just bought the janga fx suit I'm so glad to buy it as it's a huge time saver for me I'd really want some more tools in it and some issues resolved: Liquigen: -smoothing liquid mesh even by increasing voxel count or numbers still the mesh is not smooth I'm not sure how to refine it as well in cinima 4d or blender which I use moslty - mixing 2 liquids - making honey is still a challenge in it, could be my skill issue but feels a bit difficlt to get that solid choclate or honey feel and look in the simulation - liquid along curve Embergen - mixing 2 fluids - easy particles import for cinima 4d and unreal engine - particles as meshes and particles inner collisions these are just suggestions for liquigen it's already really great and useful even it's in alpha version. just need this small things in both softwares, other than that I'm pretty satisfied with the overall suit would be trying geogen too soon!!! Really appriciate your work guys
Love the way this program is developing and really appreciate the time you put into the different settings. Thanks for all you do and of course your team!!!!
Awesome stuff. Do you have any plans for implementing surface geometry generation with oceanwave presets and boatwakes like RealFlow/RealWave? That would be amazing to get realtime.
AWESOME! is there any feature that allows the particles to follow a spline? (like spline daemon in RealFlow for example) is there any Force node that can do this kind of operation with a custom spline?
Will I be able to make gelatin in LiquiGen? Specifically, I pour a liquid into a container/mold, adjust a setting, remove the container/mold, and then I'm left with a wiggly/jiggly mass in the shape of the container/mold it was in?
Hey! Is there an option to export an alembic file as a sequence of files and not as one container? Blender seems to have problems often with readong the alembic file..it maybe something different though
hello, does foam/spray/velocity bubble for blender motion blur work under eevee-next? or only on cycle, how to export the primitive "shape" from liquigen...thanks
Amazing demonstration. EXTREMELY fast. I was wondering how flexible is it with a Houdini workflow. Are there any plans to do a port of some sort to Houdini in order to take full advantage of SOPs? thanks!
We have no plans of direct ports at this time, but are starting to mull over API's and livelink connections. Think something like a node that access an instance of liquigen and passes data back and forth.
@@jangafx i see what you mean. That could be a workaround. Similar to subtance painter or rizom uv livelink. I cant deny a black box inside H would be a killer but I understand the perspective. Super happy to see how this amazing tool keeps on developing
@@cg.man_aka_kevinNot even close. They both have their places in the production pipeline. If Liquigen can speed up lookdev and liquid only shots, that's great for everyone.
Is it possible to melt/liquify things without getting splashes from the collider surface? I've been messing around with the demo (and it's fantastic so far), but I haven't managed to get this one right yet.
@@jangafx Thanks. Much love and congratulations on taking the company to such heights. I remember testing out the beta for Embergen and telling all of my VFX buddies that it was going to be a game changer.
How well does this import into blender? Im thinking of paying for the software but not sure how useful it will be for my workflow. Ill be trying the trial eitherway to see how well it performs on my system
Thank you, man!
just bought the janga fx suit I'm so glad to buy it as it's a huge time saver for me I'd really want some more tools in it and some issues resolved:
Liquigen:
-smoothing liquid mesh even by increasing voxel count or numbers still the mesh is not smooth I'm not sure how to refine it as well in cinima 4d or blender which I use moslty
- mixing 2 liquids
- making honey is still a challenge in it, could be my skill issue but feels a bit difficlt to get that solid choclate or honey feel and look in the simulation
- liquid along curve
Embergen
- mixing 2 fluids
- easy particles import for cinima 4d and unreal engine
- particles as meshes and particles inner collisions
these are just suggestions for liquigen it's already really great and useful even it's in alpha version. just need this small things in both softwares, other than that I'm pretty satisfied with the overall suit would be trying geogen too soon!!! Really appriciate your work guys
Love the way this program is developing and really appreciate the time you put into the different settings. Thanks for all you do and of course your team!!!!
great update time to move on and start using liquigen for rapid prototyping.
Awesome stuff. Do you have any plans for implementing surface geometry generation with oceanwave presets and boatwakes like RealFlow/RealWave? That would be amazing to get realtime.
We will eventually get to it yes :)
Imagine CEO of Autodesk streaming to teach you Maya 🤣
AWESOME! is there any feature that allows the particles to follow a spline? (like spline daemon in RealFlow for example) is there any Force node that can do this kind of operation with a custom spline?
Not yet, it's planned though
How unique that LiquiGen always have smooth viewport navigation, but if you running a heavy simulation only the water meshing is lower FPS.
Will I be able to make gelatin in LiquiGen? Specifically, I pour a liquid into a container/mold, adjust a setting, remove the container/mold, and then I'm left with a wiggly/jiggly mass in the shape of the container/mold it was in?
Hey! Is there an option to export an alembic file as a sequence of files and not as one container? Blender seems to have problems often with readong the alembic file..it maybe something different though
This looks amazing!
Looks fantastic! Is there any sort of time remapping or interpolation data to time remap in other DCCs?
May I suggest make these preset examples? falls, River, Swirl, Ocean boat, large scale flip.
hello, does foam/spray/velocity bubble for blender motion blur work under eevee-next? or only on cycle, how to export the primitive "shape" from liquigen...thanks
Amazing demonstration. EXTREMELY fast.
I was wondering how flexible is it with a Houdini workflow. Are there any plans to do a port of some sort to Houdini in order to take full advantage of SOPs? thanks!
We have no plans of direct ports at this time, but are starting to mull over API's and livelink connections. Think something like a node that access an instance of liquigen and passes data back and forth.
@@jangafx That sounds like a great idea. We've been using Gaea way more since it got proper Houdini integration.
Well, Houdini will think JangaFX is a real enemy in water simulation... 😅😅😅
@@jangafx i see what you mean. That could be a workaround. Similar to subtance painter or rizom uv livelink. I cant deny a black box inside H would be a killer but I understand the perspective. Super happy to see how this amazing tool keeps on developing
@@cg.man_aka_kevinNot even close.
They both have their places in the production pipeline. If Liquigen can speed up lookdev and liquid only shots, that's great for everyone.
Is it possible to melt/liquify things without getting splashes from the collider surface? I've been messing around with the demo (and it's fantastic so far), but I haven't managed to get this one right yet.
Not yet, still need some time for this sort of thing.
@@jangafx Thanks. Much love and congratulations on taking the company to such heights. I remember testing out the beta for Embergen and telling all of my VFX buddies that it was going to be a game changer.
How well does this import into blender? Im thinking of paying for the software but not sure how useful it will be for my workflow. Ill be trying the trial eitherway to see how well it performs on my system
You can export to Alembic files. The water mesh and also the particles of whitewater.
Can I have the fluid travel along an imported spline?
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