Elden Ring DLC Frame Data is Completely Insane

Поділитися
Вставка
  • Опубліковано 27 гру 2024

КОМЕНТАРІ • 646

  • @Babe1Babe2
    @Babe1Babe2  13 днів тому +65

    What other games should I crack open?

    • @Lulumorell
      @Lulumorell 13 днів тому +12

      I would love to see dark souls 2 (i forgot, did you play that game ?) to see if players are bad or if dark souls 2 had truly shitty hitboxes
      Edit: (didnt see the end of the video, nice !

    • @Gebohq
      @Gebohq 13 днів тому +1

      An of the other Soulsbourne games! Dark Souls 2 is the top of my list!

    • @aidenxiques3486
      @aidenxiques3486 13 днів тому +2

      @Lulumorell I was curious about that too, I haven’t seen too much on the actual hitboxes of DS2 and why they’re the way they are. Mostly just people complaining about them.

    • @DaWizurd-z9d
      @DaWizurd-z9d 13 днів тому +2

      Bloodborne

    • @Lewdology
      @Lewdology 13 днів тому +1

      I'd be curious to know how my fav studio Team Ninja does things in games like Nioh, Wo Long, Stranger of Paradise. Or the older titles like Ninja Gaiden.
      I will tune in regardless of what you cover, love the vibes and the insights.

  • @Paddy656
    @Paddy656 13 днів тому +278

    Okay so I have an explanation for dodging the scadutree avatar explosion move. Basically: don't try to dodge the explosion; run away from the explosion, then dodge right after it happens to avoid the projectiles. The explosion itself is your que to dodge.
    How you're supposed to figure this out in-game? I don't know, but here you are. It's pretty consistent to do once you learn this.

    • @mammalianmolasses4724
      @mammalianmolasses4724 13 днів тому +25

      Honestly I just learned to dodge it consistently by getting smoked like twice and then figured out the timing. It didn’t seem that hard.

    • @Galgamos
      @Galgamos 13 днів тому +5

      Maybe I could give an example on how one might learn this ingame?
      This is only based on my own experiences, mind you. It is by no means a base line. :)
      I figured this out while playing on, I think, my second attempt at the boss.
      The boss can move about a lot with some of its moves, and staying in its face can be somewhat difficult at times, so I tended to keep my distance instead of constantly sprinting after it.
      A lot of the DLC bosses were anathema to my understanding of how the game works, but the avatar was in a really big arena, and I tend to run to evade a lot anyways (which also was why I had way more trouble with Messmer dashing behind me than I should have had).
      As a result, I often was out of range of the explosion itself, and after getting hit by the subsequent projectiles once or twice, I learned that dodge timing.

    • @cr34t_
      @cr34t_ 13 днів тому +14

      I found it pretty easy to dodge. It has a pretty obvious audio cue.

    • @shagarumedic
      @shagarumedic 13 днів тому

      You’re also giving a large amount of punish time doing that

    • @tinminator8905
      @tinminator8905 13 днів тому +12

      I dunno, maybe I am crazy, but when I see something leaking and obviously be about to explode I run away instinctively. Never had issues with that move.

  • @Joshua_Shadow_Manriguez
    @Joshua_Shadow_Manriguez 13 днів тому +382

    They actually changed the hitboxes for the Hippo's grab attack. It used to be much worse.

    • @mammalianmolasses4724
      @mammalianmolasses4724 13 днів тому +17

      I left a comment about just this. It was so bad before the shadow patch.

    • @MangoMeoww
      @MangoMeoww 13 днів тому +59

      Yes. Someone tried to gaslight me saying that it wasn't changed, I just got better at dodging it. I was like nah you are drunk if you think that grab is unchanged. They probably didn't encounter the hippo before the patch.

    • @Nine_Corrupted
      @Nine_Corrupted 13 днів тому +5

      @@MangoMeoww tbf i didnt have problems with it before patch either...

    • @mysmallnoman
      @mysmallnoman 12 днів тому +1

      ​@@MangoMeowwi mean it's not like you can provide a video proof of the frame data to prove your point lol

    • @MangoMeoww
      @MangoMeoww 12 днів тому +14

      @@mysmallnoman Why would I need to? 1.12.3 go read the patch notes lol.

  • @shagarumedic
    @shagarumedic 13 днів тому +56

    Minor correction: the dancing lion isn’t just 2 dudes in a costume, it’s actually the spirit of a divine beast inhabiting their bodies and using them as a puppet to fight you, which is pretty ironic. The puppet masters are the actual puppets

  • @XogoWasTaken
    @XogoWasTaken 13 днів тому +124

    So, fun fact, the Putrescent Knight actually holds two copies of it's cleaver as an animation shortcut. To make an object move with something else (say, the hand of the person that's holding it), you parent that object to that other thing, which makes it stick to it. Most of the time, this works fine, but the putrescent knight's kinda odd in that it can change which hand is holding the weapon depending on what attack it does. Swapping an object's parent from one hand to the other during an animation can be really messy and awkward to deal with, so the Putrescent Knight actually just has two weapons, one in each hand, and the game just hides the one in whatever hand it wants to let go of the weapon.
    I would've thought that when it throws it it hides both and uses a third version that isn't parented to either hand, though, so that wouldn't account for it splitting like it does. I certainly wouldn't expect it to throw both. My assumption is that they *are* using a third instance, but they accidentally made both the thrown and held version visible at the same time during a section where they were supposed to be blending positions so that the thrown one lands in it's hand correctly, and they move slightly differently because they don't have the same movement before their keyframes start matching.

  • @itsmikeyplayz27
    @itsmikeyplayz27 13 днів тому +391

    sometimes i feel like iam the only one that likes the scadutree avatar

    • @skylarlunaaphroditeparadis4991
      @skylarlunaaphroditeparadis4991 13 днів тому +47

      I like them too

    • @glowindark64
      @glowindark64 13 днів тому +27

      I love shpoople tree❤❤

    • @HereLiessSol
      @HereLiessSol 13 днів тому

      Hehe… *YOU ARE*

    • @SpellboundSpectre
      @SpellboundSpectre 13 днів тому +18

      I despise it

    • @Gael_the_Dread
      @Gael_the_Dread 13 днів тому +11

      You admirable rebel, you... 😉 Nah, it seems well regarded, honestly. Most probably kinda dread the 3 phases/AOE homing bleed snipes from hundreds of feet away aspect of the fight, but, I'm sure most agree... just look at it, it's awesome visual design.

  • @mammalianmolasses4724
    @mammalianmolasses4724 13 днів тому +73

    Not a lot of players know this, but the hippo got shadow-patched. When you fought it during the two days after the dlc released its grab attack was basically impossible to dodge. It did something similar to what you showed with the flame basket man’s grab attack, where you would dodge the attack (didn’t matter which side) and once it’s mouth closed you got teleported back inside. This would happen even if you were past its ear and mid-roll.
    Weirdly I never struggled with the flower’s laser attack. It definitely smoked me a few times, but then I learned the timing. I always thought the more confusing attack was the one where a bunch of glowing circles appear on the ground where you’re standing and then roots erupt from them. It looked like you could stand between them like the fire giant’s flame pillars, but really the roots hit you regardless so you just have to run away. I’d like to see where the hit boxes are on that attack.
    Edit:
    Also they fixed the Rellana exploit you talked about weeks ago. I’m honestly a bit disappointed they fixed it, because while it’s true that it trivialized the attack, it was also freaking hilarious.

    • @MangoMeoww
      @MangoMeoww 13 днів тому +3

      It was stated in patch notes, the hippopotato grab.

    • @zaspyen
      @zaspyen 13 днів тому +4

      Wait they fixed the walking up directly to Relanna when she unleashes her magic combo?

    • @nightscout9979
      @nightscout9979 13 днів тому +1

      Didn't Rellana still lack a hitbox on her arm during the beam slashes combo as recently as Ongbal's latest upload?

    • @qwormuli77
      @qwormuli77 12 днів тому +3

      Wasn't a shadowpatch, they mentioned it in a patch note.

  • @josetomascamposrobledano4618
    @josetomascamposrobledano4618 13 днів тому +77

    That silly DLC where you can consistently and easily dodge MULTIPLE TACTICAL NUKES.
    But have trouble with touching the face of a boar or rolling a Spear when it has a slight angle on a swing instead of a thrust.

  • @bernardokaluza684
    @bernardokaluza684 13 днів тому +62

    I kinda like when hitboxes are smaller than the model and I'm not aware of it, it gives me extra dopamine on a "phew that was super close" moment

  • @taproot0619
    @taproot0619 13 днів тому +31

    Fromsoft really did the meme with Promised Consort.
    He really just went and said "parry this you filthy casual."

  • @denodagor
    @denodagor 13 днів тому +6

    Worst part about Putrescent knight's wave flames is not the hitbox, but how much fire stays on the ground and you can't tell where one wave starts and ends when they land close together. The lingering fire makes it hard to tell where is the start and hitbox of the next wave

  • @Talos969
    @Talos969 13 днів тому +33

    The most consistent way to dodge Gaius' charge in my experience is to strafe in one direction and then dodge in the opposite direction at the last second. The makes it so that he has to start turning in the direction you're strafing and won't have enough time to turn to catch you while rolling the opposite way. Dope video btw :)

    • @Galgamos
      @Galgamos 13 днів тому +8

      You can also get onto or off Torrent while standing still. This gives you enough i-frames to just have Gaius run past you. :)
      Getting on or off Torrent while moving doesn't have the same protective effect, mind, so you have to do it after coming to a full stop.

    • @Talos969
      @Talos969 13 днів тому +1

      @@Galgamos Oh yeah, that also works!

    • @v0ldy54
      @v0ldy54 13 днів тому +4

      If you're in light roll it's very easy to dodge.
      It's a shame tho they did it like that, because apart from that stupid attack it's by far one of the best fights of the entire game, it has a great flow, non aoe visual cluster fuck, etc

    • @BVSSIC
      @BVSSIC 13 днів тому +1

      @@Galgamos wait you can use torrent in that fight??

    • @BVSSIC
      @BVSSIC 13 днів тому +2

      @@v0ldy54 It's one of my least favourite fights in the entire game + dlc 😅😅

  • @jofofouj
    @jofofouj 13 днів тому +31

    Putrescent Knight scoodle-doots along while the player attempts to flip flop flee.

    • @MyBlindRun
      @MyBlindRun 12 днів тому

      Modern day Shakespeare

  • @RatioOfOne
    @RatioOfOne 13 днів тому +95

    The hitboxes are supposed to be wonky, its in the lore!
    According to the texts found in the ancient ruins of Rauh the reason the hitboxes don't line up is because the hitboxes are made by the jester of the courts in the outer worlds. He is well known for playing these sorts of pranks. He is also the one who tanks the frame rates and frame times to mess with the tarnished.

    • @HenryGreenEngine3
      @HenryGreenEngine3 13 днів тому +2

      checks out

    • @pmbfit
      @pmbfit 13 днів тому +3

      Skill issue.

    • @JoseViktor4099
      @JoseViktor4099 13 днів тому

      Some legends said that this jester affected the grabs from pararel universes, and that some DS bosses are cursed...

    • @SirGideonOfnirTheAllKnowing
      @SirGideonOfnirTheAllKnowing 13 днів тому +1

      What a joker

    • @tinminator8905
      @tinminator8905 13 днів тому +2

      The reason is because you want to avoid having too many colliders for performance reasons. Most engines only support capsules and boxes for the same reason, meaning they use the best approximation with those tools for optimal performance. Just like any other game on the market does it.

  • @BiteSizedProduction
    @BiteSizedProduction 13 днів тому +104

    Bad hitbox in ds2: 😠😠😠😠😠
    Bad hitbox in ER: "You see, the thing is "

    • @tacticalmattress
      @tacticalmattress 12 днів тому +13

      This is so true lmao
      DS2 is my least favorite of the original Trilogy but I genuinely would rather deal with it's hitboxes rather than ER's. Except the mimic, fuck the mimic.

    • @tacticalmattress
      @tacticalmattress 12 днів тому +21

      and actually most of the DS2 hitboxes are a lot tighter than I initially thought. The difference I was noticing was the difference in i-frames. Meanwhile ER has the most inflated hitboxes I think I've ever seen.

    • @falcoon_f_zero9450
      @falcoon_f_zero9450 12 днів тому +19

      Hey! No facts allowed here! Only blind praise for Elden Ring.

    • @jooot_6850
      @jooot_6850 12 днів тому +5

      Close enough Welcome back Dark Souls II

    • @emceemikey
      @emceemikey 12 днів тому +8

      elden ring truly is ds2 2

  • @comfywizard
    @comfywizard 13 днів тому +33

    I think the inconsistency in the way the mechanics are communicated to the player is not good.

  • @StarShade0
    @StarShade0 13 днів тому +52

    Just wanted to note how narrow Mesmer’s hitboxes are on his spear lunges. The people no hitting Mesmer simply strafe and run left for a lot of his attacks, and some you can comfortably jump over oddly enough. Fascinating skill expression is possible with that fight, making him one of the best FromSoft have crafted.

    • @angeltzepesh1
      @angeltzepesh1 13 днів тому +2

      Mesmer it's really one of the best bosses that Fromsoft made. He has everything, but nothing is over the top and everything is fair.

    • @falcoon_f_zero9450
      @falcoon_f_zero9450 12 днів тому

      Then he has some pretty wonky hitboxes on other spear thrust and snake attacks. A lot of spear attacks will just hit you 90° to the side of his spear and same with the snake bites. Like they wanted to make him unstrafable and make you only rely on I-frames. Don't really see the hype with him. A nice spectacle with a lot of wonky attacks.

    • @NemoShallowbath
      @NemoShallowbath 12 днів тому

      @@falcoon_f_zero9450fight him again and take your time. learn dem patterns! i swear the community isn’t hyping him up. he’s awesome once you know how to dance with him. only reason i commented is so that hopefully you give it another shot and see the light! no hate 👑

    • @MennydorgesERArchive
      @MennydorgesERArchive 12 днів тому +1

      Not only that, Messmer’s weapon skill also rewards you with the possibility to use a roll attack, if you’re precise in your execution, a great boss

    • @AceAviations2
      @AceAviations2 11 днів тому

      @@falcoon_f_zero9450 His grab hitbox is garbage, it has Dark Souls 2 energy. That grab is the only reason I don't consider him an S-Tier boss. Fix that hitbox to not be so large and he's an S-Tier fight.
      However he's still my pick for best boss in Elden Ring by a long-shot.

  • @LR11Gaming
    @LR11Gaming 10 днів тому +6

    I just learned you can crouch midras 3 hit per 56 frame spinny boi.

    • @Mr.Starlight_gaming
      @Mr.Starlight_gaming 4 години тому

      The one move where i often feel like "that should've hit me"

  • @Sprech41
    @Sprech41 13 днів тому +5

    Rellana's parry windows are supper forgiving, but the problem is I can never tell which attacks are parryable and which aren't

    • @cornbread9512
      @cornbread9512 12 днів тому +3

      Parrying enemies in elden ring is so fun but I hate that there’s no real way to know which attacks are and aren’t parryable other than just trial and error. How did they go from sekiro having clear indicators of what you can and can’t parry to literally nothing in elden ring?

  • @Luismayer77
    @Luismayer77 13 днів тому +11

    Did not expect this masterpiece before going to bed

  • @OFSheep
    @OFSheep 11 днів тому +4

    10:00 you joke but he's still an Elden Ring dlc boss, those wimpy slaps cannot be interrupted by anything and still shave off a quarter of your hp each. The Land of Shadow is relentless.

  • @Lewdology
    @Lewdology 13 днів тому +17

    0:50 Ah yes, the Dark souls tw- I mean Erdtree moment.

    • @FriedShrimp04
      @FriedShrimp04 13 днів тому +7

      Iron golem watching the furnace Golem's grab: Ah yes. My son.

    • @tacticalmattress
      @tacticalmattress 12 днів тому +2

      @@FriedShrimp04 Considering the similarity, and history of asset reuse. The furnace golem is probably literally just a modified and reskinned Iron Golem.

    • @jooot_6850
      @jooot_6850 12 днів тому +1

      Close enough Welcome back Scholar of the First Sim

    • @frazfrazfrazfraz
      @frazfrazfrazfraz 11 днів тому

      Ds1 and 3 had worse grab hitboxes in boss fights than ds2. Go look at curse rotted greatwood grab for a fun surprise

  • @HerraHissi
    @HerraHissi 13 днів тому +20

    9:40 could be something to do it being a reskin Sulyvahn's Beast? Both share this charge attack and the Sulyvahn beast has it's entire head tilted during this.

    • @RinzlerRules91
      @RinzlerRules91 13 днів тому +7

      I knew it felt and looked familiar.

    • @theblackbaron4119
      @theblackbaron4119 13 днів тому +4

      Yup, it's all just reskins. You paid 40bucks for a dlc with 97% recycled bosses from previous games in a new coat of paint

    • @buckyhurdle4776
      @buckyhurdle4776 13 днів тому

      @@theblackbaron4119 Bro look at all your pathetic, salty ass comments on this video. Absolutely filtered

    • @bigbrewer3375
      @bigbrewer3375 13 днів тому

      @@theblackbaron4119 that's how like every game works though. If everything in a game was completely original and unlike every other game then barely anybody would like the game.

    • @raehik
      @raehik 13 днів тому +6

      @@theblackbaron4119 man every souls game is a $60 recycle of Demon's Souls (2009) but we play them because they're good games

  • @anonisnoone6125
    @anonisnoone6125 9 днів тому +7

    ER's dlc has some utter abysmal hitboxes. People love to sh1t on ds2 for bad hitboxes when it's hitboxes r no worse than ds1 and 3 but will praise ds3 and ER for their "tight" hitboxes.

    • @justreadberserkd1021
      @justreadberserkd1021 6 днів тому +1

      Go back and watch pursuer grab hitboxes and tell me that again

    • @commandergame
      @commandergame 3 дні тому

      @justreadberserkd1021 better idea you watch the pursuer hitboxes but instead of a skill issue cope video that shows people rolling to early andd getting in the legs then blaming the game for their mistake watch one that uses a hitbox visualizer like this one:
      ua-cam.com/video/BWzrjUn02_g/v-deo.html

    • @Ashlevon
      @Ashlevon 2 дні тому +1

      @justreadberserkd1021 No. You go do that instead.
      Go watch a visualization of Pursuer's grab hitbox, in the same way this video visualizes ER hitboxes. Domo3000 probably has one, and if he does, I bet he'll even show you the myriad of ways to avoid it - the easiest of which is LITERALLY JUST STRAFING TO THE RIGHT.

    • @Mr.Starlight_gaming
      @Mr.Starlight_gaming 4 години тому

      ​@@Ashlevon in ER you're at least provided the i frames to dodge them without wasting a million souls.

  • @BigDBrian
    @BigDBrian 12 днів тому +17

    19:11 you're giving the wrong impression here. The first laser is angled too far downwards, there's no safe spot below. The second laser, yes, you can blindspot by running underneath. But the first laser is complete bullshit, it's basically unavoidable. I don't know what they were thinking when they made this, but I guess it's meant to be a middle finger to the part of the player base that likes to not get forcibly hit.
    The only two ways I know to evade the attack are:
    1. use a combination of the new Miriam's vanishing into a Bloodhound's Step to go through the laser with enough s&movement;
    2. be absurdly far away before the attack even begins and outspace the first laser.
    For 1 you require a very specific setup and I'm not sure how reliable it is (I haven't personally tried it)
    For 2 it requires you to play the fight in a SUPER passive and boring way, you basically run a marathon around the arena and only bait out and punish one attack which is the big aerial spin.
    I've tried to come up with another way to dodge it with just regular running and dodging, testing them repeatedly by using cheats, but there's just... nothing that can be done.

    • @nousernameleft999
      @nousernameleft999 12 днів тому

      i was looking for this comment, it's too far down but totally agree

    • @rowanball3830
      @rowanball3830 11 днів тому

      You can also use Raptor of the Mists. Technically you would be getting hit, but at least you won't take damage.

    • @BigDBrian
      @BigDBrian 11 днів тому

      @@rowanball3830 Raptor of the Mists doesn't actually work. Both the laser and AoE in the middle spawn consistently spawn new hitboxes. You get hit the moment your s end, before you can touch the ground to perform another action.
      On second thought -- it might work in combination with Miriam's Vanishing, if that's what you meant.

    • @nickhoude21
      @nickhoude21 10 днів тому

      he literally does it in the video, you watched him do it, in full video proof, and then told him its not doable

    • @nousernameleft999
      @nousernameleft999 10 днів тому

      @@nickhoude21 what you watch him literally do is walk under the 2nd pass of the laser. hence the comment complaining that it's misleading because the first pass of the laser cannot be avoided this way

  • @Silverstar114
    @Silverstar114 13 днів тому +10

    I absolutely LIVE for your hitbox visualization videos. Always makes my day.

  • @aidenxiques3486
    @aidenxiques3486 13 днів тому +13

    For me personally, the Scadutree Avatar was the hardest fight for me (other than Radahn. I feel like that’s a given lol) Idk why, it doesn’t have a lot of health and is VERY weak to fire. I just found it to be annoying. The multiple health bars, the running around, THE DAMAGE(granted I played the DLC for the first time on NG+5…I joked that I would but ended up doing it) But it is a good boss in my opinion tho.
    Also I completely agree about Consort Radahn. Phase one was fun, phase two was…yeah.

    • @Blubbpaule
      @Blubbpaule 13 днів тому +4

      Dlc stopped being a game that wants you to play good, to a game that wants you dead. And this sucks.

    • @DakumunDahBat
      @DakumunDahBat 13 днів тому +5

      @@Blubbpaule Honestly, Elden Ring became less about actually dodging attacks and just hoping and praying the hitbox doesn't catch you despite you being midroll and past it already. I just, I do not think Elden RIng is that great of a game. The open world is literally pointless, it serves no goal except to have a glorified korok hunt, and half of the random catacombs didn't even need to be there. ER is one of those games that, if you removed half of the bs and made the world more structured, it'd only improve the product. Plus, SotE is way too expensive for a dlc.

    • @aidenxiques3486
      @aidenxiques3486 12 днів тому

      @@DakumunDahBat Honestly, fair. I may not fully agree but you do make a good case. I kinda liked the open world the first time but it did become more of a chore when I went through it again. But I did love the game nonetheless. Although I might be a little biased because it was my first ever souls game lol

  • @silenceyang6980
    @silenceyang6980 13 днів тому +33

    I love how radahns sword is smaller than the hitbox 😂

    • @silenceyang6980
      @silenceyang6980 13 днів тому +2

      Also dang bros gonna hit 10k I remember the three digit days

    • @JoseViktor4099
      @JoseViktor4099 13 днів тому

      @@silenceyang6980 Are swords larger than the hitboxes?

    • @NemoShallowbath
      @NemoShallowbath 12 днів тому +1

      @@JoseViktor4099i’m a dumbass but i’m pretty sure the goal with hit box accuracy is the congruency in size and shape between the hit boxes and the object in question (weapons or whatever’s coming at you)
      like as a random example of my understanding: radahns sword and hitbox should be as close to the same size and shape of the sword as possible. if they’re too large he’d be able to hit you without hitting you, and too small-well he wouldn’t be that difficult.
      edit: radahns HITBOXESSS*** bc there are TWO swords. i just woke up like 20 min ago but the point still stands lmao 🫠

    • @JoseViktor4099
      @JoseViktor4099 12 днів тому

      @@NemoShallowbath I even asked chatgpt the question and look Up forums, Because I ask why Fromsoft attacks are bigger than the weapon itself, I got Some things;
      First because on weaponry animations especially on complex ones this seems to be harder to aligns, so a Big hitbox could cover the jank of a weapon. Idk how that works, as I work on 2D games, but Im aware that Some shapes are far more efficient than others, therefore is why they never make other shapes than cubes, cilinders, or spheres.
      It can be also to increase the difficulty on attack to catch you better, specially on the grabs, which hitboxes are normally enormous, which is something that happens to DS1, DS3 and ER.
      This, of course, seems to be acknowledged by Fromsoft, and is why they make hitboxes unfair also at your favor, strightswords ends on a Big sphere you can attack easier so DS2 situations where your weapon misses are less often. They also increased your I frames, and the croutching and jumping increases significantly the hitbox as well.

    • @JoseViktor4099
      @JoseViktor4099 12 днів тому +1

      @@NemoShallowbath As far as I know, you can't (or better said, shouldn't) get hitbox accuracy that meshes Well with the weapon because that is insanely demanding, which is why they use cilinders and spheres, because they are quite efficient. This is the information of what I got after asking myself why this happened.

  • @Lulumorell
    @Lulumorell 13 днів тому +34

    We are so back

    • @colt4505
      @colt4505 13 днів тому +2

      They are so back. Who are you and I? 🤨

    • @NeverUseAnApostrophe
      @NeverUseAnApostrophe 13 днів тому

      What do you mean?

    • @yikes6969
      @yikes6969 13 днів тому

      We? Got a turd in your pocket?

    • @Lulumorell
      @Lulumorell 13 днів тому +1

      This anwser section is so weird im not even gonna question it

    • @hi-i-am-atan
      @hi-i-am-atan 13 днів тому +1

      @Lulumorell i'm having a blast imagining 'em coming from the z fighters

  • @deliro8758
    @deliro8758 2 дні тому +1

    I have never seen anyone struggle this hard against the last Scadutree stage lol, it's pretty much just a cineastic element to show how desperate it is, while it's already getting killed

  • @1Henrink
    @1Henrink 13 днів тому +8

    The furnace stomping and the jumping thing always made me sooo confused.

  • @sotarikoll1nen
    @sotarikoll1nen 11 днів тому

    This is the chillest gaming content i've seen in quite a while. Just a guy with a calm voice and reasonable takes explaining stuff with an occasional joke. Love it.

  • @MennydorgesERArchive
    @MennydorgesERArchive 12 днів тому +2

    Worst part about Romina is her second phase transition at

  • @professorawesome3162
    @professorawesome3162 13 днів тому +3

    Dude, what a fun video. Never even considered the possibility of someone pulling back the curtain on this technical aspect. I give this video five bags of popcorn and a mysteriously unattached 2-frame hit box under a charging boar boss.

  • @Er404ChannelNotFound
    @Er404ChannelNotFound 13 днів тому +2

    The way the Furnace Golem jump works is that there's a sphere near the boss that hits even if you're jumping but if you are far away you can jump the flames that reach further.

  • @Strikoid
    @Strikoid 7 днів тому

    Excellent work, as always!

  • @hansied67
    @hansied67 13 днів тому +3

    I really admire your presentation and script-writing skills, very entertaining video :)

  • @random_brit_
    @random_brit_ 13 днів тому +5

    You can totally dodge sideways for gaius’s charge, I can do it consistently with med roll

  • @mitelbeet
    @mitelbeet 13 днів тому +6

    I dont know how anyone could tell you to stop with the jokes, please never do they're golden🔥🔥

  • @WTH13SERIOUSLY
    @WTH13SERIOUSLY 12 днів тому

    Awesome video. Love the content and your humor! Keep up the good work.

  • @angiimartnz
    @angiimartnz 13 днів тому +7

    For the record, babe 2 thinks all the bosses are very difficult. Thats why she didn’t finished the dlc hehe

  • @dmtripz420
    @dmtripz420 13 днів тому +1

    20:32 stop trying to dodge the charge. Just run and jump to the side, it works every time.

  • @TheMagnus39
    @TheMagnus39 10 днів тому

    Love your humor! Great video. As indie-dev thanks you again)

  • @qAnon118
    @qAnon118 12 днів тому

    great video really enjoyed watching. i like your sense of humour and editing/presentation style ❤ subbed

  • @avitus5770
    @avitus5770 13 днів тому +6

    Consort Radahn is the only boss I cheesed. I couldn't, I am not good enough. No hit first phase consistently only to do absolutely nothing in second phase. NG+ did not help. Verdigris armor, great shield and antspur rapier got me through it. It was the most unsatisfying fight I have ever experienced.

    • @Z3d195
      @Z3d195 2 дні тому

      Unsatisfying because you’re trash

  • @normalguycap
    @normalguycap 9 днів тому +3

    Fromsoft are so lazy. Everything is a cylinder. And it's super easy to just rig the collision to the model mesh. They are just lazy.

  • @jugomebu
    @jugomebu 12 днів тому

    Another awesome upload. Looking forward to the DS2 breakdown!

  • @tommapar
    @tommapar 13 днів тому +2

    12:59 - I've never seen that advice. I always heard the advice of "Divide the attack animation in two- one for the wind up, one for the slash coming towards you. You need to parry at the moment you see the sword coming towards you" hasn't failed me since Demon's Souls all the way to Elden Ring, and including Bloodborne.

  • @reeetawd
    @reeetawd 13 днів тому +67

    I'm sick of people not acknowledging the fact that fromsoft makes these great games that get patched all the time but they never fix attacks that you can't avoid in a reasonable fashion

    • @StarShade0
      @StarShade0 13 днів тому +23

      Radahn was literally nerfed for that reason. What

    • @MTFUnitLima-14-6
      @MTFUnitLima-14-6 13 днів тому +5

      Are you talking about waterfowl?

    • @XogoWasTaken
      @XogoWasTaken 13 днів тому +16

      Radahn (both versions), Gaius, and I believe the hippo have all had hitbox changes for attacks that were deemed too difficult to avoid. Consort Radahn even had multiple attacks slowed down.

    • @ShinxBOOM247
      @ShinxBOOM247 13 днів тому +9

      ​@XogoWasTaken I could'a sworn the thing the changed with Gaius was his spawn position after the first attempt rather than any of his hitboxes. He used to spawn so much closer to you when you reattempted the fight than he did when you first walked into the boss room

    • @XogoWasTaken
      @XogoWasTaken 13 днів тому

      @@ShinxBOOM247 They did both. In addition to his spawn change, his charge hitbox was modified (it used to be worse)

  • @KurtacusRex
    @KurtacusRex 13 днів тому +2

    Raptors mist on a big bonker trivializes the furnace golems ^_^
    great breakdowns! very good info

  • @Finn-ev2lx
    @Finn-ev2lx 13 днів тому +3

    11:04 you can crouch in a certain way and this attack just straight up misses

  • @brug6110
    @brug6110 13 днів тому +2

    16:27 the bite hit box is probably like that because that's just the hitbox for the entire head by default and they just didn't adjust it

  • @Faude18
    @Faude18 13 днів тому +1

    Super cool video. While i don't really need your face while you're talking about hitboxes i still appreciate the high quality and your commentary didn't take away from the video. It's purely a subjective thing. Keep it up! You got a new sub.

  • @xerofire
    @xerofire 12 днів тому

    As someone who spent a lot of time coming up with strategies to dodge boss attacks when the DLC first came out I appreciate being able to see the mechanics that allow for those strategies to work

  • @godobb
    @godobb 13 днів тому +2

    10:46 i may be wrong but i think you can just duck under these swings and be totally fine

  • @abaddon_ck
    @abaddon_ck 11 днів тому +1

    Its super funny that i find the radahn meteor-ex attack easy to dodge. Raptor of the mists is such a clutch!

  • @owendrungle
    @owendrungle 13 днів тому +2

    Bruh that music you played in at 23 minutes freaked me tf out it sounded like it was outside my earphones

  • @okasure
    @okasure 13 днів тому +1

    Absolutely amazing breakdown elden ring frame date.
    Great job 💯

  • @mannytprimeministerofthemanate
    @mannytprimeministerofthemanate 13 днів тому +7

    Rahdan learned from his battle in aeonia and nuking the heavens out of the player at the the very end of the game, for a SECOND time, is one of Miyazaki’s greatest jokes so far. Right up there the Capra demon bomb rush, all of DS2, and Micolash 1 tapping you with a call beyond.

  • @alexfrench6567
    @alexfrench6567 11 днів тому +1

    you can dodge Gaius's charge with a side roll to the side if you lure him by walking to one side and rolling to the other side. It seems to be easier and more consistent than rolling through him. Much easier with a light roll btw. You may not have to lure him if he starts a charge too close to you.

  • @flipperphil10
    @flipperphil10 13 днів тому +2

    hell yeah great content man! Just seen your video covering the base game and I subbed and checked your channel and boom this banger just dropped 😮‍💨

  • @RealCutieMutie
    @RealCutieMutie 13 днів тому +3

    7:52 Wait, if they can deform the "ball", why they didn't do that to Romina instead to whatever this 3:35 is? :3

  • @grungehog
    @grungehog 13 днів тому

    These videos are truly eye opening!

  • @egg_64.
    @egg_64. 12 днів тому

    Great video man :)

  • @mt2r-music
    @mt2r-music 13 днів тому +1

    Really nice video

  • @gabecoleman1259
    @gabecoleman1259 13 днів тому

    Don’t listen to them brodie, keep the comedy comin. Had me cracking tf up this time😂

  • @danibarack552
    @danibarack552 Годину тому

    On golden hippo grab, you were moving right in both cases, so when dodging left you cover less ground and he is able to catch you

  • @littlerave86
    @littlerave86 12 днів тому +1

    I don't understand the issues with the hippo's grab attack. Just run left or right and jump. That's it. You don't even have to roll. Jumping is much safer. Never hit me again once I figured that out.
    I generally have much bigger gripes with most of his regular attacks' hitboxes. You stand behind his damn head, the whole mouth misses completely, but you still get hit. It somehow extends back to his front legs, despite the mouth being so far away. Also, that quill spin you describe as "don't do very much damage" and you can just "haul ass away" has instakilled me so many times. When you're in a "bad" position, i.e. to his side, which is where you mostly wanna be, you can't just run away, and if you're a little unlucky, they deal insane damage because you get hit by so many. Rolling also doesn't help most of the time, because they're not all coming out at the same time.

  • @vladislavgilyov6626
    @vladislavgilyov6626 9 днів тому +1

    A little detail, the length of "invoke bullet behaviour" has nothing to do with the hitbox duration, the "life" in bullet params does

  • @georgewendell
    @georgewendell 12 днів тому +1

    15:37 I've been playing DS3 recently and it feels like mimics have a larger grab hitbox than this

    • @georgewendell
      @georgewendell 12 днів тому

      Also, seeing consorts hit boxes, it won't make the fight any easier for me but at least now I know what to expect

  • @zackgilliland6465
    @zackgilliland6465 12 днів тому

    Best advice for parrying I was ever given is watch the hands instead of the weapon. Helps a ton.

  • @adamax08
    @adamax08 11 днів тому

    Its really hard to appreciate the beauty of Bayles fight while constantly dodging his attacks :D

  • @Spookyma2
    @Spookyma2 11 днів тому +1

    1:55 I also don't know how doing a backflip. A little dance and little roll also prevents being atomised

  • @bastiancole3565
    @bastiancole3565 2 дні тому

    Absolutely criminal that you never went over the gravity meteor move Radahn has. Thanks, i'll continue to wonder how I keep getting hit by that until the end of time.

  • @VincentPaulS
    @VincentPaulS 13 днів тому +10

    I keep a dagger with Raptors of the Mist within reach for some of these bosses with the unrollable mega-attacks, I’d be interested to see how the i-frames of that AoW compare to rolling or jumping.

    • @webpombo7765
      @webpombo7765 12 днів тому +2

      They're not unrollable tho

    • @falcoon_f_zero9450
      @falcoon_f_zero9450 12 днів тому +1

      ​@@webpombo7765 Maybe not but it's more about the attacks not being "realistically rollable". You'd need computer-like accuracy and timing for some of those. Even knowing the timings some attacks feel like a flip of a coin if you take damage through a succesful looking roll.

    • @webpombo7765
      @webpombo7765 12 днів тому +1

      @@falcoon_f_zero9450 No? The only attacks that come to mind are the Commander Gaius charge and, yeah that's it, I can't think of anything else that requires "computer accurate accuracy"

    • @falcoon_f_zero9450
      @falcoon_f_zero9450 12 днів тому +1

      @@webpombo7765 There's a lot in Elden Ring. Especially with the amount of lingering AoEs and multiswing attacks where you have to precisely start a roll to I-frame multiple swings and land precisely out of the reach of another one. Way more demanding than anything the older games tended to have.

    • @webpombo7765
      @webpombo7765 12 днів тому +2

      @falcoon_f_zero9450 While I agree with you Elden Ring is more demanding if you want to do something hitless, I don't think at any point it's an absurd task to just roll it. Just now I managed to think of another annoying move to roll, Leonine Misbegotten's sword spin, if you dodge it, he'll hit you when he spins back around, but to me that's it, Gaius charge and Leonine spin, other than that I think you're exaggerating

  • @mahmoudattia4837
    @mahmoudattia4837 13 днів тому +2

    I can't believe you didn't show us the hit box on Rellana's twin moon attack.
    I was so excited for it :(

    • @Babe1Babe2
      @Babe1Babe2  5 днів тому

      It’s actually there but is so large it isn’t visible unless you zoom WAY out

    • @mahmoudattia4837
      @mahmoudattia4837 4 дні тому

      @@Babe1Babe2
      but how is it so large if i can dodge it by jumping?

  • @raehik
    @raehik 13 днів тому +1

    You're spot on concerning parry timing.
    - In the original Dark Souls (and probably Demon's Souls?), parry frames were active immediately. Very silly. So advice tended to be "parry just before it hits you".
    - DS2 had very delayed parries (avg. 7F startup, given 30 FPS), but that game had a very complex setup where cancelling into parries would skip some startup frames.
    - DS3 has similar parry timings to ER, but I think the hitbox size is larger? Since it's known for backwards parries.
    - ER quietly made all parries a constant 4F startup in a post-DLC patch, tremendously buffing the slower startups (everything but Buckler and the special parries were >4F).
    Rellana is such an excellently designed parry boss. From seemed to move away from parryable bosses in DS3+ER due to how it can trivialize enemie: (see Cinder not being parryable, and how it entirely trivializes Pontiff phase 1. They already had the multi-parry juice in the base game, just not used too much (and rarely for main/unique bosses). They really figured it out in the DLC. (They really figured out shields overall in Elden Ring. So much meaning outside of "hold L1 to not die".)

  • @FredericMoreau-w7r
    @FredericMoreau-w7r 13 днів тому +2

    "You're completely insane"

  • @JohnDarkSouls00
    @JohnDarkSouls00 12 днів тому

    Very good analysis

  • @ChizFreak
    @ChizFreak 12 днів тому

    What mod are you using to slow the game down, pause it and such for the cool camera angles?

  • @Haggart
    @Haggart 11 днів тому +1

    The scadutree avatar is my absolutely favorite boss

  • @TheMudsnake
    @TheMudsnake 13 днів тому

    less than 10k subscribers and the quality is THIS good? crazy impressive

  • @ratman1125
    @ratman1125 12 днів тому

    For Gaius you neither wanna roll right through him, nor to the side: You want to roll diagonally - Towards him AND to the side, as late as possible.

  • @MikeOxout
    @MikeOxout 11 днів тому

    “Get parried” mentioned. My arc is complete

  • @usamimi-no-majo
    @usamimi-no-majo 11 днів тому

    Scadutree Avatar was one of my favourites xD The triple explosion caught me off guard for sure, but eventually, you learn to steer clear of it. I just love how it ramps up in desperation as the fight progresses.
    As for the hippo grab, uhh...simply sprint left or right. It won't have time to correct its course enough.

  • @JoeM-
    @JoeM- 13 днів тому +1

    awesome to see this

  • @GBlockbreaker
    @GBlockbreaker 13 днів тому

    i am pretty sure being able to roll through Gaius' charge is an unintended side effect of how the hitboxes work
    it's one of those attacks where the devs want you to use a shield or defensive weapon art to avoid it and you're not supposed to roll it

  • @Ashlevon
    @Ashlevon 2 дні тому

    Hitbox shape isn't an issue if the duration of the hitbox is short, or the speed of the attack motion is very fast, or the space covered by the attack is wide but the hitbox is small/fast-moving across that wide area.
    It doesn't matter how tight a hitbox may be, if it moves so slow that it will always catch a roll no matter the direction you go.
    That's why Romina isn't much of an issue, but Hippo is.

  • @bubbles6089
    @bubbles6089 10 днів тому

    Its intriguing to see the actual size of the hitboxes.

  • @whispererofsas8330
    @whispererofsas8330 12 днів тому

    to be fair, the messmer snake attack is pretty good, considering the mouth of the snake is wide open so if he closes it, it will catch you

  • @MidasNG
    @MidasNG 12 днів тому

    I realised pretty quickly that the spinning attack at 10:45 can be easily avoided by just crouchingand moving around Midra counter clockwise

  • @taxevasion4736
    @taxevasion4736 11 днів тому

    as for the explosion, you should not be close enough that you can’t just back away. If you are attacking the head, you can just run away, wait it out, and finish it off.

  • @MarkosDantes
    @MarkosDantes 2 дні тому

    (edit cause i meant to add) Bangin video my guy!!! this is super well put together and incredibly cool to get a look at, and props for how well you explain things, it makes it super easy to understand :D!!!
    Also Ohhh yanno the parry timing thing with Rellana makes the only parry advice that ever worked for me actually make a lot more sense :O!!
    (Context im no parry champion in anything (other than MAYBE Bloodborne on a very good day because that game is GENEROUS), but i do try)
    I can't remember where i heard it first, but the best advice i ever got with Elden Ring's parrying is
    "Don't watch the weapon, watching the weapon will make you late every time, *you watch the enemy's hand, when their hand starts to swing THATS when you parry*
    It's a really hard habit to get into (i've still not got it down pat and mostly only pull it off on enemies not bosses) but it does actually help quite a bit with making sure you don't parry too late

  • @tacticalmattress
    @tacticalmattress 12 днів тому +2

    Wow the hitbox on Radahn's swords just confirmed what I had thought when I first beat it. HORRIBLE and LAZY design. That hitbox should not extend that far from his sword, that's just utter garbage laziness. I was wondering why I was getting hit by his sword even though I was 3-4 body character lengths away from it. Clearly out of it's visual range, but obviously not outside of the hitbox. Horrible.

    • @jackd6881
      @jackd6881 2 дні тому

      its not laziness this intentionally cheesy design to amp up the difficulty.

  • @DP-wf8ws
    @DP-wf8ws 13 днів тому

    It's been a while since I subscribed just so see this video

  • @webpombo7765
    @webpombo7765 12 днів тому

    9:00 the way to dodge this attack is, since it has tracking, to lead it, walk to the left or right as it's coming towards you, and then roll to the opposite side, this way the tracking will not be able to pivet fast enough to get you, and you've dodged succesfully, this is the same way you dodge Commander Gaius's infamous running attack, but that one is actually justifiable hated because the hitbox is just too big, and the tracking is too powerful, it can be dodged consistently, but it's obvious why it feels impossible

  • @Lanthardol
    @Lanthardol 11 днів тому

    13:45 I feel like they should have noted that it feels unnatural to hit the button so soon in an animation to get your animation to line up with theirs and considered that what needed to happen was a faster parry than previous games. Especially when they nuked its effectiveness by requiring multiple parry’s to get a riposte.

  • @danielwatson7915
    @danielwatson7915 11 днів тому

    I like your jokes, keep em coming. New sub from me

  • @macnamaryb7773
    @macnamaryb7773 12 днів тому

    So the thing with Gaius is you can jump to the side and clear the tusks with the jump, whilst propelling yourself out of the way of the body, dodging the charge. If I had to guess why they have trailing hitboxes, its because they DONT want you to dodge through him, but decided that you could get lucky by doing it.

  • @OzzyBlazeGaming
    @OzzyBlazeGaming 5 днів тому

    Others have already touched on how easy it is to deal with the sunflower's explosions, but just wanna say that as long as your locked on to the head and start sprinting backwards after every interaction in the 3rd phase, it's a complete non-issue. As for Midra's spin attack at 10:45, literally just crouch, lmao