More Arcade Port Rankings Here: ua-cam.com/play/PLJVdlhzi-kR9pLkunb1GD7Orc8zLw8VrH.html Please consider supporting my work: paypal.com/paypalme/justjamie1983
Fun fact: the blonde guy holding the Uzi on the cover of the Ocean version of my older brother Barry..he was good friends with the artist Bob Wakelin and he still has the original artwork.. Somewhere 😂
OpWolf scholar here. The kevlar guy/russian specialist does enter the fray in the ammo depot stage, indeed, which is Stage 4 in the western version/configuration of the game, on which the order the stages play is pre-defined (comm center-jungle-village-ammo depot-pow camp-airport) and can't be altered. However, in the japanese configuration of the arcade game and, by extension, the Japan-market-exclusive FMTowns and PC engine version, the game still has its 6 stages, but the mission map only presents the first 4 because the location of the POW camp is meant to be unknown to the player at that point, and only gets unveiled (and materializes, then, in the map only after completing stage 2, the Jungle. See, the original Japanese game introduces an element of strategy that is lost in the westerner versions - you can choose which stage to tackle amongst those presented to you in the mission map by shooting at them, and each stage has a clear goal that is far from random and has an actual practical effect in the game - completing the comm center stage means the enemy opposition in the last stage, the airport, will be less overwhelming, as there will be less soldiers and vehicles to destroy (taking out the comm tower means the enemy can't call for reinforcements after you rescue the pows from the camp); completing the Jungle means getting the pow camp to materialize in the mission map (remember, "the location of the concentration camp was sweated out of the enemy"); clearing the village would restore 28 health points; clearing the ammo depot replenishes your ammo supply more or less depending on the version of the game and the dip switches' config; clearing the pow camp, obviously, is the game's nain objective, and finally, the airport getaway is pretty self-explanatory. However, the way the original Japanese game works means you can complete the game's objective by clearing ONLY half of the game's stages (Jungle, POW camp and airport, in this order) and ignore the comm center, village and arsenal, with the aforementioned consequences/penalties by not doing so - the dramatic increase of enemy forces in the airport the most relevant. As a curiosity, the map is read like Japanese manuscrits and manga - from right to left. That means that when Just Jamie played the FMTowns and PC Engine version, when he was selecting what he thought was stage 1, he was actually selecting stage 4. And of course, as mentioned, the games are complete, wuth their 6 stages. The two stages missing from the map only appear after they're uncovered via gameplay. The blonde bikini chicks are present in most versions of the game, btw. Never in stage 1, though. The kevlar guys, as mentioned elsewhere, don't need a grenade to be taken down - a single well-aimed bullet to the attic is enough. As a curiosity, they're also present on the C64 version, although with a twist- as the C64 version was masterfully solved in one single load, that means the amouunt of sprites is limited - hence, kevlar guys are indeed introduced in stage 4, and still need a grenade or being shot in the head to be taken down, but they don't look like Dolph Lundgren in Red Scorpion, appearing as regular handgun-toting close-up guys instead like the ones previously present from stage 1... only, they wear blue instead of tan. To anyone who would like to play the original arcade game but doesn't have the funds to get an original cabinet, the best option, if you own a Quest VR headset, is Age of Joy - even better than Time Capsule. No PC needed and I'd argue the experience is closer to the original than on TC.
@renaudg Hi. It's on Sidequest, but if you enter the Age of Joy discord the latest apk is avaliable there directly. Of course, you'll need to set the Quest to accept installs from unknown sources (I can't post links, YT would flag and delete this post as spam automatically). There's plenty of updated YT vídeos explaining how to do this, in case you haven't already. Take care and happy new year
Fun fact: The missing side bar on the NES/SMS/PC Engine is due to hardware limitations of those systems. They all only have one background tile layer, and that background can either scroll all at once, or have parts frozen in place along horizontal splits. None of them can split the background vertically, so that side bar would have had to have been made entirely out of spites. And that would have been a flicker nightmare.
Love these ranking videos. I saw your poll about looking for new content recently and I have an idea for you. Many games you review have aftermarket versions you elect to not include. C64 Commando and Donkey Kong are good examples of this. It might be interesting to see either how those versions might have affected your ranking (a retrospective) or directly compare the different versions.
The interesting thing about the c64 version is that it supported the Neos mouse as a controller aswell as a light gun. Using the mouse was way better than joystick. Light gun was also good, though not quite as good as arcade. I think the c64 version was the most versatile version.
My Brother friggin loved this game! He was in The US Air Force ( Security )and just got Ranger Certified. Every time he was at the airport he would play it relentlessly. Lol
Without the physical UZI the home ports could never really compete. The Amstard conversion was great for an 8 bit machine and yes I bought and played it at the time.
@ the ironic thing is that the CPC is usually accused of slow and jerky scrolling which it is criticised for, however, this time the scrolling is fast and smooth and still gets criticism! 😂
In the magazine comparisons series, Clash of the Titans, Amstrad version came on top as the winner of the three main 8 bit computers.. Is the Atari ST version really that choppy, looking at it I would have thought it was an emulation problem
The'yre really that choppy. Both the Amiga and the Atari. Regarding the 4 main 8 bit computers versions (NOT 3, MSX is a thing, you know) which i played extensively back in the day along with the arcade (I spent the whole summer of 1988 putting my name on the top of the score chart at least once in every cabinet we knew of in the Barcelona urban area over a bet), I'll still tout the C64 over the others because it's the closest in spirit and gameplay feeling to the original machine, and also the one that more successfully conveys the feeling of be shooting a machine gun when pulling the trigger, as in every other 8 bit version I had to go as far as to keeping an eye on the ammo counter graphic to tell whether I'm actually firing my weapon or not because of lack of aural and visual feedback - in each and every other 8 bit computer version besides the C64, your weapon's pathetically weak sound effect is so puny and badly designed that whenever doesn't get drowned by the rest of effects on screen it sounds like a wet fart. That, and the fact they're not strategic shooters like the C64 and the original arcade - all Z80-based versions were just sprite sweeper simulations where your only task as player got reduced to keeping the fire button pressed while doing passes left and right through the screen against a constant, chaotically random tidal wave of enemies of all kinds impervious to rhyme and reason whilst begging to the video game gods that the enemy counter reached zero before the ammo and life did. Spray and pray, literally, at its worst. Purely luck-based gameplay. Awful and boring. Shout out to the excellent MSX fan port by Spaniard homebrew dev team Toybox, which I would rank 2nd after the C64 and had the excellent sense to respect that overly ignored gameplay feature from the original arcade - making the sprite of the next enemy whose firing is gonna hurt you flash as indication that it's your current top priority target, a feature that was later replicated by Virtua Cop and Time Crisis and that 95% of people who played the original arcade ignored. And 4 of that 5% thought it was a graphics glitch, not a deliberate gameplay feature.
The one problem I always had with these type games was that it's impossible to shoot everything, no matter how good you are, so your health inevitably keeping going down. Maybe it's possible with an actual lightgun, but one home versions using a joystick, or even a mouse, you just can't target the enemies quickly enough.
The blonde guy with the bulletproof vest, the woman in the bikini, and the other innocent idiots that run onto the screen are in the arcade version as well. Also, in the Japanese version, you get to pick between the four levels if you don’t choose the one that you automatically start with in the American version, the enemies on all the other levels will keep increasing until you beat it. It even plainly tells you what your objective is.
In Germany, Operation Wolf immediate was put on the rating index for youth endangering media, so it couldn't be reviewed, advertised and only sold on demand under the counter. So some Video Game magazines referred to it as "Unternehmen Gans" which translates to "Undertaking Goose".
@JustJamie1983 Minor Error Jamie... LOL! The FM Towns Ammo Display is actually at the Bottom of the screen, Enemy Count and Damage is on the right! As for the Bullet proof Vest Guy... Actually not a new addition - I only know as I sat through so many people beating the Arcade version... (I never could!)... It's actually a Late Game Enemy on all other versions, Usually about level 5... Only ever had the Amstrad Version, Must admit I enjoyed it back in the day but it was SLOW!!!! And I was TERRIBLE at it!
I'd pick the Speccy version above the C64 (crosshair issue) and the ST version (would probably make me sick). All a matter of opinion though :) great vid
Do light gun games even translate to home consoles with regular controllers? I loved Virtua Fighter on my Saturn as a teen, but it came with a light gun.
Fun fact: the arcade Op Wolf isn't really a light gun game at all. The Uzi was fixed to the cabinet and aiming is really just based on how you twisted the stick.
@@andyc8257 Dude, no. The gun in Operation Wolf is and actual light gun, as anyone and everyone who has ever owned or repaired an actual original arcade cabinet for the game does know all too well. T2, for example, is indeed an analog-stick-disguised-a-gun shooter, amongst many others, but NOT Operation Wolf. Please stop spreading misinformation, man. Peace.
Couldn't go past this machine as a kid in the arcade and not play it. The machine gun with the red rocket launcher button on the side was groundbreaking. Best of all, it was a very decent game.
Wouldn’t have mind playing this on the Amiga or PC Engine and definitely would have preferred to play the Spectrum versions rather than the Atari ST. It played pants slow on the ST, please do Toki if you have time dude 🤘
I would have thought that not having lightgun compatibility would be a bigger reason to disqualify an Operation Wolf port from the main ranking than the positioning of the info panels. Although getting all those lightgun versions working is admittedly a big ask.
Operation Wolf was one of my favourite arcades. I had both the Speccy and Amiga versions at different times. Sorry to disagree but I feel the Spectrum is the much better port. In stills the Amiga looks awesome but when it moves it's choppy as hell. It also means half your shots don't register. I still love it as it was a huge part of my childhood but I would still rather play the Speccy. Great vid as always, Sir.
Christmas 1989 and my parents get me the zx 128k +2 with light gun. It took me awhile to complete. I never saw the arcade, all I knew was what I had. Loved it.
The bowling alley around the corner from school that we weren't meant to go into had the arcade cabinet. It was fun, but a money pit. Really hard, and obviously designed to get those continues. More fun to watch than play!
No offense meant, but git gut man. There were many games of this genre that were actually designed in such a way that made absolutely impossible to finish without throwing at it almost as much money as the cabinet itself was worth - looking at you, T2 and co. - but not Operation Wolf, which is absolutely possible to be completed with 1 coin even in the highest difficulty settings.
@@jasonlee7816 Lunch break. It was literally around the corner, and we had about a 90 minute lunch break, and were allowed out of the school. A bunch of us would go there for games, pool or bowling.
Had the Amiga version too! I remember finding out when you paused the game, you could still move the cross hair, so could switch targets before taking hits. Used that trick to beat the game. Near arcade perfection. Music and voice was killer too.
@JustJamie1983 That's maybe why some are glitchy or low fps. The Master System certainly wasn't as glitchy as shown. Emulators aren't always the best way to assess old games, even though they are on much superior hardware.
@JustJamie1983 You're welcome. It brought back memories of times where one game like this would keep me and my friends competing against each other for weeks because of the little choice we had and games like this were "cutting edge" lol. Whereas now we're spoilt for choice and it has to be something really special to keep your interest.
Like all of my port videos their comes a time when they need to stop otherwise. These videos could last hours. Let's face it. Most of those collections discs were just emulated ports of the original game.
I don't understand your ranking of this game. The ST port is choppy as all hell with animation frames clearly missing and even the Amiga port doesn't run as fast as the 8 bit micro version. Yes, it might look more like the coin op, but the gameplay is soulless on some of these 16 bit versions Also, the soldier in the bullet proof vest isn't an add in for certain versions, he's in the arcade after stage 4. He was committed from the the 8 bit micro versions.
@renaudg Even the C64 port plays better than the choppy 16 bit micros. Closest to the Arcade in presentation means nothing if a port plays like a sack of crap.
What a game in the arcade with that huge uzi on the front Amiga version just lacked speed on real hardware . Was u playing on emulation as seems to be running faster Speccy version very detailed and played well Amstrad very colourful but for me too fast
Yup. Using WinUAE via AmiKit which i did a product review for a little while back. Highly reccomended. This was also the NTSC version which gave it a bit of kick 😀
ST version should be last, it is unplayable and looking good in stills does not in any way make up for this. I would probably rank the Speccy higher, yes monochrome graphics but really well defined and the gameplay is spot on.
i never had this on the ST and wow i'm glad, tried it on the speccy and is was great, i agree with you too, 1988 was a great year, i was 8 : ) Boss list as usual mate
Sorry, gonna be that guy 😅. Yes a light gun game. You're wrong. Yes, on most (not all!) other mounted gun arcade games after OpWolf the controller(s) was/were analog joysticks dressed as light guns. The one on Operation Wolf, however, is an actual optical gun, as all owners of an original cabinet know (and suffer) all too well. The main reason why it's mounted on the cabinet, besides the size, is because the bulky and heavy recoil mechanism. Its a design decision more than a technical restriction. But bottom line is, indeed, Operation Wolf is a 100% certified LIGHT GUN game.
Atari ST is not the worst? Its slow like hell. lol and you diddent like it. So its cant been better than all good 8 bit ports. Also C64 used parralax scrolling and moved tiles on the right status, so its diddent move with the game..... Love how its was done.
hehe. its was seen you diddent like its. but its all fair :-). In Battle of the Ports, Core dosent newer ranking them. but that it. Framerate seens very slow. much slower than the 8 bit ports. There is a arcade version of this game near me. Its a fun game.
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Fun fact: the blonde guy holding the Uzi on the cover of the Ocean version of my older brother Barry..he was good friends with the artist Bob Wakelin and he still has the original artwork.. Somewhere 😂
Wow. That's a claim to fame.
That’s very cool dude 😃
Glad I found this channel, really enjoying all these videos about arcade ports!
Welcome aboard!
OpWolf scholar here.
The kevlar guy/russian specialist does enter the fray in the ammo depot stage, indeed, which is Stage 4 in the western version/configuration of the game, on which the order the stages play is pre-defined (comm center-jungle-village-ammo depot-pow camp-airport) and can't be altered. However, in the japanese configuration of the arcade game and, by extension, the Japan-market-exclusive FMTowns and PC engine version, the game still has its 6 stages, but the mission map only presents the first 4 because the location of the POW camp is meant to be unknown to the player at that point, and only gets unveiled (and materializes, then, in the map only after completing stage 2, the Jungle. See, the original Japanese game introduces an element of strategy that is lost in the westerner versions - you can choose which stage to tackle amongst those presented to you in the mission map by shooting at them, and each stage has a clear goal that is far from random and has an actual practical effect in the game - completing the comm center stage means the enemy opposition in the last stage, the airport, will be less overwhelming, as there will be less soldiers and vehicles to destroy (taking out the comm tower means the enemy can't call for reinforcements after you rescue the pows from the camp); completing the Jungle means getting the pow camp to materialize in the mission map (remember, "the location of the concentration camp was sweated out of the enemy"); clearing the village would restore 28 health points; clearing the ammo depot replenishes your ammo supply more or less depending on the version of the game and the dip switches' config; clearing the pow camp, obviously, is the game's nain objective, and finally, the airport getaway is pretty self-explanatory. However, the way the original Japanese game works means you can complete the game's objective by clearing ONLY half of the game's stages (Jungle, POW camp and airport, in this order) and ignore the comm center, village and arsenal, with the aforementioned consequences/penalties by not doing so - the dramatic increase of enemy forces in the airport the most relevant. As a curiosity, the map is read like Japanese manuscrits and manga - from right to left. That means that when Just Jamie played the FMTowns and PC Engine version, when he was selecting what he thought was stage 1, he was actually selecting stage 4. And of course, as mentioned, the games are complete, wuth their 6 stages. The two stages missing from the map only appear after they're uncovered via gameplay.
The blonde bikini chicks are present in most versions of the game, btw. Never in stage 1, though.
The kevlar guys, as mentioned elsewhere, don't need a grenade to be taken down - a single well-aimed bullet to the attic is enough. As a curiosity, they're also present on the C64 version, although with a twist- as the C64 version was masterfully solved in one single load, that means the amouunt of sprites is limited - hence, kevlar guys are indeed introduced in stage 4, and still need a grenade or being shot in the head to be taken down, but they don't look like Dolph Lundgren in Red Scorpion, appearing as regular handgun-toting close-up guys instead like the ones previously present from stage 1... only, they wear blue instead of tan.
To anyone who would like to play the original arcade game but doesn't have the funds to get an original cabinet, the best option, if you own a Quest VR headset, is Age of Joy - even better than Time Capsule. No PC needed and I'd argue the experience is closer to the original than on TC.
@renaudg Hi. It's on Sidequest, but if you enter the Age of Joy discord the latest apk is avaliable there directly. Of course, you'll need to set the Quest to accept installs from unknown sources (I can't post links, YT would flag and delete this post as spam automatically). There's plenty of updated YT vídeos explaining how to do this, in case you haven't already. Take care and happy new year
Can’t believe how many videos you put up 👍🏻 love all these games
That's dedication 😀
Fun fact: The missing side bar on the NES/SMS/PC Engine is due to hardware limitations of those systems. They all only have one background tile layer, and that background can either scroll all at once, or have parts frozen in place along horizontal splits. None of them can split the background vertically, so that side bar would have had to have been made entirely out of spites. And that would have been a flicker nightmare.
Love this channel mate brings back forgotten memories 👍🏻👍🏻
Glad you enjoy it!
I had the pc version with inbuilt cheats, and also a button that put up a fake dos screen if you were playing at work and the boss walked in 😂
Love these ranking videos. I saw your poll about looking for new content recently and I have an idea for you.
Many games you review have aftermarket versions you elect to not include. C64 Commando and Donkey Kong are good examples of this.
It might be interesting to see either how those versions might have affected your ranking (a retrospective) or directly compare the different versions.
Hey, thanks for your idea 😀
The interesting thing about the c64 version is that it supported the Neos mouse as a controller aswell as a light gun. Using the mouse was way better than joystick. Light gun was also good, though not quite as good as arcade. I think the c64 version was the most versatile version.
The blond flat top command just needed a head shot. The stage in the video was the ammo compound.
Anyone else tried the gun versions? I had the Amstrad gun back in the day with Operations Wolf bundled. Loved it, speed perfect for the gun
I had it on my CPC and I really liked it. I thought it would rank higher
Excellent video. !! Played this in the arcade !!
Thank you very much!
You are a machine, my god.....a video every other hour LOL. Thank you for making my Christmas extra special
I have been called this many times before. Machine i must be.
That's no probs at all.
Very good conversion to the Amstrad. Odd placement. It reviewed well at the time
That FM Towns version looks great! How are you playing that?
My Brother friggin loved this game! He was in The US Air Force ( Security )and just got Ranger Certified. Every time he was at the airport he would play it relentlessly. Lol
Random lol
Without the physical UZI the home ports could never really compete. The Amstard conversion was great for an 8 bit machine and yes I bought and played it at the time.
The C64 version had mouse support, I had a compatible mouse and it was a game changer!
Yup. The mouse cheese could work well with this.
The C64 version was compatible with the Neos mouse, and it worked really well. There's probably an option to enable it in Vice and other emulators.
Yes it was. Mouse cheese!
Amstrad version was very highly rated back in the day. I'd have put it top of the 8 bits. I played them all and the cpc was the most fun.
I had the brilliant Amstrad CPC version which isn’t something I’d usually say!
It was great really. Just a little on the speedy side.
@ the ironic thing is that the CPC is usually accused of slow and jerky scrolling which it is criticised for, however, this time the scrolling is fast and smooth and still gets criticism! 😂
Amstrad is better than the Atari ST version.
I can't believe the amstrad version is rated last , far better than c64 and spectrum versions. First time I really disagreed.
@gavh9360 cool. Thanks for your feedback.
Haha, yeah, I played the Amiga version back in the day; awesome game!
Good lord. That Atari ST version. Ouch. Really surprised it wasn't ranked last.
There was a P.C Engine CD version of this as well. It's better than the Hu card version, it even has a mouse option.
I think that cpc version was better than zx &C64 overall. IMHO...
In the magazine comparisons series, Clash of the Titans, Amstrad version came on top as the winner of the three main 8 bit computers..
Is the Atari ST version really that choppy, looking at it I would have thought it was an emulation problem
The'yre really that choppy. Both the Amiga and the Atari.
Regarding the 4 main 8 bit computers versions (NOT 3, MSX is a thing, you know) which i played extensively back in the day along with the arcade (I spent the whole summer of 1988 putting my name on the top of the score chart at least once in every cabinet we knew of in the Barcelona urban area over a bet), I'll still tout the C64 over the others because it's the closest in spirit and gameplay feeling to the original machine, and also the one that more successfully conveys the feeling of be shooting a machine gun when pulling the trigger, as in every other 8 bit version I had to go as far as to keeping an eye on the ammo counter graphic to tell whether I'm actually firing my weapon or not because of lack of aural and visual feedback - in each and every other 8 bit computer version besides the C64, your weapon's pathetically weak sound effect is so puny and badly designed that whenever doesn't get drowned by the rest of effects on screen it sounds like a wet fart. That, and the fact they're not strategic shooters like the C64 and the original arcade - all Z80-based versions were just sprite sweeper simulations where your only task as player got reduced to keeping the fire button pressed while doing passes left and right through the screen against a constant, chaotically random tidal wave of enemies of all kinds impervious to rhyme and reason whilst begging to the video game gods that the enemy counter reached zero before the ammo and life did. Spray and pray, literally, at its worst. Purely luck-based gameplay. Awful and boring.
Shout out to the excellent MSX fan port by Spaniard homebrew dev team Toybox, which I would rank 2nd after the C64 and had the excellent sense to respect that overly ignored gameplay feature from the original arcade - making the sprite of the next enemy whose firing is gonna hurt you flash as indication that it's your current top priority target, a feature that was later replicated by Virtua Cop and Time Crisis and that 95% of people who played the original arcade ignored. And 4 of that 5% thought it was a graphics glitch, not a deliberate gameplay feature.
I never ever considered if there was a pc engine light gun or not until now. If not, why not? It’s totally in the right era?
The one problem I always had with these type games was that it's impossible to shoot everything, no matter how good you are, so your health inevitably keeping going down. Maybe it's possible with an actual lightgun, but one home versions using a joystick, or even a mouse, you just can't target the enemies quickly enough.
I have the C64 version and the Master System version. I always play with the lightgun, so the crosshair isn't important.
My first introduction to Operation Wolf was on the C64. I didn’t understand every rule but I did have fun.
Yeah it was a good one.
The Uzi on the arcade cabinet is not a light gun it uses potentiometers like a joystick.
Cool
The first arcade game in my life.
This was one of my favourite games on the master system especially that i had the gun
The blonde guy with the bulletproof vest, the woman in the bikini, and the other innocent idiots that run onto the screen are in the arcade version as well. Also, in the Japanese version, you get to pick between the four levels if you don’t choose the one that you automatically start with in the American version, the enemies on all the other levels will keep increasing until you beat it. It even plainly tells you what your objective is.
The first and only time anyone honestly complained the Amstrad CPC was too fast...
Welcome aboard
Try TLL, the rarely used Amstrad CPC hardware scrolling at full speed, is way too fast for some gamers
In Germany, Operation Wolf immediate was put on the rating index for youth endangering media, so it couldn't be reviewed, advertised and only sold on demand under the counter. So some Video Game magazines referred to it as "Unternehmen Gans" which translates to "Undertaking Goose".
Interesting. Thanks for the info.
@JustJamie1983 Minor Error Jamie... LOL! The FM Towns Ammo Display is actually at the Bottom of the screen, Enemy Count and Damage is on the right!
As for the Bullet proof Vest Guy... Actually not a new addition - I only know as I sat through so many people beating the Arcade version... (I never could!)... It's actually a Late Game Enemy on all other versions, Usually about level 5...
Only ever had the Amstrad Version, Must admit I enjoyed it back in the day but it was SLOW!!!! And I was TERRIBLE at it!
Hey, thanks for the info. Glad you pointed this out first. Many more to follow lol
I'd pick the Speccy version above the C64 (crosshair issue) and the ST version (would probably make me sick). All a matter of opinion though :) great vid
Always wondered why the enemy tanks on the Amiga version are a completely new sprite?
Do light gun games even translate to home consoles with regular controllers?
I loved Virtua Fighter on my Saturn as a teen, but it came with a light gun.
Largely, yes. Most of these did.
You mean Virtua cop, don't you?
Fun fact: the arcade Op Wolf isn't really a light gun game at all. The Uzi was fixed to the cabinet and aiming is really just based on how you twisted the stick.
@@andyc8257
Dude, no. The gun in Operation Wolf is and actual light gun, as anyone and everyone who has ever owned or repaired an actual original arcade cabinet for the game does know all too well. T2, for example, is indeed an analog-stick-disguised-a-gun shooter, amongst many others, but NOT Operation Wolf. Please stop spreading misinformation, man. Peace.
Couldn't go past this machine as a kid in the arcade and not play it. The machine gun with the red rocket launcher button on the side was groundbreaking.
Best of all, it was a very decent game.
I loved it. When Op Thunderbolt came out with the 2 Mac 10’s… I nearly shat my pants 😂
Wouldn’t have mind playing this on the Amiga or PC Engine and definitely would have preferred to play the Spectrum versions rather than the Atari ST. It played pants slow on the ST, please do Toki if you have time dude 🤘
Toki is interesting there wasn't many ports for it. I will take a look at some point.
My MAME arcade machine is an old salvaged Operation Wolf arcade cabinet from offer up for free.
I would have thought that not having lightgun compatibility would be a bigger reason to disqualify an Operation Wolf port from the main ranking than the positioning of the info panels. Although getting all those lightgun versions working is admittedly a big ask.
I'm just not a light gun person. Especially not outside of an arcade.
Operation Wolf was one of my favourite arcades. I had both the Speccy and Amiga versions at different times. Sorry to disagree but I feel the Spectrum is the much better port. In stills the Amiga looks awesome but when it moves it's choppy as hell. It also means half your shots don't register. I still love it as it was a huge part of my childhood but I would still rather play the Speccy. Great vid as always, Sir.
Thank you :)
Amiga Operation Wolf = awesome Atari ST port
Christmas 1989 and my parents get me the zx 128k +2 with light gun. It took me awhile to complete. I never saw the arcade, all I knew was what I had. Loved it.
Had both the speccy and c64 versions at different points and really liked them both
Both fairly good versions 😀
The bowling alley around the corner from school that we weren't meant to go into had the arcade cabinet. It was fun, but a money pit. Really hard, and obviously designed to get those continues. More fun to watch than play!
before, during, after school did you visit bowling alley? alone or with school friend?
No offense meant, but git gut man. There were many games of this genre that were actually designed in such a way that made absolutely impossible to finish without throwing at it almost as much money as the cabinet itself was worth - looking at you, T2 and co. - but not Operation Wolf, which is absolutely possible to be completed with 1 coin even in the highest difficulty settings.
@@jasonlee7816 Lunch break. It was literally around the corner, and we had about a 90 minute lunch break, and were allowed out of the school. A bunch of us would go there for games, pool or bowling.
@@oscarjimenezgarrido7591 Oh, I saw people finish it on a credit, but I never got on with it. I can still finish OutRun and R-Type though!
All 8 bit ports should beat the ST port hands down - it looked good but played like treacle.....
Now arcade version available on Super Pocket Taito Edition 😃😃 Wow, how times have changed 😁😁
Classic
Loved the Amiga version. Rock hard but doable with practice, when I was 15 at least!
Had the Amiga version too! I remember finding out when you paused the game, you could still move the cross hair, so could switch targets before taking hits. Used that trick to beat the game. Near arcade perfection. Music and voice was killer too.
Can you doing a rank of Shadow of the beast please ? ^^
Not in this series sorry. It wasn't an arcade game. That will be in the next series for next year.
Watched all your vids...excellent work! Would you compare Irems vigilante?
Absolutely. I have a list that keeps building every day. Will get onto it at some point 😀
Don’t forget to pop that epilepsy warning at the start 😵💫
damn, we cpc owners can't catch a break, most of the time the games are too slow, now it's too fast 😕
Poor things. You had it so bad most of the time lol
There was a cover tape first level demo of the C64 version with Commodore User. I ended up playing it so much that I didn't want to buy the full game.
Ah I didn't buy Commodore User. More of a Commodore Format kid.
Had this on c64 got it in a mega game pack they sold lolol even played it on the arcade when it first came out
Ah I remember that pack. I think it was called the Ninja Collection.
ZX Spectrum one is great, runs well and looks clean
I don't know what to say again about Atari but it looks good, pretty good list
Yeah I agree
ANd the Spectrum version was re-released with light gun support for the action pack ! 🔫
@@ArmandQ. Nice! That's a cool addition to the already impressive game
I'm just wondering, are these being played on original hardware or through emulators?
Via emulators. My channel has plenty of tutorials. That's how it began.
@JustJamie1983 That's maybe why some are glitchy or low fps. The Master System certainly wasn't as glitchy as shown. Emulators aren't always the best way to assess old games, even though they are on much superior hardware.
@JustJamie1983 That was one rapid reply though!
@FixerUK thanks for your feedback.
@JustJamie1983 You're welcome. It brought back memories of times where one game like this would keep me and my friends competing against each other for weeks because of the little choice we had and games like this were "cutting edge" lol. Whereas now we're spoilt for choice and it has to be something really special to keep your interest.
Thanks Jamie.
My pleasure!
Why didn’t you include the Taito Legends version?
Like all of my port videos their comes a time when they need to stop otherwise. These videos could last hours. Let's face it. Most of those collections discs were just emulated ports of the original game.
I don't understand your ranking of this game. The ST port is choppy as all hell with animation frames clearly missing and even the Amiga port doesn't run as fast as the 8 bit micro version. Yes, it might look more like the coin op, but the gameplay is soulless on some of these 16 bit versions
Also, the soldier in the bullet proof vest isn't an add in for certain versions, he's in the arcade after stage 4. He was committed from the the 8 bit micro versions.
Headshot!
Thanks for your feedback.
Amiga Operation Wolf port didn’t run as fast or smooth because it a lazy ST version
@renaudg please note: this is MY choices. Their is no such thing as a universally prefered version- people are different.
@renaudg Even the C64 port plays better than the choppy 16 bit micros. Closest to the Arcade in presentation means nothing if a port plays like a sack of crap.
Please cover Indiana Jones and the Temple of doom.
It's coming at some point.
the original absolutely.. has to be arcade version with the Uzi
Quality
c64 version for me....
Mechanized Attack NES port BLEW the NES Operation Wolf port away.
What a game in the arcade with that huge uzi on the front
Amiga version just lacked speed on real hardware . Was u playing on emulation as seems to be running faster
Speccy version very detailed and played well
Amstrad very colourful but for me too fast
Yup. Using WinUAE via AmiKit which i did a product review for a little while back. Highly reccomended. This was also the NTSC version which gave it a bit of kick 😀
The C64 was a good effort
100%
The zx spectrum wins!
Thanks
ST version should be last, it is unplayable and looking good in stills does not in any way make up for this. I would probably rank the Speccy higher, yes monochrome graphics but really well defined and the gameplay is spot on.
Your 9mm uzi defeated by kevlar vest but can take down armoured car.....put the vests on the vehicles fuus!
Haha
i never had this on the ST and wow i'm glad, tried it on the speccy and is was great, i agree with you too, 1988 was a great year, i was 8 : )
Boss list as usual mate
Right on!
The ground on that 1st level of the Amstrad version is an assault on my retinas, less pixels and the whole game becomes easier to make out.
Well fellow CPC users...too fast...😆🤷
Haha
Rambo…
Haha
Sorry, gonna be that guy 😀 Not a light gun game. The bottom of the gun determined where the cross-hair was 😀
Oh no!
Sorry, gonna be that guy 😅. Yes a light gun game. You're wrong. Yes, on most (not all!) other mounted gun arcade games after OpWolf the controller(s) was/were analog joysticks dressed as light guns. The one on Operation Wolf, however, is an actual optical gun, as all owners of an original cabinet know (and suffer) all too well. The main reason why it's mounted on the cabinet, besides the size, is because the bulky and heavy recoil mechanism. Its a design decision more than a technical restriction. But bottom line is, indeed, Operation Wolf is a 100% certified LIGHT GUN game.
Amiga version was very good but far, far too hard. 64 version was decent.
100% Commodore had a couple of really awesome ports here.
Atari ST is not the worst? Its slow like hell. lol and you diddent like it. So its cant been better than all good 8 bit ports. Also C64 used parralax scrolling and moved tiles on the right status, so its diddent move with the game..... Love how its was done.
I didn't say it was the worst?
Merry Christmas
hehe. its was seen you diddent like its. but its all fair :-). In Battle of the Ports, Core dosent newer ranking them. but that it.
Framerate seens very slow. much slower than the 8 bit ports.
There is a arcade version of this game near me. Its a fun game.
I had this on green screen cpc and it was awful to play, in fact most games on the green screen where 😢
I really like the videos but your mic is constantly clipping. Not sure why you wouldn’t set it up so it doesn’t do that.
I don't do this intentionally. There is much worse of youtube. That is voice clipping, not the microphone.