets that spawned around your base.
I cant even dig out a base without a super drowning..this is...beyond me!
You can do it! 😂
You say 100 kg of polluted and regular water but your mouseover shows only 2.4 kilograms of polluted... confused at the mismatch.
Thxxxxx
😊
Am I the only one, that stuffs all the hydrogen into an infinite storage for bad times? As a sort of battery
😂 😂 😂
Good, now build a "hybrid design" 😈
LOL
you can drop a full 200kg of 2 different liquid types for a hydra. This will result in 100kg of liquid per tile in your hydra. I would recommend dropping a full bottle instead of just a few kilograms.
thats what the vid said lmao
вот бы мне щас гидру паюзать
yo if you figure out a sexy auto storage.... id be in love just saying
😂 Yeah, I’m not totally happy with this design. I may revisit it at some point.
Please make a noob video about Chlorine.
Hate those design. This is not ONI but pointless sandbox design. Later you might learn that cheating kill your game.
One of the game fundamental aspect is colony management and you make design that simply denied that.
Sandbox seems to be the name of the game you're playing.
Depriving the universe of dimension seems to be the specialty of Human, such failure.
Have you ever given any thought to maybe not being such an insufferable boor? I've heard it can work wonders for your mental health, not having every human you interact with instantly repelled by your awful personality. And a little known fact, you don't even have to give up your unjustifiable notions of intellectual and moral superiority to all other human beings. You just have to keep them secret. From everyone you meet from now on, by which I mean, the family and former friends who already know what you are will never be fooled and will still not want anything to do with you.
Give it some thought. Before it's too late and you waste your whole life like this.
Dude the fundamental aspect of any game is to enjoy and have fun. Chill out. Making more with less and putting more in less space is a feat of engineering and ingenuity and those are some of humanity’s best qualities 😂