Thank you for advanced techniques. In redshift do I need reduce reflection color for dielectrics to 20-40 % gray, roughness workflow, or use specular map if available? Not sure how exactly redshift treat reflection. 100% reflection white with weight =1 means fully reflective surface. It is wrong for rocks, for example. Most material comes with Diffuse, AO, Roughness, Normal and Displacement maps. Do i need decrease reflection level for rocks?
Best thing is to look for realworld references, outside the office. Usually rocks have a subtle rough reflection, depending on the "surface treatment" over time. Check my latest "Maxon AskThe Trainer" session for an advanced procedural rock material - see my Playlist "Talks & MakingOfs".
@@renderbaron in your opinion, do i need reduce reflection level for dielectrics or leave redshift default settings reflection weight = 1 and color 100% white?
@@peacefulman2196 For a real deepdive into Shading, Lighting & Rendering with Redshift consider a 1:1 online training: www.renderbaron.de/trainings.html
Next level!!! Incredible, Brother! Brilliant work! X
:-) Thank you man, welcome!
Renderbaron is back yeahhhh. The vids are the best. Thank you. ❤
Thanks a lot!
Welcome back! Love everything you do! Thank you for sharing such profound info!
Thank you, appreciated! Couldn’t find a summarizing video on these topics for Redshift, so I did it myself.😊
So glad to have you back, serious content from a true master. Lucky me.
Glad to see your feedback! Welcome!
Outstanding Content! 😊
Thank you, appreciated!
thank you very much
Amazing setup and result!
Profund information from a pro. Pure "have-to-know"-content, even if one's used to C4D!
Thank you! Learning never stops, glad to contribute.
Amazing work! Keep them coming!
Thank! Will do my best 😊
fantastic. Freue mich auf die C4D Prüfung. Grüsse H.
Welcome back!! Love your stuff!
Glad you're back!
OH he is back :) great to see..... thanks love these vids
Thank you! Yep, was pretty busy since the start of the year. And this video was quite a bit of work.. 😊
That was awesome 👌
King is back ❤️
Just -baron :-)
Top notch
Thank you for advanced techniques. In redshift do I need reduce reflection color for dielectrics to 20-40 % gray, roughness workflow, or use specular map if available? Not sure how exactly redshift treat reflection. 100% reflection white with weight =1 means fully reflective surface. It is wrong for rocks, for example. Most material comes with Diffuse, AO, Roughness, Normal and Displacement maps. Do i need decrease reflection level for rocks?
Best thing is to look for realworld references, outside the office. Usually rocks have a subtle rough reflection, depending on the "surface treatment" over time. Check my latest "Maxon AskThe Trainer" session for an advanced procedural rock material - see my Playlist "Talks & MakingOfs".
@@renderbaron in your opinion, do i need reduce reflection level for dielectrics or leave redshift default settings reflection weight = 1 and color 100% white?
@@peacefulman2196Dielectrics reflections should always be uncoloured/ white. The weight of reflection depends on the material.
@@renderbaron thank you for you time. Looks like PBR is a tough nut to crack. Will study further.
@@peacefulman2196 For a real deepdive into Shading, Lighting & Rendering with Redshift consider a 1:1 online training: www.renderbaron.de/trainings.html
Don't leave us again!
Never left ☺️ 😊
Strangely the osl scratches is not available anymore :( is there another place to get it ? thanks
Not sure why. Maybe try this version: github.com/cuckon/scratched Let me know if it works.
@@renderbaron Thanks !
Here you go - the original OSL repository including the scratches shader from the video: github.com/TheArtof Saul (link on the right)
Подход к созданию материалов, фантастический, некоторые настройки у меня не получились
Practice. Everything you need to know is in the video and the links mentioned. :-)
Mahattejanix.