Many thanks, just what I needed after an extremely frustrating night, ( my fault I was trying to follow older tutorials), just trying to get my free training for a week, see if I want to purchase. Great software many thanks
damn I feel like I'm 10 times better at embergen now that I've watched this video, thanks nick!! also it goes to show how quickly embergen files open quickly when you switch up examples, love it
Amazing, but we need to know how to export more than anything. It looks great on your software but faded, wrong fps and not as good quality in anything else.. What's the export secrets?? Why do I change x3 things to get a fps that doesn't line up anyway? Seems exporting at the correct fps is the most important thing. If I was in the states I would definitely like to help you grow. Goodluck 🤘
Can you actually export particles to unreal engine? I really wished someone would make more detailed and advanced tutorial for a Embergen to unreal workflow for cinematics.
Anyone know how to properly import alembic files into Blender? I see the import animated in the viewport but nothing is rendering (textured and all) Thanks
@@jangafx yes, I was confused as to how* alembic points get textured in Blender. For those who might have the same question, the answer is this: 1. Add a geometry nodes modifier 2. Add a "mesh to points" node between input and output groups 3. Add a "set material" node between "mesh to points" and output node Thank you to Janga FX for making this $#!t. Your software is amazing. I don't know how you do it but damn it's helpful. I was using Storm for my granular solver but now you've included that. 👍
Many thanks, just what I needed after an extremely frustrating night, ( my fault I was trying to follow older tutorials), just trying to get my free training for a week, see if I want to purchase. Great software many thanks
damn I feel like I'm 10 times better at embergen now that I've watched this video, thanks nick!! also it goes to show how quickly embergen files open quickly when you switch up examples, love it
Very useful lesson. I look forward to the continuation. Thanks a lot.
Thank you for this tutorial. It was incredible!
Excellent demonstration, thank you!
Thanks for the breakdown. Is there a tut on how to use the control node?
This was a really cool and indepth video. Amazing!
Thanks for this webinars
So cool! Is there a way to advect particles by the volume Gradient or to make particles and volumes follow a spline?😮
Amazing, but we need to know how to export more than anything. It looks great on your software but faded, wrong fps and not as good quality in anything else.. What's the export secrets?? Why do I change x3 things to get a fps that doesn't line up anyway? Seems exporting at the correct fps is the most important thing. If I was in the states I would definitely like to help you grow. Goodluck 🤘
I need to work with this program, on some project.
Can you actually export particles to unreal engine? I really wished someone would make more detailed and advanced tutorial for a Embergen to unreal workflow for cinematics.
I'm thinking it may be possible using alembic
please is it there any options how to set particle size over lifetime...also opacity and others ?
Of course. Look in the shape tab, there's a curve graph for size. Look in rendering tab for opacity sliders to modulate it over life.
OMG!! Realtime Liquid! Whew!
Hi! Is it posible to do something like confeti? Thank you very much for the videos!
You could potentially export the points from EmberGen and then tie a confetti model to them in something like blender
Is there a way to make particles follow a curve ?
Can you post the project of the first case?
Anyone know how to properly import alembic files into Blender?
I see the import animated in the viewport but nothing is rendering (textured and all)
Thanks
You have to do all of the coloring and texturing. We only export points.
@@jangafx yes, I was confused as to how* alembic points get textured in Blender.
For those who might have the same question, the answer is this:
1. Add a geometry nodes modifier
2. Add a "mesh to points" node between input and output groups
3. Add a "set material" node between "mesh to points" and output node
Thank you to Janga FX for making this $#!t. Your software is amazing. I don't know how you do it but damn it's helpful. I was using Storm for my granular solver but now you've included that. 👍
LiquiGen!!!!!!!!!!!!!!!!!!!!!!!!!