Fantastic & concise. I've been working with Redshift casually for 2 years now and still learned a lot of little things - thank for taking the time to create such a useful and comprehensive guide. Much appreciation!!
Welcome! For deepening your knowledge to ProLevel check out my intensive 3day 1:1 training for Redshift C4D: www.renderbaron.de/trainings.html (onsite or online)
This is a great tutorial. My render vie is blacked out and whenever I hit render it opens a window "Redshift Feedback Display" with buch of Error report saying "No device available" and not showing anything. BTW I'm using Mac Studio and my C4D version is R26 .107. Thanks again.
Sry to ask, but can someone explain why is this node editing mode is so much better than the traditional one? It is ridiculously over complicated and I can't see the benefits so far: To creat a simple bumpmap: (1.) first I have to load a texture node, then (2.) import the texture in it which gonna be the bump, (3.) after I have to load a kind of bump node and (4.) connect the texture node to it and after (5.) I have to connect it to the material I'm actually creating! However in an "old way" (1.) I just activate the bump layer in the material and (2.) load the bump texture and its done! Thats all! Anyway, the tutorial was great, thanks.
The main advantage lies in massive flexibility, granular fine control over every node/shading aspect, multiple use of shaders/textures/nodes without constant copy & paste as in the old material system. And: visual logic - a node material can be read from left to right like a horizontal tree diagram. Try this with a complex channel material like here: tinyurl.com/yc7nnhnj Also, RS Node materials are much closer to the current industry standard, without cumbersome intermediate solutions like the interplay of reflection and ransparence in the old material system or fake specular reflection models. In the case of your example, you are right, it takes five clicks to create a bump material in node materials instead of just one click in the old channel materials. Of course, you could require a texture spot in the bump node, but that's exactly what the texture node is for, which in turn can also be used for a number of other purposes.
Nicely explained. Here's some feedback - it'd be better to see a scaled out/bigger view of the node editor as you give the walkthrough. The window is already too narrow and the UI elements are getting hidden at times.
Thanks for your feedback. Actually, everything that is in focus is also visible, nothing is missing. The decision for 1080p is for the good of sharing knowledge, so anyone in the world can follow along, even with a slower internet connection.
What i dont like is the nodes - i preferred the cinema material editor just because you have everything in one place kind of... other than that Redshift is so nice especially when you only used standard renderer! Thank you for the video Renderbaron
The node based materials are the most complex part of Redshift to my mind, esp if you want to form your own shader setups (Variation Shader, FallOff, Distorter, etc). For anything common it helps to think of the Standard Material Node as the equivalent to the old Standard Material.
This is one of the most concise redshift beginner tutorials I’ve seen. I will definitely be sharing this with the next person I introduce to redshift. Also, despite your accent, your command over the English language is impressive - better than most native speakers I know! Looking forward to more redshift content :)
Awesome video. I am new to C4D and it has been a challenge learning this new program coming from Blender. This helped out a lot but I do have one question. How did you create that modeling background you used throughout the video(ex. 25:18). Is it procedural or is it UV mapping?
If you are not able to use the GPU version of Redhshift it seems you dont have a Redshift subscription. So you will only use Redshift CPU, which is included in Cinema 4D.
@@renderbaron Thanks for replying, I have maxon student license for cinema 4d and redshift, is it why redshift only using cpu? Or there is different process of installing redshift. I tired restarting, updating driver, also reinstall c4d and redshift but still problem remains same. I'm using maxon app.
@@shivendrapawar9618 Not sure about this. If you have a valid license you should be able to use RS GPU. Have a look at your Maxon App; check if RS is licensed properly. You could also use the Maxon Apps command „Reset Configuration“. This resets all parameters of the Maxon App and you have to reapply your license. As a last help contact RS support.
As far as I know, the basic version of Cinema 4D comes with Redshift but CPU calculations only. No graphics processor unless you purchase Redshift. I have no need for it.
Maxon One Edu is around 74 EUR/ year, that´s 6 EUR/ month for all Maxon tools. Not sure about the pricing so far, but that sounds pretty fair to me... www.maxon.net/en/buy/plan-pricing-for-students
This is the best tutorial that ever watch. Sorry my english is bad. Pero es el mejor tutorial sobre Redshift que he visto. Directo, claro y conciso. Muchas gracias por compartir.
ДЯКУЮ ТОБІ
I am an Octane user, and this tutorial helped me get started with Redshift. Thank you for the excellent tutorial.
This is probably the most simplistic and easy to follow tutorial I've come across. Thank you sir for uploading, I am new to this whole thing.
Thank you :-) and welcome!
Danke! This was a great introduction.
Well-organized, Perfect tutorial. Thanks!
Very nice tutorial Render Baron!
Amazing tutorial, thank you. Currently switching from Octane to redshift and this video has been a HUGE help.
Thank you and very welcome:-)
Fantastic & concise. I've been working with Redshift casually for 2 years now and still learned a lot of little things - thank for taking the time to create such a useful and comprehensive guide. Much appreciation!!
Thank you :-) A full scale training even provides three days of the detail and intensity of the video: www.renderbaron.de/training :-)
Perfect timing. Thanks!
Wonderful training, thank you.
Thank you! Welcome! :-)
Great Video! Very helpful for me, switching from Physical Render to Redshift. Thanks.
Welcome! For deepening your knowledge to ProLevel check out my intensive 3day 1:1 training for Redshift C4D: www.renderbaron.de/trainings.html (onsite or online)
Excellent in-depth overview thank you!
This is great
This is a great tutorial. My render vie is blacked out and whenever I hit render it opens a window "Redshift Feedback Display" with buch of Error report saying "No device available" and not showing anything. BTW I'm using Mac Studio and my C4D version is R26 .107. Thanks again.
Not sure, but I recall reading about this as a Mac specific bug, cleaned up with R2024 and recent RS. Did you try that combination?
Thanks for your reply, will do as soon as soon as I get the chance. You are awesome. @@renderbaron
Thank you for your tutorial. It was very helpful for my inspiration
You’re welcome 😊
i learned in this 40 min. video more, than in others with 2 or more hours lenght!
Thanks man!
Great stuff.
hi there great video can you tell me why C4D not showing my gpu in setting. please help
Included in Cinema 4D 2024 is only Redshift CPU. My guess is you dont have a seperate license for Redshift GPU?
Well organized, does what it says on the label, I know a lotmore than when I started, thanks!
Love this!! Thanks 🙂
Thank you! :-) Welcome!
Perfekt, wie es zu erwarten war :)
Dankeschön! :-)
Great Tutorial. Thanks!
Sry to ask, but can someone explain why is this node editing mode is so much better than the traditional one?
It is ridiculously over complicated and I can't see the benefits so far:
To creat a simple bumpmap: (1.) first I have to load a texture node, then (2.) import the texture in it which gonna be the bump, (3.) after I have to load a kind of bump node and (4.) connect the texture node to it and after (5.) I have to connect it to the material I'm actually creating!
However in an "old way" (1.) I just activate the bump layer in the material and (2.) load the bump texture and its done! Thats all!
Anyway, the tutorial was great, thanks.
The main advantage lies in massive flexibility, granular fine control over every node/shading aspect, multiple use of shaders/textures/nodes without constant copy & paste as in the old material system. And: visual logic - a node material can be read from left to right like a horizontal tree diagram. Try this with a complex channel material like here: tinyurl.com/yc7nnhnj
Also, RS Node materials are much closer to the current industry standard, without cumbersome intermediate solutions like the interplay of reflection and ransparence in the old material system or fake specular reflection models.
In the case of your example, you are right, it takes five clicks to create a bump material in node materials instead of just one click in the old channel materials. Of course, you could require a texture spot in the bump node, but that's exactly what the texture node is for, which in turn can also be used for a number of other purposes.
i wish i could do the training but im just a broke college student, learned so much in this video though
I know it. But I will watch! Haha.
Nicely explained.
Here's some feedback - it'd be better to see a scaled out/bigger view of the node editor as you give the walkthrough. The window is already too narrow and the UI elements are getting hidden at times.
Thanks for your feedback. Actually, everything that is in focus is also visible, nothing is missing. The decision for 1080p is for the good of sharing knowledge, so anyone in the world can follow along, even with a slower internet connection.
What i dont like is the nodes - i preferred the cinema material editor just because you have everything in one place kind of... other than that Redshift is so nice especially when you only used standard renderer! Thank you for the video Renderbaron
The node based materials are the most complex part of Redshift to my mind, esp if you want to form your own shader setups (Variation Shader, FallOff, Distorter, etc).
For anything common it helps to think of the Standard Material Node as the equivalent to the old Standard Material.
This is one of the most concise redshift beginner tutorials I’ve seen. I will definitely be sharing this with the next person I introduce to redshift. Also, despite your accent, your command over the English language is impressive - better than most native speakers I know! Looking forward to more redshift content :)
Thanks man! Check out my new series „Did You Know? Redshift for Cinema 4D“, every Wednesday on this channel.
Awesome video. I am new to C4D and it has been a challenge learning this new program coming from Blender. This helped out a lot but I do have one question. How did you create that modeling background you used throughout the video(ex. 25:18). Is it procedural or is it UV mapping?
The shader for the cove background is procedural. It utilizes several sizes of the tiles shader node stacked over/ masking each other.
Thank you so much for this response! This, along with watching your shader video on Cineversity, made it easy to create my own procedural background.
Please help when I click render for red shift As you explained in the video, it gives me a black screen.
Check what the status line of the render view says. Maybe you didn’t correctly assign a license to Redshift in the Maxon App.
Hi, I can't see any gpu in compute device in preferences, I have rtx 3050 laptop gpu. Also my c4d is using only cpu. Is there any way to enable gpu?
If you are not able to use the GPU version of Redhshift it seems you dont have a Redshift subscription. So you will only use Redshift CPU, which is included in Cinema 4D.
@@renderbaron Thanks for replying, I have maxon student license for cinema 4d and redshift, is it why redshift only using cpu? Or there is different process of installing redshift. I tired restarting, updating driver, also reinstall c4d and redshift but still problem remains same. I'm using maxon app.
@@shivendrapawar9618 Not sure about this. If you have a valid license you should be able to use RS GPU. Have a look at your Maxon App; check if RS is licensed properly.
You could also use the Maxon Apps command „Reset Configuration“. This resets all parameters of the Maxon App and you have to reapply your license. As a last help contact RS support.
@@renderbaron Thanks for the help. I contacted RS support. I just found out the older versions are working fine.
@@shivendrapawar9618 Man thank you so much for saying this, I was trying to fix this problem for hours and the solution was so easy lol
scary dive into redshift 😿
And that’s only the surface 😊
As far as I know, the basic version of Cinema 4D comes with Redshift but CPU calculations only. No graphics processor unless you purchase Redshift. I have no need for it.
Both versions (CPU & GPU) are exactly the same. Its only the hardware thats utilized making the difference.
Many thanks for the sharing of your knowledge
You‘ re welcome. More videos in preparation.
Cinema 4d R25 Redshift Render download link plzz?
You can find older versions of Redshift in the Download section of your MyMaxon account.
Unfortunately, C4D & Redshift for student is getting expensive 😢
Maxon One Edu is around 74 EUR/ year, that´s 6 EUR/ month for all Maxon tools. Not sure about the pricing so far, but that sounds pretty fair to me... www.maxon.net/en/buy/plan-pricing-for-students
This is the best tutorial that ever watch. Sorry my english is bad. Pero es el mejor tutorial sobre Redshift que he visto. Directo, claro y conciso. Muchas gracias por compartir.
Thank you very much!