Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
You must follow the 12 principles of Blender: 1: Delete the default cube 2: Delete the default cube 3: Delete the default cube 4: Delete the default cube 5: Delete the default cube 6: Delete the default cube 7: Delete the default cube 8: Delete the default cube 9: Delete the default cube 10: Delete the default cube 11: Delete the default cube 12: Delete the default cube You violate one of or all 12 those. You pay for your sin.
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
If you are new, like me, to Blender, and don't understand why you get to the part of the Area Light and that has no effect, I realized that the light in CG's video is projecting downwards automatically, but you'll have to rotate it to get to the same effect because for some reason in my case it started projecting light upwards, nad maybe that happens for more people. It's very easy, press R, then Y, to rotate it on the Y Axis and then do a 180 dg turn. Boom, you should see the reflection now. Now you can go ahead and spread the beam to just 2.
hey, i have a problem when i try to add wave texture to light. my area light don't have beam spread, why is that? my version is new: 4.2.1, so it shouldn't be version problem.
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
Upon resizing the water/light group in my pool model using the approach shown at 9:47, I couldn't help but notice the waves of the fake caustics also become huge. Maybe the way I resized the water/light group was incorrect compared to the video? 'Cause I also noticed my cube didn't seem to shrink much height-wise compared to yours. You pressed *S+Shift+Z* , am I correct? Or maybe there is a step *after* the resizing that is not shown in the video, and that I should do myself?
Yep S+Shift+Z to scale it wider in both dimensions but not taller. Its possible you got your scale a little different at some point, but just adjusting the wave texture scale on the Area lamp is easy to match it to your ocean modifier and pool scale. (in your case.)
"Delete the default cube, and add a cube" is starting to feel like a meme with how often I hear it anymore lol
Especially, that now all Cubes will not have their respective mesh named properly xD In the default scene, there is a Object named "Cube" with a Mesh named "Cube". Deleting the Cube object doesn't delete the mesh. Now adding a new cube will result in An object named "Cube" with a mesh named "Cube.001" 0.0
I love the pause in "Delete the default cube..."
I don't know why it's such a tradition, But its humor has grown on me! 😂
for me (i have used blender for 3 years) i always delete one even if i need to create one, cuz for me the cube that is already at start is just feels old and weird, and when you creating the brand new it feels way more better, idk how but it does
@@fuldxx Lol, I think the tutorials condition us, Which is fine.
Who wants a decades old cube anyways? 😂
In all seriousness, I've found that when trying to do things with the default cube, sometimes it wouldn't behave properly. Like when I'd go to do a subdiv modifier or something it would only affect the top instead of the whole cube. So I'd end up deleting it and making a new one anyway.
The default cube apparently was ever slightly rotated off axis. I think it was only just fixed recently but this meant for the longest time the default cube never worked properly.
@@yahootube90 Huh, I didn't know that.
Water is honestly something I still need to learn so thankyou for this tutorial
yesterday was the craziest day ever, I didn’t delete the default cube
You shall be trialed for such sins
I always make it the hero!!
You must follow the 12 principles of Blender:
1: Delete the default cube
2: Delete the default cube
3: Delete the default cube
4: Delete the default cube
5: Delete the default cube
6: Delete the default cube
7: Delete the default cube
8: Delete the default cube
9: Delete the default cube
10: Delete the default cube
11: Delete the default cube
12: Delete the default cube
You violate one of or all 12 those. You pay for your sin.
WHAT HAVE YOU DONE?!?
For me I've made a custom empty scene with no cube , light or camera and set my default render to cycles 🙂
Wonderful! Your tutorial makes creating incredibly lifelike 3D water appear surprisingly simple.
Thanks for leaving the key inputs ur using, its a hell for begginers like me in tutorials when i dont see that because i dont know all the shortcuts!
Wow, I never know that you can plug the principled volume node to a light object, it's so cool!
Bruh it's sooo helpful....it feels so professional after playing around with the node setting nice work dude 👍
I dinn't expect this too look good, but man i'm suprised that how realstic this looks.
This was so much fun to watch it brought some waters to my eyes. Well explained! Instant follow.
I needed this
truly a cube moment
yo paribe what
Mixing the two volumetrics is the ice-ing on the cake. I'll go drown myself now.
..on the cube"
Great to see one new tutorial of you, thank you very much, I began with blender with one of your step by step
videos, trees, Stones, creating your own textures....👍 Altough I didnt understand every step and node, I improved by imitating....
This looks great and easy to set up. Thanks!
This tutorial is nuts, great work and very understandable!!
36 to 46 sec is amazing bro thankyou so much.
You king you are a blender king KING
Good to see you back.
Thank you for all your tutorials
"This water had too many kids in it" hilarious.
Great tutorial btw
Awesome. Thanks. I tired caustics before, but it just didn't work out. This worked great.
If you are new, like me, to Blender, and don't understand why you get to the part of the Area Light and that has no effect, I realized that the light in CG's video is projecting downwards automatically, but you'll have to rotate it to get to the same effect because for some reason in my case it started projecting light upwards, nad maybe that happens for more people. It's very easy, press R, then Y, to rotate it on the Y Axis and then do a 180 dg turn. Boom, you should see the reflection now. Now you can go ahead and spread the beam to just 2.
You are right! We do need good tutorials to survive as 3D artists! Yours is good
bro explain cleary. really easy to understand good job bro
Great tutorial, man! Thanks!
You bet!
Maaan! soo useful!
thank you. brilliant tuto !
Thanks this was really helpful 👍
AMAZING TUTORIAL!!
Nice. Much appreciated.
This video helped me a lot
Sometimes I feel sorry for that poor default cube...
It's the Sean Bean of the art world
😢
Outstanding Tut!.... Thanks
Beautiful, thanks man 👌👍🙏
Great tutorial!!
Amazing tutorial!
That turned out soooo good and I'm definitely going to use this method next time I need to create water effects!
We adding a sub with this one 🗣🔥🔥🔥. (this tutorial rly helped)
amazing, just in time for my project
Enjoy!
wut? 😮 Amazing, dude!
Awesome tut Bro
This was great, I would love to see you do a tutorial on how to make objects interact with water.
hey, i have a problem when i try to add wave texture to light. my area light don't have beam spread, why is that? my version is new: 4.2.1, so it shouldn't be version problem.
Excellent tutorial.
thank for the tutorial and love from India.
the caustics are quite harsh in contrast... can those be softened with some kind of filtering? ... also, is that caustics light data HDR compatible or is it clipped pixel data?
both the color ramp node, and wave texture node in caustic's shader tree can be tweaked for softer look
if yours is like mine and doesnt have as many crest reflections (tiny tiny ones and few large realistic ones) you need to subdivide the cube more
THATS AMAAAAAAAAAAAAAAAAAZING
This is fantastic! Fast, but fantastic!
i dont even do 3d modeling and shit i just used to watch this guy for entertainment, rare UA-cam w recommendations
Hey Steve, long time no see bud... good to see you're still at it! I need to blow the dust of of Blender and play around a bit. Looks like I'm trying something new!
Go for it!
Thanks ❤
So cool thank you!
Amazing. Thank you.
i think the caustics would look better with voronoi texture instead, might try it and see how it goes. thanks a lot for the tips!!
Can you do a follow up video about how to add foam?
Quick simple and easy 🥰
fantastic water, do you know how to make foam for that water?
GRACIAS!!! Desde Argentina. Excelente video 😃👌
vale oro este video! saludos desde Uruguay
No, you can change driver after creating it. And even then you could press "edit driver" button.
Masterpiece ❤
Damn, my pc starts to smoke when doing the same thing that yours does fluent
Cool! Thanks!
Welcome!
Thx really helful tutorial 😊
Hashtag frame n slash is crazy a crazy tip😂❤
Rest in peace to the default cube. You will forever be missed. 😞
Keeping the default cube is sac religious! 😂
i cant find beam spread in the area light @ 6:40. I'm on version 4.2.3. is it still a thing on this version?
Hello CG Geek, i'm very interesting by this tutorial. Thanks for your Time..
Thank you, great video as always :) btw the caustics need improvement everything else is so good :)
thanks for this
My favorite from the entire soundtrack.
Make some tutorials with eevee next
You Rock!
This is such a cool technique! :O I wonder if the methods would be similar if you wanted to do something Fantastical, like a Water Golem or something? Would the caustics still apply?
thanks a lot bro i create my first realistic water
The Cube 😂
Can you add physics to this?
amazing
It is like programming on you otomatically to delete the default cube when you just decided to start blender 😄
I do must said great tutorial, I even had a classic blender crash
He started looking like he's spending a lot of time outside :P
Upon resizing the water/light group in my pool model using the approach shown at 9:47, I couldn't help but notice the waves of the fake caustics also become huge.
Maybe the way I resized the water/light group was incorrect compared to the video? 'Cause I also noticed my cube didn't seem to shrink much height-wise compared to yours. You pressed *S+Shift+Z* , am I correct?
Or maybe there is a step *after* the resizing that is not shown in the video, and that I should do myself?
Yep S+Shift+Z to scale it wider in both dimensions but not taller. Its possible you got your scale a little different at some point, but just adjusting the wave texture scale on the Area lamp is easy to match it to your ocean modifier and pool scale. (in your case.)
@@CGGeek I see 🤔 I'll try again and see how it goes. Thanks!
Hi, thanks for this tutorial , but I have an issue, there's no Beam spread on My latest version of blender (4.2) , part area light.
why is the default cube the default when nobody has ever used it why not get a blank scene are the devs unaware or something?
I cant find beam spread @ 6:40. I'm on version 4.2.3. Is it still a thing or did they get rid of it?
Make sure your render settings are set to cycles
@@idolevran9305 ty bro you are a god
"This water had too many kids on it" XD
The wave texture for the caustics doesn't fit very well. Maybe a turbulent noise would be better?
so amazing, is there a way to displace the top but preserve the sides and bottom faces?
It's funny how you did stopped talking after deleting the cube xD
you can edit drivers...don't have to delete it
Superbe tuto merci
First, I wanted to complain about the “hyper” in the title. Now I know what you mean.
is it possible to add a small fish in the cube that swims and bounces off the walls? or a snow ball that can be shaken?
the craziest thing, my cheap laptop explode!
If you ever feel useless, remember there's a default cube
subnautica 2 gona be crazy
İki gün boyunca nasıl yapacağımı aradım. Ellerine sağlık hızlı, anlaşılır ve istediğim gibi bir iş.