3D Printable Texture Displacement in blender 2.91

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  • Опубліковано 28 чер 2024
  • In this video we'll be going over how to displace textures at the topology level.

КОМЕНТАРІ • 77

  • @rjv2395
    @rjv2395 7 місяців тому +4

    Thanks so much, this is exactly what I was looking for. 50 million tutorials on UV unwrapping, but nothing on application until I found this, tks again

  • @marioperez2443
    @marioperez2443 3 роки тому +9

    Plz continue with beginners tutorials really like how you explain.

  • @RealDaveWinter
    @RealDaveWinter 2 роки тому +17

    How this hasn't been turned into a single plugin is beyond me in 2022. Blender is used so much in 3D printing now, that it amazes me that you still have 2 dozen steps to take to create a mesh displacement.

    • @Andrey-rc6wp
      @Andrey-rc6wp  2 роки тому +8

      Business idea right there. I'm ready to invest lmao.

  • @Ericscreativeside
    @Ericscreativeside 3 роки тому +14

    Thanks! I have looked all over for help with texturing for 3D printing. This helps a lot. It looks like a key to success is to raise the face and separate what I want to add texture to... the gold nugget I’ve been searching for for days.

    • @andrevaccaro3346
      @andrevaccaro3346 29 днів тому

      I’ve been literally scurrying all of UA-cam trying to find this tutorial 😂 I started by looking into how to make alpha or vdm brushes and then trying to use tesselation with the tissue add on but none were as customizable or as good of results as this tutorial. I’d pay for your patreon if you made more videos like this with just a few minute tease trailer on UA-cam😂 and I’ve never paid for a patreon like that.

  • @kevinm3751
    @kevinm3751 2 роки тому +6

    Sucks you dont do more tutorials, you are awesome at it!

  • @Riprazor
    @Riprazor 2 роки тому +3

    Had learned this technique about 2 years ago but have not used Blender in about a year and had completely forgotten the workflow and was somewhat panicked at the prospect of learning it all over from scratch again. Thank goodness for your video which is now saved! Fantastic job all around. Much appreciated!

  • @beamskyone6771
    @beamskyone6771 3 роки тому +1

    I have been looking for this information for a few nights... Thank you! This is great. Subscribed!

  • @nataliebyrd8263
    @nataliebyrd8263 3 роки тому +4

    I definitely needed this. Thank you so much!

  • @augisr1877
    @augisr1877 3 роки тому

    What a cool looking model!

  • @neoteraflare
    @neoteraflare 3 роки тому +4

    This is a fantastic tutorial!

  • @christophelauga6668
    @christophelauga6668 2 роки тому +1

    Thank you sooo much this is THE explaination I was looking for !!

  • @MauricioNunes92
    @MauricioNunes92 Місяць тому

    That was a great tutorial, rich content and very well delivered. Thank you!

  • @sircher943
    @sircher943 3 роки тому

    Needed this for some scifi stuff, thanks for the clear video!

  • @sepehrghasemi5183
    @sepehrghasemi5183 Рік тому

    thanks a lot! you saved me(: this is the best tutorial i have seen about displace modifier and uv in general

  • @walkonthemoon23
    @walkonthemoon23 9 місяців тому

    Thanks for your video and HUGE thanks for sharing this pecious knowledge!!

  • @endryckbarros4252
    @endryckbarros4252 11 місяців тому

    awesome, just what i needed!

  • @fireteamdisabled
    @fireteamdisabled Рік тому

    Wow, fantastic. Thanks!

  • @landisrumble4609
    @landisrumble4609 9 днів тому

    So very wonderful. thank you so very very much. I wish I could give you some kind of review

  • @kostakistelios
    @kostakistelios 3 роки тому

    Finally !! Thank you very much

  • @NayLinHtaik
    @NayLinHtaik 3 роки тому

    Thank you and it is an awesome tutorial :)

  • @TheAptimn
    @TheAptimn 2 роки тому

    That's one strong PC build!

  • @Ruskeydoo_
    @Ruskeydoo_ 3 роки тому +2

    I wanted to do something similar and came up with pretty much the same process (which I find very affirming!). One difference was that after the first decimate, I'd take the file over to meshmixer and use the re-mesh tools there.

    • @Andrey-rc6wp
      @Andrey-rc6wp  3 роки тому +4

      You could also use the quad remesher addon. Thats what i would do straight inside of blender.

  • @bobdole27
    @bobdole27 2 роки тому

    Very cool

  • @stefanguiton
    @stefanguiton 2 роки тому

    great vid. subbed!

  • @someonewhocommentsonyoutub3779

    It'd be great if Blender turned this into one plugin, just adding a textured grip to a prop is agony to figure out and you'd think they'd notice that by now. That being said, thanks man you helped out a ton

    • @andrevaccaro3346
      @andrevaccaro3346 29 днів тому

      I think the main issue your discussing is the UV mapping, besides that everything is just click and customize, you could retopo with auto retopology addons like quad remesher and you can just apply the displacement with whatever uv map you want so it’s mainly setting up the uv which I get becuase it’s been holding me back from making more in blender for a while. Looked so confusing and it still kinda is😂

  • @kevilysoled5302
    @kevilysoled5302 Рік тому

    Thx!!!

  • @claudiojara3006
    @claudiojara3006 2 роки тому

    Hi I came back to suscribe and tell you how much you help me. You're aweome, thank you so much (sorry for the bad english I'm chilean and we even suck at spanish)

  • @FedericoPorta
    @FedericoPorta 9 місяців тому

    You should try the tissue add on! Save a a lot of time and works better in these cases i think

  • @damlaayyldz2551
    @damlaayyldz2551 3 роки тому

    thanks a lott

  • @eod9910
    @eod9910 3 роки тому +2

    Can you show us how u modeled the arm?

  • @Pompez_
    @Pompez_ 3 роки тому +3

    Hey do you have images of the 3d print it would be amazing to see it?

  • @editbyStar
    @editbyStar 3 роки тому +1

    I love you

  • @kuzey3d767
    @kuzey3d767 2 роки тому

    Andrey, you need to update your about details on UA-cam to link your socials like twitter etc :) Nice work!

  • @spaceenemiesnovel
    @spaceenemiesnovel 2 роки тому +3

    Nice! I always thought you need a bump map to get this effect.

  • @Shiruvan
    @Shiruvan 2 роки тому

    while it looks fun, cool and all, how detailed should the SLA printer is capable of, 20 micron?(8k 6inch, double that of phrozen mini4k) I'm thinking of 1/6th scale figurine

  • @3DPrintingRockets
    @3DPrintingRockets 10 місяців тому +2

    1:51 How did you select all the faces on a single click?

    • @mryater
      @mryater 21 день тому

      probably L

  • @dhproductions5180
    @dhproductions5180 3 роки тому

    I can feel the heat coming off my computer from just looking a this.
    good video though

  • @marioperez2443
    @marioperez2443 3 роки тому

    Can you do a vido for retopology, i see une that use a cube and subdivide to "wrap" a mess model (i mean its mesh have a lot o polygons) but, with the previous version of blender, and i culd'nt do it.

    • @Andrey-rc6wp
      @Andrey-rc6wp  3 роки тому +1

      Sure! Keep an eye out over the next few days :)

  • @benjenkins183
    @benjenkins183 2 роки тому +1

    What app are you using to display the system monitoring on the right hand side about 5:21 in the video?

    • @Andrey-rc6wp
      @Andrey-rc6wp  2 роки тому +1

      this is a built in "activity monitor" in ubuntu linux. I'm unaware of any windows or mac variants of this app. HW Info for windows maybe? I havent' used windows in half a decade so I'm a bit out of date for windows apps sorry!

    • @DiverseGreen-Anon
      @DiverseGreen-Anon Рік тому +1

      @@Andrey-rc6wp well... there is still the basic "Task manager" in windows where you can check your cpu and memory usage as well as gpu/vram usage and such which is good enough for the most part. Shortcut to open is ctrl+shift+esc.

  • @LAwizard
    @LAwizard 3 роки тому +1

    Great tutorial! Does your geometry have trouble printing? I see you are using triangles and 4 sided squares as part of this process?

    • @Andrey-rc6wp
      @Andrey-rc6wp  3 роки тому +4

      Havent had trouble thus far. When you expert an stl out of blender, blender auto triangulated all the faces anyways.

  • @nicholasbackus492
    @nicholasbackus492 11 місяців тому

    limited dissolve might get you better results than decimate.

  • @aliamir85
    @aliamir85 3 роки тому

    I have a question. Is it possible to bake displacement map on a low poly model just like that with the normal map?
    So that I can apply my map to a low poly model with the same hight information of the high poly model.
    I have seen tutorials but the result is similar to that of the normal map, which gives me fake hight information. I want the real hight information on the low poly model,
    I want to bake the hight info on a low poly without increasing the subdivisions, Because increasing subdivisions will make it high poly not low poly, which I dont want.

    • @CR-qc9sl
      @CR-qc9sl 3 роки тому

      A normal map is always fake hight information. If you want the real hight, you get a high poly.

  • @syaoranli7869
    @syaoranli7869 4 місяці тому

    i don't know if you still read the comments on this video, but I was wondering if you had a solution regarding seamless displacement textures? I'm trying to 3d print chainmail onto one of my models and I can't seem to find a way to resolve the misalignment between the front and back of my model.

  • @user-lv1zv5yf8o
    @user-lv1zv5yf8o 2 роки тому

    вау

  • @_6zz9_
    @_6zz9_ 3 роки тому

    5:34

  • @apsjongz9931
    @apsjongz9931 2 роки тому +1

    Textures/pattern can just be a picture? Flat? Sorry noob question.

  • @AWESEM0
    @AWESEM0 2 роки тому

    will have to watch in slo-mo.. not newbie friendly

  • @frostknight1347
    @frostknight1347 2 роки тому

    Is that honeycomb texture a png file?

    • @Andrey-rc6wp
      @Andrey-rc6wp  2 роки тому +1

      That's correct. You don't have to have a png. jpegs work as well.

    • @frostknight1347
      @frostknight1347 2 роки тому

      @@Andrey-rc6wp Ok, thanks

  • @hobbesthetiger7468
    @hobbesthetiger7468 3 роки тому +1

    probably my mistake but there is no texture thing to click on under my material props. You just say bring in ur texture and im like hooooow

  • @user-yq4rl1wp8b
    @user-yq4rl1wp8b Рік тому

    very fast. not key hot. but very cool.

  • @dlrpgmsvc
    @dlrpgmsvc 3 роки тому

    Please: how can you edit the displacement map UV mapping ? I can only do this for redering-time textures but not for displacement maps... For example, if I want to rotate the displacement map, how can I do this ? can you explain how to obtain this ? Many thanks !

  • @jowey_2077
    @jowey_2077 3 роки тому

    WOW YEAH HOW WOW WOOOHO OOOOOOOOOOOOF YEAH OMG WOW HAHAHAH

    • @Andrey-rc6wp
      @Andrey-rc6wp  3 роки тому +1

      Are you having a stoke or something?

    • @jowey_2077
      @jowey_2077 3 роки тому +1

      @@Andrey-rc6wp wow, how do you print stuff?

    • @jowey_2077
      @jowey_2077 3 роки тому +1

      @@Andrey-rc6wp yes

  • @mikitenhusty5039
    @mikitenhusty5039 3 роки тому

    40 GB... my newly upgraded pc to 16 GB "chuckles I'm in danger"

    • @Andrey-rc6wp
      @Andrey-rc6wp  3 роки тому

      Hah. 2019 me can relate. But as long as you can swap to your HDD or SSD you’re good to go. It’ll just take longer.

  • @gokhanturker7583
    @gokhanturker7583 2 роки тому

    6:30 , or just use ZBrush lol

    • @Andrey-rc6wp
      @Andrey-rc6wp  2 роки тому +1

      Sure if you're willing to pay $40 a month to specifically do this. Sure the experience may be better with Zbrush, but the final look will basically be the same.

    • @gokhanturker7583
      @gokhanturker7583 2 роки тому

      @@Andrey-rc6wp just kidding :) I appreciate for the video 🙌