Get Good at Blender - Advanced Topology - Making A Knight Chess Piece

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 191

  • @grey8_
    @grey8_ Рік тому +10

    I watched so many topology videos and for some reason, NOBODY EVER EXPLAINED WHY AN EDGE FLOW (shift+click an edge) STOPS (Vertex needs to have 4 edges connecting to it)! I don't know why, I've heard the term "poles" but that was accompanied by showing the top vertex of a UV circle.
    To be fair, I probably just misunderstood. In any case; your video was super clear and easy to understand.
    I've had that issue a few times now and didn't understand why. Now I do! Thank you, the whole video was great! ❤

  • @stanislavefanov8688
    @stanislavefanov8688 Рік тому +68

    I was waiting for your tutorial on how to model a knight. Brilliant model but in my humble opinion a couple of ears would make it even better. Thank you.

    • @grabbitt
      @grabbitt  Рік тому +41

      I completely forgot to put the ears on 😀

    • @samljer
      @samljer Рік тому +9

      Why stop at a couple

  • @Jack_Wolfe
    @Jack_Wolfe Рік тому +9

    i do enjoy the "have a go at that" bit, before showing how to do it. Thats extremely fun to try it yourself before deleting it and following along.

  • @uzdefrederic1055
    @uzdefrederic1055 Рік тому +20

    topology is not easy at all. I have not checked all messages here, but using "shading smooth" in Blender in a regular basis help me a lot to progress. Please feel free to comment

  • @damjanzugic6343
    @damjanzugic6343 Рік тому +34

    For someone who wants to go step further, on 11:00, add bevel modifier, in settings limit method to weight and under geometry/mitter outer set to arc. Add to that weighted normal modifier and you get no pinching or shading issues at all. Also you get completly non destructive workflow and much much less loops and geo fixing. Works great with SubD too.

  • @CadenRodgers-h7w
    @CadenRodgers-h7w Рік тому +35

    Too good. You explains difficult topology handling so easily.. Such a densely packed tutorial without being overwhelming. Awesome..

  • @tloosh
    @tloosh Рік тому +5

    Some things other viewers may find helpful:
    - You can add a single vert directly from the mesh menu by enabling Extra Objects under Add-ons, rather than merging a cube
    - 10:14 Turning on Backface Culling under Viewport Shading will hide inverted (incorrect) faces, so you don't have to manually check face orientation
    Thanks for the great tutorial!

  • @Kholaslittlespot1
    @Kholaslittlespot1 Рік тому +31

    Excellent. Id say this was more 'beyond intermediate' but still a nice step up for people and a stepping stone to facial topology. Looking forward to more!

  • @ArBee123
    @ArBee123 Рік тому +8

    Such a densely packed tutorial without being overwhelming. Awesome.

  • @MrBfg586
    @MrBfg586 Рік тому +5

    I always admire anyone that takes the time to teach. Thank you for the videos.

  • @moculinan1175
    @moculinan1175 Рік тому +15

    Awesome tutorial, love how calm and comprehensive your tutorials are!!

  • @onlyeyeno
    @onlyeyeno Рік тому +7

    Thanks for another fantastic tutorial, and I must say that find the "format" of these tutorials very compelling and useful.
    Best regards.

  • @Jez1963UK
    @Jez1963UK 11 місяців тому +2

    I think I've just found the best Blender modelling trainer on UA-cam. Subscribed, purchased the course, let the journey begin :) (ps - I also love chess, so this is going to be so much fun). Thank you for your fantastic way of explaining (I really cannot praise you enough!), I'm 60 years old, a veteran 3DS Max user (though, believe it or not, not that great at modelling) and am loving learning Blender. Some how, Blender seems to encourage (me) to take up modelling, and, in a short space of time, I have indeed, by modelling simple objects which I was never interested in modelling 3DS Max. It's sooooo refreshing (for me) to be having fun again in a 3D virtual world!

    • @grabbitt
      @grabbitt  11 місяців тому

      Great to hear

    • @overseastom
      @overseastom 9 місяців тому

      You sound like you may be in a similar situation to me, mate. I'm a veteran Max user coming from the archviz side of 3d, where I learned a lot about the program and 3d, but not much about sub-d modeling, since the buildings didn't warrant it. It simply wasn't a good use of our time to learn it (unfortunately), when it was significantly faster & cheaper for the boss to just buy an asset pack with the furniture or object we wanted, than have us spend the time & expense of making the really complex stuff ourselves. I always wanted to learn it though, so I'm really pleased to see how fully featured Blender is nowadays! Also, this guy's tutorial is one of the best I've ever seen re explain edge flow, and how to fix it. Good luck to us both - cheers mate!

  • @jacobhernandez4347
    @jacobhernandez4347 10 місяців тому +1

    Its amazing to see that you did no sculpting while making this, definitely looking to see what your courses are about!

  • @TylerThomas
    @TylerThomas Рік тому +1

    Saying the keyboard commands out loud is really nice, thank you

  • @n3onkn1ght
    @n3onkn1ght Рік тому +6

    9:30
    You can hit Alt+E to extrude along normals directly and skip a step.

    • @grabbitt
      @grabbitt  Рік тому

      I had forgotten that. Thanks

  • @borohidruro_
    @borohidruro_ Рік тому +5

    I did the previous version of these challenges some years ago, following the categories in your site. Time goes by quickly. I also wanted to suggest that you inset the faces before extruding the mane, in order to "isolate" its topology from the rest of the mesh (thanks to the poles formed around it).
    Thanks for your videos, they are a big part of the foundation of what I know.

    • @3DKLUB
      @3DKLUB Рік тому +2

      "I" for inset inwards and "O" for outwards. Just an additional comment, as I learned it today and seems super useful!

  • @sudipto30
    @sudipto30 Рік тому +2

    Too good. You explains difficult topology handling so easily.

  • @RichardGDBaker
    @RichardGDBaker Рік тому +2

    Fantastic Grant. You are so generous with your tutorials and your education. Thank you so much.

  • @watLegends
    @watLegends 6 місяців тому

    I love how you teach, giving us opportunity to experiment as begineers is great for critical thinking.

  • @николайголиков-о7в

    Hey, i am glad, that I am able to see this 3 hrs after you posted. Thank you for your tutorials, they are pure gold. I am quite new to subD modeling, and your series is amazing place to start my journey in this space. But I would be really cool, if could show an UV unwrap workflow !

    • @grabbitt
      @grabbitt  Рік тому

      See my uv unwrapping playlist

  • @AleksandarPopovic
    @AleksandarPopovic Рік тому

    Very, very nice, for beginning and I watch your channel from beginning and its lot of road, for all new artist's, keep calm and lowe modeling, and don stops!

  • @Joenyoshua
    @Joenyoshua Рік тому

    Woooo!!!! bro the short cut was insane due!!! i learned alot a thing on this video woooaa!!!😱😱😱😱😱😱😱

  • @wotok7
    @wotok7 10 місяців тому

    A very thoughtful video clip, respect to the author

  • @alejoservin9362
    @alejoservin9362 Рік тому +1

    I love the hard surface more than sculpting, thanks for teaching us
    I would like to see more hard surface

  • @andrewwoan
    @andrewwoan Рік тому +5

    Incredible tutorial! Thanks so much; I always struggle with complex meshes. The more I see the better I get!

    • @andylastname566
      @andylastname566 Рік тому +1

      Yeah..this one was a doozy on my mind xD Very rewarding at the end but boy my poor brain lol.

    • @andrewwoan
      @andrewwoan Рік тому +1

      @@andylastname566 Aye aye XD

  • @zules
    @zules Рік тому +2

    Great tutorial and just perfectly helpful for my skill level :) Edge flow is something I'm still trying to wrap my head around.

  • @josephcowan6779
    @josephcowan6779 11 місяців тому

    The knight's form is quite complicated, so I wasn't able to get mine to look exactly like the reference, and got frustrated a few times but it still looks fine, and I learned a lot about edge flow, thanks!

  • @geettube4173
    @geettube4173 11 місяців тому

    Great tutorial, I learned some very needed skills for my 3D advancement!

  • @RC-Heli835
    @RC-Heli835 Рік тому

    Well I have the bishop and the horse complete now and have to say I have learned some very handy tips from you Grant!
    Did you forget the ears or intentionally leave them off? I managed to extrude some ears out of the top of the head that turned out really nice.
    I picked 2 faces just outside of the bevel one wide and one narrow.
    For some reason I had trouble bridging the knight to the base and had to manually do it. Faced long triangle edges kept forming two or three faces farther than specified.

  • @markwtal9453
    @markwtal9453 Рік тому +1

    These are so nice to make! Can't wait for the next one 😅

  • @burnieking1401
    @burnieking1401 Рік тому

    Good tutorial, some different techniques and workflow than Im used to seeing.

  • @Stephen_Newport
    @Stephen_Newport Рік тому

    Great video, excellent instructing. Answered a lot of questions I had about topology management

  • @tenorei
    @tenorei 10 місяців тому

    Wow these tutorials are great, thanks so much!

  • @vextormull
    @vextormull Рік тому

    How have I never realised modelling is pretty satisfying 😂

  • @TheSatzy6699
    @TheSatzy6699 Рік тому

    Amazing and detailed learning ❤

  • @Alex-tn7pv
    @Alex-tn7pv Рік тому

    This piece looks great!

  • @stanleychukwu
    @stanleychukwu Рік тому

    thank you, i love this modelling series

  • @uzdefrederic1055
    @uzdefrederic1055 Рік тому

    Very well done it was the video I was looking for...new subscriber !

  • @giladharnik2499
    @giladharnik2499 Рік тому +2

    Great video! However, there is a nice trick that can make sharpening the edges A LOT easier - it's called bevel miter. There's a video by Blender Bob named "Modeling for the VFX industry in Blender - EP1c". Roughly at 8:30 you can find it.

    • @grabbitt
      @grabbitt  Рік тому +1

      Thanks for that. Just checked it out and that would have been a lot faster

  • @MartKart8
    @MartKart8 Рік тому

    This was good, the ears was missing, I added them in after you mentioned the auto mirror in the Y, I shift + D on a face of the horse and scaled it down E extrude, scaled the top face and done a ear.

  • @everythingeverybody6526
    @everythingeverybody6526 Рік тому

    Thanks for sharing. Very helpful video.

  • @ShopTherapy623
    @ShopTherapy623 9 місяців тому

    awesome video! I'm a beginner, and I learned a lot of nice tips from you vid! thanks!

  • @darkphoenix68
    @darkphoenix68 Рік тому +3

    Just wanted to comment on your CTRL-1 shortcut for adding a subdiv modifier. You pressed CTRL-1, then bumped the subdivision level up to 2 -- but CTRL-2 does that; it applies a subdiv modifier with a subdiv level of 2. I just tested this to confirm my memory was correct -- and it also works with CTRL-3, CTRL-4, and CTRL-5. 🙂 (I guess they decided 5 was enough; CTRL-6 does not do it...)
    EDIT: Oh yeah. I see you used CTRL-2 later in the video. Never mind 🙂

    • @grabbitt
      @grabbitt  Рік тому +2

      yes I introduced that badly :)

  • @jabberdoggy4444
    @jabberdoggy4444 Рік тому

    Really fun way to learn. Thank you!

  • @indigo0086
    @indigo0086 2 місяці тому

    This was a great tutorial

  • @samehmoner514
    @samehmoner514 Рік тому +1

    This man is the GOAT in blender

  • @ronaldbell7429
    @ronaldbell7429 Рік тому

    Excellent tutorial

  • @terryjames3827
    @terryjames3827 Рік тому

    finally someone who knows how to use BLENDER like how I use MAYA. You now need to churn out more my friend. WE ARE NOT WORTHY, BUT THANKS FOR SHARING!

    • @terryjames3827
      @terryjames3827 Рік тому

      Thanks for noticing me on your comments, for that, you have have got yourself a customer to the series of courses relating to the knight topology lesson Purchasing 27 May 2023. I know topology quad/ngons from Maya but I dont use Maya since Blender 2.93 . The problems was where are the tools kept, shortcuts too which I will be hoping to find in your tutorials. please send a link to other tutorials you think will benefit my advancement to Blender. Thank You.

  • @vaillancourtalain7160
    @vaillancourtalain7160 Рік тому

    That is just GREAT!

  • @TangoMikeLima
    @TangoMikeLima Рік тому

    Really good, compared to a lot of the "instructional" Blender videos one finds here.

  • @sral8769
    @sral8769 Рік тому

    Thank you. That was very useful

  • @al3xmusic671
    @al3xmusic671 Рік тому

    Thank you very much. Great tutorial.

  • @181Cade
    @181Cade 4 місяці тому

    Great tutorial

  • @andriiponomarenko7154
    @andriiponomarenko7154 Рік тому

    Very useful video. Thank you!

  • @Dapper_the_slapper
    @Dapper_the_slapper 9 місяців тому

    Very helpful. Thanks!

  • @MikkoRantalainen
    @MikkoRantalainen Рік тому

    Great video! Positioning the poles correctly is always the hardest part for me in topology. I once thought it would be good idea to reduce poles to absolute minimum possible even if it caused worse edge flow but that's not the correct solution to use. Just use poles but be wise where to put those.

  • @SteelBlueVision
    @SteelBlueVision Рік тому

    That massive pole (22:31) right above the eye, though, really needs some topology cleanup to get rid of it.

  • @yahootube90
    @yahootube90 Рік тому +2

    Hey Grant, is there any benefit to using extra edge bevels for supporting loops vs just dialing up the mean crease for the mane?

    • @grabbitt
      @grabbitt  Рік тому +1

      Mean crease gives you less control

  • @_TetKaneda
    @_TetKaneda Рік тому

    Great tutorial, great contribution. You have my like Thank you so much. Greetings

  • @GameBacardi
    @GameBacardi Рік тому

    I remember doing these first time with "3ds max 8", if you opened documents window, good to get Blender version 👍

  • @deaultusername
    @deaultusername Рік тому

    @26:00 loop tools circle. A 3D cursor at the correct height and "To Sphere" would give better results.

  • @MagnumMotions
    @MagnumMotions Рік тому

    at 6:00 I do not understand the terminator edge and why is it obstructing the edge flow, can you please explain why this happens?

  • @TheTimeProphet
    @TheTimeProphet Рік тому

    You do a good tutorial. If I wanted to use Blender I would definately watch your course, however I am a 3ds Max guy. Your tips on topology are good. However I wouldn't have used bevel on the edges. It always causes a mess to clean up. In max I would have found the eges I want to sharpen and I would have used the connect tool.

  • @darkphoenix68
    @darkphoenix68 Рік тому +2

    That aside: love to see a tutorial covering modelling a Knight. When I found the first two in this series I hoped you'd cover a knight. (The last chess-set I built digitally was in Pov-RAY, so I'm keen to attempt it in Blender, but the Knight always made me hesitate.)

  • @SneakyJoeRu
    @SneakyJoeRu Рік тому +1

    This reminds me of some good old 3dmax tutorials I was learning on. Very easy to follow along, good job man!

  • @abatzdesignaz
    @abatzdesignaz Рік тому

    Thanks for the tutorial

  • @keithseymour9316
    @keithseymour9316 Рік тому

    Really good!

  • @Kavukamari
    @Kavukamari Рік тому

    really fun tutorial

  • @Eltoxxx
    @Eltoxxx Рік тому +1

    7:43 - For me the middle edges aren’t locked to the middle and they move with those 3 parts, and that makes a big hole in the knight. I unfortunately can’t continue making the knight if it will not work, please help

    • @grabbitt
      @grabbitt  Рік тому

      perhaps send me a screen shot of what you mean

  • @llirik88
    @llirik88 Рік тому

    Спасибо за подсказки)

  • @raymondtjong2455
    @raymondtjong2455 Рік тому

    i make it on rhino with nurbs and create a quad mesh, and then sub D it.. then export it with bit polygon

  • @PaulEmsley
    @PaulEmsley Рік тому +1

    It must take ears and ears to get this good at Blender.

  • @notaleproductions
    @notaleproductions Рік тому

    Thank you

  • @Catastroish
    @Catastroish Рік тому

    You're a great teacher :)

  • @enso8762
    @enso8762 Рік тому

    Thanks so much!!🙆‍♂

  • @PieterHanja
    @PieterHanja Рік тому

    Thank you!

  • @nic-ori
    @nic-ori Рік тому +1

    Thanks.

  • @gxrsky
    @gxrsky Рік тому

    I think I made a horse straight out from a Family Guy's episode, ahahah. Great lesson, will try again :D

  • @rlopez7016
    @rlopez7016 3 місяці тому

    This is brilliant!
    I am new To 3D, my question is this:
    WHEN IS IT BEST TO USE SCULPT MODE VS BUILDING WITH TOPOLOGY?
    Thanks -

    • @grabbitt
      @grabbitt  3 місяці тому +1

      Tricky to say and completely up to the individual

  • @theumbrella6406
    @theumbrella6406 Рік тому

    Yooo no wayy 😂 awesome videoo

  • @jaimeeoww
    @jaimeeoww 10 місяців тому

    im impressed that youtube does not flag "pawn" when said with a british accent

  • @petit_ecureuil_malin
    @petit_ecureuil_malin Рік тому

    thank you

  • @Savvez3D
    @Savvez3D 10 днів тому

    Thank you!!!!

  • @juliankg
    @juliankg Рік тому +1

    Is it wrong to just join both objects on 24:47 using ctrl+j without working on attaching the mesh vertices?

    • @grabbitt
      @grabbitt  Рік тому +3

      its not very good topology and you can have inside faces

  • @adicsbtw
    @adicsbtw Рік тому

    I'm curious why you would choose to add in a bevel to add definition and sharpen the edges rather than using a crease. I tend to use creases because they're super easy to apply and edit later. Is there some disadvantage to creases?

    • @grabbitt
      @grabbitt  Рік тому +2

      Yes less precise control and its about learning what's happening under the hood more

    • @tobiasreckinger2212
      @tobiasreckinger2212 Рік тому +2

      There is another reason.
      There isn't one universal crease standard between different modeling software. When you bring your model into another software the crease might not work properly.
      I know it is a bit nitpicky as many people won't work with multiple software but it might become relevant when sharing models online.

  • @joerivera6166
    @joerivera6166 Рік тому

    Instead of beveling and creating extra topology on the mane, couldn't you just Shift E(I don't really know the command name) the edges of the main and sharpen them up?

    • @grabbitt
      @grabbitt  Рік тому +1

      edge crease is not as effective

  • @drakeintentions
    @drakeintentions Рік тому

    Man, figuring out where to place edge loops takes a lot of planing and fore thought. I'm guessing there is just experience at play here, knowing what you need to do to end up on the final product. But is there like a rule.of thumb other then just quad it out?
    There was just so much that happened so quickly through out this when adding the edge loops.

    • @grabbitt
      @grabbitt  Рік тому

      It takes a bit of practice that's all

  • @richeeze
    @richeeze Рік тому

    Well, my horse looks slightly,... how do I put this nicely... extraordinary 😇

  • @yamon1968
    @yamon1968 Рік тому +1

    I love these tutorials, but I'm having an issue with the knife tool. Around this part 5:15
    I don't know why but the knife tool refuses to snap to those new edges I made.

    • @grabbitt
      @grabbitt  Рік тому +1

      Turn your subdivision off whilst using and remove doubkes

    • @matthewlevy6840
      @matthewlevy6840 Рік тому +2

      @@grabbitt I am having the same issue. I do not have subdivision turned on for the horse head. Can you elaborate on what remove doubles means?

    • @johnc8533
      @johnc8533 6 місяців тому

      I am having the same problem. Blender seems to treat these new edges as different from the others. When I look at the mirrored side, I can the lines glitching, though they shouldn't be visible.
      EDIT: I fixed the issue by using the knife tool to make the new edges rather then pressing "f"

  • @tobiasreckinger2212
    @tobiasreckinger2212 Рік тому

    Good tutorial.
    I think the horse might like a pair of ears 👂👂

  • @kevinhoward9930
    @kevinhoward9930 9 місяців тому

    why are my vertices sticking out when I use subdivision at 2.21 ? :(

  • @bookle5829
    @bookle5829 Рік тому +1

    11:00
    Shift+E! Shift+E!!
    "bevel"
    Noooo!

    • @bookle5829
      @bookle5829 Рік тому

      Though people should be careful if they need to crease edges or bevel. Like you can't export obj file with crease edges since the feature is exclusive to blender.

  • @worldsbrother9704
    @worldsbrother9704 Рік тому +1

    If you can please make robot tutorial

  • @hexcrown2416
    @hexcrown2416 Рік тому

    Question: why do you use additional edges to sharpen subdiv vs using the edge crease weight? Is there any benefit to one way vs the other?

    • @grabbitt
      @grabbitt  Рік тому +1

      It's not actually as good but it's tough to explain

  • @andabien3
    @andabien3 Рік тому

    It looks like you still have a pol left on the upper side of the head (5 lines joining one vertex), at 17:36. Will that remain there?

  • @MrDefiler82
    @MrDefiler82 Рік тому

    Are you using stylus for modeling or only for sculpting ?

    • @grabbitt
      @grabbitt  Рік тому

      Only sculpting

    • @MrDefiler82
      @MrDefiler82 Рік тому

      @@grabbitt Thanks! Just tried to model with stylus. It was really awkward :)

  • @lIlIIIIllIllIIIlIlII
    @lIlIIIIllIllIIIlIlII Рік тому

    Grant's tutorials show me how shit my 3d teacher was...

  • @guygrossfeld9260
    @guygrossfeld9260 Рік тому

    Hi I got a question. Great video but here is something I'm just curious on. You made sure there weren't any ngons for this so kept it with all quads but I think I recall in one of your videos it ok to have an ngon here or there at time but it a good idea to make sure they are all quads at times. just shouldn't worry too much if an ngon in a place that out of sight if I recall correctly.

    • @grabbitt
      @grabbitt  Рік тому +1

      It's OK to have ngons, but they must be on planar surfaces. So in this case it's better with quads

    • @guygrossfeld9260
      @guygrossfeld9260 Рік тому

      @@grabbitt Ahh good tip to keep in mind. I appreciate that. Thank you.

    • @guygrossfeld9260
      @guygrossfeld9260 Рік тому

      @@grabbitt Thank you for this info and also for this awesome tutorials :)

  • @Bird-pl5hz
    @Bird-pl5hz Рік тому +1

    Please make robot tutorial