Animated Rain and Splash Effects | Blender 3D Tutorial
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- Опубліковано 1 жов 2024
- Learn how to create animated rain and splash effects in Blender!
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I can't make shit in blender but here I am, watching advanced rain making tutorial xD
You will feel amazing coming back to this in 4 months understanding what is going on
Honestly, blender now is so much better than it was a year ago. The evee update lowered that learning curve by miles. You’ll be able to do it.
Nice prof-pic girl
Blender with its 2.8x versions are very easy to learn now
If you open your lap/pc you will find this easy
Pac Tube thanks! So far I made a silly low poly axe, had no idea there's such a thing as nodes in this program xD
@@Dellojka
WTF
The last sentence I wrote was amazing 😂😂😂😂
I meant If you open your lap/pc snd follow his steps you will find this easy
lol
...and I'm sitting here trying to make a donut. Wow...
We've all been there! Hell, I wish I had the donut tutorials back when I started, but with enough patience, you'll be able to make some really cool stuff! Don't give up!
You gotta start somewhere man. We've all been there.
Still making my donut ha ha
You started with the donut.
I started with the sword. CG Fast Track is a good teacher
ya me too
I cannot lie , I thought it was realistic .
Ahmed shakib it is tho
I thought it was a rain tutorial hahahahahahaaaaaaaaaaaaahaaahaahaaaahaaahbjaaahbjaahbft7gzsesewrdcrfcfrcui5456t7zuhijkn 5rdci5dvhgiu 5red mkiguz5de4 mkde45 is a time of a great year of our life and to learn how we do our best friend in our world we will love to play and we can be together for more people to learn and to play the game and be able play more and play more than once a year or two years without being a good person and to learn the way that he has done and he is the one who will play it 👩💻 he play it 👨💻 has a little different play play in his head to his game play the song he will get the one that he is and he is a good friend and he is a great person and he is a great 👍 I hope 🤞 has been an awesome 👏 is a new one ☝️ I play this for my dad I think 💭 has to go back in a few weeks I think 💭 has a little different than what we had and what I would love ❤️ is to come home 🏡 night is my favorite place for my summer to play ok
@Ante 1206 if your dying you can get some help and not do that
i am not having " image sequence " in texture so i cant add one please help
@@Huzzaifamughal Only in Blender 2.81
After watching this video, I'm not sure if the rain outside my windows is real or made in Blender.
Maybe we are not humans, just part of a big life render 🤔🤔
Hi 2D
@@paperlabarts6042 We are in a massive realtime rendering simulation where every atom is being constantly simulated on the quantum scale
@@paperlabarts6042 Well damn, the PC's really high end if it can handle all this..
@@bitslay Wow, you should get a god-ass pc if you want that to render.
CG Geek: takes 20 minutes to make a rain effect that doesn't look like a blender project, it looks too realistic
Me: *takes 20 minutes to find a realistic textures tutorial, 40 minutes to try and follow the tutorial, fails then gets a 1 hour mental breakdown, spends 6 days working my ass off for money to pay for my 2 hour therapy.*
cc0textures.com, take that, and look for a tutorial on how to set up blender PBR textures!
true ... {o_o)
same
Baby steps
Yellow sus
I really like these Blender videos, but honestly dude, you shouldn't call these "tutorials". They are more a demonstration of things you can do. You keep Saying "do this, do that, set this to 5, set this to 4" without explaining why or what effect it has, which means that instead of understanding I'm just repeating mindlessly. Instead of learning, I have to keep coming back to the videos and replaying many times just to figure out what things are the way they are. BTW, this has nothing to do with being "advanced" or not, it's just the pedagogy is seriously lacking.
talkin' facts right there
Exactly
x2
Once you start to work with the items he shows you, you start to pick it up naturally. SLOW HIM DOWN (lol) to about 75% or 50%, and just try and follow along. You know you can stop and back up too. You can also look up other tutorials on the individual tools etc. and see how to use them and what they mean. Try and take as much time as he had to to learn these skills. He didn't learn all of this over night or in one sitting. I study and study to learn as much as I can on UA-cam. CG Geek and Blender Guru will never steer you wrong. ;)
@@KnightBott I'm more on your side than theirs however the description of certain things could be handy or even the scale of values, some values you change from 1 to 2 and 2 is 500% where as other things you change from 1 to 2 and 2 is 0.2%
Could you please remake this for the 3.0 series? A lot of the fluid sim and baking settings seemed to have changed so I'd really appreciate it!
Reading the manual for both versions might help. It's tedious, but often the functions are just nested somewhere else
How about simple voice commands in Unity?..
"Create rain"
"More rain"
"More"
"A little more"
And its done..
SeriousName model?
@SeriousName the methods are certainly transferable.. results will vary, obviously
i am not having " image sequence " in texture so i cant add one please help
4 years later and this actually sounds realistic nowadays with some ChatGPT / AI integration in Blender.
meanwhile im here freaking out, ecstatic that he just caslually named another website for free textures. THANK YOUUUUUU
I'm using Blender 2.93 and when I try to apply the waves image sequence to the bump node, it just turns the streets pink. Anyone know a work around for that?
You put the node to the wrong socket. socket connection must of the same color
I’m still stuck trying to make the wetmaps affect the roughness
i think your connecting it to the Normal(purple dot) you should connect it to the height(gray dot)
I had the same issue but it changed my colour to green
i just un-checked and rechecked all of my cyclic and auto-refresh check boxes & it get's solved, but every time you open your project file you have to do it again
Edit:- turns out it should br on non colour data
i have no clue because i’m not smart :]
trying to watch tutorial on 0.5x speed
very difficult to follow
this helped a lot
I think ima have to do the same. This guy goes so fast
try watching some CGMatter
He is too fast 😕
blah blah lah blah many of viewers are just starting out then blah blah blah!
1-Enviroment Low Poly
2- Low Poly Car
3-Low Poly Character
4-Rigging Low Poly Character
5-Animated Rain and Splash Effects
Awesome , everything i need at moment , CG is reading my mind, I love your channel
Você é brasileiro?
Ou só impressão mesmo?
Kkk
@@CarlosEduardo-od4ci Sou sim kkkk
how do you duplicate the orange boxes in the shade editing
@@ghostbaby3913 Shift+D
how to make a spalsh ?
Didn‘t realize it was possible to ADD in a DEFAULT cube 😱
*deletes cube*
....
*Adds cube*
Eric _ yeah but that‘s just sadistic
@@letterborneVods at this point it's just my natural reaction but i do feel sorry for it :(
All of the primitive objects are in their default state until you do something to them.
gnamp I know, it was a stupid joke about the default setup when you open a new file
Note: If you can't see the white particles baked or they are very small just increase the "effect solid radius" found in the upper plane's particle system.
What size did you do? I've done 1.000 and 10.000 and I still can't see the white particles in that first bake.
Thank you!
@@BrokenGlassesGaming did you ever find a solution because I'm having the same problem
@@CashCoryy Try to check the " use particle's radius " box right under the " effect solid radius ", I got the same problem with you and now it is solved. Good luck
@@CashCoryy I found the solution ! In the section of Dynamic Paint of brush , dont check the box of [ erase paint ]
The person who is reading this comment, I wish you great success, health, love, happiness and Good Mood.
11:36
Anyone know how he was able to get the second fluid option to be an option?
The only options I have are Domain, Flow, Effector, and None
Justin Norman Exactly where i am stuck too! He’s doing this tutorial on blender 2.8 but the version at the present is 2.82. I think that’s the reason. Even i don’t have the fluid physics option. But you can try the “Liquid” in Domain type in fluid settings. Didn’t work for me, hope it works for you. If you do figure out, please let me know too! Cheers!
@@giexgi yea, I just went ahead and downloaded the same version as him. I wasn't sure how to make it work in the new version, lol
@@giexgi I'm also stuck at this same point
Justin Norman wait can you download older versions.? I didn’t know it was possible
@@giexgi yea. Just type in Blender 2.81 and you'll find it. Though everytime you do it on the official site, it just keeps sending you to the newest one. I know somewhere in one of the replies of this comment section, someone provided a link to the actual version tho
3:10 rain
5:34 surface
6:47 wet map
7:38 displace map
11:00 water splash 물 튀기는 거
13:18 environment
15:25 Splash 이미지 넣기
Pause, rewind, pause rewind, pause rewind, I'm loving this tutorial , but please take a breath between sentences. But I will take this over a button fumbler any day. Thanks for the tut.
Had an issue with the last 2 image sequences not effecting the scene at all, and the invert node connected to the multiply node just made it go green. if anyone else has this issue i seemed to fix it by ticking the cyclic and auto refresh box on the last two image sequences like he told us to do with the first one. maybe im just a noob but hope it helps someone
i have same issue did u fixed it?
update: i solved that issue just check the box by checking the cyclic and auto refresh box under img seq texture
@@heliux9166 if i enable the cyclic and uto refresh on all of 3 img sequences it crashes, how did u do it?
Thank you!
@@sborropoly it shouldn't crash, maybe some glitch?.. Try to reinstall blender.. Because thats the only way to solve that problem
Everybody else: he does amazing tutorials! Me: omg we have the same hdri
The denoiser works even better when using the denoising passes.
It's only in the 2.8.1 beta version yet
not gonna lie , they had us in the first half
Best comment in this thread
Seriously had us in the first half but no one ended up following
you forgot something. you need to set interpolation to "smart " on the image sequences so that blender does not show them as pixelated textures.
Where do you find that option?
@@Tekkenfreek234 On the image sequence node in the shader editor; by default it's set to "Linear" but you can change it to "Smart" after pressing on its drop-down menu
For me only cubic worked out, but thanks for the advice anyway...
this is old but i apprieciate you
If you are having problem with the splash at 12:18, under settings (where you set final resolution) set "Viewport", just under "Render Display" to "Final", that will show what the end result will be. Also, to get a better splash, increase initial Velocity on the sphere, -50m/s did the trick for me.
So around 9:40, what are you connected to? When you first introduce the wet map?
im also really confused
, because of this problem my wetmap doesnt function properly
@@houdie1181 SHIFT LEFT CLICK ON A NODE it will enable viewer mode.
Amazing video:)
i think you forgot to check auto refresh and cyclic for the image sequence node for the second sequence (if left unchecked only one image will be shown instead of dissolving)
I was going crazy till I saw this. Thank you.
1 year later and your comment saved me from hours of searching and frustration. THANK YOU!!
Thank you SOOOOOOO much.
Thankyou... i was going mad that what was wrong here
I first watched this during my first week of blender, and now after 3 months i can understand everything in this video :)
im on my second day, having a breakdown. :D hopefully i will understand this too some day
This comment gives me hope lol. What other tutorials or content do you recommend for beginners?
For those who have trouble with fluid simulation in newer versions of blender, this is a good tutorial that explains exactly the same process just for that part: ua-cam.com/video/_uV3XvktXN4/v-deo.html
thank you random stranger i was looking for
Thx i use blender 3.1
Thank you! I was going crazy, thought the program had glitched or something
You got a separate place in heaven
Thank you very much for sharing! Most of the alternatives were using add ons.
for you guys who using Blender 2.83 or above, the fluid simulation is changed already and I found this video from him as well -> ua-cam.com/video/JYc_6fXEjw4/v-deo.html
Materials and shaders are the real killers. No matter how many material tutorials I watch, it still feels so foreign.
AMAZING! Absolutely the best blender Rain I ever seen!
Thank you, master!
Someone please help! Not only are my raindrop splashes from 15:30 not rendering, but my road isn't rendering at all when I click F12. It shows up in Viewport Shading but not in the actual render. Any help appreciated!
I have this exact same issus, did you find any solution. Also, comment to get it higher.
Same thing here, only does the rain from fluid system render, and of course the HDR. But the road itself along with the splashes as planes are not appearing when rendering, not in cycles, nor in eevee.
FIgured it out, select the plane and go to Object properties, then under instancing check the box: Render Instancer.
i don't even finish making donut with blender but here i am
same XD
I have blender 3.3/3.4 and when I go onto fluid and click the drop down button on type all I see is
None
Domain
Flow
And effector
There is no option for fluid
Instruction not clear, I made a tsunami :v
did you make it?
Mine came out as moths 🤷♂️
@@the5amkebab971 that's the beauty in art :) getting different stuff from something keep rocking it man and cherish it :)
-make- made a
woa
For the glass material, you could also turn transmission up on the principled shader.
But this method works too. as we say, multiple ways of doing things
yh but its quicker with the glass shader idk
Hi dude, This tutorial was fantastic. Some people will try to do this, so u have to explain slowly no matter if 10 more minutes added to video. If u mentioned as Tutorial then it should be clear and brief. I belive u got it...
for people that try out this tutorial using newer versions of Blender (2.83+) if your splash simulation isnt rendereing properly as a mesh and youre stuck with a glass cube, what you have to do is enable the Mesh option under Liquid in your fluid domain. Be aware that it will severely hinder your splash sim so you might want to make adjustments to make it more "splashy", after that just apply your material and render as shown in the tutorial.
also, in newer versions you dont have the same bake button, you have to change the cache type from Replay to All in the Cache settings and the button will appear. I only baked 50 frames since you dont need much for the splash effect and anything after that is just the water settling down in the domain.
So that's why I never got to see the Bake button! No one ever told me that! Thank you!
the splash planes on mine does not work. they are just static after following what this guy says
What did u do to make it look more splashy?
Thank you very very much
ik this is 3y old but GOD THANK U i was getting mad ahahah
Why doesn’t the fluid physics pop up on mine?
Doesn't pop up on mine either
Did you found any solution?
@@janislublinskis9751 Its because we are using mantaflow in the new blender update. what you can do is find a splash png on google and just import that as a plane. :D hope this helped
Its because we are using mantaflow in the new blender update. what you can do is find a splash png on google and just import that as a plane. :D hope this helped
@@lauriet7457 Thanks! What image did you use? I'm having a hard time finding a transparent side view of a water splash.
his tutorial are great but he is like always in a hurry so unclear
me: oo this is great, i can use this to get back into blender
me mid video: yeap i have no clue what any of this is
This is the problem with tutorials there is no one way to make something on blender it's mostly experimentation
Really fantastic combination of techniques!! Just one tiny thing: Rain drops are mostly round, the impression of elongation is - as far as I know - only due to the motion blur. I think changing that would make the drops look even more realistic. ;) And perhaps an additional light source to illuminate them more dramatically...
Just commenting this because I had this problem. If your splashes are sitting halfway through your road, it's because the origin is set to the center of the picture. Move the 3D cursor to the bottom of the plane with the splash on it, right click and select set origin to 3D cursor.
I love this channel and I know its not your fault but its so fuckin frustrating when Im trying to follow a tutorial with an older version of Blender. Im using 3.1 and from the Splash part its literally useless
Completely different settings its impossible to follow.
Thanks for the first half by the way its amazing
2:12 How to add image as planes?I am using blender 2.93.1 but that's only at as preference or add as background only.. No add image as planes option.Anyone..please let me know how to do this 2:12 with blender 2.93.1..
So I am having a bit of a problem near the end of the tutorial. Ii is the particle system for the billboards. The Billboards are not appearing with the density map. When I hit play a few pop up randomly and just stay there. I know I am missing one little button , one little setting. I went over this part of the tut for 4 hours and finally gave up LOL.
same
Same. I tried changing a bunch of things and rendering it differently but it results in the same issue. I can’t seem to figure out why it won’t render them in the animation
Same thing happened to me. Did you ever figure this out?
@@Grahamathan i left a comment on this video. Not sure how i’d link it. But if you search for my username in the comments i have an edit right at the top which fixed it for me. It’s a bit of an intensive work around (gpu wise) but it’s super easy.
guys i dont have the fluid option in the fluid tab i can only see none, domain,flow and effector please help im using blender 3.2.2
hey bro did u find it?
Within the first few minutes I realized this was NOT going to be a beginner's tutorial. 😂
Somehow I watched the whole thing through. It all went so effortlessly I was simply in awe.
I'm curious. I have 55.000 Particles. Rain. It looks good and dense with a short 250frames. Problem is, my animation will be 6300 Frames long.. when I change to 6300 frames, I barely have any particles left. The only "solution" is to go to 2.000.000 particles... my Q; why is my End frames affecting the Particle Number?? Is this normal?
The rain was so realistic, I am confused...which one is real? My hand, or this anination in blender?
*WHAT?*
animation* sir. you spelled it wrong
@@pushkarc28 ngl aninstion spaund- sounds befurr
You need to turn on 'show emitter' in order to see the road on the final render. Otherwise it's ganna be just the hdr and the rain at the end. He told us to turn it off but TURN ON 'SHOW EMITTER'. thank you
You single handedly saved my blender file from being binned!
OMG THANK YOU SO MUCH,I'VE BEEN SEARCHING FOR THIS FOR HOURS,,THANK YOU VERY MUCH 😭
You turn it off for the road above emitting the raindrops, not the road below for the splashes.
Hey! My paintmaps and wetmaps both look empty - does anyone have any suggestions for what went wrong? Thanks for all the help!
all frames before 36 or 37 will be empty
@@lucugaming9643 It's not only those. I have the same problem. only few white dots are shown in splash paintmap, and I really don't get it. :(
If you know what's the problem, please let us know..
Does anyone know why at 12:15 when I get to the "baking liquid" it takes me several hours to download almost 40 GB and in the end no splash effect is modeled? Please i need help fast.
You might have been using a new version of Blender, which has a different fluid simulator.
3:36 The planet, known as HD 189733b, is a gas giant with a daytime temperature of 2,000 degrees Fahrenheit where it possibly rains liquid glass sideways amid 4,500 mph winds... FunFact
thank you
At 9:31 when you put down the wet image sequence, where you did connected to?
did you found it yet? I was confuse too. I skipped that one then proceed make keep doing what he's doing, my render becomes green
Nice one, I wish the particle system would have some more in depth descriptions for all the settings. I don't feel like testing hours and hours with different number configurations but the result here is quite good. (I think they plan on overhauling the particle system for a future Blender version)
Hello
I'm stuck cause as soon as I place the .exr sequence everything is pink. Any idea what I'm doing wrong
Generally, pink means a texture file is missing
Generally, pink means a texture file is missing
For some reason it is not visible under Material Preview. When rendered under Cycles, it becomes visible.
Amazing tutorial, eventhough my final render turned out to have no real sharp focus point.
I must have messed something up cuz your camera settings didn't work for me.
But apart from my noobyness it's really an outstanding tutorial, will most definitely use that in the future
Thank you!
Apparently, they got rid of the road textures. Says found 0 :'(
If youre struggling to get a nice splash around 13:00, increase the velocity of the sphere
It's funny how I was convinced that this is true rain, but after I watched whole video now i can clearly see that this is CG, with all those small imperfections...funny how our brain works
for anyone working on 2.9 heres a video that explains the new water physics so you don't have to downgrade to 2.82
ua-cam.com/video/e3mhJXuveFo/v-deo.html&ab_channel=3DTinkerer
UA-cam algorithm: "You want to see something cool?"
Me: "I mean sur-"
UA-cam algorithm: "LOOK AT THIS RAIN"
cool right
I doubt you're gonna respond cause you've responded to nobody in the comments lol but the waves image sequence turns the image plane pink for me. no matter what I do it just turns it pink. What's the reason for this? I cannot figure out where I'm doing the wrong thing.
What did he do at 9:31 to make the texture black and white?
it turns out pink right?
enable the tick at "auto refresh" in the img sequence box
0:55 I hope these are fake? Cuz if not you'd have leaked someone's details.
2223 0031 2200 3222. You really think thats real 😂
@Reunite The British Empire well... It has no valid issuer identifier in it so it's not 😂
@@JumpzVidz Noticed after commenting lol, xD
@@JumpzVidz um they actually work go ahead and try them to buy something they aren't fake
@@Danny69 course g
9:05 i add the image sequence, connect the mixrgb node, and change it to add, but none of the splash effects are showing up.
same
My blender 2.90 has no image sequence in the node editor
@@MustafaKhan-fs3np nope
hey you should be more specific sometimes cggeek tutorial skipped for useless explanation. just copy his node. the point turn on cyclic and auto refresh on image sequence
cyclic and auto refresh should fix it :)
I'm not a pro or anything but I read a lot about anything graphics related and I have to admit this is the coolest thing I've seen in years. Subscribed!
I did everything the exact same but my rain drops don't land on my white dots or my splashes. Why might that be? Please help
Watched this for about 2 hours, I can't even make a donut in a week. I'm just gonna look to download it online... LMFAOO
after watching a lot of toturials about blender when i open blender i stuck on default cube
Same here XD
@@zz0094 :(
There are a lot of good beginner tutorials on UA-cam. I was the same at first but now I understand a lot more
i know :/ i've watched so many but im afraid to try to do smth on my own
@@anxhelo7383 - you got to try and put your work out there for critique, then take that critique and use it to make better renders. Eventually, you will get to be where you want to be as an artist with or even without Blender.
Could NOT figure out how to get my own little splash PNGs with 2.83's new fluid physics, but I found some online so I was still able to try out the animation. Very cool effect, great tutorial. Thanks!
For the flashing yellow light just add an area light at far end of road about half the length of the road up on Z, set to bright yellow, key frame with strengths of 10 and 0 about 24 frames apart and animate with 'contant' interpolation selected and add 'cycles' modifier for immediate regular on/ off effect.
again at 9:41 you lost me. you went way too fast and i couldnt see what you were connecting nodes to as the shader panel was too small to see the names of the nodes and i got in a muddle as it all turned into a massive spaghetti node system
After baking image sequence when i look at the pictures, they are all black. i dont see the rain drops there. helppp. Love your channel btw
Great tutorial! Could you for the next time give an estimated time for the tutorial (It took 4 hours on my computer) and speak a bit slower ;).
you can pause and rewind
but yeah, I agree it's a bit fast
8:49 I'm using Blender 2.90.1 and under Texture > Image sequence is missing for me.
same problm bro :(
Search it instead. So add, press "s"then type in" image texture"
shift a > texture > image sequence
The result is great, the video is great, but I felt like this was too fast.
Don't get me wrong, I enjoy your tutorials, but most of them are very fast, and for me, a beginner, it's hard to follow.
Anyway, I just think your tutorials can be better if they weren't as fast (:
For the people who are stuck at 11:42, your prob. using v2.82+ (Hopes this Helps)
i use tutorial from this video ua-cam.com/video/boR5vJaf5Sg/v-deo.html
and use CG Geek format.
and this is where you become creative
Need some help out here! I am stuck out near 11:30 ,where in Physics properties➡️ Fluid ➡️ Type , I cannot find Fluid in type, I am using Blender 2.92, in Type I can only see Domain , Flow and Effector. So how can I select fluid?
the process is different in the newer versions since new mantaflow engine. change type to flow and then scroll down and change flowtype to liquid for both the liquid you want the drop to fall into and for the ico sphere. keep flow behavior to geometry and change sampling substeps to 10. for the ico sphere click initial velocity and change z to -10m/s and thats the basics pretty much.
That's a real shame the whole section from 11 mins has been deprecated out of existence with updates.
Is that why I can't get the hair particle density to animate?
@@metalstarj Could be.
This man has single handedly made my career
is there a possibility you could make a video the splash part around 13:00 on 3.4 blender. I have tried to multiple times and researched everywhere I could. My icosphere drops water and creates a crater but edges don't turn into a splash. I don't know which option is the equivalent to the fluid/generate/subdivision. I have tinkered with other resolutions but doesn't seem to break the mesh into particles. I'd really appreciate it and so would many others I am sure.
I have the same issue, I have played around and increased the velocity to around -12m/s but still it only creates holes not water droplets
such a great video! can we get an updated tutorial for 4.1 possibly ?
Hi CG Geek,
I was trying to connect the color& base color points in the Principle BSFD and i was not able to connect them no matter what I do. Can you explain why this is happening??
Your reply would by very appreciated.
Cool , love them raindrops
When I added the image sequence with the wave images and connected the color output from this image sequence node to the height input from the bump node, the street turned pink. How can I fix this error ??
Dont know had the same problem liking so someone smarter than us can tell us
Same problem...
This is fantastic, slowly intergrating Blender in my creative workflow and I found the dynamic paint feature to be fantastic!
High quality, easy to follow tutorial, you're the best!
Good tutorial, however you were unnecessarily quick as you were jumping from step to step, it was difficult to keep up. For that same reason, you failed to explain several other things along the way. I can pinpoint a few instances where you failed to mention some steps that you did which would make it even more difficult for someone who is listening instead of watching. Just some criticism, nothing to be taken heavily or anything.
After I add the bump node like in 10:22, the road just turns pink. Please help
10:25 After connecting the Waves Colour output into the Bump Height my road became pink. Any advice?
same thing happened to me. bright pink means undefined, but i used the node wrangler to view all of my maps, and they were working fine. idk whats happening
Same issue for me, I'll let you know if I find a workaround
@@conorgaultphotoFor some reason it is not visible under Material Preview. When rendered under Cycles, it becomes visible.
@@conorgaultphoto Could you find a solution to this problem ?
Рябкин Антон I didn’t find a solution to make it work in material preview, but as Lim mentioned, it seems to work if you go into rendered view for some reason... I just carried on and my result looked pretty decent!
i got stuck with the 2.82 version, i couldn't find the option "fluid" on the fluid Type, its only shows "none, domain, flow and effector", can someone help me?
same problem here
Same. did you find anything?
@@antreasgeorgiou1411 yep, i downloaded the 2.8 version and i did the fluid part but there is another issue with the road texture in 2.8 version but you can fix it saving and opening in 2.82 version.
@@aldorodrigues5463 okay, got it. Thanks!!
For Cube001 and Icosphere, select Fluid -> Type: Flow ... then under Settings, Flow Type should be fluid. Then for the primary cube, your domain, make sure the check boxes for "Liquid" and "Mesh" are checked. Adjust any settings for Liquid, then click "Bake Data". This will generate the liquid effect. Once that is complete, click on "Bake Mesh". This will give you the mesh and will look like what's shown in the video. With Blender 2.82 they changed how they do fluids with the new Mantaflow.
The texture for the particle system at the end is not working, any ideas why? Even after generating 200 000 splash pngs for the hair system, only a few generate and they remain static throughout the entire animation.
same with me, you figured it out?
Same here. Any idea why this is?
same here... did you figure it out?
I think Blender should workout in rain and fluid simulations on the next versions. This is way too clusterfuckesh to make just a road with rain. Houdine have better simulations like this, with droplets and better splashes.
Ofc, blender is still free, more accessible and in my opinion easier to learn
These tutorials are great, and very helpful, but, my guy... SLOW IT DOWN. For the love of god. I would consider myself as an intermediate user of Blender, and your videos are largely assuming that everyone watching is advanced. C'mon, what I'm saying is littered in every single comment section of your videos.
make sure to rotate your image plane along -90 along Y axis instead of +90 along Y axis so that you can avoid trouble with the splash/ hair particle system in the end
video: 20 min me: 2 hour
Same its been more and I'm on the splash SIM now
@epickiddoyt lol I have up on the SIM but it still didn't look that bad
@epickiddoyt does Ur computer struggle cuz that might be it and other then that I wouldn't really know
Hello at 2021 liquid simulation has change. What we must to do now ?
I've done this 4 separate times now, twice on 2.80, now twice on 2.81 and still get stuck at the exact same point. The png "splashes" just all stand still and don't animate or move or anything, plus I can only see half of them. I've just given up on my close shot and going to have to do rain from afar. Trying to figure out how to make alot more of the white spots on the paintmap for the "splashes"
same problem please help
@@seansweetman I could never figure it out. I even recently did it in 2.83 and it still bugs out. I assuming he does a step that other people know about mentally and plug it in that way for it to work. That or it just doesnt work this way anymore. He is probably testing us a little and trying to get us to learn how to problem solve. If so, he wins, Im at a loss for a year almost now.
@@Nature_Runes I have the same problem if I find the solution I will comment here. This is so frustrating.
@@ecthelion1517 Im still waiting brother
For those having trouble at 9:32. Turn on the add-on (Edit - Preerences - Add-ons - Node: Node Wrangler), Ctrl+Shift+left click on the orange bar with the name of the window
Thank you , legend
When I do this it turns pink, instead of white how it shows in the video. How do I change the color?
@@infvmouss it turns out pink right?
enable the tick at "auto refresh" in the img sequence box