Man, I am so appreciative of your willingness to teach these topics. I’m getting better with Autodesk Fusion 360 as time goes by. Your video really opened the door to the next chapter of my journey. Thank you for posting this demonstration. You are a good teacher; I know one when I see one. Thanks for providing the file to play with also. This was especially cool, because I am waiting for my Space Mouse to arrive in a few days.
I've spent the whole night yesterday looking for a method to create a teardrop bowl.....nothing worked as I wanted... I even started learning form techniques etc (I was very proficient with 3ds max over 15 years ago but fusion just works slightly different).... was getting ready for a day of tutorials how to make ship hulls to help but this tutorial came up and it seems exactly what I was after! Thank you! subscribed :>
I know this is an old comment, but it's relatively easy. You go to import then select import canvas. Then select the image from its respective folder on your PC. Then when you hit ok you get your XYZ axis and you just select what work plain you want the canvas oriented ok. Rinse and repeat for all remaining canvasses to be used.
I use Space Pilot Pro. While its great to have a 3D mouse I'd advise anyone using a 3DConnexion product to do a lot of research. Getting the damn things to work properly is like pulling teeth. Drivers are a nightmare, specs contradictory and support nonexistent. It really was an infuriating experience. That being said, I use it with Fusion 360, Blender, Maya and some others on both Mac OS and windows. I find it really useful for 3D sketches as navigating with the mouse while sketching and changing planes gets really confusing, really fast. This video is great, and beautifully explained. It took me a long time to break out of solid mode because surfaces won't stitch if not properly sketched. Thank you.
THANK YOU so much for posting this tutorial! I have been struggling with a part that makes a compound curve. It is a deceptively simple-looking offset shape, but my usual approaches were close, but not quite there. (They also required some clunky geometry, and made a mess of the Timeline.) Your use of the 3D Sketch feature is an elegant solution, which will help be confidently attempt odd shapes.
The steps you took to clean up the ridge at 20:00 are not clear. Not sure what you did there with the projected sketch and how that smoothed out the ridge. Otherwise, really helpful to know this process of 3D sketching the way you used it. Normally I see UA-cam videos of people making S-shaped chairs + pipe command with 3D sketches.
I was confused about that, too. I think the magic happens at 19:03, where he makes a new 3D sketch using only the outer edges of the shape (i.e., not the centre line).
I'm curious why you didn't keep the centerline (front to back) spline and use it as a control curve for your surface creation? It seems you have lost all the detail you were trying to achieve in the beginning. How does your new surface compare with the canvases?
19:51 You should have done a loft from one half to the other and used the center line as a rail, when you did the patch you lost the center line curvature.
@@alabrrmrbmmr Yes, the patch command just does an average curvature by creating a patch surface and trimming it to the control splines. The profile center line that he had previously set up had no effect on the final result.
Great video, as always. I'd love to see a video on how to model a wristwatch. Like remaking a Rolex Submariner or any other watch. I always have problems with the round curves and hard edges, that watches have in close proximity. I find them quite hard to model and I think seeing a tutorial about this with some insights and tips would be interesting to your viewers.
Hi, nice tutorial. Just a thought here. Have you actually considered using the intersection curve tool to create the complex curve instead? This would involve creating splines on the top and right planes separately using the picture as a guide and then projecting one to the other. With this, there is no need to manually move each point.
Loved this video. Would love to see you do this against a 3D scan. I have a car part I have been struggling with for quite some time. Would love to see what you could do with it.
Is this method still valid? When I follow it step by step, the whole drawing moves when trying to make the first vertical move with the 2 points. Nothing is constrained except for the 2 tangent ones you also made. Please help!
Newbie here, I know the video is old, but very helpful. Just a question. I see you right clicked the original straight line and added control splines, but when I right click it, this option is not in the drop down menu. I have done it a few times and it did pop up, but not sure why it did or how I was able to make that option appear. Can you shed some light?
It happens to me too, i just deleted it and then retrace it but using the spline right to the circle tool in sketch mode. Now it's working. You may have used a straight line i think the problem come from there
Thank you for this video -- VERY helpful. However, I would like to try mirror my 3D sketch rather than first create a patch on one side of the model as as you have done here. Is that impossible? I ask because my Fusion360 refuses to mirror a 3D line sketch no matter what I try. Mirroring sketch lines works okay in one plane only? I am a beginner in Fusion360 and find it very challenging, coming from other programs. Thanks again!
What did you do on 19:33 when you said something doesn't feel right because I also have problem with empty dots and I can't patch the body because of those points
Hello! Thank you a lot for your tutorial! Its very informative! The thing is that it is no more possible to download the file with this project from your website...because its impossible to login on a website...could I ask you to share with me somehow this file? Thank you in advance!
Good morning and Καλημερα! I am trying to create a helix type of groove in the interior surface of a turbine so that it will start with a very tight pace at the top, will gradually widen until the tangent of the grooves at the exaust port becomes perpendicular to the initial grooves. Do you think that 3d sketching is how I should I approach it? Any help please (total noob here).
Hey There, That's a good question... But in order for me to help you, I must see the model and what you are trying to do. Please go to my forum tesreg.com/forums/ - Create an account if you don't have one yet, and post your question + your file and a video of what you want to do.
I found this hard to follow. Too much emphasis on easy tasks and not enough explaining when implementing workarounds / tricks such as the project after mirroring. I had to watch 4 times to understand what you did which was just project the shape after mirroring then patched the projection. Lots of unnecessary filler words too. I appreciate the share so I don’t want to be too critical. Just giving feedback.
I didn't even know you could do 3d sketches this way 😮. Thank you.
Man, I am so appreciative of your willingness to teach these topics. I’m getting better with Autodesk Fusion 360 as time goes by. Your video really opened the door to the next chapter of my journey. Thank you for posting this demonstration. You are a good teacher; I know one when I see one. Thanks for providing the file to play with also. This was especially cool, because I am waiting for my Space Mouse to arrive in a few days.
I've spent the whole night yesterday looking for a method to create a teardrop bowl.....nothing worked as I wanted... I even started learning form techniques etc (I was very proficient with 3ds max over 15 years ago but fusion just works slightly different).... was getting ready for a day of tutorials how to make ship hulls to help but this tutorial came up and it seems exactly what I was after!
Thank you! subscribed :>
Glad I could help!
Awesome video! What would also be very useful is to show how you set up the photo canvases in relation to each other.
I know this is an old comment, but it's relatively easy. You go to import then select import canvas. Then select the image from its respective folder on your PC. Then when you hit ok you get your XYZ axis and you just select what work plain you want the canvas oriented ok. Rinse and repeat for all remaining canvasses to be used.
@@josephstaton6438 Thank you! I will try that.
I use Space Pilot Pro. While its great to have a 3D mouse I'd advise anyone using a 3DConnexion product to do a lot of research. Getting the damn things to work properly is like pulling teeth. Drivers are a nightmare, specs contradictory and support nonexistent. It really was an infuriating experience. That being said, I use it with Fusion 360, Blender, Maya and some others on both Mac OS and windows. I find it really useful for 3D sketches as navigating with the mouse while sketching and changing planes gets really confusing, really fast. This video is great, and beautifully explained. It took me a long time to break out of solid mode because surfaces won't stitch if not properly sketched. Thank you.
My mind is blown away. This tutorial is awesome. Thank you ❤️
Very clear & very impressive
I going to use this within some days. I guess it'll take me some hours...
THANK YOU so much for posting this tutorial! I have been struggling with a part that makes a compound curve. It is a deceptively simple-looking offset shape, but my usual approaches were close, but not quite there. (They also required some clunky geometry, and made a mess of the Timeline.) Your use of the 3D Sketch feature is an elegant solution, which will help be confidently attempt odd shapes.
The steps you took to clean up the ridge at 20:00 are not clear. Not sure what you did there with the projected sketch and how that smoothed out the ridge. Otherwise, really helpful to know this process of 3D sketching the way you used it. Normally I see UA-cam videos of people making S-shaped chairs + pipe command with 3D sketches.
I was confused about that, too. I think the magic happens at 19:03, where he makes a new 3D sketch using only the outer edges of the shape (i.e., not the centre line).
I'm curious why you didn't keep the centerline (front to back) spline and use it as a control curve for your surface creation? It seems you have lost all the detail you were trying to achieve in the beginning. How does your new surface compare with the canvases?
Superbe ! Je cherches depuis si longtemps une vidéo qui explique si bien la modélisation de surface en esquisse 3D. Merci beaucoup !
Awesome video thanks, helped me complete a model that was driving me crazy
Great to hear!
Thanks for tutorial. Couldn't find a 3d connection mouse tutorial you mentioned in this video
Here you go: ua-cam.com/video/KnsFkefKub8/v-deo.html
@@Fusion360NewbiesPlus ok, i understand. I thought you were meaning this 3d mouse modeling tutorial.
Thank you for waking up this morning and breathing
Great, thank you. You've helped me a lot. A very clear presentation.
Glad it was helpful!
19:51 You should have done a loft from one half to the other and used the center line as a rail, when you did the patch you lost the center line curvature.
is this correct?
@@alabrrmrbmmr Yes, the patch command just does an average curvature by creating a patch surface and trimming it to the control splines. The profile center line that he had previously set up had no effect on the final result.
@@HarryHeck2020 thank you!
Great video, as always. I'd love to see a video on how to model a wristwatch. Like remaking a Rolex Submariner or any other watch. I always have problems with the round curves and hard edges, that watches have in close proximity. I find them quite hard to model and I think seeing a tutorial about this with some insights and tips would be interesting to your viewers.
If you are working on a specific model and need help, then please contact me here: tesreg.com/forums/
So many awesome videos, I'm learning tons!
Glad you like them!
Just what i needed, thanks for the great video
Perfect, I'm glad it helps you!
Informative and to the point! Thank you for making this video.
Hi, nice tutorial. Just a thought here. Have you actually considered using the intersection curve tool to create the complex curve instead? This would involve creating splines on the top and right planes separately using the picture as a guide and then projecting one to the other. With this, there is no need to manually move each point.
Yes I have. My videos are not so much about the models but mostly about the techniques 😉
This would also create a much more complex 3d spline instead of the low cv sounds he has currently.
@@Fusion360NewbiesPlus why you are creating with pictures? Why dont you sketch and use extrude?
@@sandaDru Because of the curvature of the top surface.
Loved this video. Would love to see you do this against a 3D scan. I have a car part I have been struggling with for quite some time. Would love to see what you could do with it.
Thx! I'm going to try this technique for my archtop guitar bodies.
Great video!!! It was really helpful
Glad it was helpful!
Got exactly what was needed, thanks
When you had the line and dimensions in the middle what was it for I didn’t understand
Ryan Riehl I’m 13 can you explain what that means sorry?
Awesome thanks ! I’m working on curvy hydrofoil right now, maybe you ca, make a video about it:)
Is this method still valid? When I follow it step by step, the whole drawing moves when trying to make the first vertical move with the 2 points. Nothing is constrained except for the 2 tangent ones you also made. Please help!
Great tutorial! Thank you for making em :)
Thanks! that's a really good intro video
🔥🔥🔥🔥🔥🔥
Newbie here, I know the video is old, but very helpful. Just a question. I see you right clicked the original straight line and added control splines, but when I right click it, this option is not in the drop down menu. I have done it a few times and it did pop up, but not sure why it did or how I was able to make that option appear. Can you shed some light?
It happens to me too, i just deleted it and then retrace it but using the spline right to the circle tool in sketch mode. Now it's working. You may have used a straight line i think the problem come from there
Thank you for this video -- VERY helpful.
However, I would like to try mirror my 3D sketch rather than first create a patch on one side of the model as as you have done here. Is that impossible? I ask because my Fusion360 refuses to mirror a 3D line sketch no matter what I try. Mirroring sketch lines works okay in one plane only? I am a beginner in Fusion360 and find it very challenging, coming from other programs.
Thanks again!
where can I download the model?
What did you do on 19:33 when you said something doesn't feel right because I also have problem with empty dots and I can't patch the body because of those points
he projected the third dot from the centre line
Great video, well done!!
Glad you liked it!
Very good lesson, thank you.
Glad you liked it!
And don't forget if you need more, you can contact me on my forum: tesreg.com/forums/
Great video! Thanks for sharing!
i have downloaded your uploaded file and I want to know about the sketch 5 in completing this tutorial . plz help me.
Please tell me how to align the canvas exactly
Anybody still have this project file? I would love to see it but it seems the website is no longer active.
hi, how can i offset or extend a 3d intersected line in the sketch mode?
Lol!!! I do CAD modeling for my job and I didn't even know that 3D sketch existed
So helpful. Thank you.
Glad it was helpful!
Great tutorial. Thank you!
sorry, i can try to register me at your site but in form i don't found username field!
Hello! Thank you a lot for your tutorial! Its very informative! The thing is that it is no more possible to download the file with this project from your website...because its impossible to login on a website...could I ask you to share with me somehow this file? Thank you in advance!
I am trying my best to follow thi, but I'm just not getting the results I need.
Thank you very much for this tutorial
Many Thanks ! Good luck !..
You are awesome...! Thank you Sir
Well presented. Thank you
Great!! I was looking fore a way to create a bowed deck on a sailyacht with a bowed sheerline with curved sides and this is it completly. THANKS
How about g3 and g4 can you teach - and thanks for video realy good work
What hapend if you check the 3D Sketch box on 4:15?
The best way to know is to try 😉
Brilliant thank you so much
Thank you very muuuuuchhh!!!
23:15 That's a job for the Symmetry constraint
You are right, you can also use the Symmetry constraint!
dear friend, you have a great video and a very good konekt! good luck to you😍😍😍
Thank you! Cheers!
Very good video.
Glad you liked it
Thank you😭😭😭😭😭😭
Good morning and Καλημερα! I am trying to create a helix type of groove in the interior surface of a turbine so that it will start with a very tight pace at the top, will gradually widen until the tangent of the grooves at the exaust port becomes perpendicular to the initial grooves. Do you think that 3d sketching is how I should I approach it? Any help please (total noob here).
Hey There,
That's a good question... But in order for me to help you, I must see the model and what you are trying to do.
Please go to my forum tesreg.com/forums/ - Create an account if you don't have one yet, and post your question + your file and a video of what you want to do.
@@Fusion360NewbiesPlus Thank you so much! Just posted there!
Really Cool, thx a lot
thank you so much
Your link to the sketch takes me to a site that tries to trick the user into allowing permissions that result in fake McAfee Antivirius popups.
Sorry for that, I have updated the link to the file.
Can you make tutorial designing Airgun Stock(Wood). i,m looking on youtube nobody making thats video
Please contact me on my forum and I'll help you: tesreg.com/forums/
@@Fusion360NewbiesPlus thx... I will contact you soon. I'm not sleep last night. For searching complete tutrial for making Airgun Stock.
Very helpful!
Glad it was helpful!
Super thanks for share
👏👏👏👏👏👏👏👏👏👏👏
Nice!
Great tutorial. I really liked this workflow. There would be a lot more of a hassle with loft or boundary surfaces.
thank you too much
360p!!!
I found this hard to follow. Too much emphasis on easy tasks and not enough explaining when implementing workarounds / tricks such as the project after mirroring. I had to watch 4 times to understand what you did which was just project the shape after mirroring then patched the projection.
Lots of unnecessary filler words too.
I appreciate the share so I don’t want to be too critical. Just giving feedback.
👌🫡
Holy, S.. I can't take this, I am out. Can't finish.
Unnecessarily wordy. Too slow.
Way too much preamble useless to the title of your video. You get a negative.