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How to Quickly Create Clothing using Blender and Marvelous Designer
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- Опубліковано 17 сер 2024
- Support the project by getting my Substance Painter Launch Pad: academy.cgboos...
Get Zach Reinhardt's CGBoost Blender Launch Pad here: academy.cgboos...
Learn how to ANIMATE the CLOTHING in Marvelous and export it to Blender here: • How to Quickly Export ...
IMPORTANT: If you encounter wiggling animation error in Marvelous, check the second part of the tutorial, where at the beginning I explain how to fix it: • How to Quickly Texture...
Find Project Files for this tutorial and more exclusive content at / martinklekner
Get Marvelous Designer 30 Day Trial here: marvelousdesig...
Hello friends and welcome to this new tutorial detailing yet another technique I use often when making my Heroes of Bronze short film.
This time we’ll have a look at Marvelous Designer, an awesome tool for creating creating and simulating clothing. You will learn some quick fundamentals, how I combine MD with Blender, how to create simple garment and cloak in MD, animate it, and export back into Blender.
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CHAPTERS:
0:48 Blender 2.8 RC
1:11 CGBoost Launch Pad Course
1:47 Preparing the character in Blender
4:33 Marvelous Designer Intro
6:16 Making the Chiton Pattern
7:49 Mirroring the Cihton Pattern
9:19 Simulation and Sewing the Chiton
12:07 Manually Adjusting the Cloth
13:56 Changing the Fabric Type
14:34 Animating and Pinning
16:19 Making the Cloak
18:33 Finalizing the Cloak
19:33 Adding Pressure and Exporting
20:57 Importing into Blender
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LINKS:
www.marvelousdesigner.com
www.cgboost.com
www.heroesofbronze.com
#b3d #marvelousdesigner #clothing
Hey friends, new tutorial is live! A quick taste of my Marvelous Designer - Blender workflow :-)
CHAPTERS:
0:48 Blender 2.8 RC
1:11 CGBoost Launch Pad Course
1:47 Preparing the character in Blender
4:33 Marvelous Designer Intro
6:16 Making the Chiton Pattern
7:49 Mirroring the Cihton Pattern
9:19 Simulation and Sewing the Chiton
12:07 Manually Adjusting the Cloth
13:56 Changing the Fabric Type
14:34 Animating and Pinning
16:19 Making the Cloak
18:33 Finalizing the Cloak
19:33 Adding Pressure and Exporting
20:57 Importing into Blender
You have a link for THIS new tutorial?
at 20:02 it was art
Nice tutorial but I keep having issues while trying to apply SCALE... After scaling it affects the animation (The animation is from mixamo)
Thanks man it really helped
@@OduzzRocks im stuck on this part.. ever figure it out?
”But, as you surely know, any character with a cloak is immediately 100% cooler.”
FINALLY SOMEONE GETS IT
-a cloak/cape/mantle obsessed person
The TRUTH :-D
Dont forget, you can change the layer properties (in the property editor) to ensure the fabric stays on top when you have multiple pieces on top of one another. This way the highest layer stays on top while the lower layers stay at the bottom. Also if youre having trouble with normals remember that the dark side is the flipped normal side while the lighter side is the correct side; this can be changed in any 3d program so it shouldnt be a problem unless you have multiple pieces... Nice tut BTW, Martin!
One piece of information missing here is that you should flip the back part of the pattern. The dark area should always be facing the avatar. Ctrl + G to flip the normals.
Yes, thank you for the note, if you want your normals to be OK right after export to Blender, this is the solution! I've gotten somewhat used to my solution, since I always recalculate the normals in Blender afterwards :-) My bad, should have mentioned that!
Just got Marvelous Designer last weekend. I'm still learning how to use the program with ZBrush & Daz Studio, but you taught me about the elastic feature & I thank you greatly for that.I am at work now, but I will be playing when I get home. Thanks a ton & great job!
Dude, this is so awesome! Clear and straight to the point, this helped me so much. Thanks man!
Martin your tutorial is amazing! A fellow RTW enojyer and modder here. This will help me a lot with assets creation, particularly clothes which has been a pain to create for me having just started in the 3d world.
Good video, especially for the workflow aspects, thank you Martin. For those wondering, the reason the back half of the Chiton shows as grey after Martin sews the pieces together is because around 8:50 when moving the copied piece to the back of the figure in the 3D viewport, you need to flip it horizontally (via right-click menu) so that the "normal" side is facing outward away from the body.
Sidenote: I agree that the world coordinate setting for the gizmo is much easier to dive into BUT i wouldn't go so far as to call the screen coordinate setting "unbelievably stupid", Martin. It's just a different approach wherein you rotate your view on the figure until it's aligned with how you want to move the selected piece and can in fact be handy sometimes believe it or not!
20:01
Ah yes. This cape is marvelous.
Awasome.... you don't believe how much struggle for this type & Quality of tutorial.. really really awasome...
20:01 this looks so cool for some reason xD i would have kept it like that.
One of those days I will! :-D
Aaaaa, I have bunch of motivation to make animation just by watching this video! This get me out of my art block. Thank you for introducing this wonderful software for free
this program is MAGIC!!!
I've watched several intros to MD. This was quite good. Lots of great info packed In short video. Thanks
Thank you, glad it was useful :)
@@MartinKlekner yes it is very useful! indeed
very good work man thanks for sharing, funny things is the sound effect 'seowoww '😂😂
This was really helpful! Thank youu!!!
I am glad i found you today. You are my new teacher and mentor. Thank you so much for this.
This is a really great introduction to Marvelous Designer. Thanks a lot for your video!
11:08 don't be sorry. I felt that too
Purchased your awesome Spartan Warrior course and that's exactly what I need to complete the model. Hope there are more tutorials to come from you!
This is really amazing! I love this software!
This is a great intro to MD, but my biggest frustration is the price-point on MD. As a hobbyist I want to experiment with making characters and clothing, but 50 dollars a month is just too much. I wish they had an option for those of us in my position.
You can use one of the older versions for free
@@zacharycrawford6 which version?
@@ChristopherHemsworthCreative 8 and 7.5 but have to be jailbroken basically
@@zacharycrawford6 Jailbroken doesn't sound like it's free
Zachary Crawford got a link to this free version man?
Awesome tutorial Martin!
Watched your whole video, gave it a thumbs up, and then I clicked on the link and the first thing I saw was $300 so as awesome as this is, I can only appreciate it from a far
hmu for free link (Kartoffles) on discord
thank you Martin!
Very nice. But aren't you suppose to rotate the back piece 180 degrees so that you get the outside of the fabric pointing out? That's what they did in the official tutorials.
You are absolutely right! I will mention this in the tutorial update I will release next week, where I will add some more techniques and correction to this one :-) Thank you!
Thank you for this video. Fantastic overview!
Glad you enjoyed it ;)
Great Tutorial !
"Now to the tutorial. First things first... I'm the realest!" Lol
This is awesome 👌, thank you Martin
11:05 killed me🤣🤣✨dope Tutorial Bro
Same hahahahahaha
Thanks for the tuto! Really easy introduction to marvelous and basic workflow betwen it and blender. Now I have a notion to start. Thanks so much.
Thanks so much for this! Great place to start as a beginner
Good tutorial , for all those following there is a small mistake with the normals the white should be facing out and the grey facing in so rotate the back one 180.
Thank you and also thanks for pointing that out :) I work with the clothing in Blender and I recalculate the normals there after the export from MD but yes, I could have done it directly in MD, my bad :)
@@MartinKlekner There is no need to rotate it. MD have "flip normals" feature. Right click on element.
I don’t currently have this software but it looks incredible! Marvelous, actually
20:03 that's actually pretty cool, *creativity by accident.*
so when i import it to MD the animation is only a morph from T pose to the final pose of the animation and the transformation happens to (moves from a to b) but all the running moves inbetween dont happen. D: i hate working with rigs and animations but i love animation. edit: nah man i gave up on this. maybe something has changed since you made the tut. i tried everything and did the exact same thing 5-6x as you showed but not fbx, nor alembic worked. think i will have to make clothes for a running character and out them on with a lot of pulling around. *EDIT* YEAH I GOT IT! when exporting the FBX i unchecked "NLA Strips" and Force Start/End KEying" under Bake Animation.
I tried your method and failed, but my alembic works. I use 2.8 & MD9, could version be the problem ??
Cause I really want to use FBX...
Just letting you know you saved me from so much grief! I was encountering this exact problem so thank you. However, did you also get the "could not make arrangement points" error?
@@Kaeden_Hahn youre welcome. yeah you have to make them your self. There are a few good tuts on yt.
@@saikopiratos Alright, thanks!
thank you so much for this wow
thank you so much dude you're a god
wonderful tutorials - thank you
Tutorial boss. Subscribing. Fantastic tool & thx for your time and understable tuto. I just saw it's used in Cyberpunk 2077. Awesome.
Dude you're teaching was stunning. Thank you so much. Peace & Cheese
Thank you! Thats so great to hear :)
Great tutorial!!! definitely learned alot!
Great tutorial, it was a great life-saver in tough times!
Hell yeah my man! Thanks gonna try it tonight!
Great stuff, thanks for sharing Martin!
Glad you like it, Alexander!
Great video ...thanks
Cool, more than cool. Great Tool!
Very interesting and huge possibilities.
This is the Best tutorials!!! Awesome! I subscribed this channel for even more great future content!!!
Awesome!
I'm having trouble getting the same results. My rectangle tool doesn't seem to have as much resolution as yours to start -- my curves are sharp and when I sew I don't have many connecting sewing lines, so my simulation looks super blocky. Any help would be appreciated.
It depends on model's scale. First of all, you have to check your models's scale in Blender, applying scale (Ctrl+A - scale) to all the body parts but armature. There is an error in the tutorial when Martin (thanks for your tutorial) says you don't have to change the import parameters. Indeed, you have to be sure of mark the cms. option.
Hope this helped you!
Awesome man
*LOL* I came here to find out how he textures them and discovered right at the end that it's a 'topic for another time' ... Ahh well.. on with my search! Do none of you like to show how to do textures and colours?
Well I did show it here ua-cam.com/video/CY_jjmHosqw/v-deo.html
Very useful tutorial, thanks a lot!
Thank you
Is it also possible to simulate clothing on an animated character and then import the animated cloth back into blender? That would be very cool!
It is possible, and I plan a tutorial for this very thing in the near future ;-)
@@MartinKlekner Thanks a lot! Looking forward to it!
@@MartinKlekner Sir, Make it happen.. My brain got tired due to this shit! please big request xx
During my MD exports I can only weld the pieces in Thin mode. Leaving me with paper thin odd looking clothing. If I export in thick mode/unwelded I get that thickness look, but on extreme poses my sewn seams split apart because they aren't welded. What is the work around for this? Thanks!
Hello, when i change to animation this text appears "Arrangement Points were not fitted to the avatar. The avatar must be in a T-pose or A-pose."
I know it has been a year, but is there a solution to this?
@@nicoghiro3127Give it a pose and then dont forget to export armature in fbx format. Not only mesh.
finally my fashion degree has a use
Thanks so much this was amazing!
I very thank you for this lesson. Awesome!!!
Thanks for the tutorial, awesome!
This software looks amazing
you save my day, mate.
Just what I needed :)
Great tutorial and thanks for sharing.
Awesome video! Liked and subscribed.
I'm trying to make clothes or soft armor for my son's character he wants. He's 4 so daddy has to learn a lot.
Incredibly helpful.
I'm using make human.
I'm going to try md now
Also looking at your Animation clip Video.
I could use some answers to a few questions if you have time
Marvelous Designer sounds exactly like what I'm looking for. But does it have texture tools? To give the clothes color before exporting.
Hello, thank you so much for these videos, they are really amazing and easy to follow even for starters. I have a doubt though, so maybe you can help. In this workflow you decide the animation first, then in blender you add the T pose to it and export the character into MD, you make the clothes and at the end you check the animation and pose your character with the clothes on while still in MD, then you export everything back into blender. If instead you import a T posing character in MD, make the clothes, export everything into blender and after all of this you upload the dressed character in Mixamo to select the animation.. will the clothes glitch somehow? Would this be a bad workflow? Thanks a lot again for the great videos!
Lovely content bro!! cheers!!
great, very useful for me, thank u
when i add fbx from blender to MD animation wont work and after T pose it just gets buggy any help?
Really cool tutorial... Will you cover how to rig them to a character?
Thank you! I sure will, once I figure it out myself :-D
@@MartinKlekner That will be so cool
Hey bro have you figured it out? Great job by the way
with the short animation... its cool
@@MartinKlekner For some reason too when I apply scale my animation gets messed up. Any clue why?
This is so goddamn helpful and benevolent of you. Thank you.
Hi Martin, I request you to create a tutorial on complete character clothing pipeline with an animated shot with blender and marvelous designer!!
i need some help, it appears there was a problem with the animation in my fbx that even if it is working well alone, when i export it to marvellous it doesnt bend knees, elbows and or fingers. i really dont know why this is happening an neither how to fix it
I have the same problem, have you figured out a solution to this problem?
11:21 "Are you wearing a grocery bag?"
Wonderful
Nice tutorial! Thank you! I'm currently research about physic simulation in blender. For the clothes mesh we worked on marvelous, we have to export it, bring to blender, apply physics simulation and do the final render right?
Thanks
if i export alembic and import in MD the model alligns flat, like sleeping position.How to solve this axis problem sir?
the cloth simulations in marvelous designer behaves as it sounds. It's worth a sneak. Thanks for sharing.
Brilliant
Awesome video! Why didn't you show process of texturing? it would be desirable to see it as a part of that video.
For a fashion designer who actually knows how to make garments this looks like a walk in the park :) I would love to try it out!
Thanks !
I wanted a static render, without having to do animation, but I wanted to model in blender and make the clothes in Marvelous
I model it first, then I take it to Marvelous, but the best way is to take it in the pose right away?
PS you can pin when even you want, you dont need to pause the sim. You can also simply press P and press it again when hovering over a pin to unpin it. Also why didnt you use flip garment normals on the backside :)
Setting up a model with an arrangement, its a bit more work. BUt will help when resetting the garment. PS the fabric presets use to have some shortened name for final fabrics, cant recall that properly. Some of them work much nicer, but are slower because the quality is better. You can also add wind for cool effects :) Pressure is more for closed volumes and pillows i believe. PS you should check Particle Distance, now your using really rough settings. Lower the Particle Distance will give much better quality, its like subsurf in Blender
I was curious as to how do you flip normals on the garment too. How do you do it?
@@activemotionpictures in 3d view > Select garment > right click > Flip normals. But i believe you can also do it in the 2d view. In fact many items you can do in both viewports. Thats very useful, especially when working with pins. If you can select it, select it in the 2d viewport. Thats mucg easier since its a flat view.
Once again Rombout thank you for awesome notes! I wanted to have this tutorial fit to 20 minutes so I skipped some stuff that I did not find essential though flipping the normals and lowering oarticle distance is probably something I should have included. I will do a similar thing as I did in case of the How to Quickly Add Rigged Characters tutorial - create an additional video where include these things :) Cheers!
@@MartinKlekner No worries! THe flip normals is super handy trick, i used manually rotate the garments. Buts thats sometimes a pain the ass, since the gizmo tool is a NIGHTMARE in MD. The Particle Distance is quite important, it will show way better quality, especially when you got below 10. Will get slow and especially if you quad settings. PS one more thing, im not sure if you model in metric units. But you can export everything from MD also Meters, than you dont have the scale issue.
Marvelous Designer looks so awesome! But for me the price is definitely something that creates some problems. 😁👌🏼
Definitely recommend at least the 30day trial :)
yes i agree, very cool software but it is realy expensive :-). Did you guys try out the Modeling Cloth Blender 2.8 add on from Rich Colburn? he work on a cloth add on for blender. you can find the video with the add on link at youtube (Rich Colburn Modeling Cloth Blender 2 8)
try GarmentTool, it's marvelous designer in blender !!
gumroad.com/l/GarmentTool
ua-cam.com/video/qvdxE6YbOSU/v-deo.html
Wonderful video and love this series. I have a question: if you want to make a longer cloak that trails on the ground, would you just lengthen the cloak fabric for that effect? Thank you
i did it just like you everything was fine until i reached the elastic fabric part its all messed up no pulling or moving can fix it
i totally suck at sculpting clothing this tutorial is very helpful, thanks
Glad it helped!
Great tutorial! Are you using Blender's cloth simulation for the animations in your short film, or are you using Marvelous Designer for that as well?
Hello! Combination of the two, though I am still figuring out the best way to export cloth animation from Marvelous ;-)
I love you btw. Like thank you so much man, you're the best.
Hahaha, love you too! :-D
I love marvelous designer, I've tried the free trials and wasn't disappointed, but not a lot of us have the money to payout a monthly fee of 35 bucks a month, or 340 bucks for a one time fee unless it's going to be your job...
This is helpful, will try at some point! Can I ask a bit of help? I'm new to Marvelous Designer and I wanted to do as simple poncho for a fantasy character (already in pose because it is for a picture and no need for sleeves or anything), but the fabric just doesn't drape on the model, like the seams are holding it up or the fabric itself is way too stiff. I have tried to tweak the fabric properties but it does next to nothing. What could I do to make the fabric drape? Thank you!
Marvelous saves a state every time you pause simulation. If it screws up, stop simulation and hit undo. Just simulate when you need it, pause often.
fI have downloaded the free trial and i am trying to even do the simplest steps but its different from the video, for example my fabric is not at all acting lika a fabric, and looks spikey
hi. thank you for your awesome tutorial. two actions i can't do it: space bar to start and pause the simulate does not work. And when i make a Pin at the cloak, i can not move it like you ( i must delete it and after recreate it and also can't use the space bar to be speeder) help me please :( . Thanks :D
at 15:30 i can't do it whato you do in video. nothing. space bar and move the pin
Can this method be used for long animations, or only animations of a few seconds like he does?
what do I have to do all the ponts I did in blender worked perfect but then in Marvelous Designer when I went to animate my charakter did the animates bu in the T pose. So he jumped in the T pose and all that, how can I fix that?
Hey there, watch the second part of this tutorial, I fixed the workflow there at the beginning, to correct the jiggly animation error: ua-cam.com/video/CY_jjmHosqw/v-deo.html