2.5 years later and I've decided to restart my Patreon page. Here's the link if you're interested to watch more of these exclusive tutorials, get access to all the source files, unreleased music, and also support my channel directly: www.patreon.com/renderrides I'm also working on a really in-depth guide to Marvelous Designer, so make sure you're subscribed if you don't want to miss it :)
This is the most thorough and easy to understand pipeline between the two software I’ve seen! Thank you so much for this, finally motivated to start using this workflow!
Such a great tutorial man, thank you!!! I wish I watched this before starting my md design, I learned so many good tips that would’ve helped me speed up my workflow and reduce frustrations 😂 thank you for the awesome content
as u can see in the 7:24 the back part of the dress is w a black collor, this is bcouse u dnt flip the normals, when u copy and paste, and put in the back part u should press the RGT button and click "flip normals" than u can do the sewing.
hey just a tip, you don't have to swap between object mode and pose mode so often. You can hover your mouse over a rig and press "Alt+Q" to select the skeleton/object you want to work with while staying in pose mode. Also works in edit mode, sculpting and basically everything else.
I read through your comments and I see that you said you can texture the clothes in substance painter after you export them from MD. Is this accurate? I followed this and got perfect results however there was no textures on anything now. Even my character model. So I should just take the ABC file into substance painter and redo all of the materials in there? If you can do that in substance painter why does blender not allow this? Is there some way to make it where you can export from marvelous designer back to blender and texture inside of blender?
Is anyone experiencing this problem? I'm trying to simulate a small animation in MD with the basic garmet provided wih it (pants) When I run the simulation, the cloth starts tearing and jitering once other parts of the mesh comes in contact with the cloth (Ex- my character is doing a twist dance, so when that happen both the thigh are close enough to make contact, also the hand also kinda clips through the leg area, so when that happen the cloths start tearing, is there a solution, what am I doing wrong
At 4:00 you can see your scale is at 0.010 like I have with mine. When I apply that scale and rotation, my animation starts flipping out. Any ideas why? It works ok if I only apply rotation.
Is there a way to make parts of a mesh cloth in MD? Like in Blender i would apply cloth physics to one part of a mesh. Basically I have a character with clothes and just want to have a wind animation
How do you export the final result in FBX to use in e.g. Unity? Right now, the resulting FBX has the character moving (according to the animation) but the clothes are stationary.
Even if I try to export with keying the rotation from blender, when I import to Marvelous Designer the avatar is always rotated of 90°. What could I do to fix?
You have to apply the rotation before exporting. Otherwise, I think there's also an option to specify the rotation offset in MD while importing, can't remember exactly.
I'm not seeing the outline of the model in the 2D window. Once it's been uploaded into Marvelous Designer. I can see her in the 3D window though. And the animation is correct.
Incomplete Instructions: Alembic file: Does not export Materials and/or Material Slots. FBX file: Does not export Animation. OBJ file: Does not export Seams, requiring manual adjustment of Textures.
whenever I import my Alembic file, it comes in super tiny no matter what scale I choose. I'm using a Genesis Male 8 exported at "cm Daz" scale. Any ideas about what i might be doing wrong?
Thanks! You can increase the Particle Distance under Simulation Properties (8:00) to get a lower poly mesh. Then you can use the Remesh checkbox as discussed in the video to clean it up. Just a quick and effective method to get a comparatively lower poly mesh :)
Sir how is it possible to make the alembic cycle or loop, i record 40 frame animation in Marvelous Designer, so i can loop it in blender, but i dont have keyframes ? whats up on this section. hope you can cover this. ciao
when I try to create a rectangle, it spawns very far away from the avatar and when I try to move it to the avatar and press simulate, the rectangle shape goes all over the place and glitching out
Great work but the normals are flipped in the back garment ana it will cause some artefact and collision issues you can get over decreasing the particle distance by flipping the normal
Would it be a similar process if I simply want to rig a clothed character? Would I have to animate the character starting from a T-pose into the pose I desire, export that animated character to Marvelous, drape the character while in T-Pose, and export back to Blender? Thanks for the great conent!
Yeah, that'd work the best. Having the T-Pose to work with while designing the clothes makes it much easier to avoid any glitches and get the intended results :D
Thanks. Great tutorial. I have an issue after importing the Alembic OGAWA file to Blender. When I play the (jump) animation, the character kind of jumps out of his clothes, and then the clothes follow. Both character and clothes move according to the same animation but there is a lag.
Try doing the 7:53 method and see if that helps. Before doing that, try grabbing points of the mesh that are inside the character's body and pull it out while the simulation is still running. I've had lots of issues like that in real projects which needed a little bit of that manual work.
i come from iClone and my animation is 1800 Frames, when i export as alembic it will become 6 GB ? why is this so much ? hm. ho i can reduce this size ? its a walk animation with some hand animation, i cannot split walk / hand animation because the blend mode in Blender will not work together ?
2.5 years later and I've decided to restart my Patreon page. Here's the link if you're interested to watch more of these exclusive tutorials, get access to all the source files, unreleased music, and also support my channel directly: www.patreon.com/renderrides
I'm also working on a really in-depth guide to Marvelous Designer, so make sure you're subscribed if you don't want to miss it :)
This is the most thorough and easy to understand pipeline between the two software I’ve seen! Thank you so much for this, finally motivated to start using this workflow!
That T-Pose trick is something I never would have thought to do, but is so incredibly helpful! Thanks for this tutorial.
You're welcome! Glad I was able to help! ❤️
Damn that was some high quality shit right there. Had heard a lot about md, didn't know it was this good with cloth simulation.
I was really surprised when I first used it, super handy stuff!
hey when are uploading the interior video? XD.
@@priyadarshanpradhan8387 today. Pakka. 😁🤣
@@stache_obj Ok Mishra Ji XD.
OH MAN... IN 2 MINUTES YOU EXPLAINED SOMETHING ITS HOURS I'M SEARCHING FOR. THAAAANKS
Thanks!
Glad it was helpful! Thank you for the super thanks!
Finally find the vedeo I need, been searching for the video explaining things like this for hours. Thank you.
Such a great tutorial man, thank you!!! I wish I watched this before starting my md design, I learned so many good tips that would’ve helped me speed up my workflow and reduce frustrations 😂 thank you for the awesome content
Glad I could help!
Thanks a lot I started to learn marvelous designer 2 days ago now this tutorial means a lot to me .
That's awesome! Good luck, hope my video helps :D
Whoaaa! #hero! I've been looking for exactly this tutorial. Thank you so much!!!
Glad I could help!
as u can see in the 7:24 the back part of the dress is w a black collor, this is bcouse u dnt flip the normals, when u copy and paste, and put in the back part u should press the RGT button and click "flip normals" than u can do the sewing.
8:33
hey just a tip, you don't have to swap between object mode and pose mode so often. You can hover your mouse over a rig and press "Alt+Q" to select the skeleton/object you want to work with while staying in pose mode. Also works in edit mode, sculpting and basically everything else.
Hey can you help me
I have given my clothes Ā texture but when I am putting it in blender it’s all going
Great tip! Thank you 😊
@@ombhosle2566 sorry I don't understand your question, and I'm not the best person to ask for blender advice, I just dabble in blender here and there
thx a bunch
Best workflow explaining tutorial ever
awesome tutorial - fast, full of details and easy to understand. THANK YOU!!!
Glad it was helpful!
i will call this a powerful video, made by a experienced user
thankyou so much been trying for hours to make the clothes move with the animation. perfectly explained
By having great tips and saving a lot fo headaches, this tutorial is one of the BEST ! GREETINGS
Very simply explained brother. Loved it, looking forward for more 🤩
Thanks for this amazing tutorial
So much information on this 10 minutes video, thanks!!!
WOW! This is wild, thanks for sharing
OMG, IDK how to thank you 😭😭😭😭 feeling like u saved my life 😘😘😘 thanks alooooot man, it took me 2 day to figure it out how ot do it 🥲
thanks very much clean and straight to the point
You got yourself a loyal subscriber 💜
You have no idea how much this helped ❤️
Thank you finally with that simple check box i understood how to export in quad mesh
amazing tutorial, everything is clear and well explained
Damn this took like 10 mins to create in marvelous designer, but would have taken at least 30 mins in blender to get this quality
Yeah, Marvelous Designer is OP.
Muchas, muchas gracias. ¡¡Saludos desde Bogotá Colombia!!.
This is awesome!
SO with the alembic export, how to I keep all the graphics and textures with it as well to import into blender?
The Best tutorial
1:31
how he moved that object without problem there ? When i am moving it deforming (i am selecting all of it)
Make sure the rig is selected for it to not deform.
Wonderful content
You got my like only for the intro. Great video
Haha thanks! :D
Incredible explanation and video
very good tutorial, would recommend
i love your tutorials they are so good
Thanks a lot ❤
Wow this is amazing bro!
Thank youu!
Love this 🦋
Thank youu :3
That really helped a lot….. thanks❤
love it, its gonna save my time to make cloth simulation, thank you
Glad it helped! :D
Where is the animation tab located?((( I can't find it in version 12
now that's some quality stuff.
Thankss ❤️
I read through your comments and I see that you said you can texture the clothes in substance painter after you export them from MD. Is this accurate? I followed this and got perfect results however there was no textures on anything now. Even my character model. So I should just take the ABC file into substance painter and redo all of the materials in there? If you can do that in substance painter why does blender not allow this? Is there some way to make it where you can export from marvelous designer back to blender and texture inside of blender?
hey, having the same issue , have you found a workaround texturing your model and clothes yet? ive been trying to solve this forvever.
@@chrisbonnie5464 bro im currently having the same problem, did you manage to solve it somehow???
Is anyone experiencing this problem?
I'm trying to simulate a small animation in MD with the basic garmet provided wih it (pants)
When I run the simulation, the cloth starts tearing and jitering once other parts of the mesh comes in contact with the cloth
(Ex- my character is doing a twist dance, so when that happen both the thigh are close enough to make contact, also the hand also kinda clips through the leg area, so when that happen the cloths start tearing, is there a solution, what am I doing wrong
How do you bring along with the texture material to Marvelous?
I have time stretching of 200 in blender so when i export the cloth to blender its not working properly. please tell me what to do ?
man great Teacher i love it
Thank you. Stick around for a complete 3 hour long crash course for Marvelous Designer 🙌
i have an issue, when i import my avatar, the rotation on 2d view is on side view not front view as yours show, any tip to help?
great work..keep it up!!
Thank you, I'll try! :D
SUPER LIKE, thanks you saved me!
At 4:00 you can see your scale is at 0.010 like I have with mine. When I apply that scale and rotation, my animation starts flipping out. Any ideas why? It works ok if I only apply rotation.
Only rotation
Is there a way to make parts of a mesh cloth in MD? Like in Blender i would apply cloth physics to one part of a mesh. Basically I have a character with clothes and just want to have a wind animation
how do i get my avatars material?
abc crashes my blender when I try to export the animation. I'm using a rigify rig so no idea if that's the issue.
How do you export the final result in FBX to use in e.g. Unity? Right now, the resulting FBX has the character moving (according to the animation) but the clothes are stationary.
Excellent tutorial, thanks so much!
Thank you SO MUCH for this tutorial, life saver.
Congratulations ! I leave my like to help too!
Thank you very much! :D
those maximo characters rigged are broken and still have a lot to work with this is good for beginner to learn
Wonderful, excellent content 👍🏼 thanks.
thank you very much, just what I needed!!!
Glad it was helpful! :D
Perfect video
brooo thank you very much .
thanks , but i dont get the clothes textures when i export back to blender
This is amazing
Thanks, glad you like it!
Awesome tutorial! Thankyou :-)
Even if I try to export with keying the rotation from blender, when I import to Marvelous Designer the avatar is always rotated of 90°. What could I do to fix?
You have to apply the rotation before exporting. Otherwise, I think there's also an option to specify the rotation offset in MD while importing, can't remember exactly.
Thanks for the amazing tutorial 10/10 (:
bro you are amazing good joob very helpfull !!!!
Hey now that I have the cloths equipped to my character in blender, how do I add the colors/ Textures back to them?
My saviour
I'm not seeing the outline of the model in the 2D window. Once it's been uploaded into Marvelous Designer. I can see her in the 3D window though. And the animation is correct.
simple and clean
Thanks For tutorial
I have a problem. When I export the model with the animation in .abc, blender closes
better fbx importer addon can fix all the problem with fbx file to marvelous btw ty for the video it was amazing !
Incomplete Instructions:
Alembic file: Does not export Materials and/or Material Slots.
FBX file: Does not export Animation.
OBJ file: Does not export Seams, requiring manual adjustment of Textures.
i want to animate human who is riding bike. I want his cloth affect by wind, how do i do it ?
awesome man..
really helpfull
Can I export to unreal engine afterwards ?
very helpfull! I just have struggle to copy the pose and paste it on the other charakter, can you help me?
the keyframe wont come to point 1 if I paste, but the charakter does the T pose..
As always thank you
You're welcome! :3
whenever I import my Alembic file, it comes in super tiny no matter what scale I choose. I'm using a Genesis Male 8 exported at "cm Daz" scale. Any ideas about what i might be doing wrong?
importing at "m" scale seemd to work!
beautiful .. thank you
I have a question...when I export to blender as abc(ogawa)I lose my colors..is there a way to get them back
can you make video for making cloth to matahumen in marvelous deseigner and exporting the alembic to ue
good tutorial very helpful thank you so much but how can i make retopology for clothes animation because it is highpoly take a lot of time
Thanks! You can increase the Particle Distance under Simulation Properties (8:00) to get a lower poly mesh. Then you can use the Remesh checkbox as discussed in the video to clean it up. Just a quick and effective method to get a comparatively lower poly mesh :)
Sir how is it possible to make the alembic cycle or loop, i record 40 frame animation in Marvelous Designer, so i can loop it in blender, but i dont have keyframes ? whats up on this section. hope you can cover this. ciao
when I try to create a rectangle, it spawns very far away from the avatar and when I try to move it to the avatar and press simulate, the rectangle shape goes all over the place and glitching out
bro that's amazing tutorial but i have one question how to texture the cloth it doesn't work the uv texture
Thank you! I went over the UV unwrapping part in the video in brief
Thats what I wanted
Glad I was able to help :D
Great work but the normals are flipped in the back garment ana it will cause some artefact and collision issues you can get over decreasing the particle distance by flipping the normal
Wait I thought I addressed that in the video. Probably forgot about it, my bad!
@@RenderRides you did that
really helpful🦾
7:45 WOW😶
Would it be a similar process if I simply want to rig a clothed character? Would I have to animate the character starting from a T-pose into the pose I desire, export that animated character to Marvelous, drape the character while in T-Pose, and export back to Blender? Thanks for the great conent!
Yeah, that'd work the best. Having the T-Pose to work with while designing the clothes makes it much easier to avoid any glitches and get the intended results :D
Thanks. Great tutorial. I have an issue after importing the Alembic OGAWA file to Blender. When I play the (jump) animation, the character kind of jumps out of his clothes, and then the clothes follow. Both character and clothes move according to the same animation but there is a lag.
Did you find a fix, on another video I've found that playing with the frame offset in the mesh sequence modifier helps
I'm at the end of my rope and need help. Parts of my characters body "cracks" through the garments during the animation. I don't understand why.
Try doing the 7:53 method and see if that helps. Before doing that, try grabbing points of the mesh that are inside the character's body and pull it out while the simulation is still running. I've had lots of issues like that in real projects which needed a little bit of that manual work.
i come from iClone and my animation is 1800 Frames, when i export as alembic it will become 6 GB ? why is this so much ? hm. ho i can reduce this size ? its a walk animation with some hand animation, i cannot split walk / hand animation because the blend mode in Blender will not work together ?