Thanks for the benchmark, was testing my new rtx 3070, i was getting some fps drops but seeing your video pretty much confirmed to me that is an issue inside the game, the fps drops happened on the same places they happened in the video.
Might do a video on how to reduce a bottleneck at lower resolutions. As you can see There is a bottleneck at lower resolutions with the stock i7 6700k @4.0 ghz. But this is the only game I played so far which had somewhat bad bottleneck at 1440p. To reduce CPU bottleneck try: 1: Increase the game’s resolution 2: Stop unnecessary background process 3: Overclock the RAM (RAM is tied to how fast the CPU can process data. By overclocking the RAM, you can see a boost in performance and FPS.) 4: Overclock the CPU (This will give more room for the processor to breath.) 5: Lower CPU-intensive game settings (for example lowering draw distance, vegetation, population density, and others.)
Thanks for the video, I use same CPU+GPU at 2K. Think I'll hold off on a CPU upgrade for a while. Not running into any issues playing games at 60fps 2K res.
I'm still confused about the bottlenecking. At 4k you have max utilization of both the GPU and the CPU, but at 1440 and 1080 you have only around 40-60% utilization of both gpu and cpu. How come they are bottlenecking in terms of fps, but not in terms of utilized gpu/cpu percentage? What's keeping them both from using 100% of their potential? Is it the ram that is bottlenecking both of them at those fps (around 80-100fps), or what's going on? Because clearly there is a lot of performance left in both the 3070 and the 6700k, and their temps are well below throttling margins. Any clarification on what's going on? Because I reckon that the cpu isn't the issue here, and the gpu certainly isn't doing anywhere near its best.
Bottlenecking isn't about the load percentage all the times. It's about the speeds which the component perform at. When the resolution is at 1440p and 4k, the 3070 is having a harder time pushing the frames thus there's a delay in every frame, which means the old CPU can have enough time to send information back and forth within what 3070 is capable of, but the CPU is perform at higher loads, because of the amount of information on 4k. But when it goes down to 1080p, theres less information the CPU needed to process, regardless of the speed and the 3070 is fast enough to push more frames, however the CPU can't keep up with 3070's faster timing (starting to hit 100frame timing or higher), so the usage is decreased on both cpu and gpu, since both components failed communicate within their best speeds, so they both slow down to work together. Hence, a bottleneck. Which is around the 100fps mark, so if you upgrade to a faster CPU, the 3070 will get higher usage again, and gain more FPS and CPU usage. High fps like these will have to depend on how fast your CPU can send information for the GPU to render an image. If you're just playing 4k games at 60fps, the i7 6700 would rarely give you less advantage over a new CPU. Or even at 1080p 60fps. But if you want to edit videos, and play games at 120fps or above, the i7 6700 in this day and age will have a severely hard time So it's just like using a slow bus (i7 6700) to carry 30(4k res) people (CPU data onto the GPU) from point a(CPU) to point b(GPU which puts 30 new people back on) back and forth in 2 hours(max speed), and it will also do the same even if you carry 10 people. however with 10(1080p res) people, its less taxing on the fuel(less CPU usage) but you can't go faster regardless. If you have a faster, bigger bus (lets say i9 11900kf) to carry 30 people to point b. It will be faster, more fuel efficient, and maybe have some extra seats left. so next time when you go to point B, you can fit 50 person and travel back and forth within 1 hour ps correct me if im wrong
This game shows that there are no bottlenecks at 4k there is a slight about 20% bottleneck at 1440p and a big bottleneck at 1080p. Utilization matters. Utilization is essentially a numerisation of bottlenecks. If under load and both hit 100% there are no bottlenecks at a specific setting. If either works less than 100% Either the task is not pushing both components to the max or there is a bottleneck. Playing minesweeper wont push both the cpu, gpu and ram to 100%. But a benchmark or a demanding game will. At 4K the GPU has a lot more work to do and renders 4 times the amount of pixels per frame than 1080p. But since at 4K you target only 60hz (60fps) then there is more than enough time between every frame (one sixtieth of a second) for the cpu to catch up and calculate, thus for 4k gaming a much stronger GPU won't bottleneck a mid range CPU. While at 1080p the GPU has a lot less to render for every frame (4 times less than 4k) meaning if you target and actually hit 60fps, then for 1080p theoretically the gpu should render 240fps as it is the exact same amount of work required. But this is where RAM, CPU architecture, bus bandwidth, ram channeling, even the SSD and every component in the pc matters. 144+hz (1/144th of a second, a lot less than 1/60th) is a daunting task for not only the CPU to handle as it is insanely much data bandwidth required to consistently push, but BETWEEN it and the GPU also. You see data must also travel all the way from the GPU trough the pci express slot trough the circuits to ram, then be stored there as data to reach the cpu. Then processed and sent back to the gpu to display on the monitor. That makes bottlenecks everywhere not just GPU. Even in the cables. That's why you need a good displayport cable for big framerates. So in summary mid cpu, big gpu good for 4k big cpu, fast high speed low latency ram, very fast motherboard with high bus bandwidth, overclock on everything and mid/high tier gpu for 1440p or 1080p at high framerates.
I'm overclocked at 4.6ghz on the 6700k and getting a good amount more frames at 1440p. I'm averaging 80-110fps@1440p. I'm about to overclock to 4.8ghz since this game clearly needs the extra cpu power. First game I have played at 1440p where it bottlenecks badly. Even at 4.6ghz on the 2nd level open word area it drops as low as 60ish fps. Crazy.
thanks for the vid , planning on getting 3070 soon , tell me would you get a couple more frames by turning anti aliasing off? and roughly how many,specifically in 4k
I'm currently running a 6700k with a 2080ti, but am planning on upgrading to a 10700k in the near future. Do you think this is a worthwhile upgrade (I play at 1440p) or is the difference in fps likely to be negligible?
Its a GPU bottleneck, not CPU bottleneck which is good. This is what we try to achieve when building gaming PCs. But really why did you buy ryzen 9 5900x with a gt 710? there is a big gap in performance, I am assuming you didn't build this system for gaming, rather for other CPU intensive tasks...unless your comment is meant as a joke:)
I have an i7 6700k. How much would an rtx 3060 bottleneck it? Will it bottleneck it at all? I also have 16 gigs of RAM. If so. Then what gpu should I upgrade to. Right now I have a gtx 1060. Any reply would be appreciated.
Ive had the exact same Combos as you. With my upgraded 3060 i get good FPS but the Cpu is bottleneck is quite noticeable. With the 1060 its about 18 fps lower across all games. Should be more difference on paper. The 3060 is Running at 50% usage whily my cpu is at 100%. i will upgrade to the new Intel Processors soon. IMO ur better off waiting to get both a new cpu and gpu at the same time!
I mean its from 2015, and GPU's have gotten much more powerful since then, so...But it works with most games, this is really the only game I tested where there is a CPU bottleneck at 4k and 1440p, so one should be kind of good with this CPU.
I never understood what people mean when they claim that higher resolutions would reduce bottle necks. Because clearly you have higher fps at lower resolution, as seen in this video? Relatively speaking to how hard CPU or GPU are working maybe, but that doesn't matter becaue we don't see it in the fps? (I plan to OC my 6700K and buy an RTX3070 or even 80) PS: Yes please someone explain why I'm wrong
A cpu bottleneck is when the cpu can’t work fast enough to push the amount of frames that the gpu could use. When you raise the resolution it puts more stress on the gpu (which is good. You want your gpu to sit at 90-99% usage) and allows the cpu to not be bottlenecked. When you play on lower res like 1440p/1080p with (what’s now considered) a subpar cpu, it can’t push the frames quick enough to the gpu which causes the gpu % usage to go down, which is the cpu bottleneck. For example, hypothetically if you had a new high end cpu and this same rtx card then you’d be getting a lot more fps at 1080p and 1440p than what’s shown in this video because there’s cpu limitation on the fps count with the 4 core 8 threaded i7 6700k. For a setup like this, playing at 4k allows the gpu to work more which in turn allows the cpu to not limit the gpu as it would in lower resolutions.
Yes you have a bit higher fps at lower resolutions, but not as high as it would be if there was no bottleneck, while with 4k the GPU is almost fully utilized and yes you may get a bit lower fps but closer to what you are getting in lower resolutions, however you also get better graphics playing at 4k, so if there is a bottleneck, I'd rather play at higher resolution if I am getting almost same fps at all resolutions anyway because I get crispier game. Also sometimes you may even get higher fps in higher resolution, but I have not experienced that myself.
@@Icureditwithmybrain How is lower fps less work on the CPU when the low fps comes from an exhausted gpu? The CPU is working at maximum either way. Hence, the same work on the CPU...
@@mrniceguy4277 (If you are reading this and genuinely know better, please correct me and explain. I wish to learn.) As I understand it; the GPU renders the actual image (lighting, textures, geometries, shadows etc), and the CPU calculates all of the interactions for everything in the frame (physics, logic, AI behaviour etc.). Once both are done, you have a frame that can be passed to your output for display. If your CPU cannot calculate as fast as your GPU can render then you are "CPU bottlenecked" because no amount of graphical tweaking or upgrading your GPU will get you any more frames. You are "GPU bottlenecked" if your CPU can calculate faster than your GPU can render because no amount of overclocking or upgrading your CPU will have any effect on frame rate.
I hope its just this specific game that bottle necks. If 75% of the games i play wont bottle neck at 1440p 60fps with a 3070, then il just wait for christmas for an upgrade. I dont play high refresh rate games
I think that is the case, people will blame it's a hard drive IO problem, but when running on a gen 4 nvme drive it's just not the case. Others blame Unreal Engine 4, but it really comes to how the developers use it, other UE4 games don't have this stuttering issue, is a shame as the game looks incredible.
yeah dont listen to that lxmb guy he doesnt know his stuff i can tell from experience yes, yes it will. i have a 3070ti and a i7 8700 and even my 8700 is bottlenecking the gpu and since you have a 4 core 8 thread cpu it will whitout a doubt and 4 cores isn't really enough for newer heaver games any more specialy not with a 3060ti
0:00 2160p (4k)
3:33 1440p
6:57 1080p
Does this game still have stuttering issues?
@@wtfskilz yes in some areas, such as the trash area at1:57, 5:13, 8:35
Thanks for the benchmark, was testing my new rtx 3070, i was getting some fps drops but seeing your video pretty much confirmed to me that is an issue inside the game, the fps drops happened on the same places they happened in the video.
Might do a video on how to reduce a bottleneck at lower resolutions.
As you can see There is a bottleneck at lower resolutions with the stock i7 6700k @4.0 ghz. But this is the only game I played so far which had somewhat bad bottleneck at 1440p.
To reduce CPU bottleneck try:
1: Increase the game’s resolution
2: Stop unnecessary background process
3: Overclock the RAM (RAM is tied to how fast the CPU can process data. By overclocking the RAM, you can see a boost in performance and FPS.)
4: Overclock the CPU (This will give more room for the processor to breath.)
5: Lower CPU-intensive game settings (for example lowering draw distance, vegetation, population density, and others.)
Thanks for the video, I use same CPU+GPU at 2K. Think I'll hold off on a CPU upgrade for a while. Not running into any issues playing games at 60fps 2K res.
Try to include frametimes as a graph in Afterburner when you test a CPU as it provides a good feel of how smooth the game would be.
ram speed? its very unclear whats causing the bottleneck, maybe its the game engine? neither cpu or gpu are being utilized properly
I dont know how you guys understand when bottleneck happen?
I'm still confused about the bottlenecking. At 4k you have max utilization of both the GPU and the CPU, but at 1440 and 1080 you have only around 40-60% utilization of both gpu and cpu. How come they are bottlenecking in terms of fps, but not in terms of utilized gpu/cpu percentage? What's keeping them both from using 100% of their potential? Is it the ram that is bottlenecking both of them at those fps (around 80-100fps), or what's going on? Because clearly there is a lot of performance left in both the 3070 and the 6700k, and their temps are well below throttling margins.
Any clarification on what's going on? Because I reckon that the cpu isn't the issue here, and the gpu certainly isn't doing anywhere near its best.
Bottlenecking isn't about the load percentage all the times. It's about the speeds which the component perform at.
When the resolution is at 1440p and 4k, the 3070 is having a harder time pushing the frames thus there's a delay in every frame, which means the old CPU can have enough time to send information back and forth within what 3070 is capable of, but the CPU is perform at higher loads, because of the amount of information on 4k.
But when it goes down to 1080p, theres less information the CPU needed to process, regardless of the speed and the 3070 is fast enough to push more frames, however the CPU can't keep up with 3070's faster timing (starting to hit 100frame timing or higher), so the usage is decreased on both cpu and gpu, since both components failed communicate within their best speeds, so they both slow down to work together. Hence, a bottleneck. Which is around the 100fps mark, so if you upgrade to a faster CPU, the 3070 will get higher usage again, and gain more FPS and CPU usage. High fps like these will have to depend on how fast your CPU can send information for the GPU to render an image.
If you're just playing 4k games at 60fps, the i7 6700 would rarely give you less advantage over a new CPU. Or even at 1080p 60fps. But if you want to edit videos, and play games at 120fps or above, the i7 6700 in this day and age will have a severely hard time
So it's just like using a slow bus (i7 6700) to carry 30(4k res) people (CPU data onto the GPU) from point a(CPU) to point b(GPU which puts 30 new people back on) back and forth in 2 hours(max speed), and it will also do the same even if you carry 10 people. however with 10(1080p res) people, its less taxing on the fuel(less CPU usage) but you can't go faster regardless.
If you have a faster, bigger bus (lets say i9 11900kf) to carry 30 people to point b. It will be faster, more fuel efficient, and maybe have some extra seats left. so next time when you go to point B, you can fit 50 person and travel back and forth within 1 hour
ps correct me if im wrong
This game shows that there are no bottlenecks at 4k there is a slight about 20% bottleneck at 1440p and a big bottleneck at 1080p. Utilization matters. Utilization is essentially a numerisation of bottlenecks. If under load and both hit 100% there are no bottlenecks at a specific setting. If either works less than 100% Either the task is not pushing both components to the max or there is a bottleneck. Playing minesweeper wont push both the cpu, gpu and ram to 100%. But a benchmark or a demanding game will. At 4K the GPU has a lot more work to do and renders 4 times the amount of pixels per frame than 1080p. But since at 4K you target only 60hz (60fps) then there is more than enough time between every frame (one sixtieth of a second) for the cpu to catch up and calculate, thus for 4k gaming a much stronger GPU won't bottleneck a mid range CPU.
While at 1080p the GPU has a lot less to render for every frame (4 times less than 4k) meaning if you target and actually hit 60fps, then for 1080p theoretically the gpu should render 240fps as it is the exact same amount of work required. But this is where RAM, CPU architecture, bus bandwidth, ram channeling, even the SSD and every component in the pc matters.
144+hz (1/144th of a second, a lot less than 1/60th) is a daunting task for not only the CPU to handle as it is insanely much data bandwidth required to consistently push, but BETWEEN it and the GPU also. You see data must also travel all the way from the GPU trough the pci express slot trough the circuits to ram, then be stored there as data to reach the cpu. Then processed and sent back to the gpu to display on the monitor. That makes bottlenecks everywhere not just GPU. Even in the cables. That's why you need a good displayport cable for big framerates.
So in summary mid cpu, big gpu good for 4k
big cpu, fast high speed low latency ram, very fast motherboard with high bus bandwidth, overclock on everything and mid/high tier gpu for 1440p or 1080p at high framerates.
@@MrDox90 These types of comments are more helpful
l than a lot of multi million sub cannels videos. Thank you guys !
Your video really helps, thanks a lot
np
I'm overclocked at 4.6ghz on the 6700k and getting a good amount more frames at 1440p. I'm averaging 80-110fps@1440p. I'm about to overclock to 4.8ghz since this game clearly needs the extra cpu power. First game I have played at 1440p where it bottlenecks badly. Even at 4.6ghz on the 2nd level open word area it drops as low as 60ish fps. Crazy.
thanks for the vid , planning on getting 3070 soon , tell me would you get a couple more frames by turning anti aliasing off? and roughly how many,specifically in 4k
Yes, disabling anti aliasing may increase frame count. By how much? Depends on game. This may only be few frames, so don't expect much.
I'm currently running a 6700k with a 2080ti, but am planning on upgrading to a 10700k in the near future. Do you think this is a worthwhile upgrade (I play at 1440p) or is the difference in fps likely to be negligible?
I was worried it's my rig but the pc port just sucks!
Grabbed the Ps5 version and it's running perfectly. What a shame
I got i7 6700 and if I got rtx 3070ti will it blow up my pc ? I am still thinking about upgrading my cpu but I don't know tho
I’m running this game at 1080p RTX 3070ti looks so clean on max settings.
I have that CPU, really wanna get a 3070, but I'm not planning to play in 4k, only in 1080p. Should I forget about getting one? Maybe go for a 3060ti?
@Indisposto and my monitor being ultrawide, same option?
Dude I got the ryzen 9 5900x with a gt 710 is that a bottleneck?
Its a GPU bottleneck, not CPU bottleneck which is good. This is what we try to achieve when building gaming PCs. But really why did you buy ryzen 9 5900x with a gt 710? there is a big gap in performance, I am assuming you didn't build this system for gaming, rather for other CPU intensive tasks...unless your comment is meant as a joke:)
@@alborn4217 no
Hey Trax, thanks for the numbers.
np. have a nice day:)
I have i 7 6700 paired with radeon vii is that good?
I think you should be fine, especially at higher resolutions.
bottle neck at 1080p but in higher resolution it seems fine
But 1440p so little fps too 😭
I have an i7 6700k. How much would an rtx 3060 bottleneck it? Will it bottleneck it at all? I also have 16 gigs of RAM. If so. Then what gpu should I upgrade to. Right now I have a gtx 1060. Any reply would be appreciated.
Ive had the exact same Combos as you. With my upgraded 3060 i get good FPS but the Cpu is bottleneck is quite noticeable. With the 1060 its about 18 fps lower across all games. Should be more difference on paper. The 3060 is Running at 50% usage whily my cpu is at 100%. i will upgrade to the new Intel Processors soon. IMO ur better off waiting to get both a new cpu and gpu at the same time!
6700k is the best thing i buy a few years ago...
I mean its from 2015, and GPU's have gotten much more powerful since then, so...But it works with most games, this is really the only game I tested where there is a CPU bottleneck at 4k and 1440p, so one should be kind of good with this CPU.
@@trax2587
the strange thing is that the gpu in 1080p and 2k is not working at 100% but the cpu is not at 100% either. it's a weird bottleneck
@@raberete It's normal. When you see a gpu not working 100% it's a bottleneck
@@BambuFlarn yeah you right. but cpu must be 100% or near same time
@@raberete Yeah if one core gets to 100%.
cooling system you use bro ?
I got an i5 10600k and the rtx 3070. 100 - 120 fps. It's time to Upgrade
have you upgraded already? if so did your situation improve?
I never understood what people mean when they claim that higher resolutions would reduce bottle necks. Because clearly you have higher fps at lower resolution, as seen in this video? Relatively speaking to how hard CPU or GPU are working maybe, but that doesn't matter becaue we don't see it in the fps?
(I plan to OC my 6700K and buy an RTX3070 or even 80)
PS: Yes please someone explain why I'm wrong
A cpu bottleneck is when the cpu can’t work fast enough to push the amount of frames that the gpu could use. When you raise the resolution it puts more stress on the gpu (which is good. You want your gpu to sit at 90-99% usage) and allows the cpu to not be bottlenecked. When you play on lower res like 1440p/1080p with (what’s now considered) a subpar cpu, it can’t push the frames quick enough to the gpu which causes the gpu % usage to go down, which is the cpu bottleneck. For example, hypothetically if you had a new high end cpu and this same rtx card then you’d be getting a lot more fps at 1080p and 1440p than what’s shown in this video because there’s cpu limitation on the fps count with the 4 core 8 threaded i7 6700k.
For a setup like this, playing at 4k allows the gpu to work more which in turn allows the cpu to not limit the gpu as it would in lower resolutions.
Yes you have a bit higher fps at lower resolutions, but not as high as it would be if there was no bottleneck, while with 4k the GPU is almost fully utilized and yes you may get a bit lower fps but closer to what you are getting in lower resolutions, however you also get better graphics playing at 4k, so if there is a bottleneck, I'd rather play at higher resolution if I am getting almost same fps at all resolutions anyway because I get crispier game. Also sometimes you may even get higher fps in higher resolution, but I have not experienced that myself.
Lower resolution = Higher fps = more work for the cpu
Higher resolution = Lower fps = less work for the cpu
@@Icureditwithmybrain How is lower fps less work on the CPU when the low fps comes from an exhausted gpu? The CPU is working at maximum either way. Hence, the same work on the CPU...
@@mrniceguy4277 (If you are reading this and genuinely know better, please correct me and explain. I wish to learn.)
As I understand it; the GPU renders the actual image (lighting, textures, geometries, shadows etc), and the CPU calculates all of the interactions for everything in the frame (physics, logic, AI behaviour etc.). Once both are done, you have a frame that can be passed to your output for display. If your CPU cannot calculate as fast as your GPU can render then you are "CPU bottlenecked" because no amount of graphical tweaking or upgrading your GPU will get you any more frames. You are "GPU bottlenecked" if your CPU can calculate faster than your GPU can render because no amount of overclocking or upgrading your CPU will have any effect on frame rate.
I hope its just this specific game that bottle necks. If 75% of the games i play wont bottle neck at 1440p 60fps with a 3070, then il just wait for christmas for an upgrade. I dont play high refresh rate games
I've just started playing this game and the stuttering is horrendous, Ryzen 3600 - rtx3070.
@@00Clive00 probably the game then. That cpu is good
I think that is the case, people will blame it's a hard drive IO problem, but when running on a gen 4 nvme drive it's just not the case. Others blame Unreal Engine 4, but it really comes to how the developers use it, other UE4 games don't have this stuttering issue, is a shame as the game looks incredible.
8:35 Bruh
yeah always lags on the same spot.
what ram and mb?
Will it bottleneck with 3070 and AMD's ryzen 5800x?
The AMD's ryzen 5800x will bottleneck in most games
@@BambuFlarn hahaha pajas
With that combo, the game's fps cap is the bottleneck
I have i7 6700k - 16gb ram- planning to buy this month a RTX 3060ti. Do you think it will cause a bottleneck?
nah
yeah dont listen to that lxmb guy he doesnt know his stuff i can tell from experience yes, yes it will. i have a 3070ti and a i7 8700 and even my 8700 is bottlenecking the gpu and since you have a 4 core 8 thread cpu it will whitout a doubt and 4 cores isn't really enough for newer heaver games any more specialy not with a 3060ti
6800k and 3080ti, 1080p gang. stop with the bottleneck shit
You have very little fps why 😭😭😭