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Is Dying Light 2 Better Than Dying Light 1? (Vs Comparison Review)
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- Опубліковано 18 сер 2024
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Is Dying Light 2 Better Than Dying Light 1? (Full Comparison Review)
This Dying Light 2 and/or Dead Island 2 video will discuss Is Dying Light 2 Better Than Dying Light 1? (Full Comparison Review)
OniZombies covers both Dead Island 2 and Dying Light 2! On this channel you can expect me to be the number source for DLC, Leaks, Updates, News, Chapters, Gameplays, and Reviews. Both Dead Island 2 and Dying Light 2 will be released on PS4, PS5, Xbox One, Xbox Series X, Xbox Series S, and PC.
Dying Light Comparison: 0:00
Sponsor: 1:55
Identity: 2:40
Color: 7:52
Music 10:11
Attention To Detail: 14:45
Gameplay Part 1 - Parkour: 25:41
Location: 29:23
The Night: 32:59
Infected: 36:36
Gameplay Part 2 - Combat: 38:25
Gore: 41:28
Story: 43:54
Post Launch Support & DLC: 48:36
Final Thoughts: 51:51
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Is Dying Light 2 Better Than Dying Light 1? (Full Comparison Review)
Is Dying Light 2 Better Than Dying Light 1? (Full Comparison Review)
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What game is your favorite? Why?
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DL1 is and was always the better game besides parkour and gore.
Do you know when the next update is going to come out for the night runner tools Onizombies.😊
Both of them but if I had to pick one it's dying light 2 because of the parkour update it to good
I like the og better
Once in awhile I'll go back to Dead Island 1 or Days Gone, but for now with the new updates to Dying Light 2 like I'm still on 1.13. and haven't played dying light 1 or the following
1 thing I still don't like about dying light 2 is there is no zombie hot spot like the bridge in the first one. I want hordes!
Yeh I never understood why they didn’t have this in DL2. There are plenty of spots too that would work - abandoned train stations, bridge in central loop, heaps of places.
There is a few of them.
You can find them near GRE facilities, inside dark hollows, near destroyed military convoys of the old world, and train stations.
All of which should be highlighted with their own icon.
It’s kinda dying the same formula as the bolter location you’d find in DL1
@epgamer1145 non are as dense as the bridge in the first one though
@@rexeater14 that’s debatable
This, it made for a great farm spot where you can have a ton of zombies in one spot. DL2 scrap is so valuable yet you have to scour every trashcan and every dark zone and still come up short. In fact, that's one thing I did notice in DL2 is that zombies don't drop materials, maybe a trickle here and there, just doesn't making farming fun at all.
One thing to note regarding attention to detail: in Dying Light 1 when it's just a few minutes for night time, the zombies will all of them stare at the sunset. Possibly this is because at night, biters can become Night Walkers, but still this is a really cool minor detail that was scrapped in DL2.
DL2 has like 200 page of cut content and e3. Also DL2 skybox and sun isn't dynamic
Zombies: praise the sun... set 🌇
1080p 30 fps no rt. we enjoyed it like hell.
@@iurysaraiva3411 SOLAIRE MENTIONEEEED!! MY SUN IS SETTING!!1
Thank you for putting lots of work and effort into such deep-dive comparision. Its very much appreciated and noted!
Hey there! 😅. Thanks so much for watching, I really appreciate it!
Despite my thoughts about both games, I’ve always respected the team’s commitment and dedication for sticking with it and never giving up. Techland has proven time and time again that they are receptive to all feedback and criticism even when it’s harsh. Very intrigued to see what’s coming
@@OniZombies Absolutely and as always, we'll continue to work with the community and creators alike to keep improving the game one update at a time.
I loved DL 1 I have over 1000+hours in it but I also really like DL 2 and I think it is better not I everything but in somethings like combat and Parkour and no guns I love that! and I liked the story also but sure DL1 has a better Night and better map but it is hard for me to just pick one but what techland is doing for DL 2 now is really good so for my new is DL2 a better game and I have just hit the 300 hours in the game. But what I'm most excited about is the big new dlc a new map and more!
Why dont you guys make the game free for holidays?
i love so much dying ligh 1 or 2 i love it
One thing I don't see people talking about nearly enough when comparing the games are the worlds themselves. You kinda' touched on that here when you talked a bit about Old Villedor, but it goes deeper than that.
Harran had a stronger identity, and it genuinely felt like a lived in world before the apocalypse. There were stores, pharmacies, hotels, hospitals, schools, restaurants, etc. None of them needed to be marked on your map and given a distracting waypoint on your HUD because everything made sense. It was a realistic world and you could navigate it like one.
Villedor's identity is much weaker in comparison, and it blatantly feels like a parkour sandbox. It's not a real place that could exist, it's a video game. You have a few stores and hospitals, and other than that, it's all generic skyscrapers and copy pasted houses with hollow interiors. Also, there are too many damn hospitals in the Central Loop. There are like 10 of them, but you don't see one school or police department or something.
Really appreciate this perspective and totally agree
I agree with some of your comment but you have to realise that this is only a chunk of the actual city. Harran had the entire city walled off. Villedor is walled off aswell but huge chunks of the city are bombed out. Do of course theres not every type of building that would be in a city (like schools and stuff)
Heavily agreed on the copy paste part. I just think that the map marking system could have been used for better functions, especially the binoculars itself could have played a better role in this situation
I have almost 400 hours on DL2 and I have only literally seen 1 kindergarten in 1 small corner of the map. I totally agree with you.
Very well said.
I always hated the central loop and even some of the starting towns design. Harran felt so natural to explore but in the central loop buildings felt more like a race tracks where you have a more linear pathway that’s highlighted for you instead of allowing for the player to find their own way. And being so high up is basically its own mini safe house because there are little no to no chance of being in danger.
E3 was going to be better.
@@weplo1597 Jesus, still o nthat E3 dick riding train. So sad tbh. It was a great game, stop bitcihing about it.
Right on the danger bit. I’m not sure that can ever change though just to the nature of the design
Bro never been to Europe
@@readytopay1488 E3 2018-2019 had more european look than retail
It sounds stupid but one of my biggest let downs was the safe houses. I loved how a tiny area that you had to interact with (turn on the lights or move something etc.) turned into a somewhat cozy spot in the middle of the apocalypse. With DL2 it just didn’t feel the same at all. The game felt more like a strange reboot than a sequel that built on top of the first game.
Tbh I don't think the way you critisize is stupid. I also believe that Harran was indeed had some sort of a natural design. Considering the fact that most interiors for day and night activities, even the safehouses are just same exact copies, I believe it's obvious that they make us feel empty.
I have hella lot more details that I dislike to write down but... Gotta leave it to Steam reviews ig xD
To me that and how exploration felt very unnecessary just killed my motivation to keep playing the game. When you realize stores and dark hollows are just copy pasted you’ve seen everything the game has to offer. Too bad because the verticality and movement feels great in 2 now
Couldn’t agree more with this. I miss the safe houses
I feel the exact same way but instead more so in The Division 1 vs Division 2 in regards to safe houses. I remember my favorite in the first was a labyrinth in the sewers that functioned as a safe zone
But most of the nightrunner safe houses were already there so it makes sense that you don't need to do much to just turn them back on
I love DL 1 and 2 but DL1 was a monster of its own. To this day I still get chills from the soundtrack when exploring harran!
Yeah the soundtrack is a work of art. If you liked the style that pawel does you should play the ascent. The only reason i played it was because the soundtrack was made by the same composer as dl1. But i ended up loving it because it has amazing gameplay (and a really well built world.)
To be fair it took like 1.5 yrs to get DL to where it is. For D2 to be less of a game at launch than dl1 1.0 is hertbreaking.
For me, the one thing Dying Light 1 did way better was the game's atmosphere. Dying Light 2 just doesn't have that ominous feeling when you play it.
Agreed, it feels like something is just missing
DL2 doesn’t have an ominous feeling? That’s a reach.
@@devilzdandruff9199not really just a fact
@@hpmasterswagestgames985 opinion isn’t fact. Grow up.
No ominous atmosphere or sense of dread, whatsoever. And this is something that they can never patch in either. Which is why Dying Light one will always be better.
Not sure if someone else already mentioned but another thing about attention to detail in DL1 and the safehouses: in the tower, your room gradually gets filled with trinkets and whatnot from all of your completed sidequests
So many people bring this up and yet nobody really knows what they’re talking about. That feature is still present in DL2, it’s in the game. If you want to know where this room filled with side quest trinkets is, it’s literally under Harper at the fisheye. It also fills with other things you may encounter which includes Easter eggs as well. There’s even an area that’s completely boarded off but then opens and there’s a piano in it, or the mattress out on the balcony that later has teddy bears n such on it you can sit at. Given it’s kinda hard to tell what side quests add what to it. Do all the side quests and that room will be filled with lights and junk eventually, some you can tell which side quests, others not so much. You kinda just walk in and go… tf the chickens go? They got replaced with a fire place. Where’d these Christmas lights come from? Where’d this alien chicken from space sign come from? Was it always there?
My biggest criticism with DL2 is the lack of immersion. Harran felt like a real city while Villedor feels and looks more like random environment designed for a parkour tech demo, a cartoon playground. DL1 was so immersive.
My biggest issue is through levelling up .
In dl2 you have to go out of your way to go through all these different locations to level up through inhibitors.
In dying light 1 you level up simply by just playing through the game. Feels more like your adapting to the harsh world as time goes on.
Agreed, the inhibitors absolutely ruin the leveling system and take away from the fun the original game has.
You probably dont remember this, but in dying light 1 you leveled up your survivor rank by going to all these different locations throughout the city to find airdrops or quarantine zones (which also had airdrops) your point is moot because the first game did the exact same thing
These however mixed with the gameplay loop with stuff you do just playing the game. (Quests etc) basically stuff the game is meant for. However in dl2 you can find some inhibitors through general quests but most are just in all random locations.
Guess it just comes down to personal preference of what you prefer.
@@dashlingthatguy in dl1 you got survivor XP from main missions and you had the option of going to get the airdrops whenever they happened. In dl2 you find inhibitor crates in every main mission area. Sometimes multiple during one main mission. You also have the option to go into gre zones getting them whenever you want. These are literally the same.
@@Glenn_Quagmire As I said I guess it just comes down to personal preference of what one you prefer over the other.
DL1 was just so far ahead of its time. It’s hard to live up to DL1
Dying Light 2 definitely need a 2.0 Update like Cyberpunk 2077
There's an amazing game inside this 'pretty great' game, it just needs more.
@@nnnnmhughuuhhjiijj9457yeah its not even "pretty"
@@nnnnmhughuuhhjiijj9457 more like " this peice of lazy garbage needs a near complete overhaul to make it playable"
OG DL clears DL2 and it’s not even close. Despite the promising patches and updates, Techland fumbled massively with this sequel.
They tried “fixing” the foundation of the original when it was never broke.
The fear in my heart running though the first night mission is a core memory for me
Dying Light 2 looks and feels like it was done by another game studio that just glanced at DL1 for reference
Ironically that's what happened, the Devs of DL1 left years ago
Me when i spread misinformation on the internet: @@FlamespeedyAMV
@@FlamespeedyAMVTymon is still the lead game director though?
@@NSD150Lead director can not represent the whole team , the core of the team - many actual level designers left the team and it did show in the game.
It's ubisoft right?
I have to disagree with character development in DL2. Lawan's whole personality until the very end is mostly her saying "F you" more than anything, Hakon starts out as this nice companion, then turns into a Renegade obeying goon for a few missions before returning to save you (if you don't let him die earlier on). Having to constantly interact with characters, especially Lawan, which in no way have a good relationship with Aiden is just annoying to sit through.
Personally, i really think the parkour feels a lot better in DL2 as of now, even with the stamina meter. It just feels like you have endless moves to get around, really doubling down on what was built in DL1.
However, my biggest gripe with DL2 is the artstyle. The zombies, especially special infected, look too ...fantasy-esk? And the arstyle of bright glowing crystals, bright orange spit and colored veins on zombies just makes it feel too much like an alternative reality, rather than how 'realistic' the zombies were in DL1. Overall, nobody needed this silly grind to upgrade blueprints, armor stats, or the focus of activities that make you engage with night time. In DL1 you could do pretty much whatever, whenever (excluding volatile nests in The Following). In DL2 it feels so forced that during the day zombies aren't a threat at all - while during the night there's a volatile camping each and every rooftop now. It feels like the only reason to go into forsaken stores and such during the night is to gather materials to craft weapons that will only really be useful at night.
I don't necessarily dislike DL2, but especially after the inclusion of Dying Light Points and the game turning more and more into an RPG, i kind of see the game - and possible sequels - on downhill course that will be difficult to correct from.
Thank you for pointing it out, man. The artstyle just feels like a departure from the still somewhat believable designs in 1. Like, just compare the zombies between the two games.
Volatiles (1) - visible muscle tearing from the extreme growth caused by their mutation, some pieces of muscle were completely exposed;
Volatiles (2) - some kind of bony carapace covering their entire body. The volatiles are the least extreme change in terms of special infected designs, and it does feel believable that they'd eventually start developing tougher armor to resist firearms, yo could even see it kind of forming with the alpha volatiles in 1 where they had shards sticking out of them.
Bombers (1) - the buildup of gas bloated their innards to the point of bursting which you could see as their guts hanging out, and the sounds to go along with them were revolting
Bombers (2) - completely covered in glowing translucent yellow cysts, that's it
Toad (1) - look human with the difference being their throats are swelled to the brim with stomach acid
Spitter (2) - lanky and with a slit for a mouth, with many glowing bits, this thing looks like a Necromorph Puker but worse
Revenant (2) - like something from Dark Souls
Biters/virals (1) - pale, rotting, leaking mucus and blood, but very human
Biters/virals (2) - inexplicably completely dry skin on most of them (and if that's because they've just been "living" for a long time- wouldn't they have starved to death by then if they're so malnourished looking? i don't think they'd look so husky), to the point of flaking off in the air like dust
Not only is the artstyle itself more cartoony but the designs are overall worse than the first game, which made sense in-lore and would still make sense in the newer strain instead of whatever they went with. Similar with the human designs but they aren't as obvious and jarring
@@Aviatorzz they don't starve to death. Nothing in the lore says so. They may be alive but that doesn't mean the virus can't change shit.
Yeah I didn't really like Lawan either. Most dl2 characters were "meh" at best
@@Aviatorzz I couldn't agree more with what you're pointing out. The game just feels wrong, especially compared to how the first game was. Dying Light 1 i played because it was immersive, Dying light 2 i played because my brain likes to see numbers go up, until i was given enough materials to upgrade everything to max by some people using glitches. That was the end of my interest for DL 2.
@@STARSRav3n Yeah. Rais was the meme villain and none of the characters in DL 1 were too deep either, but they felt way more believable. Cliche, yeah, but decently made cliches.
I'm still heartbroken looking at what could've been.
1 Hour OniZombies video? Today is blessed
Oh hi there
The gore is FANTASTIC in 1 and greatly contributes to my love of the game!!! Every hit takes chunks out of the zombies at the point of impact, splitting zombies apart vertically or horizontally, with blades you can even straight-up amputate and decapitate them. Doom Eternal also had something similar, I just LOVE when enemies in a game dynamically take visual damage.
I havent watched the entire video yet, but both games are pretty good to me. One is good in parts where the other ones isnt. However, whenever i think of DL1, i think of lightning captured in a bottle, and when I see DL2, i see lightening destroying the bottle it was suppoed to be in and the devs picking up the bits of it that they could still salvage and putting it together however they could
@@TheStraightestWhitest wouldn't say that really says anything tbh. Call of Duty sells really well every year, doesn't mean the games are good
@TheStraightestWhitest
you're literally contradicting yourself. First you're saying that bladerunner and darksidrers didn't sell well but are still good, which goes against you saying that less sales means bad/worse. And then you call Call Of Duty and other AAA games stale and not bad games just because they never evolved. Matter of fact they did evolve and for the worse. Sales don't define a good game. If a game has alot of good reviews then it's a good game. If it gas bad reviews but a bunch of sales, it's a bad game even if it makes the devs money and become a successful and profitable product
@@SRHv2 he has no point other than being emotional online because other people disagree with him, it would be hilarious if his arguments weren’t flat out sad
@@HHTwice Probably lol
Tbh, imo its more like theyre trying to put it together but also tries to somewhat add in odd bits and pieces as well as tries to copy the shape of the dl1 bottle. And now the bottle is kinda just oddly shaped and abit crooked now. Still good regardless, but oddly shaped. And not even close to finishing the bottle
"It's not better yet" is such a shitty argument. No, I don't want to wait 5+ years for the sequel to be better than the original.
Sadly it's whales like Onizombies and BestGamerAli that keep garbage games like DL2 alive by hyping every new update and DLC, every new micro transaction as if it is a favour done towards gamers that spent $70 on an unfinished mess of a game. I picked up the game 1 year after it arrived, while new gameplay and graphics improvement we're still happening. Now, many months after completing it, there are still updates, patches and gameplay improvements still happening. Who would want to go back to playing what is essentially a shoddily written game, when improvements arrive a year after completing the game?
To be fair, it took dying light 1 about three years to reach the state it's in now. I just hopped back in DL2 after not playing it since launch and it's definitely a lot fucking better than day 1. It's definitely not a good business model, but I'd rather a game pull a no mans sky instead of just taking the money and moving on.
To be fair, it took dying light 1 about three years to reach the state it's in now. I just hopped back in DL2 after not playing it since launch and it's definitely a lot fucking better than day 1. It's definitely not a good business model, but I'd rather a game pull a no mans sky instead of just taking the money and moving on.
When I heard Techland basically say that in the first game people were so scared of the the night that they were skipping it entirely, my reaction was
"Oh good so you succeeded it what you set out to do"
Why they ruined that when DL2 first came our is beyond me.
Techlands biggest mistake was listening to a minority of players where it was clear that the game was not for those players.
@@requisthebigbrolicblackdud7352 yeah and in my opinion, even if that minority of players played the game like that, it still made it a pretty interesting game mechanic.
@@mrwog82 an interesting game mechanic that no one liked anyway.
@@requisthebigbrolicblackdud7352you know they don’t just make the games for you try hards
@@MrAjking808 and this game isn't for you special education players.
I think DL1 is better over all. As you mentioned, there are lots of small but noticeable things that have an impact on the game. DL1 world felt more "real". Might I also say one of the biggest factors for me and my friends: Be The Hunter made multiplayer fun. Harran was a unique world.
With DL1, I can remember almost all safe houses and I use it to guide me where I am on the map. I even have a fave spot - Bites Motel. Even in Old Town, the walled safehouse w/ mini farm is my go-to spot. The fact that I can remember all of these details after not having played it for about 2 years shows the level of love and attention I received in the first game. DL2 just aint it.
The sun and moon point is actually extremely important on a game that focuses so much on Day / Night
I just started back on Dying Light 1 and I have to say…it feels like there are major aspects of the original DL that felt more serious, real and less cartoonish than DL2.
When you open the door to step out into the storm on the Antenna quest, the animation of the wind, lightening, rain makes it feel like you are really in a storm.
In DL 2 you barely notice the weather changes.
Also I love the way Kyle Crane gives his insight as you move between save screens…it’s like he’s guiding you through the entire game.
All in all I feel that Dying Light is spookier than DL2
That describes an issue I have with the dl2 perfectly. Dl1 just felt so real and it was creepy and chilling because of it. As well the design of DL2 in comparison to the original is just shockingly bad they fixed what wasn’t broken.
Personally I disliked the new dark ages theme because while cool it wasn’t realistic and wasn’t scary or intimidating with enemies.
The world of DL2 is absolutely beautiful but it isn’t what most would expect a city to look like 20 years after zombies took it over the trees on the rooftops were an over exaggeration. Something you’d see in a more cartoony game.
The world of dl1 is still amazing and great in certain times of day with lighting but the world felt dead you could find npcs telling their story on rooftops but in the sequel you would run through houses on top of already existing buildings, and people putting on plays in makeshift theatres? The whole world of dl2 just doesn’t scream horror.
Sorry if that was mad rambling I have a lot of issues with the sequel I have a strong take but I personally think it’s too far gone. I wanted what we saw in E3 2019.
They go for a dark ages type of atmosphere yet the game looks like that and even after the patches making night scarier it’s still an inconvenience there’s no fear in getting chased by a volatile just annoyed because they patrol… around a rooftop there’s like 1 per roof top and that’s annoying.
Zombie designs suck too
The original designs were fleshy monsters that you could just smell were rotting through the screen the volatiles had no skin and it was very body horror. The second game it’s all armoured designs just grey bland designs I still can’t tell if I’m getting chased by a viral or volatile. Or they’re covered in the bright yellow blisters… why? It’s not scary it looks silly and over designed and they made a dumb error when making the screamers not children in dl2. It was messed up seeing or even hearing a kid and having to go up to it to put it to sleep
@@joetrevis3460 They removed Dark age after E3 2019 though. Nights were going to be alot worse in E3 and combat, sound effects, story and map designs were much better in E3
After replaying dl1 because of all the comments i see of people saying "the first game is so much better and feels more real" i can fully confirm that youre wrong. The slums are pretty good. Very well designed. But not enough verticality for a parkour game. Old town is a pile of shit. Feels like they took unused assets from dead island and used them to make a half assed second map to make the game seem bigger. And the game is obviously missing a ton of qol stuff that makes it almost unbearable to play compared to the second one. And the fucking menu. My god its fucking horrendous. I liked the aesthetics of the menus and stuff but the crafting menu and inventory menu were basically a reskin of dead islands menu but somehow even worse. Scrolling through the mods on controller could be a cia torture method. And the combat is definitely not better. After the combat updates in dl2 it undoubtedly has the best combat out of all dead island esque games (dead island 2 included). And the parkour of dying light 1 feels like an afterthought. Its not really fleshed out enough. The parkour physics in the first game suck. Mars gravity and terrible animations make it unsatisfying. And dl1 (on ps4) somehow runs worse than dl2 on ps4. Even on launch i was surprised at how much better the second game ran. To this day the still haven't fixed the terrible damn near constant screen tearing and insane lag spikes and frame drops from zombie hordes larger than like 18 or 24.
@@Glenn_Quagmireclimbing up a skyscraper and using pulleys to zip up 5 floors at a time doesn't make better parkour.
It's the flow and density of the world that makes for good parkour.
When you have to go up 3 floors in Harran while being chased, you scale walls, jump, slide, grab ledges etc, and the system flows together as a whole.
In dl2 they built the game with a heavy reliance on makeshift elevators to go vertical which actively stop your in your parkour to interact with the world, to be able to parkour again. Which once ontop if the rooftops, you're mostly safe anyways and parkour becomes pointless.
What I don’t understand about the trees on the rooftop thing is why does the roads and pavements only have little grass and moss on it ? Surely if trees were able to grow on the roofs then the floor would be a jungle
The nights in DL1 were scary! Recent adding of Volatiles every 5 meter that respawns straight into my face is not scary at all. Volatiles are not scary at all. They are annoyance. Oh and.. i could live in Central Loop, it's colorful and peaceful. Damn i miss Harran.
Oh.. you did hell of a job with this video. High quality observations and analysis. Well done!
i always feel like the vibe of dl2 is too laid back compared to the first. the state of panic and uncertainty people displayed in dl1 really made a difference.
also 15:58 is hilarious 🤣
Why would people be panicked when they've been living in that state for literal decades? Everyone knows about the zombies and have been living their lives with them for a long ass time there used to it
@@wwalton was gonna say this.
@@sillylilstella yeah it just makes sense
@@wwalton i was simply stating the feeling of dl1 lol act like i dont know this buddy
15 years isnt decades
Dying Light 2 is like Darth Vader. Nothing but a shell of what it could be. After nearly two years of updates there's still practically nothing to do in the endgame, the main story was unsatisfying and all over the place, 80% of the "sidequests" are just challenges pretending to be their own stories. Tons of cut content and broken promises just leave a sour taste.
The DL2 that we saw in E3 2018 was Anakin Skywalker at his full-potential. A compelling story written by Chris Avellone, a dynamic world shaped by your choices, different factions to side with - each with moral pros and cons a la Fallout New Vegas.
I REALLY want to like this game, but until the expansion comes out I just can't get excited anymore. None of my friends will play it with me and that's where most of the fun is.
Dl2 has like 200 page of cut content
Great comparison!) Still I don't think I'll play dl 2 again. Finished it once, that's it. But played dl1 multiple times. I really didn't like the time jump. I wanted the continuation of Kyle Craine story, what's happened with him etc. Cause the following had so much potential, like sentient volatiles, government experiments, gre. Now all just abandoned and added not so much interesting story about Aiden. Dl2 will never be what it supposed be because of development disaster. I'll play next game, and will see maybe it will be better.
Yeah, the Aiden thing is something we don't talk about anymore because we're all used to it now, but it's worth keeping in mind. I remember when news of the game first started coming out, and I thought "wait, it's not going to take place in Harran?" And then I thought "wait, it's not going to have Kyle Crane?" Then you see the final game and how it's all about the humans, and you read the development logs about how they wanted to show a new "dark age," plus Hellraid had just come out, and it all starts to add up. It's a medieval fantasy game with some zombies in it, and they just called it "Dying Light" to milk the name. It's a shame too because I like Aiden's VA.
guys, by the end of The Following crane is fucking dead
he's either the Mother, or fucking nuked, wdym
It’s so interesting reading these comments, seeing that the fans unanimously prefer the original but for so many varied reasons. For me it was the improvisational feeling of the combat, the underpowered opening hours and the way you slowly gain mastery over your abilities and the environment, and the true sense of place.
I also don’t think people talk about that last act of DL2 enough. That was a terrible, awful, no good, very bad ending to a video game released in the 2020’s.
DL2 literally gets worse in every aspect once you progress like map, lighting, everything.
No it’s not. Yet.
It never will be 😅😅😅
@@lvpradagucci5539cap
@@TheStraightestWhitestDl1 nostalgic meatrider not detected. Opinion accepted
@@TheStraightestWhitestI noticed the same. First game was great (after a process, not at first) but the second is quickly beginning to overshadow (if viewed objectively and without nostalgia).
@TheStraightestWhitest It's all up to personal taste. Neither game is bad, just meant for different audiences. DL1 is harder, darker, and focuses more on realism while DL2 is easier, more light-hearted, and dropped the more realistic approach for a fantasy RPG style. I enjoy DL1 more than 2 because I prefer what it offers, but I don't hate DL2 or think it's a bad game, it's just not for me. People enjoy different things, people can also prefer something that is technically worse than another thing that is technically better, such as I love retro graphics even though the new realistic graphics are technically better, the retro style just has a charm to it that I personally like.
I really wish there was more ‘horror’ music like the “Now They Are Coming” track in DL2. The entire night soundtrack for the first game made me so much more scared, and as much as I love feeling cool I do miss the horror.
OMG, this reminds me of a video that Oni uploaded back in like, 2021, it was a video showcasing a track from DL2 (except it's not in the game now) and it was SUPER erie, I remember showing it to my mother, and being SO excited to experience the horrors of the night whilst listening to that music, what a joke that was.
Honestly I wish we got what was shown in the e3 2019 version of dying light 2 it looked much closer to the first game's atmosphere dying light 1 nailed immersion and while dying light 2 is in a great spot at the moment it's world doesn't feel like it takes the zombie apocalypse seriously unlike the first game.
*Can we drop the "nostalgia" excuse for liking the original more? I played the original just before the sequel launched. And the OG game is just better, period*
The nights are so much scarier in the first game as well, and made you fear the night. The chases were also pulse pounding adrenaline laced races toward the safe zones, in the second game they are too easy amd just filled with non stop annoying virals that just chip your health away for a volatile to one hit and k.o. you. I wish the chases would have different types of infected each level as it progresses
Wish Paraglider was endgame thing, for me we get it way too early. And we quickly get addicted to it. Parkour might be better in DL2, but jumping on the same copy and pasted roofs over and over again is not really fun. In DL1 things were copy and pasted too, but created in such a way that it felt like different locations. DL1 map was smaller but harder to navigate, with different obstacles and hills, you could never see the whole map at once. Meanwhile DL2 map is big but really repetitive, and why is it so flat? I sometimes don't know where on the map I am exactly cause every building and interior looks exactly the same.
I feel like certain zombies, like howlers, add unnecessary bloat to the game for simply “variety”. The viral basically did the same thing in Dying Light 1, but less forced. A viral would make your presence known to other virals, and thus a chase would begin or you may get overwhelmed by virals.
I only played the first one, but by watching this video It almost feels like the sequel was made by a completely different team.
They changed things that weren’t necessarily bad. The dangerous, dark nighttime brought so much urgency to the first game, I loved it.
You should play the second one then. Its better in very way.
@@Glenn_Quagmire I just bought it last week. Will start a campaign when they add guns. Thanks!
@@Glenn_Quagmirenot really
@@joaocardoletto I would wait until about February since that's when they'll be finished with the 6 month roadmap with all the guns and the Scorpio and stuff
@@Glenn_Quagmireit took 2 years for the game to even feel finished
DL1 I avoided night for the longest time,I eventually decided to do a night only run from start to end (Nightmare,NG intro was strictly done objectives, and grapple hook was not used)
I would prefer Ambient music like in DL1 instead of Dynamic DL2 music. In DL1 it was so fitting and added such a good immersion, and now it feels so nostalgic.
1)E3 2018 outfit and option to remove pilgrim bracelet
2)Better blood which should be working dynamically like come on Dead island 2 has it even Dying light 1 has it
3)They should bring back e3 shadows because they were better and u get to see Aiden's shadows with clothes on
4)They should make climbing more satisfying like E3 has it and add radial blur for parkour since it looks much better (2018-2019 and 2021 trailers had this and it made parkour absolutely better)
5)Make dismemberment more satisfying like remove that "shnggg" sound when cutting enemies and remove that whoosh sound when hitting people with blunt weapon
6)Bring back flashlight inertia and flashlight shadow and better flashlight texture
7)Make parkour objects like ziplines, Ropes, Etc blend in with environment because they stick out like sore thumb
8)Make AI smarter and better, Humans should do smart things and zombies should be dumb and Volatiles should be reduced but have same terrifying AI as Alien isolation Alien
9)Add more enemy variants like PK dogs, Crossbow PKs, And rarely PK/Renegade with Scorpio
100% agree
I like the idea of the bracelet but not being able to adjust the color of the strap is wack, I'd go a step further and say let us customize the color of the light too but that's a bit more than just putting some paint on the strap in a survivors apocalyptic free time
@@clunt5852 Tbh it should be an option to keep it or not. It ruins most outfit for me. Especially when Aiden is skinny and has wounded arms unlike in e3 where his arms are less scarred and buffer
@@weplo1597 ah y'know what I completely forgot to say that, I agree with you and said the same thing when I sent em an idea ticket through their site and commented about it. (I bought the game when they updated the parkour so I thought they'd just keep making their updates/tweaks toggle-able but they didn't do it with the volatile spawns tho)
I dont think dying light 2 could even be better than its predecessor, they'd need to redo the entire story imo
DL2 needs that horror feel to it
Definitely
Blud is doing meta analysis 😩😩. Heavy work on this one. Definitely what the community is wanting. ❤❤
The music in DL1 sounded more like '70s zombie movies, which i loved
Banshees need to act like they did in the live action trailer. Not waiting around eating a corpse but crouching on the side of building waiting for you or anyone to wonder by and when they do they pounce onto you. They also scream when they pounce as well so maybe call in virals when doing that and it would be so cool if they could join in on chases. I remember watching Onis first review of gameplay and it literally had a banshee chasing him when he sparked a chase. Why cant we have this stuff back. Make Dying Light 2 actually SCARY
My biggest issue with DL2 was the lack of Volatiles. They’re what made the first game scary and thrilling to travel across the map at night. You could go through most of DL2 without ever seeing a Volatile. Replacing them with screamers and runners felt like a step back.
You may mentioned it (I’m halfway through the video atm) but the one thing that bothered me the most in DL2 was that you can deadsmack 2 feet away from a PK base or Survivor base (depending on what you choose) and there’d be a fuckin pack of renegades right next to the base torturing a PK or survivor. Or times where you’ll see random survivors just relaxing by a fire and cage trapped survivor is screaming for help next to them. So much for tension and immersion
I loved dying light 1 nights, they were scary and had a great charm on their own, also like the first game story a lot more, it was bad but enjoyable and the missions has a very good variety between them in another hand i absolutely hated dying light 1 maps and i mean all three of them: the slums were comfortable but had that giant wall in the middle that was very frustrating to go around, i really disliked to go to the bridge just because of that, the old town was beautiful but felt way too small to really enjoy it but the verticality was amazing and the country side had also a big obstacle in the middle and it felt like everything was too far from everything but needless to say killing zombies with the car was fun af.
From dying light 2 i loved the maps, both areas of the city had something nice to offer and a lot of verticality but the center was really what made me fall in love with the map, it was simply amazing and fun to go around. There were certain parts of the story that i liked but in general it was just a cringe fiesta where everything felt unfinished, oh you see that character you got interested in? boom dead next act.
In the first game i only hated two characters: tolga and fatin, holy shit i hope their deaths were painful. The other characters for me were likeable or in the worst case scenario just meh, but in dying light 2 the only character i liked was aitor, there were some meh characters but most of them made me wish their deaths for one or other reason.
Combat in dying light 2 is better designed but combat in dying light 1 felt more satisfactory, you can really feel a grouth in your capabilities and become more and more strong until you are a demigod, in dying light 2 without glitched weapons i always felt like i was an old man in a bar fight.
I liked the infected from both games but liked demolishers from the original game a lot more.
Dying light 2 crossbow rules!
Dying light 1 hook rules!
Tolga and Fatin can eat my ass!
You didn't like tolga and fatin? :(
it honestly surprises me when i come across fresh channels and personalities who actually care for there content and its just so nice to see
I don’t know about the rest of the community, But when I started getting better at DL1 I love the nights, It’s so fun to be chased, and basically fight back against those demons. I’m just saying when it came around night time, I went volatile hunting. 😎
The absolute best part of dying light 1 that they left out in the second game is being hunted by the Player controlled Hunters. When you have someone you play online with like a friend and you are about to be invaded by an apex predator whilst you are scavenging or exploring new things and then interrupted by this player controlled hunter gave a thrilling experience. My favorite thing i use to do in dying light 1 with my friend was being in the gas station with the gas tanks and throw them at the apex predator and tried escaping the Hunter. It’s something that honestly needs to be added back and i think the game would be perfect. The fact they made it to be “Less scary” drains the game of its life because what’s the point of a game like this? We honestly need the relentless pressure of dyling light 1 and the Be the zombie game mode back because the people who choose the be the zombie option don’t impede on your gameplay and you don’t have to select that game mode to be encountered by the Player controlled hunters. Something i would love to see. We would have a bigger community but maybe they are just trying to stall so they can release stuff over the years so the game doesn’t die out too quick but honestly they did so good with dying light 1 that i would have hope for dying light 2 to be just as good
Asking for some punishment with this video! haha ( I finished the video, very well done! You hit the nail on the head with why Dyinglight 2 was a bittersweet game with a portion of Dyinglight fans and why those fans adore some elements in DL that are lacking or missing in DL2. One thing I've felt with DL2 is that it feels like it shifted genre, DL seemed more like a realistic, immersive, action, sandbox and zombie horror game. )
Nothing beats the slums in DL1. That is one of the best gameplay experiences you can have in a zombie game. DL2 does not match that.
@@TheStraightestWhitest Agreed
@@TheStraightestWhitestit doesn’t, next
@@TheStraightestWhitest it’s weak how you rely on the nostalgia argument to push your little revisionist history, most still don’t acknowledge it and the proof is in how many times you’re replying to those that disagree with your opinion, and you’re so wrong in fact that even Techland agrees with those who say DL1 is still better hence why they’re literally making DL2 more like 1,but you’re more than free to continue coping like it changes anything other than your fragile ego
@@TheStraightestWhitest Do they have to make statement? I literally give examples, why aren't you replying and argue with me instead?
@@TheStraightestWhitest yeah the source is play the game, did they not revert the nights back to how they were in DL1? How about the physics and gore people complained about being lacking compared to DL1 and still currently are? The Legend Levels they added that were in DL1? Or how about the takedowns also added in that were in DL1? Or the guns that are going to be added in that everyone has been screaming about for the longest that were also in DL1? You can’t even be unbiased about your “arguments” without resorting to some straw man like “hurrrr Techland never said that” if you weren’t utterly disingenuous you would see that they don’t have to say shit when their actions are literally saying it for them. Please continue to cope across the comment section though it’s pretty funny :^)
I need an Internet Historian video on Dying Light 2 explaining exactly how its 6 year development cycle turned out worse than Dying Light's 3 year development cycle.
Can you give "TL;DR" summary of what happened?
Airdrop, was actually a reason for me to notice time is passing in game of DL1. Unfortunately, DL2 does not have that and time really does not have a meaning in it. For me DL2 is either day or night. In DL1, i was timing my missions and tasks, gathering and grinding to make sure I do not miss the airdrops.
DL1 you were alone, aside from safe houses. You felt safe in safe houses; not just next to a lamp where you can get spit at. Idk I was just genuinely scared in the first one where I was afraid to let night hit. They sometimes glitch and can come out in day aswell lol. The sunlight in 2 confuses me aswell, it’s like bam, night. Idk different vibe… nice socks btw
Dying Light 1 was never the best game at first launch, but update after update made it one of my most favorite games of all time. I can see the same thing happening with Dying Light 2, possible DLCs could make this game better than most others realize and even just normal game patches might make Dying Light 2 absolutely overtake Dying Light 1. I’m hoping to say that Dying Light 2 will be my most favorite game. Right now, Dying Light 1 keeps the title of the best game.
What was so good in dying light 1 for me was how night was basically suicide but it didnt scale with the player. By the time you are at the endgame, max level, best weapons and skilled at parkour, you can go out at night and fuck shit up. Its so gratifying to take what you would do anything to avoid all game and face it head on now at the top of your game.
In dying light 2 i would usually prefer to do missions at night for more experience. Further, by the time i reached the endgame and felt i was at that next level, nothing was really that different.
Also one thing you didnt mention was the air drops. By far my favorite random event that always had the thrill of get there fast and get crazy good rewards but beware if its almost night
Playing first nighttime taught me that better be a friend of the dark than a be naive by the light
Night was defiantly better to this day in dl1. The days I think are a bit better in 2 because in 1 there were times where there were not many zombies but it did have hordes and hordes need to be added to DL2. Also they should make the hospital in 2 a proper explorable dark zone. Zombie hospitals are just the best:)
Parkour is basically the only part of DL2 I have ever preferred over DL1. But when the game launched, I thought it was passable at least and had a shit tonne of room to improve.
There are aspects that are basically never going to be improved like the open-world design and the main story, but there are other areas techland have changed that I think has been for the worse.
Mainly the massive fucking grind in every damn aspect of the game. DL1 had the basic levels, and legend levels to grind, that was basically it. DL2’s content updates have either been fixing the broken shit, or adding more repetitive crap to grind, as well as nerfing half the shit in the game to make it grindier and grindier.
Techland want it to be a damn live-service game where players are on all day every day grinding bounties, cause that makes them more likely to check out the fucking DL point store.
I have been a follower of this series since DL1 launched, but Techland’s priorities are pretty clear. They want their cyberpunk/NMS redemption to support their dogshit live-service cashcow. No matter how much good stuff they add, I wholeheartedly have come to dislike this game more and more as techland have shown their priorities.
I think it’s pretty telling that the community for this game is pretty dead, as AussieGG pointed out, a game with an absurdly good parkour system has no speedrunning community whatsoever because Techland keep fucking up fun parts of the game for the sake of balance. Techland’s priority is making DL2 a cashcow, and they’ve been forced to add all the recent shit to recover from the DL point backlash.
Yeah it feels like in DL2 they have no vision to create an immersive and atmospheric world. They are making a videogame by videogame rules to sell it to the wide audience.
But I don't feel they want to bring anything to the world, they don't even care what they make in the end, as long as it brings money. They shifted from artistic to business thinking.
My biggest issue with DL2, was that night time wasn't scary. In DL1, it truly felt like a risk night running. Even being a level player, it felt terrifying with how dark it was.
DL2, just simply isn't scary in the same way/ not scary at all.
Dying light 2 is such a strange sequel, in almost all other cases developers take what works and improve on it but for some reason it feels like Techland threw everything out and started from scratch.
I can’t think of anything that feels genuinely improved compared to the first game and of course the most jarring was the melee combat being like a different series entirely, like how did they F that up so badly when they had nearly perfected it in the first game.
It’s baffling to me how they some how went backwards in most cases.
Great video thank you
unpopular opinion: DL2 way better than 1, one is still good tho
Sorry, but my opinion is no.. After having played DL2 several times till the end, giving it ALOT of more chances than it should have gotten, i can't say that i enjoyed the Story nor the gameplay more than DL1. Though i have to say that they are still trying to improve it and i did have a lot of fun anyways. Just DL1 + The Following were so good and filled with quests and fun that it has a place in my heart as one of the best games i've ever played
Dying light 1:Reflex and hardcore
Dying light 2:Get punched in cutscenes, got kicked in the priv, slapped, and only becomes volatile in certain mission
DL1 has no business still looking and feeling so good after all these years especially coming from an era where Fps controls were still clunky in alot of games
I started re playing dl2 after a while and i have a question. When did the gore became better ? I was surprised when slicing enemies that the damage looked really good. We can also cut limbs and in half special enemies like volatiles and goons
I think it was April of this year satisfying they also improved parkour flow and other stuff. The only negative thing is that there is no packages that you can trade for legend xp but u can in dl1 im lgnd 136
@@aleksa092 you can trade the infected trophies for legend point at the craftmaster. The max trophy gives 100 point so you can farm volatiles for legend levels
That’s not a better question it got better in like April cos of the gore update
@@aleksa092 you can turn in a few items at craftmaster vendors for legend experience like military tokens, monster tokens, and mutation samples. I got to level 100 from level 20 just from turning in mutation samples.
@@aleksa092 I don't know what you're talking about, you can trade mutation samples, infected trophies and military tech for legend xp
Dying light 1: Zombie Game with parkour.
Dying light 2: parkour with Zombie
that's an outdated comparison
Okay you can love DL2's music all you want but DL1's soundtrack is much, MUCH more memorable. When you hear the first few seconds, all the memories come back by themselves. It's something that stays with you, it's unique and one of a kind.
Man people's opinions aside, ya gotta give Techland the credit of building both these worlds. Like compare both to the normal FPS open world, and there's just nothing like it. They made a truly open world, where you can legit go anywhere, with many interiors. I just think of like Far Cry where most buildings are just some static, unclimbable thing. It's honestly pretty damn remarkable. Especially the sequel with just the sheer size of it all.
The weather in dl2 has been updated a lot since the clips you showed. The sun may not move but there is now some incredible lighting at sunset. Also mists with god rays appear in the morning and there is now better rain effects. These effects are absent in dl1 so one could argue to which is better now. The copy and paste of assets in dl2 is unforgivable.
this was so well done, hopefully it gets more attention
Thank you :)
Oni only ever releases the best DL1/DL2 content@@OniZombies
They should have continued story of the first game, including crane. Crane goes out trough the sewers to the other part of the city spreads the virus, you as the main character from the other part of the city try to finish what crane couldnt and thats finding cure. It would be cool playing again in that same atmosphere add more zombie variants add real soldiers around the place as they just found out that virus is spreading there now. Game would be immersive as the first one, DL2 we got is just random and when you compare both games its just not it, DL2 feels like another universe...
Dying lights 1 story was one of the best gaming stories I have ever played. Especially the DLC for if anyone who doesn't know. Kyle Crane Becomes the night hunter and everyone who has played the game knows what happens at the end of the The Following.
He doesn’t become the night hunter, he was a volatile.
@Night-RunnerEditz how dumb are you? It says in the game he is the night hunter, not only that the same clothes he wears in game are the same clothes he wears as be the zombie. Not only that but at the end of dying light 1 the following he literally walks out of a sewer and growls just like the night hunter WHICH IS KYLE CRANE
you haven't played the following in dying light 1 then
@Night-RunnerEditz he becomes the night hunter, you must be sped
@@xfreeza4978 it was never confirmed and there’s no evidence that suggests and at the end of the following, it was shown he turned into a volatile but a one that can be out in the morning
I think DL2 could surpass if they would just simply focus on basic mechanics and functionality. I believe a lot of the outrage comes from they had already mastered certain systems and mechanics and into it was almost like thanks for the extra money chumps. Leaving the feeling of adding insult to injury.
I truly believe they could fix these problems which makes me hopeful but right now it's not scary it like how you said it feels like a game (which it is but you know what I mean... Also i hate the glowing yellow stuff surrounding the map so much it's just ugh it's terrible and it doesn't help that the zombies don't even look scary anymore they look cartoony the humans look fine but the main thing the volatile doesn't even look scary to me anymore but yet the first dying light volatile still holds up!)
It's a small nitpick but does anyone else hate that using grapple on a charging enemy, smashing their head/body into a wall/car or other obstacle leaving a huge splatter of blood... Does next zero damage..?
The first game had pretty high damage for the grapple move
I got the dying light 1 deluxe edition on sale for like $30, but I can’t bring myself to keep playing it because I like the parkour in dying light 2 more
just watched the entire video right now. great video
same the way he explains it, it is so understandable
Same here its truly amazing
Bro watched a one hour video fully just 7 minutes after it got posted 💀
@@quartermaster2809 hes just built different
I felt heavily that Aiden didn't really compare to crane in dl2 he felt bland and boring but he shined when he yelled and was angry it felt satisfying and well deserved meanwhile crane gave emotion on everything not just yelling and screaming even normal conversations
So you're saying if Crane wasn't always yelling like he is in dl1 he would be a boring character. Got you. They're both crap characters.
I think they should have used another unique voice to create a totally different character. They shouldn't have hired another voice actor just for him to copy Kyle Crane.
What are you on. He’s a loyal understanding caring guy and like crane, he is willing to put his goals to the side so he can help others and he’s quippy. He is not bland
@@alelzarterl212he doesn’t sound like crane at all and the voice actor for Aiden did a good job😂
I swear Rais is just an attempt at a far cry villian outside of farcry. Has long detailed monolouges, a distinct appearance, sayings that repeats all the time, and is supposed to be intimidating
Simply bring back the nighthunter mode, that mode added so much replayability for me in DL1
It's the only thing that kept dl1 alive tbh.
I like dl2s maps better but dl1s felt more natural and real. I like the combat physics of the first game way better but I do like the parry implementation. parkour is obviously way better in the second game but i think the story actually falls short of the first game's story. Thats just my opinion . Weapons felt way better in dl1. Night time was shit-your-pants-scary in the first but now you dont even need a flashlight.
Amazing Video oni as always! And i love the long form videos!
Hehehe
Hey Oni, so you mentioned in the video that the sun and moon don't move in the sky like the first game, I actually submitted a community idea about that and it's currently in review so hopefully they fix it!
Awesome!
The only thing carrying DL1 is the Zombie Invasion. It is so goddamn good that it was made in like 2030 with the gameplay. People still make badass montages on it and you cannot say you DON’T like them. That’s it.
Something I think not nearly enough people talk about are the zombie models between games. Let's take the Volatile as an example. In DL1, the Volatile looks horrifying. It's got exposed muscle, blisters everywhere, a gouged out stomach and just these little details that make it look fucked up. W
Meanwhile, from what I can see in DL2, they're about the same shape as the ones in DL1, but just grey all over. They still have most of the same features like the weird bisecting lower jaw and the hole in the stomach, but a lot of the finer details have been left out.
Also, who thought it would be a good idea to have a timer for during the night that insta-kills you? It's kinda dumb if you ask me since night time is often the thing players have to overcome in their playthrough, unlocking a whole new dimension with more risk but better rewards like double skill XP. To limit that time is dumb imo.
Time is limited because people noticed that instead of antizin they can use UV lights to not turn into a zombie. During the night there is no UV light cuz there is no sun so Aiden has to make it to a safe zone because of lack of UV light
@user-sh2ji6lz3j I know that the context behind the decision, but I think it's worse than the devs probably intended. Getting an insta-game over for staying outside of UV lights for just slightly too long is tedious and annoying. But that's just my opinion.
Let me save you an hour. No it's not.
I don't even need to watch the video. Given the current state of Techland and the direction they are taking, I can safely say that DL2 will NEVER reach the levels of the original Dying Light game. They are just not equipped to make it. In its current state DL2 is an ok game, at least right now, but Dying Light will remain a masterpiece and an iconic game for generations to come.
One of my favorite things about dying light one was skipping the night. When I first played the game I was around 10 years old and was completely terrified. I would feel a sensation of safety climbing into a safe house just before dusk. I would dread having to go out at night and when I was forced to by the game(especially the night introduction mission) I was in a state of survival. Truly immersive. I believe it is a plus to have your player base be terrified of something everyone else in the game is afraid of, truly making one feel like they are in the world
Exactly.
The only games that have that atmosphere for me are DL1 and Alien Isolation.
No other game induces fear in me.
Stalker has an amazing eerie atmosphere too.
It still isn’t anywhere near as good but it’s getting there so I hope they keep listening to the community and continue to improve the game
Great video ONE. I'm gonna stick with DL1. Last time I played DL2 my game was still busted every time I go down it says I can't respawn or get up or do anything while in multiplayer, even though I"m playing alone. DL2 just is not the same game. They threw out DL1 and started from scratch and it was clearly, to me, a mistake. I love techland still working on this game, but it will never be enough to catch back up to a previous game that is almost ten years old. I do have high hopes for their next game though. I don't believe they will keep repeating the same mistakes ala Bethesda. God I hope they right this ship. I still have faith in techland.
Depends what you’re looking for. Addictive gameplay? Dying Light 2 (I love Dying Light 1 but 2 is just way more addicting imo). For story and lore, 1 for sure
Not even close, 1 is by far the best.
Why?
@@TheStraightestWhitest To be honest, DL1 did sound effect, atmosphere, hitting impact, blood and map design much better. E3 DL2 would've been better than DL1 but rn DL2 and DL1 are almost equal. I hope Techland is gonna improve and add stuff that was from E3 and DL1 so it can be better.
@@TheStraightestWhitest Sound effects? I swear sounds keep getting cut off when dismembering and it's rather annoying when i hear whoosh sound effect while dismembering when i just wanted to hear flesh getting cut, Hitting impact is lame in DL2 u can't even hit a radgoll and feel it, Blood is 2d texture in DL2 while Dl1 they had dynamic blood which it could slide down the wall and Map design in DL2 is made with city builder (AI program) there are so many misplaced models causing bugs and glitches (I have screenshot as proof) I have high hours on both game and seen alot of stuff. What i'm saying that DL2 E3 2018-2019 is much better than DL2 Retail. there was going to be bigger story, different areas, better models, better lighting, dynamic shadow(See your character clothes), flashlight inertia, dynamic blood, more weapons, more infections, etc but unfortunately E3 and 200 page of cut content is gone)
@@TheStraightestWhitest Oh btw 2020-2021 DL2 is also better than Retail too. Every update is literally from E3 or 2021 version.