How to Use the Displacement Modifier (Blender Tutorial)

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 133

  • @ApacheJay156
    @ApacheJay156 Рік тому +9

    You have the best blender tutorial videos. Concise and informative. You preemptively answer all my questions before I even realize I have any.

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      glad my videos can help!

    • @Physicsless8
      @Physicsless8 10 місяців тому

      completley agree, he helped me make things that actually look good

  • @TristanJalleh
    @TristanJalleh 2 роки тому +10

    Thanks for adding the UV/scale tip 🙏

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      you're welcome! Thank you for watching.

  • @thatcanadianguy3327
    @thatcanadianguy3327 2 роки тому +2

    just in a huge discussion about blender with some designers and instantly you post it must be a sign

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      oh haha cool. : )

    • @thatcanadianguy3327
      @thatcanadianguy3327 2 роки тому +1

      @@RyanKingArt yeah and it worked out cause I actually needed to texture some walls in an office they have this really old popcorn style that is just obnoxious to replicate

  • @3BD_RA7MAN
    @3BD_RA7MAN 2 роки тому +4

    Yesterday I was researching how to use it and thre u r making these amazing video

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hope you find the video helpful!

  • @melikafarahani2588
    @melikafarahani2588 Рік тому

    Thanks so much you are literally the best teacher i have seen in UA-cam,i am leaenibg so many thinga from your video

  • @paulflecknell1974
    @paulflecknell1974 Рік тому +4

    Really mesmerised by your tutorials. Very straightforward and easy to understand.👍

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      glad you like them! thanks for watching.

  • @leodegrance5609
    @leodegrance5609 Рік тому +1

    Just watched and followed along with this tutorial and the Material Displacements tutorial video that accompanies it. I finally now understand how all these work when applying textures to objects. Now my scenes look 1000% better. Thanks for these videos and all the work that you put into them.

  • @robertkerr4199
    @robertkerr4199 Рік тому +1

    Yup, you do the best tutorials. The two things I like most is how you get through a lot of information quickly and that you explain why such and such happened this way. I've only been using blender for just shy of 3 months now, and I have a lot of confidence in using it, mostly because of the good information you provide. I recently did a Sun texture. I just sat down, opened the shader, and had a sun texture in minutes, complete with moving sun spots, irregular illumination with the ability to change surface color without changing the color of the light it emits, and varying degrees of surface activity. It also provides realistic light. I'm very proud of my sun, so thanks for all the great tips!

  • @MhLiMz
    @MhLiMz Рік тому +11

    Great tutorial.
    Side note for beginners: the displacments are not visible in Edit-Mode. It took me some time to realize why no deformation worked...

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Thanks for the tip! 👍‍

    • @ActualArcher
      @ActualArcher Місяць тому

      Cannot thank you enough. I've been pulling my hair out for hours trying to figure that out.

  • @philipmcdonnell7168
    @philipmcdonnell7168 2 роки тому +1

    Many thanks for sharing, Ryan. Timely again for me as I need to texture a stone wall and I'm making an utter hash of it.

  • @marissaninawork
    @marissaninawork Рік тому +1

    Thank you so much. You are an amazing teacher.

  • @sebastianhelgeson3559
    @sebastianhelgeson3559 2 роки тому +6

    Great video! Quick question: what’s the benefit of using the displacement modifier vs the displacement material node? Like, how do I know which one to choose on a particular project?

    • @sentient.studio
      @sentient.studio Рік тому

      Displacement Node would be if you want something to look 3d without adding too many polygons. Displacement modifier allows you to create complex 3d textures without sculpting.

  • @ekoeschannel140
    @ekoeschannel140 Місяць тому

    Thanks! You are always the King..👑 👍

  • @DanielJames-Darktide
    @DanielJames-Darktide Рік тому +2

    Thank you Ryan. I, learned something...again. Keep them coming. Do you by any chance have a tutorial on how to place an image on a glass bottle as a label. I looked at a few, but they are so difficult to follow - sometimes even scary how some of the guys tries to cut corners.

  • @hungrysquishybrain
    @hungrysquishybrain Рік тому +1

    Now this is some great information!👍

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Glad you like it! thank you for watching.

  • @eternity6856
    @eternity6856 10 місяців тому

    Great video! I still haven't found an answer how to create my own displacement map (I need it for making the skin of my character look more realistic, I don't have a displacement map image and the way with pre-made Blender maps would look awful), but this tutorial will be useful

  • @elixorvideos
    @elixorvideos Рік тому +1

    My man 2:08 is such a mind blowing moment, Adding geometry but retaining the rigid shape is a godsend :)

  • @markbeard9194
    @markbeard9194 10 місяців тому

    Fantastic, finally got it!

  • @sparktech4104
    @sparktech4104 2 роки тому

    :O that's so COOL, you never fail to impress me!!!

  • @3dnani508
    @3dnani508 3 місяці тому

    great lesson
    can i use dicplacement inside shader nodes ?

  • @carlrotebrink
    @carlrotebrink 2 місяці тому

    Awesome. Thank you!

  • @rewindcat7927
    @rewindcat7927 11 місяців тому +1

    👍 perfect thanks!!

  • @zofo264
    @zofo264 2 місяці тому

    Great tutorial - how can I generate a displacement map from a diffuse map if I don't have one?

  • @JuanFernandez-ti5bv
    @JuanFernandez-ti5bv 7 місяців тому +1

    Great video thank you very much!!!

  • @BlenderUnrealMaya-cx1mu
    @BlenderUnrealMaya-cx1mu Рік тому

    thank you bro ! to the point tut

    • @RyanKingArt
      @RyanKingArt  Рік тому

      glad you like it! Thanks for watching.

  • @Tiplouf001
    @Tiplouf001 18 днів тому

    amazing. Nothing else to say.

  • @FOSSish
    @FOSSish Рік тому

    you're the best!

  • @KadokiPo
    @KadokiPo 4 місяці тому

    Thanks a lot!!! Its so helpful!!!

  • @GameDevCaptainBlack
    @GameDevCaptainBlack 10 місяців тому +1

    thank you

  • @blenderstuffs
    @blenderstuffs 2 роки тому +2

    Amazing 🤩🤩

  • @NN-wc7dl
    @NN-wc7dl Рік тому

    Perfect tutorial!

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Glad it was helpful!

    • @NN-wc7dl
      @NN-wc7dl Рік тому +1

      @Ryan King Art You are very good at making these tutorials. I will most certainly buy your Ultimate Pack when the money comes by.🤩

  • @tommestommes2178
    @tommestommes2178 Рік тому

    Perfect! Thank you very much!

  • @Tamer_Gomaa
    @Tamer_Gomaa 2 роки тому

    Great explanation, thanks for sharing 😊

  • @amrithaandplanty8246
    @amrithaandplanty8246 5 місяців тому

    Very useful...thank u ❤❤❤❤

  • @balentinikontokonstanti8808

    very helpful.Thank you

  • @w53p
    @w53p 5 місяців тому

    Hi Ryan, I'm a nebbie to blender. I'm using 4.1 and I'm following along with this tutorial but I do not see any change to the plane geometry. I'm missing something can you help? Cheers Bill PS I'm adding textures to stl files so I can export and print them in resin. Could be that blender is over kill for this purpose?

  • @nataliiakorotia2260
    @nataliiakorotia2260 Рік тому

    God bless you!

  • @theofficial_aquaman9175
    @theofficial_aquaman9175 2 роки тому +1

    Nice Video!
    Would love to see if there is any way to create a hole in a wall or fence for example with a modifier. So that I don‘t need to delete mesh manually but can change a parameter and the hole changes the location or size or style 🤔

  • @animationworld16
    @animationworld16 Рік тому +1

    Hey Ryan can you make a video on how to bake the displacement modifier so that it can be exported to unity please.

  • @Puru_VFX
    @Puru_VFX 8 місяців тому

    nice explain 😍

  • @ramielsonedgar2095
    @ramielsonedgar2095 Місяць тому

    thanks

  • @MIHAO
    @MIHAO Рік тому

    perfect, thanks

  • @myleneohara6623
    @myleneohara6623 Рік тому

    Merci, cela m'a été très utile !
    Thank you, it was very useful to me !

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Glad its helpful! thanks for watching.

  • @endscreen1shorts478
    @endscreen1shorts478 7 місяців тому

    I have a remark, this is the 20th tutorial in a row that I'm watching, I made a 3d model of a fish in fusion360 and now I'm trying to find a way to put fish scale on that model, I would use a picture for fish scale, and the remark is this, why are you all using bricks building blocks in your tutorials, and why do you all use circles cubes and cylinders, I can't find a single tutorial on how to put a 3d model of an animal and how to put small details using a picture, sorry I'm new I'm just trying to figure out how to do it, the video is very good and very good to explain and you have a sub from me I will definitely watch more of your videos

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 2 роки тому

    thats what i need

  • @waltoncharles8972
    @waltoncharles8972 2 місяці тому

    Can you do this on an object that doesn't have a flat surface? That is what I am trying to do but the texture warps with the surface of the object

  • @cinnap1212
    @cinnap1212 2 роки тому

    Will you also make a video about hoe to make a 3d parallax mapping texture?

  • @anyanghuaxia
    @anyanghuaxia 2 роки тому

    😍😍So amazing! I have started to learn blender since August, and I have a trouble recently. Why does the position and scale of the object change when the blender file is restarted? 😢I tried to ctrl+A to fix this……but it didnt work!!! I dont know what was wrong

  • @dilmurod_cg1539
    @dilmurod_cg1539 2 роки тому

    very useful

  • @GuoNuoMinGGG
    @GuoNuoMinGGG 5 місяців тому

    Cool!!

  • @BraggsTippingPoint
    @BraggsTippingPoint 2 роки тому

    Hi Ryan! congrats on 100k!
    Do you have a toon/anime type shader tutorial?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks! I do have two stylized or toon shader videos:
      Procedural Toon Shader: ua-cam.com/video/afqpQ2jdzTE/v-deo.html
      Procedural Stylized Shader: ua-cam.com/video/kFnd7T3lgUE/v-deo.html

    • @BraggsTippingPoint
      @BraggsTippingPoint 2 роки тому

      @@RyanKingArt thanks!!!

  • @djo6666
    @djo6666 Рік тому

    Thanks for your tutorial!
    I am currently using the displace modifier for the foam of a hard case.
    Is there a way to unwrap without applying the displace? (I want to use it as a template)
    Because it stretches the UV and the result is not great...
    Thanks 😉

  • @mrdixioner
    @mrdixioner 2 роки тому

    Thanks a lot!!!

  • @jamalal-wlaqie7066
    @jamalal-wlaqie7066 2 роки тому

    good job

  • @pradeep2264
    @pradeep2264 Рік тому

    how ca we use multilayer texture (2 or more images, masked n stacked) in displacement modifier. new to blender. sry

  • @type90b
    @type90b Рік тому +4

    Is it possible to export this to Unity? Or would displacement maps no longer work. Or can you apply the displacement to the mesh and export a highpoly mesh?

  • @98999j
    @98999j Рік тому

    Could this be used to make procedural brick archways like having the bricks go in a circle instead of rows?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Yes you could. you'd just need to UV unwrap the model so that the bricks are placed on the archway how you like.

  • @japan-indiatv7940
    @japan-indiatv7940 2 роки тому

    What kind of performance computer do you recommend for doing heavy work with blender?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      hmm, it really depends on what your doing. For instance, if your doing lots of photo-realistic rendering and animation, then having a powerful computer helps. But if your just making like, Low Poly stylized art, then you don't need a very powerful computer.

    • @japan-indiatv7940
      @japan-indiatv7940 2 роки тому

      Thanks for replying !! I want to move the character in 2d and create the background with 3d blender! What kind of specs do you think a computer needs to have to achieve this?

  • @chosen_oNEO
    @chosen_oNEO 2 роки тому

    Ok! So, I have a question… am not knowledgeable at 3D in anyway but I have watched a lot of video so my question is… is there a way to procedurally tell the plane where to exactly displace, just for optimisation sake so we don’t have subdivide to a point where we lose performance?
    Am sorry if I sound stupid I just don’t know enough about 3D.

    • @Igoreshkin
      @Igoreshkin 2 роки тому

      In render properties you need to set "Feature Set" to experimental. Then check "Adaptive subdivision" in modifier properties of subdivision.

    • @chosen_oNEO
      @chosen_oNEO 2 роки тому

      @@Igoreshkin No, I don’t mean in the viewport, I mean is there a way to do the displacement thingy so efficiently that we don’t have to add Too much geometry to the plan that we want to displace but only add geometry where we want it to displace specifically and maybe end up with just few cuts in the plan Thus “delicious optimisation” 😁😁 especially if it’s doable procedurally

    • @andymvisuals
      @andymvisuals Рік тому +1

      @@chosen_oNEO you can select desired vertices then create a vertex group and set that group inside displacement modifier properties. Hope that helps.

  • @chryssdale5747
    @chryssdale5747 2 роки тому

    What if its a huge scene like a city or nature environment, is it still necessary to displace?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      no not really, I'd say only displace it if your rendering it close up and want to get lots of detail.

  • @gambikules
    @gambikules Рік тому

    and for cube ? Triplanar ? Doesnt work

  • @SewerTapes
    @SewerTapes Рік тому

    Oof! I hit the ceiling of my computer's capabilities hard and fast messing with displacement.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      yeah it can be hard on your computer if there is too much detail.

  • @ambrishsingh7363
    @ambrishsingh7363 2 роки тому +1

    👍👍👍

  • @KionLionGuardOfficial
    @KionLionGuardOfficial 2 роки тому

    Cool

  • @brianstorm76907
    @brianstorm76907 Рік тому

    It looks like we can't change the UV mapping and affect its Procedural Texture like we do with the Image Textures, is that right?
    I wanted to make a stretched Clouds Procedural Texture on the sides of an object and I tried to scale the UV on the X axis but it didn't work. If anyone has a way to do this, I'd really appreciate it!

  • @SeppBauer-ld5sx
    @SeppBauer-ld5sx 6 місяців тому

    adding a texture in blender is like a pain in the ass. I mean, there are two texture tabs(material & texture)???? Anyway, THANKS for explaining

  • @amirrezaasdaghi
    @amirrezaasdaghi 6 місяців тому

    😎👌🌺

  • @meldyluova3340
    @meldyluova3340 Рік тому

    use node

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Yeah, you can also use the displacement node. 👍‍

  • @jwash4302
    @jwash4302 Рік тому

    hey is there anyway I could use a different procedural texture such as a procedural brick texture.

  • @Hanter22
    @Hanter22 2 роки тому

    Teacher what social media did you play like twitter or facebook can i follow 1
    A _ A

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      I don't use twitter or facebook. I'm mainly just here on UA-cam.

  • @cekconi1773
    @cekconi1773 2 роки тому

    👍👍👍