Lava Lamp Animation Tutorial in Blender 2.93 | Polygon Runway

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  • Опубліковано 5 січ 2025

КОМЕНТАРІ • 292

  • @davidcubic9475
    @davidcubic9475 2 роки тому +54

    I have less than 10 hours of Blender experience, and it felt great to be able to complete this tutorial. Many thanks to the tutor!

  • @Diamonddog10.3
    @Diamonddog10.3 Рік тому +24

    For anyone who's bubbles keep starting outside the bounds no matter how small you make them, try making your lamp bigger. Like, WAY bigger. That worked for me.

    • @krazylilmeow
      @krazylilmeow Рік тому +1

      tysm for this, you're a lifesaver!

  • @souryasparks1563
    @souryasparks1563 3 роки тому +33

    These ideas are very creative
    Im starting to get ideas for my own creations by trying to follow these tutorials!

  • @vaniltonjr5530
    @vaniltonjr5530 Рік тому +11

    Don't know if anyone else had ths problem, but if your shape is deforming at 3:25 try changing the soldify modifier from simple to complex

  • @friendlyneighborhoodromani7980
    @friendlyneighborhoodromani7980 2 роки тому +3

    Excellent tutorial and that is indeed how a lava lamp works. It heats up the wax at the bottom of the lamp and then it rises where it cools and proceeds to sink and repeat the cycle.

  • @sayedakbarali5650
    @sayedakbarali5650 3 роки тому +3

    commentary is always supplementary, Thanks a million for this.

  • @rubenseica9496
    @rubenseica9496 2 роки тому +14

    15:15 the viewer node does not show, even with node wrangler enabled, can someone please help?

    • @silviacampitelli9129
      @silviacampitelli9129 21 день тому

      I have the wrangler node activated but when I click ctrl+shift+lmb it doesn't add the preview, what can I do?😭😭

  • @svetlanikolova3196
    @svetlanikolova3196 Рік тому +1

    To make it look more real just use one area light and put one point light in the bottom of the lamp also for a more special look make the color of the point light the opposite of the glass color looks incredible

  • @colinjohnston3938
    @colinjohnston3938 3 роки тому +49

    For some reason, my glass won't render and it will be a solid material. I'm not quite sure what to do. Loved the tutorial btw!

    • @tiagovaladaresmelo7276
      @tiagovaladaresmelo7276 2 роки тому +61

      @Waquatattoos Click on the "Bounds" object created in the beginning of the video. Remember when we went to Object properties > Viewport Display > Display as: Wire? Now click on Visibility, right above Viewport Display, and unmark Show in: Renders.
      I was having the same problem, but this fixed, Hope this help you as well

    • @user-lo1vo8ty1i
      @user-lo1vo8ty1i 2 роки тому +4

      @@tiagovaladaresmelo7276 Omg thank you so much! do you know by any chance why when I render it it shows the cylinder? )::

    • @dahlianeko
      @dahlianeko 2 роки тому +1

      @@tiagovaladaresmelo7276 Thank you! I was having the same issue and this fixed it!

    • @xflowerpowerrr
      @xflowerpowerrr 2 роки тому

      @@tiagovaladaresmelo7276 Had the same issue! This fixed it for me, thanks!

    • @anSkan
      @anSkan Рік тому

      @@tiagovaladaresmelo7276 Thanks! i think about this 20 min, what i doin not right.

  • @monicagonzalez1641
    @monicagonzalez1641 7 місяців тому

    found this in the right moment!! thanks for making the time to do this! ♥

  • @tomricci3827
    @tomricci3827 2 роки тому +12

    For though that are having issues with the viewer node not popping up ctrl - shift click. Go to EDIT - add on then type WRA in the search bar and tick the first box.

    • @Tinker250
      @Tinker250 2 роки тому

      I don't understand how you do what you are saying can you dumb it down for me? it's fine if the reply is longer

    • @tomricci3827
      @tomricci3827 2 роки тому +1

      @TinkerMaster It is simple,
      Click on Edit (along the ribbon)
      - Add on - In the search bar type in WRA and tick the first box

    • @Tinker250
      @Tinker250 2 роки тому

      @@tomricci3827 my question is how do I click on edit? I am dumb also sorry for you trying to explain.

    • @tomricci3827
      @tomricci3827 2 роки тому

      @TinkerMaster edit. It's on the top left hand corner. It sits next to file.

    • @Tinker250
      @Tinker250 2 роки тому

      @@tomricci3827 I just checked and I already have the add on applied.

  • @anyacharuk
    @anyacharuk 2 роки тому +8

    what did you do in 10:01? i mean after changing "render as object" metaballs are not displayed and next sec of video they are in scene as they were before but i dont have them in my project( pls someone help me

  • @shreyassharma208
    @shreyassharma208 7 місяців тому +3

    I'm using blender 4.0 but I am not able to find the option of "Screen space refraction"(17:45) can anyone help me?

  • @hooraayy
    @hooraayy 5 місяців тому

    Ngl, it took me a legit 30 minutes to figure the first half of this tutorial with the help of other tutorial 😅 maybe i’ll circle back and finish this tutorial after the other beginer tutorial. Its a cool looking lamp though!

  • @АртёмЧервоный-р2й

    I wonder if there is any way to loop these particle movements, and consequently the animation itself?

  • @uyscuti-r3b
    @uyscuti-r3b 2 роки тому +4

    wiat do i do when my Glass material didnt turn out transparent?

  • @Nick_Gray
    @Nick_Gray 2 роки тому +12

    The metaballs spawn outside of the bounds no matter how small i make them or the emitter. They are more than within the frame but just teleport out as soon as the frame moves

  • @samidzn
    @samidzn 3 роки тому +5

    Thank you so much for these tutorials please keep doing them : D

  • @jsasasaaaaa
    @jsasasaaaaa Рік тому +4

    Hey, this is an amazing tutorial. But when you said that we had to scale the emitter so that the lava particles dont spawn anywhere inside the collision mesh of the lamp. i tried and it still spawns it outside the lamp. Im working at a small scale (real world size) but when i increase the scale of the lamp and the emitter it works. Is there any fix for this to work at a small scale?

  • @LomaA55
    @LomaA55 11 місяців тому +4

    So i ran into a problem when rendering, it was showing the solid one and it's not clear, so to fix that, i clicked the bounds layer then go to object down (in the render, output, etc panel), then toggle visibility, and un-check the Show in - > Renders, i hope this can help!!!

  • @pnsarap3006
    @pnsarap3006 3 роки тому +1

    one of the best tutorials of blender!!! really appreciated it! THANK YOU ❤️❤️❤️

  • @OziiRS
    @OziiRS 2 роки тому +15

    good tutorial, but please add explanations about the shortcut you are doing, because for beginners it is frustrating to have to spend 20 hours looking.

  • @EmvyBeats
    @EmvyBeats 2 роки тому +4

    What would be a good way to make something like this loop seamlessly.

  • @gabenwillblessmetogelol
    @gabenwillblessmetogelol 3 роки тому +4

    in 4:16. I when i press wire, it hide all but the surface i want to chose still in texture?. Thanks

    • @olivas0
      @olivas0 Рік тому +2

      idk what i did but make sure ur on Objective mode, i clicked out of the objective properties, went back into objective properties and selected wire again. Idk it seemed to fix itself?

  • @hazchickgames2840
    @hazchickgames2840 3 роки тому +4

    Guess I'm gonna have to add a Lava lamp to my IsoHouse now 😅 Wonderful work PR. Been slow on my current project, I'm on room 4 of 7 now. I'll share with you soon as it's done! Promise!

  • @12_outoften
    @12_outoften Рік тому +3

    Can someone help me? When I finished rendering it, the cylinder inside is still visible and it kinds of split the blobs apart. How do I fix this?

    • @o.k.saitama
      @o.k.saitama Рік тому +2

      Same problem! Does anyone know how to fix it?

  • @whatthefox1592
    @whatthefox1592 Рік тому +5

    Can you do this as well in cycles?

  • @azura1774
    @azura1774 Рік тому

    17:48 when I click on screen space refraction, I can’t see the light it stays dark

  • @shanzaiqbal630
    @shanzaiqbal630 Рік тому +2

    When I convert particles from a halo to an object, they disappear. What should I do?

  • @exoticlemons9797
    @exoticlemons9797 3 роки тому

    that looks so cool

  • @theratscratch
    @theratscratch 2 роки тому +8

    My metaballs went all crazy when I turned on Size Deflect; to fix it, I had to make my Bounds object much bigger (bigger than the volume of glass). Not sure why this worked.

  • @moeriskanoi7346
    @moeriskanoi7346 2 роки тому +6

    Thanks for the tutorial it's great! I did everything and I'm ready to render it, but when I render the mball aren't visible. I checked the visibility settings and is all in " Textured", I applied all the transformations. When I try to apply the particle system it disappear like in the render.
    What is the issue causing that? thanks.
    Sorry I'm new to Blender

    • @husaynsvideos
      @husaynsvideos 2 роки тому +1

      Did you make sure you Bounce object was disabled?

  • @ishouldhaverecycled
    @ishouldhaverecycled 11 місяців тому

    for ppl struggling with their metaballs going out of bounds. go to emitter>particles>physics> mess with the drag and damp and resize emitter as necessary. i also decided not to add the wind

  • @blenderstuffs
    @blenderstuffs 3 роки тому +1

    Amazing lamp 😍👌

  • @piit9390
    @piit9390 2 роки тому +5

    great tutorial! nut why the glass isn't transparent in the render? (with Evee)

    • @valeriadelgado3888
      @valeriadelgado3888 2 роки тому +2

      me too, its wrong?

    • @uyscuti-r3b
      @uyscuti-r3b 2 роки тому +2

      same:(

    • @MBworks.3d
      @MBworks.3d 2 роки тому +1

      You have to go to the Bounds object in the top right menu and then go to the object properties (orange box). Then go to visibility and uncheck the show in render box. That should do it.

    • @shams_haque
      @shams_haque 2 роки тому +1

      @@MBworks.3d Unfortunately that didnt work

    • @MBworks.3d
      @MBworks.3d 2 роки тому

      @@shams_haque Oh that's very unfortunate

  • @kathleen007
    @kathleen007 3 роки тому

    Thanks... You may know this, you're the best.

  • @Aluk.
    @Aluk. 3 роки тому +5

    Красивая лампа.

  • @BlooMort
    @BlooMort Рік тому

    You can see the emitter in the render so I had to add a BSDF shader to the emitter object, with a transparency node connected to the volume and nothing else.

  • @matthewmassey2333
    @matthewmassey2333 3 роки тому +5

    have you found a better solution to keep metaball's in bounds? I have scaled the emitter down completely. Yet none of them start inside the lamp

  • @sameneko8979
    @sameneko8979 3 роки тому

    Thank you very much for sharing your blend file on gumroad.

  • @nicolasriosv3223
    @nicolasriosv3223 2 роки тому +4

    when i render my animation the particles doesn`t collide with "Bounce" and get out of the lamp , any ideas on how to solveit ( in the viewport view works fine)

    • @eliasbreit203
      @eliasbreit203 2 роки тому

      I have the same problem please help^^

    • @dirtdiver0835
      @dirtdiver0835 2 роки тому +1

      This is a Little Bit Late, But i just finished this Tutorial. Had the same Problem and found a Solution that worked for me. In Viewport, if everything works fine, you have to „bake“ the Emitter. Select Emitter go to „Particle Properties -> Cache -> Bake“. After this is done you can uncheck the „Bounce“ Object from the Render (Camera Icon) to see the metaballs in the Render. Hope this helps and is understandable.

  • @spirosmaitos
    @spirosmaitos 9 місяців тому

    Can smn help me pls. when i go to rendering the light the balls and pretty much everything is not visible only the main lamp
    pls smn help

  • @Iinjeepinjee
    @Iinjeepinjee Рік тому

    11:11 when I turn on size deflect, the blobs immediately start outside of the bottle and no matter how much I manipulate the size and stuff it keeps starting outside. halp.

    • @Iinjeepinjee
      @Iinjeepinjee Рік тому +1

      omg i figured it out, you have to make the lava lamp a lot bigger

  • @FarahAyman30
    @FarahAyman30 6 місяців тому

    why does the the cylinder appears while rendering even tho I make sure it is bounds in Viewport display

  • @theheromeat9367
    @theheromeat9367 2 роки тому +7

    Hi Great tutorial 👍🔥. One problem I'm having is, every thing works fine in viewer but when I render the meatball ends up out of bounds about 100 frames in. Where as in the viewer it runs the whole 600 frames with no issues and stays in bounds. What's the issue causing that?

    • @laurenward3746
      @laurenward3746 2 роки тому

      mines doing the same thing did you ever find a solution?

    • @robinahhh
      @robinahhh 2 роки тому

      set "wind" in feild weights to 0

  • @mohamadosama9768
    @mohamadosama9768 3 місяці тому

    can anyone help
    the glass material does not reflect light for some reason
    I'm on blender 4.1

  • @sschmidtfilms
    @sschmidtfilms 3 роки тому

    This is really great, thank you so much!

  • @fervazmel
    @fervazmel 7 місяців тому

    At 10:01 when he switches Halo to Object and they dissapear, how do they reappear again?? I don't understand, can somebody help me? ): I'm stuck

    • @whyme9406
      @whyme9406 7 місяців тому

      increase the scale

    • @fervazmel
      @fervazmel 6 місяців тому

      @@whyme9406 they are not small, they are invisible ): that didn't help

    • @xoushh
      @xoushh 3 місяці тому

      Hi, did you figure it out? Bc I’m stuck too and comments aren’t helping me

    • @ccdh5861
      @ccdh5861 2 місяці тому

      I figured it out, increase the scale right under render as and they will reappear

  • @bread_bees6926
    @bread_bees6926 3 роки тому

    really cool

  • @whimsical.me1
    @whimsical.me1 Рік тому

    ok so i hv got a low end pc $500 approx , if i render in cycles with a 8gb ram and amd ryzen 5 processor and no gpu , only will it damage my pc

  • @ladalex3919
    @ladalex3919 Рік тому

    I have a problem. when I create the animation, the balls still fly out of the lamp. and inside it you can see the cylinder. although my settings are correct. how to solve it? help please

  • @da_drood-digitalart
    @da_drood-digitalart 3 роки тому +4

    Hi! First of all thanks for this tutorial. I have an issue though. When i click "Size Deflect" on the Deflection panel for the particles, the mballs go all over the space even though i made sure they start all inside the container of the lamp at frame 0...i don't understand why theire behaviour is not the same like yours...:(

    • @polygonrunway
      @polygonrunway  3 роки тому

      They can be tricky, it took me some time too to get them to behave

    • @lumenart9309
      @lumenart9309 2 роки тому +2

      I have the exact problem. I keep readjusting the size of the emitter, mball and even the lamp but nothing is working for me.

    • @zvonrichtoven
      @zvonrichtoven 2 роки тому +1

      @@lumenart9309 i had the same probem. i SHift+D smaller glass with collsision that i then hid from the camera. it keeps the balls in enough to keep it from getting out of the outer layer of glass. also do not check the size deflect box

    • @neoneor
      @neoneor 2 роки тому +3

      I know it's been months, but for me scaling everything up helped

  • @Unknown3DBlender
    @Unknown3DBlender 3 роки тому +1

    Hey Polygon runway You changed your pattern of uploading Earlier you were uploading commentary videos after 3 non commentary videos.. But Now you are uploading 1 commentary and 1 non commentary *That's Good*

  • @abisholihin7676
    @abisholihin7676 3 роки тому +3

    What about the rendering setting? I rendered it as an image, and used eevee but the metaball is not visible. Sorry i'm a beginner

    • @JillSpears
      @JillSpears 3 роки тому +1

      Did you hide the bounds object from render view?

    • @abisholihin7676
      @abisholihin7676 3 роки тому

      @@JillSpears no, I didn't do that. I've also made sure that it shows in the render

    • @JillSpears
      @JillSpears 3 роки тому +1

      You need to hide the bounds object from the render. It's blocking the camera from seeing the metaball.

    • @abisholihin7676
      @abisholihin7676 3 роки тому +1

      @@JillSpears ok. I'll try it. Thank a lot.

    • @abisholihin7676
      @abisholihin7676 3 роки тому

      @@JillSpears Thanks for your suggestion, now i can see the metaball. However, i can also see the cylinder as a shadow. How to remove it?

  • @DovahkiinDk
    @DovahkiinDk Рік тому

    i couldn't render it, please help, the glass is shown as an orange object

  • @IDK-mb4kd
    @IDK-mb4kd Рік тому

    my metaball is not visible in Shading tab , but is visible in Layout tab. Help .

  • @kaidozen4763
    @kaidozen4763 8 місяців тому

    When I create a particle system, nothing shows up. Why is this??

  • @creamyjustice5630
    @creamyjustice5630 Рік тому

    Loved this tutorial! I followed it to a TEE and did it in cycles and literally came out lookign REAL once completed. However for me my Metaballs flicker light and dark in the final render. Has anone else had this? I read somewhere that Persistant data and motion blur on together can cause glitches but I turned Persistent Data off and still getting the same out come :( Please help

  • @GriffinDelPrete-l3y
    @GriffinDelPrete-l3y Рік тому

    I cannot figure out the transparency of the glass in viewer or render no matter what I do....

  • @souryasparks1563
    @souryasparks1563 3 роки тому +3

    When rendering the animation, why is screen space refraction not showing? It’s showing in the viewport but not the render. Do u know what to do with this?

    • @polygonrunway
      @polygonrunway  3 роки тому

      Hm, not sure. If you enabled it in the render settings, it should work

    • @souryasparks1563
      @souryasparks1563 3 роки тому

      @@polygonrunway I already tried that, I enabled screen space reflections and refractions in the render settings

    • @souryasparks1563
      @souryasparks1563 3 роки тому

      @@polygonrunway But it still isn’t working

    • @zmijl3032
      @zmijl3032 3 роки тому +7

      @@souryasparks1563 Try and hide the "bounds" object (the cloned lamp) in render view by clicking the camera icon next to the object, that worked for me

    • @souryasparks1563
      @souryasparks1563 3 роки тому +1

      @@zmijl3032 Thank you, it worked!

  • @metavoros
    @metavoros 2 роки тому +2

    Hey! I have made it and in Cycles I can see the cylinder in Render which emits the particle. How can I hide this to see the Particles only?

    • @Nick_Gray
      @Nick_Gray 2 роки тому

      On the metaball, click the camera icon so it has an x. the Eyeball is only for the viewport, the camera is for the camera.

  • @pho9950
    @pho9950 2 роки тому +1

    I've been trying everything and still can't get the lava blobs to NOT come out of the lamp..

  • @WsgImLj
    @WsgImLj 2 роки тому +4

    If you are having troubles with meta balls, try this in transform on emiter, location (x) -0.03. //// Y, 0m ///// Z, 0.09m /// rotation X 168 degrees /// Y,X 0 degrees. Then for scale, 0.370 on all xyz.

    • @dr_frankenmiller2607
      @dr_frankenmiller2607 2 роки тому +1

      So my solution was to scale down bounds object about 50% and move up on z-axis a little, and then scale down metaballs a little, then adjust top and bottom wind fans, was able create pretty cool lava effect w/o the ugly clipping. I never did figure out how he used deflection settings on his emitter object to keep metaballs from clipping, so I cheated a little and got similar effect

  • @TechnicalGFX
    @TechnicalGFX 3 роки тому

    This is so cool. I will watch the whole thing when I’m free. I like to learn those node things.

  • @soap1553
    @soap1553 2 роки тому

    how to render it? its dont show the render result i have only white model

  • @devformation
    @devformation 3 роки тому

    it looks really cool

  • @ManyVoices
    @ManyVoices 2 роки тому

    For some reason my shader isn’t working properly. The blob in the lamp doesn’t glow like it’s supposed to. The one on the bottom of the lamp does though?

  • @mahimasingh9558
    @mahimasingh9558 2 роки тому

    When i click space space refraction not doing what is shown

  • @Jul-jj
    @Jul-jj 2 роки тому +1

    how to render this?

  • @mariemdbibi9489
    @mariemdbibi9489 2 роки тому

    Hi thanks for this video!one question please : in shading when i click to " CTLR+SHIFT + select the layer of fresnel it doesn't connect with the layer of material output
    can you give please an other solution thanks

  • @theheromeat9367
    @theheromeat9367 2 роки тому +1

    Why does the bounds not work in in the render but works in the viewer?

  • @kimteam5344
    @kimteam5344 3 роки тому

    that's great

  • @alexhart7927
    @alexhart7927 2 роки тому +3

    this method does not work unless u plan on making a giant lava lamp my meta balls spawn so far out after using size deflect it is impossible just to shrink them into it i have treied several work arounds but nothing

  • @shreyassharma208
    @shreyassharma208 6 місяців тому

    My emmitter object is visible in render, any solutions?

    • @polygonrunway
      @polygonrunway  6 місяців тому

      in the particle settings, find options for render and viewport display and check the "emitter visible" box off for both

  • @amiyaranjan5604
    @amiyaranjan5604 3 роки тому +2

    I have watched your all tutorials, now I have gained the confidence on modelling,
    But still I am not good at choosing colour and light,
    Can you please explain how to chooses colour for Diorama ??
    By the way your all tutorials are great, love from India ❤️

    • @polygonrunway
      @polygonrunway  3 роки тому +2

      Thank you! I choose color very intuitively, there isn't any particular process behind it. I just choose what "looks good"

  • @darylpiscopo2434
    @darylpiscopo2434 Рік тому

    Hi I'm new to blender, followed the tutorial, very well explained. i have a problem when it comes to animating, the cylinder is visible. how can I make it not visible?

    • @polygonrunway
      @polygonrunway  Рік тому +4

      In the particle settings, find option that says "show emitter" and turn it off. its twice there (eevee and cycles both)

    • @darylpiscopo2434
      @darylpiscopo2434 Рік тому +1

      @@polygonrunway thank you!

  • @DBlenderRenderer
    @DBlenderRenderer 2 роки тому +1

    It wont render properly, it just shows up as a grey object help

  • @vedantkangde1660
    @vedantkangde1660 3 роки тому +1

    When i am rendering the image the mballs are not visible.
    why is dis??

    • @y.nicole3653
      @y.nicole3653 3 роки тому

      try to hide the “bounds”, that worked for me

  • @merasumba9843
    @merasumba9843 3 роки тому

    Nice video bro !

  • @NeO-yn2me
    @NeO-yn2me 3 роки тому +1

    super bruh 😍

  • @moodlightschannel2921
    @moodlightschannel2921 2 роки тому

    Hi ! it's great tutorial thankyou ! i'm new user blender softwar this animation is loopable by default ? i would like to make the same animation but should be looped does possible ? thank you in advance
    🙏

  • @ToastyToast495
    @ToastyToast495 8 місяців тому

    why does the cylinder show in render

  • @rylibecca
    @rylibecca 2 роки тому

    The mbals in the lava lamp arn't showing up in the render.. do you know any reasons why? I have it selected that it shows in render but it just wont show up.

    • @sina2403
      @sina2403 Рік тому

      i know it been 5 months but i had the same problem just unhide the emiter and it should be fixed.

  • @TheBull06
    @TheBull06 3 роки тому +1

    How come when I render with Evee, i cant see through the glass? When I render with cycles, i can see through the glass but i see the cylinder surrounded by particles? Please help!

    • @polygonrunway
      @polygonrunway  3 роки тому +2

      You need to activate refraction both in render settings (under screen space reflections) and in material settings

    • @TheBull06
      @TheBull06 3 роки тому +1

      @@polygonrunway Yeah i did that as you said in tutoria. I double checked and screen space refraction is checked in both parts and still rendering as solid piece in eevee. Yes refraction is checked.

    • @TheBull06
      @TheBull06 3 роки тому +1

      i FIGURED IT OUT! I had bounds enabled in render so it was showing up. Disabled it and Wa LA! done thanks again for tutorial!

    • @ДенисИзмайлович
      @ДенисИзмайлович 2 роки тому

      @@TheBull06 Hi, can you explain more about how you solved this problem?

    • @earthin4406
      @earthin4406 2 роки тому

      @@ДенисИзмайлович I`m not him but U have to click on the Little camera(next to the Camera symbol) in the viewport on your right

  • @y.nicole3653
    @y.nicole3653 3 роки тому

    thank you :)

  • @BansalFluteBbx
    @BansalFluteBbx 2 роки тому

    Hey there, I just have a little confusion. When I take any other object for instance instead of Metaball it is showing in wirefram mode (since the filed is in wireframe). So why Metaball is not showing in wireframe?

  • @Fraend
    @Fraend 2 роки тому

    I don't know why ...if i render this in eevee i don't see the blobs...someone can help?

  • @killercroc8463
    @killercroc8463 Рік тому

    when i go into material view my blender just crashes

  • @DBlenderRenderer
    @DBlenderRenderer 2 роки тому

    for some reason the particales immidietly go to the center help

  • @alice.p_1109
    @alice.p_1109 2 роки тому +1

    Great tutorial!
    I have a question about the blob: how do I reduce the speed of the blob?

    • @violentpixelation5486
      @violentpixelation5486 2 роки тому +1

      I guess you've already did find the wind and turbulence properties. Just turn them down.

    • @ignaciopurogamez8606
      @ignaciopurogamez8606 2 роки тому

      Particle Properties --- Dinamycs ---- Integration ---- time interval 0.1

  • @jonahdworkin5991
    @jonahdworkin5991 3 роки тому +7

    When I tried to render it, the image appeared as a orange glob and I tried to hide bounce and had all the things checked what do I do?

    • @Kaizen756
      @Kaizen756 2 роки тому

      render in in cycles

  • @Amanokaede
    @Amanokaede 2 роки тому +2

    My metaballs don't work as yours after turning on Size Deflect. They just all outside the bounds.

    • @cadaaar9946
      @cadaaar9946 2 роки тому

      same

    • @lauragarrido5281
      @lauragarrido5281 2 роки тому

      @@cadaaar9946 you need to bake the emission settings first

    • @mork211
      @mork211 2 роки тому

      @@lauragarrido5281 how

  • @josebenaza6791
    @josebenaza6791 2 роки тому

    Tried every option in the comments to try to get a fix on the glass shine, I cant seem to get the glass shine of the lights on the "glass" of the lava lamp any help?

  • @chriskang7423
    @chriskang7423 Рік тому

    Is anyone else having the issue where the "Emitter" box boundary is showing in the animation render? I cant figure out a way to remove the box inside the lamp.

    • @johnray854
      @johnray854 Рік тому

      yes im having that issue too

    • @Diamonddog10.3
      @Diamonddog10.3 Рік тому

      Having that issue now. Did you ever find a solution?

    • @werkerr
      @werkerr Рік тому +3

      U have to go into the particle settings and then under "render" uncheck "Show Emitter"

  • @jonahpelingon1815
    @jonahpelingon1815 2 роки тому

    tried to scale it down to on a different project and the meatballs just went outside the lamp any tips?

  • @pasiu1475
    @pasiu1475 Рік тому

    I cant render it correctly, can someone help?

  • @nupyfr9405
    @nupyfr9405 2 роки тому +1

    cant put the Viewer

  • @Expc86
    @Expc86 2 роки тому

    1:40 how do u that bruh can someone please help me

  • @ВладиславАндреев-о7о

    Hi guys !
    Have a problem. Rendering looks bad cause "bounds" and i hide it. But when i render, there is cylinder in lamp from emitter. When i apply modifier, lava in lamp disappears. And another one bad render. Could you help me? Why is lava dissapears, when i apply modifier. TY so much.

    • @ВладиславАндреев-о7о
      @ВладиславАндреев-о7о 3 роки тому

      There is problem with Particle modifier

    • @polygonrunway
      @polygonrunway  3 роки тому +4

      In particle settings, render section, you can uncheck the "show emitter" option. It will hide the emitter cylinder in render

    • @ДенисИзмайлович
      @ДенисИзмайлович 2 роки тому

      @@ВладиславАндреев-о7о здравствуй, не подскажешь решение проблемы, в рендере пропадает лава в лампе, хотя во вьюпорте она есть, в чем может быть дело?

    • @ВладиславАндреев-о7о
      @ВладиславАндреев-о7о 2 роки тому +1

      @@ДенисИзмайлович привет! Проблема как у меня, тебе надо спрятать show emitter в настройках particle. В разделе render. Если я непонятно объяснил, переведи ответ на мой вопрос

    • @S1eep1ess.I1ya
      @S1eep1ess.I1ya Рік тому

      @@ВладиславАндреев-о7о thx :)

  • @eriknelson2461
    @eriknelson2461 3 роки тому +1

    Thank you. I started okay, now I am stuck when I add the metaballs. The particles are now a very few fragments that flicker in and out of existence. The only thing I can think of is the metaballs' inflience relative to each other. But where do I fix that and what settings should it be?

    • @polygonrunway
      @polygonrunway  3 роки тому

      First try adjusting their size(scale in particle settings) and then you can select the metaball object itself and in metaball properties (right tab) you can change the influence (cant remember how its called, maybe radius)