Elemental Week: LiquiGen Live Training

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  • Опубліковано 23 лис 2024

КОМЕНТАРІ • 30

  • @alanjuizfora
    @alanjuizfora 15 днів тому +1

    Thank you, man!

  • @Wali--3d
    @Wali--3d Місяць тому +1

    just bought the janga fx suit I'm so glad to buy it as it's a huge time saver for me I'd really want some more tools in it and some issues resolved:
    Liquigen:
    -smoothing liquid mesh even by increasing voxel count or numbers still the mesh is not smooth I'm not sure how to refine it as well in cinima 4d or blender which I use moslty
    - mixing 2 liquids
    - making honey is still a challenge in it, could be my skill issue but feels a bit difficlt to get that solid choclate or honey feel and look in the simulation
    - liquid along curve
    Embergen
    - mixing 2 fluids
    - easy particles import for cinima 4d and unreal engine
    - particles as meshes and particles inner collisions
    these are just suggestions for liquigen it's already really great and useful even it's in alpha version. just need this small things in both softwares, other than that I'm pretty satisfied with the overall suit would be trying geogen too soon!!! Really appriciate your work guys

  • @ThreeDCreateTutorials
    @ThreeDCreateTutorials 4 місяці тому +1

    Love the way this program is developing and really appreciate the time you put into the different settings. Thanks for all you do and of course your team!!!!

  • @MrMcnamex
    @MrMcnamex 3 місяці тому +1

    great update time to move on and start using liquigen for rapid prototyping.

  • @mortenbartholdy464
    @mortenbartholdy464 2 місяці тому +1

    Awesome stuff. Do you have any plans for implementing surface geometry generation with oceanwave presets and boatwakes like RealFlow/RealWave? That would be amazing to get realtime.

    • @jangafx
      @jangafx  2 місяці тому +1

      We will eventually get to it yes :)

  • @rendermanpro
    @rendermanpro 4 місяці тому +14

    Imagine CEO of Autodesk streaming to teach you Maya 🤣

  • @ardianzislamin
    @ardianzislamin 4 місяці тому +2

    AWESOME! is there any feature that allows the particles to follow a spline? (like spline daemon in RealFlow for example) is there any Force node that can do this kind of operation with a custom spline?

    • @jangafx
      @jangafx  4 місяці тому +2

      Not yet, it's planned though

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 4 місяці тому +2

    How unique that LiquiGen always have smooth viewport navigation, but if you running a heavy simulation only the water meshing is lower FPS.

  • @CushionSapp
    @CushionSapp 3 місяці тому

    Will I be able to make gelatin in LiquiGen? Specifically, I pour a liquid into a container/mold, adjust a setting, remove the container/mold, and then I'm left with a wiggly/jiggly mass in the shape of the container/mold it was in?

  • @cabriocat
    @cabriocat 3 місяці тому

    Hey! Is there an option to export an alembic file as a sequence of files and not as one container? Blender seems to have problems often with readong the alembic file..it maybe something different though

  • @Vectorr66
    @Vectorr66 4 місяці тому

    This looks amazing!

  • @framesbykg
    @framesbykg 4 місяці тому

    Looks fantastic! Is there any sort of time remapping or interpolation data to time remap in other DCCs?

  • @jamestsai9537
    @jamestsai9537 4 місяці тому

    May I suggest make these preset examples? falls, River, Swirl, Ocean boat, large scale flip.

  • @momsieurmonsieur1295
    @momsieurmonsieur1295 4 місяці тому

    hello, does foam/spray/velocity bubble for blender motion blur work under eevee-next? or only on cycle, how to export the primitive "shape" from liquigen...thanks

  • @pizola3285
    @pizola3285 4 місяці тому

    Amazing demonstration. EXTREMELY fast.
    I was wondering how flexible is it with a Houdini workflow. Are there any plans to do a port of some sort to Houdini in order to take full advantage of SOPs? thanks!

    • @jangafx
      @jangafx  4 місяці тому +2

      We have no plans of direct ports at this time, but are starting to mull over API's and livelink connections. Think something like a node that access an instance of liquigen and passes data back and forth.

    • @Cloroqx
      @Cloroqx 4 місяці тому

      @@jangafx That sounds like a great idea. We've been using Gaea way more since it got proper Houdini integration.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 4 місяці тому +1

      Well, Houdini will think JangaFX is a real enemy in water simulation... 😅😅😅

    • @pizola3285
      @pizola3285 4 місяці тому

      @@jangafx i see what you mean. That could be a workaround. Similar to subtance painter or rizom uv livelink. I cant deny a black box inside H would be a killer but I understand the perspective. Super happy to see how this amazing tool keeps on developing

    • @Cloroqx
      @Cloroqx 4 місяці тому

      @@cg.man_aka_kevinNot even close.
      They both have their places in the production pipeline. If Liquigen can speed up lookdev and liquid only shots, that's great for everyone.

  • @Cloroqx
    @Cloroqx 4 місяці тому +1

    Is it possible to melt/liquify things without getting splashes from the collider surface? I've been messing around with the demo (and it's fantastic so far), but I haven't managed to get this one right yet.

    • @jangafx
      @jangafx  4 місяці тому

      Not yet, still need some time for this sort of thing.

    • @Cloroqx
      @Cloroqx 4 місяці тому

      @@jangafx Thanks. Much love and congratulations on taking the company to such heights. I remember testing out the beta for Embergen and telling all of my VFX buddies that it was going to be a game changer.

  • @homborgor
    @homborgor 4 місяці тому +1

    How well does this import into blender? Im thinking of paying for the software but not sure how useful it will be for my workflow. Ill be trying the trial eitherway to see how well it performs on my system

    • @cg.man_aka_kevin
      @cg.man_aka_kevin 4 місяці тому +1

      You can export to Alembic files. The water mesh and also the particles of whitewater.

  • @joshchilders1
    @joshchilders1 3 місяці тому

    Can I have the fluid travel along an imported spline?

  • @krisssonic
    @krisssonic 3 місяці тому

    16:05