For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.
Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.
To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible
@Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders. I was having the same problem, but this fixed, Hope this help you as well
For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.
what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me
Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!
The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves
Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?
So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!
good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.
idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?
Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!
My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.
Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render. What is the issue causing that? thanks. Sorry I'm new to Blender
for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind
You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.
You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.
when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)
This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.
11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.
Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?
I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please
Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(
@@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box
Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*
Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help
When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?
@@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me
If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.
So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect
For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?
Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output can you give please an other solution thanks
this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing
I have watched your all tutorials, now I have gained the confidence on modelling, But still I am not good at choosing colour and light, Can you please explain how to chooses colour for Diorama ?? By the way your all tutorials are great, love from India ❤️
Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?
Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance 🙏
The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.
How come when I render with Evee, i cant see through the glass? When I render with cycles, i can see through the glass but i see the cylinder surrounded by particles? Please help!
@@polygonrunway Yeah i did that as you said in tutoria. I double checked and screen space refraction is checked in both parts and still rendering as solid piece in eevee. Yes refraction is checked.
Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?
Tried every option in the comments to try to get a fix on the glass shine, I cant seem to get the glass shine of the lights on the "glass" of the lava lamp any help?
Is anyone else having the issue where the "Emitter" box boundary is showing in the animation render? I cant figure out a way to remove the box inside the lamp.
Hi guys ! Have a problem. Rendering looks bad cause "bounds" and i hide it. But when i render, there is cylinder in lamp from emitter. When i apply modifier, lava in lamp disappears. And another one bad render. Could you help me? Why is lava dissapears, when i apply modifier. TY so much.
@@ДенисИзмайлович привет! Проблема как у меня, тебе надо спрятать show emitter в настройках particle. В разделе render. Если я непонятно объяснил, переведи ответ на мой вопрос
Thank you. I started okay, now I am stuck when I add the metaballs. The particles are now a very few fragments that flicker in and out of existence. The only thing I can think of is the metaballs' inflience relative to each other. But where do I fix that and what settings should it be?
First try adjusting their size(scale in particle settings) and then you can select the metaball object itself and in metaball properties (right tab) you can change the influence (cant remember how its called, maybe radius)
I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!
For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.
tysm for this, you're a lifesaver!
These ideas are very creative
Im starting to get ideas for my own creations by trying to follow these tutorials!
That's really great to hear!
Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex
May you be blessed. Almost started crying
Thank you so much!
I LOVE U SO MUCH
Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.
commentary is always supplementary, Thanks a million for this.
15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?
I have the wrangler node activated but when I click ctrl+shift+lmb it doesn't add the preview, what can I do?😭😭
To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible
For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!
@Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
I was having the same problem, but this fixed, Hope this help you as well
@@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::
@@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!
@@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!
@@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.
found this in the right moment!! thanks for making the time to do this! ♥
For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.
I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer
@TinkerMaster It is simple,
Click on Edit (along the ribbon)
- Add on - In the search bar type in WRA and tick the first box
@@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.
@TinkerMaster edit. It's on the top left hand corner. It sits next to file.
@@tomricci3827 I just checked and I already have the add on applied.
what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me
I’m having the same issue, did you figure it out?
@@lindseyf7909 Same :(
saaaaame
Same
Same problem here
I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?
same for me :c
Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!
I wonder if there is any way to loop these particle movements, and consequently the animation itself?
wiat do i do when my Glass material didnt turn out transparent?
The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves
Sameeee
SAMEE
Same
same
Try Adjusting the Scale of the emited metaballs
Thank you so much for these tutorials please keep doing them : D
Glad you like them :)
Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?
So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!
Thank you so much!!!!
one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️
Glad you like it, mate ;)
good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.
What would be a good way to make something like this loop seamlessly.
in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks
idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?
Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!
Looking forward to see your result ;)
Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?
Same problem! Does anyone know how to fix it?
Can you do this as well in cycles?
17:48 when I click on screen space refraction, I can’t see the light it stays dark
When I convert particles from a halo to an object, they disappear. What should I do?
I have the same issue
that looks so cool
Thanks :)
My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.
Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render.
What is the issue causing that? thanks.
Sorry I'm new to Blender
Did you make sure you Bounce object was disabled?
for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind
Amazing lamp 😍👌
great tutorial! nut why the glass isn't transparent in the render? (with Evee)
me too, its wrong?
same:(
You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.
@@MBworks.3d Unfortunately that didnt work
@@shams_haque Oh that's very unfortunate
Thanks... You may know this, you're the best.
Красивая лампа.
You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.
have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp
Same problem
same
same
same
Thank you very much for sharing your blend file on gumroad.
when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)
I have the same problem please help^^
This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.
Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp
pls smn help
11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.
omg i figured it out, you have to make the lava lamp a lot bigger
why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display
Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?
mines doing the same thing did you ever find a solution?
set "wind" in feild weights to 0
can anyone help
the glass material does not reflect light for some reason
I'm on blender 4.1
This is really great, thank you so much!
Glad you like it ;)
At 10:01 when he switches Halo to Object and they dissapear, how do they reappear again?? I don't understand, can somebody help me? ): I'm stuck
increase the scale
@@whyme9406 they are not small, they are invisible ): that didn't help
Hi, did you figure it out? Bc I’m stuck too and comments aren’t helping me
I figured it out, increase the scale right under render as and they will reappear
really cool
Thanks :)
ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc
I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please
Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(
They can be tricky, it took me some time too to get them to behave
I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.
@@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box
I know it's been months, but for me scaling everything up helped
Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*
Yeah, trying something new :)
What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner
Did you hide the bounds object from render view?
@@JillSpears no, I didn't do that. I've also made sure that it shows in the render
You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.
@@JillSpears ok. I'll try it. Thank a lot.
@@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?
i couldn't render it, please help, the glass is shown as an orange object
my metaball is not visible in Shading tab , but is visible in Layout tab. Help .
When I create a particle system, nothing shows up. Why is this??
Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help
I cannot figure out the transparency of the glass in viewer or render no matter what I do....
When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?
Hm, not sure. If you enabled it in the render settings, it should work
@@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings
@@polygonrunway But it still isn’t working
@@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me
@@zmijl3032 Thank you, it worked!
Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?
On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.
I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..
If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.
So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect
This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.
how to render it? its dont show the render result i have only white model
it looks really cool
Thank you :)
For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?
When i click space space refraction not doing what is shown
how to render this?
Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output
can you give please an other solution thanks
Why does the bounds not work in in the render but works in the viewer?
u need to bake it first
that's great
this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing
My emmitter object is visible in render, any solutions?
in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both
I have watched your all tutorials, now I have gained the confidence on modelling,
But still I am not good at choosing colour and light,
Can you please explain how to chooses colour for Diorama ??
By the way your all tutorials are great, love from India ❤️
Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"
Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?
In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)
@@polygonrunway thank you!
It wont render properly, it just shows up as a grey object help
When i am rendering the image the mballs are not visible.
why is dis??
try to hide the “bounds”, that worked for me
Nice video bro !
Thanks! 🤘
super bruh 😍
Thanks!
Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance
🙏
No, this is not made to loop.
why does the cylinder show in render
The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.
i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.
How come when I render with Evee, i cant see through the glass? When I render with cycles, i can see through the glass but i see the cylinder surrounded by particles? Please help!
You need to activate refraction both in render settings (under screen space reflections) and in material settings
@@polygonrunway Yeah i did that as you said in tutoria. I double checked and screen space refraction is checked in both parts and still rendering as solid piece in eevee. Yes refraction is checked.
i FIGURED IT OUT! I had bounds enabled in render so it was showing up. Disabled it and Wa LA! done thanks again for tutorial!
@@TheBull06 Hi, can you explain more about how you solved this problem?
@@ДенисИзмайлович I`m not him but U have to click on the Little camera(next to the Camera symbol) in the viewport on your right
thank you :)
;)
Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?
I don't know why ...if i render this in eevee i don't see the blobs...someone can help?
when i go into material view my blender just crashes
for some reason the particales immidietly go to the center help
Great tutorial!
I have a question about the blob: how do I reduce the speed of the blob?
I guess you've already did find the wind and turbulence properties. Just turn them down.
Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1
When I tried to render it, the image appeared as a orange glob and I tried to hide bounce and had all the things checked what do I do?
render in in cycles
My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.
same
@@cadaaar9946 you need to bake the emission settings first
@@lauragarrido5281 how
Tried every option in the comments to try to get a fix on the glass shine, I cant seem to get the glass shine of the lights on the "glass" of the lava lamp any help?
Same here
My glass is acting like an opaque object, no refraction at all.
Is anyone else having the issue where the "Emitter" box boundary is showing in the animation render? I cant figure out a way to remove the box inside the lamp.
yes im having that issue too
Having that issue now. Did you ever find a solution?
U have to go into the particle settings and then under "render" uncheck "Show Emitter"
tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?
I cant render it correctly, can someone help?
cant put the Viewer
1:40 how do u that bruh can someone please help me
press e?
Hi guys !
Have a problem. Rendering looks bad cause "bounds" and i hide it. But when i render, there is cylinder in lamp from emitter. When i apply modifier, lava in lamp disappears. And another one bad render. Could you help me? Why is lava dissapears, when i apply modifier. TY so much.
There is problem with Particle modifier
In particle settings, render section, you can uncheck the "show emitter" option. It will hide the emitter cylinder in render
@@ВладиславАндреев-о7о здравствуй, не подскажешь решение проблемы, в рендере пропадает лава в лампе, хотя во вьюпорте она есть, в чем может быть дело?
@@ДенисИзмайлович привет! Проблема как у меня, тебе надо спрятать show emitter в настройках particle. В разделе render. Если я непонятно объяснил, переведи ответ на мой вопрос
@@ВладиславАндреев-о7о thx :)
Thank you. I started okay, now I am stuck when I add the metaballs. The particles are now a very few fragments that flicker in and out of existence. The only thing I can think of is the metaballs' inflience relative to each other. But where do I fix that and what settings should it be?
First try adjusting their size(scale in particle settings) and then you can select the metaball object itself and in metaball properties (right tab) you can change the influence (cant remember how its called, maybe radius)