Im in minute 45:31, if you add a force line with repel strength set to -1 and push 1.5 it should hold it steady in a spiral shape all the way to the top. Also the Force atenuation on the Vorticles needs to be minimum. Or instead of a Force line, you can use a force point -2 repel and put it on top
Next, maybe a tutorial about importing mesh objects from Blender, e.g. (environment walls/pipes/windows) into embergen and then doing particle simulation with collisions with these mesh objects and then exporting it at the end!😅
Looks great but bounding box was always too small and can be seen in every sim I ever saw by Embergen. Is there any sparse simulation options with adaptive bounding box?
We have full sparse sims coming with infinite bounds. For most sims though, if you are doing something for Film, you can have the bounding edge be out of frame and then there are no issues, or increase voxel size and you can have some massive bounding boxes.
any way to do kind of very fast smoke or particles without air resistance ? kind of wind air tunnel but inside a pipe with multiple directions , just follow the pipe curves without any smoke dynamic
Im in minute 45:31, if you add a force line with repel strength set to -1 and push 1.5 it should hold it steady in a spiral shape all the way to the top. Also the Force atenuation on the Vorticles needs to be minimum. Or instead of a Force line, you can use a force point -2 repel and put it on top
Great video .when is Liquigen coming out
Looks fantastic, and the controls. Thank you for sharing.
Really great tutorial. Thank you
Great tut, thanks a lot.
wow, amazing!
Next, maybe a tutorial about importing mesh objects from Blender, e.g. (environment walls/pipes/windows) into embergen and then doing particle simulation with collisions with these mesh objects and then exporting it at the end!😅
TRUE! would love to see that
LMAO Blender... ewww
Amazing! Thanks a lot!
This is so cool 🤙
Looks great but bounding box was always too small and can be seen in every sim I ever saw by Embergen. Is there any sparse simulation options with adaptive bounding box?
We have full sparse sims coming with infinite bounds. For most sims though, if you are doing something for Film, you can have the bounding edge be out of frame and then there are no issues, or increase voxel size and you can have some massive bounding boxes.
any way to do kind of very fast smoke or particles without air resistance ? kind of wind air tunnel but inside a pipe with multiple directions , just follow the pipe curves without any smoke dynamic
What if I have two or more particles emitters? How can I affect Force each of them separately?
You can't affect particles from specific emitters with global force nodes, but you can mask where those forces are via shapes and the mask shape pins.
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