Hey thanks! So this one is now pretty old and quite out of date - I now actually handle the official embergen tutorials over on jangaFX's channel, head over and take a look!
Thank You for posting such a nicely detailed tutorial addressing FX plugIns for Unreal. I'm more or less brand new to UE in general, and this video really helped shine a light on an important aspect of the program without having to deep dive [yet!] into Niagara.
This was a superb intro to the program, Ben! I was worried the UI might be daunting to learn, but the way you walked through it makes it seem very beginner-friendly. I'll have to follow along with your other videos after I download it! :)
yooo thanks man! i promise there's more on the way - just bogged down with client work; make sure you double back in a week or two! [and if you have any suggestions for things to cover, just hit me up!]
What a terrific tutorial! Super grateful that I stumbled across this. If you decide to keep making Embergen videos, I'd love to watch them. Great stuff.
hey Pyre! thanks so much for the feedback. totally have some more to come - just finishing off moving house and then i'll get back to it :) any ideas on what you'd like to see will totally be considered!
Hello, this is a very nice introduction, it's organic and very well presented. You have a tallent to ease people in and present it in a casually inviting manner. I really appretiate it.
Hi Ben! Congratulations for your tutorials! I need your advice. How can I create the typical flying sparks of a small campfire with Embergen? Also, is it possible to create the sparks within the same simulation or should I create them separately and then join them to the fire in post-production? Thanks very much. George.
Hey George! Thanks for reaching out. Been asked this one a few times. It's actually pretty easy. Make a secondary particle emitter on the same object/shape as your main one, make sure it doesn't inject any fuel or heat or smoke, just empty particles - make sure that they're render-able, too. The particles will 'ride' the movement of your simulation, and be carried by the flames/smoke from your other emitter. Hope that makes sense?
Hey Ben, that was a cool introduction, thanks! Would you consider making a video about simulating clouds that loop? I find there are a lot of resources about volatile and dynamic effects but not nearly as many for puffy clouds that you can animate just a bit to have in the background
Hey MZ! Thanks for the feedback and for dropping by. I absoloutely will - I've released packs of assets for looping smoke before (available on my site) but not clouds - yet! I'll make one as soon as I get the chance!
hey Romain! so - 'sparks' could be pretty subjective, and there's a variety of different looks you might be after - but strictly speaking, sparks wouldn't come from the fire itself, they'd come from the emitter - so i'd set up a seperate particle emitter, spawning from the same geo as the fire simulation, and set the particles to be visible, set up some colours, and make sure they carry no fuel or smoke, so they just 'ride' the movement of the fire/smoke simulation. make sense sir?
www.google.com/search?q=embergen+pc+specs&oq=embergen+pc+specs&aqs=chrome..69i57j0i546l2j0i395i546.3364j1j1&client=ms-android-tef-gb-rvc3&sourceid=chrome-mobile&ie=UTF-8 Here you go. Basically a half decent video card - as noted in this vid I've used a gtx 1080 successfully in the past (although upgraded since). Having a decent graphics card with lots of ram is more important than the CPU/RAM side of things in my understanding :)
hey marc! funnily enough, yeah that's totally normal - at the moment anyway, and just down to how embergen works. You can probably speed things up a bit by taming your simulation down a little, or perhaps even hard-resetting it back to frame 0 - but the GPU will still be getting used by the app :) if you're concerned about power usage or heat, you can stop embergen's UI from slamming your GPU by minimising it to the taskbar for a while!
hey savage! i don't quite understand your question, also i'm not very experienced with unreal - you could totally pop along to the embergen / janga discord server and ask those guys though, they're super helpful.
juanito, so sorry for the hold up - let me know if you need any specific pointers, reach out on twitter or something :) i'm just finishing up on a client's project then i'm onto these tut's i swear!
hey Edd! think I went over this towards the end of the video - I'm currently using an RTX 2080TI from a couple years ago, but I've had embergen running just fine [though a little slower] on a GTX 1080.
hi SIr thanks for your tutorial ! can you maybe show how to make a cloud affected by a Plane or Ship ? I Fail with the collision, its not reallly to see and i dont know whet i need to add - would be epic. Example: Plane coming out of a cloud, with the outgoing smoke burst. would be nice - Embergen is really powerfull.
Maybe it's because i'm using 1.0 but i don't see the particle section anywhere on volume (volume processing). There's no "rendering mode". Anybody know what's up?
hey steve! you are indeed correct - these videos are over a year old at this point and embergen's interface has changed a little. all particle settings can be found in the 'particle emitter' node. I'll get around to updating these tutorials, or releasing a whole new series, in the new year sir.
hey man! unfortunately I have 0 experience in unity's vfx graph - but I'm sure there's some tutorials kicking around on youtube for it sir. If i happen to learn any i'll come back and post a tutorial :) good luck!
hey buddy - so to start with - this video is WAY old, embergen has changed a lot. I now handle the official jangafx video tutorials as my day job, so head over to that channel to see more up to date information. as for applying two colours - you wouldn't be able to apply different colours unless you were using temperature to dictate the colouring; but i suspect that wouldn't really give you the effect you want. you could however colour particles from two different emitters independently though - just look in the particle emitter node's 'render' tab :)
Hey xpez! I haven't even used Krakatoa, but I will keep an eye out for it. Am I remembering right that it's a shading tool for volumetrics, or was that something else?
@@benharkervfx it takes the existing particles and their position and runs an interesting process on them it will take each particle and its position and add new particles and positions by however many factors you want if you have the space, and compute power. So a particle sim with 1,000,000 can be bumped up several times to multi billions and it all looks natural. So you end up with beautiful realistic billowing smoke clouds that would be impossibly large and too complex to execute from the original sim...I remember fooling around with it but it many gigabytes of space but the results are spectacular.. I gave up because my old mac pro didnt have enough disk space but these tools like Embergen, FUME have gotten interested in the whole fire smoke vfx pipeline again..
Gold.
This is the best Embergen starter tutorial out there.
Hey thanks! So this one is now pretty old and quite out of date - I now actually handle the official embergen tutorials over on jangaFX's channel, head over and take a look!
Thank You for posting such a nicely detailed tutorial addressing FX plugIns for Unreal. I'm more or less brand new to UE in general, and this video really helped shine a light on an important aspect of the program without having to deep dive [yet!] into Niagara.
Coolest tutorial to jump start with EmberGen. Thank you.
Glad it helped! more coming like WAY WAY soon.
Nice. Standing by for that bomb tutorial.
Hollidark, thanks! Client work's been mounting up last few days, but as soon as I can finish it off and get it edited I will!
man, your energy is so awesome. Love your tutorials and definitely got a subscriber from me :) Please keep it up :D
jags! i've seen you around the 'tube before. thanks so much for the follow. deffo keeping it up :)
This was a superb intro to the program, Ben! I was worried the UI might be daunting to learn, but the way you walked through it makes it seem very beginner-friendly. I'll have to follow along with your other videos after I download it! :)
Ah thanks man!
I'm waiting for the next tutorial, thanks a lot!!! This is so useful
Hey Sergi! I hear you! I just moved house so everything's a little bit crazy, but soon as I'm settled in I will get back to it, I promise! :)
@@benharkervfx Thanks a lot Ben ! :)
here we go!
awesome tutorial
yooo thanks man! i promise there's more on the way - just bogged down with client work; make sure you double back in a week or two! [and if you have any suggestions for things to cover, just hit me up!]
Best Embergen tutorial
Thankyou!
What a terrific tutorial! Super grateful that I stumbled across this. If you decide to keep making Embergen videos, I'd love to watch them. Great stuff.
hey Pyre! thanks so much for the feedback. totally have some more to come - just finishing off moving house and then i'll get back to it :)
any ideas on what you'd like to see will totally be considered!
Hello, this is a very nice introduction, it's organic and very well presented. You have a tallent to ease people in and present it in a casually inviting manner. I really appretiate it.
Thank you so much! happy new year!
@@benharkervfx Happy new year. :)
Hi Ben! Congratulations for your tutorials! I need your advice. How can I create the typical flying sparks of a small campfire with Embergen? Also, is it possible to create the sparks within the same simulation or should I create them separately and then join them to the fire in post-production?
Thanks very much.
George.
Hey George! Thanks for reaching out. Been asked this one a few times. It's actually pretty easy. Make a secondary particle emitter on the same object/shape as your main one, make sure it doesn't inject any fuel or heat or smoke, just empty particles - make sure that they're render-able, too. The particles will 'ride' the movement of your simulation, and be carried by the flames/smoke from your other emitter. Hope that makes sense?
Thanks for the tutorial! Just started trying to learn fx and your breakdown made this easy to understand :)
thanks steven! super glad it helped!
there will be more; just finishing off moving house before making them :)
Hey Ben, that was a cool introduction, thanks!
Would you consider making a video about simulating clouds that loop? I find there are a lot of resources about volatile and dynamic effects but not nearly as many for puffy clouds that you can animate just a bit to have in the background
Hey MZ! Thanks for the feedback and for dropping by. I absoloutely will - I've released packs of assets for looping smoke before (available on my site) but not clouds - yet! I'll make one as soon as I get the chance!
thank you for demystifying this! really appreciate yu breaking down the program like this
No worries! there *will* be more, promise!
Subscription! Your way to teach is good. This is the way. 😂 keep going please.
Thank you! 😃
GREAT TUT!!
Nice tutorial on how to get started. Thank you.
Thanks! Working on more... 👍
Great video. Thank you
Thanks so much Steve! I'm working on some more :)
Nice one mate.
Thanks man!
@@benharkervfx yea!
i have i7 10 gen with 1660 ti will this work?
Hi Ben!
Love your intro tuto!
I have a question : how can i create sparks that emit randomly from fire?
Thank you for your help!
hey Romain! so - 'sparks' could be pretty subjective, and there's a variety of different looks you might be after - but strictly speaking, sparks wouldn't come from the fire itself, they'd come from the emitter - so i'd set up a seperate particle emitter, spawning from the same geo as the fire simulation, and set the particles to be visible, set up some colours, and make sure they carry no fuel or smoke, so they just 'ride' the movement of the fire/smoke simulation. make sense sir?
@@benharkervfx Thank you Ben, this is crystal clear !
Looking forward for your next tuto.
Have a great day!
@@romainfusilier8806 no worries dude! I'd love to see what you make and how it comes out!
Do you need a high end pc for the realtime sim ? Whats the pc specs to use Embergen ?
www.google.com/search?q=embergen+pc+specs&oq=embergen+pc+specs&aqs=chrome..69i57j0i546l2j0i395i546.3364j1j1&client=ms-android-tef-gb-rvc3&sourceid=chrome-mobile&ie=UTF-8
Here you go. Basically a half decent video card - as noted in this vid I've used a gtx 1080 successfully in the past (although upgraded since). Having a decent graphics card with lots of ram is more important than the CPU/RAM side of things in my understanding :)
I tried to rendering in PNG . But the final image all are black screen please help me
hi , its normal even if simulation is stopped, gpu is 100% and its super slow to just move around the UI?
hey marc! funnily enough, yeah that's totally normal - at the moment anyway, and just down to how embergen works. You can probably speed things up a bit by taming your simulation down a little, or perhaps even hard-resetting it back to frame 0 - but the GPU will still be getting used by the app :)
if you're concerned about power usage or heat, you can stop embergen's UI from slamming your GPU by minimising it to the taskbar for a while!
Hey, do you know if embergen is multiplayer replicated for unreal engine ?
hey savage! i don't quite understand your question, also i'm not very experienced with unreal - you could totally pop along to the embergen / janga discord server and ask those guys though, they're super helpful.
damn i need the explosion tutorial asap
juanito, so sorry for the hold up - let me know if you need any specific pointers, reach out on twitter or something :) i'm just finishing up on a client's project then i'm onto these tut's i swear!
@@benharkervfx where are you? xD
@@smoke2815 lolol i'm right here! ok ok - i will try and get done today!
what is the video card used?
hey Edd! think I went over this towards the end of the video - I'm currently using an RTX 2080TI from a couple years ago, but I've had embergen running just fine [though a little slower] on a GTX 1080.
hi SIr thanks for your tutorial ! can you maybe show how to make a cloud affected by a Plane or Ship ? I Fail with the collision, its not reallly to see and i dont know whet i need to add - would be epic. Example: Plane coming out of a cloud, with the outgoing smoke burst. would be nice - Embergen is really powerfull.
Great suggestion! I will see what I can do buddy :)
Maybe it's because i'm using 1.0 but i don't see the particle section anywhere on volume (volume processing). There's no "rendering mode". Anybody know what's up?
hey steve! you are indeed correct - these videos are over a year old at this point and embergen's interface has changed a little. all particle settings can be found in the 'particle emitter' node. I'll get around to updating these tutorials, or releasing a whole new series, in the new year sir.
If i make vdb file where i fulfil a fire-flame - can - after export - import into unreal engine - illuminate enviarement using thid flame?
I'm not sure about unreal engine - i don't have much experience there, but that's what I'm doing in blender at the moment :)
Hi Ben, thanks for the tutorial .
did you play Unity builtin VFX Graph before?
just a newbie want to know about the differences if you know, thanks ~
hey man! unfortunately I have 0 experience in unity's vfx graph - but I'm sure there's some tutorials kicking around on youtube for it sir. If i happen to learn any i'll come back and post a tutorial :) good luck!
@@benharkervfx Thank you ~
Could you tell me how I can color 2 emitters?
hey buddy - so to start with - this video is WAY old, embergen has changed a lot. I now handle the official jangafx video tutorials as my day job, so head over to that channel to see more up to date information.
as for applying two colours - you wouldn't be able to apply different colours unless you were using temperature to dictate the colouring; but i suspect that wouldn't really give you the effect you want. you could however colour particles from two different emitters independently though - just look in the particle emitter node's 'render' tab :)
Why is my color white? I can't get it to change :(
is little fingers doing vfx tutoirals now?
apparently!
Anyone ever take their sims from Embergen and then pump them through Krakatoa?
Hey xpez! I haven't even used Krakatoa, but I will keep an eye out for it. Am I remembering right that it's a shading tool for volumetrics, or was that something else?
@@benharkervfx it takes the existing particles and their position and runs an interesting process on them it will take each particle and its position and add new particles and positions by however many factors you want if you have the space, and compute power. So a particle sim with 1,000,000 can be bumped up several times to multi billions and it all looks natural. So you end up with beautiful realistic billowing smoke clouds that would be impossibly large and too complex to execute from the original sim...I remember fooling around with it but it many gigabytes of space but the results are spectacular.. I gave up because my old mac pro didnt have enough disk space but these tools like Embergen, FUME have gotten interested in the whole fire smoke vfx pipeline again..