Continuing the Dwarf Fortress in modded Rimworld Biotech. (Rimworld Dwarves Part 2)
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- Опубліковано 2 чер 2024
- Continuing the construction of a Dwarf fortress in Rimworld - Biotech with the help of many, many mods. Hey why is there a sloth in the thumbnail?
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Rimworld is a video game, it's a colony management game and then so much more... This video follows the story of a colony starting from a single Greg.
Mod List -
Harmony
Det's xenotypes - Stoneborn
Combat Extended (github dev version)
Wall Light
Replace Stuff
Pick up and Haul
Integrated genes
Geological Landforms
Character Editor
Biome Transitions
Camera+
All of AOBA's Fortification mods (english translation is a little jank and it's pretty early but I like it)
and all of Vanilla expanded (here's a workshop collection for Vanilla Expanded, in the mod manager in game you can just activate all the 1.4 compatible ones. - steamcommunity.com/sharedfile... )
Halfway through I also added these -
Doors Expanded
Better Ground penetrating scanner
Grab Rimworld - Biotech on Steam -
store.steampowered.com/app/18...
If you enjoyed the video, please consider hitting the Like button. It'd help me out a lot!
And if you want to see more of what I'm doing, subscribe here - / @hazzorplaysgames
Some people say that using a key word or string of words three times in a video's details is good for SEO, so here's 'Rimworld'... Biotech... one more time just for the robots out there!
#rimworld #rimworldroyalty #Rimworldbiotech #rimworldideology #rimworldmods - Ігри
Pregnancy is definitely something in Biotech. I had a colony of baseliners with a couple set to avoid pregnancy. First night of the whole run, she got pregnant.
So did you abort it or put it in a grow vat or
@@joshuagraham1800 I let the baby grow naturally. It was tribal start, so no vats. Also, even if I was to entertain surgery with herbal medicine on dirt soil, the mother was the group's medic, so no chance.
@@captainufo4587 ah, so did the kid actually live to adulthood? If what were they like
@@joshuagraham1800 They did. I don't play on particularly aggressive settings, plus I like to turtle for defense. They were... average, let's say. I mostly used them for hauling and cleaning during their youth. No school because it was so early in the game I had to build more important stuff first.
In my experience with natural development, kids will reach god tier Social before adulthood if left to their own devices.
Once had a colony with a highmate that was the consort to the leader and colony babymaker. Half the colony came from her! The miracle of life.
The megasloth giveth the megasloth taketh.
What a ride.
your channel single handadly convinced me to buy RimWorld I'm so glad your channel is getting recommended to more people
Thanks so much, I'll have to email Tynan by bank details to send over my cut of the sale...
Same Jamie to be honest
That last futile suicide is the definition of Losing is Fun. Kinda amazing how DF's spirit translates to the Rim (though one child did survive, maybe Cab finds themselves in DF?)
I also doubly appreciate the Astartes fade in edit. Can't wait to see how you Boatmurdered your next colony!
Its kinda poetic how the only one left alive were Chef and a newborn Cab. I like to imagine that he did survive at the end and went to raise a kid.
Not sure if someone has commented this already but the bouncy pawn behaviour (15:15) is because when pawns get near something they consider an 'enemy' the game enables their collision, which means all those lads stacked up in the hallway have to move back to spread into a single file line. Adam Vs Everything has a video that explains it all much better than I ever could.
Loving the videos btw :)
combat always collides can be added to prevent that in the future as well, they'll disregard that mechanic entirely and just collide at all times as the name would imply
Legitimately found the Tomboy flashback scene emotionally touching, the music paired with the baseline rimworld visuals really allowed me to get a mental image that was rather impactful. Wonderful work
That "Bouncing" mechanic at 15:22 is part of the base game. The pawns realised they were in combat, and gained collision with each other, resulting in that effect as they all stopped occupying the same tile. I believe the way it's "fixed" is to just make the pawns think they're in combat sooner, but I'm not the best at rimworld combat myself. Keep up the great work, your colonies are real fun to watch :)
Ah I see, wonder how I've never noticed it before, thanks for the info
Great use of Doors Expanded are the 3x1 remote doors. You can put turrets behind them and while the doors are open they have free firing lines and when the enemy comes too close or a shield is about to collapse you can close the doors remotely and the raiders move on.
Also the benefit of a fire maze is that it is self cleaning
but you do lose lots of loot
@@mrphoenix5951 Once you got fire maze going you don't really need loot from raiders.
And if you got the mod that rebalances raiders to be less numerous and stronger individually with suicide packs to off-set the equipment wealth they clean themselves up.
Absolutely heartwrenching lmao. Cab is about to be a lil orphan dwarf in a ruined automated colony
Hey folks, here's more of this! I think I was fighting off a cold when I recorded this voiceover so apologies if I sound a bit off.
Thanks for all the continued support in all the various ways, comments, subs, throwing money into the pit of my patreon etc.
Next will almost certainly be dwarf fortress, every time I play it I feel like I've slipped into an alternate universe, it's actually difficult to remember to make notes...
looking forward to it
Please tell me what mod was used to delete the bodies and their clothing in the tribal raids would be really helpful.
Times like this I'd recommend raising some sort of underground cattle. Dwarves in the Dragon Age universe have a thing called Nugs, which is like a capybara mixed with a naked mole rat and serves as a primary source of meat. Having a Milk Beetle or two might not be a bad idea either if you have the insectoids expanded added.
Ngl, that explosion at the end was epic AF
Love watching your videos, only discovered how good rimworld is a couple of months ago and your videos are by far my favourite ones to watch. perfect storytelling and so many tips that i get from watching your videos. Being a fellow brit also makes me like you even more. Keep up the amazing work!
Epic ending for an epic colony, too bad no engraved wall are there to tell the mountainhome story
Anyone else noticed that Cab at the end was the only one alive and surviving the explosion ? I wonder if we see him ever again ...
I'm not sure if it's been mentioned yet, but between the mods "Colony Manager" and "Power logic" and the "Project Rimfactory" mods, you can automate almost everything in your base.
That was the saddest, most awe inspiring ending Ive ever seen for a colony. The stonebeards will be missed.
What an ending! I'm guessing that happened as some sort of cosmic sign to stop playing Dwarf Fortress in Rimworld and go play the actual Dwarf Fortress. A great video once again!
Certainly feels that way, this colony ended the day before it released, the actual challenge was getting it edited etc. Instead of just playing DF
The Dwarf Fortress music in the background is a nice touch lol.
I love the heroic tales we can make from this game. The baby maker was working overnighters there, lol
That final suicide makes me think of one scene in a movie where a guy pulls the pin on a made and just says “Hail…. To the King..” while smiling
the end has been the most warcasket thing I've ever saw in rimworld
2:50 the auto mortar blowing up a geo plant while he's talking about how he likes it kills me
I'm a bit late, but a psychicly deaf pawn can become a mechanor, all you need to do is equipt something on them that increases psychic sensitivity, once you install the mechanist chip you can get rid of it, your still a mechanist
Not a logic mod, but GLOWMOSS by Lilith Darkmoon is a very cute mod that adds a variety of glowing plants you can grow for your potted plant needs. Would be perfect for a dwarven build, or any build, it's just that GOOD!
Dwarves like shiny things, so I see the glow akin to that. Or at the very least it's more extravagant than a normal plant and dwarves are also greedy ;D It's not quite gems but I would see them being akin to a waterfall in being a natural phenomenon that gives them happy thoughts. :3
your story telling is amazing, keep up the good work
Watching your channel has made me get back into Rimworld! Keep it up!
Love to see it. Glad I could be such a terrible influence.
11:10 There's a very good Rimworld mod named dwarf fortress, you absolutely MUST install it, as it adds complex mechanisms and z-levels at the expense of downgrading graphics.
genuinely so well edited and formatted you put a lot of care into these videos! great job
Successful colony, detonated in a revenge to deny the enemy. The Heroic Ending.
Holy shit. What a colony
The boatmurder ref was just frosting on the cake
The fact the the Something Awful thread about Boatmurdered is now so relatively ubiquitous that it need not be explained is such a wild thing, as someone who read that LP thread when it was contemporary. Crazy stuff.
Best part of your channel is I don't even need to watch to understand what's going on. It's like a podcast.
Awww -_- ...Here I was hoping they'd make it too -_- . Stupid Megalosloths -_- . That ending though n.n ~
Can't wait for more of your vids dude, absolutely love your style and can't wait for you to delve into Dwarf Fortress!
Christ, that ending was fantastic.
Love this channel, can't wait for the Dwarf Fortress playthrough!!
What a poetic end
I never knew how satisfying Autosowers/harvesters could be. So now in my next play though I'm getting an abundance of them.
what a colony, pefect intro into dwarf fortress!
"I am a Dwarf and I'm digging an hole! Diggy diggy hole! Diggy diggy hole!"
The montage made me laugh loud enough to wake my roommate up. Thank you 🤣
just got home made dinner, didnt know what to watch, this comes up in my recommended, INSANT CLICK! I loved the first part and I'll enjoy this aswell thank you :D
Rip ash a hero we shall remember forever
"mmh good mushrooms but, yea know what would really go with this? MORE MUSHROOMS."
Doors Expanded has been around a few years now. I can't play without it. Makes life easier.
I was waiting *all video* for a Boatmurdered referance, and goodness was I not disappointed!
best mod for this kind of game btw is one that makes insects only be able to spawn in darkness, found it ages ago and have used it in every colony since
Pretty late to the party but it's always great to hear a casual Boatmurdered reference
That ending.. Really really make me tear up...
Jahaha.. Nah.. Just kidding, ain't no way I'm tearing up just because that.. But, dang! Seriously tho, that ending is really dramatic, poetic, and something something.. Beautiful
that was the most rimworld ending i have ever seen
I just love your videos man, i think you have a chance to become the best rimworld youtuber
Awesome ending, thank you for the amazing content!
Another day, another good video from Hazzor
Damn boat murder reference never thought I hear that again
Love the ending 😁 And congrats on gaining over 30k subscribers in three months, starting from only 10k!
The golden goose has delivered!
Avenge me brother AVENGE MEEE!!!
*Aims at chemfuel storage*
18:42 Tynan sylvester is the name of the developer of Rimworld. It is possible a mod or vanilla includes him in raids, which is why he didnt get the warcasket memo during your raid.
What a banger of an ending!
Awesome ending!!
keep up the hard work your channel is amazing I love your style of videos you got my sub for sure
I found with Tunnelers that while you cant use normal vegetables in meals, you can use fruit to supplement the fungus and meat. Also found that plants that provide a meat substitute (Lentils) also can be used
What a poetic ending.
Well you can make a mushroom steak served with a creamy mushroom sauce and some nice mushroom mush. And as a side you can serve a mushroom stew with a mushroom beer as a drink.
your videos are amazing mate, I hope you get to do this full time! :)
lmao I love that you used the Dwarf Fortress music in this video
I'm glad I'm not the only one who noticed.
The only colony I got to get off world was a custom game using a crater too. And extra small 75x75 crater, it made it a fun challenge but decently easy to defend.
love the video Hazzor 😁
That ending was epic
I loved the Hot Fuzz reference!!
the finale was beautiful
That ending!!! O.O
What a fucking badass way to go
the ending was so cool
Algorithm randomly graced me with a recommendation of one of your *actual* Dwarf Fortress videos, and as I'm in the midst of binging your content, just wanted to pop into the comments to say, good job, and I'm looking forward to more. Once I watch everything you've made so far, of course.
Thanks! Great ending!
You’ve inspired me to do a dwarf colony
Great story!!
wait a second,CAB IS THE ONLY SURVIVOR
I swear every time I watch one of your episodes, it ends with everything blowing up
For meat in my underground Dirtmole colony, my large fungus garden doubles as an animal pen with llamas and yaks. No mods required, they eat the fungus. Big enough field and there's more than enough for everyone.
Dang, what an ending!
i was absolutely loving it.
you know what i would also love if you made the medieval version of rimworld with dwarfs holy hell pls do.
"High Fantasy Rimworld" is on my list.
What an epic ending
As said by the wise philosopher Tavish Finnegan DeGroot....
*KA-BOOOOOOOOOOM*
5:23 I'm sorry, did you *shell shock* a centipede? That's hilarious
Tunneler expanded adds in more. Mushrooms its a lot of fun to use or vgp has meat shrooms too if you don't want that many plants
Gotta say I can't stop watching your videos. The quality is amazing keep it up!
I do enjoy longer multi part video series
Amazing ending
Jaw dropped
So in the end you had a "plan f*k the world" just like Boatmurdered...nice xD Just, instead of lava it was blowup all the flammable stuff and engulf everything in fire.
Pressure plates that activates wall spikes or arrow traps or a giant Rolling bolder would be Just perfect...
Also, regarding a fine meal with mushrooms. I am guessing you have not had good garlic mushrooms in a garlic mushroom sauce. You can use several types of mushrooms in that too.
sure but I don't see any garlic down there and only one kind of mushroom.
@@HazzorPlaysGames Well, unless you use a food mod, you have to make some assumptions, otherwise a lot of meals are going to be somewhat lacking. No salt, pepper, spices, etc..
It would make the lavish meals similarly kind of crap otherwise.
The Ghost People from FONV woud be a cool faction!
dont mind "cab" surviving the megasloths and the one maniac exploding the chemfuel storage
hey Hazzor, you should make another video with Chef and Cab trying to survive or something, they both lived and i think it would be fun to watch a video about it
*"Fertile lady garden."*