Robotic Arm Rig Tutorial in Blender 3.3 | Polygon Runway

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  • Опубліковано 7 січ 2025

КОМЕНТАРІ • 94

  • @Shattered3582
    @Shattered3582 Рік тому +6

    i am currently doing a character animation course, but i was still struggling with making good looking animations. finding you channel has been a life saver, i every video is clear and simple to follow with out feeling slow or confusing. i do suggest to follow these tutorials instructions on the modelling, parenting and animation parts, but i highly suggest adding your own extra animations and renders, it helps a lot

  • @NikkaTiel
    @NikkaTiel 2 роки тому +25

    Best blender UA-camr imo, love your stuff, your techniques are unmatched

    • @dekira3545
      @dekira3545 Рік тому +1

      i agree, it's very straightforward

  • @keremyokuva5185
    @keremyokuva5185 2 роки тому +19

    you are creating tutorials faster than i can make! Thank you.

  • @zumachikachannel4906
    @zumachikachannel4906 2 роки тому +8

    Thank you for your helpful videos. I'm doing my best to learn blender by watching your videos!

  • @morgen4
    @morgen4 2 роки тому +11

    It is possible to put this kind of asset with animation on Unreal Engine?

  • @rocketsharkgaming5580
    @rocketsharkgaming5580 Рік тому +1

    BEST way to do tutorials you are amazing

  • @funlifemxn
    @funlifemxn 2 роки тому +1

    Thank you so much for voice over ❤❤❤❤❤

  • @hungrysquishybrain
    @hungrysquishybrain Рік тому +1

    The Best! Thanks!

  • @pete3d408
    @pete3d408 Рік тому +1

    Thank you so much❤

  • @ealy3545
    @ealy3545 11 місяців тому

    Thank you polygon runway, verry cool.

  • @catsrw
    @catsrw Рік тому

    I saw this as a ad. W

  • @kechuanren3830
    @kechuanren3830 2 роки тому

    really really super cool, amazing work

  • @azrhyga
    @azrhyga Рік тому

    Really great tutorial!! Thanks for making it!!

  • @einkonst9599
    @einkonst9599 2 роки тому +2

    Hi i love your videos they really helped me always and got me into 3d!!! THANK YOU!!!!

  • @raizins6765
    @raizins6765 2 роки тому +2

    can somebody tell me what materials he used and how to color it im new

  • @joe_fabricator
    @joe_fabricator Рік тому +1

    Very cool and understandable. Thank you.

  • @sanaekari
    @sanaekari Рік тому

    素晴らしいチュートリアルです👍ありがとう!

  • @volyann3109
    @volyann3109 Рік тому

    Amazing work! thank you so much! this really helped!

  • @Playingmusic2
    @Playingmusic2 Рік тому

    Thank u for the fantastic tutorial!!!!!😇🥰

  • @FilmSpook
    @FilmSpook 2 роки тому +1

    Thanks Brother, your work is Awesome!! 👍🏾👍🏾

  • @NervusEnergy
    @NervusEnergy 2 роки тому +4

    I would love to see your lighting set up for your thumbnail on this. I'm struggling to light mine. :(

  • @xenoturegaming198
    @xenoturegaming198 Рік тому +3

    Question, can this robotic arm be used in Unity or exported out?

  • @rudysproject
    @rudysproject 2 роки тому

    Awesome tutorial, thankyou

  • @GRZARCHI
    @GRZARCHI Рік тому

    thank you so much!!!

  • @checkisra
    @checkisra 2 роки тому

    amazing, you really have talent 👍

  • @allanquezon
    @allanquezon 2 місяці тому

    thanks

  • @suer33264
    @suer33264 2 роки тому

    I like your content very much, thank you very much, hope you get better and better

  • @danriordan2749
    @danriordan2749 Рік тому +1

    Thanks for this Video. I followed it as close as I Could. All work well when Pressing R Key to Rotate but when I try to rotate at the Key Frame Window Both Cylinders Loose their Locations. I'm Pretty Sure that I Parented everything Correctly. Any Idea what I have Done Wrong?

    • @paulipans
      @paulipans Місяць тому

      SAME PROBLEM, ANY SOLUTION?

  • @NewToGameToo
    @NewToGameToo 2 роки тому

    Looks amazing!, inspiration from your last timelapse

  • @Fat_Raccooon
    @Fat_Raccooon 2 роки тому

    I love this thanks for tutorial

  • @carnivorechristina620
    @carnivorechristina620 8 місяців тому

    Hey, I found it that if i apply the constraints on the cylinders, they behave strangely again. How do you export it into unity in that case? Trying to make different animations on this that i import into unity..

    • @polygonrunway
      @polygonrunway  8 місяців тому +1

      For any export, you need to bake animations and constraints into keyframes

  • @bnyatarmy599
    @bnyatarmy599 2 роки тому

    i have a problem, when i oarent the last two they are not fits together?

  • @aelren
    @aelren 2 роки тому

    7:17 how your mirror object appears wihout select "Mirror Object" option?
    my blender doesn't instant mirroring the object. why it's different
    12:02 "copy to selected" not appear on my modifier tab

  • @alejandromarin6511
    @alejandromarin6511 Рік тому

    BUENA EXPLICACION

  • @zubbapmdemeli4684
    @zubbapmdemeli4684 2 роки тому +2

    is there any differences of increasing object size in 'edit' mode or 'layout' mode?

    • @CalamityVirus
      @CalamityVirus 2 роки тому +3

      if you scale in object mode, it affects the scale settings so you have to apply them (which is an often forgotten step) or it will mess up modifiers and other settings. Doing it in edit mode keeps the scale at 1,1,1.

    • @farhadkhosravi4630
      @farhadkhosravi4630 2 роки тому +2

      and beside @Metalgenocide1 's fine answer, if you move your object in edit mode, it's origin point will stay at it's current position and won't move along your abject. cheers.

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 2 роки тому +1

      @@CalamityVirus thank you so much! Have a nice day!

    • @zubbapmdemeli4684
      @zubbapmdemeli4684 2 роки тому +1

      @@farhadkhosravi4630 thank you so much for sharing your knowledge!

  • @madjdimed
    @madjdimed 2 роки тому

    Very nice

  • @arilee1505
    @arilee1505 2 роки тому

    is the background just a plane? im struggling to make the background look natural like your final

  • @consumidormaldito
    @consumidormaldito 2 роки тому

    amazing

  • @carlosjose2858
    @carlosjose2858 2 роки тому +4

    Muito legal, obrigado por este tutorial,,👍🏻

  • @alejandromarin6511
    @alejandromarin6511 Рік тому

    👍EXELENTE !!

  • @madjdimed
    @madjdimed 2 роки тому

    Please answer the question, what graphic card do you use?

  • @wooddy3dshow
    @wooddy3dshow Рік тому

    How to render and export for animation?

  • @duhwoookieee5200
    @duhwoookieee5200 2 роки тому

    can someone tell me what im doing wrong cause im at the "track to" part and its not tracking , can someone please help

    • @mrxyz5325
      @mrxyz5325 2 роки тому

      Same with me. My stuff just moves around when i try to parent them. I believe its got to do with origins

    • @mrxyz5325
      @mrxyz5325 2 роки тому +2

      Ok I figured it out. DO NOT MOVE THEM IN EDIT MODE. It also moves the origins. They have to stay at the end of the object. If you follow exactly how he switches from edit to object mode, you will definitely get it right. Had to redo the whole thing but got it.

    • @winsonlee8833
      @winsonlee8833 8 місяців тому

      @@mrxyz5325 this help me solve the problems. thanks.

    • @SK-ps6lp
      @SK-ps6lp 6 місяців тому

      only took me like 20 tries.

  • @bomapdich
    @bomapdich Рік тому

    Everything was fine until the apply constraint part. Then all of the sudden all my mesh stop behaving and all the object origin got messed up. Don't know how he did it so smooth

  • @adrianfels2985
    @adrianfels2985 2 роки тому

    Why do you often tab into edit mode before scaling things down?

    • @CreativeRockwell
      @CreativeRockwell 2 роки тому +1

      I'm a fairly new Blender user, but I think I know the answer to your question. The difference between scaling in Edit Mode and scaling in Object Mode, is that in Edit Mode you are actually changing the size of the model. Whereas in Object Mode the model is still the same size but is having scaling applied to it. If you scale a cube a in Edit Mode and then again in Object Mode and look at the XYZ Dimensions and the XYZ Scale Numbers, you will notice that in Edit Mode, the scale is still 1, but the dimensions are different. In Object Mode, the scale number will have changed, but the dimensions will stay the same. Hope that helps.

    • @adrianfels2985
      @adrianfels2985 2 роки тому

      @@CreativeRockwell Oh, that's super helpful!
      But do you know if that makes a difference for something?

    • @CreativeRockwell
      @CreativeRockwell 2 роки тому

      @@adrianfels2985 In a fixed or static (non-animated) model, it may not make much of a difference. But when adding keyframes and animating, adjusting the scale up and down to change the size and yet still retain the ability to return to the original size is when using scale instead of resizing might be an advantage. Also, as demonstrated in this video, scale can cause undesirable results when applying certain modifiers - like the bevel modifier. ua-cam.com/video/DK0_FH7miEQ/v-deo.html

  • @filoche16
    @filoche16 2 роки тому

    Hello, are the keyframes are created automaticaly ?

    • @polygonrunway
      @polygonrunway  2 роки тому

      if you have the auto-keyframe (record button) on, then yes

  • @deepkuldeep42
    @deepkuldeep42 2 роки тому

    U r unique

  • @Magna_Dragon
    @Magna_Dragon 2 роки тому

    I feel it is easier to animate a crane using IK rigs though, since it is hard to edit the positions once it is in the keyframes

  • @Cos3D
    @Cos3D 2 роки тому

    i like how u dont even need to use geometry nodes ...

  • @siddharthpaul6539
    @siddharthpaul6539 Рік тому

    but i want to make controllers so that i can animate faster

  • @IIMonkeManII
    @IIMonkeManII Рік тому

    damn dude this is the best

  • @pearlndubueze238
    @pearlndubueze238 Місяць тому +1

    😸

  • @SixySix704
    @SixySix704 Рік тому

    Make more

  • @zubbapmdemeli4684
    @zubbapmdemeli4684 2 роки тому

    hi!

  • @onjalibkys1996
    @onjalibkys1996 2 роки тому

    Sir need one vedio how to make a vedio shoot in blender

  • @midhunksadasivannair6011
    @midhunksadasivannair6011 Рік тому

    Did I just hear Arnold Schwarzenegger🤔

  • @lisadavinci6255
    @lisadavinci6255 2 роки тому

    like like sir

  • @violentpixelation5486
    @violentpixelation5486 Рік тому

    💯🙏👍

  • @povar8845
    @povar8845 2 роки тому +1

    как же взбесило то, что он не довел его до сценария, где робот передвигает шарик😤

  • @DeanyreOfHufflepuff
    @DeanyreOfHufflepuff 2 роки тому

    mmmm boneless robot arms

  • @umutcelik488
    @umutcelik488 2 роки тому

    wtf -_-

  • @gamingbot8527
    @gamingbot8527 2 роки тому

    BRO UR WAY TO FAST

  • @filipstamate1564
    @filipstamate1564 2 роки тому

    Overly complicated way to do something simple. Pretty much what you'd expect for Blender.