EmberGen Live Training #5: Mastering Forces

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 17

  • @ComeLordJesus
    @ComeLordJesus 10 місяців тому +1

    Im in minute 45:31, if you add a force line with repel strength set to -1 and push 1.5 it should hold it steady in a spiral shape all the way to the top. Also the Force atenuation on the Vorticles needs to be minimum. Or instead of a Force line, you can use a force point -2 repel and put it on top

  • @ak-gi3eu
    @ak-gi3eu Рік тому +4

    Great video .when is Liquigen coming out

  • @walkerboh39
    @walkerboh39 Рік тому +1

    Looks fantastic, and the controls. Thank you for sharing.

  • @nonyabuiz2023
    @nonyabuiz2023 Рік тому +1

    Really great tutorial. Thank you

  • @abilalp9104
    @abilalp9104 Рік тому +1

    Great tut, thanks a lot.

  • @mauroalzate
    @mauroalzate 7 місяців тому +1

    wow, amazing!

  • @MauZarts
    @MauZarts Рік тому +7

    Next, maybe a tutorial about importing mesh objects from Blender, e.g. (environment walls/pipes/windows) into embergen and then doing particle simulation with collisions with these mesh objects and then exporting it at the end!😅

  • @marcospalazzesi8013
    @marcospalazzesi8013 Рік тому +1

    Amazing! Thanks a lot!

  • @xrayessay
    @xrayessay Рік тому

    This is so cool 🤙

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 Рік тому +1

    Looks great but bounding box was always too small and can be seen in every sim I ever saw by Embergen. Is there any sparse simulation options with adaptive bounding box?

    • @jangafx
      @jangafx  Рік тому +4

      We have full sparse sims coming with infinite bounds. For most sims though, if you are doing something for Film, you can have the bounding edge be out of frame and then there are no issues, or increase voxel size and you can have some massive bounding boxes.

  • @marc1137
    @marc1137 Рік тому

    any way to do kind of very fast smoke or particles without air resistance ? kind of wind air tunnel but inside a pipe with multiple directions , just follow the pipe curves without any smoke dynamic

  • @roverplay2603
    @roverplay2603 Місяць тому

    What if I have two or more particles emitters? How can I affect Force each of them separately?

    • @jangafx
      @jangafx  Місяць тому

      You can't affect particles from specific emitters with global force nodes, but you can mask where those forces are via shapes and the mask shape pins.

  • @poponium
    @poponium Рік тому