@@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate
Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.
Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!
Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?
Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.
Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.
Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful
Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?
Nice Video! Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔
I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos
😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong
Thanks! I do have two stylized or toon shader videos: Procedural Toon Shader: ua-cam.com/video/afqpQ2jdzTE/v-deo.html Procedural Stylized Shader: ua-cam.com/video/kFnd7T3lgUE/v-deo.html
Thanks for your tutorial! I am currently using the displace modifier for the foam of a hard case. Is there a way to unwrap without applying the displace? (I want to use it as a template) Because it stretches the UV and the result is not great... Thanks 😉
Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?
hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.
Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?
Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance? Am sorry if I sound stupid I just don’t know enough about 3D.
@@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally
It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right? I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!
You have the best blender tutorial videos. Concise and informative. You preemptively answer all my questions before I even realize I have any.
glad my videos can help!
completley agree, he helped me make things that actually look good
Thanks for adding the UV/scale tip 🙏
you're welcome! Thank you for watching.
just in a huge discussion about blender with some designers and instantly you post it must be a sign
oh haha cool. : )
@@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate
Yesterday I was researching how to use it and thre u r making these amazing video
Hope you find the video helpful!
Thanks so much you are literally the best teacher i have seen in UA-cam,i am leaenibg so many thinga from your video
Happy to hear that!
Really mesmerised by your tutorials. Very straightforward and easy to understand.👍
glad you like them! thanks for watching.
Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.
Glad it helped!
Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!
Great tutorial.
Side note for beginners: the displacments are not visible in Edit-Mode. It took me some time to realize why no deformation worked...
Thanks for the tip! 👍
Cannot thank you enough. I've been pulling my hair out for hours trying to figure that out.
Many thanks for sharing, Ryan. Timely again for me as I need to texture a stone wall and I'm making an utter hash of it.
hope the video helps!
Thank you so much. You are an amazing teacher.
thank you for watching!
Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?
Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.
Thanks! You are always the King..👑 👍
Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.
Now this is some great information!👍
Glad you like it! thank you for watching.
Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful
My man 2:08 is such a mind blowing moment, Adding geometry but retaining the rigid shape is a godsend :)
Glad it helped!
Fantastic, finally got it!
glad to hear that!
:O that's so COOL, you never fail to impress me!!!
glad you like it!
great lesson
can i use dicplacement inside shader nodes ?
Awesome. Thank you!
You're welcome!
👍 perfect thanks!!
You're welcome!
Great tutorial - how can I generate a displacement map from a diffuse map if I don't have one?
Great video thank you very much!!!
Glad you liked it!
thank you bro ! to the point tut
glad you like it! Thanks for watching.
amazing. Nothing else to say.
you're the best!
thank you : )
Thanks a lot!!! Its so helpful!!!
glad it helped
thank you
you're welcome!
Amazing 🤩🤩
Thank you! 😀
Perfect tutorial!
Glad it was helpful!
@Ryan King Art You are very good at making these tutorials. I will most certainly buy your Ultimate Pack when the money comes by.🤩
Perfect! Thank you very much!
You're welcome!
Great explanation, thanks for sharing 😊
Glad it was helpful!
Very useful...thank u ❤❤❤❤
Welcome!
very helpful.Thank you
Glad it was helpful!
Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?
God bless you!
Thank you very much!
Nice Video!
Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔
Boolean?
Hey Ryan can you make a video on how to bake the displacement modifier so that it can be exported to unity please.
thanks for the tutorial request.
nice explain 😍
glad you like it!
thanks
Welcome
perfect, thanks
Merci, cela m'a été très utile !
Thank you, it was very useful to me !
Glad its helpful! thanks for watching.
I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos
thats what i need
👍
Can you do this on an object that doesn't have a flat surface? That is what I am trying to do but the texture warps with the surface of the object
Will you also make a video about hoe to make a 3d parallax mapping texture?
😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong
very useful
glad its useful!
Cool!!
thanks!
Hi Ryan! congrats on 100k!
Do you have a toon/anime type shader tutorial?
Thanks! I do have two stylized or toon shader videos:
Procedural Toon Shader: ua-cam.com/video/afqpQ2jdzTE/v-deo.html
Procedural Stylized Shader: ua-cam.com/video/kFnd7T3lgUE/v-deo.html
@@RyanKingArt thanks!!!
Thanks for your tutorial!
I am currently using the displace modifier for the foam of a hard case.
Is there a way to unwrap without applying the displace? (I want to use it as a template)
Because it stretches the UV and the result is not great...
Thanks 😉
Thanks a lot!!!
You're welcome! 😃
good job
Thanks!
how ca we use multilayer texture (2 or more images, masked n stacked) in displacement modifier. new to blender. sry
Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?
Apply the modifier
Could this be used to make procedural brick archways like having the bricks go in a circle instead of rows?
Yes you could. you'd just need to UV unwrap the model so that the bricks are placed on the archway how you like.
What kind of performance computer do you recommend for doing heavy work with blender?
hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.
Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?
Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance?
Am sorry if I sound stupid I just don’t know enough about 3D.
In render properties you need to set "Feature Set" to experimental. Then check "Adaptive subdivision" in modifier properties of subdivision.
@@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally
@@chosen_oNEO you can select desired vertices then create a vertex group and set that group inside displacement modifier properties. Hope that helps.
What if its a huge scene like a city or nature environment, is it still necessary to displace?
no not really, I'd say only displace it if your rendering it close up and want to get lots of detail.
and for cube ? Triplanar ? Doesnt work
Oof! I hit the ceiling of my computer's capabilities hard and fast messing with displacement.
yeah it can be hard on your computer if there is too much detail.
👍👍👍
thanks!
Cool
thanks!
It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right?
I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!
adding a texture in blender is like a pain in the ass. I mean, there are two texture tabs(material & texture)???? Anyway, THANKS for explaining
thanks for watching
😎👌🌺
thanks
use node
Yeah, you can also use the displacement node. 👍
hey is there anyway I could use a different procedural texture such as a procedural brick texture.
Teacher what social media did you play like twitter or facebook can i follow 1
A _ A
I don't use twitter or facebook. I'm mainly just here on UA-cam.
👍👍👍
thank you. 😃