Get Good at Blender - Advanced Topology - Making A Knight Chess Piece

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  • Опубліковано 21 тра 2024
  • #blender3d #3dart #blender
    Get good at blender by working through simple challenges to improve your skill level and learn new skills along the way.
    In this video I challenge you to make the knight chess piece. It's a tough one to make so I go through the best practice with edge flow and pole placement.
    Learn How to make models like this with my Blender courses all only $15 (plus local taxes)
    bit.ly/4apCOCy
    (Search Blender Courses)
    chess piece images: gdev.tv/grants-assets
    Chapters:
    0:00 Start
    0:52 - The Base
    2:33 - The Shape Outline
    4:44 - Quad Based Mesh
    6:23 - Edge Flow
    8:58 - Horses Mane
    10:48 - Sharpen Edges
    16:39 - Tidy Up Edge Flow
    18:22 - The Jaw
    20:23 - The Mouth
    21:51 - The Eye
    22:53 - Blending Areas
    24:45 - Attach Base
    27:04 - Final Adjustments
    Say Thanks: paypal.me/grantabbitt
    My Website: www.gabbitt.co.uk
    Discord: / discord
    Get good at blender series: • Get Good @ Blender
    Learn the basics of Blender 3: • Learn Blender 3 for Co...
    #blender #modelling #b3d #gamedev #gamedevelopment #blendertutorial

КОМЕНТАРІ • 187

  • @stanislavefanov8688
    @stanislavefanov8688 Рік тому +65

    I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.

    • @grabbitt
      @grabbitt  Рік тому +35

      I completely forgot to put the ears on 😀

    • @samljer
      @samljer Рік тому +6

      Why stop at a couple

  • @Jack_Wolfe
    @Jack_Wolfe 10 місяців тому +7

    i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.

  • @damjanzugic6343
    @damjanzugic6343 11 місяців тому +34

    For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.

  • @grey8_
    @grey8_ 9 місяців тому +7

    I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle.
    To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand.
    I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤

  • @uzdefrederic1055
    @uzdefrederic1055 11 місяців тому +20

    topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment

  • @ArBee123
    @ArBee123 Рік тому +7

    Such a densely packed tutorial without being overwhelming. Awesome.

  • @moculinan1175
    @moculinan1175 Рік тому +15

    Awesome tutorial, love how calm and comprehensive your tutorials are!!

  • @RichardGDBaker
    @RichardGDBaker Рік тому +2

    Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.

  • @Kholaslittlespot1
    @Kholaslittlespot1 Рік тому +31

    Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!

  • @user-vp1fp9je5l
    @user-vp1fp9je5l 9 місяців тому +31

    Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..

  • @MrBfg586
    @MrBfg586 10 місяців тому +4

    I always admire anyone that takes the time to teach. Thank you for the videos.

  • @onlyeyeno
    @onlyeyeno Рік тому +7

    Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful.
    Best regards.

  • @watLegends
    @watLegends 18 днів тому

    I love how you teach, giving us opportunity to experiment as begineers is great for critical thinking.

  • @sudipto30
    @sudipto30 Рік тому +1

    Too good. You explains difficult topology handling so easily.

  • @zules
    @zules Рік тому +2

    Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.

  • @jacobhernandez4347
    @jacobhernandez4347 4 місяці тому +1

    Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!

  • @Stephen_Newport
    @Stephen_Newport Рік тому

    Great video, excellent instructing. Answered a lot of questions I had about topology management

  • @markwtal9453
    @markwtal9453 Рік тому +1

    These are so nice to make! Can't wait for the next one 😅

  • @stanleychukwu
    @stanleychukwu Рік тому

    thank you, i love this modelling series

  • @tloosh
    @tloosh 7 місяців тому +4

    Some things other viewers may find helpful:
    - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube
    - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation
    Thanks for the great tutorial!

  • @user-fe1od7yg8v
    @user-fe1od7yg8v Рік тому +5

    Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !

    • @grabbitt
      @grabbitt  Рік тому

      See my uv unwrapping playlist

  • @jabberdoggy4444
    @jabberdoggy4444 Рік тому

    Really fun way to learn. Thank you!

  • @AleksandarPopovic
    @AleksandarPopovic Рік тому

    Very, very nice, for beginning and I watch your channel from beginning and its lot of road, for all new artist's, keep calm and lowe modeling, and don stops!

  • @borohidruro_
    @borohidruro_ 11 місяців тому +5

    I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it).
    Thanks for your videos, they are a big part of the foundation of what I know.

    • @3DKLUB
      @3DKLUB 10 місяців тому +2

      "I" for inset inwards and "O" for outwards. Just an additional comment, as I learned it today and seems super useful!

  • @KDBrowne
    @KDBrowne 3 місяці тому

    Very helpful. Thanks!

  • @geettube4173
    @geettube4173 5 місяців тому

    Great tutorial, I learned some very needed skills for my 3D advancement!

  • @tenorei
    @tenorei 4 місяці тому

    Wow these tutorials are great, thanks so much!

  • @TheSatzy6699
    @TheSatzy6699 6 місяців тому

    Amazing and detailed learning ❤

  • @Alex-tn7pv
    @Alex-tn7pv Рік тому

    This piece looks great!

  • @Jez2008UK
    @Jez2008UK 5 місяців тому +1

    I think I've just found the best Blender modelling trainer on UA-cam. Subscribed, purchased the course, let the journey begin :) (ps - I also love chess, so this is going to be so much fun). Thank you for your fantastic way of explaining (I really cannot praise you enough!), I'm 60 years old, a veteran 3DS Max user (though, believe it or not, not that great at modelling) and am loving learning Blender. Some how, Blender seems to encourage (me) to take up modelling, and, in a short space of time, I have indeed, by modelling simple objects which I was never interested in modelling 3DS Max. It's sooooo refreshing (for me) to be having fun again in a 3D virtual world!

    • @grabbitt
      @grabbitt  5 місяців тому

      Great to hear

    • @overseastom
      @overseastom 3 місяці тому

      You sound like you may be in a similar situation to me, mate. I'm a veteran Max user coming from the archviz side of 3d, where I learned a lot about the program and 3d, but not much about sub-d modeling, since the buildings didn't warrant it. It simply wasn't a good use of our time to learn it (unfortunately), when it was significantly faster & cheaper for the boss to just buy an asset pack with the furniture or object we wanted, than have us spend the time & expense of making the really complex stuff ourselves. I always wanted to learn it though, so I'm really pleased to see how fully featured Blender is nowadays! Also, this guy's tutorial is one of the best I've ever seen re explain edge flow, and how to fix it. Good luck to us both - cheers mate!

  • @burnieking1401
    @burnieking1401 9 місяців тому

    Good tutorial, some different techniques and workflow than Im used to seeing.

  • @andriiponomarenko7154
    @andriiponomarenko7154 Рік тому

    Very useful video. Thank you!

  • @everythingeverybody6526
    @everythingeverybody6526 9 місяців тому

    Thanks for sharing. Very helpful video.

  • @al3xmusic671
    @al3xmusic671 Рік тому

    Thank you very much. Great tutorial.

  • @MikkoRantalainen
    @MikkoRantalainen Рік тому

    Great video! Positioning the poles correctly is always the hardest part for me in topology. I once thought it would be good idea to reduce poles to absolute minimum possible even if it caused worse edge flow but that's not the correct solution to use. Just use poles but be wise where to put those.

  • @n3onkn1ght
    @n3onkn1ght Рік тому +4

    9:30
    You can hit Alt+E to extrude along normals directly and skip a step.

    • @grabbitt
      @grabbitt  Рік тому

      I had forgotten that. Thanks

  • @uzdefrederic1055
    @uzdefrederic1055 11 місяців тому

    Very well done it was the video I was looking for...new subscriber !

  • @ronaldbell7429
    @ronaldbell7429 Рік тому

    Excellent tutorial

  • @TylerThomas
    @TylerThomas Рік тому

    Saying the keyboard commands out loud is really nice, thank you

  • @vaillancourtalain7160
    @vaillancourtalain7160 Рік тому

    That is just GREAT!

  • @ShopTherapy623
    @ShopTherapy623 3 місяці тому

    awesome video! I'm a beginner, and I learned a lot of nice tips from you vid! thanks!

  • @sral8769
    @sral8769 7 місяців тому

    Thank you. That was very useful

  • @alejoservin9362
    @alejoservin9362 Рік тому +1

    I love the hard surface more than sculpting, thanks for teaching us
    I would like to see more hard surface

  • @josephcowan6779
    @josephcowan6779 5 місяців тому

    The knight's form is quite complicated, so I wasn't able to get mine to look exactly like the reference, and got frustrated a few times but it still looks fine, and I learned a lot about edge flow, thanks!

  • @Joenyoshua
    @Joenyoshua 7 місяців тому

    Woooo!!!! bro the short cut was insane due!!! i learned alot a thing on this video woooaa!!!😱😱😱😱😱😱😱

  • @wotok7
    @wotok7 4 місяці тому

    A very thoughtful video clip, respect to the author

  • @abatzdesignaz
    @abatzdesignaz Рік тому

    Thanks for the tutorial

  • @_TetKaneda
    @_TetKaneda Рік тому

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @PieterHanja
    @PieterHanja Рік тому

    Thank you!

  • @MartKart8
    @MartKart8 Рік тому

    This was good, the ears was missing, I added them in after you mentioned the auto mirror in the Y, I shift + D on a face of the horse and scaled it down E extrude, scaled the top face and done a ear.

  • @SneakyJoeRu
    @SneakyJoeRu 9 місяців тому +1

    This reminds me of some good old 3dmax tutorials I was learning on. Very easy to follow along, good job man!

  • @RC-Heli835
    @RC-Heli835 6 місяців тому

    Well I have the bishop and the horse complete now and have to say I have learned some very handy tips from you Grant!
    Did you forget the ears or intentionally leave them off? I managed to extrude some ears out of the top of the head that turned out really nice.
    I picked 2 faces just outside of the bevel one wide and one narrow.
    For some reason I had trouble bridging the knight to the base and had to manually do it. Faced long triangle edges kept forming two or three faces farther than specified.

  • @enso8762
    @enso8762 Рік тому

    Thanks so much!!🙆‍♂

  • @notaleproductions
    @notaleproductions Рік тому

    Thank you

  • @keithseymour9316
    @keithseymour9316 Рік тому

    Really good!

  • @nic-ori
    @nic-ori Рік тому +1

    Thanks.

  • @petit_ecureuil_malin
    @petit_ecureuil_malin 9 місяців тому

    thank you

  • @kirilllllirik
    @kirilllllirik 5 місяців тому

    Спасибо за подсказки)

  • @pandawoan
    @pandawoan Рік тому +5

    Incredible tutorial! Thanks so much; I always struggle with complex meshes. The more I see the better I get!

    • @andylastname566
      @andylastname566 Рік тому +1

      Yeah..this one was a doozy on my mind xD Very rewarding at the end but boy my poor brain lol.

    • @pandawoan
      @pandawoan Рік тому +1

      @@andylastname566 Aye aye XD

  • @Kavukamari
    @Kavukamari Рік тому

    really fun tutorial

  • @vextormull
    @vextormull Рік тому

    How have I never realised modelling is pretty satisfying 😂

  • @GameBacardi
    @GameBacardi Рік тому

    I remember doing these first time with "3ds max 8", if you opened documents window, good to get Blender version 👍

  • @Catastroish
    @Catastroish Рік тому

    You're a great teacher :)

  • @theumbrella6406
    @theumbrella6406 Рік тому

    Yooo no wayy 😂 awesome videoo

  • @clafairy3574
    @clafairy3574 Рік тому

    perfect!!!!!!!!

  • @gxrsky
    @gxrsky 5 місяців тому

    I think I made a horse straight out from a Family Guy's episode, ahahah. Great lesson, will try again :D

  • @TheTimeProphet
    @TheTimeProphet 8 місяців тому

    You do a good tutorial. If I wanted to use Blender I would definately watch your course, however I am a 3ds Max guy. Your tips on topology are good. However I wouldn't have used bevel on the edges. It always causes a mess to clean up. In max I would have found the eges I want to sharpen and I would have used the connect tool.

  • @TangoMikeLima
    @TangoMikeLima 7 місяців тому

    Really good, compared to a lot of the "instructional" Blender videos one finds here.

  • @giladharnik2499
    @giladharnik2499 Рік тому +2

    Great video! However, there is a nice trick that can make sharpening the edges A LOT easier - it's called bevel miter. There's a video by Blender Bob named "Modeling for the VFX industry in Blender - EP1c". Roughly at 8:30 you can find it.

    • @grabbitt
      @grabbitt  Рік тому +1

      Thanks for that. Just checked it out and that would have been a lot faster

  • @raymondtjong2455
    @raymondtjong2455 Рік тому

    i make it on rhino with nurbs and create a quad mesh, and then sub D it.. then export it with bit polygon

  • @SteelBlueVision
    @SteelBlueVision Рік тому

    That massive pole (22:31) right above the eye, though, really needs some topology cleanup to get rid of it.

  • @jaimeeoww
    @jaimeeoww 4 місяці тому

    im impressed that youtube does not flag "pawn" when said with a british accent

  • @roomerkim
    @roomerkim Рік тому

    Good

  • @darkphoenix68
    @darkphoenix68 Рік тому +3

    Just wanted to comment on your CTRL-1 shortcut for adding a subdiv modifier. You pressed CTRL-1, then bumped the subdivision level up to 2 -- but CTRL-2 does that; it applies a subdiv modifier with a subdiv level of 2. I just tested this to confirm my memory was correct -- and it also works with CTRL-3, CTRL-4, and CTRL-5. 🙂 (I guess they decided 5 was enough; CTRL-6 does not do it...)
    EDIT: Oh yeah. I see you used CTRL-2 later in the video. Never mind 🙂

    • @grabbitt
      @grabbitt  Рік тому +2

      yes I introduced that badly :)

  • @MagnumMotions
    @MagnumMotions 6 місяців тому +1

    at 6:00 I do not understand the terminator edge and why is it obstructing the edge flow, can you please explain why this happens?

  • @darkphoenix68
    @darkphoenix68 Рік тому +2

    That aside: love to see a tutorial covering modelling a Knight. When I found the first two in this series I hoped you'd cover a knight. (The last chess-set I built digitally was in Pov-RAY, so I'm keen to attempt it in Blender, but the Knight always made me hesitate.)

  • @yahootube90
    @yahootube90 Рік тому +2

    Hey Grant, is there any benefit to using extra edge bevels for supporting loops vs just dialing up the mean crease for the mane?

    • @grabbitt
      @grabbitt  Рік тому +1

      Mean crease gives you less control

  • @PaulEmsley
    @PaulEmsley Рік тому +1

    It must take ears and ears to get this good at Blender.

  • @hexcrown2416
    @hexcrown2416 Рік тому

    Question: why do you use additional edges to sharpen subdiv vs using the edge crease weight? Is there any benefit to one way vs the other?

    • @grabbitt
      @grabbitt  Рік тому +1

      It's not actually as good but it's tough to explain

  • @deaultusername
    @deaultusername Рік тому

    @26:00 loop tools circle. A 3D cursor at the correct height and "To Sphere" would give better results.

  • @emrekoryurek4194
    @emrekoryurek4194 9 місяців тому

    at this point I'm beginning to believe that every problems solution is adding a loop cut

  • @terryjames3827
    @terryjames3827 Рік тому

    finally someone who knows how to use BLENDER like how I use MAYA. You now need to churn out more my friend. WE ARE NOT WORTHY, BUT THANKS FOR SHARING!

    • @terryjames3827
      @terryjames3827 Рік тому

      Thanks for noticing me on your comments, for that, you have have got yourself a customer to the series of courses relating to the knight topology lesson Purchasing 27 May 2023. I know topology quad/ngons from Maya but I dont use Maya since Blender 2.93 . The problems was where are the tools kept, shortcuts too which I will be hoping to find in your tutorials. please send a link to other tutorials you think will benefit my advancement to Blender. Thank You.

  • @lIlIIIIllIllIIIlIlII
    @lIlIIIIllIllIIIlIlII 9 місяців тому

    Grant's tutorials show me how shit my 3d teacher was...

  • @guygrossfeld9260
    @guygrossfeld9260 Рік тому

    Hi I got a question. Great video but here is something I'm just curious on. You made sure there weren't any ngons for this so kept it with all quads but I think I recall in one of your videos it ok to have an ngon here or there at time but it a good idea to make sure they are all quads at times. just shouldn't worry too much if an ngon in a place that out of sight if I recall correctly.

    • @grabbitt
      @grabbitt  Рік тому +1

      It's OK to have ngons, but they must be on planar surfaces. So in this case it's better with quads

    • @guygrossfeld9260
      @guygrossfeld9260 Рік тому

      @@grabbitt Ahh good tip to keep in mind. I appreciate that. Thank you.

    • @guygrossfeld9260
      @guygrossfeld9260 Рік тому

      @@grabbitt Thank you for this info and also for this awesome tutorials :)

  • @tonygamer4310
    @tonygamer4310 11 місяців тому

    I'm curious why you would choose to add in a bevel to add definition and sharpen the edges rather than using a crease. I tend to use creases because they're super easy to apply and edit later. Is there some disadvantage to creases?

    • @grabbitt
      @grabbitt  11 місяців тому +2

      Yes less precise control and its about learning what's happening under the hood more

    • @tobiasreckinger2212
      @tobiasreckinger2212 10 місяців тому +2

      There is another reason.
      There isn't one universal crease standard between different modeling software. When you bring your model into another software the crease might not work properly.
      I know it is a bit nitpicky as many people won't work with multiple software but it might become relevant when sharing models online.

  • @kevinhoward9930
    @kevinhoward9930 3 місяці тому

    why are my vertices sticking out when I use subdivision at 2.21 ? :(

  • @bookle5829
    @bookle5829 Рік тому +1

    11:00
    Shift+E! Shift+E!!
    "bevel"
    Noooo!

    • @bookle5829
      @bookle5829 11 місяців тому

      Though people should be careful if they need to crease edges or bevel. Like you can't export obj file with crease edges since the feature is exclusive to blender.

  • @juliankg
    @juliankg Рік тому +1

    Is it wrong to just join both objects on 24:47 using ctrl+j without working on attaching the mesh vertices?

    • @grabbitt
      @grabbitt  Рік тому +3

      its not very good topology and you can have inside faces

  • @drakeintentions
    @drakeintentions 9 місяців тому

    Man, figuring out where to place edge loops takes a lot of planing and fore thought. I'm guessing there is just experience at play here, knowing what you need to do to end up on the final product. But is there like a rule.of thumb other then just quad it out?
    There was just so much that happened so quickly through out this when adding the edge loops.

    • @grabbitt
      @grabbitt  9 місяців тому

      It takes a bit of practice that's all

  • @yamon1968
    @yamon1968 Рік тому +1

    I love these tutorials, but I'm having an issue with the knife tool. Around this part 5:15
    I don't know why but the knife tool refuses to snap to those new edges I made.

    • @grabbitt
      @grabbitt  Рік тому +1

      Turn your subdivision off whilst using and remove doubkes

    • @matthewlevy6840
      @matthewlevy6840 5 місяців тому +1

      @@grabbitt I am having the same issue. I do not have subdivision turned on for the horse head. Can you elaborate on what remove doubles means?

  • @tobiasreckinger2212
    @tobiasreckinger2212 10 місяців тому

    Good tutorial.
    I think the horse might like a pair of ears 👂👂

  • @englishshadrick5296
    @englishshadrick5296 Рік тому

    1:17 i seriously need an add-on to summon just one vert 😂

  • @andabien3
    @andabien3 Рік тому

    It looks like you still have a pol left on the upper side of the head (5 lines joining one vertex), at 17:36. Will that remain there?

  • @rios7744
    @rios7744 Рік тому

    i can finally get good at blender, now on to trying to figure out how the devil i can import this to ue5 😂😂

  • @Ellttox
    @Ellttox 11 місяців тому +1

    7:43 - For me the middle edges aren’t locked to the middle and they move with those 3 parts, and that makes a big hole in the knight. I unfortunately can’t continue making the knight if it will not work, please help

    • @grabbitt
      @grabbitt  11 місяців тому

      perhaps send me a screen shot of what you mean

  • @richeeze
    @richeeze 10 місяців тому

    Well, my horse looks slightly,... how do I put this nicely... extraordinary 😇

  • @AnittaDeady
    @AnittaDeady 11 місяців тому

    You're a good teacher you know that right?

  • @samehmoner514
    @samehmoner514 Рік тому +1

    This man is the GOAT in blender

  • @cekconi1773
    @cekconi1773 Рік тому

    👍👍👍

  • @shazam1334
    @shazam1334 Рік тому

    while using Knife tool the problem of double vertices arises. What to do about it?

    • @grabbitt
      @grabbitt  Рік тому

      Merge by distance. Or select auto merge tool