How to Use Material Displacements in Blender (Tutorial)

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  • Опубліковано 2 лют 2025

КОМЕНТАРІ • 128

  • @mateot7911
    @mateot7911 11 місяців тому +9

    Appreciate this video so much. I was scratching my head for hours wondering why the displacement I've baked looked dark and flat like it was just a normal map. Didn't know about the 3 options and that it is on Bump by default. Thank you very much.

  • @nishilbhartiya
    @nishilbhartiya 2 роки тому +8

    Your procedural texture tutorials might be one of the best things for any blender user. Very helpful and flowing, easy to follow and most importantly easy to understand and learn the "why does this thing do that?". Love it!

  • @MarcosBaldin
    @MarcosBaldin 2 місяці тому +1

    Guy, you are an excellent teacher. Right to the point, but explaining all the necessary features. Thank you.

  • @Grimstore
    @Grimstore 2 роки тому +16

    You are a hardworking fella, and your work is definitely helping out the community. Keep that in mind and keep up the good work. Thank you !

  • @marcusancell4416
    @marcusancell4416 Рік тому +3

    Great to see this explained correctly for a change.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      glad you like it! hope it was helpful!

  • @PatrickDaniels
    @PatrickDaniels 2 роки тому +2

    I love dis place you created for high quality Blender tutorials. Keep 'em coming!

  • @charlielac9453
    @charlielac9453 2 роки тому +3

    Glad this was under 10 minutes!

  • @yasser_gg2276
    @yasser_gg2276 4 місяці тому +1

    DUDE YOU ARE KING ALL YOUR MATIRYAL TUTORIAL ARE JUST SIMPLE AMAZING AND PRETY EZ

  • @maciekbrzozowski8391
    @maciekbrzozowski8391 2 роки тому +1

    I use blender mainly for 3d printing, as a replacement for cad programs, so this video isn't much help, but you have such an amazing teaching gift that I watch many of your videos with interest without scrolling. I wish I had such teachers in school ;)

    • @mr.lunatic3157
      @mr.lunatic3157 Рік тому +1

      But for 3d printing organic models this is awesome..

  • @rajneeshru
    @rajneeshru 3 місяці тому

    Not getting tired of thanking you. Thank you man 👍

  • @Nortic111
    @Nortic111 2 роки тому

    100,000 subscribers reached! Congratulations Ryan, you've very much earned them after all your hard work!

  • @recyclingglobaltech3731
    @recyclingglobaltech3731 2 роки тому +1

    Congrats! Ryan, 100K🤩

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Yes I just reached it!! Thanks!

  • @wTom59778
    @wTom59778 2 роки тому

    As always extremely helpful breakdown! thanks for covering such a wide range of topics!

  • @antoniosousa28761
    @antoniosousa28761 2 роки тому +1

    Excellent tutorial! Would love to see a geometry nodes teaching the basics and most important nodes, like you did with compositing. Keep up!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      thanks for the tutorial idea!

  • @CoolRubiksCube
    @CoolRubiksCube 2 роки тому +2

    I'm following another of your tutorials right now lol.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Cool! Thank you for watching my videos 😀

  • @tomcollins6989
    @tomcollins6989 2 роки тому

    Damn. Your good. Good pace. Good info. Sounds small but it’s a game changer. Thank you sir.

  • @TOjoe1strow
    @TOjoe1strow Рік тому +2

    will this apply to stls exported ? im trying to export a mesh with a woodgrain teexture

  • @AgwuAma
    @AgwuAma 6 місяців тому

    AMAZING THANK YOU FOR THIS TUTORIAL SO MUCH MATE

  • @sayg4393
    @sayg4393 2 роки тому

    best tutorials ever

  • @SapiensVirtus
    @SapiensVirtus 6 місяців тому

    between this two methods, image texture and procedural texture with displacement, the procedural way could be more convenient if I have a not so powerful GPU? I've tried with image texturing and I am always running out of GPU memory (also decreased noise threshold, samples, render size, etc). thanks for this great video!

  • @AloisPedrono
    @AloisPedrono 7 місяців тому

    Your tutorial is amazing and easy to follow, and I would like to know if there is a possibility to apply this to a vertex group as in the displacement modifier ?

  • @barriejones1461
    @barriejones1461 Рік тому +1

    Thank you for your excellent informative and easy to follow tutorials. Is it possible to convert a very detailed image such as a fractal to a mesh object using your displacement method as demonstrated in this video? I am using photoshop to convert a fractal to greyscale .png file but so far I haven't found a way to produce a reasonable mesh. My goal is to convert the mesh to .stl suitable for 3D printing. If displacement is not the right approach could you please suggest another blender strategy. Thank you.

    • @scottanderson6309
      @scottanderson6309 Рік тому

      I am trying to do the same - Hoping to get from an image to creating a textured surface on selected faces of part.

  • @MonderMurshed
    @MonderMurshed 6 місяців тому

    Hey Ryan! sorry to bother you but i have a question, can these shadings exported to unreal engine 5 without any error ? because everytime i learn something new in the shading editor i relize later that it doesn't work correctly with unreal. Thanks again for these awesome tutorials.

    • @RyanKingArt
      @RyanKingArt  6 місяців тому

      In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: ua-cam.com/video/B2kFeMBBBjc/v-deo.html

  • @simonsaysgray
    @simonsaysgray Рік тому

    thanks for the tutorial! was a great help!

  • @dorikorama
    @dorikorama 2 роки тому

    Thanks for the info! That this whole time I have put the wrong socket that I put it into normal instead height.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Ahh ok. hope the video helped!

  • @ocbarrio
    @ocbarrio 2 роки тому

    So useful!! Thank you so much... Inspiring as always...

  • @ДенисАлмаший
    @ДенисАлмаший 2 роки тому

    Opaa, 100k subs soon!

  • @Senkaii596
    @Senkaii596 2 роки тому +1

    CLOSE TO 100K

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      yes very close! I only need like 15 more subscribers!

    • @Senkaii596
      @Senkaii596 2 роки тому +1

      You should make 100k cake next video! I will watch from start to finish!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@Senkaii596 thanks! I just reached 100k!

    • @Senkaii596
      @Senkaii596 2 роки тому +1

      Congrats! Now we gotta see where the future will take us now because this is just the beggining. Also get ready for that silver play button to come in lol.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@Senkaii596 Yes!

  • @issolomissolom3589
    @issolomissolom3589 2 роки тому +1

    Your tutorials are just amazing
    Hopefully you can make more about geometry nodes 👍👍

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Yeah I'd like to make more Geometry node tutorials. Did you see the one I made on the alien orb?

  • @andrewphoto4750
    @andrewphoto4750 2 роки тому

    You’re a blessing

  • @mrdixioner
    @mrdixioner 2 роки тому +1

    I'm really looking forward to when they make support for displace in Eevee.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      I just released a video on how to use the displacement modifier, and that does work in eevee! : )

  • @wilsemoldo800
    @wilsemoldo800 10 місяців тому

    Hi, thanks for the tutorial. Here an issue that I'm trying to fix, the displacement works perfect in the render shader in 3d viewport, but is gone when I press f12 or just simply doesnt work properly, only happens with f12 render. Do you know what could be my error ? I have tried everything I saw in this tutorial and so many others without success. Maybe I miss something ? Thanks for your support and your time ! 🙏

    • @CharlesBalbont
      @CharlesBalbont 8 місяців тому

      I have the same problem sadly. Works perfectly in the viewport, but I get a lot of artifacts when I render with F12... can't figure out solution yet (I use Blender 4.1)

  • @pablog.511
    @pablog.511 10 місяців тому

    Hey bro a little question, when I apply the modifier with the adaptative subdivision it just dissappear all the subd and let my objet flat again, any suggestion???

  • @romanfedorkow2606
    @romanfedorkow2606 2 роки тому +2

    again beautiful numbers) congratulations on three nines).

  • @blenderstuffs
    @blenderstuffs 2 роки тому

    Amazing 🤩🤩

  • @danteciecko2870
    @danteciecko2870 8 місяців тому

    Thank You :)

  • @sparktech4104
    @sparktech4104 2 роки тому

    Thank you!

  • @channelname8623
    @channelname8623 2 роки тому

    is it possible to randomize the mortar topography or make the pattern parallel to the bricks rather than perpendicular?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Well that would depend on the image texture that your using.

  • @FantasmitoGamer
    @FantasmitoGamer 24 дні тому

    Hi, when Im using displacement, the textures strech on the edges where it is 90º, why is that?

  • @veryupstandinguy
    @veryupstandinguy 2 роки тому

    Hey,great video as always! i was just wondering if you can make a video on how to make models look detailed in the renderrer but not in the viewport if you get what i mean

  • @flashgordonrocks
    @flashgordonrocks 10 місяців тому

    thank you

  • @KionLionGuardOfficial
    @KionLionGuardOfficial 2 роки тому

    nice tips!

  • @riotechmod
    @riotechmod 2 роки тому

    Great 🙌

  • @BlenderUnrealMaya-cx1mu
    @BlenderUnrealMaya-cx1mu Рік тому

    Hi bro, im not seeing slot1, material.001 etc in my texture node editor !! can you pl guide me on how to see Material.001 in the texture node editor...
    (im using Blender ver 5.1)

  •  2 роки тому

    Thank you. If you can prepare adaptive displacement tutorial in a scene with UV mapped objects, it would be a very worthwhile tutorial. Example: House from rock, cultural heritage artifacts made of limestone, wooden inlaid works that are handicraft products.

  • @aa1975aa
    @aa1975aa 2 роки тому

    thank you for all tutorial you make
    I wech in the future you make a tutorial of archviz eevee interior and exterior for small house. real time render and walk navegation inside and around the small house.

  • @name3099
    @name3099 2 роки тому

    Do i need to uv unwrap a mesh if i create procedural materials?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      no, you don't have to, you could use the object coordinates instead.

    • @name3099
      @name3099 2 роки тому +1

      @@RyanKingArt thank you

  • @slamm2808
    @slamm2808 Рік тому

    I see no displacement settings in the material section.... do you have to activate these?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      make sure your using the cycles render engine.

  • @mahdidaraei4185
    @mahdidaraei4185 2 роки тому

    Thanks a lot for your tutorial. Today is the day that you are going to reach 100k subs. May I ask you, if you have any special tutorial for the milestone?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yes I should reach 100k today! I will be posting a 100K thank you video soon.

    • @mahdidaraei4185
      @mahdidaraei4185 2 роки тому +1

      @@RyanKingArt Amazing, Ryan. You deserve it 👏. Congrats in advance

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@mahdidaraei4185 thanks!

  • @PhantomWondo
    @PhantomWondo 2 роки тому +1

    Can you make a tutorial on how to create a Robot/Mech?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      I actually already have a tutorial on that: ua-cam.com/video/JWlX22IBTPo/v-deo.html

  • @DavidVanstone
    @DavidVanstone Рік тому

    I'm new to blender and don't have the bump options in settings (blender 4)

    • @RyanKingArt
      @RyanKingArt  Рік тому

      make sure your in cycles render engine

    • @DavidVanstone
      @DavidVanstone Рік тому

      @@RyanKingArt I am a complete beginner, I've no idea what you mean. All I need to do is add a leather 3d texture to an STL to 3d print, but bump only etc isn't there.

  • @eviction.notice
    @eviction.notice 2 роки тому

    when I add the modifer and change to bump and displacment nothing happens to my plane.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      did you make sure to turn on the Displacement and Bump in the materials settings like I go over in the video? Also make sure your in Cycles render.

    • @eviction.notice
      @eviction.notice 2 роки тому +1

      @@RyanKingArt yes I did, I’ve been using blender couple months, not a pro but I’m not that lost 🤣

  • @theaccout4458
    @theaccout4458 2 роки тому

    Nice

  • @siddheshbhagat6485
    @siddheshbhagat6485 10 місяців тому

    Cant see displacement and bump option under settings

    • @RyanKingArt
      @RyanKingArt  10 місяців тому +1

      make sure you are using cycles render engine

  • @cekconi1773
    @cekconi1773 2 роки тому

    👍👍👍

  • @andreiiaroslavtsev2556
    @andreiiaroslavtsev2556 10 місяців тому

    blender 4 dont have displacement in material setting

    • @RyanKingArt
      @RyanKingArt  10 місяців тому

      yes it does. Make sure you're using the Cycles render engine. Its not there in Eevee.

  • @riotechmod
    @riotechmod 2 роки тому

    There is guy who was using Displacement in EvE, but after beaking texture and plunin in all on replacement of nodes

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      what do you mean by beaking texture?

    • @riotechmod
      @riotechmod 2 роки тому

      @@RyanKingArtit's baking 😅..

  • @shehankavinda8865
    @shehankavinda8865 7 місяців тому

    What a chad

  • @ComradeMajor575
    @ComradeMajor575 2 роки тому

    I want the same job in Eevee (((

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      I will soon be posting a tutorial on how to do this in Eevee with the displacement modifier.

  • @SleeplessDylan64
    @SleeplessDylan64 2 роки тому +1

    2 minutes!

  • @lesdeliresdarthur1985
    @lesdeliresdarthur1985 11 місяців тому

    it doesnt work

    • @RyanKingArt
      @RyanKingArt  11 місяців тому +1

      are you in the cycles render engine?