I'd be 100% OK with Nate remaking every video he wanted to get more details into. Don't think I'll ever get tired of hearing Nate's takes on Fallout and Elder Scrolls
Another Lovecraft story that comes to mind in relation to Lorenzo cabot is "Shadow Out of Time". In that one, the main character finds an ancient city in the desert of Australia but has a body-switch experience and is possessed by an entity from the ancient past that goes back to live his life. I'm thinking that Lorenzo isn't really insane so much as no longer Lorenzo at all.
just to be precise, you have the events of "Shadow Out of Time" inverted. The main character has his coscience switched through time with a member of an alien race (the Great Race of Yith) living on ancient Earth. Then after returning to his body and time, he obsesses over his experience and finds proof of it in the Australian desert
I do like how the interloper has no quest no reward it is just the knowledge that strange things exist and you have no control over it. Surprisingly lovecraftian
I recently dropped a new player some stuff to keep them going and they tagged along with me during me farming lead in the mine so i took them down to the interloper lol i was like "come through here and it takes you to... this" and he just stared at it confused, asked what it is, i said no one knows and then left him lol
Bethesda's love for Lovecraftian references knows no bounds. In Oblivion, there was also an entire location (Hackdirt) with its aesthetics, inhabitants and designated quest all inspired by Innsmouth and the Deep Ones.
As someone with no clue of who that is. To me it's all DOOM references. Or direct evidence that the dark lord of DOOM reached the fallout universe as well. Which as a DOOM fan is way more fun to believe.
@@timspikerlmao you’re actually goofy enough to compare Doom to literature that inspired Bloodborne let alone influenced Fallout and other media and created the Eldritch concept. 😂 🤣 Doom couldn’t come up with an original concept in ten thousand years. The dark lord, ah you mean fake Satan morgoth from the lord of the rings the “dark lord”. Can’t even come up with an original title
There's a Cthulhu mythos author from the 70's named Ramsey Campbell who wrote a story call "The Interloper" about 2 boys who get trapped in caves/tunnels with a otherwordly horror. Seems like that could be part of the inspiration for the Interloper here.
I have no idea how you managed to find THIS much information about this subject. You unearthed a VAST cult over a long franchise that many casual players may not even notice. So well done. Love the content, man
I've always noticed it in the fallout series and was always upset that we never really got more from it. More information, gratification, or involvement. Something.
@@MrLondog11 that's sort of the curse of background narrative and in fanbase references. If they end up being good it makes people want more of it, for it to go from being a background narrative to being more vital to the overall plot. The main problem however is because the narrative creators never intended to have answers or do anything serious with the topic, when they do decide to make a larger quest and story out of it they don't have pre-prepared answers, so they rush it just to appease fans. And what ends up happening as a result is the answers they give us most of the time end up not as good as the mystery itself. And considering it's Bethesda we are talking about its about 70/30 that they end up running the entire plot. Pyrocynicals review of Condemned 2 talks about this sort of thing.
The whole secret Chinese base is actually part of the main Wastelanders' quest line, tied to one of the quests if you continue down the Foundation's plan to break into Vault 79. Through that quest line, however, you completely forego the whole Visitor section of it, instead taking a secret route connected through one of the holes in the golf course.
@@Trazyn_Archives What? Near the end of the video, Nate brings up the Deep and the Visitor within it, alongside some theories on the purpose of the Chinese base located right next to it. The quest that's tied to the base, "Invisible Ties", offers some lore behind the base and the people inside of it
When it comes to the giant eyeball below the dunwich borers, this is definitely another lovecraft reference to “the shunned house” in which a man finds a giant sleeping gods elbow below his house and goes insane. I think the use of the building eyeball is simply a reuse of a texture, so I wouldn’t say that the pre war architecture necessarily has to connect to it, although it is interesting.
@@renevarrit could be that it was ORIGINALLY asset reuse and then later they just rolled with it. like a game creator recoloring a monster model because of a time crunch then deciding they like the idea of the two monsters being connected.
Regarding The Interloper, two ideas come to mind. Firstly, it's resting state. A common feature of the eldritch beings in Lovecraftian lore is that they exist outside the cycle of life and death. The closest we can approximate is that they can hibernate or go dormant for eons, but still psychically influence the world around them in this state. That could be the status of The Interloper we see in 76. The other thought I had is that, in the C'thulhu mythos, the eldritch beings had their own factions and wars. It's possible that the title of The Interloper is not due to it being alien to Earth, but it having invaded the ruins of the civilization that worshipped Ug Qualtoth. This video seems to assume the two are the same species, but I get the vibe that they are not. The baby Interloper actually supports my theory. If it's the same species as the Interloper, then it shows that it is a species that can be physically destroyed or killed (although it's possible the corpse itself may be dormant and able to reanimate itself and the title of "corpse" is a misleading shorthand). I feel like, after all the build up, Ug Qualtoth must be something grander, deeper and more horrifying than we've seen thus far.
Yes thank you for adding that. The "interloper" is very likely related to the Great Race of Yith from the Mythos, who are seen as interlopers in human affairs (and their minds, where they will mind swap with humans from across time and space sometimes in order to observe and understand humanity, waiting for their chance to return). But the being that the Dunwich family is trying to summon would be an Elder Being not unlike Yog-Sothoth as has been pointed out, and the Elder Beings and Yith are generally in conflict with one another.
My thoughts, the interloper is waiting for total atomic fire in order to essentially become the lich from adventure time. All the nukes just missed directly hitting the interloper.
@@theghosty99you mentioned the Dunwich family, so I’d like to point out that part of the Dunwich Horror mentions a human figure with goat legs and a bunch of tentacles spilling out of the stomach area. It was the more human-like of two siblings, trying to gain access to the forbidden section of a certain university library. We don’t get a description of the other, larger sibling due to it spending part of the book invisible and one person seeing it through a telescope going insane. However, there is a certain “family resemblance,” the Dunwich Horror “died,” and its remains had to be buried somewhere. A mine shaft may not have been deep enough, because if it was once invisible, studying the remains could reverse-engineer invisibility or grant the ability to see “the hidden world.” Hence a bunch of cultists with jars
The "Tekeli-li" quest is also a direct connection to H.P.Lovecraft. "Tekeli-li" supposed to be a sound that Shoggoths make immitating their masters. Its from "At the Mountains of Madness" story.
@@HansBelphegor I got really lucky and managed to snag the audiobook that Wayne June did for it on audible before they seem to have removed it from their library. I'm now deathly afraid that if it gets deleted from my local storage it'll be gone forever, but it's so worth it. Hearing the narrator of Darkest Dungeon reading Lovecraft is such a good match!
I've always had the theory that when we destroy the book in the Dunwich building we weren't really destroying it, rather we were returning it to its author.
The first time I went through the quarry, not only did I not make it to the flashback areas, I also assumed all of the weird stuff was because I was running over a hundred mods.
I thought something similar about the Dunwich Building. All the middle fingers to physics I've seen from bugs and I'm supposed to notice a few things out of place? The door slamming I thought was because it spawned open but programming said it was supposed to be closed.
I don't blame you with all the weird bugs that happen. I once killed a raider in Picmans gallery and as he died his body floated up the stairs and ascended to heaven. I was so confused lol
The mini nukes could be explained as mining equipment. In the 1950s (or 60s) the US was looking for peaceful applications of nuclear energy, one of the things they proposed was using nuclear bombs to build things like canals or river. The fallout universe being based of of post war America, could have actually did it and use the mini nukes instead of dynamite
Weren't Mini Nukes a part of secret government weapons testing up until right before the bombs fell? The whole Fat Man system was only completed in 2077 and shipped off to different military bases in September of 2077, only a month before the end.
I think the easiest way to understand the Lovecraftian beings in the Fallout Universe is as follows: Its a Pantheon, not a singlar being. Oxhorn tried to connect the Dunwich Company being in Fallout 3 to a completely seperate being in Fallout 4. In Fallout 3, there is mention of a Lovecraftian Being named "Ug-Qualtoth" in Fallout 4, there is mention of a Lovecraftian being on the name of a sacrificial Blade named "Kremveh" Ug-Qualtoth is NOT mentioned in Fallout 4. The Ancient Beings in communion with Lorenzo Cabot are 100% a Species of beings, but I dont think they are the Zetans, as the Zetans dont know much about Humanity, hence them experimenting on Humans in Mothership Zeta, while, lets call them "The Ancients" are apparently beings who founded our Civilization, or maybe the Human race themselves. Despite this, they dont seem to be very Humanoid. We know based on the Ancient Crowns shape that their heads are the same sizes of Humans, but their bodies are probably very different. In his Journal, Lorenzo was so shocked at seeing the body within the Ancient Alien City in Egypt that he never even described it, and the other Archeologists ran away in fear. Jack Cabot also describes "Tools clearly not meant for Human Hands" and "Strange Geometries" even "Carvings hinting at Dimensions beyond our own." And then we have all the weirdness from Fallout 76... So yeah, the Fallout Lovecraftian Beings are Legion, they are many, there isnt any central controlling figure dictating their actions. This we know for sure.
I like the idea that the Zetans and the Lovecraft madness are totally unrelated, completely coincidental happenings. That they the aliens just found Earth, are watching us, and things like Ug-Qualtoth are just playing their own puppet acts, with even more others like Mothman and Atom *also* doing their own, utterly unrelated thing. Makes it feel more like a living world, with all these factions just having their own things going on, no connection to each other. Plus, the idea that a bunch of Communist spies accidentally dropped an alien/eldritch abomination, with zero idea they even did so, is hilarious.
I think the zetans are here to stop ug Q and that the interloper was their weapon hence the name as it would have just appeared. I also think that the blade is probably the only thing capable of harming these beings and is the key to either saving or destroying the planet. It would make sense if the zetans knew about these beings and are experimenting on humans as we may have been birthed by said ancient beings. Just a thought ✌️
@@sirwaylonthe1st239 If he is, then he ironically seems to be the only benevolent-ish one out of the group. Atom's followers may be fairly dangerous post-Fallout 3, but the actual beliefs of the Children of Atom seem to lack the overt malevolence of the other cults.
I've always believed the lost city both Lorenzo Cabot & H.P. Lovecraft reference is based on a "real" legend in our world: Ubar: The Atlantis of the Sands, a lost city believed to have been lost in the Arabian Desert due to some major cataclysm Fun side note: this is also a major plot point & narrative driving force in Uncharted 3 which is why I remember this tale so vividly to begin with So we at least know the lost city of Ubar is in some way a real thing in the Fallout universe. To what extent beyond the Cabot House ordeal? Only the desert knows and it certainly isn't talking
I think I've read about this one too, it's supposed to be that city of countless pillars right? The one that supposedly "travels" with the dunes somehow making it impossible to find unless you've been there or some such thing (presumably due to the natural movement of the dunes continuously covering and uncovering parts of it between visits making it extremely hard to find again, I would imagine).
@@BertoxolusThePuzzled It may not be entirely legendary. Deep scanning radar of the sort used for oil prospecting discovered a long-buried settlement of some sort in the Empty Quarter many years back. I don't know if it's been excavated--I suspect the Saudis might be...reluctant...to have anyone poking around there.
@@tzvikrasner6073 Angkor Wat has a set history including the writings of a Chinese diplomat who lived there was several years. We basically know why it was built there and also why it went from Hindi architecture to a modified Buddhist design. (A Khmer emperor lost a series of battles to neighboring Vietnamese. Declared he needed new gods to replace the ones that wouldn’t help him. The Vietnamese were Buddhist .) The canals that channeled water for irrigation fell to disuse and neglect. This caused a population shift back to along the Mekong. The location of Angkor Wat wasn’t helpful for trade.
What I think is really cool about your channel is the fact that you bring to light these massive storylines that have been hidden throughout the entirety of the fallout series, something that someone(s) had worked so thoughtfully on while also likely knowing very few would ever notice. You give those people a platform, and I can only imagine the glee they must feel stumbling across your video and FINALLY feeling like all that effort - the trail of crumbs they thoughtfully left - paid off, and got recognized. Thanks for giving them that spotlight!
i am actually about to release something very similar on my channel if you’re interested, something to give people a platform and make them feel their time and effort is appreciated 🤓🤫🤭 if you’re interested i could maybe send u a sneak-peek? & all i ask in return is to send me some cute pictures of you in your underwear bent over making your booty look all cute n chunky n shi
gotta give a shoutout to jeff lane’s voice actor. his performance really conveys the intelligence, passion, and absolute manic state of his character as he descends into madness - all with a thick, warm west virginia accent. very well done.
An additional tie in to the works of H.P. Lovecraft: That suggested quest seed is the Trail of Tekeli-Li. In the story At the Mountains of Madness, there are ancient creatures called Shogoth that communicate in a piping, whistling like noise described as "Tekeli-li"
Y’know, the mine kinda reminds me of another HP Lovecraft story, _The Transition of Juan Romero._ It tells the story of a group of miners uncovering a deep chasm, so deep they can’t see to the bottom. One night, one of the workers, a man by the name of Juan Romero, suddenly gets up and wanders into the chasm. The narrator gets up to follow Juan and watches him go into the chasm, and when he peers into the chasm after Juan, he sees something horrifying, before losing consciousness and awakening in his bunk, with Juan being found dead in his. Weird how Dunwich Borers, a name based off an HP Lovecraft story, shares some elements with another of his stories. I might be making connections where there are none, just found the little connection interesting.
Reminds me of the guy in the church in Left 4 Dead, yelling about how the last guy he let in bit him and how he's going more and more insane before agonizingly mutating before the door opens and there's a boomer there-
You missed that: • Ug-Qualtoth is obviously a reference to Yog-Sothoth • standing next to the Obelisk has strange whispering • there is supposedly ancient ruins in the Mojave
most likely in one of the massive bomb craters outside the map. though its likely the ancient mojave ruins was just cut content obsidian couldnt get too in time like so many other epic ideas.
What if the "wise mothman" represents the "Mi-Go" of Lovecraft?.. who look like insects but are basically funghi-ish and oppose some other eldrith powers.
The idea of having poor safety standards and holding parties to distract people from the deaths is such a corporate interpretation of a sacrifice festival. It reminds me of The Cabin In The Woods. Great video
Man, I'm playing fallout 3 for the first time ever and it feels scarier than 4, and with all of this info I can't help but to fall in love with these games lore again.
Something I'd hoped you would mention but didn't is that, when choosing to kill Lorenzo, Jack says he's activating Zeta Ray Emitters. Zeta Rays, as one of your other videos pointed out, are connected to the Hubologists, who, despite appearances, are actually onto something based on the size of their int boosts. There's also connections to the Zetan aliens, naturally, but the fact that zeta rays are the only thing that can reliably kill Lorenzo makes me wonder if the Zetans aren't here to help these Interlopers... or maybe, they have some grudge with them.
It is a pretty typical thing in sci-fi for creatures to be weak to something from where they are native to. Kryptonite with Superman being a prime example. So I dont think the weakness to zeta rays implies that zetans were hostile to them.
It should be noteworthy that zeta radiation can cause a temporary exponentially growth in intelligence, with reaching AHS-8 giving you a total of 36 additional points in intelligence.
@@lenkagamine4145 Which is quite weird choice if you ask me. It should be excact opposite of that because of evolutionary pressures forcing creatures to adapt to their native habitat. I mean, sure - it would be pretty boring to see aliens dying from a flu or a pox, but it would force them to put a lot more effort into surviving. Humans purposefully contaminating the water with pathogens that they already developed resistance to, and trying to get rid of invaders using the millions of years of evolutionary advantage on this planet instead of just pulling some mcguffin weapon out of thin air or researching it within few months.
The part about the strangler vines being possibly manipulated by the interloper’s effects brought to mind Lovecraft’s “The Color out of Space” when a strange meteor melts into the ground and starts to affect the plants and creatures. Possibly another nod to Lovecraft
Terrifyingly enough, the effects and dangers of radiation were not in the public consciousness or well understood in the slightest when Color out of Space was written. The parallels are eerie. Then, what if you apply that logic to the fallout universe? With the color out of space being a similar force to radiation I mean.
The being in the Lucky Hole mine could also be what remains of Jeff Lane - if you take his messages literally and see the Interloper as more of an unknowable cosmic horror than a physical being. It could be that ol' Jeff did in fact hear the call of this entity, went deep into the mine and in the room with the faces communed somehow with this Interloper and is quite literally becoming the "conduit of the unknowable". The jars could be for "feeding" rather than collecting, who knows. Just another take on that tidbit.
Another idea about the jars is that they're brain cylinders. Perfect for fungus based life forms (who would grow in a similar way to in-game) to transfer people to Pluto.
I agree with most of what you're saying, but it seems to me that the sacrifices are more likely what's feeding it. The jars I imagine are for collecting its blood.
@@junewilkerson2349 Entirely possible! Just struck me that if they were for collecting something there'd more than likely be some with some contents. I mean it's just some empty jars in the end - fun to think about though.
I believed in that version too. Because the interloper, the stuff coming out of his mouth, it look more like his body was taken over by another life form. And his call would be a call for help to find a host so he could leave the body he lost control of
Its the Dwemer. They disappeared from the elderscrolls universe and reappeared in the future closer to the fallout universe. Their technology was so advanced it was indistinguishable from magic
TES's continents and sky is not the same as the one in Fallout, so if it's the Dwemer, they are not coming from the past, but from an alternate dimension
@@lemoncurry2926 It’s just a theory in my opinion and very likely not true. However, we can’t exclude the possibility that the people from TES are wrong about their sky, and the stars aren’t actually holes in a fabric like they believe. Or maybe its just an alternate dimension like you said
Every time I see new information crop up about the Dunwich mystery within Fallout, I can't help but have the following thoughts go through my mind. "It is not for a mind such as mine to understand the workings of the eldritch creatures who pervade the history of mortal man; Cthulhu, R'lyeh, Ug-Solthoth, and their kin. I am merely one who hears their voices, and willingly do I choose to be their Messenger within the lands of this reality. Should other mortal men heed the messages I relay to them, or whether they instead choose to disregard those selfsame messages, I rest well knowing that my task has been accomplished. I pass along that which I hear from the Outer Gods, and I am content." A bit of a Lovecraftian mindset to think, I'm sure, but then again, when the Fallout franchise seems to be embracing that same mythos with open arms, who can say that the Great War wasn't a direct result of Vault-Tec secretly being the ultimate blindly-devout disciple of Ug-Solthoth or any other eldritch abomination beyond mortal comprehensions?
I have fond memories of sitting alone in quarantine and binging all your long form essay content. I sat down with a bowl of popcorn and watched it as if it was a feature film. Thanks for the bit of fun during that time.
I find the name of the Interloper incredibly interesting, by the way, because we don't - can't - actually know what he is interloping _with._ He has invaded something, but what is it? Is it because he has entered into the cult of the Moth Man, replacing their deity? Is it because he is in our world, being one of the two only actual eldritch beings we ever directly see? Or is he considered an interloper by _them,_ by the gods that Dunwich wanted to awake, and is actually part of something else? Are the face-statues pointed at him not a piece of worship, but a prison, meant to keep him there and out of the business of Ug-Qualtoth? It would certainly be one explanation as to why he isn't moving. Are him and the dead member of his species part of the pre-human civilization? Are they young/weak members of the pantheon of eldritch beings and gods? Are they just non-Zetan aliens, crashed on Earth? Multiple? Neither? Who knows! We don't.
The fact that it's the cult of the Moth Man specifically when moths are so often associated with Elder Scrolls (like, the scrolls themselves) is... huh. Even if I generally despise "It's the same universe!!1!1" nonsense, some eldritch horror shitposting would be the way to do it.
@@colbyboucher6391 Huh, I never even considered that! That could very well just be a coincidence, but with the Nirnroot reference in FO4 and the Interlopers being the same sorta tentacle-faced Cthulhu-eque monsters as Hermaeus Mora and his creatures I'd like to think it's at least a slight nod to it.
@@zoro4661WasTaken especially as old Herma Mora is an infamously secretive inter-dimensional traveler that catalogues all known information, his involvement in other realities wouldn’t even be that idiotic of a plot twist, it would actually be pretty on point
I mean, the minds of the people it plagues. It doesn't seem it was exactly named by people with inside knowledge into its origins, I thought that was pretty obvious.
Radiation seems to be a big thing at every one of these sites; there's always feral ghouls in the immediate vicinity, and the swampfolk are mentioned as being irradiated, as well. Another Lovecraft novel ("Color out of Space") focuses on radiation, as well. The precedent that this entity, this visitor, is deceiving its followers is already established with the mention of the Mothmen in your video. I'm beginning to think there may also be a connection to Atom, the source of the only other real instance of supernatural occurrences in the game during the Children of Atom questline in Far Harbor. 2-12: Just watched one of the random encounter videos, one featuring Lorenzo post-Cabot storyline. His fascination with radiation syndrome and wanting to study it only further implies a connection.
@arveranteos712 exactly what I mean. It can also explain those metal busts that were on buildings, which were the same strange metal busts you can find buried deep beneath as well. Maybe its like some sort of marker for modern times?
To me the Location they have in Fallout 4 is the most terrifying. Since you get flashes of what had happened there. Showing you the horrors which had took place, showing a scene of a sacrifice occurring. Of course, the people involved having become Ghouls do mean we can give the victims justice even if death is nothing more than just a a release from being Feral.
My question is, *how* did they become feral? I have one, truly horrifying theory. Note the shape of the "altar" in the sacrificial room. That's not an altar, it's a cradle for something. Note also the block and tackle. I think the cultists were going to set off a nuke down there, and bring the *whole* mine crashing down. It may have been delivered, and the War stopped it from being detonated. but the residual radiation ghoulified everyone in that room. Where it went and how someone got it out of there without invoking the hostility of the inhabitants, I have no idea.
@@duanekc We see that the pillar at the basement of the Dunwich Building is capable of transforming people into feral ghouls, and ghouls can even be found worshipping it. There are a set of recordings of a Post-War scavenger being turned into a feral ghoul as well. You also get similar flashbacks to pre-War times when exploring the Dunwich Building. I would say that the pillar being worshipped in the Dunwich Building is linked to the giant head we can at the very bottom of the Dunwich Borers quarry. Obviously both seem to be highly radioactive. It's possible that the Dunwich company wanted to transport an artifact to the quarry that was large and ALSO highly radioactive, so they decided to use the same kind of equipment that would be used to safely transport nuclear weapons.
57:23 Fun fact, the name of this quest seed is also a reference to Lovecraft's work. In the book "Mountains of Madness", scientists find preserved bodies of an ancient alien in antarctica race known as the Elder Things, dating back to before the Pre Cambrian era. Masters of genetic engineering, they created a servitor race, the Shoggoths, to carry out labor the Elder Things couldn't be bothered with. Eventually the Shoggoths revolted, driving their masters out from their underground cities. During the events of the book, the researchers see an Elder Thing being attacked by a Shoggoth, it's dying words being "Tekeli-li! Tekeli-li!"
I'm also UBER excited you made a video about Dunwich Borers ^.^ I remember being legit horrified when the ghost scenes happened. Cuz up until that point you kinda knew what to expect from Fallout 4, and seeing literal GHOSTS kinda fucked with my reality of the game. It was scary af ^.^
Something I noticed in the video is the appendeges of the Interloper that Jeff Lane was going after and the "Visitor" near the chinese base. They both have the same "head" but their bodies are different. I wonder if the Interloper is either Jeff Lane or another human that has been infected by something and is growing. It seems that the body has these tendrils and such bursting out of it and it has humanoid hands and legs. The "Visitor" has a more quadrapedal look and no human hands. It's pink hue reminds me of a mole rat but it could be any type of animal that got infected. While not directley related in any way, it reminds me of the Xenomorphs in the Alien franchise. They could infect creatures and took on their biology. It could also be from what these creatures are eating. If the Interloper was eating humans then it could be taking on more human like biology and the Visitor could have only had mole rats and such to eat and so took on a more animal like biology. The naming conventions of them are also interesting. I believe I remember another video where the object ID of the Interloper is Interloper and so it seems odd that the other one is "Visitor". While similar, they have very different implications. Interloper is unwanted and tresspassing but Visitor is more passive. It doesn't mean it's good. It just seems less threatening. Also it apparently didn't try to compel people to come to it to eat it. Even when there were chinese operatives right nearby. I doubt that there would be a language barrier. Another thing that is odd and probably deserves some thought is why the metal heads are so "human" in appearance. If they are from some eldritch abomination why do they look human? If its from an ancient civilization of aliens or another race why do they look human? Even if they were made by worshippers of such beings, then why aren't they in the likeness of some strange nonhuman entity? I get that it would make it weirder to have them around prewar america but they are also deep underground and apparently ancient. If we think about it and how these cults and civilizations died out, it could be the remnants of a group dedicated to stopping these entities from doing stuff. Their constant prescence around these sites could have been warnings or some kind of supernatural protection stopping these beings from interfereing with humanity and their purpose was misunderstood. It might also explain why disturbing the statues is what is causing these things to now be able to influence humanity. The faces in the Interlopers lair seem to be all looking down on it in a circle. It could be that's why its so lethargic and unable to do much. They are stopping it from doing anything. The great war and all of its seismic upheval from the bombs probably shook the statues enough and thats why these eldritch horrors are now awakening. I really hope there is no reveal that aliens or eldritch horrors were responsible for the great war. It seems like it goes against the idea that man is its own worst enemy. I think the idea that the bombs caused these beings to awaken is much more on theme and reinfoces the idea that mankind brought these problems on itself. Another theory about the ancient civilization is that, what if this is not the first apocalypse the fallout world has experienced? What if the ancient civilization, like the modern one, progressed so far and accomplished so much just to destroy itself and from the ashes a new civilization was born. The human heads could be representitive of mankind trying to harness the powers of these beings and control it, much like the modern atom, and destroying themselves because of their own hubris. The heads could have some power over these beings but like the atom it was dangerous and not guranteed. So these heads are the "silos" of an ancient civilization and contain these powers that mankind was foolish to believe they could control it completely. The atom and atomic energy were great things for humanity and allowed it to prosper but its own greed and pride lead to its abuse and ultimately caused its own destruction. I could easily see that being a parallel to find out about in a Fallout game and we as the player discover that this is not the first apocalypse and maybe not even the second. Humanity keeps repeating the same cycle over and over. Destroying even the history of it happening and so humanity can't even learn from its mistakes. I mean if you think about it, what would a civilization 10,000 years from the fallout "present" do if they found these old silos brimming with some strange power? They would try to open them up and if, like in this theory, hadn't discoverd nuclear power or understood radiation just like the modern fallout doesn't know anything about these other beings unleash the horrors once again. It causes people to go crazy and if mutations start happening then people are getting powers from it and I could see them thinking it was some godlike being and starting the cycle all over again. In that world it would probably be like this one and the main threat isn't radiation but whatever else humanity figured out to kill itself. Then whatever that was disturbed the old nuclear technology and added to their problems just like the eldritch beings are in the fallout universe. I'm not saying the eldritch horrors aren't a huge threat and won't become some world ending threat but I could see the same thing happening in this theoretical future where someone figures out how to launch the nukes and the old world horror and threat is still very real. I mean think about if people found the artifacts from the Children of Atom and if fallout progressed far enough and the Children of Atom grew larger and made temples and such they would have the skill to make monoliths and temples and statues. Then like the cultures from our own past they die off and are buried and several thousand years later someone finds them and it starts all over. That would make an interesting parallel with the Elder Scrolls and "Calipas" (I probably mispelled that) the cycle of the world being destroyed and starting over again. This time though its not because of gods or magic but just mankind being its own worst enemy and doing it to itself and the conundrum being can mankind break that cycle or is it just inevitable that we will always destroy ourselves?
Sorry, I didn't read all of that but the part about "Why does it look human?" makes me wonder, maybe the human mind cannot comprehend what it really is, so it took the form of something a human could view without fracturing its mind? Seems to be a common thing in a lot of "otherworldly"....lore, I guess you could call it.
It's worth noting that the Strangler Vines sometimes take on similar shapes as the Interloper and the Visitor's heads (as well as sometimes hands), and shares a similar texture as those beings' skin. Additionally, you missed an addition from Steel Dawn; after the collapse of the outpost at Tanagra Town, the enclave brought samples of the Strangler Vine back to a bunker named Enclave Research Facility Site J, where they conducted experiments on it. Here they found that the Strangler Vine was somehow capable of inducing euphoria in those examining it, as well as causing those in its presence to hear voices, though it is not clear whether this effect is telepathic or the result of hallucinogenic spores. Though the Strangler Vines' ability to infest and directly control creatures suggests the former.
I don’t think this is the last we’ll see of the strangler vines. My interpretation of the Interlopers body is that it’s connected to the vines and extracting life through them to build itself and consume
I also believe this. The first time I was ever outside of Berkeley Springs station, just past the rails on the other side of the bot stop, I noticed two vine outcroppings very near each other that looked like hands reaching up. I took a pic and showed it to some friends and they thought the same thing. When I found the Interloper, it all clicked. I believe the red-eyed moth Cultists are "feeding" the Interloper sacrifices whose flesh it uses to "build" itself i.e. spreading its vines everywhere. And we know from Harold that "living plants" are a thing that has been caused by FEV in the past... I firmly believe that the strangler vines/Interloper/Harold are connected at least by basic creature concept.
Nate never apologize for the length of your videos, they are so detailed and well thought out and you make me fall in love with both Fallout and Elder Scrolls again every time you post a new video.
A lot of good Lovecraftian references have been given already in the comments (Mountains of Madness e.g.), but I want to add a few things still: First of all, I want to spotlight the short story 'Dagon', a bit of a predecessor of the much more famous stories around Innsmouth. In this story, you can find this passage: 'After two days of walking, he reaches his goal, a hill which turns out to be a mound on the edge of an "immeasurable pit or canyon".[5] Descending the slope, he sees a gigantic white stone object that he soon perceives to be a "well-shaped monolith whose massive bulk had known the workmanship and perhaps the worship of living and thinking creatures." The monolith, situated next to a channel of water in the bottom of the chasm, is covered in unfamiliar hieroglyphs "consisting for the most part of conventionalized aquatic symbols such as fishes, eels, octopuses, ..." In The Shadows over Innsmouth (a coastal town where a secret cult worships this 'dagon'), we meet the Marsh family, led by Obed Marsh. This family is known for first summoning the Lovercraftian Deep Ones, as founding the cult worshipping them (sounds familiar?) Even better, after Lovecraft's death, his publicist August Derleth completes a select few stories using Lovecraft's notes. One of these stories, called 'The Shuttered Room' does not only use the Deep Ones again, but also mentions a connection between the Marsh family of Innsmouth and the Whateley family of Dunwich from "The Dunwich Horror". Coincidence? ;)
@@TookieTalks it’s cool if they do because that can officially tie Mundas and Fallouts Earth in the same multiverse (as lovecraftian beings canonically transcend dimensions at will) Maybe it’s all in the dreams of the idiot god (Skyrim lore) and it’s in fact Azathoth
I've been so fascinated with the Dunwitch lore lately and the fact that you coincidentally drop a feature length video around the same time is awesome.
9:17: I think that the metallic face (which is actually based on the stone statues/ metal sculptures that were found all throughout Fallout 3's Subway Metro levels and some parts of the Capital Wasteland) is a reference to the climax of H. P. Lovecraft's _The Shunned House_ , which, spoilers for anybody who wants to read the story without having the horrible secret of why everybody who ever lived at that house went crazy and died, leading everybody who knew about the house to shun it, to avoid it like the Plague is kinda similar to the metallic eye half buried and submerged in the mine's deeper levels. Essentially, what happened was the house was built over the remains of an ancient sorcerer from the Hyborian Age of the Cthulhu Mythos. And the thing about magic users in the Mythos is that, even when their body has died, their soul doesn't and is instead bound to their remains, and can thus still perform all manner of heinous shit even after their supposed death, such as taking possession of the various maggots and insectoid detritovores that try to eat their bodies to fashion new muscles out of them, becoming a 'Worm That Walks' or 'Larval Mage (for those who've played DND),' or, as in the case of the Shunned House, slowly drain the vitality of the people, animals, and vegetation of the land atop their final resting spot, slowly driving them mad from weakness as the sorcerer devours their life-force to regain its energy (hence why in the olden days of the Hyborian Age, magic users upon death were often cremated so that very little of their body remains, then buried in deeper graves than everyone else). At the end of the story, after one of the two men who tried to carry out a paranormal investigation of the place dies from having their soul energy consumed, the other investigator, distraught after watching his friend wither and die before him, and thuswise determined to put a stop to whatever was responsible for killing all the people who lived there, proceeds to dig a deep hole in the cellar, uncovering the shoulder of the buried sorcerer (who is apparently a giant, much larger than an ordinary human), the sight of which disturbs the surviving investigator, but not nearly enough to just rebury the dead sorcerer. No, he only temporarily leaves the place to borrow some metal barrels full of hydrosulfuric acid from either a chemical plant or the physics section of a university (can't remember which, it's been ages since I read the story), and returns to annihilate the creatures remains by dumping gallons of corrosive liquids on the fiend's body, which leads to the undead sorcerer letting out a deafening wail as its cadaver is dissolved to a melted slush, whereupon the investigator proceeds to leave the house and vows never to go back for anything, even after watching the undead sorcerer be destroyed, because of how severely the experience traumatized him (and because he doubts that the story he'd tell cops, investigating the disappearance of his friend, would be taken seriously; rather, he knows that he'd either be sent to the electric chair or the insane asylum, so he decides to both move away from his hometown and simply live with the dark secret of what he encountered in the cellar).
I always loved The Shunned House! They go into the basement with flamethrowers and a modified Crooke's /X-raytube. (*Also* - press the Enter key one or two more times)
@@Sorrowdusk Wait, what? Are... are we even still talking about the same story? I don't remember there being _FLAMETHROWERS_ . The Crookes tube, sure, but flamethrowers?! They didn't even know about the thing in the basement yet! Sorry but, are you talking about a scenario from the _Call of Cthulhu Tabletop RPG_ from Chaosium? Because I otherwise don't recognize your version of the Shunned House.😕🤨
Another fun fact is that the Hyborian Age is a product of his friend Robert E. Howard; the guy who wrote Conan the Cimmerian ("--the Barbarian," for Schwarzenegger fans)
After helping Lorenzo I looked around the house to find his Logs when he found the Crown. He writes that the winds swept the sands back over all their months work of digging the Nameless City's structure but after he put on the crown he didn't care. He preferred the location be lost to anyone else but himself he felt he was alone chosen to know it's location. Both videos are fascinating and very informative I learned alot and had no idea Fallout 76 expanded so much!
The man had a lot of prejudice and I'm not sure how he practiced that in real life, he definitely channeled it into his art which added to the effect. In shadow over innsmouth a character straight up tells the narrator that he holds prejudices against other races (that are described as strange and dangerous) and the people of innsmouth who he describes as basically inhuman. In the context of the story he's not wrong because the people of innsmouth and the reasons for their condition are inhuman, but you can see Lovecraft's bigotry plainly. If you're willing to accept that it's a product of the time it makes sense unfortunately it's not being read that way by a lot of people and I think is at risk of becoming either banned or lost literature despite it's creativity.
@@atomcat_v6664 lmfao sorry but sometimes racism like that is just kind of hilarious because I hear him calling that [in my head atleast] cat it's name in Chapelle's white stereotype portrayals. Like man, what a fun fact, a sad but hilarious one.
Something to note, in the area with the "alien" it looked like fever blossoms were growing there, and the first place "I know of" that they grew was in the Nuka World DLC. Might be worth taking another look there?
Tekeli-li is a reference to the novel The Narrative of Gordon Arthur Pym by Edgar Allen Poe. This in turn was used by Lovecraft in his novella At The Mountains Of Madness. So there's another Lovecaft nod. Also, the bronze head at approx 1:22:34 bears a strong resemblance to the man himself.
One alternate theory that gets thrown around about the interloper is that it IS the investigator. It has a much more humanoid body than the visitor does and the head looks more like the tenticals erupted outwards than naturally grew there. The idea being that when the original visitor's body died, it summoned him there to possess and convert him, using his body as a host.
I’ve been waiting so long for a Fallout upload and you make it on my favorite mystery in the entire game series and the video is over an hour long! Nate thank you so much for this 😭
I'm very much a fan of Fallout's Dunwich plotline, so this is a cool video to see. Hearing the bit about Raiders' idle chatter being weird and mysterious footstep sounds in the Borers really intrigued me, as I hadn't heard about them before. Rather disappointed you couldn't provide clips of those. Also no mention of the ghouls at the end of the Borers having the names of the foremen mentioned in the old computer logs? Interestingly enough, Cabot's dialogue in the outcome where you side with him and eliminate the last of the family has him state some suspicions of another ancient city within the area of the Mojave, which is quite the suggestion (and a hell of a Wild Wasteland encounter, probably). Since I doubt Bethesda would ever go back there, it'd be interesting if a New Vegas modder ever wanted to tackle the challenge of that suggestion. The Blackhall quest also has a very pragmatic solution, at least how I did it: Give the book to Obadiah for the caps, sneak behind him as he approaches the basement, pop a cap in his ass and take the book back, then bring it back to the Capital Wasteland for disposal... if one wishes. My Lone Wanderer decided to keep the book around in his Megaton house as a souvenir, heh.
Ghouls can live forever given they've got radiation around. Why would the ones stuck in the mine not be them? Walk near Fort Haigen or whatever the place is called where you meet Kellogg and VATS onto the ferals near the bus stop. They're all named and you can find lore within that small town area on them.
My favourite adventure I've ever had in fallout was stumbling into and exploring the dunwich building in fallout 3, (not even having heard of the book its referencing) and the pure mystery and fear of that dungeon is something I've never had matched.
Can’t wait to see what Starfield has in store for us! There’s a quest mod called The Children of Ug-Qualtoth which I kinda consider to be canon, and a natural addition to the Dunwich mystery
Thank you so much for this! That Dunwich building in FO3 in the middle of that creepy parking lot always scared the shit out of me, and once inside I was actually terrified to explore it for completion of the map. I was pretty young mind you but to this day I still have memories of that super scary location.
@Skyrkazm 101 Hell yah! When I decided it was time to explore it, bro i went during IRL daylight, windows curtains fully open, all lights on and the whole time I was focusing on my NPC companion (I think it was Dogmeat... can't remember) and saying to myself: He's with me.. He's with me.. He's with me.. hahahaha ahh good times!
I always thought I missed something there so I went back a few times. I think that was intentionally vague for the mystery of it, but it became a little bit of an obsession. 😂
I got such real chills when the missionary woman mentioned dunwitch, as I'd already been through that place and it was horrible, the prospect of going back was unironically terrifying, lost some sanity for real lol.
These kinds of videos are so much fun, and a nice little showcase of the kind of engagement open world formats can bring to their players. It really is the only format that can create that rare feeling of genuinely hunting for "the truth" outside of something like an ARG, which takes a lot more finesse and skill to do well, and is even more rare an occurrence as a result. I think the "deep dive lore treasure hunt" is a vastly underused mechanical trope. The Bethesda ones usually tend to be pretty decent, at least. Anyways, one pedantic correction I have to make concerns the Book of Abramelin. (Side note, I hadn't caught the name in the game before, which is always a cool feeling. Like there is always something new to be found). Your video presented the books as telling a sinister story of something almost like a Faustian bargain, which might also frame it as a cautionary fictional tale. But it's actually kind of the opposite. It is, indeed, a real world "Occult Grimoire" but just because something is Occult doesn't mean it's inherently dark, evil, or "demonic" (in the modern sense of malevolent beings connected to dark forces). Occultism is mostly just a study (either academic or, for some people, utilitarian) of that which is "occulted," which is to say hidden, unseen, secret, and is just a general catchall term for all matters not of this world, encompassing a vast range of belief systems, traditions and practices, both thaumaturgic (i.e. practical magic(k) involved in, say, "manifesting" a hundred bucks into your life) and theurgic (which is a form of magical and spiritual practice the aim of which is the refinement of one's soul, enlightenment, self betterment, that sort of thing). Christianity and popular media have given the term a very particular cast, associating it with Theistic Satanism (side-note, most theistic Satanists I've met are pretty chill, and atheistic or Laveyan Satanism is largely a non-spiritual ideology born as a rebellion against organized religion, and meant to satirize it - they don't actually worship the devil for reals). The same has been done to Witchcraft, Voodoo, and honestly just about anything that isn't in the Abrahamic mold - to be fair, evangelical strains of Christianity, as well as many historical denominations, tend to do the same to Judaism and Islaam, despite those being Abrahamic faiths as well. I'm Jewish myself, and there were still people alive today that think we go out hunting for babies to bake them into matza on Passover, to appease ... Satan? I guess? I don't know. This was a common belief in the middle ages, but it's apparently not entirely dead ... Anyways, The Book of Abramelin is a theurgical work, primarily. It's kind of it's own thing, but it's thought to have strong roots in Jewish Mysticism (the presumed narrator of the book, likely writing under a pseudonym, is theorized to have been a historical rabbi and likely a Kabbalist). I think it actually does say that the central ritual presented in the book can be done by a person of any faith, however. Now, by all accounts the ritual, if done correctly, WILL bring the practitioner face to face with some dark stuff, as part of the trials that they must overcome to reach the goal. The goal itself, however, is essentially a form of spiritual enlightenment through establishing direct contact with one's Holy Guardian Angel, which we can call HGA for short. This being is roughly tantamount, depending on one's belief system, to something like a chief spirit guide, Patron Deity, Higher Self, or, for the Christian practitioner, perhaps an actual member of the Angelic Host specifically assigned to them (supposedly, many believe that everyone's got one). Anyways, this goal can only be achieved, according to the book, through a process of rigorous purification, which is detailed therein. And yeah, it's ... not fun. Depending on which translation or version you get (like a number of Grimoires, this one was plagued by several poor early translations and incomplete transcriptions), the ritual lasts either eight months or sixteen (if I am remembering the numbers correctly). Either way, it basically involves a ton of abstinence, fasting, self-isolation, contemplation, prayer, meditation, sleep deprivations ... the works. It's one of the most ... intensive initiatory practices currently known to man. While there are a lot of initiatory systems that require long study, often with the instruction of a master, this one basically forces you to go all in, all at once, and without much in the way of human contact. You would be living and breathing the ritual for as long as you're performing it. Anyways, the point is that it's not particularly "dark" or sinister in itself. The intent is quite the opposite. That having been said, while a lot of modern occultists still perform it to this day (usually with some practicality hacks for the contemporary era) and claim that it works like gangbusters, I would not recommend it to any but the most hardcore psychonauts and magick types. Regardless of whether you believe that it gives you power and enlightenment, you sure as heck will end up seeing and experiencing some crazy stuff, because it's essentially designed to push the mind, and to some extent body, to its limits. In my opinion, while the intent is positive and some people get a lot out of it and live to tell the tale without, you know, permanent and debilitating psychosis, there are much more accessible, healthier, or just plain more expedient ways to have a spiritual experience out there ... or a psychological altered state on par with a spiritual experience, depending on one's point of view. Personally, I just ain't got the time for all of that. Still, I wouldn't suggest that it's an inherently sinister or dark practice, any more so than any ascetic path, such as that practiced in Tibetan Buddhist Monks, as one examples, and isn't really intended to teach "dark arts" (maybe forbidden, at the time, in some cultures, but not dark) and if someone wanted to try it for themself, I would respect their choice, much as I would respect the choice someone else makes to try psychedlic substances for similar reasons. It's not my own cup of tea, but if they are resolute and properly prepared (and have taken physical and mental health matters into full consideration and taken protective steps on those fronts), then more power to them. As to how it actually relates to the Cabot house questline besides being a sort of vaguely occult allusion, I am not really sure, but it's interesting to think about. Lorenzo is definitely in almost complete isolation, so maybe that's the main reason for the name. And yeah, there are some dark parallels there, in terms of magick. Again, the Abramelin ritual, while strenuous, is meant to bestow wisdom and contact with the Divine, whereas Lorenzo, while having been granted supernatural powers and superintelligence, seems to lack both - as more conventional ideas of wisdom and divinity suggest the need for great compassion, empathy, and understanding of human nature, even through a filter of ascetic detachment. So Lorenzo can be seen as a sort of Dark Ascetic figure, probably more in line with Lovecraft's own perception of such things. A lot has been said about old H.P.'s xenophobia, and it does seem that, from a biographical point of view, he was likely a very frightened man, not only of things foreign but, in some ways, of 20th century technology, the development of the urban landscape, and so on (concerns that are arguably much less virulent and inexcusable than his blatant racism). It is interesting to see that in many ways Lorenzo is a scarier Lovecraft villain than Lovecraft himself managed to created. Wizard Whately is a similar character, I guess, but he's presented with a lot of detachment, is characterized as a sort of "provincial" cultist, and takes a backseat to Yog Sothoth. But Lorenzo has stronger Nyarlathotep vibes, a much more urbane conduit for that evil, more "enlightened" in his own way, which makes him even more dangerous should he be released (theoretically ... I think in the game he just sort of wanders around on foot acting vaguely ominous).
My take on this, besides the writers at Bethesda just being into Cthulhu mythos, is that, just like the aliens we found in Fallout 3, the Lovecraft elements were added because of the 1950s aesthetic they were drawing from in that game. Lovecraft wasn’t very popular at the time he died, but his work was incredibly influential on the pulp adventure stories that were serialized in the 50s, as well as the sci-fi of the time- that’s when he really entered into pop culture canon. I think the writers and devs were fans (something clear from the Lovecraft references all over the Elder Scrolls), and made that connection. Now it’s just an Easter egg through line that they keep updating. I’m almost positive with the “alien” mystery narrative in Starfield that this will be referenced in there as well
So Nate, on the topic of the Interloper not moving and sending his visions, this is likely another callback to Lovecraftian lore. Azathoth is often referred to as the "Blind Dreamer" who sleeps in the deepest reaches between the stars. The most noteworthy thing of him though, is that it's implied through various text that Azathoth's dream is actually our reality; that should he ever wake, we would all cease to be. Furthermore, calling to people in their sleep is a fairly common thing used in Lovecraft, particularly towards the artistic-minded. And our boy Jeff talks like a real verbose guy; perhaps even a writer or poet.
Great Video, one would say Epic, 1 minor thing to add, Takeli-li (the name of the quest from the board game) was used in a few different literatures including a HP Lovecraft's Mountains of Madness as something a shoggoth says.
I'm frankly happy for the length. It's nice to come back and watch/listen to his take on things. In a way, it gives me hope that future content/ideas Bethesda might have in the works will shed some light, or even more questions on this whole thing.
The main reason i even knew about the dunwich borers location(not stumbling by but actually going inside and exploring) in the first place was because of the silent hill mod. It wasnt until i watch his original dunwich monster video where i realized that some of the crazy stuff in there was actually part of the main game.
Man, that second to last audio log from Jamie was actually quite unsettling, the way his voice changed from normal to a Goul right after touching the stone.
I have chronic insomnia and your channel has been a great companion into the seemingly endless hours I'm awake. Fantastic gaming content, especially as I am playing Fallout 4 post completed main storyline just for levelling and exploration.
Wow...I enjoyed this much more than I expected. It's like having someone read a horror story to you....and based in my favorite game universe. Thanks! I was also very impressed with your expansive research...you brought it all together very well.
I remember when I found the interloper in 76 when the game was like a month old. Back when I played with my friend we were just screwing around and I accidentally ran into that hole in the wall. I went and saw that little room and was like "oh cool, more Bethesda eldritch horror lore"
I’m literally dying laughing. Right when you said, “Marcella will issue us, the following warning”.. an Ad in Spanish about dishwasher pods came on. Too funny. Great work on this one, I’m so glad Bethesda continued the story! I never realized how they were connected.
I always figured the Dunwich entity in the mine was connected to the Deep Ones from Oblivion. Similar cult activity trying to unearth an unknown God or Gods. With the nirnroot you find in fallout 4, I figured they were each tunneling towards the same thing from 2 different sides of reality.
The creature known as the "Interloper" IS Jeff Lane. The Interloper(s) are beings beyond our comprehension and understanding. It used Jeff Lane as a vessel or a "conduit" transforming him into the creature we see and bringing it into the physical world or our dimension. Think of it like a ghost or spirit possessing someone and transforming their body. This is why there are multiple Interlopers in the game, because other people have been possessed and transformed.
There are not multiple Interlopers, there is one. There is a different creature known as "The Visitor", but that's it. Jeff Lane isn't the Interloper, he's just the founder of the sect of the Mothman Cult which worships it instead of the Wise Mothman.
Out of lore I’m pretty sure it’s a rejected design for the snallygaster. It looks exactly like the actual snallygaster. It even has the beak if you look closely. It just doesn’t have the wings
@@ghoulproductions9009 It's actually a design the brilliant Nate Purkeypile created in his spare time, calling it the "Gut Puker" in the files, and Bethesda saw how much players loved finding a true and proper hidden secret to they later had him make The Visitor and have been expanding on the lore bit by bit. Like how it's connected to the Mothmen... which makes so much sense when you realize that Mothman eggs are a type of plant, and the Interloper is referred to as "the firstborn of the wood". 👀
@@donkeysaurusrex7881 Personally I find the most interesting aspect to be the Scorched plague and Scorchbeasts, especially since the solutions we've applied to the problem of their existence are temporary at best. Hell, that's the whole point of my player faction- we're the only ones who still take the threat seriously!
In 'A Shadow Over Innsmouth' by Lovecraft, the town, Innsmouth, is based on Newberyport, witch, in real life, is located north of Saugus Ironworks, exactly where Dunwich Borers is in Fallout 4. The story is about 'The Deep Ones' and how the townsfolk are breeding with them.
I've been playing Fallout 4 again, recently. Since I don't feel like going through all the modding steps, I'm using a modlist called Magnum Opus. It includes a few quest mods, including one with a story inspired by the theories surrounding this theory, specifically, ug-qualtoth. It's called "The Secret of Huntress Manor". I really enjoyed it.
Holy shit. The busts, the connections dating back to the old games, the rule book stating Dunwich helped fund Poseidon (the enclave) and the government for its WMDs among other companies? The neural pathway device, a man made version of Cabot’s crown from the old game and FNV…this deeply rooted occult is responsible for so much in the fallout series. I’m starting to think the Zetans, if not say…returning home…we’re drawn to study the powers of this ancient mystery. Edit edit: I know nothing, we know nothing, this is getting too deep…too deep…sharp knife…
One slight correction- it wouldn't be the Zetans. They're not that much more advanced than humans, and their tech and geometries are pretty similar to that of humans in the Falloutverse. It would be something far, far more alien and terrifying than the Zetans, something that would make even them crap their spacesuits. Feast in the deep, deep temple...
This stems from hollow earth theory and the assumption unknown entities live underground beyond our understanding. This is not Bethesda’s idea, just their twist on the matter
@@BreandanOCiarrai I meant the reason why the zetans are even there at all is due to the entities potentially. Or they’re the original civilization that became so advanced that they left earth, only to return to watch and subjugate the humans. Just a game theory ;)
Personally, I think the mini nukes next to Kremvh’s Tooth actually have a somewhat reasonable explanation. We know the owner of Dunwich borers was obsessed with the occult and didn’t care about safety. With her vast budget, i thing she could get her hands on some very powerful military equipment, such as mini nukes. I think these mini nukes were used in the mine to make that huge hole we find at the bottom, and what exposed the eye in the first place.
But they were set up next to it, like it was part of the altar. Maybe someone prayed to this ancient entity, using the knife for the sacrifice, and the nukes to insinuate what he was asking for in return... Armageddon
The first thought that came to my mind was that other explorers or raiders had discovered the mine too and made their way to the very bottom. Maybe one of them felt a calling or feeling to the place and then decided to place the mini-nukes there, as some kind of offering perhaps?
Just discovered this channel. Truly epic stuff. Feel like I'm getting an education here. The time and effort required to put these together must be immense. Cannot wait to delve into all the other videos...
Really good stuff. Dunwich in F4 always gave me the creeps, and it is nice to see you come back to this to add so much more details you've gathered. Great work, and hoping Starfield has some interesting subtle lore for you to dig into.
When the massive heads get brought up as having been seen in older Fallout games, I find myself thinking about the old Temple of Trials at the start of Fallout 2. The Vault Dweller only showed up 80 years earlier... and that was hardly the kind of a thing someone from a Vault would've built. Where'd that temple come from? And why did it have a giant face right above its entrance...?
That’s an interesting point. Have you noticed that in fallout 3 & 4, some city ruins have large face sculptures on the buildings as well? Even their modern civilization may have been influenced by an egregore.
I wonder if Vault-Tec used Dunwich brand boring equipment and as a result the latter had close enough ties to the former company to have presence on their board of directors and a say in their plans... To add onto this the Enclave who we know were intertwined with the plans of Vault-Tec had plans to travel into space seemingly indefinitely not a short trip to a nearby planet or a water bearing moon which mankind in the Fallout universe was seemingly already capable of but a long journey. The elder gods in Lovecraft lore come from deep space.
It seems like New Vegas is the only modern fallout game without an eldritch horror… until you hear his voice as he approaches from behind: “Almost took you for a raider, I did. Name’s Malcolm. Malcolm Holmes.”
@@Umbra_Ursus Those are actually supposed to be tribal depictions of the Spore Carriers from Vault 22 (The plant people) some Vault 22 refugees made their way into Zion a few years after the Great War. That’s why the painted figures have “roots” going into the ground. I thought that was extremely obvious actually, not really supposed to be a mystery…
I love these long, lore filled videos. Fun info, always interesting, makes you look at things just a bit more during explorations, and all around awesome. Well done Nate, truly Epic indeed
Hey man, I never had the time to look into this sort of stuff. Thanks for putting so much time into these videos and showing us what the games have to offer ❤️
On your interloper theory, it has a striking resemblance to the H.P Lovecraft story "The Call of Cthulhu". In it (off the top of my head) a man is looking into the death of a relative. He discovers a cult that worship an ancient God known as Cthulhu. It is said that Cthulhu waits in his home of R'lyeh sleeping but unconsciously sends dreams to the artistically minded. One thing leads to another and the main character discovers an account of a boat discovering a temple of "strange geometry" has appeared in the middle of the ocean. They enter and awaken Cthulhu. A being that measures kilometres (that's 3280.8 subway sandwiches to Americans) in length, has a octopus like face, dragon wings and a roughly humanoid body. It kills everyone but 1 of the crew (the last goes mad) and goes back to sleep...
The interloper is either going to be a huge in game event or it's gonna somehow relate to and lead into Starfield. My guess is that on a weekend coming up, they have the road map saying one of the weekends in Spring 2023 is "Just a normal weekend". I think this will be the release of Starfield or the kickoff to the release. The interloper will event will begin on this weekend and it will garner interest in the new IP.
You'll just be exploring some planet depths in the vast reaches and stumble across undocumented life-forms that look just like the Interloper 🤔 I wonder how it's body has been reacting to Wasteland radiation, never mind Cosmic radiation...
I have a theory that The whole series is in fact about how the interloper or some eldrich horror either corrupted the elite or The elite ruling class called forth a malevolent elder god and the 3 main nuclear powers decided to launch everything they had to sacrifice enough souls to put them back to sleep. If i wrote the story, The first nuke would have gone off and just illuminated a cthulhu like god , did no damage to it except show the elite leaders that the ethereal being began to slow and slumber. Realizing the deaths of one hundred thousand people caused this, the illuminati would be left with a choice. Admit they were responsible for awakening of Gods which would end the world, or hide the truth continue with an unthinkable choice so they would remain in power. Sacrifice enough souls in the name of the interloper to put the star spawn back to sleep. I would write the tale of how mans hubris reached technological supremecy only to realize the interlopers and its star spawned bretheren had guided intelligent beings to this planet to increase our technology so that we would eventually inhilate our own planet. Our inevitable war would change the face of earth thus terraforming it into a primordial radioactive soup. Post-apocalyptic Earth inevitably ends up being the ideal condition for eldrich gods to spawn their offspring. All the research done into nuclear proliferation was just our brains corrupted to do the bidding of star spaws. They pushed man-kind into researching and worshipping energy. This would be the precursor to the children of the atom. In peacful times, the brainwashed elites would create a culture to promote nuclear proliferation through advertising and indoctrination like "nuka cola" and " the nuclear family" The emboldened gaint metal faces that adorn the world are signs of each ruling families operations in the area and become sign posts for star travelers to land in locations that have been already corrupted to do the bidding of the gods. I could imagine more but you get the gest. Anyways, this is the route i would go if telling the story.
Is it just me or do the symptoms of Lorenzo after exposure to the crown sound similar to the possible effects of FEV? The Master was even telekinetic, right?
@@GeorgeMonet We also have robots, but they're nothing like the video game we're discussing. Their cars also have some real things in them, but why don't we have nuclear car engines in everything ourselves? You'd probably go insane if I told you about how the real Commonwealth/Capital/Las Vegas aren't just a bunch of ruins and debris, too. Just because our reality has something similar doesn't mean it's the same in the funny lil' sci-fi video game.
Nate I'm genuinely glad we have you you're a treasure and I'm so glad you recreated this video in hour+ duration the first one admittedly left me wanting to know more and inspired me to go digging out in the commonwealth for clues and really revitalized the fallout 4 experience you're awesome man 💙
I just want to thank you for posting some more fallout content I haven't even watched it yet but I already know I'll love every second of it as I have the others since they're always well researched and full of passion. I always look forward to thoroughly enjoying it when you (albeit rare these days) post these videos. Thank you again for all the hard work and time that goes into making these videos they're greatly loved and appreciated! Have a good one-
i hear if you say their name they’ll pin you
TheEpicNate315
TheEpicNate315
TheEpicNate315
let us see if the legends are true
You win the spot until I think of something clever to say
Wow it worked
lmao how did this work
@@EpicNate please tell me how this shameful tactic worked
I'd be 100% OK with Nate remaking every video he wanted to get more details into. Don't think I'll ever get tired of hearing Nate's takes on Fallout and Elder Scrolls
can you imagine the entire 10 tiny details saga in one video? :D
@Jiří Mollin Oh geez xD
It'd be at least a day long, and I'd listen to it front to back
You talk about doing some good sleeping. Nates voice can put me out then I have to rewatch.
Technology reverse engineered from alien technology??
Word
Another Lovecraft story that comes to mind in relation to Lorenzo cabot is "Shadow Out of Time". In that one, the main character finds an ancient city in the desert of Australia but has a body-switch experience and is possessed by an entity from the ancient past that goes back to live his life. I'm thinking that Lorenzo isn't really insane so much as no longer Lorenzo at all.
Maybe, but it is suggested that he didn’t instantly behaved that way
Shadow is one of my favorites.
-
🖤Craft
@@baonghita3600 it could've had a sort of transitional period, hence why he didn't immediately show changes in personality
just to be precise, you have the events of "Shadow Out of Time" inverted. The main character has his coscience switched through time with a member of an alien race (the Great Race of Yith) living on ancient Earth. Then after returning to his body and time, he obsesses over his experience and finds proof of it in the Australian desert
YES that is exactly what I was thinking!
I do like how the interloper has no quest no reward it is just the knowledge that strange things exist and you have no control over it. Surprisingly lovecraftian
Very clever on the developers’ part.
Almost as if the reward is supposed to simply be the knowledge of their existence. Spooky.
I recently dropped a new player some stuff to keep them going and they tagged along with me during me farming lead in the mine so i took them down to the interloper lol i was like "come through here and it takes you to... this" and he just stared at it confused, asked what it is, i said no one knows and then left him lol
@klayman2 these are the kind of interactions that keep my love for online gaming alive
Or it’s a bug …
Bethesda's love for Lovecraftian references knows no bounds. In Oblivion, there was also an entire location (Hackdirt) with its aesthetics, inhabitants and designated quest all inspired by Innsmouth and the Deep Ones.
Innsmouth is my favorite story so I might have to check that out
As someone with no clue of who that is. To me it's all DOOM references. Or direct evidence that the dark lord of DOOM reached the fallout universe as well. Which as a DOOM fan is way more fun to believe.
@@98Emile it's one of his best works in my opinion I'm definitely gonna need to go revisit Oblivion
@@timspikerlmao you’re actually goofy enough to compare Doom to literature that inspired Bloodborne let alone influenced Fallout and other media and created the Eldritch concept. 😂 🤣 Doom couldn’t come up with an original concept in ten thousand years. The dark lord, ah you mean fake Satan morgoth from the lord of the rings the “dark lord”. Can’t even come up with an original title
@@Varangian_Axe They're all dark entities. They're all inspired by the bible, the OG dark entity.
There's a Cthulhu mythos author from the 70's named Ramsey Campbell who wrote a story call "The Interloper" about 2 boys who get trapped in caves/tunnels with a otherwordly horror. Seems like that could be part of the inspiration for the Interloper here.
Underrated comment
“Get trapped in caves/tunnels with a otherworldly horror”
Makes me think of vault tecs horrible human tests and social engineering or The Master
yeah they based Fallout 4 FROST off of that
Sutup
@@Billabongbabalog fight me
I have no idea how you managed to find THIS much information about this subject. You unearthed a VAST cult over a long franchise that many casual players may not even notice. So well done. Love the content, man
It's probably on the Fallout wiki.
I've always noticed it in the fallout series and was always upset that we never really got more from it. More information, gratification, or involvement. Something.
@@MrLondog11 that's sort of the curse of background narrative and in fanbase references.
If they end up being good it makes people want more of it, for it to go from being a background narrative to being more vital to the overall plot.
The main problem however is because the narrative creators never intended to have answers or do anything serious with the topic, when they do decide to make a larger quest and story out of it they don't have pre-prepared answers, so they rush it just to appease fans.
And what ends up happening as a result is the answers they give us most of the time end up not as good as the mystery itself.
And considering it's Bethesda we are talking about its about 70/30 that they end up running the entire plot.
Pyrocynicals review of Condemned 2 talks about this sort of thing.
Its basically reading a wiki page then calling it a video essay
I definitely didn't know most of this. But I also never played 76 so I missed that completely
The whole secret Chinese base is actually part of the main Wastelanders' quest line, tied to one of the quests if you continue down the Foundation's plan to break into Vault 79. Through that quest line, however, you completely forego the whole Visitor section of it, instead taking a secret route connected through one of the holes in the golf course.
?
@@Trazyn_Archives What? Near the end of the video, Nate brings up the Deep and the Visitor within it, alongside some theories on the purpose of the Chinese base located right next to it. The quest that's tied to the base, "Invisible Ties", offers some lore behind the base and the people inside of it
When it comes to the giant eyeball below the dunwich borers, this is definitely another lovecraft reference to “the shunned house” in which a man finds a giant sleeping gods elbow below his house and goes insane. I think the use of the building eyeball is simply a reuse of a texture, so I wouldn’t say that the pre war architecture necessarily has to connect to it, although it is interesting.
I dont think its reuse since they made another one for fallout 76 for the same use.
@@ImNotFine44yeah, that and Lorenzo's card make me think it has more reason than just reusing an asset
@@renevarrit could be that it was ORIGINALLY asset reuse and then later they just rolled with it. like a game creator recoloring a monster model because of a time crunch then deciding they like the idea of the two monsters being connected.
But your character doesnt go insane looking at it
@@Twiztdo.o With the amount of murder committed and drugs/rads he took, the MC is already insane. X)
Regarding The Interloper, two ideas come to mind.
Firstly, it's resting state. A common feature of the eldritch beings in Lovecraftian lore is that they exist outside the cycle of life and death. The closest we can approximate is that they can hibernate or go dormant for eons, but still psychically influence the world around them in this state. That could be the status of The Interloper we see in 76.
The other thought I had is that, in the C'thulhu mythos, the eldritch beings had their own factions and wars. It's possible that the title of The Interloper is not due to it being alien to Earth, but it having invaded the ruins of the civilization that worshipped Ug Qualtoth. This video seems to assume the two are the same species, but I get the vibe that they are not.
The baby Interloper actually supports my theory. If it's the same species as the Interloper, then it shows that it is a species that can be physically destroyed or killed (although it's possible the corpse itself may be dormant and able to reanimate itself and the title of "corpse" is a misleading shorthand). I feel like, after all the build up, Ug Qualtoth must be something grander, deeper and more horrifying than we've seen thus far.
Yes thank you for adding that. The "interloper" is very likely related to the Great Race of Yith from the Mythos, who are seen as interlopers in human affairs (and their minds, where they will mind swap with humans from across time and space sometimes in order to observe and understand humanity, waiting for their chance to return). But the being that the Dunwich family is trying to summon would be an Elder Being not unlike Yog-Sothoth as has been pointed out, and the Elder Beings and Yith are generally in conflict with one another.
My thoughts, the interloper is waiting for total atomic fire in order to essentially become the lich from adventure time.
All the nukes just missed directly hitting the interloper.
@@theghosty99you mentioned the Dunwich family, so I’d like to point out that part of the Dunwich Horror mentions a human figure with goat legs and a bunch of tentacles spilling out of the stomach area. It was the more human-like of two siblings, trying to gain access to the forbidden section of a certain university library. We don’t get a description of the other, larger sibling due to it spending part of the book invisible and one person seeing it through a telescope going insane. However, there is a certain “family resemblance,” the Dunwich Horror “died,” and its remains had to be buried somewhere. A mine shaft may not have been deep enough, because if it was once invisible, studying the remains could reverse-engineer invisibility or grant the ability to see “the hidden world.” Hence a bunch of cultists with jars
The "Tekeli-li" quest is also a direct connection to H.P.Lovecraft.
"Tekeli-li" supposed to be a sound that Shoggoths make immitating their masters.
Its from "At the Mountains of Madness" story.
beat me to it.
Just listened to that on audio earlier today.
@@sorrenblitz805 horrobabble?
I could listen to that man read anything, but he has done almost all of lovecrafts books
@@HansBelphegor I got really lucky and managed to snag the audiobook that Wayne June did for it on audible before they seem to have removed it from their library. I'm now deathly afraid that if it gets deleted from my local storage it'll be gone forever, but it's so worth it. Hearing the narrator of Darkest Dungeon reading Lovecraft is such a good match!
Oh wow, spoilers for Rime of the Frostmaiden but Tekeli-li is a vampire gnoll frozen in a glacier in that campaign.
I've always had the theory that when we destroy the book in the Dunwich building we weren't really destroying it, rather we were returning it to its author.
I like your name
@@problempo7272 My name is better, More funny
@@forwhomthebelltrolz nah, especially with a reply like that.
@@DrMoffett if we're here for screennames........... Ummm.....hi....
@@DrMoffett He's talking to you tim, maybe ya should. After all, Ask not for whom the bell trollz, as the bell trollz for thee.
The first time I went through the quarry, not only did I not make it to the flashback areas, I also assumed all of the weird stuff was because I was running over a hundred mods.
I thought something similar about the Dunwich Building. All the middle fingers to physics I've seen from bugs and I'm supposed to notice a few things out of place? The door slamming I thought was because it spawned open but programming said it was supposed to be closed.
I don't blame you with all the weird bugs that happen. I once killed a raider in Picmans gallery and as he died his body floated up the stairs and ascended to heaven. I was so confused lol
@@bowenorcutt78yeah, the Dunwich places are hurt by the fact that, at the end of the day, the game has Bethesda in the opening credits.
The mini nukes could be explained as mining equipment. In the 1950s (or 60s) the US was looking for peaceful applications of nuclear energy, one of the things they proposed was using nuclear bombs to build things like canals or river. The fallout universe being based of of post war America, could have actually did it and use the mini nukes instead of dynamite
Plus in fallout 76 the mines that ultracite came from used nukes to mine
Weren't Mini Nukes a part of secret government weapons testing up until right before the bombs fell? The whole Fat Man system was only completed in 2077 and shipped off to different military bases in September of 2077, only a month before the end.
The US has such great ideas.
@@roetheboat1 That was the Fat Man launcher. Mini nukes are a thing in real life, they were just too heavy to be fired from a man portable launcher.
The US had a plan for a second canal paralleling Suez. It was going to be “dug” using nukes.
I think the easiest way to understand the Lovecraftian beings in the Fallout Universe is as follows: Its a Pantheon, not a singlar being. Oxhorn tried to connect the Dunwich Company being in Fallout 3 to a completely seperate being in Fallout 4. In Fallout 3, there is mention of a Lovecraftian Being named "Ug-Qualtoth" in Fallout 4, there is mention of a Lovecraftian being on the name of a sacrificial Blade named "Kremveh"
Ug-Qualtoth is NOT mentioned in Fallout 4.
The Ancient Beings in communion with Lorenzo Cabot are 100% a Species of beings, but I dont think they are the Zetans, as the Zetans dont know much about Humanity, hence them experimenting on Humans in Mothership Zeta, while, lets call them "The Ancients" are apparently beings who founded our Civilization, or maybe the Human race themselves.
Despite this, they dont seem to be very Humanoid. We know based on the Ancient Crowns shape that their heads are the same sizes of Humans, but their bodies are probably very different. In his Journal, Lorenzo was so shocked at seeing the body within the Ancient Alien City in Egypt that he never even described it, and the other Archeologists ran away in fear. Jack Cabot also describes "Tools clearly not meant for Human Hands" and "Strange Geometries" even "Carvings hinting at Dimensions beyond our own."
And then we have all the weirdness from Fallout 76...
So yeah, the Fallout Lovecraftian Beings are Legion, they are many, there isnt any central controlling figure dictating their actions. This we know for sure.
I like the idea that the Zetans and the Lovecraft madness are totally unrelated, completely coincidental happenings. That they the aliens just found Earth, are watching us, and things like Ug-Qualtoth are just playing their own puppet acts, with even more others like Mothman and Atom *also* doing their own, utterly unrelated thing. Makes it feel more like a living world, with all these factions just having their own things going on, no connection to each other.
Plus, the idea that a bunch of Communist spies accidentally dropped an alien/eldritch abomination, with zero idea they even did so, is hilarious.
Yeah, and Oxhorn is a moron
I think the zetans are here to stop ug Q and that the interloper was their weapon hence the name as it would have just appeared. I also think that the blade is probably the only thing capable of harming these beings and is the key to either saving or destroying the planet.
It would make sense if the zetans knew about these beings and are experimenting on humans as we may have been birthed by said ancient beings.
Just a thought ✌️
@@Umbra_Ursus Could atom be one of these beings?
@@sirwaylonthe1st239 If he is, then he ironically seems to be the only benevolent-ish one out of the group. Atom's followers may be fairly dangerous post-Fallout 3, but the actual beliefs of the Children of Atom seem to lack the overt malevolence of the other cults.
I've always believed the lost city both Lorenzo Cabot & H.P. Lovecraft reference is based on a "real" legend in our world: Ubar: The Atlantis of the Sands, a lost city believed to have been lost in the Arabian Desert due to some major cataclysm
Fun side note: this is also a major plot point & narrative driving force in Uncharted 3 which is why I remember this tale so vividly to begin with
So we at least know the lost city of Ubar is in some way a real thing in the Fallout universe. To what extent beyond the Cabot House ordeal? Only the desert knows and it certainly isn't talking
Could this city perhaps be Angkor Wat?
I think I've read about this one too, it's supposed to be that city of countless pillars right? The one that supposedly "travels" with the dunes somehow making it impossible to find unless you've been there or some such thing (presumably due to the natural movement of the dunes continuously covering and uncovering parts of it between visits making it extremely hard to find again, I would imagine).
@@BertoxolusThePuzzled It may not be entirely legendary. Deep scanning radar of the sort used for oil prospecting discovered a long-buried settlement of some sort in the Empty Quarter many years back. I don't know if it's been excavated--I suspect the Saudis might be...reluctant...to have anyone poking around there.
@@tzvikrasner6073 Angkor Wat has a set history including the writings of a Chinese diplomat who lived there was several years. We basically know why it was built there and also why it went from Hindi architecture to a modified Buddhist design. (A Khmer emperor lost a series of battles to neighboring Vietnamese. Declared he needed new gods to replace the ones that wouldn’t help him. The Vietnamese were Buddhist .) The canals that channeled water for irrigation fell to disuse and neglect. This caused a population shift back to along the Mekong. The location of Angkor Wat wasn’t helpful for trade.
It’s like the Ular ruins in Elden ring
What I think is really cool about your channel is the fact that you bring to light these massive storylines that have been hidden throughout the entirety of the fallout series, something that someone(s) had worked so thoughtfully on while also likely knowing very few would ever notice. You give those people a platform, and I can only imagine the glee they must feel stumbling across your video and FINALLY feeling like all that effort - the trail of crumbs they thoughtfully left - paid off, and got recognized. Thanks for giving them that spotlight!
😂 yea hes really changing lives, & making the world a better place 😅😊
i am actually about to release something very similar on my channel if you’re interested, something to give people a platform and make them feel their time and effort is appreciated 🤓🤫🤭 if you’re interested i could maybe send u a sneak-peek? & all i ask in return is to send me some cute pictures of you in your underwear bent over making your booty look all cute n chunky n shi
@@whoeusbsknsi you sound incredibly sarcastic, i hope i am reading it wrong?
@@whoeusbsknsidafuq
gotta give a shoutout to jeff lane’s voice actor. his performance really conveys the intelligence, passion, and absolute manic state of his character as he descends into madness - all with a thick, warm west virginia accent. very well done.
An additional tie in to the works of H.P. Lovecraft: That suggested quest seed is the Trail of Tekeli-Li. In the story At the Mountains of Madness, there are ancient creatures called Shogoth that communicate in a piping, whistling like noise described as "Tekeli-li"
I call this the Metro 2033 Quest.
@@torahibiki Whistling paipes.
Y’know, the mine kinda reminds me of another HP Lovecraft story, _The Transition of Juan Romero._ It tells the story of a group of miners uncovering a deep chasm, so deep they can’t see to the bottom. One night, one of the workers, a man by the name of Juan Romero, suddenly gets up and wanders into the chasm. The narrator gets up to follow Juan and watches him go into the chasm, and when he peers into the chasm after Juan, he sees something horrifying, before losing consciousness and awakening in his bunk, with Juan being found dead in his. Weird how Dunwich Borers, a name based off an HP Lovecraft story, shares some elements with another of his stories. I might be making connections where there are none, just found the little connection interesting.
I doubt its a coincidence, I'm sure the connections are there and that this is all heavily inspired by HP's works
Look at the big brain on yardstick! I like it 👌
I wonder if a connection to _The Enigma of Amigara Fault_ can be made...
It's been confirmed for 7 years
Wow. Neat!
Hearing Jaime evolve into a ghoulish psycho was an awesome performance on the actor's part
Reminds me of the guy in the church in Left 4 Dead, yelling about how the last guy he let in bit him and how he's going more and more insane before agonizingly mutating before the door opens and there's a boomer there-
You missed that:
• Ug-Qualtoth is obviously a reference to Yog-Sothoth
• standing next to the Obelisk has strange whispering
• there is supposedly ancient ruins in the Mojave
He didnt miss it. He covered a lot in previous videos
Where at in the Mojave? Cuz I'd like to find it
@@greyson2344 bump, I am going to go on a whole ancient structures hunt in NV now just because of this one comment. Any tips?
most likely in one of the massive bomb craters outside the map.
though its likely the ancient mojave ruins was just cut content obsidian couldnt get too in time like so many other epic ideas.
@@f1r3hydr4nt Groom Lake is nice this time of year.
What if the "wise mothman" represents the "Mi-Go" of Lovecraft?.. who look like insects but are basically funghi-ish and oppose some other eldrith powers.
The idea of having poor safety standards and holding parties to distract people from the deaths is such a corporate interpretation of a sacrifice festival. It reminds me of The Cabin In The Woods. Great video
Also makes me think of the Vulcan ammo company from American Gods
Man, I'm playing fallout 3 for the first time ever and it feels scarier than 4, and with all of this info I can't help but to fall in love with these games lore again.
Oh yeah, Fallout 4 is like G rated compared to the others
Man your at a capital..which has the most scary thing…the government
@@subsume7904 If you say so....expert.
Look into Fallout: Dust, that’s where shit gets real spooky
Fallout 3 rocks
Something I'd hoped you would mention but didn't is that, when choosing to kill Lorenzo, Jack says he's activating Zeta Ray Emitters. Zeta Rays, as one of your other videos pointed out, are connected to the Hubologists, who, despite appearances, are actually onto something based on the size of their int boosts. There's also connections to the Zetan aliens, naturally, but the fact that zeta rays are the only thing that can reliably kill Lorenzo makes me wonder if the Zetans aren't here to help these Interlopers... or maybe, they have some grudge with them.
It is a pretty typical thing in sci-fi for creatures to be weak to something from where they are native to. Kryptonite with Superman being a prime example. So I dont think the weakness to zeta rays implies that zetans were hostile to them.
It should be noteworthy that zeta radiation can cause a temporary exponentially growth in intelligence, with reaching AHS-8 giving you a total of 36 additional points in intelligence.
@@lenkagamine4145 Which is quite weird choice if you ask me. It should be excact opposite of that because of evolutionary pressures forcing creatures to adapt to their native habitat.
I mean, sure - it would be pretty boring to see aliens dying from a flu or a pox, but it would force them to put a lot more effort into surviving. Humans purposefully contaminating the water with pathogens that they already developed resistance to, and trying to get rid of invaders using the millions of years of evolutionary advantage on this planet instead of just pulling some mcguffin weapon out of thin air or researching it within few months.
i was wondering about possible connections to the greys. Maybe they triggered the great war to stop the more lovecraftian aliens from being unleashed?
The part about the strangler vines being possibly manipulated by the interloper’s effects brought to mind Lovecraft’s “The Color out of Space” when a strange meteor melts into the ground and starts to affect the plants and creatures. Possibly another nod to Lovecraft
Terrifyingly enough, the effects and dangers of radiation were not in the public consciousness or well understood in the slightest when Color out of Space was written. The parallels are eerie. Then, what if you apply that logic to the fallout universe? With the color out of space being a similar force to radiation I mean.
The being in the Lucky Hole mine could also be what remains of Jeff Lane - if you take his messages literally and see the Interloper as more of an unknowable cosmic horror than a physical being. It could be that ol' Jeff did in fact hear the call of this entity, went deep into the mine and in the room with the faces communed somehow with this Interloper and is quite literally becoming the "conduit of the unknowable". The jars could be for "feeding" rather than collecting, who knows. Just another take on that tidbit.
Another idea about the jars is that they're brain cylinders. Perfect for fungus based life forms (who would grow in a similar way to in-game) to transfer people to Pluto.
I thought the same thing
I agree with most of what you're saying, but it seems to me that the sacrifices are more likely what's feeding it. The jars I imagine are for collecting its blood.
@@junewilkerson2349 Entirely possible! Just struck me that if they were for collecting something there'd more than likely be some with some contents. I mean it's just some empty jars in the end - fun to think about though.
I believed in that version too. Because the interloper, the stuff coming out of his mouth, it look more like his body was taken over by another life form. And his call would be a call for help to find a host so he could leave the body he lost control of
Its the Dwemer. They disappeared from the elderscrolls universe and reappeared in the future closer to the fallout universe. Their technology was so advanced it was indistinguishable from magic
I actully love that idea the most
The brass heads do look like the dwemer decoration heads….
Okay, I love your headcanon.
TES's continents and sky is not the same as the one in Fallout, so if it's the Dwemer, they are not coming from the past, but from an alternate dimension
@@lemoncurry2926 It’s just a theory in my opinion and very likely not true. However, we can’t exclude the possibility that the people from TES are wrong about their sky, and the stars aren’t actually holes in a fabric like they believe. Or maybe its just an alternate dimension like you said
Every time I see new information crop up about the Dunwich mystery within Fallout, I can't help but have the following thoughts go through my mind.
"It is not for a mind such as mine to understand the workings of the eldritch creatures who pervade the history of mortal man; Cthulhu, R'lyeh, Ug-Solthoth, and their kin. I am merely one who hears their voices, and willingly do I choose to be their Messenger within the lands of this reality. Should other mortal men heed the messages I relay to them, or whether they instead choose to disregard those selfsame messages, I rest well knowing that my task has been accomplished. I pass along that which I hear from the Outer Gods, and I am content."
A bit of a Lovecraftian mindset to think, I'm sure, but then again, when the Fallout franchise seems to be embracing that same mythos with open arms, who can say that the Great War wasn't a direct result of Vault-Tec secretly being the ultimate blindly-devout disciple of Ug-Solthoth or any other eldritch abomination beyond mortal comprehensions?
I have fond memories of sitting alone in quarantine and binging all your long form essay content. I sat down with a bowl of popcorn and watched it as if it was a feature film. Thanks for the bit of fun during that time.
I find the name of the Interloper incredibly interesting, by the way, because we don't - can't - actually know what he is interloping _with._
He has invaded something, but what is it?
Is it because he has entered into the cult of the Moth Man, replacing their deity?
Is it because he is in our world, being one of the two only actual eldritch beings we ever directly see?
Or is he considered an interloper by _them,_ by the gods that Dunwich wanted to awake, and is actually part of something else? Are the face-statues pointed at him not a piece of worship, but a prison, meant to keep him there and out of the business of Ug-Qualtoth? It would certainly be one explanation as to why he isn't moving.
Are him and the dead member of his species part of the pre-human civilization? Are they young/weak members of the pantheon of eldritch beings and gods? Are they just non-Zetan aliens, crashed on Earth? Multiple? Neither? Who knows! We don't.
The fact that it's the cult of the Moth Man specifically when moths are so often associated with Elder Scrolls (like, the scrolls themselves) is... huh. Even if I generally despise "It's the same universe!!1!1" nonsense, some eldritch horror shitposting would be the way to do it.
@@colbyboucher6391 Huh, I never even considered that! That could very well just be a coincidence, but with the Nirnroot reference in FO4 and the Interlopers being the same sorta tentacle-faced Cthulhu-eque monsters as Hermaeus Mora and his creatures I'd like to think it's at least a slight nod to it.
@@zoro4661WasTaken especially as old Herma Mora is an infamously secretive inter-dimensional traveler that catalogues all known information, his involvement in other realities wouldn’t even be that idiotic of a plot twist, it would actually be pretty on point
I mean, the minds of the people it plagues. It doesn't seem it was exactly named by people with inside knowledge into its origins, I thought that was pretty obvious.
Radiation seems to be a big thing at every one of these sites; there's always feral ghouls in the immediate vicinity, and the swampfolk are mentioned as being irradiated, as well. Another Lovecraft novel ("Color out of Space") focuses on radiation, as well. The precedent that this entity, this visitor, is deceiving its followers is already established with the mention of the Mothmen in your video. I'm beginning to think there may also be a connection to Atom, the source of the only other real instance of supernatural occurrences in the game during the Children of Atom questline in Far Harbor.
2-12: Just watched one of the random encounter videos, one featuring Lorenzo post-Cabot storyline. His fascination with radiation syndrome and wanting to study it only further implies a connection.
I have good news for a recent video.
@@fredranzalot4849 Oh, that's awesome, thank you. I need to go find it.
Im thinking out loud here, but couldnt that also explain the horrendous end that world had and why it ended with such a big atomic bang?
@@changoelchango That is most definitely an intriguing thought, as if the powers pulling the strings were setting things up for their later emergence.
@arveranteos712 exactly what I mean. It can also explain those metal busts that were on buildings, which were the same strange metal busts you can find buried deep beneath as well. Maybe its like some sort of marker for modern times?
To me the Location they have in Fallout 4 is the most terrifying. Since you get flashes of what had happened there. Showing you the horrors which had took place, showing a scene of a sacrifice occurring. Of course, the people involved having become Ghouls do mean we can give the victims justice even if death is nothing more than just a a release from being Feral.
My question is, *how* did they become feral? I have one, truly horrifying theory. Note the shape of the "altar" in the sacrificial room. That's not an altar, it's a cradle for something. Note also the block and tackle. I think the cultists were going to set off a nuke down there, and bring the *whole* mine crashing down. It may have been delivered, and the War stopped it from being detonated. but the residual radiation ghoulified everyone in that room. Where it went and how someone got it out of there without invoking the hostility of the inhabitants, I have no idea.
It's the single location I refuse to go to in game.
@@duanekc We see that the pillar at the basement of the Dunwich Building is capable of transforming people into feral ghouls, and ghouls can even be found worshipping it. There are a set of recordings of a Post-War scavenger being turned into a feral ghoul as well.
You also get similar flashbacks to pre-War times when exploring the Dunwich Building.
I would say that the pillar being worshipped in the Dunwich Building is linked to the giant head we can at the very bottom of the Dunwich Borers quarry. Obviously both seem to be highly radioactive. It's possible that the Dunwich company wanted to transport an artifact to the quarry that was large and ALSO highly radioactive, so they decided to use the same kind of equipment that would be used to safely transport nuclear weapons.
@@angelphoenix7784 welp theres a bobblehead down there
@@justinroux1610 I could do that, or. Or I could make a bat file with all of them. I chose that bat.
57:23 Fun fact, the name of this quest seed is also a reference to Lovecraft's work. In the book "Mountains of Madness", scientists find preserved bodies of an ancient alien in antarctica race known as the Elder Things, dating back to before the Pre Cambrian era. Masters of genetic engineering, they created a servitor race, the Shoggoths, to carry out labor the Elder Things couldn't be bothered with. Eventually the Shoggoths revolted, driving their masters out from their underground cities. During the events of the book, the researchers see an Elder Thing being attacked by a Shoggoth, it's dying words being "Tekeli-li! Tekeli-li!"
I'm also UBER excited you made a video about Dunwich Borers ^.^
I remember being legit horrified when the ghost scenes happened. Cuz up until that point you kinda knew what to expect from Fallout 4, and seeing literal GHOSTS kinda fucked with my reality of the game. It was scary af ^.^
Something I noticed in the video is the appendeges of the Interloper that Jeff Lane was going after and the "Visitor" near the chinese base. They both have the same "head" but their bodies are different. I wonder if the Interloper is either Jeff Lane or another human that has been infected by something and is growing. It seems that the body has these tendrils and such bursting out of it and it has humanoid hands and legs. The "Visitor" has a more quadrapedal look and no human hands. It's pink hue reminds me of a mole rat but it could be any type of animal that got infected. While not directley related in any way, it reminds me of the Xenomorphs in the Alien franchise. They could infect creatures and took on their biology.
It could also be from what these creatures are eating. If the Interloper was eating humans then it could be taking on more human like biology and the Visitor could have only had mole rats and such to eat and so took on a more animal like biology.
The naming conventions of them are also interesting. I believe I remember another video where the object ID of the Interloper is Interloper and so it seems odd that the other one is "Visitor". While similar, they have very different implications. Interloper is unwanted and tresspassing but Visitor is more passive. It doesn't mean it's good. It just seems less threatening. Also it apparently didn't try to compel people to come to it to eat it. Even when there were chinese operatives right nearby. I doubt that there would be a language barrier.
Another thing that is odd and probably deserves some thought is why the metal heads are so "human" in appearance. If they are from some eldritch abomination why do they look human? If its from an ancient civilization of aliens or another race why do they look human? Even if they were made by worshippers of such beings, then why aren't they in the likeness of some strange nonhuman entity? I get that it would make it weirder to have them around prewar america but they are also deep underground and apparently ancient. If we think about it and how these cults and civilizations died out, it could be the remnants of a group dedicated to stopping these entities from doing stuff. Their constant prescence around these sites could have been warnings or some kind of supernatural protection stopping these beings from interfereing with humanity and their purpose was misunderstood. It might also explain why disturbing the statues is what is causing these things to now be able to influence humanity. The faces in the Interlopers lair seem to be all looking down on it in a circle. It could be that's why its so lethargic and unable to do much. They are stopping it from doing anything. The great war and all of its seismic upheval from the bombs probably shook the statues enough and thats why these eldritch horrors are now awakening.
I really hope there is no reveal that aliens or eldritch horrors were responsible for the great war. It seems like it goes against the idea that man is its own worst enemy. I think the idea that the bombs caused these beings to awaken is much more on theme and reinfoces the idea that mankind brought these problems on itself.
Another theory about the ancient civilization is that, what if this is not the first apocalypse the fallout world has experienced? What if the ancient civilization, like the modern one, progressed so far and accomplished so much just to destroy itself and from the ashes a new civilization was born. The human heads could be representitive of mankind trying to harness the powers of these beings and control it, much like the modern atom, and destroying themselves because of their own hubris. The heads could have some power over these beings but like the atom it was dangerous and not guranteed. So these heads are the "silos" of an ancient civilization and contain these powers that mankind was foolish to believe they could control it completely. The atom and atomic energy were great things for humanity and allowed it to prosper but its own greed and pride lead to its abuse and ultimately caused its own destruction. I could easily see that being a parallel to find out about in a Fallout game and we as the player discover that this is not the first apocalypse and maybe not even the second. Humanity keeps repeating the same cycle over and over. Destroying even the history of it happening and so humanity can't even learn from its mistakes. I mean if you think about it, what would a civilization 10,000 years from the fallout "present" do if they found these old silos brimming with some strange power? They would try to open them up and if, like in this theory, hadn't discoverd nuclear power or understood radiation just like the modern fallout doesn't know anything about these other beings unleash the horrors once again. It causes people to go crazy and if mutations start happening then people are getting powers from it and I could see them thinking it was some godlike being and starting the cycle all over again. In that world it would probably be like this one and the main threat isn't radiation but whatever else humanity figured out to kill itself. Then whatever that was disturbed the old nuclear technology and added to their problems just like the eldritch beings are in the fallout universe. I'm not saying the eldritch horrors aren't a huge threat and won't become some world ending threat but I could see the same thing happening in this theoretical future where someone figures out how to launch the nukes and the old world horror and threat is still very real. I mean think about if people found the artifacts from the Children of Atom and if fallout progressed far enough and the Children of Atom grew larger and made temples and such they would have the skill to make monoliths and temples and statues. Then like the cultures from our own past they die off and are buried and several thousand years later someone finds them and it starts all over. That would make an interesting parallel with the Elder Scrolls and "Calipas" (I probably mispelled that) the cycle of the world being destroyed and starting over again. This time though its not because of gods or magic but just mankind being its own worst enemy and doing it to itself and the conundrum being can mankind break that cycle or is it just inevitable that we will always destroy ourselves?
Sorry, I didn't read all of that but the part about "Why does it look human?" makes me wonder, maybe the human mind cannot comprehend what it really is, so it took the form of something a human could view without fracturing its mind? Seems to be a common thing in a lot of "otherworldly"....lore, I guess you could call it.
I read this whole thing and I’m glad I did! Very interesting ideas here
It's worth noting that the Strangler Vines sometimes take on similar shapes as the Interloper and the Visitor's heads (as well as sometimes hands), and shares a similar texture as those beings' skin.
Additionally, you missed an addition from Steel Dawn; after the collapse of the outpost at Tanagra Town, the enclave brought samples of the Strangler Vine back to a bunker named Enclave Research Facility Site J, where they conducted experiments on it. Here they found that the Strangler Vine was somehow capable of inducing euphoria in those examining it, as well as causing those in its presence to hear voices, though it is not clear whether this effect is telepathic or the result of hallucinogenic spores. Though the Strangler Vines' ability to infest and directly control creatures suggests the former.
I don’t think this is the last we’ll see of the strangler vines. My interpretation of the Interlopers body is that it’s connected to the vines and extracting life through them to build itself and consume
Tanagra Town? Shaka. When the walls fell.
I thought they are a shoutout to Roadside Picnic's overgrowing, sometimes dangerous weed...
I also believe this. The first time I was ever outside of Berkeley Springs station, just past the rails on the other side of the bot stop, I noticed two vine outcroppings very near each other that looked like hands reaching up. I took a pic and showed it to some friends and they thought the same thing. When I found the Interloper, it all clicked. I believe the red-eyed moth Cultists are "feeding" the Interloper sacrifices whose flesh it uses to "build" itself i.e. spreading its vines everywhere. And we know from Harold that "living plants" are a thing that has been caused by FEV in the past... I firmly believe that the strangler vines/Interloper/Harold are connected at least by basic creature concept.
@@josiahbahuaud2294 Koltar, when he drowned in the swamp
Nate never apologize for the length of your videos, they are so detailed and well thought out and you make me fall in love with both Fallout and Elder Scrolls again every time you post a new video.
A lot of good Lovecraftian references have been given already in the comments (Mountains of Madness e.g.), but I want to add a few things still:
First of all, I want to spotlight the short story 'Dagon', a bit of a predecessor of the much more famous stories around Innsmouth. In this story, you can find this passage: 'After two days of walking, he reaches his goal, a hill which turns out to be a mound on the edge of an "immeasurable pit or canyon".[5] Descending the slope, he sees a gigantic white stone object that he soon perceives to be a "well-shaped monolith whose massive bulk had known the workmanship and perhaps the worship of living and thinking creatures." The monolith, situated next to a channel of water in the bottom of the chasm, is covered in unfamiliar hieroglyphs "consisting for the most part of conventionalized aquatic symbols such as fishes, eels, octopuses, ..."
In The Shadows over Innsmouth (a coastal town where a secret cult worships this 'dagon'), we meet the Marsh family, led by Obed Marsh. This family is known for first summoning the Lovercraftian Deep Ones, as founding the cult worshipping them (sounds familiar?)
Even better, after Lovecraft's death, his publicist August Derleth completes a select few stories using Lovecraft's notes. One of these stories, called 'The Shuttered Room' does not only use the Deep Ones again, but also mentions a connection between the Marsh family of Innsmouth and the Whateley family of Dunwich from "The Dunwich Horror".
Coincidence? ;)
They already used Shadow over Ismuth for a quest in Oblivion though, id hope they wouldnt do it twice
I did not know that about the shuttered room! I love how it connects the mythos together
@@TookieTalks ahhh the lovely town of hackdirt😂 how could I forget
@@TookieTalks it’s cool if they do because that can officially tie Mundas and Fallouts Earth in the same multiverse (as lovecraftian beings canonically transcend dimensions at will)
Maybe it’s all in the dreams of the idiot god (Skyrim lore) and it’s in fact Azathoth
I've been so fascinated with the Dunwitch lore lately and the fact that you coincidentally drop a feature length video around the same time is awesome.
I always felt like Old Man Cabbot was alright, but the kids betrayed him
Me too. That's why I always side with him. He's a cool old guy and treats you like a friend afterwards
Whenever this guy uploads a fallout 4 theory, he makes my day.
These videos always entertain me!
When ever he released a video.
Oxhorn is mo' bettah tho.
@@DJMarcO138 oxhorn is good, but he does not do many fallout theory's anymore
@@XPVM oxhorn was never good with lore he took what other ppl already created repacked it and sold it as his own should get back making mediocre music
@@DJMarcO138ox is an unoriginal grifter compared to Nate.
9:17: I think that the metallic face (which is actually based on the stone statues/ metal sculptures that were found all throughout Fallout 3's Subway Metro levels and some parts of the Capital Wasteland) is a reference to the climax of H. P. Lovecraft's _The Shunned House_ , which, spoilers for anybody who wants to read the story without having the horrible secret of why everybody who ever lived at that house went crazy and died, leading everybody who knew about the house to shun it, to avoid it like the Plague is kinda similar to the metallic eye half buried and submerged in the mine's deeper levels.
Essentially, what happened was the house was built over the remains of an ancient sorcerer from the Hyborian Age of the Cthulhu Mythos. And the thing about magic users in the Mythos is that, even when their body has died, their soul doesn't and is instead bound to their remains, and can thus still perform all manner of heinous shit even after their supposed death, such as taking possession of the various maggots and insectoid detritovores that try to eat their bodies to fashion new muscles out of them, becoming a 'Worm That Walks' or 'Larval Mage (for those who've played DND),' or, as in the case of the Shunned House, slowly drain the vitality of the people, animals, and vegetation of the land atop their final resting spot, slowly driving them mad from weakness as the sorcerer devours their life-force to regain its energy (hence why in the olden days of the Hyborian Age, magic users upon death were often cremated so that very little of their body remains, then buried in deeper graves than everyone else). At the end of the story, after one of the two men who tried to carry out a paranormal investigation of the place dies from having their soul energy consumed, the other investigator, distraught after watching his friend wither and die before him, and thuswise determined to put a stop to whatever was responsible for killing all the people who lived there, proceeds to dig a deep hole in the cellar, uncovering the shoulder of the buried sorcerer (who is apparently a giant, much larger than an ordinary human), the sight of which disturbs the surviving investigator, but not nearly enough to just rebury the dead sorcerer. No, he only temporarily leaves the place to borrow some metal barrels full of hydrosulfuric acid from either a chemical plant or the physics section of a university (can't remember which, it's been ages since I read the story), and returns to annihilate the creatures remains by dumping gallons of corrosive liquids on the fiend's body, which leads to the undead sorcerer letting out a deafening wail as its cadaver is dissolved to a melted slush, whereupon the investigator proceeds to leave the house and vows never to go back for anything, even after watching the undead sorcerer be destroyed, because of how severely the experience traumatized him (and because he doubts that the story he'd tell cops, investigating the disappearance of his friend, would be taken seriously; rather, he knows that he'd either be sent to the electric chair or the insane asylum, so he decides to both move away from his hometown and simply live with the dark secret of what he encountered in the cellar).
I always loved The Shunned House! They go into the basement with flamethrowers and a modified Crooke's /X-raytube. (*Also* - press the Enter key one or two more times)
@@Sorrowdusk Wait, what? Are... are we even still talking about the same story? I don't remember there being _FLAMETHROWERS_ . The Crookes tube, sure, but flamethrowers?!
They didn't even know about the thing in the basement yet!
Sorry but, are you talking about a scenario from the _Call of Cthulhu Tabletop RPG_ from Chaosium? Because I otherwise don't recognize your version of the Shunned House.😕🤨
Dope
@@nerdiboy5128 nope, I also remember flamethrowers
Another fun fact is that the Hyborian Age is a product of his friend Robert E. Howard; the guy who wrote Conan the Cimmerian ("--the Barbarian," for Schwarzenegger fans)
After helping Lorenzo I looked around the house to find his Logs when he found the Crown. He writes that the winds swept the sands back over all their months work of digging the Nameless City's structure but after he put on the crown he didn't care. He preferred the location be lost to anyone else but himself he felt he was alone chosen to know it's location. Both videos are fascinating and very informative I learned alot and had no idea Fallout 76 expanded so much!
The fact this is all so fascinating shows how amazing of an author Lovecraft was to have inspired it
The man had a lot of prejudice and I'm not sure how he practiced that in real life, he definitely channeled it into his art which added to the effect. In shadow over innsmouth a character straight up tells the narrator that he holds prejudices against other races (that are described as strange and dangerous) and the people of innsmouth who he describes as basically inhuman. In the context of the story he's not wrong because the people of innsmouth and the reasons for their condition are inhuman, but you can see Lovecraft's bigotry plainly.
If you're willing to accept that it's a product of the time it makes sense unfortunately it's not being read that way by a lot of people and I think is at risk of becoming either banned or lost literature despite it's creativity.
@@incredibleflameboy so he is pretty prejudiced and racist in real life. He owned a cat he straight up named Nig- (you could guess the rest.) man.
That’s just one example.
Who cares, he's dead chief. His stories are great and inspired many great writers.
@@atomcat_v6664 lmfao sorry but sometimes racism like that is just kind of hilarious because I hear him calling that [in my head atleast] cat it's name in Chapelle's white stereotype portrayals. Like man, what a fun fact, a sad but hilarious one.
Something to note, in the area with the "alien" it looked like fever blossoms were growing there, and the first place "I know of" that they grew was in the Nuka World DLC. Might be worth taking another look there?
I would love to see a Fallout game that’s horror themed, dealing with the eldritch forces hidden away from the world
That would indeed be pretty cool
@@captainkirk4271 kids are dumb as aptly illustrated by your tale
Oh u haven't played far harbor huh
@@stringwhore but what eldritch horror lurks in far harbor? It's creepy but that's it
@@captainkirk4271 hahah I felt the same as a kid first playing fallout 3! Damn those ghouls and their spoopiness
Tekeli-li is a reference to the novel The Narrative of Gordon Arthur Pym by Edgar Allen Poe. This in turn was used by Lovecraft in his novella At The Mountains Of Madness. So there's another Lovecaft nod. Also, the bronze head at approx 1:22:34 bears a strong resemblance to the man himself.
im so glad someone else pointed this out :)
One alternate theory that gets thrown around about the interloper is that it IS the investigator. It has a much more humanoid body than the visitor does and the head looks more like the tenticals erupted outwards than naturally grew there. The idea being that when the original visitor's body died, it summoned him there to possess and convert him, using his body as a host.
I’ve been waiting so long for a Fallout upload and you make it on my favorite mystery in the entire game series and the video is over an hour long! Nate thank you so much for this 😭
I'm very much a fan of Fallout's Dunwich plotline, so this is a cool video to see.
Hearing the bit about Raiders' idle chatter being weird and mysterious footstep sounds in the Borers really intrigued me, as I hadn't heard about them before. Rather disappointed you couldn't provide clips of those. Also no mention of the ghouls at the end of the Borers having the names of the foremen mentioned in the old computer logs?
Interestingly enough, Cabot's dialogue in the outcome where you side with him and eliminate the last of the family has him state some suspicions of another ancient city within the area of the Mojave, which is quite the suggestion (and a hell of a Wild Wasteland encounter, probably). Since I doubt Bethesda would ever go back there, it'd be interesting if a New Vegas modder ever wanted to tackle the challenge of that suggestion.
The Blackhall quest also has a very pragmatic solution, at least how I did it: Give the book to Obadiah for the caps, sneak behind him as he approaches the basement, pop a cap in his ass and take the book back, then bring it back to the Capital Wasteland for disposal... if one wishes. My Lone Wanderer decided to keep the book around in his Megaton house as a souvenir, heh.
tbf I think you earned a souvenir from all that cause I remember the swamp folk were not pushovers lol
Ghouls can live forever given they've got radiation around. Why would the ones stuck in the mine not be them? Walk near Fort Haigen or whatever the place is called where you meet Kellogg and VATS onto the ferals near the bus stop. They're all named and you can find lore within that small town area on them.
My favourite adventure I've ever had in fallout was stumbling into and exploring the dunwich building in fallout 3, (not even having heard of the book its referencing) and the pure mystery and fear of that dungeon is something I've never had matched.
Can’t wait to see what Starfield has in store for us!
There’s a quest mod called The Children of Ug-Qualtoth which I kinda consider to be canon, and a natural addition to the Dunwich mystery
Thank you so much for this!
That Dunwich building in FO3 in the middle of that creepy parking lot always scared the shit out of me, and once inside I was actually terrified to explore it for completion of the map. I was pretty young mind you but to this day I still have memories of that super scary location.
@Skyrkazm 101 Hell yah! When I decided it was time to explore it, bro i went during IRL daylight, windows curtains fully open, all lights on and the whole time I was focusing on my NPC companion (I think it was Dogmeat... can't remember) and saying to myself: He's with me.. He's with me.. He's with me.. hahahaha ahh good times!
In fallout 3?
@@versety u mean dogmeat? yup the dog had the same name as in F2
I always thought I missed something there so I went back a few times. I think that was intentionally vague for the mystery of it, but it became a little bit of an obsession. 😂
I got such real chills when the missionary woman mentioned dunwitch, as I'd already been through that place and it was horrible, the prospect of going back was unironically terrifying, lost some sanity for real lol.
I'm still disappointed they didn't think to have anything there for us if we've already been.
These kinds of videos are so much fun, and a nice little showcase of the kind of engagement open world formats can bring to their players. It really is the only format that can create that rare feeling of genuinely hunting for "the truth" outside of something like an ARG, which takes a lot more finesse and skill to do well, and is even more rare an occurrence as a result. I think the "deep dive lore treasure hunt" is a vastly underused mechanical trope. The Bethesda ones usually tend to be pretty decent, at least.
Anyways, one pedantic correction I have to make concerns the Book of Abramelin. (Side note, I hadn't caught the name in the game before, which is always a cool feeling. Like there is always something new to be found). Your video presented the books as telling a sinister story of something almost like a Faustian bargain, which might also frame it as a cautionary fictional tale. But it's actually kind of the opposite. It is, indeed, a real world "Occult Grimoire" but just because something is Occult doesn't mean it's inherently dark, evil, or "demonic" (in the modern sense of malevolent beings connected to dark forces).
Occultism is mostly just a study (either academic or, for some people, utilitarian) of that which is "occulted," which is to say hidden, unseen, secret, and is just a general catchall term for all matters not of this world, encompassing a vast range of belief systems, traditions and practices, both thaumaturgic (i.e. practical magic(k) involved in, say, "manifesting" a hundred bucks into your life) and theurgic (which is a form of magical and spiritual practice the aim of which is the refinement of one's soul, enlightenment, self betterment, that sort of thing). Christianity and popular media have given the term a very particular cast, associating it with Theistic Satanism (side-note, most theistic Satanists I've met are pretty chill, and atheistic or Laveyan Satanism is largely a non-spiritual ideology born as a rebellion against organized religion, and meant to satirize it - they don't actually worship the devil for reals). The same has been done to Witchcraft, Voodoo, and honestly just about anything that isn't in the Abrahamic mold - to be fair, evangelical strains of Christianity, as well as many historical denominations, tend to do the same to Judaism and Islaam, despite those being Abrahamic faiths as well. I'm Jewish myself, and there were still people alive today that think we go out hunting for babies to bake them into matza on Passover, to appease ... Satan? I guess? I don't know. This was a common belief in the middle ages, but it's apparently not entirely dead ...
Anyways, The Book of Abramelin is a theurgical work, primarily. It's kind of it's own thing, but it's thought to have strong roots in Jewish Mysticism (the presumed narrator of the book, likely writing under a pseudonym, is theorized to have been a historical rabbi and likely a Kabbalist). I think it actually does say that the central ritual presented in the book can be done by a person of any faith, however. Now, by all accounts the ritual, if done correctly, WILL bring the practitioner face to face with some dark stuff, as part of the trials that they must overcome to reach the goal. The goal itself, however, is essentially a form of spiritual enlightenment through establishing direct contact with one's Holy Guardian Angel, which we can call HGA for short. This being is roughly tantamount, depending on one's belief system, to something like a chief spirit guide, Patron Deity, Higher Self, or, for the Christian practitioner, perhaps an actual member of the Angelic Host specifically assigned to them (supposedly, many believe that everyone's got one).
Anyways, this goal can only be achieved, according to the book, through a process of rigorous purification, which is detailed therein. And yeah, it's ... not fun. Depending on which translation or version you get (like a number of Grimoires, this one was plagued by several poor early translations and incomplete transcriptions), the ritual lasts either eight months or sixteen (if I am remembering the numbers correctly). Either way, it basically involves a ton of abstinence, fasting, self-isolation, contemplation, prayer, meditation, sleep deprivations ... the works. It's one of the most ... intensive initiatory practices currently known to man. While there are a lot of initiatory systems that require long study, often with the instruction of a master, this one basically forces you to go all in, all at once, and without much in the way of human contact. You would be living and breathing the ritual for as long as you're performing it.
Anyways, the point is that it's not particularly "dark" or sinister in itself. The intent is quite the opposite. That having been said, while a lot of modern occultists still perform it to this day (usually with some practicality hacks for the contemporary era) and claim that it works like gangbusters, I would not recommend it to any but the most hardcore psychonauts and magick types. Regardless of whether you believe that it gives you power and enlightenment, you sure as heck will end up seeing and experiencing some crazy stuff, because it's essentially designed to push the mind, and to some extent body, to its limits.
In my opinion, while the intent is positive and some people get a lot out of it and live to tell the tale without, you know, permanent and debilitating psychosis, there are much more accessible, healthier, or just plain more expedient ways to have a spiritual experience out there ... or a psychological altered state on par with a spiritual experience, depending on one's point of view. Personally, I just ain't got the time for all of that. Still, I wouldn't suggest that it's an inherently sinister or dark practice, any more so than any ascetic path, such as that practiced in Tibetan Buddhist Monks, as one examples, and isn't really intended to teach "dark arts" (maybe forbidden, at the time, in some cultures, but not dark) and if someone wanted to try it for themself, I would respect their choice, much as I would respect the choice someone else makes to try psychedlic substances for similar reasons. It's not my own cup of tea, but if they are resolute and properly prepared (and have taken physical and mental health matters into full consideration and taken protective steps on those fronts), then more power to them.
As to how it actually relates to the Cabot house questline besides being a sort of vaguely occult allusion, I am not really sure, but it's interesting to think about. Lorenzo is definitely in almost complete isolation, so maybe that's the main reason for the name. And yeah, there are some dark parallels there, in terms of magick. Again, the Abramelin ritual, while strenuous, is meant to bestow wisdom and contact with the Divine, whereas Lorenzo, while having been granted supernatural powers and superintelligence, seems to lack both - as more conventional ideas of wisdom and divinity suggest the need for great compassion, empathy, and understanding of human nature, even through a filter of ascetic detachment.
So Lorenzo can be seen as a sort of Dark Ascetic figure, probably more in line with Lovecraft's own perception of such things. A lot has been said about old H.P.'s xenophobia, and it does seem that, from a biographical point of view, he was likely a very frightened man, not only of things foreign but, in some ways, of 20th century technology, the development of the urban landscape, and so on (concerns that are arguably much less virulent and inexcusable than his blatant racism). It is interesting to see that in many ways Lorenzo is a scarier Lovecraft villain than Lovecraft himself managed to created. Wizard Whately is a similar character, I guess, but he's presented with a lot of detachment, is characterized as a sort of "provincial" cultist, and takes a backseat to Yog Sothoth. But Lorenzo has stronger Nyarlathotep vibes, a much more urbane conduit for that evil, more "enlightened" in his own way, which makes him even more dangerous should he be released (theoretically ... I think in the game he just sort of wanders around on foot acting vaguely ominous).
My take on this, besides the writers at Bethesda just being into Cthulhu mythos, is that, just like the aliens we found in Fallout 3, the Lovecraft elements were added because of the 1950s aesthetic they were drawing from in that game. Lovecraft wasn’t very popular at the time he died, but his work was incredibly influential on the pulp adventure stories that were serialized in the 50s, as well as the sci-fi of the time- that’s when he really entered into pop culture canon. I think the writers and devs were fans (something clear from the Lovecraft references all over the Elder Scrolls), and made that connection. Now it’s just an Easter egg through line that they keep updating. I’m almost positive with the “alien” mystery narrative in Starfield that this will be referenced in there as well
Man, imagine if there's an entire planet of Zetans in Starfield. That'd be cool, and y first target. 😂
@@FalonGrey there’s ES references in there already so why not
So Nate, on the topic of the Interloper not moving and sending his visions, this is likely another callback to Lovecraftian lore. Azathoth is often referred to as the "Blind Dreamer" who sleeps in the deepest reaches between the stars. The most noteworthy thing of him though, is that it's implied through various text that Azathoth's dream is actually our reality; that should he ever wake, we would all cease to be. Furthermore, calling to people in their sleep is a fairly common thing used in Lovecraft, particularly towards the artistic-minded. And our boy Jeff talks like a real verbose guy; perhaps even a writer or poet.
Great Video, one would say Epic, 1 minor thing to add, Takeli-li (the name of the quest from the board game) was used in a few different literatures including a HP Lovecraft's Mountains of Madness as something a shoggoth says.
I'm frankly happy for the length. It's nice to come back and watch/listen to his take on things.
In a way, it gives me hope that future content/ideas Bethesda might have in the works will shed some light, or even more questions on this whole thing.
The main reason i even knew about the dunwich borers location(not stumbling by but actually going inside and exploring) in the first place was because of the silent hill mod. It wasnt until i watch his original dunwich monster video where i realized that some of the crazy stuff in there was actually part of the main game.
Yes!!! It's is here! Thank you, Nate. I know it was worth the wait.
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Man, that second to last audio log from Jamie was actually quite unsettling, the way his voice changed from normal to a Goul right after touching the stone.
This video is great, love the thumbnail and background music. I'm really pleased with the new direction Nate's videos have taken. Well worth the wait
This is singlehandedly the most interesting Fallout lore video I've ever watched. I'd be 100% on board for more lomg deep dives like this.
I have chronic insomnia and your channel has been a great companion into the seemingly endless hours I'm awake. Fantastic gaming content, especially as I am playing Fallout 4 post completed main storyline just for levelling and exploration.
Wow...I enjoyed this much more than I expected. It's like having someone read a horror story to you....and based in my favorite game universe. Thanks!
I was also very impressed with your expansive research...you brought it all together very well.
I remember when I found the interloper in 76 when the game was like a month old. Back when I played with my friend we were just screwing around and I accidentally ran into that hole in the wall. I went and saw that little room and was like "oh cool, more Bethesda eldritch horror lore"
I’m literally dying laughing. Right when you said, “Marcella will issue us, the following warning”.. an Ad in Spanish about dishwasher pods came on. Too funny. Great work on this one, I’m so glad Bethesda continued the story! I never realized how they were connected.
I'm super glad that Nate is going into more depth on these topics from old vids, they're super interesting and the way he talks is nice to listen to
Hearing Marcella’s dialogue, I swear “Every Sentence she says, it ends like this 🥺”
Can I just say that your research and coverage of this is freaking outstanding, sir! On my second watch through. Great work, Nate! Love this lore.
Very well made, Great story telling, And to me your video feels like your about to uncover a massive plot or part to the Dunwich legacy story
I always figured the Dunwich entity in the mine was connected to the Deep Ones from Oblivion. Similar cult activity trying to unearth an unknown God or Gods. With the nirnroot you find in fallout 4, I figured they were each tunneling towards the same thing from 2 different sides of reality.
Yay! Nate's back in the Commonwealth ❤️
Thanks for joining me!
@@EpicNate ahem, I've been with you for ages 🤗
@@themarvellousmacca that's hot
Set your Mr handy to do not disturb mode 😂
The creature known as the "Interloper" IS Jeff Lane. The Interloper(s) are beings beyond our comprehension and understanding. It used Jeff Lane as a vessel or a "conduit" transforming him into the creature we see and bringing it into the physical world or our dimension. Think of it like a ghost or spirit possessing someone and transforming their body. This is why there are multiple Interlopers in the game, because other people have been possessed and transformed.
There are not multiple Interlopers, there is one. There is a different creature known as "The Visitor", but that's it. Jeff Lane isn't the Interloper, he's just the founder of the sect of the Mothman Cult which worships it instead of the Wise Mothman.
Out of lore I’m pretty sure it’s a rejected design for the snallygaster. It looks exactly like the actual snallygaster. It even has the beak if you look closely. It just doesn’t have the wings
Fallout 76 should lean into this hard. It is the most interesting thing about the game,
@@ghoulproductions9009 It's actually a design the brilliant Nate Purkeypile created in his spare time, calling it the "Gut Puker" in the files, and Bethesda saw how much players loved finding a true and proper hidden secret to they later had him make The Visitor and have been expanding on the lore bit by bit.
Like how it's connected to the Mothmen... which makes so much sense when you realize that Mothman eggs are a type of plant, and the Interloper is referred to as "the firstborn of the wood".
👀
@@donkeysaurusrex7881 Personally I find the most interesting aspect to be the Scorched plague and Scorchbeasts, especially since the solutions we've applied to the problem of their existence are temporary at best.
Hell, that's the whole point of my player faction- we're the only ones who still take the threat seriously!
In 'A Shadow Over Innsmouth' by Lovecraft, the town, Innsmouth, is based on Newberyport, witch, in real life, is located north of Saugus Ironworks, exactly where Dunwich Borers is in Fallout 4. The story is about 'The Deep Ones' and how the townsfolk are breeding with them.
Check out HorrorBabble's audiobook. They do the escape from the Gillman House amazingly.
I've been playing Fallout 4 again, recently. Since I don't feel like going through all the modding steps, I'm using a modlist called Magnum Opus. It includes a few quest mods, including one with a story inspired by the theories surrounding this theory, specifically, ug-qualtoth.
It's called "The Secret of Huntress Manor". I really enjoyed it.
I’m so happy you’re back making content
Holy shit. The busts, the connections dating back to the old games, the rule book stating Dunwich helped fund Poseidon (the enclave) and the government for its WMDs among other companies? The neural pathway device, a man made version of Cabot’s crown from the old game and FNV…this deeply rooted occult is responsible for so much in the fallout series. I’m starting to think the Zetans, if not say…returning home…we’re drawn to study the powers of this ancient mystery.
Edit edit: I know nothing, we know nothing, this is getting too deep…too deep…sharp knife…
One slight correction- it wouldn't be the Zetans. They're not that much more advanced than humans, and their tech and geometries are pretty similar to that of humans in the Falloutverse. It would be something far, far more alien and terrifying than the Zetans, something that would make even them crap their spacesuits. Feast in the deep, deep temple...
This stems from hollow earth theory and the assumption unknown entities live underground beyond our understanding. This is not Bethesda’s idea, just their twist on the matter
@@BreandanOCiarrai I meant the reason why the zetans are even there at all is due to the entities potentially. Or they’re the original civilization that became so advanced that they left earth, only to return to watch and subjugate the humans. Just a game theory ;)
Been mixing you in with my warhammer lore, and it's honestly the perfect mix.
Dunwich has always been the most interesting part for me. Thanks for delving deeper into it
It’s sooo wild to see Nate at 1.22 MILLION subs! So, so deserved. LETS GOOOOO
Personally, I think the mini nukes next to Kremvh’s Tooth actually have a somewhat reasonable explanation. We know the owner of Dunwich borers was obsessed with the occult and didn’t care about safety. With her vast budget, i thing she could get her hands on some very powerful military equipment, such as mini nukes. I think these mini nukes were used in the mine to make that huge hole we find at the bottom, and what exposed the eye in the first place.
But they were set up next to it, like it was part of the altar. Maybe someone prayed to this ancient entity, using the knife for the sacrifice, and the nukes to insinuate what he was asking for in return... Armageddon
The first thought that came to my mind was that other explorers or raiders had discovered the mine too and made their way to the very bottom. Maybe one of them felt a calling or feeling to the place and then decided to place the mini-nukes there, as some kind of offering perhaps?
@@TookieTalks Ooooo that's a interesting idea
Just discovered this channel. Truly epic stuff. Feel like I'm getting an education here. The time and effort required to put these together must be immense. Cannot wait to delve into all the other videos...
Really good stuff. Dunwich in F4 always gave me the creeps, and it is nice to see you come back to this to add so much more details you've gathered.
Great work, and hoping Starfield has some interesting subtle lore for you to dig into.
When the massive heads get brought up as having been seen in older Fallout games, I find myself thinking about the old Temple of Trials at the start of Fallout 2. The Vault Dweller only showed up 80 years earlier... and that was hardly the kind of a thing someone from a Vault would've built. Where'd that temple come from? And why did it have a giant face right above its entrance...?
That’s an interesting point. Have you noticed that in fallout 3 & 4, some city ruins have large face sculptures on the buildings as well? Even their modern civilization may have been influenced by an egregore.
The Enclave Oil Rig base has giant faces around the sides too.
I wonder if Vault-Tec used Dunwich brand boring equipment and as a result the latter had close enough ties to the former company to have presence on their board of directors and a say in their plans...
To add onto this the Enclave who we know were intertwined with the plans of Vault-Tec had plans to travel into space seemingly indefinitely not a short trip to a nearby planet or a water bearing moon which mankind in the Fallout universe was seemingly already capable of but a long journey. The elder gods in Lovecraft lore come from deep space.
My friend looked at me funny when I tried to explain the Lovecraftian-type lore and horrors within Fallout. Appreciate your content, Nate.
It seems like New Vegas is the only modern fallout game without an eldritch horror… until you hear his voice as he approaches from behind:
“Almost took you for a raider, I did. Name’s Malcolm. Malcolm Holmes.”
Dont forget the chupacabra!
I knew it was coming, still chuckled.
I'd bring up "Honest Hearts", actually. It had those weird, Slenderman-like drawings that, far as I know, are never commented on.
@@Umbra_Ursus Those are actually supposed to be tribal depictions of the Spore Carriers from Vault 22 (The plant people) some Vault 22 refugees made their way into Zion a few years after the Great War. That’s why the painted figures have “roots” going into the ground. I thought that was extremely obvious actually, not really supposed to be a mystery…
@@sithstalker770 “Well, says No-Bark, we’ve got ourselves a chupacabra with an automatic weapon”
I love these long, lore filled videos. Fun info, always interesting, makes you look at things just a bit more during explorations, and all around awesome. Well done Nate, truly Epic indeed
Hey man, I never had the time to look into this sort of stuff. Thanks for putting so much time into these videos and showing us what the games have to offer ❤️
The term "interloper milk" is something I could happily live the rest of my life without hearing again.
On your interloper theory, it has a striking resemblance to the H.P Lovecraft story "The Call of Cthulhu". In it (off the top of my head) a man is looking into the death of a relative. He discovers a cult that worship an ancient God known as Cthulhu. It is said that Cthulhu waits in his home of R'lyeh sleeping but unconsciously sends dreams to the artistically minded. One thing leads to another and the main character discovers an account of a boat discovering a temple of "strange geometry" has appeared in the middle of the ocean. They enter and awaken Cthulhu. A being that measures kilometres (that's 3280.8 subway sandwiches to Americans) in length, has a octopus like face, dragon wings and a roughly humanoid body. It kills everyone but 1 of the crew (the last goes mad) and goes back to sleep...
The interloper is either going to be a huge in game event or it's gonna somehow relate to and lead into Starfield. My guess is that on a weekend coming up, they have the road map saying one of the weekends in Spring 2023 is "Just a normal weekend". I think this will be the release of Starfield or the kickoff to the release. The interloper will event will begin on this weekend and it will garner interest in the new IP.
You'll just be exploring some planet depths in the vast reaches and stumble across undocumented life-forms that look just like the Interloper 🤔
I wonder how it's body has been reacting to Wasteland radiation, never mind Cosmic radiation...
Imagine cruising around in starfield and come face to face with an eldritch god as a random event
@@eliaspanayi3465 oooh like if there's a feature where you can detect anomalies, most of them rather innocent until the big tentacles emerge
I have a theory that The whole series is in fact about how the interloper or some eldrich horror either corrupted the elite or The elite ruling class called forth a malevolent elder god and the 3 main nuclear powers decided to launch everything they had to sacrifice enough souls to put them back to sleep. If i wrote the story, The first nuke would have gone off and just illuminated a cthulhu like god , did no damage to it except show the elite leaders that the ethereal being began to slow and slumber. Realizing the deaths of one hundred thousand people caused this, the illuminati would be left with a choice. Admit they were responsible for awakening of Gods which would end the world, or hide the truth continue with an unthinkable choice so they would remain in power. Sacrifice enough souls in the name of the interloper to put the star spawn back to sleep. I would write the tale of how mans hubris reached technological supremecy only to realize the interlopers and its star spawned bretheren had guided intelligent beings to this planet to increase our technology so that we would eventually inhilate our own planet. Our inevitable war would change the face of earth thus terraforming it into a primordial radioactive soup. Post-apocalyptic Earth inevitably ends up being the ideal condition for eldrich gods to spawn their offspring.
All the research done into nuclear proliferation was just our brains corrupted to do the bidding of star spaws. They pushed man-kind into researching and worshipping energy. This would be the precursor to the children of the atom. In peacful times, the brainwashed elites would create a culture to promote nuclear proliferation through advertising and indoctrination like "nuka cola" and " the nuclear family" The emboldened gaint metal faces that adorn the world are signs of each ruling families operations in the area and become sign posts for star travelers to land in locations that have been already corrupted to do the bidding of the gods. I could imagine more but you get the gest. Anyways, this is the route i would go if telling the story.
proud interloper cultist right here
Is it just me or do the symptoms of Lorenzo after exposure to the crown sound similar to the possible effects of FEV? The Master was even telekinetic, right?
Hmmm
Say, there's some good thinking right there. Maybe the FEV is based off some blueprints we yoinked from the Ancients or whatever we wanna call 'em.
@@BigManDaichi Uh we basically have FEV now. FEV is just genetic manipulation. There is nothing remarkable or alien about the process.
@@GeorgeMonet We also have robots, but they're nothing like the video game we're discussing. Their cars also have some real things in them, but why don't we have nuclear car engines in everything ourselves? You'd probably go insane if I told you about how the real Commonwealth/Capital/Las Vegas aren't just a bunch of ruins and debris, too.
Just because our reality has something similar doesn't mean it's the same in the funny lil' sci-fi video game.
that last cave creature is a play on Color Out of Space, Nick Cage did a decent movie adaptation to it. Great vid!
Nate I'm genuinely glad we have you you're a treasure and I'm so glad you recreated this video in hour+ duration the first one admittedly left me wanting to know more and inspired me to go digging out in the commonwealth for clues and really revitalized the fallout 4 experience you're awesome man 💙
I just want to thank you for posting some more fallout content I haven't even watched it yet but I already know I'll love every second of it as I have the others since they're always well researched and full of passion. I always look forward to thoroughly enjoying it when you (albeit rare these days) post these videos.
Thank you again for all the hard work and time that goes into making these videos they're greatly loved and appreciated!
Have a good one-