I think there isn't one to encourage people into coop to help people who can't beat their bosses. You wanna fight a boss. Go to the location and throw down your sign.
Considering today's patch, I believe it is pretty much joever. I've been having a blast with Silent Hill 2 Remake tbh. I dunno if it works for content on my channel, but I could try. There's still quite a bit of ER stuff to talk about.
I recorded this video yesterday, the entire time thinking to myself, "They're gonna put out a patch as soon as I'm done and make me look like a cynic" and then I wake up at 4am for no reason, check my phone, and see a new "patch" with 2 bug fixes. Never felt so vindicated and depressed at the same time. Dabbling in other games/media is probably the healthiest option while still making content around Souls stuff because there's lots to do with any Souls game, but the general interest is down and probably isn't going back up without a new title announcement and that could be years away. In any case, your channel has gained so much momentum that as long as you're making something you're passionate about, I trust it'll work out.
onlywaifu please send in tickets for greater matchmaking,, i want to be able to invade even in 5 years from now.. if nobody summons phantoms you cant invade anymore :/
8:10 I’m one of those people who plays Dark souls 3 every day and that part of the video was my favorite because Dark souls 3 has more activity than people think, Invaders always come very quickly to fight against me in pontiff at meta while I do survivalist and I don't have to wait almost any time to fight constantly against invaders, People who really value quality in pvp should go back to Dark souls 3
elden ring giving off the vibes ds3 had back in 2018... it seemed to be the end but as you can see ds3 is still there. with elden ring though the question really is, how active is it gonna be in the coming years for invading considering that there is no solo host invasions and extented invasion timer. ds3 or basically all the other ones didnt had that therefor you can still find plenty of random invasions if you know the brackets you need to be in.. i am really curious to see elden ring. like it has tons to offer still in sense of build and setup variety. elden ring should get the ds2 treatment.. solo host invasions, invasions when the boss is dead and better arena layouts lol
I haven’t uploaded any invasions videos in about 2 months since I haven’t been playing ER. The good news is I’ve been having a blast invading in DS1 and DS3. Gravelording is my new favorite thing in DS1 maybe the old games are actually the future
Elden Ring is my favorite, actually. I enjoyed all the other games, but Elden Ring has been far and away the best single player experience. It's different from the Souls games, not to mention Bloodborne and Sekiro. There are things it does well, other things it does poorly. Ultimately, I love its differences and appreciate what it was trying to do. That's the rub, though. You seem to view the pvp as incredibly vital to the life and identity of the game, and those of previous titles. I just view multiplayer as one component. I'll agree that Elden Ring doesn't do PvP (or multiplayer in general) well, and that it ought to do better. When I co-op with randoms, I usually feel bad for the invader since everything is so stacked against them. However, that's just one aspect of the game, and while there are always problems, getting around 350 hours of enjoyment is certainly my money's worth. Is Elden Ring "over?" Sure, whatever? If you want. The game is only "over" when you stop playing.
No concept of "hollowing" or "giving in to beasthood" here in ER... I guess they really concentrated on that "1st playthrough" mentality that was talked about in the video... 🤷
@@alessandrobaggi6129why do every single one of their games have to follow a blueprint? In fact they should stray away from retelling the same scenarios in future games. You want those experiences, play the old games. Let them evolve
@@alessandrobaggi6129 Hollowing and giving into the Beast don't have much to do with replayability, in my opinion. The themes of Elden Ring are decidedly different, though similarly somber in tone. It's a setting that has experienced multiple apocalypses, and is (by my count) in the middle of 3 or 4 apocalyptic events. Deathroot, Scarlet rot, a cosmic invasion, and the Shattering itself. The theme is, in a sense, "death, absorption, and rebirth." There are also distinct alien, cosmic, even eldritch forces invading and working to shape and gain purchase in The Lands Between. The overturning of the Crucible age, and the primordial gold being absorbed into the newer golden age. The age of the dragons, the Noctus cilization buried underground, some landmasses being constructed from the piled corpses of long-dead giants. It's an extremely rich setting, and replaying the game has let me re-inspect the setting with knowledge of what I saw during my first playthrough. The DLC delivered on expanding the world and giving context to more events, and even Marika herself. It's an amazing game, with an amazing setting, and top-tier environments, and outstanding gameplay. If it failed to deliver on multiplayer, fine, but it has full marks from me on just about everything else.
@@razorknight92 I had the opposite experience. It just felt like more of the same,with a very watered down multiplayer system and now it just takes an unnecessary amount of time to get where I need to (even with torrent). Sad to say,but I dropped it a couple of months after buying it. The patches didn't change enough to keep me coming back either. I ended up playing dragons dogma for the first time and had way more fun playing a game than I have in a long time.
Yeah this video is about PvP, and even then, the PvE is amazing for a first playthrough but really falls apart in second and third playthroughs. The game is about exploration. You can't explore a place you already know and still feel satisfaction. This is a big reason why people feel this game was watered down. Especially on a game where learning the bosses has never been less important.
Im gonna be clear chief: I don't understand this seemingly commonly held opinion about "Elden Ring Prioritizing a First Playthrough". Most open world games gatekeep aspects of progression behind "complete X amount of enemy bases" and stuff. On the other hand, Dark Souls completely gatekeeps equipment behind general game progression due to them have a more linear structure. Elden Ring's open world creates awe in exploration during the first playthrough.... And because now you know where everything is, you can just... go get it. If each planned build requires different equipment, which of course they do, it follows that each playthrough you will visit different places and have to face, to certain extent, different challenges. And because bosses are more complex than they used to, the highlight of a certain playthrough could be, for instance, having to face Rennalla early game with an early Mage build. Which, is not just an example, it was one of the things that I had to face and I'm not gonna forget that any time soon. Nowdays, most of my playthroughs last around 12 hours. So where is this "chore" part exactly? I'm close to 1000 hours in and i'm just now finally trying mods out for some variety. Not saying you have to agree with me, but I just don't understand some complaints people have about this game.
Exactly how I feel. It's the game that offers the most uniquely different playthrough experience because of how you can approach things. I have no idea where this idea of "Find my build/How long takes to make a build" matters. It just comes across as not even trying to understand what makes the game good or why other people might think so
@@tylercafe1260 I get the feeling that most people, including veterans, cannot let go of their favourite weapon that they have been using since Dark Souls 1 and every playthrough becomes the same. Have you played with dual knives? Completely different game. Have you played full incantation caster? COMPLETELY different game. Have you played with Scytes? MOST DEFINITELY a different game. Let's be cheeky: Have you gotten the sekiro parry tear early game with cheat engine and tried to parry every boss? ABSOLUTELY a different game. I have to relearn my strengths and weaknesses, my windows of oportunity and my punish optimizations, every playthrough. That is something that only Elden Ring gave me. The fact that there is no more R1 simulator. Having ash of war+r1+different levels of charged R2+ parry+sekiro parry+magic+jumping over attacks+jumping attacks.... and you ACTUALLY CAN USE ALL OF THOSE TOOLS in most situations for improving your gameplay... I just cannot fathom this game feeling samey. It has endless depth. And don't get me started on the mods. I just tried Reforged for the first time. Oh boi. PvE is where it's at, for sure.
We don’t give a shit about Elden Mid’s boring ass pve. This is a pvp centered channel, in case you haven’t noticed, and they absolutely ruined the pvp with how they handled it. This game’s multiplayer is as good as dead.
@@TheOnlyOneDed it’s a bunch of empty space and filler that loses its grandeur after you’ve seen it once. The first play through is very impressive though
@@TheOnlyOneDed no, they're played the same, once you have the basics figured out, all attempts are the same. My guy, you are fighting against PVE. The tools at your disposal when you look at them are just adjustments in range and damage. The gameplay loop has always been out maneuvering the enemies (staffing, spacing, rolling) then wiff punish. A katana fights the same as a straight sword, same as an ultra, same as a scythe, etc... The same applies to all different range attacks, pyro plays exactly like magic and faith, same shit different projectiles color.
I love DS3 PvP and played it to death as well, but it just can’t compete with ER mechanically. Jumps and crouches with their associated attacks, ashes of war, and spell variety have made ER the best PvP game on paper. It’s sad how much a lack of features brings down what would have otherwise been an amazing leap forward. We can get a 2 year labor of love DLC, and you’re telling me there’s not even an ELO system for arena? It’s just a joke at this point.
not for me - started invading in seamless just a couple days ago, and I'm finally having fun invading without having to resort to sweaty meta setups or crazy menu swaps and aow/greatbow spam to compete with gankers and their overleveled friends
couple of ezz fixes they could do. add Larvar Tears as a reward for Invasions and Arena. that way they would solve booth pvp and pve replayability. Right now u cannot really theory craft, character build, what whole game was based around because of that. also it wouldn't hurt to have idk factions or basic ranked leaderboard. if they would do things right people would make their own content and the game could get countless more replayability
It would be great if they'd add a shop where you can spend Rune Arcs to buy limited/rare stuff like Larval Tears, Preserving Boluses, Golem Arrows and Dragon Stones etc. Just like you could spend Insight in Bloodborne. I've got 699 Rune Arcs on some of my characters, kind of useless now.
What makes you think you can't test builds? XD there's what, 20 Larval tears a playthrough? Not to mention on pc you can just make save files and test to your hearts content. Pretty simple stuff man :/
The fact this is even an issue arises from the communities self imposed level cap. Just saying. Higher level you don't even need larval tears to try out whatever set up you want.
MY twitch feed used to be blocks of people playing ER and loving it. now its dead or people are on other things, like myself, Space marine 2 (especially with the content drop today) and helldivers, im finding alot more fun in pve-co-op than mindless invasions in host favor. ive played about an hour since 1.14. I thought the dlc would would be a second spark and whilst it was, it dies VERY quick. I honestly get depressed loading ER now, id only load it up if i was going to co-op with friends.
It IS Bloodborne season, I think of all the choices that’s probably what will feel the best to revisit right now. Though I respect the interest in learning DS2 PvP
I fully agree that ER should have been a lot more diferent than previous entries. Thats the most disapointing part of the MP. Instead of having the balls to be revolutionary and think outside the box with a new imolementation of MP that matched the scale and style of ER...they watered down previous MP mechanics and called it a day. It is what it is.
@@GamingDualities idk, fromsoft doesnt seem particularly money oriented. If anything they are one of the few studios left that dont compromise their artistic vision. I just dont think their vision included MP. Maybe due to short sightedness from mike zaki or more likely time restraints due to how time consuming open world single player campaings are to develop. Probably a combination of both considering how fast a single person with no budget could significantly improve MP with seameless.
I still have some hope that it's not joever but I don't think there's gonna be any big updates fixing all our problems, the biggest thing I can imagine is a big balancing patch, but I have no hope for stuff like taunters tungue fix, overleveled phantom nerfs, actually fixing the latency or at least removing phantom hits. Lately I've been tried other games, with the first one being ds3 PvP but didn't get any enjoyment out of it because it took atleast 5 minutes to find an invasion in which I got 50% gank squads and 40% fog walling, and for arenas I also had to wait for atleast 5 minutes, just to get instantly kicked out because there was no enemy in the arena and the other 20 percent I got absolute sweaty scumbags using all kinds of cheese, and shitpoting + pointing down after they won. Now I'm mainly playing Elden Ring, Ds3 and Sekiro for their PvE and Chivalry 2 which is a medieval fighting game for PvP (it is really fun and easy to get into)
The game's not over fromsoft just doesnt like multiplayer on their rpgs for some unknown reason. Its always been a massive hassle to engage in multiplayer unless you played ds3
@@guythasawesome japanese gaming studios still think multyplayer and competitive is a bad thing. That why most of their franchise have no replayability and so many missing elementd
After trying out most of dlc stuff i wanted for pvp im pretty much permanently switched to lords of the fallen to satiate my pvp bloodlust as theyve fixed 90 percent of the issues eldenring created and it also has a true seamless coop experience for those sunbros of you out there too.
It most likely is as I'm xbox where it's a free to play game if you have gamepass and whenever I try to invade at almost any time of day it's almost instant activity although the one downside is the matchmaking isn't very strict on level differences so sometimes you will invade people 20 to 40 levels above or below you but as long you have a finished good build and are over level 110 the differences is usually barely noticeable.
Y'know, the shame of it is was that I REALLY wanted to like Elden Ring and it's online and such, but pretty much after all of its problems (which we've spoke of at nauseum, so I won't repeat it) it's been making it a hassle to finish, since Im just gonna make a PVP build and ultimately never finish the game. But what you said about just accepting ER for what it is, has been making my playthrough so far much more palatable.
After 900+ hours I have to agree (and I was a dedicated DS2 and DS3 invader). I still have fun when I get on Elden Ring to invade, but the experience is not nearly as good as in the prior games and the lack of covenants made everything much worse. More importantly, Elden Ring is not a game I think about much anymore when I am not playing (unlike the Souls games). After taking a long break from Elden Ring, and coming back to play and finish the DLC, I think I am truly done with the game. To the new invaders, keep having fun with it while you can and godspeed. As far as other games, I heard that Sniper Elite 5 invasions are fun but I have yet to try them.
Since yesterday's patch, I sincerely hope, they're cooking up something major with all the stuff that's still broken and bugged. They haven't even adressed all weapon classes with 1.14 even thogh Perfumes are in dire need of rebalancing. I'm still playing ER. Working on mules of different starting classes. Currently running with a base-Lv. Astrologer with +0 weapons through the DLC. Other than that I'm having fun with Monster Hunter
Thing for me is no other game compares to Elden Ring it's just on another level. Even recent games like Space Marine 2, Wukong and Silent Hill 2 are just one time experiences. I can't go back to them and have the same feelings all over again in a different way. I hope game investors see this success and expect it of upcoming games, otherwise it may be a while until I buy a new game.
It might be your most enjoyable way to play, but you run a lot of same-y loadouts. Curved great sword/Great katana, poke, etc. At least for your videos Personally, the best part about eldenring is the different timing, spacings, evasion tactics, and counters to attacks. I love running 4-5 weapons, so I see that breath attack come out, hotswap to stormblade, popping him in the face, then swapping back to blink bolt straight swords, in his face like a demon. Or switching it up, and seeing how the different timing of sacred blade, raptors if the mist, or anything augments my gameplay
I have always wanted to get more into the weapon/build variety in this game but the lack of charm has left me uninspired. There are tons of cool things you can do but I've always done the bulk of my experimentation while running through and making builds, and with Elden Ring it's such a chore that I tend not to bother. I'm certainly cheating myself out of a more varied experience, though it wouldn't make up for the lower player count, laser spam, and lack of covenants. Still, you're right and I should broaden my horizons to get as much blood as I can from this stone of a game.
@@emotionaljonxvxThis is such a weird take to me. What the hell does making a build fast have to do with anything? Do you even understand what game you're playing? You're also acting as if that's not an issue in EVERY SOULS GAME. Some weapons are just legitimately at the End of the Game and you have to deal with that fact. Happens in all RPGs this is not unique to Elden Ring. You're not playing an MMO. There's zero logical justification to anything you said. Purely emotional
They already made 99% of the money they will earn from this game. It doesn't make sense to put anymore resources into it, because its work without a reward, so they would literally just be burning money if they improved the game further. From a business standpoint it makes sense to drop elden ring almost entirely and move to the next project.
I don't want to sound arrogant, I really respect how much you love these games, but I think that if you only play one genre, one franchise, from one studio, you will lock yourself of enjoying something else, there are games with one specific aspect that you won't find anywhere else, like Mount and Blade gameplay loop or From PVP formula, but even if there's not a substitute you can always try to find something new and unique, I don't have suggestions because I usually play single-player and co-op indie games, PVP is not my thing, but I think that there are so many great games out there that you're bound to find something enjoyable.
It's been over, especially if you are a PC player the game felt 'over' since the first major patch with the arena. It's very obvious from the start Elden Ring was never built around MP ever. That's fine, it is what it is.
Fromsoft should port over their old games to ER: Dark Souls 1, 2, and 3, Demon Souls, and Booodborne, etc. That would create endless, replayable content.
Hmmmm. Its almost like fromsoft hasn't really taken multi-player seriously since before elden ring dropped and elden ring was one step away from invasions just being a toggle as a whole instead of being tied to summoning and TT. I don't mind the idea of pvp in games like this but you invaders act like invasions as a whole are the backbone of the souls titles and they are necessary for the games to thrive. Yes invasions can be built upon, but noone should be surprised the pvp didn't get much. I mean just be glad they put in the effort to separate the sandboxes, fix the netcode, and even gave you guys a gamemode separate from deuls and regular invasions because I know those weren't quick and easy changes. Those as a whole mean fromsoft hasn't completely abandoned pvp entirely and they do care, but pvp is an afterthought, not a main priority and I think thats a good thing. I mean the overwhelming majority of players were using seemless coop not just to avoid having to deal with the overwhelmingly convoluted multi-player systems but also to not have to deal with the cheesy 1 trick bullshit that majority of invaders like to do. For every one of you complaining about blues and gankfests theres someone else just trying to enjoy playing elden ring with the boys and not wanting to put up with invader bullshit and if fromsoft wanted to flesh out pvp with covenants and more stuff to do/rewards that people care about they would have. Its that simple. I mean it could have been something as simple as "X" amount of invasions won lets you get a bell bearing that lets you buy dragon smithing stones, access to color changes for armor, unique armor and weapons. Anything, but they didn't. I mean you said it yourself, some people wanna go back to DS3, who's to say in a few years people aren't doing the same thing with elden ring?
low lvl invasions (this footage is about lvl 30) are still fun at times but I also can't stand the 3v1 bullet hell simulator any more (especially on PC where getting a desync projectile is always a 50/50) sure there are tools to tame the chaos but I don't like having to use basically oneshot builds all the time.
I hate it but i have to agree, elden ring was never made with its most dedicated player base in mind, they made it for a wider audience and it payed off, what right do we have to tell them to focus on pvp more and risk the whole quality of the game? Maybe elden ring is this big because they where not holded back by pvp, maybe we are the problem and gankers are right. I find solence in knowing one day gankers will lure invaders and there will be nothing for them, no reason to keep playing this marvelous game, one time play and thats it, so be it.
Elden ring is such a cool game but it has so many things limiting it. Elden ring as a whole is amazing but it gets deppressing cause of how tedious some things in the game get and all of pvp as well is extremely dissapointing. Personally i like creativity when i build characters it gets hard to do when invasions typically require meta setups to stand a chance. Arena works sometimes but its such a stiff function in the game, it needed some kind of skill based matchmaking so more casual players didnt end up facing off against someone that they cant compete with
It is a little bittersweet seeing how fast they move past their games. Sekiro brilliant innovation on their side and we move past this world/series as quick as it started. No dlc, or any hints towards a sequel. Elden ring with one of the craziest potential based off their lore we could easily get such amazing dlc, stuff to see but nonetheless we are already heading to the next world. Fromsoft is so good at making these new worlds, that often we wanna see the entire thing in its entirety instead of seeing a new game so soon. Either way im excited to see where they move next.
seamless coop & the modding scene things like reforged or convergence will keep the game imo just look at games like borderlands 2 where they have community patches
I love invasions too. I would like 6 player world. I loved covenants. Not a fan of the arenas so I don't care they didn't ad more because it takes too long to fill slots already. What's wrong with taunters tongue?
Its crazy because elden ring has less longevity than other previous fromsoft games. I enjoy going back to ds3 and bb from time to time. we know the next game won't be as big and I'm actually a fan of their linear games but they also give you a small choice in how you want to pick your route and i think it works fine. As long as fromsoft does their thing, i will be playing.
It seems very dead now. I'm your typical hard swapping "sweat" but jeez do I feel let down. You've already done the rant for me but the multiplayer in this game is just worse st almost every turn. It's kinda sad because I planned in growing a channel around it or something once I get a computer for editing and voice overs. Sad that the game is slowly gonna become dead and any unfound glitches will be staying 😢 It was a great journey my friends. Hoping for a new Ip that's cryptic like bloodborne to contradict ER and it's happier tone and main theme but uses the souls formula bc I personally like it the most for pvp. A man can only hope am I right ? 😢❤
Fromsoft definitely placed itself in a position where they can never give us what we want for elden ring. They were alwasy shaky on what to do with pvp, I never thought they would abandon the original poise system for ds3 poise. I enjoyed using that poise knowledge against havel monsters. That was their biggest mistake, alongsodr custom weapon arts, a bigger mistake. this game doesn't have ds3 weapons for ds3 poise, they dont know what to do, unfortunately . It's a shame but it follows the perfect souls formula in the end. But here in elden ring, they made themselves something too big to dedicate the proper attention to
If it is over, then quite the state to leave the game in! Mass of putrescence is still bugged, none of the new death sorceries are boosted by the prince of death staff, dunno about that ng+ glitch that makes physical enemy damage scale more than it should... Dexterity does not make it harder to be knocked off of Torrent, no option to refight bosses at any time like in Sekiro... The camera, perfume weapons and flails sυck, anything heavier than greatswords, great katanas, halberds, scythes and curved greatswords is painfully slow, quickstep and hound's step have inconsistent timings when cancelling the attack animations of scythes and possibly other weapons, no customization options and combat upgrades for Torrent... And overall Torrent and the horse combat are a mess of bugs and the pinnacle of lack of polish like Sonic '06! Oh but we don't have microtransactions here! Yeah neither does Witcher 3! Oh but this game is CHALLENGING! Bro set Witcher 3 to the highest difficulty! GG fromsoft! Best gaming company 11/10! Michael Zaki is the king of rotten cheese, goofy-looking dodge rolls and stinky feet!
It's a shame really. The only thing that's going to keep it alive at this point are mods and who knows from stuff could end up taking a Nintendo perspective on things I don't think they will, but the future is uncertain to all
When I pick up elden ring I still mamage to make an inventory of half decent pvp wrapons, but I mainly just play through to play through. I have started playing Minecraft again after I beat the dlc for the first time, and I also picked Destiny 2 back up because at least then its a constant ladder to climb than a stagnant grassland.
not even multiplayer the fact they did so many patches and still didnt implement battle memories, a tried a true widely praised game mode in sekiro, is absolutely baffling to me
My hope has to extend out to a future From title, or some other company inspired by souls that decides to tackle multiplayer. In regards to PvP, I love souls type PvP though there is a lot of potential for poor sportsmanship. Think of gankers holing themselves up in one area of the map with their guns drawn ready to pew pew anyone who comes close. The bonfire gank campers who clear the area first etc. And all the other variants of griefers. I like invasion type PvP but arena type is not as interesting to me. I feel like the mechanics of the game need to be cleaned up a bit before 1v1 fighting would be more interesting. In regards to open world issues, I would love an open world where order of content completion / actions within the world change the world such that scaling issues can be addressed in lore friendly ways. i.e. the bosses have their various schemes going on that are actively underway. Defeating one before the other means when you come around to the second boss it's lore / storyline has progressed which also incidentally scales the difficulty.
To be fair, i think ganking hosts are not the folks that see invaders as a valid PvP encounter but as an annoyance: if they win they have wasted resources for the area or the boss to kill an invader and if they lose it's a big waste of time in their exploration. I would not call most of them griefers if they want to play the game.
I’ve been invading in Bloodborne and I truly love the Bloodgem system, but I’m disgruntled by how oddly it favors certain gems. It is really easy to get tempering gems, but poison? That’s a grind. More so I’m mad that some gems have no use. Sharp gems will never put damage a tempering setup, nor will there be a high visceral in trade for the physical damage. Beast and king hunter have odd damage reduction interacts where they under preform on both beast and kin respectively. Blunt damage is just never shown love by the game. It’s just sad that some things are invalid where as in Elden ring every infusion has a use, and many builds can make use of multiple infusions
I like to chalk it all up to being "part of the charm" where it's very clear they did not put a serious effort into any aspect of build balance, but there are many fun ways to do silly things. Bloodborne is a rough product from that stance and I'm glad it was never positioned as a mainstay. It's odd, imbalanced, and often frustrating, but because it's stuck in the past I can look back and laugh, not to mention get a surprisingly fresh experience away from something like Elden Ring.
Gamers really are just salty and hateful all the time now, huh? First Fromsoft is praised for doing its own thing with its games, and now the gamers want it to be something else? Make up your minds. This is why we can’t have nice things.
You did not get the point. They were praised by some people because they wouldn't follow some trends. They are criticised because the game still have flaws. Looks like gamers don't think before speaking.
It’s people like you who hinder criticism. How is this video salty and hateful? And if you’re not talking about the video, then why even comment this here? I haven’t seen any hate It’s ok to not like the same things you do. If anything you should take your own advice
How am I hindering criticism? By calling attention to the fact that gamers have become jaded babies that would rather cry in UA-cam comments when they need attention? Or is it everyone is sad they’re running out of Elden ring content to milk? I still love the game by the way. 600 hours plus with no sign of stopping 🤘🏽
@@mixedcompany3225 “gamers really are just hateful and salty” “this is why we can’t have nice things” doesn’t sound very welcoming to me. You’re grouping in criticism with hate, which I haven’t even seen on this video. So yeah, keep fighting off invisible hate comments I guess? Sounds very positive to me. I’ve seen more comments like yours than hate comments of Elden Ring, this is one of the only games I’ve played where people accept accept absolutely no criticism. It’s ok for the game to not be perfect, you need to learn to handle that
Elden Ring made me Hollow and I cherish it's self destruction. It ripped out my humanity and stomped on the ember of hope... I now ring the sinister bell of the abyss as we WELCOME THE END! CURSEE YOUUU MICHAEL ZAKIIIII!!!
I love elden ring for everything it does right and hate all it does wrong, ill be going back to ds3 and ill miss all the good times i got from elden ring. Its better to appreciate what we have left and wait the inevitable next soulsborne game and hope its better, guessing from the slightly more linear approach for the dlc fromsoft has definitely seen that the open world of elden ring isn't as good as the linear style
I disagree that everything in Elden Ring is working as intended. If they haven't fixed the Great Rune tutorial, then I wouldn't be surprised if there are other things that aren't yet fixed.
While it isn't co-op or invasions they did put PvP in Armored Core 6 so Fromsoft still cares about multiplayer, I'm holding out hope for the future Actually got gravelorded a couple of months ago playing remastered, ended up invading the guy along with another guy he gravelorded and we killed him
Elden ring is really fun, I play on Xbox and the colluseum is always acrive but your right about the diminishing player count, being my first ever souls like game, Elden ring has become my favorite oat but I’ve been trying out all the other dark souls since I’ve squeezed every single drop from ER.
I have 10 builds. LVLs 6, 10, 23, 35, 50, 65, 85, 100, 155 and 200. I do all the PVP. 2800 hrs and there is always something to do. And just when I think there is nothing more to do I have some silly idea or encounter that makes it all fresh again. I also go back to DS3 and get my 6 player wars going. FROMESOFT RULEZ!
I’ve lately been shifting my focus towards hoping that whatever fromsoft makes next, it will be more multiplayer focused. I love the fundamental mechanics of souls pvp, but ER pvp just ain’t it man.
The tt is exactly as it was meant to be. To give casuals worth little to no skill a chance against sweaty tryhards who will no doubt throw shit and tbag upon defeat. This is what creates gankers. And heaven forbid tubed gankers actually learn spacing, swaps, game mechanics
Dear friend, It's almost disconcerting to see how some players, blinded by the thrill of player-on-player battles, have lost sight of what really makes Elden Ring such a meaningful and enduring work. I sincerely wonder if in your rush to complain about the lack of dedicated PvP content, you've stopped to feel, absorb and understand the story that beats in every corner of this game. Because, believe me, that's what has won over millions: it's not the ephemeral online clashes, but the deep narrative experience offered by this universe created with such dedication. Your obsession with PvP as if it were the linchpin of this game reveals a limited, perhaps superficial, vision of what Elden Ring is really trying to provide. This title was not conceived as a competitive fighting game. It's not Soul Calibur, Tekken or Street Fighter, whose mechanics are vast and deep because, at their core, they were designed for technical combat and competition. Elden Ring doesn't need that structure because its greatness lies elsewhere: in the beauty of its decay, in its tragic characters, and in the echoes of a story that lives on long after you turn off your console. You could say that Elden Ring's PvP is just an accessory, an ornament for those who, having ventured deep into its cursed lands, wish to challenge other players. But it is not the soul of the game, not even close. And it is almost naive to pretend that FromSoftware should focus on adding PvP content when it is clear that its purpose was to create an epic experience, a story that hurts, that fascinates, and that draws the player on a journey of self-discovery, resistance, and wonder at the unknown. If this doesn't suit you, if it seems insufficient, why not consider making something yourself? Imagine what it would be like to try to build a game focused solely on PvP, to see how many people would be willing to delve into your work, how many players would want to traverse a world that offers nothing but direct confrontation without the deep layer of meaning that surrounds every FromSoftware creation. The fact that you can't see what so many others see, that dark and grandiose beauty that keeps us coming back to Elden Ring, reveals a lack of appreciation for what's truly important in this game. It's not just sad; it's disappointing to see how some can only scratch the surface and judge a game by what they think it should be, rather than seeing it for what it really is: a vast and sublime canvas of story, art, and emotion. Perhaps, next time you play, you could put aside the desire to find PvP content and simply enter this universe with fresh eyes, with a willingness to feel beyond the confrontations. There you will find what has truly made Elden Ring a masterpiece, much more than just a battlefield.
@@atlantic_love That the text and the critique are well structured and well done does not mean that it is “CHAT-GBT”. Given that you let yourself be carried away by that or that you assume that it is so, you have an intelligence level of a fly or simply fecal waste. Finally and again, go assume your stupidity to someone else. The argument as the critique prevails with your ignorance.
For so many complaints against the invaders on reddit and in the comments of some UA-cam videos I would say that the next fromsoftware game will not have invaders only an arena of duels because fromsoftware realized that most of their pve audience does not like invaders and the money of that pve audience is what they are giving them the most profits right now
It’s been over since 1.10 sadly. We just can’t cope with a future dlc anymore
😔
True and a fact
We could try reviewbombing the steam reviews
I wish an arena where you can fight every boss over and over.
I think there isn't one to encourage people into coop to help people who can't beat their bosses. You wanna fight a boss. Go to the location and throw down your sign.
Considering today's patch, I believe it is pretty much joever.
I've been having a blast with Silent Hill 2 Remake tbh. I dunno if it works for content on my channel, but I could try. There's still quite a bit of ER stuff to talk about.
I recorded this video yesterday, the entire time thinking to myself, "They're gonna put out a patch as soon as I'm done and make me look like a cynic" and then I wake up at 4am for no reason, check my phone, and see a new "patch" with 2 bug fixes. Never felt so vindicated and depressed at the same time.
Dabbling in other games/media is probably the healthiest option while still making content around Souls stuff because there's lots to do with any Souls game, but the general interest is down and probably isn't going back up without a new title announcement and that could be years away.
In any case, your channel has gained so much momentum that as long as you're making something you're passionate about, I trust it'll work out.
big titty ai pyramid head waifu plays silent hill 2 remake?
onlywaifu please send in tickets for greater matchmaking,, i want to be able to invade even in 5 years from now..
if nobody summons phantoms you cant invade anymore :/
Shhh, gooner bait vigor gremlin
Yur dun for weeb 😭
8:10 I’m one of those people who plays Dark souls 3 every day and that part of the video was my favorite because Dark souls 3 has more activity than people think, Invaders always come very quickly to fight against me in pontiff at meta while I do survivalist and I don't have to wait almost any time to fight constantly against invaders, People who really value quality in pvp should go back to Dark souls 3
Heart-warming, thanks for reminding us.
Is there, in ER, a place like Pontiff where everyone comes for pvp?
@@runner12blade no because ER doesn’t have a close knit community
Lothric is alive and well on Steam guys, ditch this shit and join the party.
@@runner12blade No
elden ring giving off the vibes ds3 had back in 2018... it seemed to be the end but as you can see ds3 is still there.
with elden ring though the question really is, how active is it gonna be in the coming years for invading considering that there is no solo host invasions and extented invasion timer. ds3 or basically all the other ones didnt had that therefor you can still find plenty of random invasions if you know the brackets you need to be in..
i am really curious to see elden ring. like it has tons to offer still in sense of build and setup variety.
elden ring should get the ds2 treatment.. solo host invasions, invasions when the boss is dead and better arena layouts lol
Seamless invasions
@@charliexkash8446 seamless seems to be the future
would love a " game of the year " update like sekiro had, bringing in Re-fight bosses as the major new addition
I haven’t uploaded any invasions videos in about 2 months since I haven’t been playing ER. The good news is I’ve been having a blast invading in DS1 and DS3.
Gravelording is my new favorite thing in DS1 maybe the old games are actually the future
@@vince_9643 gravelording is so much fun man I need to go back as well
Keeping the (first) flame alive brother!
Same i pvp at dsr from weekend to weekend
Elden Ring is my favorite, actually. I enjoyed all the other games, but Elden Ring has been far and away the best single player experience. It's different from the Souls games, not to mention Bloodborne and Sekiro. There are things it does well, other things it does poorly. Ultimately, I love its differences and appreciate what it was trying to do.
That's the rub, though. You seem to view the pvp as incredibly vital to the life and identity of the game, and those of previous titles. I just view multiplayer as one component. I'll agree that Elden Ring doesn't do PvP (or multiplayer in general) well, and that it ought to do better. When I co-op with randoms, I usually feel bad for the invader since everything is so stacked against them.
However, that's just one aspect of the game, and while there are always problems, getting around 350 hours of enjoyment is certainly my money's worth.
Is Elden Ring "over?" Sure, whatever? If you want. The game is only "over" when you stop playing.
No concept of "hollowing" or "giving in to beasthood" here in ER... I guess they really concentrated on that "1st playthrough" mentality that was talked about in the video... 🤷
@@alessandrobaggi6129why do every single one of their games have to follow a blueprint? In fact they should stray away from retelling the same scenarios in future games. You want those experiences, play the old games. Let them evolve
@@alessandrobaggi6129 Hollowing and giving into the Beast don't have much to do with replayability, in my opinion. The themes of Elden Ring are decidedly different, though similarly somber in tone. It's a setting that has experienced multiple apocalypses, and is (by my count) in the middle of 3 or 4 apocalyptic events. Deathroot, Scarlet rot, a cosmic invasion, and the Shattering itself.
The theme is, in a sense, "death, absorption, and rebirth." There are also distinct alien, cosmic, even eldritch forces invading and working to shape and gain purchase in The Lands Between.
The overturning of the Crucible age, and the primordial gold being absorbed into the newer golden age. The age of the dragons, the Noctus cilization buried underground, some landmasses being constructed from the piled corpses of long-dead giants.
It's an extremely rich setting, and replaying the game has let me re-inspect the setting with knowledge of what I saw during my first playthrough. The DLC delivered on expanding the world and giving context to more events, and even Marika herself.
It's an amazing game, with an amazing setting, and top-tier environments, and outstanding gameplay.
If it failed to deliver on multiplayer, fine, but it has full marks from me on just about everything else.
@@razorknight92 I had the opposite experience. It just felt like more of the same,with a very watered down multiplayer system and now it just takes an unnecessary amount of time to get where I need to (even with torrent). Sad to say,but I dropped it a couple of months after buying it. The patches didn't change enough to keep me coming back either. I ended up playing dragons dogma for the first time and had way more fun playing a game than I have in a long time.
Yeah this video is about PvP, and even then, the PvE is amazing for a first playthrough but really falls apart in second and third playthroughs.
The game is about exploration. You can't explore a place you already know and still feel satisfaction. This is a big reason why people feel this game was watered down. Especially on a game where learning the bosses has never been less important.
Im gonna be clear chief: I don't understand this seemingly commonly held opinion about "Elden Ring Prioritizing a First Playthrough".
Most open world games gatekeep aspects of progression behind "complete X amount of enemy bases" and stuff.
On the other hand, Dark Souls completely gatekeeps equipment behind general game progression due to them have a more linear structure.
Elden Ring's open world creates awe in exploration during the first playthrough....
And because now you know where everything is, you can just... go get it.
If each planned build requires different equipment, which of course they do, it follows that each playthrough you will visit different places and have to face, to certain extent,
different challenges. And because bosses are more complex than they used to, the highlight of a certain playthrough could be, for instance, having to face Rennalla
early game with an early Mage build. Which, is not just an example, it was one of the things that I had to face and I'm not gonna forget that any time soon.
Nowdays, most of my playthroughs last around 12 hours.
So where is this "chore" part exactly?
I'm close to 1000 hours in and i'm just now finally trying mods out for some variety.
Not saying you have to agree with me, but I just don't understand some complaints people have about this game.
Exactly how I feel. It's the game that offers the most uniquely different playthrough experience because of how you can approach things. I have no idea where this idea of "Find my build/How long takes to make a build" matters. It just comes across as not even trying to understand what makes the game good or why other people might think so
@@tylercafe1260 I get the feeling that most people, including veterans, cannot let go of their favourite weapon that they have been using since Dark Souls 1 and every playthrough becomes the same.
Have you played with dual knives? Completely different game.
Have you played full incantation caster? COMPLETELY different game.
Have you played with Scytes? MOST DEFINITELY a different game.
Let's be cheeky: Have you gotten the sekiro parry tear early game with cheat engine and tried to parry every boss? ABSOLUTELY a different game.
I have to relearn my strengths and weaknesses, my windows of oportunity and my punish optimizations, every playthrough.
That is something that only Elden Ring gave me. The fact that there is no more R1 simulator. Having ash of war+r1+different levels of charged R2+ parry+sekiro parry+magic+jumping over attacks+jumping attacks.... and you ACTUALLY CAN USE ALL OF THOSE TOOLS in most situations for improving your gameplay...
I just cannot fathom this game feeling samey. It has endless depth.
And don't get me started on the mods. I just tried Reforged for the first time. Oh boi.
PvE is where it's at, for sure.
We don’t give a shit about Elden Mid’s boring ass pve. This is a pvp centered channel, in case you haven’t noticed, and they absolutely ruined the pvp with how they handled it. This game’s multiplayer is as good as dead.
@@TheOnlyOneDed it’s a bunch of empty space and filler that loses its grandeur after you’ve seen it once. The first play through is very impressive though
@@TheOnlyOneDed no, they're played the same, once you have the basics figured out, all attempts are the same.
My guy, you are fighting against PVE. The tools at your disposal when you look at them are just adjustments in range and damage. The gameplay loop has always been out maneuvering the enemies (staffing, spacing, rolling) then wiff punish. A katana fights the same as a straight sword, same as an ultra, same as a scythe, etc... The same applies to all different range attacks, pyro plays exactly like magic and faith, same shit different projectiles color.
I love DS3 PvP and played it to death as well, but it just can’t compete with ER mechanically. Jumps and crouches with their associated attacks, ashes of war, and spell variety have made ER the best PvP game on paper. It’s sad how much a lack of features brings down what would have otherwise been an amazing leap forward. We can get a 2 year labor of love DLC, and you’re telling me there’s not even an ELO system for arena? It’s just a joke at this point.
not for me - started invading in seamless just a couple days ago, and I'm finally having fun invading without having to resort to sweaty meta setups or crazy menu swaps and aow/greatbow spam to compete with gankers and their overleveled friends
pc seems to be the way to go since it offers just so many good things
may i ask region you playjng in? im scared that mine will literally have 0 population (more than it is in base game)
Thing is you 'need' a mod for that. Us console peasent and vanilla players are pretty much at the game end of life
@@MoonlitEmbers010 I salute you, console friends
o7
@@junoglrr9119it's also why cheaters are everywhere
Elden Ring is eternal, my boy, just like bacon and taxes.
couple of ezz fixes they could do. add Larvar Tears as a reward for Invasions and Arena. that way they would solve booth pvp and pve replayability. Right now u cannot really theory craft, character build, what whole game was based around because of that. also it wouldn't hurt to have idk factions or basic ranked leaderboard. if they would do things right people would make their own content and the game could get countless more replayability
It would be great if they'd add a shop where you can spend Rune Arcs to buy limited/rare stuff like Larval Tears, Preserving Boluses, Golem Arrows and Dragon Stones etc. Just like you could spend Insight in Bloodborne. I've got 699 Rune Arcs on some of my characters, kind of useless now.
What makes you think you can't test builds? XD there's what, 20 Larval tears a playthrough? Not to mention on pc you can just make save files and test to your hearts content. Pretty simple stuff man :/
Well, the video is about having to accept the fact that these fixes are not going to happen. It's over. I'm sorry.
The fact this is even an issue arises from the communities self imposed level cap. Just saying. Higher level you don't even need larval tears to try out whatever set up you want.
@@shankyu1985 how so
MY twitch feed used to be blocks of people playing ER and loving it. now its dead or people are on other things, like myself, Space marine 2 (especially with the content drop today) and helldivers, im finding alot more fun in pve-co-op than mindless invasions in host favor. ive played about an hour since 1.14. I thought the dlc would would be a second spark and whilst it was, it dies VERY quick. I honestly get depressed loading ER now, id only load it up if i was going to co-op with friends.
It IS Bloodborne season, I think of all the choices that’s probably what will feel the best to revisit right now. Though I respect the interest in learning DS2 PvP
my views on Elden have varied wildly over its lifespan, but this video perfectly sums up how I feel now.
I fully agree that ER should have been a lot more diferent than previous entries. Thats the most disapointing part of the MP. Instead of having the balls to be revolutionary and think outside the box with a new imolementation of MP that matched the scale and style of ER...they watered down previous MP mechanics and called it a day. It is what it is.
Probably because most of the work went into the vast open world which is why they shouldve stayed the more linear small game path like ds1- ds3 had
@@eldenlean5221 cant expect innovation from outdated capitalism gaming studios anymore
@@GamingDualities idk, fromsoft doesnt seem particularly money oriented. If anything they are one of the few studios left that dont compromise their artistic vision.
I just dont think their vision included MP. Maybe due to short sightedness from mike zaki or more likely time restraints due to how time consuming open world single player campaings are to develop.
Probably a combination of both considering how fast a single person with no budget could significantly improve MP with seameless.
I still have some hope that it's not joever but I don't think there's gonna be any big updates fixing all our problems, the biggest thing I can imagine is a big balancing patch, but I have no hope for stuff like taunters tungue fix, overleveled phantom nerfs, actually fixing the latency or at least removing phantom hits.
Lately I've been tried other games, with the first one being ds3 PvP but didn't get any enjoyment out of it because it took atleast 5 minutes to find an invasion in which I got 50% gank squads and 40% fog walling, and for arenas I also had to wait for atleast 5 minutes, just to get instantly kicked out because there was no enemy in the arena and the other 20 percent I got absolute sweaty scumbags using all kinds of cheese, and shitpoting + pointing down after they won.
Now I'm mainly playing Elden Ring, Ds3 and Sekiro for their PvE and Chivalry 2 which is a medieval fighting game for PvP (it is really fun and easy to get into)
The game's not over fromsoft just doesnt like multiplayer on their rpgs for some unknown reason. Its always been a massive hassle to engage in multiplayer unless you played ds3
Probably beacuse the servers are expensive to run
@@guythasawesome japanese gaming studios still think multyplayer and competitive is a bad thing. That why most of their franchise have no replayability and so many missing elementd
Then they should remove it and stop wasting everyone's time
I mean, it's just a matchmaking server... the game is P2P all the time, but just uses their server to calculate who should match with who
After trying out most of dlc stuff i wanted for pvp im pretty much permanently switched to lords of the fallen to satiate my pvp bloodlust as theyve fixed 90 percent of the issues eldenring created and it also has a true seamless coop experience for those sunbros of you out there too.
Not sure if the activity is better on consoles but in PC there are 522 simultaneous players at best vs the 50,000 ER has.
LOTF is even more dead
It most likely is as I'm xbox where it's a free to play game if you have gamepass and whenever I try to invade at almost any time of day it's almost instant activity although the one downside is the matchmaking isn't very strict on level differences so sometimes you will invade people 20 to 40 levels above or below you but as long you have a finished good build and are over level 110 the differences is usually barely noticeable.
Y'know, the shame of it is was that I REALLY wanted to like Elden Ring and it's online and such, but pretty much after all of its problems (which we've spoke of at nauseum, so I won't repeat it) it's been making it a hassle to finish, since Im just gonna make a PVP build and ultimately never finish the game.
But what you said about just accepting ER for what it is, has been making my playthrough so far much more palatable.
I thought this was one of those “MrBeast is done” parody videos.
After 900+ hours I have to agree (and I was a dedicated DS2 and DS3 invader). I still have fun when I get on Elden Ring to invade, but the experience is not nearly as good as in the prior games and the lack of covenants made everything much worse. More importantly, Elden Ring is not a game I think about much anymore when I am not playing (unlike the Souls games). After taking a long break from Elden Ring, and coming back to play and finish the DLC, I think I am truly done with the game. To the new invaders, keep having fun with it while you can and godspeed.
As far as other games, I heard that Sniper Elite 5 invasions are fun but I have yet to try them.
I'm back to Lothric for all my pvp needs. It was a fun experiment but I think I'm finished with the Lands Between and it's inhabitants.
I hope that Danes Footwork got its Guard counter fixed
i opened the game this morning and it was still there 😯😲
The game has become so easy to me that I am doing runs with just a strength golem fist build. Just straight hands with bosses.
Since yesterday's patch, I sincerely hope, they're cooking up something major with all the stuff that's still broken and bugged. They haven't even adressed all weapon classes with 1.14 even thogh Perfumes are in dire need of rebalancing.
I'm still playing ER. Working on mules of different starting classes. Currently running with a base-Lv. Astrologer with +0 weapons through the DLC.
Other than that I'm having fun with Monster Hunter
Thing for me is no other game compares to Elden Ring it's just on another level.
Even recent games like Space Marine 2, Wukong and Silent Hill 2 are just one time experiences. I can't go back to them and have the same feelings all over again in a different way.
I hope game investors see this success and expect it of upcoming games, otherwise it may be a while until I buy a new game.
It might be your most enjoyable way to play, but you run a lot of same-y loadouts. Curved great sword/Great katana, poke, etc. At least for your videos
Personally, the best part about eldenring is the different timing, spacings, evasion tactics, and counters to attacks.
I love running 4-5 weapons, so I see that breath attack come out, hotswap to stormblade, popping him in the face, then swapping back to blink bolt straight swords, in his face like a demon.
Or switching it up, and seeing how the different timing of sacred blade, raptors if the mist, or anything augments my gameplay
I have always wanted to get more into the weapon/build variety in this game but the lack of charm has left me uninspired. There are tons of cool things you can do but I've always done the bulk of my experimentation while running through and making builds, and with Elden Ring it's such a chore that I tend not to bother.
I'm certainly cheating myself out of a more varied experience, though it wouldn't make up for the lower player count, laser spam, and lack of covenants.
Still, you're right and I should broaden my horizons to get as much blood as I can from this stone of a game.
@@emotionaljonxvxThis is such a weird take to me. What the hell does making a build fast have to do with anything? Do you even understand what game you're playing? You're also acting as if that's not an issue in EVERY SOULS GAME. Some weapons are just legitimately at the End of the Game and you have to deal with that fact. Happens in all RPGs this is not unique to Elden Ring. You're not playing an MMO. There's zero logical justification to anything you said. Purely emotional
@@tylercafe1260 He is called Emotional Jon and not Logical Jon
I think it is over for the souls series made by From, but there will always be soulslike games coming out at a steady pace.
Every one of them being shitty lmfao
They already made 99% of the money they will earn from this game. It doesn't make sense to put anymore resources into it, because its work without a reward, so they would literally just be burning money if they improved the game further. From a business standpoint it makes sense to drop elden ring almost entirely and move to the next project.
@@jbinkley22 lol thre are so many ezz design fixes that could literlly made their game 3x more popular over night so wtf u talking about
@@GamingDualities practically nobody buys souls games for the multiplayer
@@spark9189everyone does it, it's a pvp game.
looking over at seamless for pc and i wish fromsoft would bring out an update like that... making multiplayer fun for all
I don't want to sound arrogant, I really respect how much you love these games, but I think that if you only play one genre, one franchise, from one studio, you will lock yourself of enjoying something else, there are games with one specific aspect that you won't find anywhere else, like Mount and Blade gameplay loop or From PVP formula, but even if there's not a substitute you can always try to find something new and unique, I don't have suggestions because I usually play single-player and co-op indie games, PVP is not my thing, but I think that there are so many great games out there that you're bound to find something enjoyable.
It's been over, especially if you are a PC player the game felt 'over' since the first major patch with the arena. It's very obvious from the start Elden Ring was never built around MP ever.
That's fine, it is what it is.
@@ZacharyWarnick just like any of their franchise for last 20 years. Meanwhile they good at suing eachother
Fromsoft should port over their old games to ER: Dark Souls 1, 2, and 3, Demon Souls, and Booodborne, etc. That would create endless, replayable content.
As a mostly solo player person, elden ring is a win for me. Lol
Last stage of grief
Hmmmm. Its almost like fromsoft hasn't really taken multi-player seriously since before elden ring dropped and elden ring was one step away from invasions just being a toggle as a whole instead of being tied to summoning and TT. I don't mind the idea of pvp in games like this but you invaders act like invasions as a whole are the backbone of the souls titles and they are necessary for the games to thrive. Yes invasions can be built upon, but noone should be surprised the pvp didn't get much. I mean just be glad they put in the effort to separate the sandboxes, fix the netcode, and even gave you guys a gamemode separate from deuls and regular invasions because I know those weren't quick and easy changes. Those as a whole mean fromsoft hasn't completely abandoned pvp entirely and they do care, but pvp is an afterthought, not a main priority and I think thats a good thing. I mean the overwhelming majority of players were using seemless coop not just to avoid having to deal with the overwhelmingly convoluted multi-player systems but also to not have to deal with the cheesy 1 trick bullshit that majority of invaders like to do. For every one of you complaining about blues and gankfests theres someone else just trying to enjoy playing elden ring with the boys and not wanting to put up with invader bullshit and if fromsoft wanted to flesh out pvp with covenants and more stuff to do/rewards that people care about they would have. Its that simple. I mean it could have been something as simple as "X" amount of invasions won lets you get a bell bearing that lets you buy dragon smithing stones, access to color changes for armor, unique armor and weapons. Anything, but they didn't. I mean you said it yourself, some people wanna go back to DS3, who's to say in a few years people aren't doing the same thing with elden ring?
That party analogy was spot on, not gonna lie.
It’s over when he starts deleting comments 😅
It's Joever
low lvl invasions (this footage is about lvl 30) are still fun at times but I also can't stand the 3v1 bullet hell simulator any more
(especially on PC where getting a desync projectile is always a 50/50)
sure there are tools to tame the chaos but I don't like having to use basically oneshot builds all the time.
I hate it but i have to agree, elden ring was never made with its most dedicated player base in mind, they made it for a wider audience and it payed off, what right do we have to tell them to focus on pvp more and risk the whole quality of the game? Maybe elden ring is this big because they where not holded back by pvp, maybe we are the problem and gankers are right. I find solence in knowing one day gankers will lure invaders and there will be nothing for them, no reason to keep playing this marvelous game, one time play and thats it, so be it.
Elden ring is such a cool game but it has so many things limiting it. Elden ring as a whole is amazing but it gets deppressing cause of how tedious some things in the game get and all of pvp as well is extremely dissapointing. Personally i like creativity when i build characters it gets hard to do when invasions typically require meta setups to stand a chance. Arena works sometimes but its such a stiff function in the game, it needed some kind of skill based matchmaking so more casual players didnt end up facing off against someone that they cant compete with
@@klaw-rp6ji better match making and better maps would make arena really good.
Yeah Elden Ring was never meant for PvP, clearly all the development went into PvE and they added PvP just because they could
It is a little bittersweet seeing how fast they move past their games.
Sekiro brilliant innovation on their side and we move past this world/series as quick as it started. No dlc, or any hints towards a sequel.
Elden ring with one of the craziest potential based off their lore we could easily get such amazing dlc, stuff to see but nonetheless we are already heading to the next world.
Fromsoft is so good at making these new worlds, that often we wanna see the entire thing in its entirety instead of seeing a new game so soon.
Either way im excited to see where they move next.
Oh man, I would love a pvp focused souls game with good netcode and more balanced....
seamless coop & the modding scene things like reforged or convergence will keep the game imo just look at games like borderlands 2 where they have community patches
I love invasions too. I would like 6 player world. I loved covenants. Not a fan of the arenas so I don't care they didn't ad more because it takes too long to fill slots already. What's wrong with taunters tongue?
Its crazy because elden ring has less longevity than other previous fromsoft games. I enjoy going back to ds3 and bb from time to time. we know the next game won't be as big and I'm actually a fan of their linear games but they also give you a small choice in how you want to pick your route and i think it works fine. As long as fromsoft does their thing, i will be playing.
Mayhaps some hope in future with the IP expanding into other mediums
My theory is they've already begun Bloodborne 2 and that's their soul focus.
Unfortunately it’s the game I’ll keep playing until the next one 🙂
It's never over this game is the goat you mf R crazy
cope harder
I had hopes, and my hopes were crushed. I just wish for er2 to be more of my liking
It seems very dead now. I'm your typical hard swapping "sweat" but jeez do I feel let down. You've already done the rant for me but the multiplayer in this game is just worse st almost every turn. It's kinda sad because I planned in growing a channel around it or something once I get a computer for editing and voice overs. Sad that the game is slowly gonna become dead and any unfound glitches will be staying 😢 It was a great journey my friends. Hoping for a new Ip that's cryptic like bloodborne to contradict ER and it's happier tone and main theme but uses the souls formula bc I personally like it the most for pvp. A man can only hope am I right ? 😢❤
There’s more to this game than pvp ✌🏼
True as that is, you walked into a PVP oriented sector of the fanbase just to state the obvious
@@OnaxcliiFreiheit😂
@@OnaxcliiFreiheit funny u say that when pvp fans have been neglected. well even co op fans. like cant use horse in co op
Fromsoft definitely placed itself in a position where they can never give us what we want for elden ring. They were alwasy shaky on what to do with pvp, I never thought they would abandon the original poise system for ds3 poise. I enjoyed using that poise knowledge against havel monsters. That was their biggest mistake, alongsodr custom weapon arts, a bigger mistake. this game doesn't have ds3 weapons for ds3 poise, they dont know what to do, unfortunately . It's a shame but it follows the perfect souls formula in the end. But here in elden ring, they made themselves something too big to dedicate the proper attention to
Nothing is ever over when there’s mods
If it is over, then quite the state to leave the game in!
Mass of putrescence is still bugged, none of the new death sorceries are boosted by the prince of death staff, dunno about that ng+ glitch that makes physical enemy damage scale more than it should...
Dexterity does not make it harder to be knocked off of Torrent, no option to refight bosses at any time like in Sekiro...
The camera, perfume weapons and flails sυck, anything heavier than greatswords, great katanas, halberds, scythes and curved greatswords is painfully slow, quickstep and hound's step have inconsistent timings when cancelling the attack animations of scythes and possibly other weapons, no customization options and combat upgrades for Torrent...
And overall Torrent and the horse combat are a mess of bugs and the pinnacle of lack of polish like Sonic '06!
Oh but we don't have microtransactions here! Yeah neither does Witcher 3!
Oh but this game is CHALLENGING! Bro set Witcher 3 to the highest difficulty!
GG fromsoft! Best gaming company 11/10! Michael Zaki is the king of rotten cheese, goofy-looking dodge rolls and stinky feet!
It was born broken af and dies broken af, true to itself
NOOOOooooo I refuse to believe it we need a covenant creation system😢
It's a shame really. The only thing that's going to keep it alive at this point are mods and who knows from stuff could end up taking a Nintendo perspective on things I don't think they will, but the future is uncertain to all
Joever truly
I refuse to call this game over until they fix holy damage in pvp
When I pick up elden ring I still mamage to make an inventory of half decent pvp wrapons, but I mainly just play through to play through. I have started playing Minecraft again after I beat the dlc for the first time, and I also picked Destiny 2 back up because at least then its a constant ladder to climb than a stagnant grassland.
nuh uh
armored core is sick ik its not souls like but hey that pvp is litttyyyyyy
It’s not over, talal is the best.
So true
not even multiplayer the fact they did so many patches and still didnt implement battle memories, a tried a true widely praised game mode in sekiro, is absolutely baffling to me
Thanks, Jon
Hate to break it to you guys but the game doesn't usually start until a month after the 1st dlc.
My hope has to extend out to a future From title, or some other company inspired by souls that decides to tackle multiplayer. In regards to PvP, I love souls type PvP though there is a lot of potential for poor sportsmanship. Think of gankers holing themselves up in one area of the map with their guns drawn ready to pew pew anyone who comes close. The bonfire gank campers who clear the area first etc. And all the other variants of griefers. I like invasion type PvP but arena type is not as interesting to me. I feel like the mechanics of the game need to be cleaned up a bit before 1v1 fighting would be more interesting.
In regards to open world issues, I would love an open world where order of content completion / actions within the world change the world such that scaling issues can be addressed in lore friendly ways. i.e. the bosses have their various schemes going on that are actively underway. Defeating one before the other means when you come around to the second boss it's lore / storyline has progressed which also incidentally scales the difficulty.
Are you even a human?
To be fair, i think ganking hosts are not the folks that see invaders as a valid PvP encounter but as an annoyance:
if they win they have wasted resources for the area or the boss to kill an invader and if they lose it's a big waste of time in their exploration.
I would not call most of them griefers if they want to play the game.
I’ve been invading in Bloodborne and I truly love the Bloodgem system, but I’m disgruntled by how oddly it favors certain gems. It is really easy to get tempering gems, but poison? That’s a grind. More so I’m mad that some gems have no use. Sharp gems will never put damage a tempering setup, nor will there be a high visceral in trade for the physical damage. Beast and king hunter have odd damage reduction interacts where they under preform on both beast and kin respectively. Blunt damage is just never shown love by the game. It’s just sad that some things are invalid where as in Elden ring every infusion has a use, and many builds can make use of multiple infusions
I like to chalk it all up to being "part of the charm" where it's very clear they did not put a serious effort into any aspect of build balance, but there are many fun ways to do silly things. Bloodborne is a rough product from that stance and I'm glad it was never positioned as a mainstay. It's odd, imbalanced, and often frustrating, but because it's stuck in the past I can look back and laugh, not to mention get a surprisingly fresh experience away from something like Elden Ring.
How's the activity lately? I love Bloodborne co-op and PvP. I've already platinum'd the game but would love an excuse to come back
@@duvetboadepends on level. Sometimes at like bl10 I can be a summon for BSB, otherwise 120 in the loft has been more active than the nightmare for me
Nah. I can't forgive the recycled concepts STILL not working properly.
Gamers really are just salty and hateful all the time now, huh? First Fromsoft is praised for doing its own thing with its games, and now the gamers want it to be something else? Make up your minds. This is why we can’t have nice things.
You did not get the point.
They were praised by some people because they wouldn't follow some trends. They are criticised because the game still have flaws.
Looks like gamers don't think before speaking.
@@glatykoffi6672you’re a prime example it would appear
It’s people like you who hinder criticism. How is this video salty and hateful? And if you’re not talking about the video, then why even comment this here? I haven’t seen any hate
It’s ok to not like the same things you do. If anything you should take your own advice
How am I hindering criticism? By calling attention to the fact that gamers have become jaded babies that would rather cry in UA-cam comments when they need attention? Or is it everyone is sad they’re running out of Elden ring content to milk? I still love the game by the way. 600 hours plus with no sign of stopping 🤘🏽
@@mixedcompany3225 “gamers really are just hateful and salty” “this is why we can’t have nice things” doesn’t sound very welcoming to me. You’re grouping in criticism with hate, which I haven’t even seen on this video. So yeah, keep fighting off invisible hate comments I guess? Sounds very positive to me. I’ve seen more comments like yours than hate comments of Elden Ring, this is one of the only games I’ve played where people accept accept absolutely no criticism. It’s ok for the game to not be perfect, you need to learn to handle that
I still haven't beat the game yet, so it's not a jover for me
same , i also just started playing bloodborne today
Elden Ring made me Hollow and I cherish it's self destruction. It ripped out my humanity and stomped on the ember of hope...
I now ring the sinister bell of the abyss as we WELCOME THE END! CURSEE YOUUU MICHAEL ZAKIIIII!!!
That's me
me frfr
Based
You’re a child
This is such a bizarre take.
I love elden ring for everything it does right and hate all it does wrong, ill be going back to ds3 and ill miss all the good times i got from elden ring. Its better to appreciate what we have left and wait the inevitable next soulsborne game and hope its better, guessing from the slightly more linear approach for the dlc fromsoft has definitely seen that the open world of elden ring isn't as good as the linear style
It will never be over
I disagree that everything in Elden Ring is working as intended. If they haven't fixed the Great Rune tutorial, then I wouldn't be surprised if there are other things that aren't yet fixed.
That not a glitch you dimpwit. So repeating Joseph Anderson talking points.
While it isn't co-op or invasions they did put PvP in Armored Core 6 so Fromsoft still cares about multiplayer, I'm holding out hope for the future
Actually got gravelorded a couple of months ago playing remastered, ended up invading the guy along with another guy he gravelorded and we killed him
The activity os slowly getting worse. Garder to find hosts for invasions, and harder to get invaded with TT. Its sad
Elden ring is really fun, I play on Xbox and the colluseum is always acrive but your right about the diminishing player count, being my first ever souls like game, Elden ring has become my favorite oat but I’ve been trying out all the other dark souls since I’ve squeezed every single drop from ER.
I have 10 builds. LVLs 6, 10, 23, 35, 50, 65, 85, 100, 155 and 200. I do all the PVP. 2800 hrs and there is always something to do. And just when I think there is nothing more to do I have some silly idea or encounter that makes it all fresh again. I also go back to DS3 and get my 6 player wars going. FROMESOFT RULEZ!
1.16 made me believe so yeah its pretty sad
I’ve lately been shifting my focus towards hoping that whatever fromsoft makes next, it will be more multiplayer focused. I love the fundamental mechanics of souls pvp, but ER pvp just ain’t it man.
The tt is exactly as it was meant to be. To give casuals worth little to no skill a chance against sweaty tryhards who will no doubt throw shit and tbag upon defeat. This is what creates gankers. And heaven forbid tubed gankers actually learn spacing, swaps, game mechanics
That's right, Elden ring is over.
Ive played ds3 since it came out, but i get fatigued by elden ring after only 2 years
Dear friend,
It's almost disconcerting to see how some players, blinded by the thrill of player-on-player battles, have lost sight of what really makes Elden Ring such a meaningful and enduring work. I sincerely wonder if in your rush to complain about the lack of dedicated PvP content, you've stopped to feel, absorb and understand the story that beats in every corner of this game. Because, believe me, that's what has won over millions: it's not the ephemeral online clashes, but the deep narrative experience offered by this universe created with such dedication.
Your obsession with PvP as if it were the linchpin of this game reveals a limited, perhaps superficial, vision of what Elden Ring is really trying to provide. This title was not conceived as a competitive fighting game. It's not Soul Calibur, Tekken or Street Fighter, whose mechanics are vast and deep because, at their core, they were designed for technical combat and competition. Elden Ring doesn't need that structure because its greatness lies elsewhere: in the beauty of its decay, in its tragic characters, and in the echoes of a story that lives on long after you turn off your console.
You could say that Elden Ring's PvP is just an accessory, an ornament for those who, having ventured deep into its cursed lands, wish to challenge other players. But it is not the soul of the game, not even close. And it is almost naive to pretend that FromSoftware should focus on adding PvP content when it is clear that its purpose was to create an epic experience, a story that hurts, that fascinates, and that draws the player on a journey of self-discovery, resistance, and wonder at the unknown.
If this doesn't suit you, if it seems insufficient, why not consider making something yourself? Imagine what it would be like to try to build a game focused solely on PvP, to see how many people would be willing to delve into your work, how many players would want to traverse a world that offers nothing but direct confrontation without the deep layer of meaning that surrounds every FromSoftware creation.
The fact that you can't see what so many others see, that dark and grandiose beauty that keeps us coming back to Elden Ring, reveals a lack of appreciation for what's truly important in this game. It's not just sad; it's disappointing to see how some can only scratch the surface and judge a game by what they think it should be, rather than seeing it for what it really is: a vast and sublime canvas of story, art, and emotion.
Perhaps, next time you play, you could put aside the desire to find PvP content and simply enter this universe with fresh eyes, with a willingness to feel beyond the confrontations. There you will find what has truly made Elden Ring a masterpiece, much more than just a battlefield.
Go away with your copy/paste ChatGPT nonsense.
@ go away with your nonsense expectations and poor answers.
@@TheVoidarts25 So you confirmed that you don't have anything to say. I see now why you copy/paste ChatGPT.
@@atlantic_love That the text and the critique are well structured and well done does not mean that it is “CHAT-GBT”. Given that you let yourself be carried away by that or that you assume that it is so, you have an intelligence level of a fly or simply fecal waste. Finally and again, go assume your stupidity to someone else. The argument as the critique prevails with your ignorance.
For so many complaints against the invaders on reddit and in the comments of some UA-cam videos I would say that the next fromsoftware game will not have invaders only an arena of duels because fromsoftware realized that most of their pve audience does not like invaders and the money of that pve audience is what they are giving them the most profits right now
don't dismiss the Souls-likes.
PvP shouldn't exist in this game. Period
Great takes mate
5:10 boing boing boing
now apologize to Sekiro
It's so Joever
"Try Elden Ring: 'Far From the Worst Game Out There(tm)'"
If I want to do some pvp, I always boot up ds3, its pvp is just perfect in my opinion.