As promised long ago, here's a blog post explaining a few things about this run amaraticando.blogspot.com/2018/02/tas-kaizo-mario-world-100-in-165678.html
The thing I love the most about watching TAS spedruns because in Auto scrollers and slow moving levels, I enjoy watching how Mario just does insane things.
Andre "With the Deadliest tricks and traps my forces can set up in place, That Pasta-Chewin' Pest won't know what-- what the Hell are ya talkin' about, 'Ultra Instinct?!'"
Robbie Norris "The damn plumber thinks he can beat me with such a measly technique?! What rubbish! Well then, let's what good this "Ultra Instinct" is against a threat the Pasta-Munchin' Moron can't even see. Get me my Invisible Koopa Clown Car... IT'S SHOW TIME!!!"
Y'know, despite the difficulty of Kaizo Mario World, unlike basically every other Mario World ROM hack, it was designed to be beaten by a human (i.e. not relying on frame perfect tricks to be difficult, but raw mechanical skill), and so watching a TAS destroy it is still impressive, because it can actually be destroyed by a TAS instead of require a TAS to play.
And yet it's one large exemplary of what BAD level design is. Ever wonder why the professionals make simple, often 'easy' levels, but the hobbyists make near impossible levels? Because it's WAY harder to give every player a good and satisfying experience without limiting player freedom or bottlencking the playerbase to ONLY the most hardcore.
If you ask a cripple to run the same track as a full fledged athlete, you can't really expect the cripple to have a good time. But at the same time, you can't call the track bad just because the cripple can't run on it. Terrible analogy, I know. Hobbyists don't need to create simple, satisfying levels because they don't have the same necessity that game devs do, selling their product to as large a demographic as possible. They can target a specific demographic as much as they want. Hacks like these are created by the hardcores, for the hardcores. Not to say a newbie can't play them but it's a given you'll have more fun if you actually know what you are doing, when you are playing a game that requires you to know what you are doing. Plus, to the hardcore, simple levels are rarely satisfying. No fun in beating a level you can fly through in minutes.
@@Pk2723 I'm tempted to agree with you, in most aspects you're 100% correct. However the one thing I'll disagree with isn't even in the argument itself rather in the "hardcore" levels. Most of these make use of some very cheap difficulty supplements, such as general misuse of powerups/incentives, 90% unplayable space on screen, over 50% of the screen has some form of instant death trap, bait switch tactics, screen crunch, mandatory damage, knowledge of and use of bugs and other engine oddities. So yes, I know it sounds like I'm backpedaling through my own argument, but it is also very hard to make a rewarding challenge for the hardcore without abusing some of these 'supplements'. The thing about design is that it's about intent. So it's hard to know. If the intention is to blindside the player on every opportunity until they memorize the pattern; then I suppose you could call that good, for the intended niche. However don't be surprised if the majority complain about being blindsided, or being asked to memorize something that they picked up for entertainment. I'm glad to see I can have a reasonable discussion in UA-cam's comments
@@Snowfireblues I dunno how familiar you are with Mario hacks but for the sake of the argument, let me assume you aren't. This hack and several others fall on an entirely different category of hacks than you would normally see. Aptly named 'Kaizo' meaning 'hacked' in Japanese, the term was popularised in the west by the Kaizo Mario series. Rather well known despite their difficulty. Now a days the term simply means a hack that is extremely difficult to beat. I agree that hardcore is a subjective term but the difficulty you would expect from Kaizo is very well defined. That is to say, Kaizo is exactly what you described, something that is meant to test your knowledge of the game to the extreme, usually containing trial and error game-play and trolls that can kill you at any moment if you are not careful. Requiring preexisting knowledge of techs and glitches to progress. This includes items and how you can abuse them to different ends. And that is the whole draw of Kaizos, seemingly impossible levels, filled with death traps and spikes but certainly possible. Even by a human, given he has enough knowledge, practice and most importantly, patience. If you can't tell how to progress in a Kaizo with a couple of glances, there is a 90% chance that you will not be able to get past that obstacle. You have to know what you are getting into to have any semblance of fun. This is also why newbies are discouraged form trying a Kaizo in the first place. Constant failure with little to no progress combined with a lack of direction can make Kaizos very frustrating. Granted, it doesn't provide the same instant gratification you would expect to get when you pick up a video game, that little level up, a new gear etc etc, it provides a difficult puzzle, requiring skill and knowledge. And when you finally pull off that difficult trick after half an hour of trying, god damn does that feel amazing. Then you go and die at the next trick and have to start all over. But this time, you will retain the knowledge and practice you accumulated at the previous attempt making it a little easier. Not to point out the obvious, but of course, not everyone feels this way. Thus, choices exist. While i may disagree with you that this is bad design, I won't argue that there won't always be room for improvement. And hey, the youtube sphere can be toxic sometimes but here are always people willing to having a civic conversation.
@@Pk2723 Let me start by saying, thank you! I was not expecting a legitimate and well thought out answer like yours. I actually learned something! So thank you! I want to clarify one last thing. I meant that good and bad design is context sensitive and subjective at best. However 'Hardcore' also has amount of room for ambiguity so you're not wrong there either. As an entry level Game Designer my mindset is more geared towards building an experience that is engaging, satisfying and marketable. These kinds of 'hacks' do serve a niche, and beating an (perceived) impossible challenge IS incredibly satisfying. As I said before, design is 'intent' or 'intention'. So if the goal is to taunt the player, to help add to the satisfaction of beating an 'impossible' (I know its not impossible but it feels like it). Then the 'cheap' tricks and difficulty supplements serve to further the experience; thus are GOOD design elements (in this scope). Do I like it? No. But it wasn't made for people like me. Was I wrong? In this scope, yes. But for the general market I'd most likely be correct in my assessment (who knows... I might just be dead wrong ^_^ ). It's just frustrating to see the kind of praise and attention these kinds of levels get, and how some people assume that this is the 'end all be all' approach to 'good' level design. If you got all the way here, thank you! It was wrong of me to judge this niche under the general scope. And calling it out IN the niche itself was a pretty rookie thing to do. I believe this discussion, simple as it might've been, has helped me grow as designer. Your own bias is your worst enemy in design... so thanks again!
"TAS" "Tool-Assisted-Speedrun" Definition: "The TAS user goes through the game frame-by-frame to make the perfect speedrun. May or may not be humanly possible. Usually ran on an Emulator." For everyone that doesn't know this is TAS or what TAS means.
This is incredible, I can't wait to come back to RTAs of this someday. (I know I'm late here, but) 100% was due for a major TAS overhaul, so thank you :)
Imagine if it was possible to show this video (back in time) in 1993 to 10 year old kids who thought they were good players, and tell them this is how we roll in 2018.
Anyone suggesting it's fake, or cheat, or bot, or a "hack" will be blocked at sight. Read the damn description and search a little bit before insulting someone's work.
I think those that say that think it's just can't be done with out cheating or hacking bin some way I mean if you was to look at it from a noobs eyes it's kinda understandable when I first seen a tas play I thought they was using cheats it took me a while to understand what tas was because at that time alot of ppl was calling tas a bot throwing in more confusing thoughts on what was going on in a tas play through and even if you was to look it up you could end up on the wrong thing given you wrong info on what tas means and what is done with it some sites still call tas a bot and could really miss lead a noob like it did me many years ago back when I seen my first tas play through
It bothers me how fast people jump to, “its fake.” Yeah, when I first started watching it, some stuff looked weird. So I went to the description and comments, and what do you know? The explanation was there. Read and watch before you comment. Excellent job, the run was amazing!
What i love is that in kaizo Mario, Bowser's castle is actually the easiest level. Maybe its is because i had done every thing up to that point, but it feels mediocre. Here i was at "Final Level" at it was kinda easy. Then you show up and bowser just cries.
Just started kaizo world yesterday and iv'e beaten levels 1,2 and the pow switch. Thanks for showing me i can't finish this because i am not close to making these perfect moves.
Just the fact that it's a human behind his controller doing this speedrun is beyond me ! x) The mooves, the speed, the precision in each of the actions is surgical ! x)
I don’t mean to be rude, but this isn’t a human, it’s a TAS, or tool assisted speedrun. The TAS creator used special tools to create a list of inputs for each frame of gameplay, and this video is from those inputs being played back on an emulator. Note - my description was pretty bad, and missed out on a few things, I’d suggest doing some research if you want.
Jarad FromSubway tas is a tool assisted speedrun pretty much just using an emulator to run the game at a slower rate then normal to perform frame perfect inputs
I have multiple questions: 1. What does TAS stand for? 2. What does memory watch do? 3. How did you get through the boos and the ground in some of the levels?
REAL107miner Tas stands for tool assisted speedrun in which you use an emulator to run the game a slower rate to perform frame perfect actions i believe they got through the boos because of bad hitboxes. not entirely sure.
How do you get a wall clip to jump in SMW? A certain Xspeed or something? 'Cause in SMB1 it's just a frame perfect jump and in SMW it's not just the jump so I get confused
A standard corner clip requires 1) x speed 49 (that's the max sprinting speed) or higher and perfect pixel and subpixel for that; 2) y speed 33 or higher without Yoshi; The one that happens in the movie is more complicated to explain, but the initial conditions are almost similar. Mario must enter the corner while ducking and get into enough, such that the head will be inside the upper block while the feet is on the base.
Thanks. And what are the RAM addresses for X and Y speed? I don't TAS SMW but I might someday. And it would be great if you can share the input playback file (bk2 or whatever)
This is just incredible!!! It's so impressive how well this has been optimized. Haven't ran SMW for ages and I'm so surprised how it's progressing! By the way, that Yoshi wallclip glitch really has been optimized as well (I'm saying this because I think that the Mario clip has something to do with it - the one to skip the Ghost House. That was so spectacular!). If you could explain that clip or give me some link, I would appreciate so much! BTW nice run! I know it is kinda old, but I only saw it now 😅
Bruno Visnadi Pois é, né 😅 O tempo passa muito rápido. Como andam as coisas na comunidade? Eu sinto mó saudades de fazer TAS, mas não tenho computador 😅
A speedrun category that eliminates the limitation of human reflexes and skills, using an emulator. Some tools you can use: 1) Pause the game state. 2) Run the game as slow as you want. Even advancing "step" by "step", frame by frame. 3) Load previous saved states whenever you make a mistake. 4) See the internal variables of the game that is not shown on screen. Some requirements: 1) The game logic MUST be followed. A cheat is usually forcing a variable to ignore what the game tells. 2) The console emulation MUST be good enough. In my case, it can be replicated in an ACTUAL Super Nintendo with a device that presses the buttons at the correct time.
They made an impossible rack ROM of SMW. He beat this game, without die one time,and if it isn't enoungh, at the end he plays volleyball With 2 mushrooms and one mechakoopa,wile fighting invisible bowser
Dismounting Yoshi repeatedly against a ceiling will let Mario move horizontally (albeit slowly) without moving vertically. That means, I used "turbo A". More info amaraticando.blogspot.com.br/2018/02/tas-kaizo-mario-world-100-in-165678.html
As promised long ago, here's a blog post explaining a few things about this run
amaraticando.blogspot.com/2018/02/tas-kaizo-mario-world-100-in-165678.html
Amaraticando j
Amaraticando.
Amaraticando wooow your amazing you beated a hard game!!
Awesome Mario Gaming 4 it's a tool assisted speedrun
@JOEY SEGURA you are not wrong, it's true! people need a lot of skill in fact to make such a fast and optimized tas.
The thing I love the most about watching TAS spedruns because in Auto scrollers and slow moving levels, I enjoy watching how Mario just does insane things.
hey isolated egg, I do too
That reminds me of Samus slowly going insane while waiting a cutscene to end in Metroid games
@@Fvckallofyou1nice name bro
Bowser decided to go hard-mode, but Mario honed his senses to near perfection and is now an unstoppable force of nature.
Andre
"With the Deadliest tricks and traps my forces can set up in place, That Pasta-Chewin' Pest won't know what-- what the Hell are ya talkin' about, 'Ultra Instinct?!'"
Andre NEAR OMEGALUL
Robbie Norris
"The damn plumber thinks he can beat me with such a measly technique?! What rubbish! Well then, let's what good this "Ultra Instinct" is against a threat the Pasta-Munchin' Moron can't even see. Get me my Invisible Koopa Clown Car... IT'S SHOW TIME!!!"
Andre
I'd call those "Famous Last Words" if Bowser didn't have Lich insurance in the event of his death... (Dry Bowser)
If you were from, where he was from? You'd be fucking dead.
Y'know, despite the difficulty of Kaizo Mario World, unlike basically every other Mario World ROM hack, it was designed to be beaten by a human (i.e. not relying on frame perfect tricks to be difficult, but raw mechanical skill), and so watching a TAS destroy it is still impressive, because it can actually be destroyed by a TAS instead of require a TAS to play.
And yet it's one large exemplary of what BAD level design is. Ever wonder why the professionals make simple, often 'easy' levels, but the hobbyists make near impossible levels? Because it's WAY harder to give every player a good and satisfying experience without limiting player freedom or bottlencking the playerbase to ONLY the most hardcore.
If you ask a cripple to run the same track as a full fledged athlete, you can't really expect the cripple to have a good time. But at the same time, you can't call the track bad just because the cripple can't run on it. Terrible analogy, I know. Hobbyists don't need to create simple, satisfying levels because they don't have the same necessity that game devs do, selling their product to as large a demographic as possible. They can target a specific demographic as much as they want. Hacks like these are created by the hardcores, for the hardcores. Not to say a newbie can't play them but it's a given you'll have more fun if you actually know what you are doing, when you are playing a game that requires you to know what you are doing. Plus, to the hardcore, simple levels are rarely satisfying. No fun in beating a level you can fly through in minutes.
@@Pk2723 I'm tempted to agree with you, in most aspects you're 100% correct. However the one thing I'll disagree with isn't even in the argument itself rather in the "hardcore" levels. Most of these make use of some very cheap difficulty supplements, such as general misuse of powerups/incentives, 90% unplayable space on screen, over 50% of the screen has some form of instant death trap, bait switch tactics, screen crunch, mandatory damage, knowledge of and use of bugs and other engine oddities.
So yes, I know it sounds like I'm backpedaling through my own argument, but it is also very hard to make a rewarding challenge for the hardcore without abusing some of these 'supplements'.
The thing about design is that it's about intent. So it's hard to know. If the intention is to blindside the player on every opportunity until they memorize the pattern; then I suppose you could call that good, for the intended niche. However don't be surprised if the majority complain about being blindsided, or being asked to memorize something that they picked up for entertainment.
I'm glad to see I can have a reasonable discussion in UA-cam's comments
@@Snowfireblues I dunno how familiar you are with Mario hacks but for the sake of the argument, let me assume you aren't. This hack and several others fall on an entirely different category of hacks than you would normally see. Aptly named 'Kaizo' meaning 'hacked' in Japanese, the term was popularised in the west by the Kaizo Mario series. Rather well known despite their difficulty. Now a days the term simply means a hack that is extremely difficult to beat.
I agree that hardcore is a subjective term but the difficulty you would expect from Kaizo is very well defined. That is to say, Kaizo is exactly what you described, something that is meant to test your knowledge of the game to the extreme, usually containing trial and error game-play and trolls that can kill you at any moment if you are not careful. Requiring preexisting knowledge of techs and glitches to progress. This includes items and how you can abuse them to different ends. And that is the whole draw of Kaizos, seemingly impossible levels, filled with death traps and spikes but certainly possible. Even by a human, given he has enough knowledge, practice and most importantly, patience. If you can't tell how to progress in a Kaizo with a couple of glances, there is a 90% chance that you will not be able to get past that obstacle. You have to know what you are getting into to have any semblance of fun. This is also why newbies are discouraged form trying a Kaizo in the first place. Constant failure with little to no progress combined with a lack of direction can make Kaizos very frustrating. Granted, it doesn't provide the same instant gratification you would expect to get when you pick up a video game, that little level up, a new gear etc etc, it provides a difficult puzzle, requiring skill and knowledge. And when you finally pull off that difficult trick after half an hour of trying, god damn does that feel amazing. Then you go and die at the next trick and have to start all over. But this time, you will retain the knowledge and practice you accumulated at the previous attempt making it a little easier.
Not to point out the obvious, but of course, not everyone feels this way. Thus, choices exist. While i may disagree with you that this is bad design, I won't argue that there won't always be room for improvement. And hey, the youtube sphere can be toxic sometimes but here are always people willing to having a civic conversation.
@@Pk2723 Let me start by saying, thank you! I was not expecting a legitimate and well thought out answer like yours. I actually learned something! So thank you!
I want to clarify one last thing. I meant that good and bad design is context sensitive and subjective at best. However 'Hardcore' also has amount of room for ambiguity so you're not wrong there either.
As an entry level Game Designer my mindset is more geared towards building an experience that is engaging, satisfying and marketable.
These kinds of 'hacks' do serve a niche, and beating an (perceived) impossible challenge IS incredibly satisfying.
As I said before, design is 'intent' or 'intention'. So if the goal is to taunt the player, to help add to the satisfaction of beating an 'impossible' (I know its not impossible but it feels like it). Then the 'cheap' tricks and difficulty supplements serve to further the experience; thus are GOOD design elements (in this scope).
Do I like it? No. But it wasn't made for people like me. Was I wrong? In this scope, yes.
But for the general market I'd most likely be correct in my assessment (who knows... I might just be dead wrong ^_^ ).
It's just frustrating to see the kind of praise and attention these kinds of levels get, and how some people assume that this is the 'end all be all' approach to 'good' level design.
If you got all the way here, thank you! It was wrong of me to judge this niche under the general scope. And calling it out IN the niche itself was a pretty rookie thing to do.
I believe this discussion, simple as it might've been, has helped me grow as designer. Your own bias is your worst enemy in design... so thanks again!
Man this TAS guy is so good, it's almost like he's doing everything frame perfectly.
@Greg the Depressed Onion nice.
That's what a tas is retard
@@gogzog , it's so impressive
and the fact that he plays so many different games at the same skill level, truly the best of our generation
Kaizo has to be one of my favorite video game characters
Peach: What happened to Mario?
Luigi: He ate the wrong mushrooms.
xD
Barbosa guy poison mushrooms
Mario: LUIGI WHY ARE YOU FUCKING BOWSER
Hey Mario! Don't eat the mushroom!
Im sure this is a terminal montahe referenve
"TAS"
"Tool-Assisted-Speedrun"
Definition: "The TAS user goes through the game frame-by-frame to make the perfect speedrun. May or may not be humanly possible. Usually ran on an Emulator."
For everyone that doesn't know this is TAS or what TAS means.
Hail the smartest of us.
@JayKuriN [J/] delete this fuckin comment
@JayKuriN [J/] nah 2prawd4me
So, in other words... Cheating?
@JayKuriN [J/] cheating is using certain perks or modifications
To a game to make it either easier or harder
I always thought it'd be funny if these were the levels the original game came with. Imagine how many kids would have raged to death.
CalvinistOnACouch
It’d be the “new” Polybius
I get that now
But then what would modern players be like?
CalvinistOnACouch you definately dont like me by saying that
EpicGamer425 playing this one handed while beating item abuse three
Babe: come over
Mario: sorry I’m at an impossible part of the world
Babe: my parents aren’t home
Mario:
MrRocky oh my four
also we both have bfb icons what a coinycidence
Lol
H O W O R I G I N A L
4:28
yes :3
This is incredible, I can't wait to come back to RTAs of this someday. (I know I'm late here, but) 100% was due for a major TAS overhaul, so thank you :)
Dode nznnd
Man i dont know who this Tas guy is but he seems to hold alot of speed running records >_>
DragonUnicorn considering how fast that joke went by you i think the real question is "are you slow?"
DragonUnicorn did you get dropped on the head or something
MrPandarilla lol damn what a comeback!!! Savage bro!!! Love it!
DragonUnicorn I think we're the ones that should be asking you that
DragonUnicorn no he isn’t but apparently you are
Honestly I'm always impressed with TAS runs.
me too
Imagine if it was possible to show this video (back in time) in 1993 to 10 year old kids who thought they were good players, and tell them this is how we roll in 2018.
Lol that would be great. Actually, I'll show my dad, in high school he played smw
Kingchris195 did he see it?
Datbanana2000 _ forgot to, lol and I'm about to go back to boarding school
You can’t do this on an old Nintendo.
@@heretichazel
Did you do it?
Anyone suggesting it's fake, or cheat, or bot, or a "hack" will be blocked at sight.
Read the damn description and search a little bit before insulting someone's work.
Amaraticando Have you blocked +Tbomb DaBaum yet?
I can't even find the comment.
Amaraticando Above UUUUUU (A reply)
He commented before I was sick of the ignorant comments on TASing and wrote that I would block people. He also got some responses. Thanks.
I think those that say that think it's just can't be done with out cheating or hacking bin some way I mean if you was to look at it from a noobs eyes it's kinda understandable when I first seen a tas play I thought they was using cheats it took me a while to understand what tas was because at that time alot of ppl was calling tas a bot throwing in more confusing thoughts on what was going on in a tas play through and even if you was to look it up you could end up on the wrong thing given you wrong info on what tas means and what is done with it some sites still call tas a bot and could really miss lead a noob like it did me many years ago back when I seen my first tas play through
It bothers me how fast people jump to, “its fake.” Yeah, when I first started watching it, some stuff looked weird. So I went to the description and comments, and what do you know? The explanation was there. Read and watch before you comment. Excellent job, the run was amazing!
wow! glad to see this is still being improved, great job!
I love how even the Switch Palaces are death traps
Okay, first off, I love how he shows off at every turn and second, awesome job
what about 2nd off
Tem that he did a good job
I hate when TAS runners show off lol.
That screen scroll to avoid the Kaizo Trap, that was genius!
who would win:
>A world specially designed to challenge the players patience and use every skill they can to pass any level
>One TASsy boi
viggo • one tool assisted speedrunsy boi
One bapboi
awesome run, that ghost house skip was great!!!
Thank Bruno Visnadi for that. There's still a previous break that is even funnier, but slower. I'll make a gif and post on Twitter.
I think your greatest trick was making it out with the Cape and totally destroying stages that couldn't handle it.
The resolution is perfect; on mobile, it moves the interface down so you can see it in vertical view.
AWESOME TAS, GOOD WORK TICA!
yo. i forgot i had seen this before, but that ghost house break is literally the coolest break of all time!
What i love is that in kaizo Mario, Bowser's castle is actually the easiest level. Maybe its is because i had done every thing up to that point, but it feels mediocre.
Here i was at "Final Level" at it was kinda easy.
Then you show up and bowser just cries.
Mario is being more Super than ever in this hack
SOOOOOO entertaining ! Thanks so much for that ! Can't wait to see more of your work!
4:14 when you’re about to die but you don’t wanna restart
Kaizo Mario sounds like something worthy of the I JUST CRAPPED MYSELF BECAUSE IT SCARILY HARD list.
*WHAT DO YOU MEAN THERE WAS A SPECIAL WORLD IN KAIZO MARIO WORLD*
Did you never see the Special Stage 2 video from ProtonJon?
... i haven't even seen level 2 yet! 🤣
4:55 Bro takes a second to mourn the dismount of his fateful companion. Phenomenal TAS run already.
idk who this “TAS” guy is, but he’s super good at every single game somehow. That must take a lot of dedication. He’s almost robotically accurate.
this TAS guy is a collective spirit among men.
This Tas guy is so good you'd think he's a robot!
Yup
Just started kaizo world yesterday and iv'e beaten levels 1,2 and the pow switch. Thanks for showing me i can't finish this because i am not close to making these perfect moves.
Jose Negrete You don't need these perfect moves to beat Kaizo Mario. You need REALLY GOOD moves, but this is TAS, literally perfect.
Very entertaining TAS, good job!
I rate his skills lava dolphin
13:53 how to speedrun (feather style)
Kaizo is the romhack that started all of the hard Mario’s. Amazing TAS
Just Subscribed.Wow that was a good play thru my friend 😊😊
Wow this is super awesome... I'm still a little shocked :o Nice job
When your says you have more 22 minutes and 14 seconds remaining to play on your pc
Just the fact that it's a human behind his controller doing this speedrun is beyond me ! x)
The mooves, the speed, the precision in each of the actions is surgical ! x)
I don’t mean to be rude, but this isn’t a human, it’s a TAS, or tool assisted speedrun. The TAS creator used special tools to create a list of inputs for each frame of gameplay, and this video is from those inputs being played back on an emulator.
Note - my description was pretty bad, and missed out on a few things, I’d suggest doing some research if you want.
TASes like this are usually made to find theoretical minimum times, as they can perform tricks that require too much accuracy for human players.
Uhh... what was that? I blinked.
Sir Noodles u blinked for 22 minutes?
KGD503 r slash wooosh
vnx r/wooosh
*single tear*
This is the most beautiful thing ive ever seen
Person: I will make this Super Mario World Game impossible!
TAS: Hold my beer.
Jarad FromSubway tas is a tool assisted speedrun
pretty much just using an emulator to run the game at a slower rate then normal to perform frame perfect inputs
@@bapboi r/woosh
Aaaaaa this video is nostalgic, I remember playing this rom hack years ago when I was a kid, I never completed it
you made kaizo look nonthreatening. great job!
This is honestly, the most high quality tas i’ve seen.
I have multiple questions:
1. What does TAS stand for?
2. What does memory watch do?
3. How did you get through the boos and the ground in some of the levels?
REAL107miner Tas stands for tool assisted speedrun in which you use an emulator to run the game a slower rate to perform frame perfect actions
i believe they got through the boos because of bad hitboxes. not entirely sure.
It's called damage boosting wich is a heavely used glitch in smw
You make it look so easy that actually it's impossible (for me), awesome.
'tas'
Jarvis Gaming Stop spamming tas in replies dumbass.
Jarvis Gaming ok Flamingo possessed fanboy. I can bitch about it if I want to.
At least you're not as bad as the UT fandom
Thank god UT vs Touhou fandom war is over.
It was cancerous as fk.
4:52 R.I.P Red Yoshi, Press f to pay respect
L
G
R
Sorry ,but i can't
F
Wow, the final battle without guides or visual references... impressive!
How do you get a wall clip to jump in SMW? A certain Xspeed or something? 'Cause in SMB1 it's just a frame perfect jump and in SMW it's not just the jump so I get confused
A standard corner clip requires
1) x speed 49 (that's the max sprinting speed) or higher and perfect pixel and subpixel for that;
2) y speed 33 or higher without Yoshi;
The one that happens in the movie is more complicated to explain, but the initial conditions are almost similar. Mario must enter the corner while ducking and get into enough, such that the head will be inside the upper block while the feet is on the base.
Thanks. And what are the RAM addresses for X and Y speed? I don't TAS SMW but I might someday. And it would be great if you can share the input playback file (bk2 or whatever)
RAM addresses: www.smwcentral.net/?p=nmap&m=smwram
SMW resources: tasvideos.org/GameResources/SNES/SuperMarioWorld.html
Movie: tasvideos.org/userfiles/info/36393053340852367
Thank you so much man.
I Love SMB K
Lore of [TAS] KAIZO MARIO WORLD 100% in 16:56.78 by Amaraticando momentum 100
So that’s how you win
GG MAN I don’t think anyone ever will do better gg on the wr❤❤❤❤❤
12:53 WTF!?
Damn, this impresses me even as a TAS
three words: sick as fuk
Melhor TAS do kaizo 1 que ja vi.
Pokey didn't move fast enough for this TAS.
This is literally amazing.
1:23 why cant you wall kick to save time?
Wall jump requires some horizontal speed that is impossible in this situation. Good observation, though.
oh ok, I did not know that :)
Wall kick is not in this Game
Isaac72926 it is, but isn't at the same time, there's no official way programmed into the game, just an oversite that can be exploited
Isaac72926 It's not, but we use glitches to get a wall kick working
6:22. I love these kinds of endings.
ENTÃÃO esse é o Super Mario From Hell do Pitron? HUH parece que alguém finalmente conseguiu concluí-lo
'-'
Êli usouh cheati soh o pitron cosegui faze iso >:(
@@Mateeazz TAS é diferente de cheat.
@@justarandomperson1308 to sendo irônico '-'
@@Mateeazz ah, foi mal
that level with the pink switch and the lakota and the munchers, was amazing.
This is just incredible!!! It's so impressive how well this has been optimized. Haven't ran SMW for ages and I'm so surprised how it's progressing!
By the way, that Yoshi wallclip glitch really has been optimized as well (I'm saying this because I think that the Mario clip has something to do with it - the one to skip the Ghost House. That was so spectacular!). If you could explain that clip or give me some link, I would appreciate so much!
BTW nice run! I know it is kinda old, but I only saw it now 😅
Leinad? Caraca, quanto tempo.
Volta pro nosso Discord, sentimos sua falta: discord.gg/NaQZQCF
Bruno Visnadi Pois é, né 😅 O tempo passa muito rápido.
Como andam as coisas na comunidade? Eu sinto mó saudades de fazer TAS, mas não tenho computador 😅
amaraticando.blogspot.com.br/2018/02/tas-kaizo-mario-world-100-in-165678.html
asi es el juego con esos saltos que no tiene nada que ver como mario saltando en la pared?
And so TASBot got his girlfriend.
Tasianna
I'm not too experienced with super mario world, in the water level, how does the ground lose collision to swim through it?
Can you write the timestamp? In SMW we can swim through slopes, but there's none in this video.
>"100%"
>didn't get all four dragon coins in level 12
DISQUALIFIED 0/10
:p
One word to describe this tas: SUPERB!
7:35 shell's revenge
7:38 if you dont watch in 60Fps you cant see mario going bezerk
I don't know what TAS is can you explain
A speedrun category that eliminates the limitation of human reflexes and skills, using an emulator.
Some tools you can use:
1) Pause the game state.
2) Run the game as slow as you want. Even advancing "step" by "step", frame by frame.
3) Load previous saved states whenever you make a mistake.
4) See the internal variables of the game that is not shown on screen.
Some requirements:
1) The game logic MUST be followed. A cheat is usually forcing a variable to ignore what the game tells.
2) The console emulation MUST be good enough. In my case, it can be replicated in an ACTUAL Super Nintendo with a device that presses the buttons at the correct time.
Terrific and Stylish
Tool assisted speed run
Tits Are Shit
i peed myself. dont tell anyone twit lol
I'm years late, but great run! Thanks for uploading
Desafio from hell
welcome to a huge world of nostalgia!
If someone will be able to preform that like it was done here, my respect
Wow this TAS guy sure is good at Kaizo.
He is even faster than my parents in bed
I remember doing this several years ago lots of good times
Owen Braglio playing this years ago or?
They made an impossible rack ROM of SMW.
He beat this game, without die one time,and if it isn't enoungh, at the end he plays volleyball With 2 mushrooms and one mechakoopa,wile fighting invisible bowser
I love how you just style all over the autoscroll levels xD
This might be the craziest thing I've ever watched
mario must've gotten some of those top-shelf shrooms for this go around
The moment where he started messing around with the shroom in the bowser battle really cracked me up.
that TAS guy is a rly good speedrunner
This video sets my anxiety off the roof!
Just insane dude congrats
This is how TAS's should be, you did an amazing job!
THIS. TAS. IS. AMAZING.
Fantastic I can watch this all day:)
He clips through so many blocks with pixle perfect and frame perfect imputs
*inputs
C-can someone explain 4:27 onwards please?
I'm so confused.........
Dismounting Yoshi repeatedly against a ceiling will let Mario move horizontally (albeit slowly) without moving vertically. That means, I used "turbo A".
More info amaraticando.blogspot.com.br/2018/02/tas-kaizo-mario-world-100-in-165678.html
Amaraticando That's what I was thinking, though I was still unsure
Thanks for replying fam
Of course Bowser was invisible, he read every Harry Potter book
Where is Bowser? I couldn't see the bowser because it was so transparent.
No one issues, just perfect.
Kaizo Mario World, AKA "Just place fucking Munchers everywhere."
懐かしいなw
一層魅せに磨きがかかってて、tas動画の面白さが詰まってるね。
at 6:45 I love how the enire level he does is just Mario going under the maps while phasing out of reality