i am currently doing a character animation course, but i was still struggling with making good looking animations. finding you channel has been a life saver, i every video is clear and simple to follow with out feeling slow or confusing. i do suggest to follow these tutorials instructions on the modelling, parenting and animation parts, but i highly suggest adding your own extra animations and renders, it helps a lot
Thanks for this Video. I followed it as close as I Could. All work well when Pressing R Key to Rotate but when I try to rotate at the Key Frame Window Both Cylinders Loose their Locations. I'm Pretty Sure that I Parented everything Correctly. Any Idea what I have Done Wrong?
Hey, I found it that if i apply the constraints on the cylinders, they behave strangely again. How do you export it into unity in that case? Trying to make different animations on this that i import into unity..
7:17 how your mirror object appears wihout select "Mirror Object" option? my blender doesn't instant mirroring the object. why it's different 12:02 "copy to selected" not appear on my modifier tab
if you scale in object mode, it affects the scale settings so you have to apply them (which is an often forgotten step) or it will mess up modifiers and other settings. Doing it in edit mode keeps the scale at 1,1,1.
and beside @Metalgenocide1 's fine answer, if you move your object in edit mode, it's origin point will stay at it's current position and won't move along your abject. cheers.
Ok I figured it out. DO NOT MOVE THEM IN EDIT MODE. It also moves the origins. They have to stay at the end of the object. If you follow exactly how he switches from edit to object mode, you will definitely get it right. Had to redo the whole thing but got it.
Everything was fine until the apply constraint part. Then all of the sudden all my mesh stop behaving and all the object origin got messed up. Don't know how he did it so smooth
I'm a fairly new Blender user, but I think I know the answer to your question. The difference between scaling in Edit Mode and scaling in Object Mode, is that in Edit Mode you are actually changing the size of the model. Whereas in Object Mode the model is still the same size but is having scaling applied to it. If you scale a cube a in Edit Mode and then again in Object Mode and look at the XYZ Dimensions and the XYZ Scale Numbers, you will notice that in Edit Mode, the scale is still 1, but the dimensions are different. In Object Mode, the scale number will have changed, but the dimensions will stay the same. Hope that helps.
@@adrianfels2985 In a fixed or static (non-animated) model, it may not make much of a difference. But when adding keyframes and animating, adjusting the scale up and down to change the size and yet still retain the ability to return to the original size is when using scale instead of resizing might be an advantage. Also, as demonstrated in this video, scale can cause undesirable results when applying certain modifiers - like the bevel modifier. ua-cam.com/video/DK0_FH7miEQ/v-deo.html
i am currently doing a character animation course, but i was still struggling with making good looking animations. finding you channel has been a life saver, i every video is clear and simple to follow with out feeling slow or confusing. i do suggest to follow these tutorials instructions on the modelling, parenting and animation parts, but i highly suggest adding your own extra animations and renders, it helps a lot
Best blender UA-camr imo, love your stuff, your techniques are unmatched
i agree, it's very straightforward
you are creating tutorials faster than i can make! Thank you.
Thank you for your helpful videos. I'm doing my best to learn blender by watching your videos!
That's great to hear!
It is possible to put this kind of asset with animation on Unreal Engine?
BEST way to do tutorials you are amazing
Thank you so much for voice over ❤❤❤❤❤
The Best! Thanks!
Thank you so much❤
Happy to help!
Thank you polygon runway, verry cool.
I saw this as a ad. W
really really super cool, amazing work
Thanks!
Really great tutorial!! Thanks for making it!!
Hi i love your videos they really helped me always and got me into 3d!!! THANK YOU!!!!
That's great to hear! Cheers!
@@polygonrunway Thank you!
can somebody tell me what materials he used and how to color it im new
Very cool and understandable. Thank you.
Glad you enjoyed it!
素晴らしいチュートリアルです👍ありがとう!
Amazing work! thank you so much! this really helped!
Glad to help!
Thank u for the fantastic tutorial!!!!!😇🥰
Glad you liked it!!
Thanks Brother, your work is Awesome!! 👍🏾👍🏾
Thank you!
I would love to see your lighting set up for your thumbnail on this. I'm struggling to light mine. :(
Question, can this robotic arm be used in Unity or exported out?
Awesome tutorial, thankyou
Glad to help!
thank you so much!!!
amazing, you really have talent 👍
Thanks!
thanks
I like your content very much, thank you very much, hope you get better and better
Thank you!
Thanks for this Video. I followed it as close as I Could. All work well when Pressing R Key to Rotate but when I try to rotate at the Key Frame Window Both Cylinders Loose their Locations. I'm Pretty Sure that I Parented everything Correctly. Any Idea what I have Done Wrong?
SAME PROBLEM, ANY SOLUTION?
Looks amazing!, inspiration from your last timelapse
🙏🙏🙏😇
I love this thanks for tutorial
Hey, I found it that if i apply the constraints on the cylinders, they behave strangely again. How do you export it into unity in that case? Trying to make different animations on this that i import into unity..
For any export, you need to bake animations and constraints into keyframes
i have a problem, when i oarent the last two they are not fits together?
7:17 how your mirror object appears wihout select "Mirror Object" option?
my blender doesn't instant mirroring the object. why it's different
12:02 "copy to selected" not appear on my modifier tab
probaly outdated version
BUENA EXPLICACION
is there any differences of increasing object size in 'edit' mode or 'layout' mode?
if you scale in object mode, it affects the scale settings so you have to apply them (which is an often forgotten step) or it will mess up modifiers and other settings. Doing it in edit mode keeps the scale at 1,1,1.
and beside @Metalgenocide1 's fine answer, if you move your object in edit mode, it's origin point will stay at it's current position and won't move along your abject. cheers.
@@CalamityVirus thank you so much! Have a nice day!
@@farhadkhosravi4630 thank you so much for sharing your knowledge!
Very nice
Thanks!
is the background just a plane? im struggling to make the background look natural like your final
amazing
Muito legal, obrigado por este tutorial,,👍🏻
👍EXELENTE !!
Please answer the question, what graphic card do you use?
How to render and export for animation?
can someone tell me what im doing wrong cause im at the "track to" part and its not tracking , can someone please help
Same with me. My stuff just moves around when i try to parent them. I believe its got to do with origins
Ok I figured it out. DO NOT MOVE THEM IN EDIT MODE. It also moves the origins. They have to stay at the end of the object. If you follow exactly how he switches from edit to object mode, you will definitely get it right. Had to redo the whole thing but got it.
@@mrxyz5325 this help me solve the problems. thanks.
only took me like 20 tries.
Everything was fine until the apply constraint part. Then all of the sudden all my mesh stop behaving and all the object origin got messed up. Don't know how he did it so smooth
Why do you often tab into edit mode before scaling things down?
I'm a fairly new Blender user, but I think I know the answer to your question. The difference between scaling in Edit Mode and scaling in Object Mode, is that in Edit Mode you are actually changing the size of the model. Whereas in Object Mode the model is still the same size but is having scaling applied to it. If you scale a cube a in Edit Mode and then again in Object Mode and look at the XYZ Dimensions and the XYZ Scale Numbers, you will notice that in Edit Mode, the scale is still 1, but the dimensions are different. In Object Mode, the scale number will have changed, but the dimensions will stay the same. Hope that helps.
@@CreativeRockwell Oh, that's super helpful!
But do you know if that makes a difference for something?
@@adrianfels2985 In a fixed or static (non-animated) model, it may not make much of a difference. But when adding keyframes and animating, adjusting the scale up and down to change the size and yet still retain the ability to return to the original size is when using scale instead of resizing might be an advantage. Also, as demonstrated in this video, scale can cause undesirable results when applying certain modifiers - like the bevel modifier. ua-cam.com/video/DK0_FH7miEQ/v-deo.html
Hello, are the keyframes are created automaticaly ?
if you have the auto-keyframe (record button) on, then yes
U r unique
I feel it is easier to animate a crane using IK rigs though, since it is hard to edit the positions once it is in the keyframes
i like how u dont even need to use geometry nodes ...
but i want to make controllers so that i can animate faster
damn dude this is the best
😸
Make more
hi!
Sir need one vedio how to make a vedio shoot in blender
Did I just hear Arnold Schwarzenegger🤔
😎
like like sir
💯🙏👍
как же взбесило то, что он не довел его до сценария, где робот передвигает шарик😤
mmmm boneless robot arms
wtf -_-
BRO UR WAY TO FAST
Overly complicated way to do something simple. Pretty much what you'd expect for Blender.