You have revitalized this game for me. I used to be petrified of germs (why?) and it crippled my playthroughs. I was constantly over-micromanaging useless things. After following your walkthrough I am a changed duplicanteer. I appreciate your clear and efficient teaching. Thanks for the time and effort you have put in to your channel, keep it up!
I heard germs were a lot more nasty at the early develpment stages of the game, but i can really relate to the frelimg you describe. When i first started i was obssesed over the room overlay and making sure i have all the rooms, even though i didnt even know what most of them do, but it was just the only overlay that wasnt completely incomprehensible to me. But now i know that your plants will grow even if they are not in the greenhouse, not all of the medical buildings need to be in a hospital in order to function, and there is really no reason to build a kitchen aside from the spice grinder. So basicly there is no reason to build a kitchen
@@fruity4820 Some of the rooms do give morale bonuses, but not all of them. Other rooms provide different types of perks such as a power station with the ability to tune up the generators. Farms can produce faster or yield more with farmers touch and or fertilizer if within a green house. Some buildings such as the sheering station are required to be within a ranch for a dupe to use them. Yet it's your colony. If you want your dupes to eat and sleep on the ground and never build a cot or bed, you can do that. Yet if you want to build full luxury apartments for each and every dupe with 100% automated atmosphere, temperature control, indoor plumbing with carpeted floors, comfy beds, their own personal bathroom, kitchen, dining hall and rec room, with automatic gourmet food deliver services you can do that too. Now, try to compact all of that into a confined space shuttle, we're off to explore the stars.
Nice! The comunity is always in need of tutorials specially those who left at the mid game. Automation is one of those things you ignore at first because seems too complicated and only inmerse yourself when you really need it, once you understand it it becomes second nature and essential in a post mid game.
Try taming metal volcanoes without it! I dare you! Let's see how that turns out for you! ... 20 minutes later ... why do I have sour gas all over the place, why are my plastic ladders melting into naphtha? Haha!!!!
@@Molscheira Most who start this game that's never played before thinks that oxygen generation is the biggest issue. Sure, it is important early game as well as clean water source and food production either being farms or ranches. Yet, the biggest mid game hurdle for most bases that tend to fail isn't really running out of water, power, oxygen or food, but usually either heat or cold death. Their bases collapse because it's too hot and their plants stifle or its too cold and their plants stifle or their livestock begins to die off. Temperature and pressure management is something that needs to be kept in check from the start of the game. You thought you could get away without automation? Why is it so hot in here? Oh, the metal refinery is still running when it doesn't need to, the glass forge is still running when it doesn't need to, the aqua tuners are still running when they don't need to. How much power was wasted? Hmm maybe 20 GW. Oh... Now if you have a stable colony and you decide to melt steel just for the fun of it... then it'd be okay to waste 50GW of power consumption and tons of heat generation. My suggestion with early colonies is to explore and dig out to find resources but to also keep your inner base mostly concealed until you're able to get insulated tiles, air locks, and you have your basic farm, ranch, kitchen and indoor plumbing working. From there you should build a SPOM. Then start on getting your smelting up to make refined metals (use cold biomes for early game) eventually you'll have to provide your own cooling via aqua tuners which generate a lot of heat thus the need for steam turbines which requires plastic. Sure, you can make plastic from petroleum from crude oil, but if you can get a drecko ranch started to give you glossy dreckos that can eat on meal wood plants and live in a hydrogen environment you can easily produce about 50 tons of plastics in about 100 cycles with only 2 ranches of 8 glossy dreckos. Using liquid locks is a great way to keep hot areas hot and cold areas cold as well as maintaining both types of gases and pressures between each section. Once you're at this mid stage both your power requirements will skyrocket, and your basic mineral resources will begin to deplete. This is where you kind of need to include using other ranches because one of their byproducts will be useful in feeding another, and one of the most important yet most abundant resources that you'll need an infinite continuous supply of is igneous rock. You will have to cool the magma within the magma biomes as well as tame the magma volcanoes. They are tricky to set up at first but once you get the hang of it, they provide both power and food for your stone hatches. If you're stone hatches die off, then you'll run out of coal which at this time you should be completely off of coal power. Here coal should only be used in making steel, ceramic, and a few other things. You should have steam power, hydrogen power if you have a hydrogen vent, natural gas power, and possible even ethanol if you are doing tree farms, last but not least is also solar panels. Having a shine bug farm for that can provide a little bit of power. Everything within this game is useful one way or another including the dupe's waste products either it being their bathroom waste, their tears, or even their vomit. I've had some colonies that had to rely on their use of the outhouse to create polluted dirt to feed into a sublimator to produce polluted oxygen then to be cleaned by deodorizers for them to even be able to breathe. A lot of trial and error. A handful of early strong colonies that would instantly and out of nowhere begin to go into a downward spiral towards their collapse. Sometimes, you'll just run out of coal too early, or you run out of sand. No sand and your deodorizers don't work, your water sieves don't work. So, you will have to find a way to generate all the materials you need before you deplete them while keeping your dupes alive, fed well, happy in a fully temperature and atmosphere pressurized controlled environment. If you struggle to manage these. What makes you think you're going to manage a rocket space program where you have to actually make and maintain liquid oxygen and liquid hydrogen. Good luck. Oh, there is no luck. Happy Engineering!
I love automation system sooo much. Probably because I am a programmer myself, but it remind me of code block I learned when I was introduced to coding. It is also good for practicing logic challage as well.
I finally made it to the midgame for the first time ever and have one dupe who needs light to sleep, but wanted to keep her in the barracks and not worry about keeping others awake so I set up her to be on a weight plate instead of the sensor and just make sure that the people on her schedule aren’t close enough it’s been amazing!😊
Just make a second barracks for those dupes that require light and then trap and keep a couple of shine bugs in that room. This will help to keep the shine bugs away from the other dupes. Don't put too many in there at least within the Space Out DLC because too many of them can generate unsafe radiation levels, unless you're making a bunch of rad pills. Shine bugs are kind of a nuisance early game but can also be very useful too.
I haven't played in years, i was one of many who got filtered out by cascading issues and lack of understanding but you really make me feel like its approachable now, i've also done a lot more control wiring irl so this stuff feels more intuitive now than its was
Love this video. I've never completed the game despite many hundreds of hours of playtime, and you're inspiring me to try! You are very good at teaching, clear and simple, and I think tutorials/teaching like this is sorely needed in the ONI community
Hm, I *do* have a reservoir full of hot water, sourced from a steam vent (not a cool steam vent, just a steam vent) and a salt water geyser. Finding a use for it has been difficult, but I think now I know how to cool it for further use. And I want to use it, because that salt water geyser is a sand source. No, I'm not kidding. Great video, as always.
Very good video! I have used some of these but there was several I haven't used yet and a couple I didn't know existed. This will definitely be saved in my ONI Tutorials category of saved videos. I will also be checking out your other tutorial videos.
I have been so curious about automation in the game since I've started playing and about what exactly I can do with it, and here as if I have manifested it is the video!
Well you already helped me complete this, but I am watching this now because no matter how many hours I have in this game you always have something new I can learn.
i wanted a way to cool down a Water geyser and couldn't find a way to do it without a couple of aquatunners setups... it seems so obvious now... i had a cool slush geyser cooling my SPOM... i could have use that instead of a aquatuners setup or use literal ICE... Thanks for the video, you opened my eyes... don't over complicate things.
I set my Material Study Terminal to cut the power to my Rad Bolt generators when the terminal is full. Now I can study when I have time without wasting power on Rad Bolt generation after I get distracted
As much as these tutorials are fun and well made, I really miss watching you do themed playthroughs! I'd really look forward to watching them every couple of nights with my hubby. Just throwing it out there- Maybe consider doing a tutorial themed playthrough that covers all the bases you think people should know!!! It can be chill this time too so you don't have to struggle with juggling 100 dupes or playing on the max difficulty.
We will do more playthroughs! I'm thinking about doing a no-edit run that is just a regular base game run just to show a minimal, efficient build to completion. I also want to do a 100 dupe start run and some other wild ones, so there will be more!
on the water temperature control example, i love playing on the cluster asteroid and making the hot geyser balance out the cold geyser's temperature with a similar setup you made as example. a lot of water profit without much power or labor cost
A big wall I was encountering before being able to finish the game was the space biome and especially meteor protection; often too much stuff to do at once before even being able to launch rockets.
Lovely tutorial, would you be that kind to add "Cards" in the timeline when you show your other/previous videos - it's super easy and you can do it even after the video is uploaded - so the people watching your video to be as much as possible able to find it - instead of relying on youtube to search for the name of the video you're suggesting that we have to watch.
My current run (450 cycles in) is going well, but I accepted so many dupes that I'm starting to have food problems. A tutorial on how to do a good mid-to-late game kitchen and freezer setup would be most appreciated.
Ahhh, interesting. My bet is that the bigger issue is a resource issue, or just not growing enough food for everyone. I'll make a video about a food setup!
i know all about these except auto-sweeper timer, omg, how on earth I didn't think about it, many time I struggle when my power cannot keep up with those sweeper
4:17 this does not always work, depending on the position of the motion sensor and the dupe. It takes a few frames for the motion sensor to detect the dupe, if it already stood on the tile below the active tile on thebed, they get the mood negative for the whole cycle
I like using a chain of Liquid Element Sensors paired to their own Liquid Shutoffs in order to forcibly split multiple liquids from a single pipe. While it creates more plumbing spaghetti in my base, it saves me from the cost of using one or more liquid filters.
There's one tip about automation for this game. It's okay to use the rock crusher to make a little bit of refined metal to get you started, but do not rely on it. You have to get your metal refinery unlocked and running. Metals in the early game are precious. Let's say you have 120 tons of copper ore on your map, and you use the rock crusher, you'll end up with only 60 tons of refined copper and 60 tons of sand. Some will try to do the ranches to get smooth hatches. Sure, they consume the ore and give you back the refined version, but it's only a 75% yield. It also takes quite a long time, a good amount of resources, and a lot of dupe labor to get to them as you'll have to feed your first couple generations of hatches sedimentary rock to get your stone hatches, then you'll have to feed about 3 ranches - 24 stone hatches a bunch of igneous rock for about 4-5 generations or more before you even start to see any smooth hatches. By then you might end up running out of other materials. Nah, just use the rock crusher to give you enough materials to build your first few liquid and gas pumps, a little bit for some automation (simple power), a little bit for your metal refinery and 1 aqua tuner, (iron, aluminum or gold) for starters but not (copper or lead), I'm not sure about cobalt though. Build them in one of your icy cold biomes if available. Use them to start making your refined iron and refined steel as early as you can! You could replace your existing setup with that steel, but if it's in a cold biome, don't worry about it until later. You can use that steel and some plastic elsewhere into making an aqua tuner -steam turbine setup for power as well as taming a few volcanoes if available. Don't waste your precious ore, you're going to need it to tame and harvest your volcanoes to ensure you have a continuous supply otherwise you are going to run out! Get your mid game infrastructure up first which also includes your SPOM and a couple of basic farms and ranches. For starters, a couple of stone hatch ranches 2-3 with 8 each is more than enough to support a mid-size colony of 8-20 dupes provided you also have at least access to natural sleet wheat, have some mushroom farms, and even other ranches. Each ranch can support about 5 dupes either it being omelets, barbeque or even the newer pancakes that use raw eggs and sleet wheat with the occasional sides of fried mushrooms. Get off of meal wood as soon as you can. The only meal wood you need is really for your drecko ranches. You only have to plant them and fertilize them so you can turn off auto harvest saving on dupe labor! If you have automation here for sweep everything up, you can also bring in the dirt to have the sweepers supply the farm-tiles so your dupes don't have to (kind of later addition after you have your metal refineries up and running). This ranch is another vital early to midgame necessity. You only need 1 ranch of regular dreckos and probably 2 ranches of glossy, again 8 each. These will give you all the reed fiber you need and a decent amount of plastic before even getting into oil production. Also, if you have access to plant reed fibers then you could weed out the regular dreckos and replace them all with glossy giving you more plastic. Other important ranches are sweetles and grub grubs provided you have access to a sulfur volcano that you're able to tame. A pip ranch is great because they give you a constant supply of dirt. And poke shells as they consume your polluted dirt and give you both sand and shells (for lime). Sure, there are other ranches that can be useful, but you can make do without them, and these include plug slugs, shovels, shine bugs, pufts, gassy moos, and more. So yes, automation is important even in early to mid-game, yet I wouldn't start worry about it too much until you have your metal refinery up and running. If you start to automate everything early on and you're still using the rock crusher... It could be the leading cause of the death of your entire colony that you didn't foresee 50-500 cycles earlier!
hi magnet! thanks for another great video - this was great for a refresher. i havent been using motion sensors so thats something for me to incorporate - i'm finally making plastic for the first time!!! (this feels like a big step forward). next up is getting radbolt research going in my current game, so i can push research forward. my current struggles include: keeping plant area cool enough on ceres, i have 2 sporechids in my oil planetoid that are in my way and dont know what to do about that, and i need to get a better more reliable stream of both tallow, ethanol and nectar going - i have 2 flox farms for wood -> ethanol but its making a crapton of heat.
The Frosty DLC is honestly fairly difficult. I do think a big part of it is getting your space setup rolling ASAP. Honestly some of the mid-game videos from my last playthrough would be good to understand how to set up cooling, the critter ranching, etc. As for the sporechids, you're doing the right thing by avoiding them if you aren't sure what to do. My next video is going to be about them, so there will be a lot of info coming soon!
@@Magnet_MD plugging along - plastic up and running, i'm ranching flox, mammoths(i know, its a b), sanishells on planetoid #2, and stone hatchlings on planetoid #2. have petroleum up and going and feeding back to main planet (frosty), and i stabilized power production in both planets with natural gas production from #1 + oil/gas from #2. automation is plugged in on alot of stuff, i have a solar panel up on planet 1 finally, and i still have all my plants going. radbolt research is going, and about 75% complete. i am still avoiding sporechids, but current projects/upcoming projects include: tallow/nectar production, (im good on ethanol finally), and now that my telescope has found what it can (it says area complete) - its time for me to try to get into space i think. i still dont have an aquatuner going yet because i just feel super overhwlmed by that and steam turbines still.
im back. i cant seem to figure out the aquatuner/turbine situation. i cant seem to find enough room for as large a rocket platform as you have in any of the videos i can find (looked in spaced out walkthrough, frosty planet etc), as i have geysers/vents interfering. does anybody have some tips on the aquatuner/turbine thing for a simpleton? i have a small area at the bottom of my industry section where i could put one, could put one near the salt water geyser, or i can build one near where my rocket launcher will be. (or both, / all if thats warranted, but i cant seem to wrap my brain around this one.
I learned so much from one video! Thank you. Btw, my issue with completion wasn't automation, but FPS loss. My game becomes unplayable with low FPS gradually. In my almost 500 hours play time, I never reached end game. I'm using a mod now(I play vanilla base game usually) and it's a bit better, fingers crossed.
I'm not sure, I very rarely use mods just to keep the content as universal as possible. I will be covering computer performance soon though, and very in-depth. There's quite a few things you can do to improve it, like sweeping up the map, vacuuming out areas you're not using, limiting duplicant paths and confining duplicants into small areas.
I will do some more advanced automation videos but it may be a few weeks. I tend to build things as simply as possible and it's pretty rare for me to use that. Is there a more simple way you could use basic parts instead of it?
Great video. I've been playing ONI for a while so already use automation. Following this video I will put an atmo-sensor next to the pump near my natural gas geyser, I'll use a time sensor on my auto-sweepers and I'll use the automation to restock my glossy drecko ranch when critters die. For the final section of the video I am wondering if there is any advantage to having ice in storage bins rather than just lying free in the bottom of the water tank? My current set up uses ice dropped off from a solid transport chute so its all in one pile at the bottom of my tank. Thanks!
You can definitely ship it there, and it's actually a little more efficient that way. The bins are just a way to ask duplicants to bring it there if you don't have shipping up yet, or if shipping is too intimidating. The best way to do it with loose debris is using weight plates connected to a vent, and have a whole bunch of weight plates and vents paired 1:1 so when the small blob of ice melts on top of one weight plate, it's immediately replaced. I'll make a video specifically about the ice melter build, and show the different variants. I actually did one in my 100-duplicant Frosty Planet run, just with polluted water instead of regular water, but hopefully the explanation is enough to get the idea of the build.
Yet another great video. Your videos are in my top five content creators for this game. Your videos are always well explained, easy to understand, and stay focused on the topic of the video. A+ for the video and A+ for the video being of new content. Most of the good videos out are a year or more older. Well the video be apart of a new playlist or can i find it in one now?
Batteries can't overload wires on either side of a transformer; only power consumers can overload a wire when you draw too much wattage on a line. It is a good idea to get rid of isolated power systems that you link into a larger network because batteries waste a lot of power into heat, so it's best to use smart batteries on the power generation side once you have access to that technology.
@@rulytable and if you put more than 1000w of power consumers on a basic wire that is only powered by a single transformer, rather than overloading the machines will intermittently shut off. That's more desirable for basically everything but a radbolt generator rather than deleting metal supplies If you put a battery on the consumer side it charges with the excess power and when draw is over 1000w it will supply the missing energy and start overloading wires
@@TheVercci What about large transformers going into conductive wire? Large transformers store 4 kW so (as I am saying without testing it like before) shouldn't it be able to overload conductive wire because it stores more than the wire can handle at a time similar to the battery situation on the smaller wire.
@@rulytable Yes and they do. People yelling at klei forcing them to use two small transformers to safely power conductive wire across the base cause it means double the heat is an ancient complaint. I retested the battery leading to overloads earlier just in case things changed over spaced out. I don't need to retest that one.
Going to start doing progress updates on my save. Currently just cycle 40. 8 dupes. 80kcal. I got a great hall and a nature reserve for stress. Pickled meal for food. And using algae for oxygen. The only current problem I have now is long commutes but since I want to explore the planetoid, I cant really help that.
Yeah, Long Commutes is sort of an inevitability because you will need to walk to the edges of the map at some point. I will probably make a video specifically about this because it's so common and can easily get ignored after seeing it for so long.
I'll cover them in more detail soon! The basics of it is the four parts, rails, chutes, conveyor loaders and auto sweepers. Anywhere that your duplicants are moving stuff around, you can use an auto sweeper to pick it up, load it into a conveyor loader, send it somewhere on rails and drop it off with a chute!
@@Magnet_MD looking forward to it 🙏 the more i learn, the more i think its so great to have a walkthrough/videos to follow so you don't do the wrong things at wrong time
0:01hay look! Not me cuz my pc is going to implode into the black whole before I reach it ingame(shame it got spoiled for me but considering I've been playing for year(months ingame) am not that annoyed by it)
The image at the timestamp you linked is one that my wife made by piecing stuff together, it's not anything official in-game, so therefore I don't think it's a spoiler :D I definitely won't post any end-game cutscenes or anything like that in any of my videos without a solid warning first!
@Magnet_MD yea no not you but I got spoiled somewhere else, like a lore video I watched after this that made sure I know exsactly how the game will end Also that's so dope that your wife did that!
3:30 There was stupid old me, thinking "oh nice, he's starting within the first few cycles, with only manual generator, science lab, the simplest food musher... I wonder how automation will work here... " "right, with automation wires from refined materials which he'll get in 100 or so cycles. ok."
Haha, yes, eventually you will need to move on to something else, and your best bet is an aquatuner + steam turbine combo. I will absolutely cover it in a future video, but if you need to know sooner, I set up a lot of them in my recent playthroughs.
Forgot that I need to send sacrifice to the Temporal Tear... I have been busy with a large project. On a different subject, I just made my first sour gas boiler. Any large project that needs a large power supply that I can make?
too much of a perfectionist to finish it. I hate chaos.. this game is chaos :D I'm a good player but something always ticks me off so I restart lol. For example: I like to play on one base only and send expeditions. I don't like to control multiple colonies which you kinda have to.
Mmmm, you're geotuning then? Do you have a chlorine vent or a good amount of rust + salt? You definitely need a renewable source of it if you want to keep geotuning up.
I mean, you don't need to interact with them unless you really need the resources from it. If you want the resources, it depends on what kind of volcanoes. If they are metal volcanoes, I have a couple of videos about it from walkthroughs and whatnot. As for regular volcanoes, I haven't covered them individually yet, but you can usually ignore them and work on something else.
@@Magnet_MD with the metal vulcanos I got 12 actually. I am just talking about the normal ones. (Vulcanically active world seed) And they are using up quite a bit of space on the map.
Nobody actually completes this game. I don't believe for half a second that 1.4% of the people who bought this game have met some arbitrary end game condition in any way. If you can survive till day 100-200 with enough oxygen and water for your dupes, then you beat the game as far as I'm concerned.
You have revitalized this game for me. I used to be petrified of germs (why?) and it crippled my playthroughs. I was constantly over-micromanaging useless things. After following your walkthrough I am a changed duplicanteer. I appreciate your clear and efficient teaching. Thanks for the time and effort you have put in to your channel, keep it up!
Good! I'm glad you're having more fun with it!
Duplicanteer, like puppeteer!
I heard germs were a lot more nasty at the early develpment stages of the game, but i can really relate to the frelimg you describe. When i first started i was obssesed over the room overlay and making sure i have all the rooms, even though i didnt even know what most of them do, but it was just the only overlay that wasnt completely incomprehensible to me. But now i know that your plants will grow even if they are not in the greenhouse, not all of the medical buildings need to be in a hospital in order to function, and there is really no reason to build a kitchen aside from the spice grinder. So basicly there is no reason to build a kitchen
@@fruity4820 Some of the rooms do give morale bonuses, but not all of them. Other rooms provide different types of perks such as a power station with the ability to tune up the generators. Farms can produce faster or yield more with farmers touch and or fertilizer if within a green house. Some buildings such as the sheering station are required to be within a ranch for a dupe to use them. Yet it's your colony. If you want your dupes to eat and sleep on the ground and never build a cot or bed, you can do that. Yet if you want to build full luxury apartments for each and every dupe with 100% automated atmosphere, temperature control, indoor plumbing with carpeted floors, comfy beds, their own personal bathroom, kitchen, dining hall and rec room, with automatic gourmet food deliver services you can do that too. Now, try to compact all of that into a confined space shuttle, we're off to explore the stars.
Nice! The comunity is always in need of tutorials specially those who left at the mid game. Automation is one of those things you ignore at first because seems too complicated and only inmerse yourself when you really need it, once you understand it it becomes second nature and essential in a post mid game.
Oh it's good to read that automation will become second nature, I'm still at the overwhelmed stage :)
So true! I was overwhelmed by it at first.
Try taming metal volcanoes without it! I dare you! Let's see how that turns out for you! ... 20 minutes later ... why do I have sour gas all over the place, why are my plastic ladders melting into naphtha? Haha!!!!
@@Molscheira Most who start this game that's never played before thinks that oxygen generation is the biggest issue. Sure, it is important early game as well as clean water source and food production either being farms or ranches. Yet, the biggest mid game hurdle for most bases that tend to fail isn't really running out of water, power, oxygen or food, but usually either heat or cold death. Their bases collapse because it's too hot and their plants stifle or its too cold and their plants stifle or their livestock begins to die off. Temperature and pressure management is something that needs to be kept in check from the start of the game. You thought you could get away without automation? Why is it so hot in here? Oh, the metal refinery is still running when it doesn't need to, the glass forge is still running when it doesn't need to, the aqua tuners are still running when they don't need to. How much power was wasted? Hmm maybe 20 GW. Oh... Now if you have a stable colony and you decide to melt steel just for the fun of it... then it'd be okay to waste 50GW of power consumption and tons of heat generation.
My suggestion with early colonies is to explore and dig out to find resources but to also keep your inner base mostly concealed until you're able to get insulated tiles, air locks, and you have your basic farm, ranch, kitchen and indoor plumbing working. From there you should build a SPOM. Then start on getting your smelting up to make refined metals (use cold biomes for early game) eventually you'll have to provide your own cooling via aqua tuners which generate a lot of heat thus the need for steam turbines which requires plastic. Sure, you can make plastic from petroleum from crude oil, but if you can get a drecko ranch started to give you glossy dreckos that can eat on meal wood plants and live in a hydrogen environment you can easily produce about 50 tons of plastics in about 100 cycles with only 2 ranches of 8 glossy dreckos.
Using liquid locks is a great way to keep hot areas hot and cold areas cold as well as maintaining both types of gases and pressures between each section. Once you're at this mid stage both your power requirements will skyrocket, and your basic mineral resources will begin to deplete. This is where you kind of need to include using other ranches because one of their byproducts will be useful in feeding another, and one of the most important yet most abundant resources that you'll need an infinite continuous supply of is igneous rock. You will have to cool the magma within the magma biomes as well as tame the magma volcanoes. They are tricky to set up at first but once you get the hang of it, they provide both power and food for your stone hatches. If you're stone hatches die off, then you'll run out of coal which at this time you should be completely off of coal power. Here coal should only be used in making steel, ceramic, and a few other things. You should have steam power, hydrogen power if you have a hydrogen vent, natural gas power, and possible even ethanol if you are doing tree farms, last but not least is also solar panels. Having a shine bug farm for that can provide a little bit of power.
Everything within this game is useful one way or another including the dupe's waste products either it being their bathroom waste, their tears, or even their vomit. I've had some colonies that had to rely on their use of the outhouse to create polluted dirt to feed into a sublimator to produce polluted oxygen then to be cleaned by deodorizers for them to even be able to breathe. A lot of trial and error. A handful of early strong colonies that would instantly and out of nowhere begin to go into a downward spiral towards their collapse. Sometimes, you'll just run out of coal too early, or you run out of sand. No sand and your deodorizers don't work, your water sieves don't work. So, you will have to find a way to generate all the materials you need before you deplete them while keeping your dupes alive, fed well, happy in a fully temperature and atmosphere pressurized controlled environment. If you struggle to manage these. What makes you think you're going to manage a rocket space program where you have to actually make and maintain liquid oxygen and liquid hydrogen. Good luck. Oh, there is no luck. Happy Engineering!
I love automation system sooo much. Probably because I am a programmer myself, but it remind me of code block I learned when I was introduced to coding. It is also good for practicing logic challage as well.
You might also enjoy Autonauts!
Please, continue making these kinds of tutorials. They are amazing. Good job
Thanks, that's the plan!
I finally made it to the midgame for the first time ever and have one dupe who needs light to sleep, but wanted to keep her in the barracks and not worry about keeping others awake so I set up her to be on a weight plate instead of the sensor and just make sure that the people on her schedule aren’t close enough it’s been amazing!😊
Oh, good idea!
Just make a second barracks for those dupes that require light and then trap and keep a couple of shine bugs in that room. This will help to keep the shine bugs away from the other dupes. Don't put too many in there at least within the Space Out DLC because too many of them can generate unsafe radiation levels, unless you're making a bunch of rad pills. Shine bugs are kind of a nuisance early game but can also be very useful too.
I haven't played in years, i was one of many who got filtered out by cascading issues and lack of understanding but you really make me feel like its approachable now, i've also done a lot more control wiring irl so this stuff feels more intuitive now than its was
honestly watching your super hard run and this makes me realize how many of my issues could have been solved with automated sweeping lol
Love this video. I've never completed the game despite many hundreds of hours of playtime, and you're inspiring me to try! You are very good at teaching, clear and simple, and I think tutorials/teaching like this is sorely needed in the ONI community
Thanks, there will be many more!
Hm, I *do* have a reservoir full of hot water, sourced from a steam vent (not a cool steam vent, just a steam vent) and a salt water geyser. Finding a use for it has been difficult, but I think now I know how to cool it for further use. And I want to use it, because that salt water geyser is a sand source. No, I'm not kidding.
Great video, as always.
Thanks! I'll cover a lot more about these warmer geysers soon!
Found your videos a few weeks ago, watched most of them. Great content, keep it up.
It's crazy how important automation is, this is going to help so many players!
Great job :D
Very good video! I have used some of these but there was several I haven't used yet and a couple I didn't know existed. This will definitely be saved in my ONI Tutorials category of saved videos. I will also be checking out your other tutorial videos.
I use so many manual switches and always push low pressure air ect. This video helps a ton in thinking of better solutions
I only knew how to use the motion sensor, thank you so much, I'm going to try the other ones!
I finally made it to the surface and past 300 cycles yesterday. It was my first full Rodriguez SPOM.
There's always something new to learn, that's why I love this game so much. Thank you for emphasizing the importance of automation in our bases.
this guide has really made the difference for me when it comes to automation, thank you
Glad to hear it! Good luck!
Added to favorites!! Bro, You make this look so easy, now I understand all those components that scared me.
I have been so curious about automation in the game since I've started playing and about what exactly I can do with it, and here as if I have manifested it is the video!
I knew I was feeling some cosmic energy!
I've gone back to my all achievements run just to help boost the numbers!
Well you already helped me complete this, but I am watching this now because no matter how many hours I have in this game you always have something new I can learn.
i wanted a way to cool down a Water geyser and couldn't find a way to do it without a couple of aquatunners setups... it seems so obvious now... i had a cool slush geyser cooling my SPOM... i could have use that instead of a aquatuners setup or use literal ICE... Thanks for the video, you opened my eyes... don't over complicate things.
Absolutely, glad it's helping out!
I set my Material Study Terminal to cut the power to my Rad Bolt generators when the terminal is full. Now I can study when I have time without wasting power on Rad Bolt generation after I get distracted
Absolutely, that is a good example! I'm gonna add this build into the next automation video I do
As much as these tutorials are fun and well made, I really miss watching you do themed playthroughs! I'd really look forward to watching them every couple of nights with my hubby. Just throwing it out there- Maybe consider doing a tutorial themed playthrough that covers all the bases you think people should know!!! It can be chill this time too so you don't have to struggle with juggling 100 dupes or playing on the max difficulty.
We will do more playthroughs! I'm thinking about doing a no-edit run that is just a regular base game run just to show a minimal, efficient build to completion. I also want to do a 100 dupe start run and some other wild ones, so there will be more!
Yuo saved me man thank I anve the people who left the game not knoenk yuo ore the otomation
Subscribed, what an awesome guide one of the better ones I’ve seen over the years.
on the water temperature control example, i love playing on the cluster asteroid and making the hot geyser balance out the cold geyser's temperature with a similar setup you made as example. a lot of water profit without much power or labor cost
Good one. Looking forward to the next one.
Omg, been playing for years and i had no idea bulbs make people work 15% faster
Love it, been a fan of your videos. Really reallyy useful tutorials for an increasingly ONI fanatic!
A big wall I was encountering before being able to finish the game was the space biome and especially meteor protection; often too much stuff to do at once before even being able to launch rockets.
Thats a good idea for a video, how to deal with meteors
Lovely tutorial, would you be that kind to add "Cards" in the timeline when you show your other/previous videos - it's super easy and you can do it even after the video is uploaded - so the people watching your video to be as much as possible able to find it - instead of relying on youtube to search for the name of the video you're suggesting that we have to watch.
Cool, will do!
I am inspired! Temporal Tear achievement incoming!… eventually 😅😵💫
Let's go!
man, I was about to chunk this game and my computer out the window...thanks alot for the awesome tips!
Throwing the game out the window would be impressive! Would it just be the hard drive or would you burn it to a CD first?
@@Magnet_MD lol..everything gotta go..
My current run (450 cycles in) is going well, but I accepted so many dupes that I'm starting to have food problems. A tutorial on how to do a good mid-to-late game kitchen and freezer setup would be most appreciated.
Ahhh, interesting. My bet is that the bigger issue is a resource issue, or just not growing enough food for everyone.
I'll make a video about a food setup!
i know all about these except auto-sweeper timer, omg, how on earth I didn't think about it, many time I struggle when my power cannot keep up with those sweeper
RE: liquids, if you keep it to 150kg, it ensures surrounding tiles have enough to fill each blob in the pipes.
4:17 this does not always work, depending on the position of the motion sensor and the dupe. It takes a few frames for the motion sensor to detect the dupe, if it already stood on the tile below the active tile on thebed, they get the mood negative for the whole cycle
I like using a chain of Liquid Element Sensors paired to their own Liquid Shutoffs in order to forcibly split multiple liquids from a single pipe. While it creates more plumbing spaghetti in my base, it saves me from the cost of using one or more liquid filters.
There's one tip about automation for this game. It's okay to use the rock crusher to make a little bit of refined metal to get you started, but do not rely on it. You have to get your metal refinery unlocked and running. Metals in the early game are precious. Let's say you have 120 tons of copper ore on your map, and you use the rock crusher, you'll end up with only 60 tons of refined copper and 60 tons of sand. Some will try to do the ranches to get smooth hatches. Sure, they consume the ore and give you back the refined version, but it's only a 75% yield. It also takes quite a long time, a good amount of resources, and a lot of dupe labor to get to them as you'll have to feed your first couple generations of hatches sedimentary rock to get your stone hatches, then you'll have to feed about 3 ranches - 24 stone hatches a bunch of igneous rock for about 4-5 generations or more before you even start to see any smooth hatches. By then you might end up running out of other materials.
Nah, just use the rock crusher to give you enough materials to build your first few liquid and gas pumps, a little bit for some automation (simple power), a little bit for your metal refinery and 1 aqua tuner, (iron, aluminum or gold) for starters but not (copper or lead), I'm not sure about cobalt though. Build them in one of your icy cold biomes if available. Use them to start making your refined iron and refined steel as early as you can! You could replace your existing setup with that steel, but if it's in a cold biome, don't worry about it until later. You can use that steel and some plastic elsewhere into making an aqua tuner -steam turbine setup for power as well as taming a few volcanoes if available. Don't waste your precious ore, you're going to need it to tame and harvest your volcanoes to ensure you have a continuous supply otherwise you are going to run out!
Get your mid game infrastructure up first which also includes your SPOM and a couple of basic farms and ranches. For starters, a couple of stone hatch ranches 2-3 with 8 each is more than enough to support a mid-size colony of 8-20 dupes provided you also have at least access to natural sleet wheat, have some mushroom farms, and even other ranches. Each ranch can support about 5 dupes either it being omelets, barbeque or even the newer pancakes that use raw eggs and sleet wheat with the occasional sides of fried mushrooms. Get off of meal wood as soon as you can. The only meal wood you need is really for your drecko ranches. You only have to plant them and fertilize them so you can turn off auto harvest saving on dupe labor! If you have automation here for sweep everything up, you can also bring in the dirt to have the sweepers supply the farm-tiles so your dupes don't have to (kind of later addition after you have your metal refineries up and running). This ranch is another vital early to midgame necessity. You only need 1 ranch of regular dreckos and probably 2 ranches of glossy, again 8 each. These will give you all the reed fiber you need and a decent amount of plastic before even getting into oil production. Also, if you have access to plant reed fibers then you could weed out the regular dreckos and replace them all with glossy giving you more plastic.
Other important ranches are sweetles and grub grubs provided you have access to a sulfur volcano that you're able to tame. A pip ranch is great because they give you a constant supply of dirt. And poke shells as they consume your polluted dirt and give you both sand and shells (for lime). Sure, there are other ranches that can be useful, but you can make do without them, and these include plug slugs, shovels, shine bugs, pufts, gassy moos, and more. So yes, automation is important even in early to mid-game, yet I wouldn't start worry about it too much until you have your metal refinery up and running. If you start to automate everything early on and you're still using the rock crusher... It could be the leading cause of the death of your entire colony that you didn't foresee 50-500 cycles earlier!
hi magnet! thanks for another great video - this was great for a refresher. i havent been using motion sensors so thats something for me to incorporate - i'm finally making plastic for the first time!!! (this feels like a big step forward). next up is getting radbolt research going in my current game, so i can push research forward. my current struggles include: keeping plant area cool enough on ceres, i have 2 sporechids in my oil planetoid that are in my way and dont know what to do about that, and i need to get a better more reliable stream of both tallow, ethanol and nectar going - i have 2 flox farms for wood -> ethanol but its making a crapton of heat.
oh, and i'm also running out of metal :/
and im genuinely concerned i may run out of phosporite to keep radbolts coming and pikeapples going
The Frosty DLC is honestly fairly difficult. I do think a big part of it is getting your space setup rolling ASAP. Honestly some of the mid-game videos from my last playthrough would be good to understand how to set up cooling, the critter ranching, etc.
As for the sporechids, you're doing the right thing by avoiding them if you aren't sure what to do. My next video is going to be about them, so there will be a lot of info coming soon!
@@Magnet_MD plugging along - plastic up and running, i'm ranching flox, mammoths(i know, its a b), sanishells on planetoid #2, and stone hatchlings on planetoid #2. have petroleum up and going and feeding back to main planet (frosty), and i stabilized power production in both planets with natural gas production from #1 + oil/gas from #2. automation is plugged in on alot of stuff, i have a solar panel up on planet 1 finally, and i still have all my plants going. radbolt research is going, and about 75% complete. i am still avoiding sporechids, but current projects/upcoming projects include: tallow/nectar production, (im good on ethanol finally), and now that my telescope has found what it can (it says area complete) - its time for me to try to get into space i think. i still dont have an aquatuner going yet because i just feel super overhwlmed by that and steam turbines still.
im back. i cant seem to figure out the aquatuner/turbine situation. i cant seem to find enough room for as large a rocket platform as you have in any of the videos i can find (looked in spaced out walkthrough, frosty planet etc), as i have geysers/vents interfering. does anybody have some tips on the aquatuner/turbine thing for a simpleton? i have a small area at the bottom of my industry section where i could put one, could put one near the salt water geyser, or i can build one near where my rocket launcher will be. (or both, / all if thats warranted, but i cant seem to wrap my brain around this one.
This was a GREAT tutorial
I learned so much from one video! Thank you.
Btw, my issue with completion wasn't automation, but FPS loss. My game becomes unplayable with low FPS gradually. In my almost 500 hours play time, I never reached end game. I'm using a mod now(I play vanilla base game usually) and it's a bit better, fingers crossed.
For sure, I'm going to make a pretty in depth video about that soon
Which mod helps with FPS loss?
I'm not sure, I very rarely use mods just to keep the content as universal as possible. I will be covering computer performance soon though, and very in-depth. There's quite a few things you can do to improve it, like sweeping up the map, vacuuming out areas you're not using, limiting duplicant paths and confining duplicants into small areas.
@@Magnet_MD looking forward to it, ty
Your videos already helped a lot .. I hope to explain memory gate which I just copied in petroleum poiler but don't understand 😂😂
I will do some more advanced automation videos but it may be a few weeks. I tend to build things as simply as possible and it's pretty rare for me to use that. Is there a more simple way you could use basic parts instead of it?
@@Magnet_MD I once used magma biome with mechanized door and steel tiles .. works very fine
Agreed, if it works then it works!
Great video. I've been playing ONI for a while so already use automation. Following this video I will put an atmo-sensor next to the pump near my natural gas geyser, I'll use a time sensor on my auto-sweepers and I'll use the automation to restock my glossy drecko ranch when critters die. For the final section of the video I am wondering if there is any advantage to having ice in storage bins rather than just lying free in the bottom of the water tank? My current set up uses ice dropped off from a solid transport chute so its all in one pile at the bottom of my tank. Thanks!
You can definitely ship it there, and it's actually a little more efficient that way. The bins are just a way to ask duplicants to bring it there if you don't have shipping up yet, or if shipping is too intimidating. The best way to do it with loose debris is using weight plates connected to a vent, and have a whole bunch of weight plates and vents paired 1:1 so when the small blob of ice melts on top of one weight plate, it's immediately replaced.
I'll make a video specifically about the ice melter build, and show the different variants. I actually did one in my 100-duplicant Frosty Planet run, just with polluted water instead of regular water, but hopefully the explanation is enough to get the idea of the build.
@@Magnet_MD thanks!
Amazing Vídeo! ❤
Really enjoyed this. We are not wired right, are we?
Yet another great video. Your videos are in my top five content creators for this game. Your videos are always well explained, easy to understand, and stay focused on the topic of the video. A+ for the video and A+ for the video being of new content. Most of the good videos out are a year or more older. Well the video be apart of a new playlist or can i find it in one now?
I am putting them in my ONI tutorials Playlist and I will be removing the old ones once there's a few more in there
Oh, and thanks for the kind words!
@@Magnet_MD sounds good, I just started watching this same playlist.
@@Magnet_MD do you have a discord or GitHub? I noticed you gave a couple mods that I have yet to see
I don't have a discord or GitHub, I don't think I have the spare time to manage that right now.
Good vid, keepem comin!
For understanding pumps, the building ranges mod is essential.
I won't play without it, it should be in the base game.
14:36 You should get rid of the batteries on that side of the transformer too otherwise they can still overload wires when they are charged
Batteries can't overload wires on either side of a transformer; only power consumers can overload a wire when you draw too much wattage on a line. It is a good idea to get rid of isolated power systems that you link into a larger network because batteries waste a lot of power into heat, so it's best to use smart batteries on the power generation side once you have access to that technology.
@@rulytable and if you put more than 1000w of power consumers on a basic wire that is only powered by a single transformer, rather than overloading the machines will intermittently shut off. That's more desirable for basically everything but a radbolt generator rather than deleting metal supplies
If you put a battery on the consumer side it charges with the excess power and when draw is over 1000w it will supply the missing energy and start overloading wires
@@TheVercci What about large transformers going into conductive wire? Large transformers store 4 kW so (as I am saying without testing it like before) shouldn't it be able to overload conductive wire because it stores more than the wire can handle at a time similar to the battery situation on the smaller wire.
@@rulytable Yes and they do. People yelling at klei forcing them to use two small transformers to safely power conductive wire across the base cause it means double the heat is an ancient complaint. I retested the battery leading to overloads earlier just in case things changed over spaced out. I don't need to retest that one.
@@TheVercci Thank you, I've seen this phenomenon before, but I didn't truly understand its origins or causations. Electrical engineering skill earned.
Excellente!
شكرا لك انت عبقري ^_^
Going to start doing progress updates on my save.
Currently just cycle 40. 8 dupes. 80kcal. I got a great hall and a nature reserve for stress. Pickled meal for food. And using algae for oxygen.
The only current problem I have now is long commutes but since I want to explore the planetoid, I cant really help that.
Yeah, Long Commutes is sort of an inevitability because you will need to walk to the edges of the map at some point. I will probably make a video specifically about this because it's so common and can easily get ignored after seeing it for so long.
I am on like part 15 of your walkthrough and I was following along well until you made the shipping system and now I feel so confused 😭😭
I'll cover them in more detail soon! The basics of it is the four parts, rails, chutes, conveyor loaders and auto sweepers. Anywhere that your duplicants are moving stuff around, you can use an auto sweeper to pick it up, load it into a conveyor loader, send it somewhere on rails and drop it off with a chute!
@@Magnet_MD looking forward to it 🙏 the more i learn, the more i think its so great to have a walkthrough/videos to follow so you don't do the wrong things at wrong time
0:01hay look! Not me cuz my pc is going to implode into the black whole before I reach it ingame(shame it got spoiled for me but considering I've been playing for year(months ingame) am not that annoyed by it)
The image at the timestamp you linked is one that my wife made by piecing stuff together, it's not anything official in-game, so therefore I don't think it's a spoiler :D
I definitely won't post any end-game cutscenes or anything like that in any of my videos without a solid warning first!
@Magnet_MD yea no not you but I got spoiled somewhere else, like a lore video I watched after this that made sure I know exsactly how the game will end
Also that's so dope that your wife did that!
3:30 There was stupid old me, thinking "oh nice, he's starting within the first few cycles, with only manual generator, science lab, the simplest food musher... I wonder how automation will work here... "
"right, with automation wires from refined materials which he'll get in 100 or so cycles. ok."
Nah, you can start on them early and often!
The rock crusher is how we get refined metal before Cycle 50.
The ice as part of the water cooling isn’t infinite though right? So what do we do about that.
we use an over complicated contraption which loops on itself to achieve low temperatures (at that point you don´t even need ice anymore)
Haha, yes, eventually you will need to move on to something else, and your best bet is an aquatuner + steam turbine combo. I will absolutely cover it in a future video, but if you need to know sooner, I set up a lot of them in my recent playthroughs.
started a base run with new dlc planet only going for rift on cycle 230 and just got steel
my brain hurts (i am 20 hours in and reaching mid game)
smart one
I'm doing a full achievement run with my gf I hope to be done before the end of the series so I can submit my world❤
Nice, you're gonna do it!
Forgot that I need to send sacrifice to the Temporal Tear... I have been busy with a large project.
On a different subject, I just made my first sour gas boiler. Any large project that needs a large power supply that I can make?
Aquatuners, transit tubes and stuff to produce radbolts are probably the 3 biggest power sinks, maybe you can make builds around those!
too much of a perfectionist to finish it. I hate chaos.. this game is chaos :D I'm a good player but something always ticks me off so I restart lol. For example: I like to play on one base only and send expeditions. I don't like to control multiple colonies which you kinda have to.
Glorious Chaos! Stick with the base game, you can focus on building the monument as your win goal, no rockets needed!
Personally, my main problem right now is bleachstone to keep my vents running.
Mmmm, you're geotuning then? Do you have a chlorine vent or a good amount of rust + salt? You definitely need a renewable source of it if you want to keep geotuning up.
@@Magnet_MD no rust and only enough chlorine to provide about 2/3 of the bleach stone I need (even if I geotune the chlorine vents)
@@Magnet_MD also you got a tip of how to deal with like... 9 vulcanos?
I mean, you don't need to interact with them unless you really need the resources from it. If you want the resources, it depends on what kind of volcanoes. If they are metal volcanoes, I have a couple of videos about it from walkthroughs and whatnot. As for regular volcanoes, I haven't covered them individually yet, but you can usually ignore them and work on something else.
@@Magnet_MD with the metal vulcanos I got 12 actually. I am just talking about the normal ones. (Vulcanically active world seed) And they are using up quite a bit of space on the map.
I'm 1000
September 1, 2025?
This comment contains nine words consisting of at least three symbols.
Nobody actually completes this game. I don't believe for half a second that 1.4% of the people who bought this game have met some arbitrary end game condition in any way. If you can survive till day 100-200 with enough oxygen and water for your dupes, then you beat the game as far as I'm concerned.
Narcissism is ugly in all forms. Even bashing video game achievments.