Nice! The comunity is always in need of tutorials specially those who left at the mid game. Automation is one of those things you ignore at first because seems too complicated and only inmerse yourself when you really need it, once you understand it it becomes second nature and essential in a post mid game.
You have revitalized this game for me. I used to be petrified of germs (why?) and it crippled my playthroughs. I was constantly over-micromanaging useless things. After following your walkthrough I am a changed duplicanteer. I appreciate your clear and efficient teaching. Thanks for the time and effort you have put in to your channel, keep it up!
I heard germs were a lot more nasty at the early develpment stages of the game, but i can really relate to the frelimg you describe. When i first started i was obssesed over the room overlay and making sure i have all the rooms, even though i didnt even know what most of them do, but it was just the only overlay that wasnt completely incomprehensible to me. But now i know that your plants will grow even if they are not in the greenhouse, not all of the medical buildings need to be in a hospital in order to function, and there is really no reason to build a kitchen aside from the spice grinder. So basicly there is no reason to build a kitchen
I finally made it to the midgame for the first time ever and have one dupe who needs light to sleep, but wanted to keep her in the barracks and not worry about keeping others awake so I set up her to be on a weight plate instead of the sensor and just make sure that the people on her schedule aren’t close enough it’s been amazing!😊
I haven't played in years, i was one of many who got filtered out by cascading issues and lack of understanding but you really make me feel like its approachable now, i've also done a lot more control wiring irl so this stuff feels more intuitive now than its was
I love automation system sooo much. Probably because I am a programmer myself, but it remind me of code block I learned when I was introduced to coding. It is also good for practicing logic challage as well.
Love this video. I've never completed the game despite many hundreds of hours of playtime, and you're inspiring me to try! You are very good at teaching, clear and simple, and I think tutorials/teaching like this is sorely needed in the ONI community
Very good video! I have used some of these but there was several I haven't used yet and a couple I didn't know existed. This will definitely be saved in my ONI Tutorials category of saved videos. I will also be checking out your other tutorial videos.
Hm, I *do* have a reservoir full of hot water, sourced from a steam vent (not a cool steam vent, just a steam vent) and a salt water geyser. Finding a use for it has been difficult, but I think now I know how to cool it for further use. And I want to use it, because that salt water geyser is a sand source. No, I'm not kidding. Great video, as always.
i wanted a way to cool down a Water geyser and couldn't find a way to do it without a couple of aquatunners setups... it seems so obvious now... i had a cool slush geyser cooling my SPOM... i could have use that instead of a aquatuners setup or use literal ICE... Thanks for the video, you opened my eyes... don't over complicate things.
I have been so curious about automation in the game since I've started playing and about what exactly I can do with it, and here as if I have manifested it is the video!
Well you already helped me complete this, but I am watching this now because no matter how many hours I have in this game you always have something new I can learn.
I set my Material Study Terminal to cut the power to my Rad Bolt generators when the terminal is full. Now I can study when I have time without wasting power on Rad Bolt generation after I get distracted
As much as these tutorials are fun and well made, I really miss watching you do themed playthroughs! I'd really look forward to watching them every couple of nights with my hubby. Just throwing it out there- Maybe consider doing a tutorial themed playthrough that covers all the bases you think people should know!!! It can be chill this time too so you don't have to struggle with juggling 100 dupes or playing on the max difficulty.
We will do more playthroughs! I'm thinking about doing a no-edit run that is just a regular base game run just to show a minimal, efficient build to completion. I also want to do a 100 dupe start run and some other wild ones, so there will be more!
4:17 this does not always work, depending on the position of the motion sensor and the dupe. It takes a few frames for the motion sensor to detect the dupe, if it already stood on the tile below the active tile on thebed, they get the mood negative for the whole cycle
A big wall I was encountering before being able to finish the game was the space biome and especially meteor protection; often too much stuff to do at once before even being able to launch rockets.
My current run (450 cycles in) is going well, but I accepted so many dupes that I'm starting to have food problems. A tutorial on how to do a good mid-to-late game kitchen and freezer setup would be most appreciated.
Ahhh, interesting. My bet is that the bigger issue is a resource issue, or just not growing enough food for everyone. I'll make a video about a food setup!
Lovely tutorial, would you be that kind to add "Cards" in the timeline when you show your other/previous videos - it's super easy and you can do it even after the video is uploaded - so the people watching your video to be as much as possible able to find it - instead of relying on youtube to search for the name of the video you're suggesting that we have to watch.
I like using a chain of Liquid Element Sensors paired to their own Liquid Shutoffs in order to forcibly split multiple liquids from a single pipe. While it creates more plumbing spaghetti in my base, it saves me from the cost of using one or more liquid filters.
i know all about these except auto-sweeper timer, omg, how on earth I didn't think about it, many time I struggle when my power cannot keep up with those sweeper
hi magnet! thanks for another great video - this was great for a refresher. i havent been using motion sensors so thats something for me to incorporate - i'm finally making plastic for the first time!!! (this feels like a big step forward). next up is getting radbolt research going in my current game, so i can push research forward. my current struggles include: keeping plant area cool enough on ceres, i have 2 sporechids in my oil planetoid that are in my way and dont know what to do about that, and i need to get a better more reliable stream of both tallow, ethanol and nectar going - i have 2 flox farms for wood -> ethanol but its making a crapton of heat.
The Frosty DLC is honestly fairly difficult. I do think a big part of it is getting your space setup rolling ASAP. Honestly some of the mid-game videos from my last playthrough would be good to understand how to set up cooling, the critter ranching, etc. As for the sporechids, you're doing the right thing by avoiding them if you aren't sure what to do. My next video is going to be about them, so there will be a lot of info coming soon!
@@Magnet_MD plugging along - plastic up and running, i'm ranching flox, mammoths(i know, its a b), sanishells on planetoid #2, and stone hatchlings on planetoid #2. have petroleum up and going and feeding back to main planet (frosty), and i stabilized power production in both planets with natural gas production from #1 + oil/gas from #2. automation is plugged in on alot of stuff, i have a solar panel up on planet 1 finally, and i still have all my plants going. radbolt research is going, and about 75% complete. i am still avoiding sporechids, but current projects/upcoming projects include: tallow/nectar production, (im good on ethanol finally), and now that my telescope has found what it can (it says area complete) - its time for me to try to get into space i think. i still dont have an aquatuner going yet because i just feel super overhwlmed by that and steam turbines still.
im back. i cant seem to figure out the aquatuner/turbine situation. i cant seem to find enough room for as large a rocket platform as you have in any of the videos i can find (looked in spaced out walkthrough, frosty planet etc), as i have geysers/vents interfering. does anybody have some tips on the aquatuner/turbine thing for a simpleton? i have a small area at the bottom of my industry section where i could put one, could put one near the salt water geyser, or i can build one near where my rocket launcher will be. (or both, / all if thats warranted, but i cant seem to wrap my brain around this one.
I learned so much from one video! Thank you. Btw, my issue with completion wasn't automation, but FPS loss. My game becomes unplayable with low FPS gradually. In my almost 500 hours play time, I never reached end game. I'm using a mod now(I play vanilla base game usually) and it's a bit better, fingers crossed.
I'm not sure, I very rarely use mods just to keep the content as universal as possible. I will be covering computer performance soon though, and very in-depth. There's quite a few things you can do to improve it, like sweeping up the map, vacuuming out areas you're not using, limiting duplicant paths and confining duplicants into small areas.
Yet another great video. Your videos are in my top five content creators for this game. Your videos are always well explained, easy to understand, and stay focused on the topic of the video. A+ for the video and A+ for the video being of new content. Most of the good videos out are a year or more older. Well the video be apart of a new playlist or can i find it in one now?
Great video. I've been playing ONI for a while so already use automation. Following this video I will put an atmo-sensor next to the pump near my natural gas geyser, I'll use a time sensor on my auto-sweepers and I'll use the automation to restock my glossy drecko ranch when critters die. For the final section of the video I am wondering if there is any advantage to having ice in storage bins rather than just lying free in the bottom of the water tank? My current set up uses ice dropped off from a solid transport chute so its all in one pile at the bottom of my tank. Thanks!
You can definitely ship it there, and it's actually a little more efficient that way. The bins are just a way to ask duplicants to bring it there if you don't have shipping up yet, or if shipping is too intimidating. The best way to do it with loose debris is using weight plates connected to a vent, and have a whole bunch of weight plates and vents paired 1:1 so when the small blob of ice melts on top of one weight plate, it's immediately replaced. I'll make a video specifically about the ice melter build, and show the different variants. I actually did one in my 100-duplicant Frosty Planet run, just with polluted water instead of regular water, but hopefully the explanation is enough to get the idea of the build.
I will do some more advanced automation videos but it may be a few weeks. I tend to build things as simply as possible and it's pretty rare for me to use that. Is there a more simple way you could use basic parts instead of it?
Batteries can't overload wires on either side of a transformer; only power consumers can overload a wire when you draw too much wattage on a line. It is a good idea to get rid of isolated power systems that you link into a larger network because batteries waste a lot of power into heat, so it's best to use smart batteries on the power generation side once you have access to that technology.
@@rulytable and if you put more than 1000w of power consumers on a basic wire that is only powered by a single transformer, rather than overloading the machines will intermittently shut off. That's more desirable for basically everything but a radbolt generator rather than deleting metal supplies If you put a battery on the consumer side it charges with the excess power and when draw is over 1000w it will supply the missing energy and start overloading wires
@@TheVercci What about large transformers going into conductive wire? Large transformers store 4 kW so (as I am saying without testing it like before) shouldn't it be able to overload conductive wire because it stores more than the wire can handle at a time similar to the battery situation on the smaller wire.
@@rulytable Yes and they do. People yelling at klei forcing them to use two small transformers to safely power conductive wire across the base cause it means double the heat is an ancient complaint. I retested the battery leading to overloads earlier just in case things changed over spaced out. I don't need to retest that one.
3:30 There was stupid old me, thinking "oh nice, he's starting within the first few cycles, with only manual generator, science lab, the simplest food musher... I wonder how automation will work here... " "right, with automation wires from refined materials which he'll get in 100 or so cycles. ok."
Going to start doing progress updates on my save. Currently just cycle 40. 8 dupes. 80kcal. I got a great hall and a nature reserve for stress. Pickled meal for food. And using algae for oxygen. The only current problem I have now is long commutes but since I want to explore the planetoid, I cant really help that.
Yeah, Long Commutes is sort of an inevitability because you will need to walk to the edges of the map at some point. I will probably make a video specifically about this because it's so common and can easily get ignored after seeing it for so long.
0:01hay look! Not me cuz my pc is going to implode into the black whole before I reach it ingame(shame it got spoiled for me but considering I've been playing for year(months ingame) am not that annoyed by it)
The image at the timestamp you linked is one that my wife made by piecing stuff together, it's not anything official in-game, so therefore I don't think it's a spoiler :D I definitely won't post any end-game cutscenes or anything like that in any of my videos without a solid warning first!
@Magnet_MD yea no not you but I got spoiled somewhere else, like a lore video I watched after this that made sure I know exsactly how the game will end Also that's so dope that your wife did that!
I'll cover them in more detail soon! The basics of it is the four parts, rails, chutes, conveyor loaders and auto sweepers. Anywhere that your duplicants are moving stuff around, you can use an auto sweeper to pick it up, load it into a conveyor loader, send it somewhere on rails and drop it off with a chute!
@@Magnet_MD looking forward to it 🙏 the more i learn, the more i think its so great to have a walkthrough/videos to follow so you don't do the wrong things at wrong time
Haha, yes, eventually you will need to move on to something else, and your best bet is an aquatuner + steam turbine combo. I will absolutely cover it in a future video, but if you need to know sooner, I set up a lot of them in my recent playthroughs.
Forgot that I need to send sacrifice to the Temporal Tear... I have been busy with a large project. On a different subject, I just made my first sour gas boiler. Any large project that needs a large power supply that I can make?
Mmmm, you're geotuning then? Do you have a chlorine vent or a good amount of rust + salt? You definitely need a renewable source of it if you want to keep geotuning up.
I mean, you don't need to interact with them unless you really need the resources from it. If you want the resources, it depends on what kind of volcanoes. If they are metal volcanoes, I have a couple of videos about it from walkthroughs and whatnot. As for regular volcanoes, I haven't covered them individually yet, but you can usually ignore them and work on something else.
@@Magnet_MD with the metal vulcanos I got 12 actually. I am just talking about the normal ones. (Vulcanically active world seed) And they are using up quite a bit of space on the map.
too much of a perfectionist to finish it. I hate chaos.. this game is chaos :D I'm a good player but something always ticks me off so I restart lol. For example: I like to play on one base only and send expeditions. I don't like to control multiple colonies which you kinda have to.
Nobody actually completes this game. I don't believe for half a second that 1.4% of the people who bought this game have met some arbitrary end game condition in any way. If you can survive till day 100-200 with enough oxygen and water for your dupes, then you beat the game as far as I'm concerned.
Nice! The comunity is always in need of tutorials specially those who left at the mid game. Automation is one of those things you ignore at first because seems too complicated and only inmerse yourself when you really need it, once you understand it it becomes second nature and essential in a post mid game.
Oh it's good to read that automation will become second nature, I'm still at the overwhelmed stage :)
So true! I was overwhelmed by it at first.
You have revitalized this game for me. I used to be petrified of germs (why?) and it crippled my playthroughs. I was constantly over-micromanaging useless things. After following your walkthrough I am a changed duplicanteer. I appreciate your clear and efficient teaching. Thanks for the time and effort you have put in to your channel, keep it up!
Good! I'm glad you're having more fun with it!
Duplicanteer, like puppeteer!
I heard germs were a lot more nasty at the early develpment stages of the game, but i can really relate to the frelimg you describe. When i first started i was obssesed over the room overlay and making sure i have all the rooms, even though i didnt even know what most of them do, but it was just the only overlay that wasnt completely incomprehensible to me. But now i know that your plants will grow even if they are not in the greenhouse, not all of the medical buildings need to be in a hospital in order to function, and there is really no reason to build a kitchen aside from the spice grinder. So basicly there is no reason to build a kitchen
I finally made it to the midgame for the first time ever and have one dupe who needs light to sleep, but wanted to keep her in the barracks and not worry about keeping others awake so I set up her to be on a weight plate instead of the sensor and just make sure that the people on her schedule aren’t close enough it’s been amazing!😊
Oh, good idea!
I haven't played in years, i was one of many who got filtered out by cascading issues and lack of understanding but you really make me feel like its approachable now, i've also done a lot more control wiring irl so this stuff feels more intuitive now than its was
honestly watching your super hard run and this makes me realize how many of my issues could have been solved with automated sweeping lol
I love automation system sooo much. Probably because I am a programmer myself, but it remind me of code block I learned when I was introduced to coding. It is also good for practicing logic challage as well.
You might also enjoy Autonauts!
Please, continue making these kinds of tutorials. They are amazing. Good job
Thanks, that's the plan!
Love this video. I've never completed the game despite many hundreds of hours of playtime, and you're inspiring me to try! You are very good at teaching, clear and simple, and I think tutorials/teaching like this is sorely needed in the ONI community
Thanks, there will be many more!
Found your videos a few weeks ago, watched most of them. Great content, keep it up.
Very good video! I have used some of these but there was several I haven't used yet and a couple I didn't know existed. This will definitely be saved in my ONI Tutorials category of saved videos. I will also be checking out your other tutorial videos.
It's crazy how important automation is, this is going to help so many players!
Great job :D
Hm, I *do* have a reservoir full of hot water, sourced from a steam vent (not a cool steam vent, just a steam vent) and a salt water geyser. Finding a use for it has been difficult, but I think now I know how to cool it for further use. And I want to use it, because that salt water geyser is a sand source. No, I'm not kidding.
Great video, as always.
Thanks! I'll cover a lot more about these warmer geysers soon!
I use so many manual switches and always push low pressure air ect. This video helps a ton in thinking of better solutions
I only knew how to use the motion sensor, thank you so much, I'm going to try the other ones!
Added to favorites!! Bro, You make this look so easy, now I understand all those components that scared me.
There's always something new to learn, that's why I love this game so much. Thank you for emphasizing the importance of automation in our bases.
Subscribed, what an awesome guide one of the better ones I’ve seen over the years.
I finally made it to the surface and past 300 cycles yesterday. It was my first full Rodriguez SPOM.
this guide has really made the difference for me when it comes to automation, thank you
Glad to hear it! Good luck!
I've gone back to my all achievements run just to help boost the numbers!
i wanted a way to cool down a Water geyser and couldn't find a way to do it without a couple of aquatunners setups... it seems so obvious now... i had a cool slush geyser cooling my SPOM... i could have use that instead of a aquatuners setup or use literal ICE... Thanks for the video, you opened my eyes... don't over complicate things.
Absolutely, glad it's helping out!
I have been so curious about automation in the game since I've started playing and about what exactly I can do with it, and here as if I have manifested it is the video!
I knew I was feeling some cosmic energy!
Well you already helped me complete this, but I am watching this now because no matter how many hours I have in this game you always have something new I can learn.
Good one. Looking forward to the next one.
Love it, been a fan of your videos. Really reallyy useful tutorials for an increasingly ONI fanatic!
I set my Material Study Terminal to cut the power to my Rad Bolt generators when the terminal is full. Now I can study when I have time without wasting power on Rad Bolt generation after I get distracted
Absolutely, that is a good example! I'm gonna add this build into the next automation video I do
As much as these tutorials are fun and well made, I really miss watching you do themed playthroughs! I'd really look forward to watching them every couple of nights with my hubby. Just throwing it out there- Maybe consider doing a tutorial themed playthrough that covers all the bases you think people should know!!! It can be chill this time too so you don't have to struggle with juggling 100 dupes or playing on the max difficulty.
We will do more playthroughs! I'm thinking about doing a no-edit run that is just a regular base game run just to show a minimal, efficient build to completion. I also want to do a 100 dupe start run and some other wild ones, so there will be more!
Omg, been playing for years and i had no idea bulbs make people work 15% faster
4:17 this does not always work, depending on the position of the motion sensor and the dupe. It takes a few frames for the motion sensor to detect the dupe, if it already stood on the tile below the active tile on thebed, they get the mood negative for the whole cycle
A big wall I was encountering before being able to finish the game was the space biome and especially meteor protection; often too much stuff to do at once before even being able to launch rockets.
Thats a good idea for a video, how to deal with meteors
My current run (450 cycles in) is going well, but I accepted so many dupes that I'm starting to have food problems. A tutorial on how to do a good mid-to-late game kitchen and freezer setup would be most appreciated.
Ahhh, interesting. My bet is that the bigger issue is a resource issue, or just not growing enough food for everyone.
I'll make a video about a food setup!
Yuo saved me man thank I anve the people who left the game not knoenk yuo ore the otomation
For understanding pumps, the building ranges mod is essential.
I won't play without it, it should be in the base game.
Lovely tutorial, would you be that kind to add "Cards" in the timeline when you show your other/previous videos - it's super easy and you can do it even after the video is uploaded - so the people watching your video to be as much as possible able to find it - instead of relying on youtube to search for the name of the video you're suggesting that we have to watch.
Cool, will do!
This was a GREAT tutorial
I like using a chain of Liquid Element Sensors paired to their own Liquid Shutoffs in order to forcibly split multiple liquids from a single pipe. While it creates more plumbing spaghetti in my base, it saves me from the cost of using one or more liquid filters.
i know all about these except auto-sweeper timer, omg, how on earth I didn't think about it, many time I struggle when my power cannot keep up with those sweeper
I am inspired! Temporal Tear achievement incoming!… eventually 😅😵💫
Let's go!
man, I was about to chunk this game and my computer out the window...thanks alot for the awesome tips!
Throwing the game out the window would be impressive! Would it just be the hard drive or would you burn it to a CD first?
@@Magnet_MD lol..everything gotta go..
hi magnet! thanks for another great video - this was great for a refresher. i havent been using motion sensors so thats something for me to incorporate - i'm finally making plastic for the first time!!! (this feels like a big step forward). next up is getting radbolt research going in my current game, so i can push research forward. my current struggles include: keeping plant area cool enough on ceres, i have 2 sporechids in my oil planetoid that are in my way and dont know what to do about that, and i need to get a better more reliable stream of both tallow, ethanol and nectar going - i have 2 flox farms for wood -> ethanol but its making a crapton of heat.
oh, and i'm also running out of metal :/
and im genuinely concerned i may run out of phosporite to keep radbolts coming and pikeapples going
The Frosty DLC is honestly fairly difficult. I do think a big part of it is getting your space setup rolling ASAP. Honestly some of the mid-game videos from my last playthrough would be good to understand how to set up cooling, the critter ranching, etc.
As for the sporechids, you're doing the right thing by avoiding them if you aren't sure what to do. My next video is going to be about them, so there will be a lot of info coming soon!
@@Magnet_MD plugging along - plastic up and running, i'm ranching flox, mammoths(i know, its a b), sanishells on planetoid #2, and stone hatchlings on planetoid #2. have petroleum up and going and feeding back to main planet (frosty), and i stabilized power production in both planets with natural gas production from #1 + oil/gas from #2. automation is plugged in on alot of stuff, i have a solar panel up on planet 1 finally, and i still have all my plants going. radbolt research is going, and about 75% complete. i am still avoiding sporechids, but current projects/upcoming projects include: tallow/nectar production, (im good on ethanol finally), and now that my telescope has found what it can (it says area complete) - its time for me to try to get into space i think. i still dont have an aquatuner going yet because i just feel super overhwlmed by that and steam turbines still.
im back. i cant seem to figure out the aquatuner/turbine situation. i cant seem to find enough room for as large a rocket platform as you have in any of the videos i can find (looked in spaced out walkthrough, frosty planet etc), as i have geysers/vents interfering. does anybody have some tips on the aquatuner/turbine thing for a simpleton? i have a small area at the bottom of my industry section where i could put one, could put one near the salt water geyser, or i can build one near where my rocket launcher will be. (or both, / all if thats warranted, but i cant seem to wrap my brain around this one.
Amazing Vídeo! ❤
I learned so much from one video! Thank you.
Btw, my issue with completion wasn't automation, but FPS loss. My game becomes unplayable with low FPS gradually. In my almost 500 hours play time, I never reached end game. I'm using a mod now(I play vanilla base game usually) and it's a bit better, fingers crossed.
For sure, I'm going to make a pretty in depth video about that soon
Which mod helps with FPS loss?
I'm not sure, I very rarely use mods just to keep the content as universal as possible. I will be covering computer performance soon though, and very in-depth. There's quite a few things you can do to improve it, like sweeping up the map, vacuuming out areas you're not using, limiting duplicant paths and confining duplicants into small areas.
@@Magnet_MD looking forward to it, ty
Yet another great video. Your videos are in my top five content creators for this game. Your videos are always well explained, easy to understand, and stay focused on the topic of the video. A+ for the video and A+ for the video being of new content. Most of the good videos out are a year or more older. Well the video be apart of a new playlist or can i find it in one now?
I am putting them in my ONI tutorials Playlist and I will be removing the old ones once there's a few more in there
Oh, and thanks for the kind words!
@@Magnet_MD sounds good, I just started watching this same playlist.
@@Magnet_MD do you have a discord or GitHub? I noticed you gave a couple mods that I have yet to see
I don't have a discord or GitHub, I don't think I have the spare time to manage that right now.
Good vid, keepem comin!
Great video. I've been playing ONI for a while so already use automation. Following this video I will put an atmo-sensor next to the pump near my natural gas geyser, I'll use a time sensor on my auto-sweepers and I'll use the automation to restock my glossy drecko ranch when critters die. For the final section of the video I am wondering if there is any advantage to having ice in storage bins rather than just lying free in the bottom of the water tank? My current set up uses ice dropped off from a solid transport chute so its all in one pile at the bottom of my tank. Thanks!
You can definitely ship it there, and it's actually a little more efficient that way. The bins are just a way to ask duplicants to bring it there if you don't have shipping up yet, or if shipping is too intimidating. The best way to do it with loose debris is using weight plates connected to a vent, and have a whole bunch of weight plates and vents paired 1:1 so when the small blob of ice melts on top of one weight plate, it's immediately replaced.
I'll make a video specifically about the ice melter build, and show the different variants. I actually did one in my 100-duplicant Frosty Planet run, just with polluted water instead of regular water, but hopefully the explanation is enough to get the idea of the build.
@@Magnet_MD thanks!
Your videos already helped a lot .. I hope to explain memory gate which I just copied in petroleum poiler but don't understand 😂😂
I will do some more advanced automation videos but it may be a few weeks. I tend to build things as simply as possible and it's pretty rare for me to use that. Is there a more simple way you could use basic parts instead of it?
@@Magnet_MD I once used magma biome with mechanized door and steel tiles .. works very fine
Agreed, if it works then it works!
Excellente!
Really enjoyed this. We are not wired right, are we?
شكرا لك انت عبقري ^_^
14:36 You should get rid of the batteries on that side of the transformer too otherwise they can still overload wires when they are charged
Batteries can't overload wires on either side of a transformer; only power consumers can overload a wire when you draw too much wattage on a line. It is a good idea to get rid of isolated power systems that you link into a larger network because batteries waste a lot of power into heat, so it's best to use smart batteries on the power generation side once you have access to that technology.
@@rulytable and if you put more than 1000w of power consumers on a basic wire that is only powered by a single transformer, rather than overloading the machines will intermittently shut off. That's more desirable for basically everything but a radbolt generator rather than deleting metal supplies
If you put a battery on the consumer side it charges with the excess power and when draw is over 1000w it will supply the missing energy and start overloading wires
@@TheVercci What about large transformers going into conductive wire? Large transformers store 4 kW so (as I am saying without testing it like before) shouldn't it be able to overload conductive wire because it stores more than the wire can handle at a time similar to the battery situation on the smaller wire.
@@rulytable Yes and they do. People yelling at klei forcing them to use two small transformers to safely power conductive wire across the base cause it means double the heat is an ancient complaint. I retested the battery leading to overloads earlier just in case things changed over spaced out. I don't need to retest that one.
@@TheVercci Thank you, I've seen this phenomenon before, but I didn't truly understand its origins or causations. Electrical engineering skill earned.
3:30 There was stupid old me, thinking "oh nice, he's starting within the first few cycles, with only manual generator, science lab, the simplest food musher... I wonder how automation will work here... "
"right, with automation wires from refined materials which he'll get in 100 or so cycles. ok."
Nah, you can start on them early and often!
The rock crusher is how we get refined metal before Cycle 50.
Going to start doing progress updates on my save.
Currently just cycle 40. 8 dupes. 80kcal. I got a great hall and a nature reserve for stress. Pickled meal for food. And using algae for oxygen.
The only current problem I have now is long commutes but since I want to explore the planetoid, I cant really help that.
Yeah, Long Commutes is sort of an inevitability because you will need to walk to the edges of the map at some point. I will probably make a video specifically about this because it's so common and can easily get ignored after seeing it for so long.
0:01hay look! Not me cuz my pc is going to implode into the black whole before I reach it ingame(shame it got spoiled for me but considering I've been playing for year(months ingame) am not that annoyed by it)
The image at the timestamp you linked is one that my wife made by piecing stuff together, it's not anything official in-game, so therefore I don't think it's a spoiler :D
I definitely won't post any end-game cutscenes or anything like that in any of my videos without a solid warning first!
@Magnet_MD yea no not you but I got spoiled somewhere else, like a lore video I watched after this that made sure I know exsactly how the game will end
Also that's so dope that your wife did that!
started a base run with new dlc planet only going for rift on cycle 230 and just got steel
I am on like part 15 of your walkthrough and I was following along well until you made the shipping system and now I feel so confused 😭😭
I'll cover them in more detail soon! The basics of it is the four parts, rails, chutes, conveyor loaders and auto sweepers. Anywhere that your duplicants are moving stuff around, you can use an auto sweeper to pick it up, load it into a conveyor loader, send it somewhere on rails and drop it off with a chute!
@@Magnet_MD looking forward to it 🙏 the more i learn, the more i think its so great to have a walkthrough/videos to follow so you don't do the wrong things at wrong time
The ice as part of the water cooling isn’t infinite though right? So what do we do about that.
we use an over complicated contraption which loops on itself to achieve low temperatures (at that point you don´t even need ice anymore)
Haha, yes, eventually you will need to move on to something else, and your best bet is an aquatuner + steam turbine combo. I will absolutely cover it in a future video, but if you need to know sooner, I set up a lot of them in my recent playthroughs.
my brain hurts (i am 20 hours in and reaching mid game)
Forgot that I need to send sacrifice to the Temporal Tear... I have been busy with a large project.
On a different subject, I just made my first sour gas boiler. Any large project that needs a large power supply that I can make?
Aquatuners, transit tubes and stuff to produce radbolts are probably the 3 biggest power sinks, maybe you can make builds around those!
I'm doing a full achievement run with my gf I hope to be done before the end of the series so I can submit my world❤
Nice, you're gonna do it!
Personally, my main problem right now is bleachstone to keep my vents running.
Mmmm, you're geotuning then? Do you have a chlorine vent or a good amount of rust + salt? You definitely need a renewable source of it if you want to keep geotuning up.
@@Magnet_MD no rust and only enough chlorine to provide about 2/3 of the bleach stone I need (even if I geotune the chlorine vents)
@@Magnet_MD also you got a tip of how to deal with like... 9 vulcanos?
I mean, you don't need to interact with them unless you really need the resources from it. If you want the resources, it depends on what kind of volcanoes. If they are metal volcanoes, I have a couple of videos about it from walkthroughs and whatnot. As for regular volcanoes, I haven't covered them individually yet, but you can usually ignore them and work on something else.
@@Magnet_MD with the metal vulcanos I got 12 actually. I am just talking about the normal ones. (Vulcanically active world seed) And they are using up quite a bit of space on the map.
too much of a perfectionist to finish it. I hate chaos.. this game is chaos :D I'm a good player but something always ticks me off so I restart lol. For example: I like to play on one base only and send expeditions. I don't like to control multiple colonies which you kinda have to.
Glorious Chaos! Stick with the base game, you can focus on building the monument as your win goal, no rockets needed!
September 1, 2025?
This comment contains nine words consisting of at least three symbols.
Nobody actually completes this game. I don't believe for half a second that 1.4% of the people who bought this game have met some arbitrary end game condition in any way. If you can survive till day 100-200 with enough oxygen and water for your dupes, then you beat the game as far as I'm concerned.
Narcissism is ugly in all forms. Even bashing video game achievments.