How to Use Displacement Maps in Blender (Tutorial)

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  • Опубліковано 25 чер 2024
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    In this Tutorial, I will show you two ways that you can setup displacement textures in Blender.
    Texture Link: ambientcg.com/view?id=Bricks066
    HDRI Link: polyhaven.com/a/old_apartment...
    How to Setup Textures Tutorial: • How to Setup Texture M...
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КОМЕНТАРІ • 257

  • @gerdsfargen6687
    @gerdsfargen6687 2 роки тому +13

    Having such a fun time following these tutes. Just watching these come to life in my own copy of Blender is such a joy.
    This dude makes JOY.

  • @noobinnook4474
    @noobinnook4474 2 роки тому +25

    Thank you Mr. King! Clear to understand texture mapping process step by step.
    You are a node wizard!

  • @alekskenins
    @alekskenins 2 роки тому +18

    I'm trying to use Blender to make some animated Dungeons and Dragons maps, and this has totally changed the game. Excellent explanation, clear and concise. Thank you!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Cool, glad it was helpful!

    • @Neon-bd6vk
      @Neon-bd6vk 23 дні тому

      How did they go? Hope they looked sick in the end

  • @marekpietrak8279
    @marekpietrak8279 2 роки тому +7

    Thank you very much kind sir! One thing to note for anyone who might still be having misaligning displacement even after setting the 'Displacement coordinates setting to UV' is that you should set your texture mapping scale settings to 1 for XYZ and only then scale the UV unwrap vertices under UV editing to adjust the scale of the bricks. I had this issue and took me some time to figure it out. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      thanks for the info. 👍‍

    • @Julix00
      @Julix00 Рік тому +3

      Thanks, this is what I was looking for!

  • @shriyut
    @shriyut Рік тому +6

    Man, I just type the keywords and your tutorials are right there! Amazing work again! 👏🏼 👏🏼 👏🏼

  • @iambricko
    @iambricko Рік тому +2

    This is gold! So many lightbulb moments. Thank you for this.

  • @joeykim8053
    @joeykim8053 2 роки тому +1

    I was starting to get confuesd between the two methods and this pretty much sums everything up for me. Thanks!

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad it was helpful! Thanks for watching Joey!

  • @clavius500
    @clavius500 2 роки тому +4

    Nice and clear, and calmly presented, thanks!

  • @redshiftz8520
    @redshiftz8520 2 роки тому +2

    Dude you are a Dimond. been looking for a simple explanation of this process and your's rocks. Subscribed !

  • @adiel5763
    @adiel5763 2 роки тому +8

    I've been struggling with this since I started using blender!😅
    Thank you Ryan!🙌😊

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      You're welcome!

    • @seanposkea
      @seanposkea 2 роки тому +3

      Me too. Every time I forget that you have to open "Settings" and "Surface" to find the displacement view dropdown! Why the heck isn't that under Displacement?!

    • @adiel5763
      @adiel5763 2 роки тому +2

      @@seanposkea I have no idea... But they have to fix it😅

    • @BrianLife
      @BrianLife 10 місяців тому

      @@seanposkea agreed

  • @hoto5010
    @hoto5010 2 роки тому +3

    Thanks, your videos are always helpful

  • @Mariaokladnikova
    @Mariaokladnikova 2 роки тому +1

    Thank you so much! All your videos are extremely helpful!!

  • @hussainelsalih2975
    @hussainelsalih2975 2 роки тому +4

    Thank you Rayan. Great Tutorial.

  • @katarat-online5578
    @katarat-online5578 Рік тому

    Thank you
    I've been struggling to find that specific matter.
    I really appreciate what u did there👌🏻👌🏻👌🏻

  • @Dimplesapplepie
    @Dimplesapplepie 7 місяців тому

    Neat, you know all blender ! Easy to follow, you forget nothing, you're a pro

  • @KD9-37
    @KD9-37 Рік тому

    Thank you for this tutorial, Ryan!

  • @robertlarsson241
    @robertlarsson241 Рік тому +2

    I was just in blender using that exact brick texture and then i see this, haha. Great tutorial!

  • @geoffhodgson2492
    @geoffhodgson2492 Рік тому

    Thanks Ryan. Great tutorial and easy to follow.

  • @dmauleon
    @dmauleon 2 роки тому +3

    Thank you so much!!!!! Super useful video!!! 👌

  • @DanielSamulewiczXXI
    @DanielSamulewiczXXI Рік тому

    I love your 3Dee-e and Meshhh of course!

  • @madjidbouharis729
    @madjidbouharis729 2 роки тому

    I was wondering why my substance painter height map was acting weird and now I knew that it was related to the Uv"s coordinates on the displace modifier... thank you soo much mate this helped a lot .

  • @feraskaissy471
    @feraskaissy471 5 місяців тому

    The Best Blender tutorials on the internet

  • @kaludgo5811
    @kaludgo5811 2 роки тому

    thank you. Great tutorial as usual

  • @cpincpersonal
    @cpincpersonal 2 роки тому +1

    Thanks man! Very helpful.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Glad it helped! Thanks for watching.

  • @dilipvfx
    @dilipvfx 2 роки тому +1

    Its Very helpful , Thank you so much.

  • @BrianLife
    @BrianLife 10 місяців тому +1

    You're the best, thanks! Keep rockin it!

  • @sykir14
    @sykir14 2 роки тому +1

    useful tutorial thank you so much!!!

  • @achis2928
    @achis2928 2 роки тому +1

    great tutorial, thanks

  • @varunverma95
    @varunverma95 Рік тому

    Very helpful. Thank you 👍🏻❤️

  • @massmedia5462
    @massmedia5462 2 роки тому

    Many Thanks! first method worked epic... second method... no matter what, maps will not align... but that is OK because method 1 is waaaaay more detailed and controllable! 👍👍

  • @MikeCompileon
    @MikeCompileon 2 роки тому

    Your contents are savior to me, great lesson. I was wondering if this can work for character

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks! Yeah, I think it would work on a character.

  • @blenderstuffs
    @blenderstuffs 2 роки тому +5

    Very helpful tutorial

  • @giuseppemarinelli8277
    @giuseppemarinelli8277 Рік тому +1

    Simple and useful.

  • @robinhess543
    @robinhess543 11 місяців тому

    thank you! Second way is very nice and work for me well!!!

    • @RyanKingArt
      @RyanKingArt  11 місяців тому

      thanks for watching 👍‍

  • @jakditstudio
    @jakditstudio 2 роки тому +5

    Thanks dude 🙏🏻🔥✊🏻

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Most welcome! Thanks for watching. : )

    • @jakditstudio
      @jakditstudio 2 роки тому +2

      @@RyanKingArt oh yes, your welcome too

  • @enjoyenjoy5721
    @enjoyenjoy5721 2 роки тому +1

    Subscribed! great tutorials.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks for the sub! I appreciate it. 😃

  • @oh_he_vibin
    @oh_he_vibin Рік тому +6

    I have followed the exact steps for the first method, yet the displacement is not even working/becoming 3D on the texture, it stays completely flat even with subdivision

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Hmm, I'm sorry that its not working for you. I don't know why.

    • @AshElectric
      @AshElectric Рік тому +2

      Setting the feature set setting under cycles as "experimental" ended up fixing this for me (it gave me the adaptive option)

    • @MIC_Enjoyer
      @MIC_Enjoyer 8 місяців тому

      @@AshElectric That gave me the adaptive option but it's still flat. It's probably because I'm rocking an AMD GPU.

  • @jasonwilliams8730
    @jasonwilliams8730 2 роки тому +1

    Love it!

  • @utkugogus268
    @utkugogus268 3 місяці тому +1

    Thank you so much! :)

  • @joseevangelista2966
    @joseevangelista2966 2 роки тому +1

    Very GOOD thanks!!

  • @WaldemarB-wj1nq
    @WaldemarB-wj1nq 2 роки тому +1

    Thank you for tutorial

  • @thomasg5593
    @thomasg5593 Рік тому

    very good tutorial!
    I wanted to know if it's possible to apply the displacement map into the model for it to appear in sculpt mode (i want to use the displacement map as a base that a tweak after) ?
    Thanks

  • @NN-wc7dl
    @NN-wc7dl 9 місяців тому +1

    Very helpful!

  • @aleksvitek798
    @aleksvitek798 Рік тому

    The blender king himself!

  • @DarthJeremy364
    @DarthJeremy364 Рік тому +1

    AMAZING!

  • @markblignaut3166
    @markblignaut3166 Рік тому +1

    HIya, thank you so much for the tutorials, really appreciate them. I was wondering if you could help with a problem I am having. When I have an object and the scale is not applied, I add the displace modifier and everything works just dandy, but if the scale is applied before the modifier sometimes nothing happens or you can hardly seen the displacement. What am I doing wrong? Any help would be greatly appreciated, thank you

  • @victorhugolopezrivas2826
    @victorhugolopezrivas2826 2 роки тому +1

    Thanks a lot!

  • @idiaz502
    @idiaz502 9 місяців тому +1

    VERY NICE!!

  • @orplecgstudio-aliaksandrts3034
    @orplecgstudio-aliaksandrts3034 Місяць тому

    Great Tutoral as always ! YOU are the STAR ! 🙂
    can i ask you to help to make it in Blender 4.1 ? SUbdibision surface modifier don't have adaptive subdivision option. So not sure how to make it.
    Thank you so much !

  • @antoransar6975
    @antoransar6975 2 роки тому +1

    thank you sir

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Welcome! Thanks for watching.

  • @mustafamalik3843
    @mustafamalik3843 6 місяців тому

    Amazing

  • @ignacioalvarado1384
    @ignacioalvarado1384 2 роки тому +1

    thank you very much, this tutorial is great. instasubscribed

  • @JonahHache
    @JonahHache 2 роки тому

    awesome!

  • @rajhaldua7061
    @rajhaldua7061 2 роки тому +1

    Thanks 👍👍👍👍

  • @geoffreywilliams663
    @geoffreywilliams663 Рік тому

    I'm not a Blender expert or even a basic user, but want to add texture to an STL created elsewhere, I followed your instruction, second method. That seemed similar to other videos, but your instructions on where to find the commands in different menu's was very clear to follow. However, got to the end and I couldn't see my texture in the UV map windows. What have I missed ?

  • @hayobayo5260
    @hayobayo5260 2 роки тому +1

    This really helped me on a problem regarding a tilled floor. Thank you! I have one question regarding the rendering of a sequence of images close up (using the first adaptive setup):
    Will the mesh "adjust" the quality -just like pressing dopple tab- with every step the camera makes? Or do you apply the modifier first? To those areas of rendering and texture Im not accustomed and quite a newbie.
    Thank you

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      Yes, if your using adaptive displacement, it will always update, depending on where the camera is located. So it should always look high quality when rendered. Thanks for watching!

    • @hayobayo5260
      @hayobayo5260 2 роки тому +1

      @@RyanKingArt That is nice to know. Thank you for answering.

  • @dathink8374
    @dathink8374 2 роки тому +1

    I can come back with Blender, because of you, I start 2 years ago but feel tired to learn, that's why I stop until now when Vietnam was under situation because Covid so I start again and found your channel, thanks so much for those videos you did

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Glad my videos are helpful! Thank you for watching.

  • @Catastroish
    @Catastroish 2 роки тому +1

    Great work, really. Thank you. One thing, why walking through the additional steps (Shift+A -> texture -> image texture -> select image) when you can just drag the image directly into blender? :)

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      Yes, both ways work. 👍‍

  • @kyakh5584
    @kyakh5584 7 місяців тому

    Try to change the normal values for the ones who are facing prpblems in changing depth of the texture.

  • @joshowen4370
    @joshowen4370 Рік тому

    Thanks, Ryan. Is this method useful for game assets or is there a more performance friendly method?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      Hmm, I'm not sure exactly, as I don't actually make games.

  • @Dive_Me_Crazy
    @Dive_Me_Crazy Рік тому +1

    Thanks for this - really useful. Have there been any significant changes in Blender 3.2?

    • @RyanKingArt
      @RyanKingArt  Рік тому +2

      Thanks for watching! Not that I know of. I think the settings are all the same.

    • @Dive_Me_Crazy
      @Dive_Me_Crazy Рік тому +1

      @@RyanKingArt Thanks. One tutorial that might be useful is putting "end grain" onto displacement wooden Planks - I am trying to do that at the moment.

  • @leax1337
    @leax1337 2 роки тому

    Thank you very much, i come from maya and i had problems with Blender Displacement in Maya all works as you expect and very good, but in Blender something went wrong for me. :)

  • @msouag
    @msouag Рік тому

    How do you make this plan extend and follow a Bezier curve?

  • @MrMini500
    @MrMini500 6 місяців тому

    how would i apply it so i can edit and sculpt it afterwards? currently have no textures other than the map for the displacement

  • @Ponlets
    @Ponlets Рік тому

    when i do this the extra bits jut out at odd angles or to one side with no obvious way to clear it up

  • @Vishwakarma3d
    @Vishwakarma3d 11 місяців тому

    Ryan do you know about Jsplacement? tiny program to generate all sorts of scifi displacement maps? (panels, circuits, dotgrids, linegrids. If you dont know about it let me know i got the link to it. is not super easy to find

  • @martynholland7508
    @martynholland7508 2 роки тому

    Hey Ryan, great tutorial. General question re displacement...I'm trying to scatter objects onto a heavily displaced surface, however the scatter only recognises the flat surface not the displaced height. Any suggestions?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      hmm I'm not sure how to fix that. If your using the displacement modifier, you could apply the modifier.

  • @evanalexan
    @evanalexan 2 роки тому +1

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Thanks @Keiwah Yeah displacement maps use values from black to white, so yes, you could make a displacement map from an image, or texture.

  • @ortizgab
    @ortizgab 2 роки тому

    Man, thanks for all teachings! 1 thing, is there a way to apply this displacement and tilling correction to export to UE and convert to nanite?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      If you use the method in this tutorial where I use the displace modifier, you can apply the displace modifier, and then it should work in a game engine. Because if you apply the modifier, then the mesh will be that shape.

    • @ortizgab
      @ortizgab 2 роки тому +1

      @@RyanKingArt thanx!!!

  • @gerdsfargen6687
    @gerdsfargen6687 2 роки тому +1

    Which technique do you prefer Ryan? The displacement node or the texture ?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      I prefer the displacement node, and using the adaptive sampling.

    • @gerdsfargen6687
      @gerdsfargen6687 2 роки тому

      @@RyanKingArt Nice! Yeah I liked that..had some strange issue though. Created a Spec, Displacement and Normal Map node from an online tool...an old one called Normal Map Online...based on a simple jpg of a wood. Though when I added the image as the base color node, it wouldnt recognise it. Is that due to the naming convention not matching that of the above displacement maps? I didnt use a PBR pack ...just made my own.

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Hmm, I'm not sure. Could be the name, but if you manually added in the texture, then it should work fine.

  • @praix_vfx
    @praix_vfx 2 роки тому +1

    owsome bro

  • @night_gryphon
    @night_gryphon Рік тому

    Please can you make a tutorial how to bake real geometry to displacement map? Im totally stuck trying to bake geometry which have elements both below and above low poly face. If i move objects to align specific face other faces go out of alignment ant get wrong displacement map

  • @stonelambert
    @stonelambert 5 місяців тому

    If it just doesn't seem to work at all it maybe because you moved or transformed or rotated or scaled your object prior to adding displacement modifiers or shader/ texture. Ctrl A "apply all transforms"

  • @xxsmoothiesxx1996
    @xxsmoothiesxx1996 2 роки тому +2

    Stamp 8:45 13:50 15:08

  • @tomhools1605
    @tomhools1605 2 роки тому +3

    7:57 I did everything you said but I can't get it to be bumpy (3rd dimension). I do get 3rd dimension when I use displacement modifier but can't with a map. i use blender 3.0

    • @RyanKingArt
      @RyanKingArt  2 роки тому +3

      Did you turn on the displacement and bump setting, at 3:18 in the video? Also, make sure your using Cycles render. If your using Blender Eevee, I go over another method for using displacements in this video.

    • @tomhools1605
      @tomhools1605 2 роки тому +1

      @@RyanKingArt wait. I see the wall (bumps) in 3D but only if I render it. I was watching it in "Material Preview" window, so I need to put on "Rendered" window.
      btw it would be helpful if you made a brick house tutorial. It can be a very simple house.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Thanks for the video idea. 👍‍

  • @Enflict
    @Enflict 2 роки тому +1

    When I select my picture in the Node Wrangler it tells me no matching images found, and it doesn't create the nodes. Can you tell me what I am missing?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm, I think that's because the image textures are not named correctly.

  • @ehsankeramati
    @ehsankeramati Рік тому +1

    I have using Blender version 3.2.2 and my subdivision surface modifier just have 2 option that is Level View and Render. but in some videos like yours it has so many options which i dont have !Also in Rendr Propertice i cant see Feature Set and and Device. Please help me.

    • @RyanKingArt
      @RyanKingArt  Рік тому +1

      Hmm, are you using Blender Eevee? the displacement modifier works in eevee, but the other types of displacements only work in Cycles. Also, are you using an old version of Blender?

    • @ehsankeramati
      @ehsankeramati Рік тому

      @@RyanKingArt Thank you so much for your response. I changed Eevee to Cycle and then Render setting fixed but the main problem is my subdivision modifier. i have been using Blender version 3.2.2 and its has just two button Catmull-Clark and Simple and 2 input number Level View and Render. It has nothing else except these. but in your videos or some other people your subdivision modifier has more option !!! Should I active them from other place ?

    • @o.kiryukhin
      @o.kiryukhin Рік тому

      ​@@ehsankeramati more options appear when experimental render mode is on​

  • @seanposkea
    @seanposkea 2 роки тому +1

    Do you have something on how to get rid of stepping (aliasing?) Even using 4K 16bit maps in cycles my displacement looks like something out of the Lego Movie.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm, no sorry. I have not had that problem before. One thing that you could do, is open the displacement map in a 2d program, and blur it a little. That might smooth it out.

    • @seanposkea
      @seanposkea 2 роки тому +1

      @@RyanKingArt No, I think its a blender thing. I'm using 4k materials from places like PloyHaven. Cranking up the normal strength often helps but not always.

    • @seanposkea
      @seanposkea 2 роки тому +1

      Hmmm... Well, saving as 32bit with a little Add Noise in PS did a pretty good job but requires a 64mb image! I did a .5 gaussian and tweaked the contrast a bit and saved as a 16bit and that was only a 5mb image. The result is a little grainy (from the noise) and you can still kind of see the banding but it not Minecraft anymore as long as you keep the Displacement scale less than .5 I tried taking the original 72dpi image and converting and shrinking to 300 and then blurring and saving as 32bit and that looked best (but again a huge file) You can still see it but it lets you push the displacement scale higher before the steps show up. I tried 4 subs on the original mesh before the sub-d mod (6 lvs) and that smoothed out the banding but made even my 3090 chug. So I don't know my dubious opinions of displacement in blender is unchanged.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@seanposkea Ok.

  • @Naor_Scale_Models
    @Naor_Scale_Models День тому

    what can be the reason that I dont get aoutomaticlly map?

  • @evanyung5770
    @evanyung5770 Рік тому

    I dont have the option for adaptive subdivision

  • @rogierlist5769
    @rogierlist5769 2 роки тому

    great tuts but when i render it looks like rubish...in the viewport everthing works but then i push f12 and the displacemant looks awfull...what am i doing wrong?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Maybe you need to turn the detail amount up on the subsurf modifier. Are you using the adaptive displacement? Or what method are you using for the displacement?

  • @hoto5010
    @hoto5010 2 роки тому +1

    Please, can you make videos of making game assets in blender

  • @lucutes2936
    @lucutes2936 2 роки тому +1

    still works in 3.2

  • @mehmudmehmudo
    @mehmudmehmudo 2 роки тому +1

    Hi Ryan, thanks for the tutorial :) I would ask which video editor you are using? How is your export settings? Because when i watch your videos it uses too much data. You can check it out in internet, more efficient and small size export settings :)
    Take care.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hello. I use Blender for video Editing.
      Here are the Render settings that I use when I export my videos: ua-cam.com/video/kt12ww_46N4/v-deo.html
      If you want to watch my videos in a smaller resolution, so that it uses less data, Just change it in the UA-cam playback settings. UA-cam provides lots of resolution options.

    • @mehmudmehmudo
      @mehmudmehmudo 2 роки тому +1

      @@RyanKingArt Thanks but i don't want to watch them under FHD resolution. And i think your exports 60fps instead of 30fps. And you could use also mkv codec. But anyway thanks.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      @@mehmudmehmudo Sorry, but I like my videos to be very smooth and high quality, so I film my videos in 2K, 60 FPS.

  • @llYuki0okami
    @llYuki0okami 2 роки тому

    if we change texture in nodes like change scale, when this second displacement option doesnt fit

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      What part are you in the video? And what displacement method are you using? Displacement node? Or displacement modifier?

    • @llYuki0okami
      @llYuki0okami 2 роки тому

      @@RyanKingArt add texture by the node classic way, change scale and/or rotation in nodes, and then use displacement modifier

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Did you change the coordinates on the displace modifier to UV? Then you can scale the UV mapping to scale both the textures and Displacement.

  • @juandedios
    @juandedios 2 роки тому

    i love u

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 роки тому +2

    This is in Cycles. But how in Eevee? Can you make a new method? Using displacement modifier?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Yeah, if you want to do this in Eevee, use the method where you use the displace modifier. The node editor displacements don't work in Eevee.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 2 роки тому +1

      @@RyanKingArt I hope in the future, Eevee can beat Cycles because it's just as realistic, and just beat the render engine from Unreal Engine 5. :)

  • @basspig
    @basspig 2 роки тому

    I can't get displacement to work in 3.1.2. And there's no 'adaptive subdivision' option in the subdivision modifier on 3.1.2. Feature seems to be broken on the latest release.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      You need to make sure you turn on Experimental mode if you want to use the adaptive subdivision.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Also make sure your in cycles render.

  • @meancrank9039
    @meancrank9039 Рік тому

    How do I convert images in shader to the displacement? I want to animate the displacement of one texture multiplied over another in Eevee, but I just can't figure it out.

    • @RyanKingArt
      @RyanKingArt  Рік тому

      I don't understand what you mean.

    • @meancrank9039
      @meancrank9039 Рік тому

      @@RyanKingArt Can I use image textures in a shader for displacement in eevee?

    • @RyanKingArt
      @RyanKingArt  Рік тому

      @@meancrank9039 No, not in the shader nodes. The displacements in the node editor doesn't work in Eevee. You can however use the displacement modifier in Eevee.

  • @parthkapadia148
    @parthkapadia148 2 роки тому

    When i select subdivision modifire my place became pyramid, and then i chose subd to smiple it is still pyramid...... i dont know why and how ?

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Sorry, its hard to know what the problem is when I can't see it,

  • @buda3d2007
    @buda3d2007 10 місяців тому

    Is this still working in 3.6? as I cannot see displacement and bump only, please help

    • @RyanKingArt
      @RyanKingArt  10 місяців тому

      make sure your using the cycles rendering engine to access that setting.

  • @starvr
    @starvr 2 роки тому +1

    Very good video, thanks. No, I'm not a bot. LOL

  • @ultranova3315
    @ultranova3315 2 роки тому +5

    Awesome 👏🏽

  • @waltage
    @waltage 2 роки тому +1

    i have no adaptive subdiv in 2.92 and 2.93

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Hmm, make sure you change Blender to Experimental mode.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Also make sure you are using Cycles Render.

    • @waltage
      @waltage 2 роки тому +1

      @@RyanKingArt oh. shit. THANK YOU!

  • @jazzpiano22
    @jazzpiano22 2 місяці тому

    Thanks Ryan, but I am in Blender 4.0 now and these settings have changed.

  • @galazanugrah5900
    @galazanugrah5900 Рік тому

    my adaptive subdivision checkbox doesn't show up

    • @RyanKingArt
      @RyanKingArt  Рік тому

      make sure your using Cycles render, and make sure you turned on the experimental mode. I go over those settings in the tutorial.

  • @dron8776
    @dron8776 2 роки тому

    How to print an unfolding on paper

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Can you explain your question in more detail? I don't exactly understand.

  • @PowNyTales
    @PowNyTales 2 роки тому

    The second method doesn't work on long surfaces: Scaling issues are not to get away (UV & Repeat).

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      Oh, sorry about that.

    • @PowNyTales
      @PowNyTales 2 роки тому +1

      @@RyanKingArt was my mistake. Just got it managed. I had to turn the grid (uv) 90deg. and scale few times right way. You teached perfect 👍

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@PowNyTales Oh ok cool!

  • @relaxpinknoise
    @relaxpinknoise 2 роки тому

    how come i don't see the displacement tab on material properties??

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Probably because your in Blender Eevee. Switch to the cycles render engine if you want to use the node editor displacements.

    • @relaxpinknoise
      @relaxpinknoise 2 роки тому +1

      @@RyanKingArt tks

    • @relaxpinknoise
      @relaxpinknoise 2 роки тому

      ​@@RyanKingArt but still sfter i switch, i don't see the "true option" on surface displacements

    • @blendert7590
      @blendert7590 2 роки тому

      @@relaxpinknoise In the older versions it was 'True', but it's changed to 'Displacement' in the new versions.

  • @osa7696
    @osa7696 26 днів тому

    the 2nd way is work perfectly.. but i don't know why the first one does'n work