yea I was trying to draw on an offset plane to add to the side of a cylinder and kept drawing on other planes some how, so frustrating! once you showed how to turn off 3d sketch I could draw like I expected. Now I have to learn how to use this 3d sketch.
Yeah I see what you're trying to convey here. If you want to build geometry with a lot of compound angles and/or curves, 3D sketching makes a lot of sense. Thanks for the tutorial.
Came back for a refresher - my model requires complex geometry, so I figured I try my hand at 3D Sketch. Always good to see someone doing it in real-time. Take advantage of double-clicking sketch lines to multi-select any attached geometry - it's much faster than clicking individual lines.
Damn. Cannot believe I haven't been doing this. Such a frustrating feeling realizing that I've been doing so much in ways that were so much harder than necessary. I suppose that's the curse of stubbornly refusing to do anything else but figure things out by trial and error as I go. Big thanks for some new inspiration!
Very cool. I had stumbled through a few 3d sketches before but simply using constrained construction lines makes that much easier to control. Thanks for the tip!
That was absolutely awesome. Really, best 3d-sketch tutorial with more complex shapes. The 3-sketch feature with these arc and fillets makes so much more sense now 👍
FINALLY! THANK YOU for pointing me in the right (hopefully) direction. I am trying SO HARD to create a pretty simple 3D sketch with curves and straight lines that has refused to create these where I want them. I believe my key problem is due to Fusion wanting to begin all new lines from a plane or a face; well, none exists where I need to go in my sketch! Your approach of using the rectilinear construction lines is the ONLY THING THAT WORKS after literally hours of trial and error. I'm new to Fusion360, coming from Rhino3D (great but Fusion has some really attractive features), and until now the learning curve for 3D sketching has been a vertical cliff coated with teflon. Still have problems, but YOU have kept me from giving up. Apologies for the rant - simple things should be effortless but sometimes? Thanks again, Sir - I'll keep at it.
Coming from SW 3D sketching I was having immense trouble figuring out 3D sketching in Fusion360. Now I get it. So archaic, but they probably had to build it that way to get around patents.
For a mirror objects your arc only needs a target line to flow g1 into it! Or easier make the arc center point and end point if the arc aligned along the mirror axis
im running into difficulties with adding tubing (pipe) to existing tube designs, any tricks or tips to gind the center of the pipe you want your new pipe to land on? what you cover in this video is great and its how i draw the basics of a tube chassis for racecars, but the next step is always adding more tubes and these chassis can become very complex and it gets tricky to add tubes to the model, as i cant easily select the center line of older tubes (i should note that sometimes they are imported from bendtech programs and they do not offer a centerline sketch) love the videos, keep at it!
BTW, if you're sketching something that's supposed to be aligned with a particular point of the sketch, I've found that if you hover your cursor over alignment point after you've started the line, arc, etc. and then move it back into where you're intending to place the final point, it'll somewhat intelligently provide you an alignment guide. So you don't always have to create a guide sketch to make sure two far away points line up the way you want.
Hey Thank you for this, I've used this method as a work around a few times now and its the best we currently have for frame design. Where This fails is when the frame tubing being used is a rectangle or some other type of tube besides a circle, square, or triangle. I really wish Autodesk would make an actual frame builder similar to other leading cad apps where you could use a simple 3d line sketch just like this but be able to control every tube and how it terminates to another. For example I use miter joints in real life a lot when making frames but for me to model a frame correctly with miters, I have to use another silly work around with using planes through the corners of tubes and splitting body's. This seems easy until actually doing it several times and it just takes way to long. Anyways thanks again for this video, this works really well for simple circle or square tube frames and it will do for now.
At 3:04 i'm confused about what you mean by you can't go to a plane. When you're making that horizontal line if you take your mouse down and hover over that point you are trying to align to and hold shift as you move your mouse back up vertically fusion will draw a green dotted line back to that dot and kindof shap to that reference end point in that plane. I don't know the terminology or a better way to explain it but it does work in both a 2d and 3d sketch, I just tested it. Please try this and let me know if i'm not making sense.
lets change the dimension to something that makes sense proceeds to change it to feet sorry i had to 🤣 dont they use that for architecture or something?
Whoah did not know about 3D sketching. Seems a little less features than 2D sketching.... but it's 3D! Saving this for the next time 3D sketch will help me (probably quite often)
If I were to present a sketch like this at work, everyone would laugh at me (and rightly so). Otherwise it's quite fun to play around with 3D sketches.
Something deep inside of me refuses 3D sketches as long as I do not need to use them. Maybe because paper / pencil is 2D as well ... Need to try 3d sketching more, I guess
So.. now how you take those 3D tubings, and actually translate them into proper bends and bender orders?! Like its great to be able to visualize something like this.. but building it for real after that is a different story.
Good on you for "creative" workarounds. But, this only emphasized the need for a "proper" FRAME/WELDMENT design context in F360. Furthermore, and not touched on in this video: "cope", and other member intersections. Oh well, everything in its own good time, I guess...
I 've been working with autodesk 3Ds max for as long as I remember, and now when I work in fusion, I feel like I've been jailed in a tiny room !!! Fusion 360 is AutoCad but user-friendly. I don't understand this verity with Autodesk. All of the softwares can be combined, Maya and 3ds max can be one software. Inventor, Fusion 360 and Autocad can be one.
OK, I’ll be that guy! It seems you spliced your vid at the most in opportune times. Looks like the next second would unlock this video for me. Also, can the geometry be used to program and layout bends?
Fusion360 seems to struggle with "complexity" quickly. Does anybody use it for creating real life components other than simple 3d molds? Ideally everything should be 3D-sketched, but there are computational limits at play. I've given up on trying to make Fusion360 constrain (3D) sketches. Maybe I should give up on Fusion360 altogether.
It’s not, per se. He’s using construction lines to create points that his 3D sketch can snap to. That’s my light bulb moment in this video-the workaround he’s showing us to make 3D lines go where we want them to. 3D sketch is very handy but very awkward to control in F360.
Ugh! How do you not feel uncomfortable seeing so many blue and yellow lines on your sketch? I am so obsessed with making everything in my models parametric and well-constrained which already let's me see this model going haywire if you want to change something in the future. That's the reason why sometimes, constraints in your sketches go all nuts. If you constrain everything properly from the start, you'll build really nice models which are also editable in the future if things go wrong while manufacturing.
Fusion360 seems to struggle with "complexity" quickly. Does anybody use it for creating real life components other than simple 3d molds? Ideally everything should be 3D-sketched, but there are computational limits at play. I've given up on trying to make Fusion360 constrain (3D) sketches. Maybe I should give up on Fusion360 altogether.
3D sketch has its uses but this isnt it. fusion & Inventor operate much better with simplified sketches, complicated sketches are hard to make updates to after the fact. Also, the way you constructed the out angled section isnt good practice. typically we would be working in angles and wouldnt have those XYZ lengths to hand. A pretty picture but not a great example of this would be done in the real development world
you are not a design engineer, are you, dont you like accurate 2d (multiple if needed) measurements and diagrams, what a trash advice, you always sketch the models in 2d first
I still LOVE 2d sketching and use it all the time.... But, sometimes 3D sketching can be the PERFECT fit.
yea I was trying to draw on an offset plane to add to the side of a cylinder and kept drawing on other planes some how, so frustrating! once you showed how to turn off 3d sketch I could draw like I expected. Now I have to learn how to use this 3d sketch.
"Lets make sure the units make sense"
Changes from *mm* to *foot* xD
🤣🤣🤣🤣🤣
Translates to "let's go medieval"
As an engineer, you learn to do both proficiently and well. Hahaha, 😂 You guys are funny. I am assuming you also drink wuhhh-uhhh 😅
I actually facepalmed
(i thought it was going to cm)
I only speak freedom units per square dishwasher
Yeah I see what you're trying to convey here. If you want to build geometry with a lot of compound angles and/or curves, 3D sketching makes a lot of sense. Thanks for the tutorial.
Came back for a refresher - my model requires complex geometry, so I figured I try my hand at 3D Sketch. Always good to see someone doing it in real-time. Take advantage of double-clicking sketch lines to multi-select any attached geometry - it's much faster than clicking individual lines.
Damn. Cannot believe I haven't been doing this. Such a frustrating feeling realizing that I've been doing so much in ways that were so much harder than necessary. I suppose that's the curse of stubbornly refusing to do anything else but figure things out by trial and error as I go. Big thanks for some new inspiration!
Very cool. I had stumbled through a few 3d sketches before but simply using constrained construction lines makes that much easier to control. Thanks for the tip!
That was absolutely awesome. Really, best 3d-sketch tutorial with more complex shapes. The 3-sketch feature with these arc and fillets makes so much more sense now 👍
THANK YOU! I got the info I exactly needed! So grateful to all of you people who have taken the time to make instrutional videos for our benefit!
FINALLY! THANK YOU for pointing me in the right (hopefully) direction.
I am trying SO HARD to create a pretty simple 3D sketch with curves and straight lines that has refused to create these where I want them. I believe my key problem is due to Fusion wanting to begin all new lines from a plane or a face; well, none exists where I need to go in my sketch! Your approach of using the rectilinear construction lines is the ONLY THING THAT WORKS after literally hours of trial and error. I'm new to Fusion360, coming from Rhino3D (great but Fusion has some really attractive features), and until now the learning curve for 3D sketching has been a vertical cliff coated with teflon. Still have problems, but YOU have kept me from giving up. Apologies for the rant - simple things should be effortless but sometimes? Thanks again, Sir - I'll keep at it.
Very short and very clear tutorial. Thanks!
Thank you. I am trying to do a complex drawing and was having trouble. I did not really even know you could do this!
Can Fusion 360 give you a bend sheet after your all done? Or do you have to do that in a different program?
did you ever find your own answer to this?
@@striaid No I did not
Coming from SW 3D sketching I was having immense trouble figuring out 3D sketching in Fusion360. Now I get it. So archaic, but they probably had to build it that way to get around patents.
turning off 3d sketch was what I needed!
amazing tutorial mate! It helped me a lot.
very informative video. I like the big red arrows identifying the point of discussion. Thank you !!
Perfect timing Tyler...just started working on a frame for a new saw I bought. Thanks for sharing your knowledge.
Glad to hear it!
@@TylerBeckofTECHESPRESSO I love fusion 360 and I hate fusion 360 hahaha
That was awesome! Thanks for the light bulb moments!
🎉
ALWAYS learn new strategies from your videos! Thanks for your efforts.
🙌Really useful information!!! I used to think 3d sketch was super complex, may be can be, but now I see I can do it!! thanks!!!
thank you this was very useful!
Thanks Tyler. More Beginner Bro! that guy's great! 😂
this was sooooooooo dope. Thank you
For a mirror objects your arc only needs a target line to flow g1 into it!
Or easier make the arc center point and end point if the arc aligned along the mirror axis
Thanks for all you do for me.. Your vids are very good! Peace Rolfie
Thanks Rolfie!
That was really useful, thanks!
WOW WOW WOW thank you
Very good tutorial, now I know how to 3D sketch better thank you
Really nice! Thanks.
Ahh, that is a better way to use the 3D sketch. Going to try that ASAP. I re-subbed in hopes of more like this gem.
im running into difficulties with adding tubing (pipe) to existing tube designs, any tricks or tips to gind the center of the pipe you want your new pipe to land on? what you cover in this video is great and its how i draw the basics of a tube chassis for racecars, but the next step is always adding more tubes and these chassis can become very complex and it gets tricky to add tubes to the model, as i cant easily select the center line of older tubes (i should note that sometimes they are imported from bendtech programs and they do not offer a centerline sketch) love the videos, keep at it!
Nice job - good tutorials!
HOW how change timensions for the line at 1:38 u press d
BTW, if you're sketching something that's supposed to be aligned with a particular point of the sketch, I've found that if you hover your cursor over alignment point after you've started the line, arc, etc. and then move it back into where you're intending to place the final point, it'll somewhat intelligently provide you an alignment guide. So you don't always have to create a guide sketch to make sure two far away points line up the way you want.
excellent video
Hey Thank you for this, I've used this method as a work around a few times now and its the best we currently have for frame design. Where This fails is when the frame tubing being used is a rectangle or some other type of tube besides a circle, square, or triangle. I really wish Autodesk would make an actual frame builder similar to other leading cad apps where you could use a simple 3d line sketch just like this but be able to control every tube and how it terminates to another. For example I use miter joints in real life a lot when making frames but for me to model a frame correctly with miters, I have to use another silly work around with using planes through the corners of tubes and splitting body's. This seems easy until actually doing it several times and it just takes way to long.
Anyways thanks again for this video, this works really well for simple circle or square tube frames and it will do for now.
Thx that was interesting! Can you take it to the next level tho?
How do you get your origin planes to appear at each new point in the sketch in this video? What are the benefits of this?
what mouse do you use ? is it on window or mac ?
At 3:04 i'm confused about what you mean by you can't go to a plane. When you're making that horizontal line if you take your mouse down and hover over that point you are trying to align to and hold shift as you move your mouse back up vertically fusion will draw a green dotted line back to that dot and kindof shap to that reference end point in that plane. I don't know the terminology or a better way to explain it but it does work in both a 2d and 3d sketch, I just tested it. Please try this and let me know if i'm not making sense.
Disregard it only works in 2d. I messed up my 3d sketch that's why it worked the first time.
thanks!
great, thanks
lets change the dimension to something that makes sense
proceeds to change it to feet
sorry i had to 🤣 dont they use that for architecture or something?
BRILLIANT!!!!
Whoah did not know about 3D sketching. Seems a little less features than 2D sketching.... but it's 3D! Saving this for the next time 3D sketch will help me (probably quite often)
A lot is sadly missing
If I were to present a sketch like this at work, everyone would laugh at me (and rightly so). Otherwise it's quite fun to play around with 3D sketches.
Something deep inside of me refuses 3D sketches as long as I do not need to use them. Maybe because paper / pencil is 2D as well ... Need to try 3d sketching more, I guess
They are difficult to manipulate and a pain to use when you work in an assembly
So.. now how you take those 3D tubings, and actually translate them into proper bends and bender orders?! Like its great to be able to visualize something like this.. but building it for real after that is a different story.
Use the program bend-tech! it actually tells you have to bend and where to notch
Good on you for "creative" workarounds. But, this only emphasized the need for a "proper" FRAME/WELDMENT design context in F360. Furthermore, and not touched on in this video: "cope", and other member intersections. Oh well, everything in its own good time, I guess...
'Gonna make sure the units makes sense' Switches from metric to imperial..... 🙈
Thnx for this video, learned a good bit!
That arc thing drives me crazy...
I 've been working with autodesk 3Ds max for as long as I remember, and now when I work in fusion, I feel like I've been jailed in a tiny room !!! Fusion 360 is AutoCad but user-friendly. I don't understand this verity with Autodesk. All of the softwares can be combined, Maya and 3ds max can be one software. Inventor, Fusion 360 and Autocad can be one.
"Let me get the units correct" chooses fantasy unit instead of millimetre 🤣🤣
That sinking feeling when the mouse moved passed centimeters…😢
HERE LET ME FIX THE UNITS (proceeds to not use metric, the superior, internally utilized system that makes proper engineering and science possible)
OK, I’ll be that guy! It seems you spliced your vid at the most in opportune times. Looks like the next second would unlock this video for me. Also, can the geometry be used to program and layout bends?
Fusion360 seems to struggle with "complexity" quickly. Does anybody use it for creating real life components other than simple 3d molds? Ideally everything should be 3D-sketched, but there are computational limits at play. I've given up on trying to make Fusion360 constrain (3D) sketches. Maybe I should give up on Fusion360 altogether.
I am sorry, but when you said "let's check if units make sense" you missclicked to "foot". Back to watching :)
Alright this was very useful, regardless of our definition of the making-sense-units :) thanks Tyler!
Oh I didn't realise that more construction geometry is needed for 3D sketches.
It’s not, per se. He’s using construction lines to create points that his 3D sketch can snap to. That’s my light bulb moment in this video-the workaround he’s showing us to make 3D lines go where we want them to. 3D sketch is very handy but very awkward to control in F360.
"We make sure the units make sense" -> chooses feet over mm :)))
Ugh! How do you not feel uncomfortable seeing so many blue and yellow lines on your sketch? I am so obsessed with making everything in my models parametric and well-constrained which already let's me see this model going haywire if you want to change something in the future. That's the reason why sometimes, constraints in your sketches go all nuts. If you constrain everything properly from the start, you'll build really nice models which are also editable in the future if things go wrong while manufacturing.
Fusion360 seems to struggle with "complexity" quickly. Does anybody use it for creating real life components other than simple 3d molds? Ideally everything should be 3D-sketched, but there are computational limits at play. I've given up on trying to make Fusion360 constrain (3D) sketches. Maybe I should give up on Fusion360 altogether.
Make sure units make "sense", proceeds to select feet 🤣
Construction lines are a great workaround but why Fusion won’t let you snap to a plane or a user-defined angle to a plane is, frankly, criminal.
>"Yeah, now let's make sure the units make sense"
>sets the units to imperial
Are you shitting me?
Begin*eer bro?
Really hard to watch, as your drawing keeps blurring, out of focus...
This feels illegal. Thanks
Literally quitted once you swapped from mm to ft's
Quitted
@@ryanclarke2161right?😂
3D sketch has its uses but this isnt it. fusion & Inventor operate much better with simplified sketches, complicated sketches are hard to make updates to after the fact. Also, the way you constructed the out angled section isnt good practice. typically we would be working in angles and wouldnt have those XYZ lengths to hand. A pretty picture but not a great example of this would be done in the real development world
you are not a design engineer, are you, dont you like accurate 2d (multiple if needed) measurements and diagrams, what a trash advice, you always sketch the models in 2d first
I am a mechanical engineer and I still use 2d sketching all the time. Just wanted to introduce the 3D sketch tool :)
@@TylerBeckofTECHESPRESSO options, options
@@TylerBeckofTECHESPRESSO annoying clickbait thumbnail
@@TylerBeckofTECHESPRESSO ironically "dogs must eat their own bones", think before posting
The moment you go from metrics to imperial, i unsubscribed your channel.
That was SO good, thanks!