Unreal Engine 5 - Google Maps API & Cesium - Full tutorial PT 1

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  • Опубліковано 16 тра 2023
  • Bring the world into Unreal Engine using Cesium and google maps.
    NEW VIDEO - NO CREDIT CARD OR API NEEDED - CESIUM 2.0 - • Unreal Engine 5 - Goog...
    / I am swallowing the mic and my API is exposed at 5.17, I know this! thanks for pointing out /
    You will need to register your epic account at Cesium, get a google maps api from credentials and install the plugin for Cesium using Unreal Engine 5.
    Watch, like and subscribe
    #googlemaps
    #cesium
    #unrealengine

КОМЕНТАРІ • 384

  • @Northzen
    @Northzen Рік тому +9

    Thank you!
    Your channel is a gem and your guides are one of the best ones in this area.

  • @kimtindall1744
    @kimtindall1744 Рік тому +65

    The fact that this is even possible is incredible to me. I'm not a game developer, but as someone working in a field, I can really appreciate the work that had to go into making something like that happen. Imagine if you could bring something like ARMA to a real-world place this way! That's just incredible... Thank you so much for the video, you're awesome!

    • @CaptainShonko
      @CaptainShonko Рік тому +2

      Bro, this! What with Arma 4 coming and the tight modding community who knows....
      Would love to see it!

    • @jjcdrumplay
      @jjcdrumplay 11 місяців тому

      Its to make a game run smooth with live steaming data at the same time, some just rather a good smooth gaming terrain map.

    • @JamesZero
      @JamesZero 11 місяців тому +1

      someone working in a field.... you are a farmer?

    • @C-709
      @C-709 9 місяців тому

      @@JamesZeroAre you joking or just being dense?

    • @JamesZero
      @JamesZero 9 місяців тому

      @@C-709 he said he was working in "a" field, so

  • @michaeliacono2595
    @michaeliacono2595 Рік тому +2

    Unreal ! Thanks for the easy to understand explanation. Will be a great help for Pre-visualisation of location shooting. Will definitely explore. Cheers !

  • @short-shorts
    @short-shorts Рік тому +109

    This is cool, would be good to be able to have the engine recognize map detail and compare with megascans, then replace with the most similar megascans asset. Kind of like what Microsoft flight sim does.

    • @py_a_thon
      @py_a_thon Рік тому +5

      What would be good is if we cared about the real world as much as we care about a cool recreation of a pixelized world based on LIDAR scans, megascans and satellite imagery and whatever else.
      That seems good.

    • @short-shorts
      @short-shorts Рік тому +6

      @@py_a_thon This digital world will be the new history book. How about going back to a place you recall as a child or as it was hundreds of years ago.

    • @py_a_thon
      @py_a_thon Рік тому +1

      @@short-shorts That would indeed be a culturally valuable use of the idea. I am a bit cynical to be fair though.

    • @SynthaticBeats
      @SynthaticBeats 11 місяців тому

      @@py_a_thon you anyways have a point, just keep in Minde we are 8 billion we can do important and not so important stuff at the same time i believe. Maybe people get into coding or math because of those video game ideas. That would probably be quite beneficial for everyone I think, because those skills are so versatile

    • @py_a_thon
      @py_a_thon 11 місяців тому

      @@SynthaticBeats GPT writes better code than I can lol.

  • @jade_lin
    @jade_lin 11 місяців тому +1

    Thank you for making this, I'd love a part 2 version that's helpful on what use cases or Cesium-specific things we can do. 👍

  • @chrisket2981
    @chrisket2981 Рік тому +1

    Video appeared in my “Recommended,” glad I clicked! Awesome stuff!

  • @juanproano7777
    @juanproano7777 11 місяців тому

    Wow! Iam CG Artist in the field pf archviz for more than 10 years now, and this is an awesome tool! Thanks for the video.

  • @ThankYouEverything_Will
    @ThankYouEverything_Will Рік тому

    This is amazing & mind blowing simply off the hypothetical wonder, congratulations 🙌🏾

  • @Contemplatium
    @Contemplatium Рік тому +59

    Now we just need to throw in a 3d generative AI model to expand upon the buildings and foliage topology.

    • @kagz100
      @kagz100 Рік тому +3

      even better unreal to super impose generated materials /mesh on the buildings

    • @damnman7226
      @damnman7226 Рік тому +8

      what would be great is for you to learn how to do it manually first

    • @kasperdahlin6675
      @kasperdahlin6675 Рік тому

      And expand it the entire world🙂

  • @Mushbee
    @Mushbee Рік тому +17

    Great and straight to the point tutorial! I started some testing after seeing latest google i/o event but stopped as it seemed there could be charges to my credit card if I surpassed some limit. Since I haven't read yet google documentation about it I decided to postpone this to a later date, but it would be great to have more info on this, a 2nd part for this video would be greatly appreciated for sure!

    • @tagrandmere0782
      @tagrandmere0782 Рік тому +2

      will be interested too, is it free for real or just a kinda demo ?

    • @Native_Creation
      @Native_Creation Рік тому

      @@tagrandmere0782 it's free to an extent, like $200 worth of credit, but even if charged, I think it's only a few bucks?

    • @MrKams1
      @MrKams1  Рік тому

      So far it's free for me, api expires after a while but I just create a new one

    • @Coldman-vc8hp
      @Coldman-vc8hp 11 місяців тому +1

      @@MrKams1 U accidentally posted your API key at 5:17 and 5:19

  • @michelguerrerostudios
    @michelguerrerostudios 9 місяців тому

    UFF , THAT'S JUST PRETTY AMAZING , THE GAMES PRODUCTION A MOVIES IS GONNA BE A HIT IN THE NEXT YEARS, MIXING GOOGLE AND METAHUMANS TOGETHER! DAMN

  • @auto_Silencer
    @auto_Silencer Рік тому +1

    I loved it. I subscribed. And would love for a tutorial on "how" on part two. coz I loved your process of explaining chronologically (make sense).

  • @aidorrocks
    @aidorrocks 11 місяців тому

    wow, thanks for the video. just appeared in my feed. good to hear a familiar accent on youtube. i must look more into this as i'd love to be able to use this to make a deathmatch game featuring me & my nephews using the street & surrounding area where they live as a map. though i'm working on a game at the minute, so it'll have to wait. just had a quick look at your videos, you've got a new subscriber. keep up the awesome work.

  • @losci4340
    @losci4340 Рік тому +13

    Amazing video! Would love to see a part 2 showing how to export parts of the map if that is possible

    • @nicolasdesola3332
      @nicolasdesola3332 Рік тому +1

      Second this !

    • @MrKams1
      @MrKams1  Рік тому +3

      part ii is live ! ua-cam.com/video/1LliKCxcMIc/v-deo.html

  • @treyespy7208
    @treyespy7208 Рік тому +2

    this is incredible! cant wait to see where this leads us!!

  • @thegoodolddayz6183
    @thegoodolddayz6183 Рік тому +78

    Imagine what you could do with this.... A map of the world in UE5 with fantastic detail. Could maybe go into 1st person and walk around the entire world. Microsoft kinda achieved the same thing with using Bing map info for Flight Simulator X, but with this, you could touch it up with a lot of details, use nanite and Lumin to make good lighting. Would look fantastic.

    • @GregoryEsman
      @GregoryEsman Рік тому +8

      Matched with AI to clean up the weird buildings

    • @herikle
      @herikle Рік тому +2

      @@GregoryEsman and another I.A to apply movement to cars and people.

    • @prod.graphic5875
      @prod.graphic5875 Рік тому +7

      @ГЕНИЙ ОРТОДОКСАЛЬНОГО ТРАНСГУМАНИЗМА They said the same thing when they first founded/created google earth. Said that it would never be possible due to ram requirements yet look where we are now lol. This type of idea is more than plausible with today's technology, just depends on who wants to take on the project and if they have the time and dedication to complete it.

    • @jimj2683
      @jimj2683 Рік тому +5

      @ГЕНИЙ ОРТОДОКСАЛЬНОГО ТРАНСГУМАНИЗМА You can stream the world like they do in MSFS2020. Local + cloud hybrid is the best.

    • @prod.graphic5875
      @prod.graphic5875 Рік тому +2

      @ГЕНИЙ ОРТОДОКСАЛЬНОГО ТРАНСГУМАНИЗМА Have you done anything large scale inside unreal engine 5.2? It is absolutely possible with todays tech.
      One of the key features of Unreal Engine 5 is the Nanite technology, which allows for incredibly detailed geometry in real-time. This technology enables you to create high-resolution models and textures without worrying about performance limitations.
      Culling and Occlusion: Use occlusion culling techniques to prevent rendering objects that are not currently visible to the camera. This can significantly improve performance by reducing the number of objects that need to be rendered. Unreal Engine offers occlusion culling features, such as Hierarchical Level of Detail (HLOD) and occlusion queries, which help optimize rendering.
      Static and Dynamic Batching: Grouping static objects and combining them into a single draw call can improve rendering performance. Unreal Engine supports static batching, where static meshes with the same material and properties are merged into a single draw call. Dynamic batching is also available for certain types of objects that have similar properties and can be combined.
      Lightmap Optimization: Unreal Engine utilizes lightmaps to simulate realistic lighting in static scenes. Optimizing lightmap resolution and quality settings can improve performance while maintaining visual fidelity. Proper UV unwrapping and packing of lightmap UVs on static meshes can also help reduce memory consumption and improve rendering efficiency.
      Efficient Material Usage: Complex materials with multiple shader instructions can impact performance. Use material instancing and parameterization techniques to reduce the number of unique materials. Minimize the use of expensive material features and effects that are not necessary for every object
      Keep in mind this is something would absolutely without a doubt only run well on PC's with more than average hardware.
      This is all coming from a Lead Programmer/Engineer who has worked for various studios that develop open world games. I understand many will say it is not plausible but I promise with today's technology it could be done. Like I said before though, It would simply never happen in my opinion. No sponsors would ever fund a game that involves every country due to political reasons. Which means nobody would be able to pay the company that is developing said game until release which would not workout for a game this size. It would need a massive amount of funding and a large amount of resources within all departments.

  • @tastydish7340
    @tastydish7340 Рік тому +5

    Great tutorial. Due to the low fidelity and resolution in close up shots, it has no good practical use at the street level unless you take shots from 800 meters away (AT LEAST), but this is definitely the start of some great tech. It can also be used to zoom to a location to use it as a template to then come in and block out and make photorealistic with other assets. Thanks for sharing good sir!

    • @danielmethner6847
      @danielmethner6847 8 місяців тому

      That's what I'm thinking we're heading to. Generative AI can take these blurry images and match them to real images of the same location to select the right assets and enhance the area.

    • @truehighs7845
      @truehighs7845 5 місяців тому

      @@danielmethner6847 That would be next level, could actually be done as a plugin..

  • @matthewisikhuemen8907
    @matthewisikhuemen8907 Рік тому

    Amazing stuff!!! Would love to see part 2

  • @leandrosn962
    @leandrosn962 3 дні тому

    Thanks! Very comprehensive and step by step intro! =)

  • @KillerTacos54
    @KillerTacos54 11 місяців тому

    Incredible video man, glad to see it showing up in my recommended

  • @ichigonubetube
    @ichigonubetube 5 місяців тому +5

    I plan on using this as foundation for an open world map based on a city. I know theres a ton of stuff that needs to be done to it, but its nice to have an accurate terrain and scale. I plan on personally doing the texures, foliage, materials and making the models, its just nice to have a starting point.

    • @Conorscorner
      @Conorscorner 3 місяці тому

      I totally expect that you've made no progress on this..

    • @ichigonubetube
      @ichigonubetube 3 місяці тому

      @@Conorscorner I don't have as much free time to do it. The problem with it is the tiles don't stay place. When ever you view it from a different angle, what ever was being rendered is cut out. I've read into it and I believe you can down load the data so it loads faster, but I don't have too much available information on keeping the map static so I can modify our build on it.

  • @vincemcclelland1991
    @vincemcclelland1991 6 місяців тому

    Excellent tutorial. I had no idea this was even possible. Thank you.

    • @MrKams1
      @MrKams1  6 місяців тому +1

      Check put the updated tutorial, much easier no api needed !!

  • @salarsalahi
    @salarsalahi 2 місяці тому

    Legend you are. Thank you sir for the beautiful quick tutorial

  • @james.telfer
    @james.telfer Рік тому

    This is a great tutorial - I could finally make the racing game based on my home town now! 😁🏎🏎🏎

  • @diluciousOK
    @diluciousOK Рік тому +1

    Thanks so much for sharing this! Cheers from Miami!

    • @diluciousOK
      @diluciousOK Рік тому

      Hi @Kams1 This is what I did with your great tut! Thanks again ua-cam.com/video/spKW0M9Oxcg/v-deo.html

  • @phildavis42
    @phildavis42 8 місяців тому

    Very good, very informative and lots of helpful info thank you

  • @JoshPurple
    @JoshPurple Рік тому +1

    Stunning!! Thank You 🏆!

  • @murattyngo
    @murattyngo Рік тому

    This is black magic bro. And thanks for this amazing tutorial

  • @krischmiel2231
    @krischmiel2231 Рік тому +1

    Hi. Thanks for the tutorial. Is there any way to freeze the buffer? So that the loaded part of the terrain never loses geometry again

  • @Dougget
    @Dougget Рік тому +2

    Now all we need is a A.I. that understands via computer vision what's vegetation, terrain, buildings, etc etc and choose automatically the closest asset to replace it, maybe cross reference the geo location with street view and generate also street level detailed maps via a assets. Welcome to a truly open world game

    • @Arthr0
      @Arthr0 Рік тому

      a truly open world game will be where you can go to your neighbours house and rob that house in game

    • @stephaneschambion
      @stephaneschambion Рік тому

      At this rate, it's probably a question of mounths only

  • @CaliHomie
    @CaliHomie Рік тому +1

    great tutorial! please continue this series. I really want to know how you twick fog, light ect. Is that possible to use Ultra Dynamic Sky and Wather with this Cessium? I wonder if Cessium Sky is necessary to use.
    In understand that I have to give my card data but they do not change. Cessium charge somewhere? is it somewhere paid?

  • @NorseGraphic
    @NorseGraphic 11 місяців тому +2

    Open world gaming became much more realistic.
    I’d imagine you could make a post-apocalyptic setting by saving the project-file separately and start tweaking the buildings and trees/foliage.

  • @rafaellopez7201
    @rafaellopez7201 Рік тому +1

    Awesome tutorials!

  • @ruckus28
    @ruckus28 Рік тому

    Awesome video, thanks so much, subscribed

  • @jllarivee60
    @jllarivee60 Рік тому +1

    Did anyone play that game from like 2000 where you are looking at google maps and zombies would spawn and you could fight off zombies in your own neighborhood? It was like a top down 2D game. Imagine that game now-a-days with this technology. Would be pretty sweet!

  • @CreatorDrews
    @CreatorDrews 10 місяців тому

    Awesome tutorial, thanks!

  • @ChewGamers
    @ChewGamers Рік тому

    Firstly, awesome channel! Secondly, do you know if we can just use section of the world? Thirdly, do you do you know can take two separate parts world and splice them together to create our own little world/hight-map?

  • @alifaraz2193
    @alifaraz2193 11 місяців тому

    Absolutely loved this!

  • @Repz98
    @Repz98 Рік тому

    Thank you for this interesting video!

  • @thomasreynolds6305
    @thomasreynolds6305 Рік тому

    Did you adjust settings in Cesium 3d tileset and or use warm up frames in render que getting a lot of cool popping

  • @mrthoms0n1
    @mrthoms0n1 Рік тому +1

    Coming out of Unreal 5 engine is the best thing to happen to gaming industry since probably ever.

  • @weevilman
    @weevilman Рік тому

    Good stuff! Keep it up, bud!

  • @Native_Creation
    @Native_Creation Рік тому +1

    Nice tutorial, wish I had this when first testing it out. I've been trying to figure out best settings or a way to cache in the buildings to avoid LOD pop when moving around.

    • @SuleBandi
      @SuleBandi Рік тому +1

      any luck with the LOD popping? Can't we "just" preload a certain area, to avoid the loading in and out?

    • @yurid.7224
      @yurid.7224 Рік тому

      Any success?

  • @MrDbryer
    @MrDbryer 8 місяців тому +1

    Great video, thanks. Do you have to watermark or pay to use this in any paid projects?

  • @MrKams1
    @MrKams1  Рік тому +4

    Hi all, many thanks for watching - PT 2 is here - ua-cam.com/video/1LliKCxcMIc/v-deo.html
    Shows how to - Import character and walk, crop, add water, materials, cinematics, day to night cycle, 3d scan, boats, trees, lighting, and more inside 20 minutes ! please like and sub!

  • @NetanelMaor
    @NetanelMaor 11 місяців тому

    Love it. Great video.

  • @mariorodriguez8627
    @mariorodriguez8627 Рік тому +1

    Great work !!

  • @sinanarts
    @sinanarts Рік тому

    This post is invaluable. Thanlk yuoı.. Got +1 Subscriber.

  • @aldenpedulla5853
    @aldenpedulla5853 9 місяців тому +1

    Great video! What's the simplest API restriction worth setting up?

  • @fuzzyhenry2048
    @fuzzyhenry2048 Рік тому +2

    Can we cut off the mesh of an area and make it normal static mesh. Cuz I don't need the whole Earth and internet connection if I want to use it in a game scene.

  • @lel7531
    @lel7531 Рік тому +1

    Can't wait for part 2

  • @Danuxsy
    @Danuxsy Рік тому

    thanks for the tutorial! :D

  • @Nibbylol
    @Nibbylol 11 місяців тому

    Thx so much for showing this, really useful, wondering, made an entire project and added cameras etc but when I open it now it doesn't load the cecium stuff, is there a way to save this kind of project and open it successfully every time without having to rebuild it? think it has to do with the API stuff but not sure?

  • @efinas2620
    @efinas2620 Рік тому

    Amazing thanks for sharing this!!

  • @thilinarupasinghe7968
    @thilinarupasinghe7968 Рік тому

    Great Tutorial, Thanks for Sharing. Is it possible to access Streets, like add 3d elements to the streets?

  • @GregRakers
    @GregRakers Рік тому

    Great stuff!! Let's create a multiplayer first person shooter with my neighbourhood as the map, or do some hardcore racing in my city!!! Hahaha... would be awesome!

  • @ronarudo_design
    @ronarudo_design 11 місяців тому

    WTF... this is super interesting. I know how I'm going to spend my learning time! Thanks :)

  • @Jesters-Jinx
    @Jesters-Jinx 11 місяців тому

    Thank you so much!

  • @namondastudio4616
    @namondastudio4616 11 місяців тому

    Wow !!! Thanks for sharing Bro !!

  • @balauceaalex8991
    @balauceaalex8991 Рік тому

    Very useful sir, thank you

  • @JoeGrimmett
    @JoeGrimmett 3 місяці тому

    awesome video, thanks

  • @unreal_archviz
    @unreal_archviz 11 місяців тому

    Amazing, thank you for the tutorial! Can you actually add own models/buildings to it?

  • @Austin_
    @Austin_ 11 місяців тому

    can you then export a handful of tiles? or do you need the plugin to always be loading?

  • @mastermcginnis
    @mastermcginnis Рік тому

    Amazing. Thank you for making this tutorial. My mind is blown almost daily from learning all the new things Unreal can do. One question- do you know if there’s a way to export the geometry/materials as an FBX into a different 3D software?

    • @Native_Creation
      @Native_Creation Рік тому

      I don't believe so, at least not here, there are some Blender tutorials on how to get Google Maps models/materials though.

    • @EvolvedSurvival
      @EvolvedSurvival Рік тому

      Unity did this first

  • @grassblizzard
    @grassblizzard Рік тому

    Incredible!

  • @DaysVFX
    @DaysVFX Рік тому +5

    Just to inform you, your google api is on screen without being blocked.

  • @yatharthajadhav3246
    @yatharthajadhav3246 10 місяців тому +2

    as soon as I plug in my API, i get error 403. code, please help

  • @iamjeromeabel
    @iamjeromeabel Рік тому

    Yes need a part 2

  • @xjuliussx
    @xjuliussx Рік тому

    And what if the user wants to have only the surface of terrain for earth google maps, and not the cities nor the lights during night vision. Is this doable or is depending on the tiles provided from Google maps app?

  • @SpicyAl3000
    @SpicyAl3000 Рік тому

    Great! Thanks :)

  • @boristherin4104
    @boristherin4104 Рік тому

    ooch', that's going far.
    just remembering that Matrox3D card adds, 1st public video card with 3D capabilities about years ~1995

  • @TheWordandI
    @TheWordandI Рік тому

    Is this an actual 3D city you can walk around on streets etc? Like the city sample?

  • @Phoenix_VR
    @Phoenix_VR Рік тому

    4:00 that's exactly where I was stuck!...continuing to watch and hope you found a solution for why nothing loads for a shipped build.....

  • @fotiosrappos3997
    @fotiosrappos3997 10 місяців тому

    can you edit buildings? Like for example add a building in a certain location and alter the ground and add trees and stuff like that

  • @krammago9196
    @krammago9196 Рік тому

    Just wow!

  • @HixxyDubz
    @HixxyDubz Рік тому

    im concerned as to what kind of uses would this be for? like could it be used for a game?

  • @themando-smith
    @themando-smith 6 місяців тому

    can u extract map data to a seperate file to use it offline? so to not need to use the api the whole time?

  • @planet_asylum9059
    @planet_asylum9059 Місяць тому

    Hi, I'm curious what's the benefit of using the source as URL versus cesium Ion?

  • @emekachime1089
    @emekachime1089 Рік тому

    Amazing!!! What's the spec of your PC?

  • @ChrisChoiThird
    @ChrisChoiThird Рік тому

    This is crazy!!😮

  • @LIONGOD
    @LIONGOD Рік тому

    this would be great for low budget production

  • @matthewedmonds8753
    @matthewedmonds8753 Рік тому

    Great tutorial. Most everything is working, but for some reason all of the cesium content (buildings and terrain) appear dithered on screen. I started following your template in a new blank level in a file created from one of the VR Templates in 5.1. Any idea what settings I need to adjust? Also, the Cesium Sun/Sky doesnt work in this file.

    • @MrKams1
      @MrKams1  Рік тому

      hi i don't recommend to use the VR template as many render settings will differ for a blank lumen project which is what I used. You can also use a normal directional light from my tests

  • @Heindy.Creator
    @Heindy.Creator Рік тому

    please more tutorials about this!!

  • @amigoface
    @amigoface 10 місяців тому

    can we use this in commercial projects ?
    especially for the data that come from google

  • @jumpieva
    @jumpieva Рік тому

    so can you clarify the issue you had with getting the tiling not to mess up with cinematics? this is exactly what I want it for, not a game...

  • @An0therR0gue
    @An0therR0gue 2 місяці тому +1

    to use no credit card, see the new video in the description above - NEW VIDEO - NO CREDIT CARD OR API NEEDED - CESIUM 2.0

  • @Cybermonkey07
    @Cybermonkey07 27 днів тому

    Can you do this without the buildings ? Like just an empty environment of a specific location ?

  • @twilightfilms9436
    @twilightfilms9436 Рік тому +7

    Can you please do a more detailed tutorial on deep can you go into the city? I mean, can you be at the street level and add your own 3D character or green screen actors walking down the street? If this is possible, no need to shoot exteriors anymore, not even b-roll……I’m very exited if this is possible……thanks for the video though!

    • @diolemmen6936
      @diolemmen6936 Рік тому

      it is possible but it doesnt look good at all
      The buildings only look good from a distance with fog and shaders

    • @Native_Creation
      @Native_Creation Рік тому +2

      Theoretically, but you will want to replace the geometry using Cesium Cartographic Polygon, which means you'll need a higher detailed models/assets to replace everything closeup. This is where photogrammetry can come in handy. I added a post-process that also sharpens things, which helped bring in more detail.

    • @Planetdune
      @Planetdune Рік тому

      It is just basically Google Maps data... isn't really all that detailed if you get close.

  • @nexusyang4832
    @nexusyang4832 11 місяців тому

    I've always dreamed of someone making a public transportation vs racing game and with it, that dream is still unrealized because i can't program worth a damn. But I can see how someone could possibly now make a Forza style game and pit it against public transportation with simulated heavy traffic on the high way and it can be realistic.
    Just because you work from home doesn't mean you can't experience the perils of a two hour long commute time into work.

  • @nomisnibor
    @nomisnibor Рік тому +1

    Are the meshes recognised as nanite meshes? Also, is there a way to fix the LOD so that for any zoom we do not see any LOD change?

    • @Native_Creation
      @Native_Creation Рік тому

      Not nanite, there are settings to adjust LOD transition. There may be ways to cache things too.

  • @lostsynapse
    @lostsynapse Рік тому +1

    Your whole api key was visible when hovering over it @ 5:18 i would advise you to generate a new one! Ty for the video!

  • @fablewalls
    @fablewalls Рік тому +4

    This is great! Do you have to import the whole world or can you choose a city only and then export a 3D version of that city?

    • @smanzoli
      @smanzoli Рік тому +1

      The world would be maaany Terabytes

    • @Phoenix_VR
      @Phoenix_VR Рік тому +1

      actually it only import tiles closer to your camera location, and whatever away from ur line of sight gets unloaded

    • @fablewalls
      @fablewalls Рік тому

      @@Phoenix_VR cheers, do you know if I can export once I'm in an area I want to keep?

    • @Phoenix_VR
      @Phoenix_VR Рік тому +1

      @@fablewalls Am not sure actually :S

    • @fablewalls
      @fablewalls Рік тому

      @@Phoenix_VR cheers, if it's not set up now and then hopefully an update will sort that.

  • @RoadwayVR
    @RoadwayVR 11 місяців тому

    Is there any way to take one of Tiles and export it as FBX to blender and do some optimzation?

  • @djayartwork
    @djayartwork 7 місяців тому

    I thanks for the tutorial. I'm affraid about the credit card. How much it cost for a project?

  • @blake1567
    @blake1567 Рік тому

    a pretty powerfull tool !

  • @JR-rp7vr
    @JR-rp7vr Місяць тому

    Hello brother. I'm new to all of this but loving it. This video is 10 months old. Is this still the best way to bring a real life city into Unreal, or is there a better way now? Subscribed, Be blessed!

    • @MrKams1
      @MrKams1  Місяць тому

      Hi thanks for watching !there is another kind in description were u don't need credit card details, pls watch!

  • @NightcoreSkies
    @NightcoreSkies Рік тому

    Now I want GEO-FS to do just this!

  • @florianschmoldt8659
    @florianschmoldt8659 Рік тому +2

    Great tutorial! Thanks a lot.
    Is there a way to export 3d data? Would be great as a reference to fill it with quality meshes and textures

  • @dangerousmindgames
    @dangerousmindgames 3 місяці тому

    This is stunning. But what is the collision like? Can you actually drop a character down and walk around? This is brand new to me so I'm not sure of the limitations

    • @MrKams1
      @MrKams1  3 місяці тому

      Watch part two ;-)

  • @RozyRay808
    @RozyRay808 Рік тому +2

    I hope they update it for 5.2 soon 😮