The sequence starting at 15:05 really sets in how sadistic the author of the hack is, but not for the reason you expect; there's nothing about making every single tile need the Morph Ball Bombs that makes that sequence actually harder. Rather, it is intentionally designed to waste your time doing a slow, tedious task. Even a master of the hack, including the TAS, has to endure it. No glitches, no stunts, nothing even visually interesting happening on screen. Just about a whole minute of slowing morph ball bombing through tiles. ... And then is happens again at 20:10...
And then, after the appetizer of an extended bombing sequence is finally over, the main course is introduced: tight underwater movement! Then a boatload of backtracking through everything yet again with the spring ball. Don't worry, we'll be passing through these bomb passages a few more times, just in case you didn't get bored. The unforgiving terrain in this hack is the real challenge, with myriad winding, hidden passages that require precise movement to optimize - and still go so slowly. Just to really drive the point home, there is a 100-missile door at the end.
believe it or not, getting out in that time isn't that bad. not fun or easy with the falling debris and steam, but not as bad as you might think. Retro Achievements had this challenge for a while and I found it pretty doable without tool assistance. The only real challenge was the elevator climb. Your running speed recovers pretty quick if it's interrupted by falling debris, steam on the other hand completely kills the momentum of your jumps. but really all it took in the end was a bit of patience, ironically enough.
I've completed this hack after weeks of attempts and I can safely say this skips a bunch of things you'd need to otherwise to get through areas. That being said it does expect you to know glitches and exploits to get through overall.
Not only do I think this is diabolical but the bit around 18:35 tells me this really is impossible for a human to achieve. However I adore the amount of work and effort that went into creating this ROM hack, I'm sure it took hours and hours to even finish this project let alone beat it as intended.
these are the kinds of TASs that I live for, the ones for games (or mods) that are so difficult that you lose sanity even attempting them. You go through that hardship, then you watch a TASer go "lol, hold my beer" and just absolutely fucking destroy it
Ah, the three horsemen of Super Metroid romhacks: walljump climbing, blind corridors, and doors that require the entire missile stash of the US to get through
I'm not even 10 minutes in and I'm already internally screaming at how hellish this looks. Tiamat have mercy on my soul, I'm gonna be screaming for a while. 😱
Mega Man: It's a Metroid game. I've been in more difficult than this Samus lady. *one minute later* Mega Man: *curled in the fetal position, discovering that, yes, robots CAN indeed crap themselves* The spikes. Why are there so many spikes? It's like Spike Room Man exists in this world...
Dude these crazy cracked af plays even if TAS is hella cool. One thing I hate about this hack is how slow the narrow path segments are. I respect the rom hacker’s sadistic designs both in insane skill but also test our patience with slow segments.
There are 2 versions of Metroid Kaizo. The original which is considered the impossible version, and there’s the Kaizo possible version. Oats beat the possible version, I think this is the original impossible version.
Nope, this is just the faster way The right way to get that power bomb is by going through a tunnel of spikes with space jump. The way that tas did was just the fastest
I could see a human being capable of beating this with emulation and save states, but only under those circumstances. This is completely insane, but mad satisfying to watch being TAS'd.
Genuinely though, why does metroid legitimately evoke this unironic sensation of uncanny fear and genuine dread unlike anything i've ever felt before 👀
Not to be that person, but I thought alternating between aiming diagonally up and diagonally down while sprinting is actually the fastest way to move >_>. Not that I care, but I thought the point of TAS runs was to make it as optimized as possible. 😮
arm pumping doesn't necessarily need to be done by aiming up and down, you still move forward a pixel when you change from an angle to aiming forward this tas arm pumps down at 30Hz, swapping between forward and angle down on every frame. with youtube encoding it can look like there's no arm pumping at all, but samus is still moving on the ground much faster than she normally could
Because they're a dick with a poor sense of taste. They think being a dick means acceptable game design. There's "let's make it super hard" and then there's "I have no idea what I'm doing, I just want to be an asshole". This person would make poor decisions on a *normal-difficulty* game.
Essa Rack Rom é um teste pros nervos não só pela dificuldade sem noção como pela repetição de padrões lentos e idiotas como explodir mini bombas o tempo todo e percorrer corredores intencionalmente feitos para serem mais lentos de progredir... e retornar. =/ Leva 11/10 pela dificuldade mas um 2/10 pelo desenho / projeto das fases.
Way too many fake walls to be an interesting game. I can't imagine playing a game like this even without the difficult platforming. Guides are for when you're too dumb to continue, they shouldn't be the intended only way to finish the game. That's not difficulty, it's just bad game design.
@myarmsrgone the point of the room hack is to make the player get a guide and use it to play the whole way through? Most rom hacks either: make it clear what to do but demand hard input, or do a kind of puzzle where they give you seemingly unrelated pieces to make you figure out how to use them and require hard input, or seem obvious but hit you with traps that you can avoid if you know they're there. This is not that. Instead of invisible obstacles, it's invisible progress goals. Needing a guide to find the way through negates the point of trial-and-erroring your way through. What's the point of making something invisible if a player is using a guide to know where they are before even trying to look by themselves. It's bad game design.
@@omerpockard7212 the whole point of a KAIZO rom hack i mean It's called kaizo edition for a reason (apparently there's also a version that is possible for us mere mortals)
@myarmsrgone I'm referring to Kaizo hacks. Go look up video of a Mario hack up, it's all several ridiculous jumps in a row, generally using moving enemies as platforms or switch triggers. You can figure things out yourself step by step and then rage at executing it. This isn't that, it's creating difficulty by making you run through a maze with your eyes closed for hours straight.
Rom is dumb.. basic gameplay is absurdly hard when it does not need to be. Spikes were it does not call for. Crawl spaces, invisible walls\barriers, come on now...
ridley setting the self destruct sequence for 15 seconds is just so awful. I love it
It's doable, just very fucking difficult
Really sets the precedent for the rest of the run 😂
Minute 1: “Hey, just so you know what you’re up against.”
The way Samus is staring at the screen implies that that not only are the subtitles coming from her, but she then got owned by a TAS-er. Beautiful
Damn. Didn't know Samus was a ROM hacker in her spare time.
It got
The sequence starting at 15:05 really sets in how sadistic the author of the hack is, but not for the reason you expect; there's nothing about making every single tile need the Morph Ball Bombs that makes that sequence actually harder. Rather, it is intentionally designed to waste your time doing a slow, tedious task. Even a master of the hack, including the TAS, has to endure it. No glitches, no stunts, nothing even visually interesting happening on screen. Just about a whole minute of slowing morph ball bombing through tiles.
... And then is happens again at 20:10...
Yeah, it seems the author was being pretty honest when they said not to play this hack. I think I'll take their advice.
Funny I just randomly read your comment at the same time that moment was starting to happen.
And then, after the appetizer of an extended bombing sequence is finally over, the main course is introduced: tight underwater movement! Then a boatload of backtracking through everything yet again with the spring ball. Don't worry, we'll be passing through these bomb passages a few more times, just in case you didn't get bored. The unforgiving terrain in this hack is the real challenge, with myriad winding, hidden passages that require precise movement to optimize - and still go so slowly.
Just to really drive the point home, there is a 100-missile door at the end.
Now this is level design lol
How bad could it possibly be?
>see space colony escape timer
Oh. Oh boy.
believe it or not, getting out in that time isn't that bad. not fun or easy with the falling debris and steam, but not as bad as you might think. Retro Achievements had this challenge for a while and I found it pretty doable without tool assistance. The only real challenge was the elevator climb. Your running speed recovers pretty quick if it's interrupted by falling debris, steam on the other hand completely kills the momentum of your jumps. but really all it took in the end was a bit of patience, ironically enough.
The best part is that I have no idea if these methods are TAS-specific or intended by the ROM maker.
I have no idea how you're supposed to be able to beat Ridley without doing it the way TAS did it here lol
@@Prodmullefc at 11:50, that entire section is TAS only. It's humanly impossible to beat that room.
@@Stratager maybe the intended route gets the armor upgrade before you enter this room?
I've completed this hack after weeks of attempts and I can safely say this skips a bunch of things you'd need to otherwise to get through areas. That being said it does expect you to know glitches and exploits to get through overall.
The humor at 1:32 is great, Samus shaking hands with the therapist.
Finally caught a Simpleflips stream. He repeatedly collected the same missile pack for 20 minutes and fell asleep on stream. Great entertainer he is
You hit Kraid so hard that reality cracked a little.
Then you hit Ridley hard enough to fix it.
I've watched a few Kaizo TASes, and it only ever seems to happen after Kraid too. I wonder why.
Not only do I think this is diabolical but the bit around 18:35 tells me this really is impossible for a human to achieve. However I adore the amount of work and effort that went into creating this ROM hack, I'm sure it took hours and hours to even finish this project let alone beat it as intended.
Isn't this the one that Oatsandgoats ran?
It took you that long to realize that?
@@AndyTheIrateAnt Yes, Oats beat it and used to hold the wr for it as well. He also did a deathless run and ran it at a GDQ event.
these are the kinds of TASs that I live for, the ones for games (or mods) that are so difficult that you lose sanity even attempting them. You go through that hardship, then you watch a TASer go "lol, hold my beer" and just absolutely fucking destroy it
"I'm destroying it". Meanwhile, TAS Counter Replay : over 56K attempts.
Samus when explaining her adventure to her bar buddies
Seeing the red morph ball in the thumbnail made me think this was a Sonic hack and we were playing as Knuckles
Knuckles in Super Metroid
If only
Super Metroid & Knuckles
Good idea for a randomizer sprite
Yeah this is impossible without a Nintendo Player's Guide©
Time to use the power...
Nintendo Power
Ah, the three horsemen of Super Metroid romhacks: walljump climbing, blind corridors, and doors that require the entire missile stash of the US to get through
10:17 "fuck gravity"
1:06:35 exotic cactus room
“What is a kaizo but a febble excuse to waste me more seconds?”
TAS probably~
TAS would spell feeble correctly though.
My god and just when I thought that Super Metroid was hard enough but no this takes the cake of being the hardest kaizo based game I’ve seen yet!
I'm not even 10 minutes in and I'm already internally screaming at how hellish this looks.
Tiamat have mercy on my soul, I'm gonna be screaming for a while. 😱
いつもありがとうございます🙇♀️
I just love how Samus is roasting the player in the intro cutscene.
1:02:33 - Sir they've gone full TAS
Doubters in shambles.
Mega Man: It's a Metroid game. I've been in more difficult than this Samus lady.
*one minute later*
Mega Man: *curled in the fetal position, discovering that, yes, robots CAN indeed crap themselves* The spikes. Why are there so many spikes? It's like Spike Room Man exists in this world...
Spike Wall Man deserves more recognition
@@SonicMaster519 One of the best Robot Masters Wily created.
Dude these crazy cracked af plays even if TAS is hella cool.
One thing I hate about this hack is how slow the narrow path segments are.
I respect the rom hacker’s sadistic designs both in insane skill but also test our patience with slow segments.
Is this the same rom hack that Oatsngoats beat during a GDQ marathon?
Yea it was
@@nathanshelton9420 I think that it's a little different. At least I think that the ridley fight was different
he played Kaizo Possible, which is a modified version of this
It’s the same game as his not different
There are 2 versions of Metroid Kaizo. The original which is considered the impossible version, and there’s the Kaizo possible version. Oats beat the possible version, I think this is the original impossible version.
I really dig the custom suit. It's like a fully evolved Javelin Knight from Kirby SS/SSU.
Ce kaizo est l'enfer!
"Kaizo is easier than paying taxes" - taser
I thought tas was doing a low percent run by not getting the varia suit….until I saw where the suit actually was😰.
Thanks for posting the video!
I enjoyed it very much.
This looks like the equivalent of ordering a plate of scorpion peppers.
glad to see this get published
54:10 is all of this necessary to progress in the game?
Nope, this is just the faster way
The right way to get that power bomb is by going through a tunnel of spikes with space jump.
The way that tas did was just the fastest
Is it a bad thing that I can't tell where intended hack play ends and TAS sequence breaking begins?
Is this the same Kaizo Super Metroid that Oatsandgoats played at GDQ not too long ago?
The corrupted tile-sets can't hurt me
The corrupted tile-sets can't hurt me
The corrupted tile-sets can't hurt me...
The opening is perfect. Perfectly true and perfectly hilarious.
This was exhausting to watch
I could see a human being capable of beating this with emulation and save states, but only under those circumstances. This is completely insane, but mad satisfying to watch being TAS'd.
Was the purpose of this hack to create something that could only be beaten in a TAS?
22:45 mr krabs
You'd think Metroid would get more recognition for saving the galaxy as many times as he does. I mean really!
Genuinely though, why does metroid legitimately evoke this unironic sensation of uncanny fear and genuine dread unlike anything i've ever felt before 👀
@BurningLoaf How the fuck did you find me
What's next? Link to the Past Kaizo?
the guy who developed this hack gave up living a long time ago
Is this real?
This seems like half actually kaizo and half oddly specific path in a random wall that you have to use.
The cruelty of this rom hack is wild
Man this tas guy is crazy good wonder what they look like
Not to be that person, but I thought alternating between aiming diagonally up and diagonally down while sprinting is actually the fastest way to move >_>. Not that I care, but I thought the point of TAS runs was to make it as optimized as possible. 😮
arm pumping doesn't necessarily need to be done by aiming up and down, you still move forward a pixel when you change from an angle to aiming forward
this tas arm pumps down at 30Hz, swapping between forward and angle down on every frame. with youtube encoding it can look like there's no arm pumping at all, but samus is still moving on the ground much faster than she normally could
I knew there were going to be shenanigans when a TAS bothered to pick up X-ray.
Samus must die mode
Is that a Doom reference?
@iaminsideyourwalls2021 devil may cry
@@ShadowMokujin Ah ok.
Who the hell could even do this without a tas?!?!?!
at that point the intro should just say (ltg quote)
wait a minute, what is the event you skiped to pass through the 20 super blocks after baby skip? This blocks did'n spawn in your run
48:00 where was that missile?
inbetween dimensions apparantly
Magic missile
It's like Mario Must Die, but for Super Metroid.
No animals to save 😢
This is what Metroid feels like playing it for the first time ever 🤣
49:09 I've never seen this before
Fr that's pretty interesting
Go to 49:05 for 3 solid minutes of collecting missiles
The know-how to hack the opening sequence, but not to copyedit it
It is challenges.
"Play Super Metroid Impossible first, it's easier".
Oooooh boy...
100 missiles.
That door needed 100 missiles.
Why did they do this?
Because they're a dick with a poor sense of taste. They think being a dick means acceptable game design. There's "let's make it super hard" and then there's "I have no idea what I'm doing, I just want to be an asshole". This person would make poor decisions on a *normal-difficulty* game.
Kaizo be like
Gravity Armor looks like Donnie from Teenage Mutant Ninja Turtles
Your insane
I thought the mario kaizos were hard.....
No big deal, my cousin beat this map back in 98. He was pretty good.
This game is impossible, eh? I don't think hoandjzj agrees with that
1:17:00 kinda sad that TAS can glitch past this boss fight.
Think of how much cancer could have been cured
This game this definitely impossible if you dont already know what to do or where to go
Very stress full for me. No thanks but he is a Metroid Chozo God player.
57:55 Looks like Samus learned the pause glitch from Mega Man, lol
kaizo Metroid?
I highly doubt this was even tested by a human even before the hack came out
I’m confused 😵💫
Essa Rack Rom é um teste pros nervos não só pela dificuldade sem noção como pela repetição de padrões lentos e idiotas como explodir mini bombas o tempo todo e percorrer corredores intencionalmente feitos para serem mais lentos de progredir... e retornar. =/
Leva 11/10 pela dificuldade mas um 2/10 pelo desenho / projeto das fases.
This game is insane
Samus Meat Boy
whoever made this doesnt lile themselves in the slightest
Muito fantasioso
49:00😂
1:18:23 ending (cant think of what to comment)
Ridiculous 😂😂😂
the intro for Samus is way better then the original into for this game
Taz
Metroid Kaizo Edition cuz yes and creator tried make it harder and it was good but this tas...
First
Ouch, dude crushes his nuts every time he morph balls.
Samus is a woman
crushes her* nuts
@@JaneSableI’m pretty sure Metroid is a guy. I mean, look how muscular he is with all those cybernetic enchantments!
Way too many fake walls to be an interesting game. I can't imagine playing a game like this even without the difficult platforming. Guides are for when you're too dumb to continue, they shouldn't be the intended only way to finish the game.
That's not difficulty, it's just bad game design.
Very interesting and original opinion for sure
Literally the entire point of the rom hack
@myarmsrgone the point of the room hack is to make the player get a guide and use it to play the whole way through?
Most rom hacks either: make it clear what to do but demand hard input, or do a kind of puzzle where they give you seemingly unrelated pieces to make you figure out how to use them and require hard input, or seem obvious but hit you with traps that you can avoid if you know they're there.
This is not that. Instead of invisible obstacles, it's invisible progress goals. Needing a guide to find the way through negates the point of trial-and-erroring your way through.
What's the point of making something invisible if a player is using a guide to know where they are before even trying to look by themselves. It's bad game design.
@@omerpockard7212 the whole point of a KAIZO rom hack i mean
It's called kaizo edition for a reason (apparently there's also a version that is possible for us mere mortals)
@myarmsrgone I'm referring to Kaizo hacks. Go look up video of a Mario hack up, it's all several ridiculous jumps in a row, generally using moving enemies as platforms or switch triggers. You can figure things out yourself step by step and then rage at executing it.
This isn't that, it's creating difficulty by making you run through a maze with your eyes closed for hours straight.
Rom is dumb.. basic gameplay is absurdly hard when it does not need to be. Spikes were it does not call for. Crawl spaces, invisible walls\barriers, come on now...
That's the point of kaizo
FAKE
Wdym fake, this is a TAS