Honestly, youve mentioned SPOM a bunch on stream, and I'm always sort of lost. I think a video detailing some of the good early game builds to help progress into later game stages.
As another pro at the game, this is the best beginner tutorial I’ve ever seen. These are some other things you could mention: 1. Lavatories intake 5K of water and output more than 10K of polluted water. If the polluted water is filtered and kept in a liquid tank that’s in a closed room full of chorale, the water will have its food poisoning germs killed off as the water sits in the chlorine room. The germ free water can then be used in the base or to make oxygen. 2: Make your first metal refinery in a cold biome. You can makes dozens of tons of refined metals and even steel before the biome melts. 3. In the Spaced Out DCL, fertilizer could be the best early game oxidizer. The currently available oxidizers are fertilizer, oxylite, and liquid oxygen. Oxylite can be printed from the printing pod in 200K batches, while fertilizer can be printed in 3 TON (3,000K) batches. Also, if you want a carbon dioxide rocket, just put a gas pump with a gas pipe element sensor NOT gate system at the bottom of your base with a switch to manually turn it on and off.
I always go back to this game, need a refresher each time, and this is the best beginner tutorial I’ve seen. Would love to see a early to mid game transition tutorial and tips/tricks list. Or something along those lines… like leaving the starting biome, beginning to ranch, metals and oil, etc. Whatever you would consider midgame-ish.
This video made me realize how complicated this game is. You covered a lot of things but all of this gets you at most 300 cycles. I've played the game for more than 450 hours and I still learn.
I can't even tell what you're trying to say. That an informative video for beginners that by your own admission gets to 300 cycles isn't worthy of existing?
i bought this game impulsively when i was showing Don't Starve to a friend on Steam and saw that this one was on sale, figured that "hey, Klei is frickin great, I'm gonna get it", then it sat in my library for months, and today i finally remembered it existed. I opened it, thinking I'd have a fun time learning through mistakes, and immediately closed it again because i had no clue what was going on. your video is really helpful! I'll give it another go another day
Oxygen not included really knocked the ball out of the park compared to don't starve, for me at least. ONI is such an amazing game and it's so brutally hard. I've played it for years and on and off and haven't got past mid-game. Once the spoms and likes appears things get so complicated fast.
My tip for a loud sleeper - learn schedules. Just put him on schedule when he sleeps at different hours than his neighbors. Easy and elegant. Loud sleeper is probably the best negative trait existing in-game - it is like +9 digging with tryptophobia, basically no effect on the game.
Exactly. Schedules solve a lot of problems. I usually have four shifts. and that way I can make do with a single bathroom etc unless I go above 16 dupes. Morning for Early Birds, day and two night owl shifts with different sleeping times.
personally for me, the best negative trait is flactulant. Its a source of natural gas which will make power, poluted water for water or oxygen. All three things you need to survive. And this is somehow a downside?
Fun fact: it doesn't matter if you dig up oxylite. It emits twice the mass that it loses, for some reason, when in debris form. The only difference is it diffuses more slowly.
I almost feel like I could now play this game without stressing so much that I lose my hair (or straight pull it out). You have made getting into this complicated game more accessible with these tips. Great video!!
When it comes to choosing duplicants I like to choose those with the negative stress traits "ugly crier" or "stress vomiting". It's annoying to clean up after them but provides a renewable source of water and doesn't break anything.
I have one and only one thing of value to add. I learned the hard lesson not to position my reservoirs underneath ladder shafts. When Duplicants have accidents, their messes spread outwards and trickle down right into your water supply. If you MUST put your reservoirs there, keep spirits up and bathrooms in uninterrupted working order!
I've played a lot of resource management games but ONI one always trips me up. This video was the first guide I clicked on and I love it! I usually get passed the first chunk of the game okay, but I think all of these little tips will add up and help me form a stronger foundation every time I play a new colony. Thanks for the tips, I'll be watching more of your stuff!
I put it off a few time after my dupes keeps dying and infected with slime lung. Now I came back and got better. And overcome more problems. It's really fun and headache sometimes
Oh, and you forgot a simple one: don't destroy wild plants at first, particularly not in caves that have shine bugs and bristle blossoms together in them. You can harvest the plants for food, and even make nature reserves later when you research the sign for some bonus morale. I very methodically build aroung natural caves with a lot of food plants or bugs and blossoms in them. Free food!
The first thing I do when I start a base is locating *4* wild plants that are close to each other and make sure I never touch them, except for harvesting mealworm or bristle berry. Then I build a park there for a big morale boost and I make sure I put the great hall(where they eat) next to it so they have to run through the park every time(to get the buff).
I just started playing this game today, having played rimworld a lot really helped to start out. I just wish I knew in advance how big the stations/buildings/etc are, because my current colony is... cramped.
I just bought the game on sale and looking forward to playing it during Christmas break. Thank you for the tips, I never thought about over expanding being a problem. That was naturally going to be my first mistake.
Ahh I remember way back in the single player Don't Starve, it took me about a month to learn the basics and a couple more to learn how to work towards self sustainability. When I heard that Klei made another game and saw this I immediately liked it. But realizing how Don't Starve was, I was prepared on how this game could be and I believe I was right. Right off the bat it's quite an information overload for me. But I look forward to learning more about this game as I play more. Thank you very much for the tips.
I havent gotten the game yet. Ive been watching videos to see how deep it gets and if i want to play it. This is by far the best vid i have found on the start of the game. Actual general tips not just details for a specific situation. Thanks for the run down friend
I'm already 50+ hours into the game before seeing this video and I gotta say; I wish I had seen it minute 1. I would have saved myself a lot of trial and error. This is a great video with great tips. I was even pleasantly remined of a couple techniques that, for whatever reason, I had stopped using. Thanks a lot and great job!
Bonus Tip: Build transformers. Wire overloads are my biggest issue right now because which can be easily fixed by utilizing transformers. 2nd Bonus Tip: My dad told me this and is the one who actually introduced me to the game, but use smart batteries to turn off your generators when the batteries are at 100% then turn them back on at 15-20%. This will ensure you aren't wasting resources on producing energy which you cant store, especially for gas powered generators like Hydrogen or Natural Gas as they get consumed very quickly
4:38 "Put the toilets behind the sinks so they use them after" as they all pick up food and ignore the hand washing altogether. XD These fuggin' peeps, I swear.
Dude, why can't I find any of your Oxygen not Included videos in your channel. Found this one through research, but when on your channel, there's nothing for the game. Some help pls? Your vid is the best explained and organized I've found.
tip 2.5 - you can configure the world settings a bit to make things a less stress for starts. Do not remove the ability to like Eat (you can make it where dupes don't need food) - but this will disable the challenges/achievements associated with them. Instead, it is possible to make them only consume 500cal/cycle each, and use bottomless stomache to your advantage in new dupes - to get the calorie based achievements like Carnivore still possible. (with only 9 dupes, at that!) Increasing their resistance and such will allow you to venture into Slime biomes without worrying about huge outbreaks, or just simple mistakes that would become devastating later on when Heat becomes an issue to deal with. Also - something super key early on - is learn scheduling. Having 3 dupes normally makes people make 3 bathrooms and 3 sinks, but if you seperate them by at least 1 time block, you can get away with 3 schedules, 1 dupe in each, and only 1 toilet and 1 sink PERIOD. This means a good 4 schedule system will allow only 4 toilets and 4 sinks even if you have say 16 dupes. (4 schedules, 4 facilities = 16 supported dupes) this saves in resources and space - which can allow dupes to get done and travel to tasks faster, instead of running with "long commutes" stuck on all time. Also the micro musher is a Booby trap - ONLY USE IT if your colony is starving and you don't have enough production. The use of water and dirt can quickly add up to dead systems. I disagree with Critter Ranching - as Carnivore achievement can only be obtained if you focus on it from the first or second dupe printed in. You don't need a ton - but some hatches ( 3 taming rooms, 24 total hatches) - turned Stone Hatches will provide useful Coal - and Meat in bulk enough to completely feed some 20 dupes every day (once going) combine with a passive fish farm (or printing pacu) - allows another meat on the fly need if carnivore calories get low. NOTICE _ Oxylite is no longer a problem. Dig it or dont it will provide the same O2. When you dig, it's mass is halved - this is true - but the OXYGEN PRODUCED - is not effected, as they offgas into the same amount of oxygen, so no longer do you need to worry about if you should dig it out or not.
Disagree - Micro Musher is great at mid to late game for Berry Sludge when you can get a sleet wheat farm going - +8 morale and never rots. But yes, the rest of the menu on that item is terrible.
Stress was a problem I was having when I started playing the game but it's a problem that *completely* disappeared as I learned the game. Now I wish that dealing with heat(cooling down water/air) was as simple. You can really get far into the game if you insulate the base as it doesn't help the second you start using electrolyzers to create oxygen because it's going to be warmer. A band aid solution is to build the electrolyzer in a frozen biome but that will only work for so long before you destroy it. Then we have another trick I used quite successfully a long time ago and that was putting the oxygen production closer to the surface and then just manage the heating up of the oxygen as it went down to base using various pipes. I'd really like to learn how to make actual proper cooling loops(spoms) like I've seen in pictures but they seem so complicated to build because people are going out of the way to make them efficient and compact(makes it harder to understand).
I tried for 5 hours to figure things out by myself and it was a lot of fun, but I needed help. Your video helped a lot! I didn't even think of building rooms, my colony was just one open space. I didn't think about that the cook needs to wash his hands, too. The only thing missing now is I couldn't figure out how to set up the shower. :D
These are great tips. I especially appreciated the stuff on coal generators. I just lost a base to carbon dioxide. Just a whole lot of red. The hygiene tips will help me stop giving my dupes constant food poisoning too.
yes, these were very helpful! less generators, more batteries! and properly placing sinks is huge. i cant believe i didnt notice those were arrows before!
You'd be surprised how much CO2 a single, well-placed scrubber can remove. I once flooded the entire right side of the map with CO2 from petroleum gens because I placed the scrubber in the wrong place. Did it over again while moving the scrubber two tiles and there was no CO2 anywhere.
Thanks for the video, Max. You've given me the courage to dip my toes in. Maybe a video on beginner builds or build order might help me, personally. This game really gives me crippling option paralysis.
DW. It's not hard, just science-y. If you don't have options you can't experiment is the idea. There are almost always many ways to do things in this game. Like refined metal. You can make it with metal ore in the rock crusher or metal refinery. But that makes heat and requires a lot of labor, as well as oil in the case of the refinery. Instead you can breed smooth hatches in a ranch, which does not produce heat but requires arguably even more labor grooming them so they are happy, depending on how you do it You can also find volcanoes that make metal for you or you can just dig down until you find lead. Several ways to reach the same end, no one better than the others for most things. Same with a lot of things. You can breed dreckos for plastic instead of using the press etc. I always do that bcause it's simpler and I can put off digging down for oil until I want to make steel. You just need a good ranch-design. Never feel as if you have to build everything. Just the things you need or want to build.
@@politicallycorrectredskin796 This is the advice I think I needed "Never feel as if you have to build everything. Just the things you need or want to build."
@@toobad8657 There are a few hard checks though. At least I feel as if there are. Early you can make oxygen with algae, but that's a limited, non-renewable resource. So in good time you have to set up your oxygen supply for the mid-game/post-algae economy. That requires a power source like a NG vent, a stable, renewable water supply and a rather large construction effort that tends to spread as you build it. Cycle 50-150 is exhasting sometimes as I scramble to get all this set up before I run out of algae. There are different ways of doing all this too, I'm sure. But for me it basically always ends up with a HW wire running all around the map to tap into all the geysirs, vents and volcanoes I want or need. All of it runs on that one endless wire, and my base is the livable square in the middle of it. So this is obviously a mammoth construction period, and sometimes I'm not done with it until about cycle 500. But it always starts with oxygen. Even if you want to be a homebody and take your time, you can't because you'll run out of algae. Anyway, a lot of fun and frustration on the way. I would recommend you find the vid on YT about taming all the geysirs and things though. That can save you a lot of frustration and let you quickly make use of the various resources you find on the map, whether it's an energy source, a water source or both. Don't be intimidated! Try things and just restart instead if it goes tits up. I've started hundreds of bases. Early on because I did things wrong and couldn't fix them again, and later because I tend to get bored with my bases when everything is done. Space is always the last thing I tackle, and sometimes I don't even bother with it because it's so time-consuming and fiddly. More fun for me to just start a new base.
I remember on one of my colonies all of my duplicants got cooked on coal retrieval errand because I ran out of coal for generator and turned out that the only closest pocket of coal was in what was basically a volcano
Thanks for the video! I’m planning on buying the game, but decided to get to know it better first. Your video helped a lot, I’m going to buy the game now :)
Some things I learned for peeps like me who are 2-3 years late for this bandwagon: Ranching is powerful but can be labor, resource, and space intensive. As a discipline it benefits massively from automation (and therefore power) so learning the benefits of leaving certain plants and critters wild is game changing early on. You sacrifice productivity with lack of labor and resource conservation, which can pay off if you understand your needs well and/or can plan ahead. Plug slugs, pufts, shine bugs, and pokeshells are great examples of this. Sometimes simply co-existing with these creatures is the best bet! Carbon Skimmers, once primed with enough water to run continuously, can be piped into a closed loop with a water sieve that will run as long as there's power, filtration media, and CO nearby. If you're concerned about efficiency and power conservation - put a gas element sensor with an automation wire into the skimmer so that it will run when there's enough CO to make it worth the power. Plumbed bathrooms can be set up in such a way they actually produce small amounts of water over time. Note that this water is still germy with food poisoning after being sieved and should not be used in food production but is a great way to support industry crops like thimble reeds and arbor trees in hydroponic tiles if left polluted. Cool steam vents and water vents reach high enough temps to sterilize water from food poisoning! A few radiant pipes heating a pool of germy water near a vent is a very eco-friendly solution to an otherwise vexing problem when attaining potable water early. It may be worth it to wild-ranch sanishells if you don't want to worry about heating and cooling. Germs! Germs are harmless unless they are in the medium that allows them to infect your dupes. Airborne food poisoning is harmless to dupes breathing it in unless it contaminates food that dupes are eating. Slimelung from harvested slime tiles are also safe to handle, but should never be allowed to offgas their polluted, germy air into your colony for your dupes to breathe in and get sick from. Your database will tell you what conditions you need to foster in order for germs to die off on their own to prevent massive outbreaks in your colony. Buddy buds who produce their own beneficial "germ", Sinks, showers, oxygen, chlorine and high pressure environments to store slime and polluted dirt (like under water) are your easiest bets early on! The Disconnect tool! It will save lives and make your life so much easier. Don't be like me who was constantly asking my dupes to tear out and rebuild pipe networks while learning how to make their first electrolyzer set up. It's almost always a good idea to introduce a buffer or overflow into your liquid and gas systems in case you miscalculate or have power issues - some systems are quite delicate and do not like to be left to sit or have too much of one product/element. Piping bridges! These boogers are not just for hopping a line you don't want to hook up to and understanding these will help your pipes run a lot smoother and more compact with less fuss overall. The contents of a pipe will generally prioritize going into a bridge first, they work like a one-way valve and even an overflow in some situations. If your pipe contents are getting stuck midway through a pipe, make sure that the contents of that pipe are all set to be moving in one direction. An odd input or output can send an entire system to a halt because it confuses the priorities of where the pipe (and therefore the stuff inside) is going.
I would like to see an updated one of these. This is 2 years old and there has been a lot of changes since then. A lot of comments below hit on many of them.
Terra is great for starters, but once you kind of know the game, consider the frozen asteroid Rime. Most of the benefits of Terra, without having to worry about heat for hundreds of cycles, if that. The only issue is cold, which is pretty easily dealt with once you get insulated tiles and heat generating devices. I find Rime much easier to handle temperatures long-term than Terra.
Loud Sleeper is easy to deal with. You don't even need to give them their own bedroom, just make sure that they're on a different sleeping schedule as their bed-neighbours. If you're like me, and split the initial three dupplicants into three different schedule slots as one of the first thing you do in a colony, you can even forget about this trait until you start getting more dupplicants.
man, I got this game way back and coming now to watch tutorials just to help me navigate all the changes. I'm getting old xD I remember the biggest problem being your base overheating over time because there was no good way to get rid of heat
The very last tip is very very key, I've restarted almost 10 or times and I've had it since 3 days..i lasted 3 days first, 6 then 21 then 43 then 25 but with each restart u learned or attempted something different I even start over once when I foresaw errors
Actually watching, than just listening, I say "oooohhhhh!", to myself, when I see the light over the farm tiles. Had not thought of that, cause the light is listed as DECOR, which makes me Eschew it. I"m like, I don't care about Decor, but it isn't actually just decor. UGH. Thanks for the video.
Usually when starting i rush the researching for the rock crusher and queue some refined metal as soon as possible, while continuing to research for automation wire and smart batteries. The sooner i can get a smart battery the sooner i can hook a coal generator and not worry about wasting power, excess CO2 and heat, and they have lot more free time when no one have to run the hamster wheel
I played the game for just couple of hours and I solved snore problem by just designating schedule where snore folks sleep just before others. But I had to sunder them apart each other too, but that wasn't hard too.
How did it take me over sixty hours to notice that you can just flip doors sideways to make a hatch. I always thought there was a specific hatch building and I just wasn't finding it. Unintentionally got another tip at the very end of your video lol.
"What's fun for you" > great advice. "Plenty of room for snoring dups" > you missed rotating the schedule "Set direction for the bathroom sinks" > dups will not wash their hands if they don't have germs on them and you can "remind" them to wash their hands by sending them back behind the sink. (While you don't need to disinfect your outhouses, they can become so disgusting that one hand wash isn't enough, so I would leave it on) Germs -> Food poisoning is bad for ingestion but is safe to breath. Slime lung is bad for breathing but safe to eat. Positive traits don't matter unless you are on a harder map or have a difficulty setting turned up. Diver Lung is the only trait that actually saves you resources and that matters Oasisse where algae is not in your starting biome. The other is for germs but in the current game it only really matters for disease ridden play. Oxygen generation -> 1 difuser per 5 dups is enough. Dups can breath polluted oxygen if it doesn't have slime lung. In the early game, if you rotate everyone's schedule 4 blocks from the everyone else and have 3 blocks of down time, you actually only need 1 bathroom and 1 sink but you need to make tidying the highest priority for all your dups. (remind your dups to wash their hands (see set direction). (No promises with "noodle arms", might need a second outhouse)
This is one of the best videos for beginners I have seen yet! I was excited to watch more of your ONI video, but didn’t see any 😢 did I miss something?
This video was a bit of a one-off. I'm a bit of a variety gamer and play a bunch of different games and genres. I put this one out when I was streaming ONI on Twitch, but since then I've bumped around several other games and projects. I probably won't be updating this series unless I *really* get back into the game. Sorry!
Yeeaah my biggest problem early on is that I tend to micro manage so much that I make like 3 or 4 different projects at once, and the priority logic system messes itself up a bit. I feel like I need to not only take it slower and not plan like 10 cycles ahead at a time, but also just…not use priorities nearly as much.
One trick I've learned - pick vomiters, especially at the start. If they get stressed, they vomit. If your running low on water and have a scrubber, stress them on purpose, more dirty water to clean.
I don't know why,but even though I don't feel lesser or lame playing on no sweat mode hearing him tell me it's okay to use no sweat mode makes me feel valid
Thanks man. I just started to play this game for an hour and I was like "Hell no, I'm going to watch a video on youtube about it." Still not sure if I'm into it. Seems like a chore.
What to do with poluted water? how to deal with water use and storage, how to manage gasses and what considerations to keep in mind? not just o2 and co2. This is something that appears not so far from the beggining. Another guide that might help is the tech tree
I myself prefer to have no digging duplicant as I think that in the future gameplay there is way more digging than building. Plus atmo suit will already give you an extra +6 on digging. even though you may start out slow in the beginning but you will find building duplicant much more useful than the digging duplicant in the end gameplay.
I found alot of parallels with Rimworld in this game (Except that rimworld can be even more merciless/unfair). :D I appreciate your guick starting tipps to avoid certain bad situations. What are ysour thoughts on a 'designated hauler'? Basically some dude or Madam that just hauls things all day? In the beginning, due to all of the digging, there's quite alot of debris lying around and storing that stuff actually takes away quite a bit of space.
I definitely recommend a Hauler/Tidier dupe. Absolutely. I tend to let stuff sit on the ground for a long while, and haulers tend to be my 5th or 6th dupe overall. In the early game, most materials are plentiful enough that you can just use whatever mineral is on the ground next to what you're building. But over time this becomes less and less reliable. Once you dupes need a ton of morale to continue to take new skill points, I clean up my base a lot. And that's typically when the hauler really comes in handy!
@@MaxTheCatfish Ah thank you. :D I'm a clean person and seeing my base cluttered really grinds my gears every time. Guess i'll eventually make sure to have one to only haul stuff around.
Just bought the game. First mistake. Made too many dupes that I couldn’t care for. Started new game Overs-skilled all my dupes, accidentally ran myself out of coal, opened too many bad air pockets and did not dig enough. Pray for me on my third run.
Great video , i been playing this game for a pretty long time ohh how things changed over time , i did a challenge using 20 Anemic dups only , need i say holy crap that was interesting and well strait up drove me crazy but was fun none the less kind of lol , just found your channel so i'll start watching your other videos thanks for the tips even tho i played Oni for awhile some of the tips did help.
Why did you make this guide this long after the game's release? Did you just get into it? I was thinking of picking it up during the last Steam sale. Funny you make a video when I was getting really excited to try it. Also, I love watching your Satisfactory videos. You make excel content. Love how you edit and get your videos straight to the point!
Heh, I've been playing ONI for years now. But I've only been a UA-cam creator for the past year maybe? There's only so much time I can spend making videos! 😅 I hope these help you get started in ONI!
More tips?! Can do! Might be a while because I'll be focused on Satisfactory for a little bit. But I've got a bunch of tips stored up for another ONI video sometime!
I’m fairly new and I’ve only been able to expand into 2 different biomes aside from the spawn (I have only played on terra) but I usually get screwed because of popped ear drums. What is the best way I can effectively avoid this? I usually try to move gasses but im either too late or don’t do it effectively.
BTW, have you tried taking a dupe every time the printer pops to see how long you can go before someone dies? My record is 38 dupes straight before death. But I had been desperately staving off mass death for the last ten dupes then. It gets very hard to feed all of them and stuff so problems tend to cascade a bit. Still, a useful way to learn the game quickly. At least for me.
i have one problem you really should use the microbe musher only in emergency cases when mealwood doesn't want to grow for whatever reason. also using the electric grill early is a waste of duplicant time and morale because the mealwood jar thing i forgot the name of is barely better
just wanna say that with oxygen diffusers you can't really have too many. They turn on when necessary / not over pressured and don't use power when not producing oxygen.
I'd be careful about that actually depending on your biome. Oxygen Diffusers generate a LOT of heat. I use them very sparingly (1-3 spread out over the first 100-200 days), because building too many is a quick way to overheat your colony before you can build cool oxygen production.
I want a tutorial on pre-steel cooling and breaking into material research. Every single aquatuner tutorial I've seen is showing steam turbines and aquatuners made from steel to show you how to do it. Really is a "finish the owl" moment. If the best we can do is something like gold amalgam or aluminium how do we avoid nuking our base with a massive heat bomb just to have a bit of radiant cooling for our crops once the map starts to get toasty, especially on warmer maps? Even if insulated the aquatuner will just eat itself, wasting precious finite metal. So if we run limited cycle operations what would that timing look like? how would we delete that heat early game? And for radbolts, what if we get unlucky and don't have wheezeworts for research? Shinebugs also produce rads, but if cooling is an issue than bristleberries to prop them are out unless you have pips I guess?. Uranium is a rare resource and very laborious for not a lot of return...so that leaves space? I'm still trying to figure out atmo suits and dreckos, but steel and T3 research is just a huge PITA when the resources aren't all that helpful to really new players.
My fav pain in my play through in cycle 5 my outhouse is full and all of my duplicants just peed everywhere Very funny to me and slightly painful because I don't have a sewage system yet XD I love experiencing agony in this game.
Early game is never the issue for me, it’s the random resources that disappear and never seem to have a new source, steel being super hard to obtain, etc etc etc..
Would have been nice with a bit more advanced mid/game tutorials. These are lacking *severely* there is a great one on steam but it's from 2019 and it's super helpful but has some outdated things in it. The game really ramps up quickly in difficulty once you get past this beginner part. Also ranching is insanely helpful, the faster you get it going the better. The coal(plastic, refined metals etc) alone makes it worthwhile imo but then again I haven't made it very far into the game. When the difficulty really kicks in is when you start cooling down water and/or air. Would have been so helpful to see guides that do simple builds for dummies(like me) without trying to make them super efficient or compact.
So, what tutorial videos would you like to see on Oxygen Not Included? Lemme know!
Honestly, youve mentioned SPOM a bunch on stream, and I'm always sort of lost. I think a video detailing some of the good early game builds to help progress into later game stages.
The Critter Ranching tutorial would be nice!
As another pro at the game, this is the best beginner tutorial I’ve ever seen. These are some other things you could mention:
1. Lavatories intake 5K of water and output more than 10K of polluted water. If the polluted water is filtered and kept in a liquid tank that’s in a closed room full of chorale, the water will have its food poisoning germs killed off as the water sits in the chlorine room. The germ free water can then be used in the base or to make oxygen.
2: Make your first metal refinery in a cold biome. You can makes dozens of tons of refined metals and even steel before the biome melts.
3. In the Spaced Out DCL, fertilizer could be the best early game oxidizer. The currently available oxidizers are fertilizer, oxylite, and liquid oxygen. Oxylite can be printed from the printing pod in 200K batches, while fertilizer can be printed in 3 TON (3,000K) batches. Also, if you want a carbon dioxide rocket, just put a gas pump with a gas pipe element sensor NOT gate system at the bottom of your base with a switch to manually turn it on and off.
Other than that, great video, great commentary voice, and great channel name.👍
I always go back to this game, need a refresher each time, and this is the best beginner tutorial I’ve seen.
Would love to see a early to mid game transition tutorial and tips/tricks list. Or something along those lines… like leaving the starting biome, beginning to ranch, metals and oil, etc. Whatever you would consider midgame-ish.
This video made me realize how complicated this game is. You covered a lot of things but all of this gets you at most 300 cycles. I've played the game for more than 450 hours and I still learn.
Lol ya
as a wise steam reviewer once said "If you like this game, consider getting a STEM degree. If you have a STEM degree, get this game."
I’ve played this game over 900 hrs in total and I’m still learning new things! I love this game so much 🖤
On 1200+ hours and still learning myself
I can't even tell what you're trying to say. That an informative video for beginners that by your own admission gets to 300 cycles isn't worthy of existing?
i bought this game impulsively when i was showing Don't Starve to a friend on Steam and saw that this one was on sale, figured that "hey, Klei is frickin great, I'm gonna get it", then it sat in my library for months, and today i finally remembered it existed. I opened it, thinking I'd have a fun time learning through mistakes, and immediately closed it again because i had no clue what was going on. your video is really helpful! I'll give it another go another day
Oxygen not included really knocked the ball out of the park compared to don't starve, for me at least. ONI is such an amazing game and it's so brutally hard. I've played it for years and on and off and haven't got past mid-game. Once the spoms and likes appears things get so complicated fast.
My tip for a loud sleeper - learn schedules. Just put him on schedule when he sleeps at different hours than his neighbors. Easy and elegant. Loud sleeper is probably the best negative trait existing in-game - it is like +9 digging with tryptophobia, basically no effect on the game.
Exactly. Schedules solve a lot of problems. I usually have four shifts. and that way I can make do with a single bathroom etc unless I go above 16 dupes. Morning for Early Birds, day and two night owl shifts with different sleeping times.
personally for me, the best negative trait is flactulant. Its a source of natural gas which will make power, poluted water for water or oxygen. All three things you need to survive. And this is somehow a downside?
Fun fact: it doesn't matter if you dig up oxylite. It emits twice the mass that it loses, for some reason, when in debris form. The only difference is it diffuses more slowly.
I almost feel like I could now play this game without stressing so much that I lose my hair (or straight pull it out). You have made getting into this complicated game more accessible with these tips. Great video!!
I'm glad! Thanks Grapnar!
When it comes to choosing duplicants I like to choose those with the negative stress traits "ugly crier" or "stress vomiting". It's annoying to clean up after them but provides a renewable source of water and doesn't break anything.
I have one and only one thing of value to add.
I learned the hard lesson not to position my reservoirs underneath ladder shafts. When Duplicants have accidents, their messes spread outwards and trickle down right into your water supply. If you MUST put your reservoirs there, keep spirits up and bathrooms in uninterrupted working order!
I´m 150h in and I still feel like a beginner -.- This Game is greater than I could´ve imagined. I Love it!
Love the vacation schedule Never thought of that. 👍
This is genuinely one of the most helpful video game guides that I've seen.
I've played a lot of resource management games but ONI one always trips me up. This video was the first guide I clicked on and I love it! I usually get passed the first chunk of the game okay, but I think all of these little tips will add up and help me form a stronger foundation every time I play a new colony. Thanks for the tips, I'll be watching more of your stuff!
Been thinking of giving ONI another shot but was never all that good at it, so this will likely help. Great timing!
Glad to hear it! It's a really daunting game at first, but hopefully these will help set you off on the right foot next time you try the game! 😀
I put it off a few time after my dupes keeps dying and infected with slime lung. Now I came back and got better. And overcome more problems. It's really fun and headache sometimes
Yeah thats why ive been looking for tutorials and tips!
Oh, and you forgot a simple one: don't destroy wild plants at first, particularly not in caves that have shine bugs and bristle blossoms together in them. You can harvest the plants for food, and even make nature reserves later when you research the sign for some bonus morale. I very methodically build aroung natural caves with a lot of food plants or bugs and blossoms in them. Free food!
The first thing I do when I start a base is locating *4* wild plants that are close to each other and make sure I never touch them, except for harvesting mealworm or bristle berry. Then I build a park there for a big morale boost and I make sure I put the great hall(where they eat) next to it so they have to run through the park every time(to get the buff).
I just started playing this game today, having played rimworld a lot really helped to start out.
I just wish I knew in advance how big the stations/buildings/etc are, because my current colony is... cramped.
I just bought the game on sale and looking forward to playing it during Christmas break. Thank you for the tips, I never thought about over expanding being a problem. That was naturally going to be my first mistake.
Ahh I remember way back in the single player Don't Starve, it took me about a month to learn the basics and a couple more to learn how to work towards self sustainability.
When I heard that Klei made another game and saw this I immediately liked it. But realizing how Don't Starve was, I was prepared on how this game could be and I believe I was right.
Right off the bat it's quite an information overload for me. But I look forward to learning more about this game as I play more.
Thank you very much for the tips.
I havent gotten the game yet. Ive been watching videos to see how deep it gets and if i want to play it. This is by far the best vid i have found on the start of the game. Actual general tips not just details for a specific situation. Thanks for the run down friend
I'm already 50+ hours into the game before seeing this video and I gotta say; I wish I had seen it minute 1. I would have saved myself a lot of trial and error. This is a great video with great tips. I was even pleasantly remined of a couple techniques that, for whatever reason, I had stopped using. Thanks a lot and great job!
Would love to see a early to mid game transition tutorial and tips/tricks list.
This is my problem so far. It's either ultra optimized builds or learning from absolute scratch. My struggle is making it out of early game
Bonus Tip: Build transformers. Wire overloads are my biggest issue right now because which can be easily fixed by utilizing transformers.
2nd Bonus Tip: My dad told me this and is the one who actually introduced me to the game, but use smart batteries to turn off your generators when the batteries are at 100% then turn them back on at 15-20%. This will ensure you aren't wasting resources on producing energy which you cant store, especially for gas powered generators like Hydrogen or Natural Gas as they get consumed very quickly
4:38 "Put the toilets behind the sinks so they use them after" as they all pick up food and ignore the hand washing altogether. XD These fuggin' peeps, I swear.
Dude, why can't I find any of your Oxygen not Included videos in your channel. Found this one through research, but when on your channel, there's nothing for the game.
Some help pls? Your vid is the best explained and organized I've found.
tip 2.5 - you can configure the world settings a bit to make things a less stress for starts. Do not remove the ability to like Eat (you can make it where dupes don't need food) - but this will disable the challenges/achievements associated with them. Instead, it is possible to make them only consume 500cal/cycle each, and use bottomless stomache to your advantage in new dupes - to get the calorie based achievements like Carnivore still possible. (with only 9 dupes, at that!) Increasing their resistance and such will allow you to venture into Slime biomes without worrying about huge outbreaks, or just simple mistakes that would become devastating later on when Heat becomes an issue to deal with.
Also - something super key early on - is learn scheduling. Having 3 dupes normally makes people make 3 bathrooms and 3 sinks, but if you seperate them by at least 1 time block, you can get away with 3 schedules, 1 dupe in each, and only 1 toilet and 1 sink PERIOD. This means a good 4 schedule system will allow only 4 toilets and 4 sinks even if you have say 16 dupes. (4 schedules, 4 facilities = 16 supported dupes) this saves in resources and space - which can allow dupes to get done and travel to tasks faster, instead of running with "long commutes" stuck on all time.
Also the micro musher is a Booby trap - ONLY USE IT if your colony is starving and you don't have enough production. The use of water and dirt can quickly add up to dead systems.
I disagree with Critter Ranching - as Carnivore achievement can only be obtained if you focus on it from the first or second dupe printed in. You don't need a ton - but some hatches ( 3 taming rooms, 24 total hatches) - turned Stone Hatches will provide useful Coal - and Meat in bulk enough to completely feed some 20 dupes every day (once going) combine with a passive fish farm (or printing pacu) - allows another meat on the fly need if carnivore calories get low.
NOTICE _ Oxylite is no longer a problem. Dig it or dont it will provide the same O2. When you dig, it's mass is halved - this is true - but the OXYGEN PRODUCED - is not effected, as they offgas into the same amount of oxygen, so no longer do you need to worry about if you should dig it out or not.
Disagree - Micro Musher is great at mid to late game for Berry Sludge when you can get a sleet wheat farm going - +8 morale and never rots. But yes, the rest of the menu on that item is terrible.
Stress was a problem I was having when I started playing the game but it's a problem that *completely* disappeared as I learned the game. Now I wish that dealing with heat(cooling down water/air) was as simple. You can really get far into the game if you insulate the base as it doesn't help the second you start using electrolyzers to create oxygen because it's going to be warmer. A band aid solution is to build the electrolyzer in a frozen biome but that will only work for so long before you destroy it. Then we have another trick I used quite successfully a long time ago and that was putting the oxygen production closer to the surface and then just manage the heating up of the oxygen as it went down to base using various pipes. I'd really like to learn how to make actual proper cooling loops(spoms) like I've seen in pictures but they seem so complicated to build because people are going out of the way to make them efficient and compact(makes it harder to understand).
You sir are amazing and I can listen to your voice all day! Please keep it going! 💚
I tried for 5 hours to figure things out by myself and it was a lot of fun, but I needed help. Your video helped a lot! I didn't even think of building rooms, my colony was just one open space. I didn't think about that the cook needs to wash his hands, too.
The only thing missing now is I couldn't figure out how to set up the shower. :D
These are great tips. I especially appreciated the stuff on coal generators. I just lost a base to carbon dioxide. Just a whole lot of red. The hygiene tips will help me stop giving my dupes constant food poisoning too.
I'm glad they helped! Good luck in your next game! :D
yes, these were very helpful! less generators, more batteries! and properly placing sinks is huge. i cant believe i didnt notice those were arrows before!
You'd be surprised how much CO2 a single, well-placed scrubber can remove. I once flooded the entire right side of the map with CO2 from petroleum gens because I placed the scrubber in the wrong place. Did it over again while moving the scrubber two tiles and there was no CO2 anywhere.
I just seal off the Coal room entirely. Maybe a row of terrariums to convert the Co2.
Thanks Max, helps alot! Just picked up ONI.
Thanks for the video, Max. You've given me the courage to dip my toes in.
Maybe a video on beginner builds or build order might help me, personally.
This game really gives me crippling option paralysis.
DW. It's not hard, just science-y. If you don't have options you can't experiment is the idea. There are almost always many ways to do things in this game. Like refined metal. You can make it with metal ore in the rock crusher or metal refinery. But that makes heat and requires a lot of labor, as well as oil in the case of the refinery. Instead you can breed smooth hatches in a ranch, which does not produce heat but requires arguably even more labor grooming them so they are happy, depending on how you do it You can also find volcanoes that make metal for you or you can just dig down until you find lead. Several ways to reach the same end, no one better than the others for most things.
Same with a lot of things. You can breed dreckos for plastic instead of using the press etc. I always do that bcause it's simpler and I can put off digging down for oil until I want to make steel. You just need a good ranch-design. Never feel as if you have to build everything. Just the things you need or want to build.
@@politicallycorrectredskin796 This is the advice I think I needed "Never feel as if you have to build everything. Just the things you need or want to build."
@@toobad8657 There are a few hard checks though. At least I feel as if there are. Early you can make oxygen with algae, but that's a limited, non-renewable resource. So in good time you have to set up your oxygen supply for the mid-game/post-algae economy. That requires a power source like a NG vent, a stable, renewable water supply and a rather large construction effort that tends to spread as you build it. Cycle 50-150 is exhasting sometimes as I scramble to get all this set up before I run out of algae.
There are different ways of doing all this too, I'm sure. But for me it basically always ends up with a HW wire running all around the map to tap into all the geysirs, vents and volcanoes I want or need. All of it runs on that one endless wire, and my base is the livable square in the middle of it. So this is obviously a mammoth construction period, and sometimes I'm not done with it until about cycle 500. But it always starts with oxygen. Even if you want to be a homebody and take your time, you can't because you'll run out of algae.
Anyway, a lot of fun and frustration on the way. I would recommend you find the vid on YT about taming all the geysirs and things though. That can save you a lot of frustration and let you quickly make use of the various resources you find on the map, whether it's an energy source, a water source or both. Don't be intimidated! Try things and just restart instead if it goes tits up. I've started hundreds of bases. Early on because I did things wrong and couldn't fix them again, and later because I tend to get bored with my bases when everything is done. Space is always the last thing I tackle, and sometimes I don't even bother with it because it's so time-consuming and fiddly. More fun for me to just start a new base.
I would like to see a series using the seed you provided demoing what to do when and the ideal layout?
I remember on one of my colonies all of my duplicants got cooked on coal retrieval errand because I ran out of coal for generator and turned out that the only closest pocket of coal was in what was basically a volcano
You are such an excellent teacher! Ty for the video!
Coming back to the game with such a great video is awesome
Thanks for the video! I’m planning on buying the game, but decided to get to know it better first. Your video helped a lot, I’m going to buy the game now :)
Some things I learned for peeps like me who are 2-3 years late for this bandwagon:
Ranching is powerful but can be labor, resource, and space intensive. As a discipline it benefits massively from automation (and therefore power) so learning the benefits of leaving certain plants and critters wild is game changing early on. You sacrifice productivity with lack of labor and resource conservation, which can pay off if you understand your needs well and/or can plan ahead. Plug slugs, pufts, shine bugs, and pokeshells are great examples of this. Sometimes simply co-existing with these creatures is the best bet!
Carbon Skimmers, once primed with enough water to run continuously, can be piped into a closed loop with a water sieve that will run as long as there's power, filtration media, and CO nearby. If you're concerned about efficiency and power conservation - put a gas element sensor with an automation wire into the skimmer so that it will run when there's enough CO to make it worth the power.
Plumbed bathrooms can be set up in such a way they actually produce small amounts of water over time. Note that this water is still germy with food poisoning after being sieved and should not be used in food production but is a great way to support industry crops like thimble reeds and arbor trees in hydroponic tiles if left polluted. Cool steam vents and water vents reach high enough temps to sterilize water from food poisoning! A few radiant pipes heating a pool of germy water near a vent is a very eco-friendly solution to an otherwise vexing problem when attaining potable water early. It may be worth it to wild-ranch sanishells if you don't want to worry about heating and cooling.
Germs! Germs are harmless unless they are in the medium that allows them to infect your dupes. Airborne food poisoning is harmless to dupes breathing it in unless it contaminates food that dupes are eating. Slimelung from harvested slime tiles are also safe to handle, but should never be allowed to offgas their polluted, germy air into your colony for your dupes to breathe in and get sick from. Your database will tell you what conditions you need to foster in order for germs to die off on their own to prevent massive outbreaks in your colony. Buddy buds who produce their own beneficial "germ", Sinks, showers, oxygen, chlorine and high pressure environments to store slime and polluted dirt (like under water) are your easiest bets early on!
The Disconnect tool! It will save lives and make your life so much easier. Don't be like me who was constantly asking my dupes to tear out and rebuild pipe networks while learning how to make their first electrolyzer set up. It's almost always a good idea to introduce a buffer or overflow into your liquid and gas systems in case you miscalculate or have power issues - some systems are quite delicate and do not like to be left to sit or have too much of one product/element.
Piping bridges! These boogers are not just for hopping a line you don't want to hook up to and understanding these will help your pipes run a lot smoother and more compact with less fuss overall. The contents of a pipe will generally prioritize going into a bridge first, they work like a one-way valve and even an overflow in some situations. If your pipe contents are getting stuck midway through a pipe, make sure that the contents of that pipe are all set to be moving in one direction. An odd input or output can send an entire system to a halt because it confuses the priorities of where the pipe (and therefore the stuff inside) is going.
I would love a ranching guide! my only problem with ranching is I need plastic.
I would like to see an updated one of these. This is 2 years old and there has been a lot of changes since then. A lot of comments below hit on many of them.
I swear, one day Ill play a full game and itll be because of you.
Great well explained tips, thanks!
Terra is great for starters, but once you kind of know the game, consider the frozen asteroid Rime. Most of the benefits of Terra, without having to worry about heat for hundreds of cycles, if that. The only issue is cold, which is pretty easily dealt with once you get insulated tiles and heat generating devices. I find Rime much easier to handle temperatures long-term than Terra.
Wow, that first video with good advices for oxygen not included on UA-cam which i have every seen. Can you make more guides? Please I really need them
Loud Sleeper is easy to deal with. You don't even need to give them their own bedroom, just make sure that they're on a different sleeping schedule as their bed-neighbours.
If you're like me, and split the initial three dupplicants into three different schedule slots as one of the first thing you do in a colony, you can even forget about this trait until you start getting more dupplicants.
man, I got this game way back and coming now to watch tutorials just to help me navigate all the changes. I'm getting old xD I remember the biggest problem being your base overheating over time because there was no good way to get rid of heat
I just started the game wow it’s complicated got to 300 cycle think I need to start again. Tips are helpful.
Love this!
The very last tip is very very key, I've restarted almost 10 or times and I've had it since 3 days..i lasted 3 days first, 6 then 21 then 43 then 25 but with each restart u learned or attempted something different I even start over once when I foresaw errors
Actually watching, than just listening, I say "oooohhhhh!", to myself, when I see the light over the farm tiles. Had not thought of that, cause the light is listed as DECOR, which makes me Eschew it. I"m like, I don't care about Decor, but it isn't actually just decor. UGH. Thanks for the video.
I never considered giving my kitchen a sink!! These are really good tips.
Usually when starting i rush the researching for the rock crusher and queue some refined metal as soon as possible, while continuing to research for automation wire and smart batteries. The sooner i can get a smart battery the sooner i can hook a coal generator and not worry about wasting power, excess CO2 and heat, and they have lot more free time when no one have to run the hamster wheel
Great job explaining concepts without spoiling the game!
I played the game for just couple of hours and I solved snore problem by just designating schedule where snore folks sleep just before others. But I had to sunder them apart each other too, but that wasn't hard too.
Space management would be awesome. With all the water, electricity, and air that we need to get flowing, it's hard to keep in in track.
How did it take me over sixty hours to notice that you can just flip doors sideways to make a hatch. I always thought there was a specific hatch building and I just wasn't finding it. Unintentionally got another tip at the very end of your video lol.
I needed these, i'm a potato with this game! Thanks broski, great video :)
"What's fun for you" > great advice.
"Plenty of room for snoring dups" > you missed rotating the schedule
"Set direction for the bathroom sinks" > dups will not wash their hands if they don't have germs on them and you can "remind" them to wash their hands by sending them back behind the sink. (While you don't need to disinfect your outhouses, they can become so disgusting that one hand wash isn't enough, so I would leave it on)
Germs -> Food poisoning is bad for ingestion but is safe to breath. Slime lung is bad for breathing but safe to eat.
Positive traits don't matter unless you are on a harder map or have a difficulty setting turned up. Diver Lung is the only trait that actually saves you resources and that matters Oasisse where algae is not in your starting biome. The other is for germs but in the current game it only really matters for disease ridden play.
Oxygen generation -> 1 difuser per 5 dups is enough. Dups can breath polluted oxygen if it doesn't have slime lung.
In the early game, if you rotate everyone's schedule 4 blocks from the everyone else and have 3 blocks of down time, you actually only need 1 bathroom and 1 sink but you need to make tidying the highest priority for all your dups. (remind your dups to wash their hands (see set direction). (No promises with "noodle arms", might need a second outhouse)
Great video like always!
Thanks so much!
This is one of the best videos for beginners I have seen yet! I was excited to watch more of your ONI video, but didn’t see any 😢 did I miss something?
This video was a bit of a one-off. I'm a bit of a variety gamer and play a bunch of different games and genres. I put this one out when I was streaming ONI on Twitch, but since then I've bumped around several other games and projects.
I probably won't be updating this series unless I *really* get back into the game. Sorry!
I just started playing and my duplicants die by cycle 5. 😂. Definitely happy I found this video
Yeeaah my biggest problem early on is that I tend to micro manage so much that I make like 3 or 4 different projects at once, and the priority logic system messes itself up a bit. I feel like I need to not only take it slower and not plan like 10 cycles ahead at a time, but also just…not use priorities nearly as much.
I would love a tutorial about various schedules you suggest!
One trick I've learned - pick vomiters, especially at the start. If they get stressed, they vomit. If your running low on water and have a scrubber, stress them on purpose, more dirty water to clean.
this got me feeling like you need a phd in astrophysics to understand 100% of the game
11:59 Blue-green is also called turquoise.
How about uploading a series of ONI dlc play through?
I don't know why,but even though I don't feel lesser or lame playing on no sweat mode hearing him tell me it's okay to use no sweat mode makes me feel valid
Thanks man. I just started to play this game for an hour and I was like "Hell no, I'm going to watch a video on youtube about it." Still not sure if I'm into it. Seems like a chore.
What to do with poluted water? how to deal with water use and storage, how to manage gasses and what considerations to keep in mind? not just o2 and co2. This is something that appears not so far from the beggining.
Another guide that might help is the tech tree
Had to upvote for that “ babaporf”
It’s going to sound random but you remind me of the character from Metal Gear Solid. The one who radio’s Snake all the time about things
I myself prefer to have no digging duplicant as I think that in the future gameplay there is way more digging than building. Plus atmo suit will already give you an extra +6 on digging. even though you may start out slow in the beginning but you will find building duplicant much more useful than the digging duplicant in the end gameplay.
I found alot of parallels with Rimworld in this game (Except that rimworld can be even more merciless/unfair). :D
I appreciate your guick starting tipps to avoid certain bad situations.
What are ysour thoughts on a 'designated hauler'? Basically some dude or Madam that just hauls things all day? In the beginning, due to all of the digging, there's quite alot of debris lying around and storing that stuff actually takes away quite a bit of space.
I definitely recommend a Hauler/Tidier dupe. Absolutely. I tend to let stuff sit on the ground for a long while, and haulers tend to be my 5th or 6th dupe overall. In the early game, most materials are plentiful enough that you can just use whatever mineral is on the ground next to what you're building. But over time this becomes less and less reliable.
Once you dupes need a ton of morale to continue to take new skill points, I clean up my base a lot. And that's typically when the hauler really comes in handy!
@@MaxTheCatfish Ah thank you. :D
I'm a clean person and seeing my base cluttered really grinds my gears every time.
Guess i'll eventually make sure to have one to only haul stuff around.
Just bought the game. First mistake. Made too many dupes that I couldn’t care for. Started new game
Overs-skilled all my dupes, accidentally ran myself out of coal, opened too many bad air pockets and did not dig enough. Pray for me on my third run.
Great video , i been playing this game for a pretty long time ohh how things changed over time , i did a challenge using 20 Anemic dups only , need i say holy crap that was interesting and well strait up drove me crazy but was fun none the less kind of lol , just found your channel so i'll start watching your other videos thanks for the tips even tho i played Oni for awhile some of the tips did help.
Understanding that you will fail, and then learn from said failures is the best tip you can give.
Remember- Losing is fun! (Oh wait, wrong game...)
Bro thanks so much!!
Of course! Glad I could help!
I started like a day ago I legit did not know you could choose your biomes
Underated chanel.
please make more of these, need help with gas filtering
Great video, thanks
I just hit 1200 hours and some of this was still new to me because I always started the same way.
Why did you make this guide this long after the game's release? Did you just get into it?
I was thinking of picking it up during the last Steam sale. Funny you make a video when I was getting really excited to try it.
Also, I love watching your Satisfactory videos. You make excel content. Love how you edit and get your videos straight to the point!
Heh, I've been playing ONI for years now. But I've only been a UA-cam creator for the past year maybe? There's only so much time I can spend making videos! 😅 I hope these help you get started in ONI!
Can we get more tips please
More tips?! Can do! Might be a while because I'll be focused on Satisfactory for a little bit. But I've got a bunch of tips stored up for another ONI video sometime!
Been playing this since release and I’m still looking for tips
This is really true and worthy
Tip 21 ugly crier is the best stress response.... its so cute!
I’m fairly new and I’ve only been able to expand into 2 different biomes aside from the spawn (I have only played on terra) but I usually get screwed because of popped ear drums. What is the best way I can effectively avoid this? I usually try to move gasses but im either too late or don’t do it effectively.
15:13 LOL earned my sub
Man great beginner tutorial this one is not like the others.
BTW, have you tried taking a dupe every time the printer pops to see how long you can go before someone dies? My record is 38 dupes straight before death. But I had been desperately staving off mass death for the last ten dupes then. It gets very hard to feed all of them and stuff so problems tend to cascade a bit. Still, a useful way to learn the game quickly. At least for me.
For your anagram, change "Food" to "Eating"; and combine Bedroom and Bathroom into "Abode", and you can use O.P.E.R.A. instead.
My god... 😮
i have one problem
you really should use the microbe musher only in emergency cases when mealwood doesn't want to grow for whatever reason. also using the electric grill early is a waste of duplicant time and morale because the mealwood jar thing i forgot the name of is barely better
just wanna say that with oxygen diffusers you can't really have too many. They turn on when necessary / not over pressured and don't use power when not producing oxygen.
I'd be careful about that actually depending on your biome. Oxygen Diffusers generate a LOT of heat. I use them very sparingly (1-3 spread out over the first 100-200 days), because building too many is a quick way to overheat your colony before you can build cool oxygen production.
@@MaxTheCatfish I was speaking purely about oxygen production but I hadn’t considered heat production. Thanks now I know
I think you were streaming through Steam when I decided to buy this game
Edit: damn, I thought oxilite was a metal used for building lol
Nice guide
I want a tutorial on pre-steel cooling and breaking into material research. Every single aquatuner tutorial I've seen is showing steam turbines and aquatuners made from steel to show you how to do it. Really is a "finish the owl" moment. If the best we can do is something like gold amalgam or aluminium how do we avoid nuking our base with a massive heat bomb just to have a bit of radiant cooling for our crops once the map starts to get toasty, especially on warmer maps? Even if insulated the aquatuner will just eat itself, wasting precious finite metal. So if we run limited cycle operations what would that timing look like? how would we delete that heat early game?
And for radbolts, what if we get unlucky and don't have wheezeworts for research? Shinebugs also produce rads, but if cooling is an issue than bristleberries to prop them are out unless you have pips I guess?. Uranium is a rare resource and very laborious for not a lot of return...so that leaves space? I'm still trying to figure out atmo suits and dreckos, but steel and T3 research is just a huge PITA when the resources aren't all that helpful to really new players.
When you dig up oxylite it doubles in output efficiency so when its mass halves it isnt a debuff
The transition between Outhouses and Hand washer to lavatories, showers and sinks.
My fav pain in my play through in cycle 5 my outhouse is full and all of my duplicants just peed everywhere Very funny to me and slightly painful because I don't have a sewage system yet XD
I love experiencing agony in this game.
Early game is never the issue for me, it’s the random resources that disappear and never seem to have a new source, steel being super hard to obtain, etc etc etc..
Would have been nice with a bit more advanced mid/game tutorials. These are lacking *severely* there is a great one on steam but it's from 2019 and it's super helpful but has some outdated things in it. The game really ramps up quickly in difficulty once you get past this beginner part. Also ranching is insanely helpful, the faster you get it going the better. The coal(plastic, refined metals etc) alone makes it worthwhile imo but then again I haven't made it very far into the game. When the difficulty really kicks in is when you start cooling down water and/or air. Would have been so helpful to see guides that do simple builds for dummies(like me) without trying to make them super efficient or compact.