Making a Tank in Blender

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  • Опубліковано 3 жов 2024

КОМЕНТАРІ • 144

  • @DrGroo
    @DrGroo Рік тому +13

    Fantastic models. I've tried knocking up quite a few variations of tank game models over the last 20-odd years, but I now feel very humbled by how much cooler your design and modelling looks than any of my efforts. So much character. Thanks for the video.

  • @vinnypassmore5657
    @vinnypassmore5657 Рік тому +6

    Fantastic result, thanks for sharing.

  • @mutedsounds2k
    @mutedsounds2k Рік тому +3

    Brilliant, as usual. And leaves a lot open to customization.
    Next suggested tutorial: How to animate cogs and tracks.
    Rigging is not actually needed, methinks.
    You can easily parent the objects and rotate them as needed.

  • @agungwidi799
    @agungwidi799 Рік тому +3

    Tanks for the quick tutorials

  • @Eren_Yeager_is_the_GOAT
    @Eren_Yeager_is_the_GOAT Рік тому +8

    Grant's courses: make a low poly tank in hours
    Grant's youtube video's: make a hyper-realistic tank in 8 minutes

    • @grabbitt
      @grabbitt  Рік тому +4

      A course for a high detailed tank might end up being a bit long for youtube

    • @meerkatapult
      @meerkatapult 5 місяців тому

      @@grabbitt is there a detailed course on tank creation?

    • @grabbitt
      @grabbitt  5 місяців тому

      @@meerkatapult I don't know of any I'm afraid

  • @AnnaGlin
    @AnnaGlin Рік тому +3

    I really enjoy this type of video, sometimes I just want to see others create cool stuff to get inspired :) also love the stylized look yet somewhat realistic material!

  • @TeckArtist
    @TeckArtist Рік тому +1

    For the text, you could plug a color (or color ramp) into the A input of the Mix node, instead of the texture itself. That way you can still use the full range of values from the texture as a mask (Factor), and you don't have to worry about the white fringes creeping in.

  • @101touchapps
    @101touchapps Рік тому

    Thanks Abbit. that curve follow path is new to me!

  • @mwparker1969
    @mwparker1969 4 місяці тому

    This tank is awesome!

  • @shredda7
    @shredda7 Рік тому

    Grant is a tank. Indestructible. Fearless. Packs a punch.

  • @renatocann5142
    @renatocann5142 Рік тому

    So much character, love how the angled hatch looks like a little hat ^^

  • @fyiicheckforspies
    @fyiicheckforspies Рік тому +4

    Getting the treads to follow the curve was probably the hardest part of this. I need to find a plugin that automates this and gives me the option for distortion or instances. Also, I really prefer these type of time lapse videos over your normal tutorial videos on UA-cam. Thanks for sharing your process on this!

  • @t.mustonen2105
    @t.mustonen2105 Рік тому +1

    I’ve wanted to try a metal slug-like tank. Thank you very much!

  • @tripparian8913
    @tripparian8913 Рік тому

    Really cool concept! You are really great on simplifying the main shapes and keeping the identity of the subjetc!

  • @DeeOdzta
    @DeeOdzta Рік тому

    awesome breakdown talk and chalk! Thanks.

  • @saurav68786
    @saurav68786 Рік тому +1

    Thanks. really nice result 😃👍

  • @gaston.
    @gaston. Рік тому

    Thank you Grant for sharing! Excellent model!

  • @bahrainhasnan
    @bahrainhasnan Рік тому

    Recently just wondering what is the thought process of a 3D artist when making a model. Then you upload this video. Thank you for sharing!

  • @dopplegangerdavid
    @dopplegangerdavid Рік тому

    Tank you!

  • @CrazyAboutLife
    @CrazyAboutLife Рік тому

    Awesome looking tank. I'll finish up the courses and then take up this one.

  • @LowLevelLemmy
    @LowLevelLemmy Рік тому

    amazing vid, i learned a lot

  • @real2late
    @real2late Рік тому

    Btw you can set the array modifier to fit the length of a curve

  • @Outmind01
    @Outmind01 Рік тому

    They're so plump and cute!

  • @davy4842
    @davy4842 Рік тому

    Make a medieval samurai one!

  • @TihocanRiley
    @TihocanRiley Рік тому

    This little tank is so cute 🥰

  • @purpleparkstudios4124
    @purpleparkstudios4124 Рік тому

    Super cool

  • @bitlong4669
    @bitlong4669 Рік тому

    Very nice! Trying it out.

  • @LolmenTV
    @LolmenTV Рік тому

    I really love it that models! Its so cute! Texturing is looks like made with substance painter. 🤌🤌❤❤

  • @enso8762
    @enso8762 Рік тому

    Cute tank

  • @MrBrigadierArchived
    @MrBrigadierArchived Рік тому

    And now lets dance with baking it onto lowpoly xd

  • @tripparian8913
    @tripparian8913 Рік тому

    I hope to be able to afford your courses in the future! I've made a entire asset pack just f ollowing your videos, they are extyremely helpfull

  • @raphaelsanabria7505
    @raphaelsanabria7505 Рік тому

    Holy moly a tank hell yess

  • @oxand1
    @oxand1 Рік тому

    Amazing

  • @captain_fact
    @captain_fact Рік тому

    Now I know how I'll make tracks for my bikes.

  • @shockerson
    @shockerson Рік тому

    0:29 buahbuahbuahbaubhau this looks Awesome, man this is crazy, love this kind of style :)

  • @skilltechuniverse908
    @skilltechuniverse908 Рік тому

    Awesome

  • @dannybcreative
    @dannybcreative Рік тому

    Great stuff!

  • @atharvagangapurkar7688
    @atharvagangapurkar7688 Рік тому

    please make a full tutorial for this 3d tanks
    great tutorial keep it up

  • @دانیتو-د3ج
    @دانیتو-د3ج Рік тому

    very good

  • @HrafnNordhri
    @HrafnNordhri Рік тому

    This was great, but seeing the wheel cogs kind of irked me :) they would turn in opposite directions.

  • @RAAnimation
    @RAAnimation Рік тому

    nice

  • @TGLTN.
    @TGLTN. Рік тому

    Nice tutorial love from India ❤️❤️

  • @ahmadjames151
    @ahmadjames151 Рік тому

    Can you show us how to import the asset and the texures to unity or unreal engine 🤗

  • @Jungheinz
    @Jungheinz Рік тому

    Hi Grant, great model as always. Seeing you creating tank, I just remembered my own struggle and have decided to give it a try and ask. Do you by chance know how to make proper animation of tank tracks adjusting to the different terrain? (Belts stay with wheels, move with integrity, not going wacko). I would gladly pay for a course where you'd explain it cause no tutorial or advice really worked for me.

    • @grabbitt
      @grabbitt  Рік тому

      unfortunately its not something i am a specialist in

  • @lyaralee9299
    @lyaralee9299 Рік тому

    Grant Abbitt, hello~ is there a tutorial that systematically explains blender shader and materials?

  • @mitabletmitablet6655
    @mitabletmitablet6655 Рік тому

    hi, can you teach us how to rig the tank wheels?, specially on how to rotate on its own axis.

  • @BeastSri
    @BeastSri Рік тому

    You are awesome bro....

  • @XXBrunX
    @XXBrunX Рік тому

    Is it better to use "Fit Curve" instead of "Fixed Count" on the Array Modifier so that the space of the tracks is the same along the curve?

  • @leegaul2161
    @leegaul2161 Рік тому +16

    That's my problem when it comes to doing stylized/cartoonish designs. I have a severe case of OCD, and always end up trying to add so much extra detail that it fails to fit into the desired art direction. I start off with an intentionally disproportionate design, but halfway through, I'm trying to figure out the finer measurements of bolts, window seals, door handles, grills, mufflers, materials, etc. I've restarted some designs 20+ times to the point I walk away and get nothing done. Oy vey.

    • @muhammadannys668
      @muhammadannys668 Рік тому +2

      Same

    • @robinandersson99
      @robinandersson99 Рік тому +1

      I have the exact same problem

    • @macnavi
      @macnavi Рік тому +1

      This is how you learn. When you are really enthousiast about something, you want to finish it. I guess you are just not happy enough with the design, so lost motivation. It will come for the right design. The crux is to do it wrong quickly, so you can move on to something better.

    • @robinandersson99
      @robinandersson99 Рік тому +1

      @@macnavi for me its not really that i lose motivation, i just have a lot of problems focusing on the same thing so i keep jumping around and starting other finer details only to realise it doesnt work, i do always eventually finish the design but i lose so much time because i make details that work for how it currently looks but that will obviously not work with a more complete core design if that makes sense, im horrible at expressing myself.

  • @Sodomantis
    @Sodomantis Рік тому

    That's a Tonk

  • @nathangaming369
    @nathangaming369 Рік тому +2

    Nice video, the tanks turned out really nice, it would be cool if you would make a 3d tank game😀

  • @boy_ka84
    @boy_ka84 Рік тому +1

    Do a live video on the process of making this 3D tank. So that everyone can learn the technique. Thanks

  • @jeancarlosadrianza7416
    @jeancarlosadrianza7416 Рік тому

    Hi, Grant! Can you explaine it in a slow way? I am not very fast to undesrtand in this way.
    i konw you are only giving tips and the rest must be known for us, but it would be great if you let us see every detail. :)

    • @grabbitt
      @grabbitt  Рік тому

      it doesn't work for the UA-cam algorithm so well

    • @jeancarlosadrianza7416
      @jeancarlosadrianza7416 Рік тому

      @@grabbitt Thanks for answer my question, Grant. Maybe I don't understand very good, but I guess you can add the link of that hypothetic video in description og this video (if someone is insterested to your tips, will can see the link to larger video).

  • @miguelenriquez9059
    @miguelenriquez9059 Рік тому

    Great Models, I have a question. Is it worth ir get a Macbook M2 max for blender?

    • @grabbitt
      @grabbitt  Рік тому

      See my video.on what PC for blender

  • @mihaistanciu464
    @mihaistanciu464 Рік тому

    Great video, as always, I have one question, I try to model things for games but I don't understand something. Since you created this model from different parts, when you want to transfer it into a game engine do you join those together and then clean the topology ?

  • @kennycai8695
    @kennycai8695 Рік тому

    I do have a question, and one that is bugging me ever since I started my 3D modeling journey.
    Do you integrate all the components into one mesh, or are they separate entities even after publishing them? I have heard a lot of conflicting opinions, some saying it should all be in one mesh, while others say not integrating them all together makes it easier for fixes later. I am honestly leaning towards the latter, cause I really do not consider myself particularly good, so I have to return to fix the topology messes I made during the initial modeling run, so having to integrate them into one mesh makes my workflow harder.

    • @grabbitt
      @grabbitt  Рік тому

      Separate meshes is fine

  • @where.im.i
    @where.im.i Рік тому

    beautiful 😘👌 good job

  • @oluwakayodeaje5887
    @oluwakayodeaje5887 Рік тому

    Awesome tutorial, thank you. When I connect the ambient occlusion to the mix shader, it removes the toughness on the tank and just makes it plain green with areas of rust (the areas of rust still have the proper texture). How can I fix this

    • @grabbitt
      @grabbitt  Рік тому +1

      Sounds more like a bug

  • @danialsoozani
    @danialsoozani Рік тому

    Amazing break down! thanks for sharing it! btw I'm creating a very short animation of the dragon I made by your course on udemy! I'm so excited to share you the results ☺

  • @cerferism
    @cerferism Рік тому

    Это очень круто!! Сколько времени ушло от скетча до финального рэндэра?

    • @grabbitt
      @grabbitt  Рік тому +1

      3 hours

    • @cerferism
      @cerferism Рік тому

      @@grabbitt очень быстро!!!! Вы большой молодец!!!!

  • @thibautvanthof4742
    @thibautvanthof4742 Рік тому

    Hi Grant, first of all, great course. Love it. I just have one question. In the texturing section, I'm trying to create the Ambient Occlusion gradient with the ColorRamp. If I move the white slider just one unit to the left (1 -> 0,999), the mesh completely turns white, so I'm not really able to create the gradient. Any suggestions?

  • @anish9376
    @anish9376 Рік тому

    The only question here I have is... How do I reduce the polycount while still maintaining those details... I wanna keep it between 1-2k

  • @ReaperTheRager
    @ReaperTheRager Рік тому

    I've previously tried using a curve to have bullets follow along, making a bandolier. The issue I ran into was a deformation of each round. How exactly did you solve that issue? For reference, I followed the same steps with the modifier but used an open curve. Is it maybe because yours is a closed curve?

    • @grabbitt
      @grabbitt  Рік тому

      Perhaps but I'm not completely sure of what you are describing

  • @KRLYProductions
    @KRLYProductions 2 місяці тому

    How would I animate the treads?

  • @DagBateway
    @DagBateway Рік тому

    Amazing! Thanks for sharing. I am re-doing the low poly landscape on Udemy ;) Quick question: what's the reason behind using Blender 3.4.1 instead of the latest release? Thanks

    • @grabbitt
      @grabbitt  Рік тому +1

      i did the modelling a while ago whilst the course was being produced :)

    • @DagBateway
      @DagBateway Рік тому

      @@grabbitt got it ;) thanks

  • @monas1510
    @monas1510 Рік тому

    ❤❤❤

  • @thebramputra
    @thebramputra 8 місяців тому

    hi.. at 1:40.. how did you get the tracks to mirror each other? did you use a mirror modifier? or did you simply duplicate the track? Thanks before

    • @grabbitt
      @grabbitt  8 місяців тому

      Mirror modifier

    • @thebramputra
      @thebramputra 8 місяців тому

      thanks alot!@@grabbitt

  • @VexRiku
    @VexRiku Рік тому

    Can you bake textures like that? How do you go about exporting a complex texture tree so it is game ready? Cheers!

    • @grabbitt
      @grabbitt  Рік тому +1

      See my baking playlist

    • @VexRiku
      @VexRiku Рік тому

      Thanks heaps, and thanks for the vids, your tutorials are 10/10 really appreciate it!

  • @ga_con_di_hoc
    @ga_con_di_hoc Рік тому

    how to get image tank background ?

  • @andrewchapman2024
    @andrewchapman2024 Рік тому

    When you are making a model in blender 3D and you intend to animate it down the line, do you have to connect the vertices/faces or do you just put them through each other and they're connected?

    • @grabbitt
      @grabbitt  Рік тому

      You don't need them connected

    • @andrewchapman2024
      @andrewchapman2024 Рік тому

      @@grabbitt Oh, thank you very much. This has been a brick wall in my path for months. Thank you for clearing that up for me.
      This video is wonderful. I very much enjoy it and it is very helpful.

  • @acanadianderg4035
    @acanadianderg4035 Рік тому

    Where’s the link to the material?

    • @grabbitt
      @grabbitt  Рік тому

      I'll put that in shortly sorry

  • @bogumiwyrwa216
    @bogumiwyrwa216 6 місяців тому

    Hello,
    Greate work.
    I have made tank tracks animation using BezierCircle and try it export to Unity. Unfortunately it is not working. Tank tracks change position instead of rotate. Do you have any suggestions how can I export tank tracks animation into Unity?

    • @grabbitt
      @grabbitt  6 місяців тому

      You can bake them out

    • @bogumiwyrwa216
      @bogumiwyrwa216 6 місяців тому

      @@grabbitt do you have tutorial for baking animation? Because I tried and I even use Object Constraint -> Transformation and it is still not working.

  • @84giampiero
    @84giampiero Рік тому

    This model Is good for game assets?

  • @deanz.d4358
    @deanz.d4358 Рік тому +2

    Could you share the source link of the metal texture at 5:15?I like it.

    • @grabbitt
      @grabbitt  Рік тому +1

      found it - link in description

  • @where.im.i
    @where.im.i Рік тому

    is there is a way to do post production/post processing in gimp 🤔
    i did a research and they all using PS

    • @grabbitt
      @grabbitt  Рік тому

      Yes. You can also use blender

    • @where.im.i
      @where.im.i Рік тому

      dealing with layers is easer than dealing with node 🙂. also gimp have more features than blender in terms of photo editing ( • ̀ω•́ )✧

  • @blackhole5172
    @blackhole5172 Рік тому

    HOW YOU MADE THE LIGHTS ON THE FRONT

    • @grabbitt
      @grabbitt  Рік тому +1

      Just an emission texture

  • @MartKart8
    @MartKart8 Рік тому

    The only issue I have with tank tracks is, in Blender I'm able to move the tracks around, but when I import it into Unreal Engine I can't get the tank tracks to move around?

    • @grabbitt
      @grabbitt  Рік тому +1

      Yeah I would know the best way to do that. Probably baking the animation

    • @MartKart8
      @MartKart8 Рік тому

      @@grabbitt I tried to bake the animations as you mentioned, I went to object mode, selected object, scrolled down and selected Animation, then bake action, I pressed OK, and left the first item tick, it looked liked it baked every frame. I then went to export it as an FBX and import it into Unreal Engine , it created 7 animations for it, and none came out correctly?

  • @mehmedcavas3069
    @mehmedcavas3069 Рік тому

    just wanted to purchase the online course but when I wanted to but it, it showed 190 dollars now when I reopen the page it show 234$. how is that possible?

    • @grabbitt
      @grabbitt  Рік тому

      I'll look into it. It's a sale price and the sale has ended. But I should be able to extend it

    • @mehmedcavas3069
      @mehmedcavas3069 Рік тому

      @@grabbitt would be awesome. thanks a lot :)

    • @grabbitt
      @grabbitt  Рік тому

      i've updated the link to give a discount. its $18 now

    • @mehmedcavas3069
      @mehmedcavas3069 Рік тому

      @@grabbitt yess. thanks a lot. just purhcased it and will start the course as soon as possible :) thanks a lot!!

  • @jacksoniac3800
    @jacksoniac3800 Рік тому

    Hi! How to animate this tracs in unity? I was trying to make chainsaw with this method (like in character course) and have no idea, how to animate it in unity

    • @StanleyKubick1
      @StanleyKubick1 Рік тому

      parent the tracks to the wheel and just rotate that

    • @jacksoniac3800
      @jacksoniac3800 Рік тому

      ​@@StanleyKubick1what about tracks between wheels?

    • @jacksoniac3800
      @jacksoniac3800 Рік тому

      I can make a rig. Add bones to each track and animate it. But in chainsaw too many segments

  • @TGLTN.
    @TGLTN. Рік тому

    Pls make a series on coc hero's and characters.

  • @fiordnord
    @fiordnord Рік тому +2

    I'm from Russia and now is the best time for this tutorial 😅

    • @NoEnd911
      @NoEnd911 Рік тому

      Чувакк держись за истину!)

  • @greatsol2444
    @greatsol2444 Рік тому

    Wait a minute- you’ve missed a crucial part. The tank treads are totally unrealistic, since they’re morphing their size and shape along the curve. How do we fix this, so that the treads behave realistically (each tread is a rigid, solid object)? I swear every single tutorial skips this part!

    • @grabbitt
      @grabbitt  Рік тому +1

      Yeah it's not that sort of tutorial. I don't think this tank can be called realistic

    • @greatsol2444
      @greatsol2444 Рік тому

      @@grabbitt yes. the problem is, none of them are, even if they can be. Argg. It probably requires somesort of special something. All I want to know is how. I’ve seen some treads you can purchase fully animated, I suppose I’ll have to buy them and reverse engineer it.

    • @grabbitt
      @grabbitt  Рік тому

      @greatsol2444 Yeah, it looks pretty tough. Not really my specialty

    • @greatsol2444
      @greatsol2444 Рік тому

      Constraints! That’s what’ll do it, I think…

  • @DLVRYDRYVR
    @DLVRYDRYVR Рік тому

    Plump

  • @2002budokan
    @2002budokan Рік тому

    To fast to be useful, what the rush we have time.

    • @grabbitt
      @grabbitt  Рік тому

      The algorithm doesn't like long videos

  • @in.game_star
    @in.game_star Рік тому +1

    I used to like your tuts. Not after today.

    • @grabbitt
      @grabbitt  Рік тому +1

      Sorry to hear that but you haven't said why

    • @in.game_star
      @in.game_star Рік тому +1

      @@grabbitt You should've atleast shown each node trees end to end. Spent all this time to model a tank then couldn’t apply textures. Now I feel like I've wasted all that time.

    • @grabbitt
      @grabbitt  Рік тому +1

      @moinulhassan8444 thanks for letting me know and I'll be more careful in future

  • @homborgor
    @homborgor Рік тому

    69th like, nice