you can duplicate the bolts and the smaller details using alt+d(duplicate as instance) , now any modification you do to any of the bolts will apply to the other ones ( and will take less time to calculate)
You know what, I did some subjects in my pre-university school to do with schematics. I naturally came to this conclusion to grab a schematic from the internet and align it with the axies in each view. But I am realising now that the reason I am not going anywhere with it is because I am too worried about the amount of vertices I have so I end up doing more thinking than actually modeling lol.
what a great tutorial . just to the point. i have a question to ask you , what if i don't have any blueprints for the vehicle i want to create , is there some kind of a process for creating one , or i will just have to wing it some how ? and to try to duplicate it ? thanks in advance and keep up the good work
@@somayyehabbasi4905 the one i want to create is a military vehicle , which is going to be hard to find . any way , thank you for helping me out as much as you can
Well speaking professionally what used to do is we model the entire vehicle in CATIA and then used the CATIA drawing functions to produce the drawings we needed... Cough... Then we take the egg the chicken has just laid and hatch the chicken and wait till the chicken gets mature enough to lay the egg... Sorry :) Okay, had my fun. First thing to remember is your drawing may have been made by eye off photos anyway and just because a drawing looks really nice the ratios and locations of some of the features may not be correct. Get as many photos as you can find and cross reference until you are happy. The thing that makes life easier is that in the real world objects tend to get designed to 'round numbers'. The slope of your front plate is more likely to be 35 degs and not 35.1052 degs. Distances are going to be round numbers because that is how people's minds work. If you are in a drawing office and checking dimensions the moment you see something to multiple decimal points it gets flagged as a possible error. This is for the major features at least. Once you get to small items they might be cut to fit the space, cause eventually you need to 'close a loop'. So try and find out as many pieces of information. Sometimes for the more common and well documented vehicles you can find stuff like road wheel diameter and track width. If you have them you can fix these items and then shuffle back and forward on the complete vehicle until you get something that you feel matches your photos. Again road wheels are very likely to be spaced at round numbers. Work out what units - inches or metres - the vehicle would have been designed under and play around with this mindset. Another thing is that if your vehicle is a welded or bolted construction then under all the stowage boxes and sheet metal mudguards the basic hull is usually a basic shape made up from as many flat plates as possible. Plate comes from the steelworks as flats. Cutting it as a 2D shape is 'relatively' easy. Bending it like a 3D mesh is not. So in the real world your weld or bolted vehicle is probably a lot of flat plates. True when you weld them together you may not be doing so at 90degs but if this was easy everyone would be doing it :D If your tank has a cast hull... yeah... I don't have much advice on that, sorry. This has helped me when I was trying to make vehicles for 3D printing using other modelling software. Only just started on Blender so not sure if this will help here. Apart from that - yeah, get lots of photos and just keep fiddling.
Hay Arijan I love your videos they are to useful I have a request. can you please do a video in how to make a m4 Sherman specifically the jumbo or the non jumbo or both in one video maybe. cause when is square and one is rounded. Anyway Thank you Arijan.
Couple of slightly nit picks. The reference images: You are make a Black Prince, but the colour image is of a Churchill, probably a MkIII. Were you just in a bit of a rush and threw the photos together to give us an example? You don't seem to reference them at all during the process. Suspension: Was there a reason to leave out the coil springs? Design choice based on what would or wouldn't be seen be the end user? If you were going to model them would you bother making them a helix or would that depend on the final scale of the finished model? Exhausts: Sorry, but that bugs me. The boxes on the side are the air filters for the intakes. The exhaust is that U shaped box thing on the top of the engine deck. Sorry, but my obsessive compulsive kicked in. :)
nice tutorial and all But bad reference You were looking at a Blueprint of a A43 Black Prince But were also looking a image of a A22 Churchill 3 And you mixed in design features of both, when they are very different tanks in armor, size, firepower and even speed I am glad you did it, but you could've at least noticed they were different tanks... No hate, just a slight disappointment
Am name the tanks based off of what ive seen in world of tanks blitz Churchill 1 (Looks like a T-62A But the hull is different) Tiger 2/King tiger Abrahams (Don't know the exact name)
You made a mistake at 1:00, you DON'T use the default cube for the hull, you delete it, and create a new cube😉
😆
true
yes
Lol😂😂 true
noob question: why?
You make that look frighteningly easy, testament to your ability with both modeling and video making no doubt... Cheers for the inspiration!
I was like “hey that’s clickbait, he can’t make tank in 9 minutes”
But you sure did! Great tutorial, please keep it up
It's around 1 hour uncut. Thank you.
@@ArijanRace im surprised you can make something this good and detailed in an hour, i always think itd take almost a day
@@ArijanRace then theres me doing tracks (only tracks, not wheels) for 1 and a half hour... lol
you can duplicate the bolts and the smaller details using alt+d(duplicate as instance) , now any modification you do to any of the bolts will apply to the other ones ( and will take less time to calculate)
I really appreciate these videos, I have been learning a lot since I started this past week, and I keep coming back to this channel
I love watching your tutorials on creating tanks! excellent
Defalaut cube wasn't deleted - no way there is no blender tutorial here.
Thank you for this! This helped me make the Maus german tank!
Thx Arijan for your cool Tank Movies 🔥🔥😍
Thank you for the comment my friend
My Head Right Now 🤯🤯
Nice job, can you maybe do a tutorial on how to model some planes like MiG-21, Mig-29, F-14, F-15...?
Definitely a good idea
@@ArijanRace if you do so you will be my favorite person on this planet
You know what, I did some subjects in my pre-university school to do with schematics. I naturally came to this conclusion to grab a schematic from the internet and align it with the axies in each view. But I am realising now that the reason I am not going anywhere with it is because I am too worried about the amount of vertices I have so I end up doing more thinking than actually modeling lol.
You are a god. I was looking for declassified CIA documents for URSS tanks and it was difficult to read.
Oh thank you man!!!!!!!
Very good tutorial
amazing
Woww...super!!
Cool black prince
very nicely teached. i subscribed you. going to learn alot from view.
Nice
what a great tutorial . just to the point.
i have a question to ask you , what if i don't have any blueprints for the vehicle i want to create , is there some kind of a process for creating one , or i will just have to wing it some how ? and to try to duplicate it ?
thanks in advance and keep up the good work
Maybe you can find one irl and take a lotta pictures ?
@@somayyehabbasi4905
the one i want to create is a military vehicle , which is going to be hard to find .
any way , thank you for helping me out as much as you can
@@kareem72513 which one is it?
Well speaking professionally what used to do is we model the entire vehicle in CATIA and then used the CATIA drawing functions to produce the drawings we needed...
Cough... Then we take the egg the chicken has just laid and hatch the chicken and wait till the chicken gets mature enough to lay the egg...
Sorry :)
Okay, had my fun. First thing to remember is your drawing may have been made by eye off photos anyway and just because a drawing looks really nice the ratios and locations of some of the features may not be correct. Get as many photos as you can find and cross reference until you are happy.
The thing that makes life easier is that in the real world objects tend to get designed to 'round numbers'. The slope of your front plate is more likely to be 35 degs and not 35.1052 degs. Distances are going to be round numbers because that is how people's minds work. If you are in a drawing office and checking dimensions the moment you see something to multiple decimal points it gets flagged as a possible error.
This is for the major features at least. Once you get to small items they might be cut to fit the space, cause eventually you need to 'close a loop'.
So try and find out as many pieces of information. Sometimes for the more common and well documented vehicles you can find stuff like road wheel diameter and track width. If you have them you can fix these items and then shuffle back and forward on the complete vehicle until you get something that you feel matches your photos. Again road wheels are very likely to be spaced at round numbers. Work out what units - inches or metres - the vehicle would have been designed under and play around with this mindset.
Another thing is that if your vehicle is a welded or bolted construction then under all the stowage boxes and sheet metal mudguards the basic hull is usually a basic shape made up from as many flat plates as possible. Plate comes from the steelworks as flats. Cutting it as a 2D shape is 'relatively' easy. Bending it like a 3D mesh is not. So in the real world your weld or bolted vehicle is probably a lot of flat plates. True when you weld them together you may not be doing so at 90degs but if this was easy everyone would be doing it :D
If your tank has a cast hull... yeah... I don't have much advice on that, sorry.
This has helped me when I was trying to make vehicles for 3D printing using other modelling software. Only just started on Blender so not sure if this will help here.
Apart from that - yeah, get lots of photos and just keep fiddling.
One of the tank model is a M1 Abrams tank
dope
Hay Arijan I love your videos they are to useful I have a request. can you please do a video in how to make a m4 Sherman specifically the jumbo or the non jumbo or both in one video maybe. cause when is square and one is rounded. Anyway Thank you Arijan.
How do you rotate the reference like that? I have to manually allign it and it's annoying
just in time when i started creating a tank game :D. Btw what image editor are you using?
I am using paint NET. I am glad you found it helpful
You'll definitely want to watch out for the polycount with the method he's showing though!
Couple of slightly nit picks.
The reference images: You are make a Black Prince, but the colour image is of a Churchill, probably a MkIII. Were you just in a bit of a rush and threw the photos together to give us an example? You don't seem to reference them at all during the process.
Suspension: Was there a reason to leave out the coil springs? Design choice based on what would or wouldn't be seen be the end user? If you were going to model them would you bother making them a helix or would that depend on the final scale of the finished model?
Exhausts: Sorry, but that bugs me. The boxes on the side are the air filters for the intakes. The exhaust is that U shaped box thing on the top of the engine deck. Sorry, but my obsessive compulsive kicked in. :)
Nice tutorial, but how do you duplicate the reference like he did?
OMG, There is no way I was lost withing 30 seconds LoL
Pretty cool, I've been wondering how you ot that type of render and I thought it was through nodes
Its done in the workbench render with matcaps and cavity shading. I will share a quick video sometime.
@@ArijanRace Oh cool, thanks
how do i insert the blueprint imaage way to quick no explination for newbies
does anyone know the name of the image editing software he uses?
How do you put the images at the background??
I have a tutorial for references, check the link in the description.
What image software were you using at the beginning?
It's paint.net
@@ArijanRace Thank you! :D
can i also make animations with the tanks??
what editing software do i use?
the hatch on top of the turret is on the wrong side
How do you set the origin point in the middle of the hull when adding the plane?
shift+s i think. if you still wonder
How do you rotate the reference by 90 degrees?
3D cursor at the center acting as a pivot point
2:52 how did you get that hexagon vertices?
its just a circle but with 6 vertices
does this count as hard surface modeling or is it low poly?
Depends, these methods can be used for better models as well, I guess
Hey can I know the name of the tank tha you modelled in the beginning pls, i would really appreciate that
Black Prince. The tanks in the intro are T72, Tiger II and M1 Abrams
Thanks alot
nice tutorial and all
But bad reference
You were looking at a Blueprint of a A43 Black Prince
But were also looking a image of a A22 Churchill 3
And you mixed in design features of both, when they are very different tanks in armor, size, firepower and even speed
I am glad you did it, but you could've at least noticed they were different tanks...
No hate, just a slight disappointment
Not everyone has tanktism like us dawg, helpful tutorial anyway
True, I hope I didn't sound too rude about it, it just bothered me so I had to say it@@Zero-ye2dk
Am name the tanks based off of what ive seen in world of tanks blitz
Churchill 1
(Looks like a T-62A But the hull is different)
Tiger 2/King tiger
Abrahams (Don't know the exact name)
A imitation of a Black Prince
T-72
Tiger 2 H
And M1A1 Abrams
make a good soft
I‘ve 2D-drawn tons of tanks, trucks etc. under „Engines of WW2“, check it out.
im haveing sum problims with miering