As a Warthunder player do not expect to be flying jet or using an abrams immediately, its gonna take you a while but ive spent way too much time on War Thunder to stop playing
Imagine if 4 had this backdrop. Giant mutated sea monsters. An attempt to get the railroads working again, a generally famished winter land struggling to get by. Far Harbor, the fan-favorite DLC, became the most popular exactly because it came close to delivering on that.
Well tabletop is an extremely powerfull media where the scale of change in the world has no limitation, you can spend 20min describing what the characters do for the next 20 years to transform the commonwealth. It's hard to give that flexibility and impact on the world when someone has to code the damn thing.
@@Bzuhl I understand that, but Bethesda has the means to have writers and coders doing their thing, with no sacrifice to coding or writing. And ultimately, it's not like I expected them to write big consequences for your actions over the course of in-game years, but I did expect them to do a 20min exercise on how the Wasteland was looking for the past 20 years and then use that to create a lived-in universe. The results in this video are really apparent, like, if FO4's wasteland was the famished winterland described in the tabletop, living based on supplies from a working railway, and with constant threat from sea mutants and religious fanatics, the game, if nothing else, would at the very least be oozing with atmosphere.
@@tirasangue1 And you know, with the winter it'd make sense why after 200 years the whole of the commonwealth still kinda looks and feels so ramshackle. Cause those monsters sound actually capable of wrecking stuff en masse. Also yeah, Bethesda definitely also has the resources to do it, if the corporate willpower was there.
Fallout 4 was SO lacking in faction politics, none of them have any real endgame goals, none of the factions make any real changes that affect anything. it makes it all feel pointless
I love how Nate describes what a Dungeon Master is as if the people watching a ninety-minute lore video on a video game aren't already massive f-ing nerds.
1:02:19 the phrase "don't raise up that which you are not prepared to put down" is almost a direct quote from "The Case Charles Dexter Ward", another story by HP Lovecraft.
I love that Nate tries his best to make scenes for us that aren't in the game, even if it's just a bunch of NPC's it is still such a great detail that helps put the image of what he's talking about in my head.
It is that mod. Been there, played that. There's supposedly another mod being made to go along with it, but I haven't heard or seen anything more about it.@@Roguescout1099
They actually do a really good job with their Lovecraftian stuff imo. I'm kind of picky about my cosmic horror and I really like what they've done so far.
@@Mjorninn I have a couple of movie i can suggest : -Resolution (2012) -The Endless (2017) -Gaïa (2021) -The Void (2016) -Dagon (2001) -The Color Out of Space (2019) -The Thing (1951/1982) Yeah the one from 1982 is a remake. I have more but they are mediocre and can be avoided, some have really good ideas but fail at some point imo : -The Empty Man : (2020) -The Ritual : (2017) -Annihilation (2018) -Event Horizon (1997) -Underwater (2020)
Commonwealth being completely decimated by a harsh winter and a minor war provides a lot of context for FO4. It always bugged me why the place in such a bad state so long after the war but if most of the devastation is actually recent then it makes perfect sense. Maybe some towns we traverse were actually inhabited just before that winter
That definitely seems to be what they were going for in the game, that the Commonwealth you find yourself in is in a recent state of crisis. I'm very happy this prequel reaffirms that concept.
I always took the poor state of the Commonwealth as the result of three events 1. the Commonwealth provisional government falling apart before it could even get off the ground 2. the Minutemen's war with the Gunners 3. the Minutemen being wiped out meaning there was really nothing stopping Raiders and Super Mutants from tearing things up all the time, they were the primary peacekeepers of the commonwealth after all and without them, most settlements are hillariously vulnerable to even small raider gangs.
What it doesn't explain though is, why so many settlements and shelters are so ramshackle in their construction that their inhabitants could never survive a harsh wither in them since they mostly seem to provide only limited shelter from the elements and no isolation against the cold whatsoever. Every settlement building in the Commonwealth looks like there's no winter and heating is purely optional.
@@axelhopfinger533 Poor configuration choices, like with inhabited places still having skeletons lying around. It's pretty jarring, given how their set designs and visual storytelling are usually quite commendable.
The symbol IS a dead ringer for the Deathly Hallows, but it also points to the older alchemical idea of "Squaring the Circle" - that is, trying to find the true value of Pi using geometric methods. It's a task that is pretty much impossible, since Pi is infinite, but believers insist it can be done and might unlock some great secret.
If it's called squaring the circle, why is there a triangle? Edit: okay the original symbols had squares too and Pythagoras theorem makes the triangle into a squares so I guess that's why. Cool, hate math but cool I guess
Rowling claimed she invented the symbol after taking (subconscious) inspiration of a masonic symbol of a circle, inside a square, inside a triangle, inside a circle... the above mentioned "squaring a circle" emblem. I wonder how long it will be now that the book is released before Rowlings lawyers call bethesda's lawyers and say "pardon, but you certainly should of consulted with us before using that artwork"... it has been used so often in fan art, it IS possible that an artist for the book may have thought she had borrowed common imagery, but that sounds like a weak defense at best.
If u have FO4 on PC there is a mod that puts snow across the commonwealth and changes the weather to look like a blizzard. I run it on my PC and it isn’t that bad thankfully!
@@chandleryarnall258 To bad there haven't been a mod that replaces the vanilla outfits with winter clothes to fit better with such mods. That and frost breath would make that a must have mod for me XD
@@antonakesson yoooo that would be sick. I hope FO5 has a winter system. I mean it’s referred to as a Nuclear Winter in a lot of places so it would make sense
My next ideal fallout sequel would be Fallout: Nuclear Winter, which would take you back to operation Anchorage. You would fight the Chinese prior to the bombs falling, then take shelter in a cave or something. There's a tunnel collapse or avalanche, and when you wake up, you assume the role of a ghoul and continue fighting the chinese remnant. There's more lore regarding the annex of Canada, and survival mode would include things like hypothermia and frostbite. DLC would include something like traveling the Dalton Highway to Prudhoe Bay to secure oil reserves, getting an SOS signal from a prewar fighter pilot in the Aleutian Islands, and making contact with inuit style tribesmen in Kenai Fjords
@@dantespado571 yo. If you checked out the 2d20 system and made that a campaign I’d play the crap out of it. I do a ton of the TTRPG side of fallout and that sounds like an awesome campaign idea.
I love how this shows that an incredible story is possible in modern fallout games under bethesda, if only it is written in a manner that suits the strengths of the writers present rather than attempting to emulate something impossible to recreate fully without the original minds behind it.
When you first get to Big Johns, the place is quite obviously only recently occupied by the SM's. We know this because there are freshly killed raiders everywhere - the raiders held the settlement just before we got there. If the Beats lived in Big John's, its likely the raiders killed them or drove them off, or perhaps the few surviving Beats became the raiders. Honestly, Jalbert Brothers disposal sounds more likely, especially considering Atomites had fairly recently moved into that place.
I don't remember hearing this mentioned, but the Whatelys are 100% a reference to the Dunwich Horror. As is the tentacle monster being Adam's "brother." It's not note for note the short story, but it's a gentle enough reference that it was enjoyable to note as a fan of cosmic horror.
@@etcetera1995Here is a scary idea, he wasn’t just wearing Power Armor for protection, but also for keeping the parts of his body that aren’t even human anymore tucked in…
This is why I love this channel! Thank you for taking the time and effort going over all of this new content and lore for us who don't have the time! I can't wait for more updates on fallout... Hopefully they don't get stuck on 76 and are planning on making a new game soon
The only thing Fallout coming soon will be the remaster of Fallout 4 in the vein of Skyrim anniversary. New graphics, CC DLC included, new textures etc.
I too would love to see this as a DLC sized quest mod, no matter how long it takes. I'm currently looking forward to Fallout London but other than that, I'm not aware of many others. Any suggestions?
Not sure about 1 and 2 or the other earlier titles, but all the way back in 3 this stuff was pretty apparent what with the Dunwich shenanigans. I'm personally glad they decided to do something with it.
You know if an ELdritch Horror suddenly poped up in the middle of some city, and they show it on the News, we would all be more entrowled rather than scared. WOuld be pretty stoked when my new Tentacles grow in!
Do the classic fans like it too? I know a lot of the older players don't like a lot of Bethesda's decisions but I don't know how they feel about the Lovecraft stuff.
I can't play Fallout games anymore because I've developed epic motion sickness, but I love the lore and atmosphere of the games and these videos are great for revisiting all the coolest stuff in the world of Fallout. Thank you for all the work you put into these, it's truly appreciated.
Possible fun fact: The triangle that keeps appearing in the games may be the alchemic symbol for "water" which is used in European witchcraft. an upside down triangle. Which would make sense given the aquatic features of most Lovecraftian monsters
@@tomtalkstropes yeah, lots of logos and stuff got re-used. part of the thing Rowling did was to borrow from myths so she didn't need to explain everything.
@@marhawkman303 oh yeah, I know she butchered latin for her spells. But the DH symbol has broken down meaning so i thought maybe that was her own thing?
@@tomtalkstropes To be honest... I really have no way to be sure HOW she came up with stuff, but enh, similarities exist. all I can do is ponder the similarities. I think she used old alchemical stuff, but not sure how much she actually copied any of it.
About the mentions of buried cities, Jack Cabot makes reference of one such ancient city underneath the Mojave Desert. At this point in time, it is confirmed that there is at least 3 ancient cities that we are aware of. Yet, I believe there may be another city hiding underneath Applachia due to the various anomalies in the area.
There has to be something under Appalachia. The whole deal with the Mole Miners and the Ultracite Titan being revered as a deity of sorts makes me think all mines have to be connected between and there might be a major mole miner settlement somewhere under the ash heap.
Thank you Overseer Nate, I had such a blast playing this with y'all! For real though, you've offered probably the most comprehensive look at the stranger stuff going on in the Fallout Lore, and I must commend you and your hard work. Hat's off to ya!
I hope Fallout 5, whenever we see it, really goes in deep with this kind of story. I was just considering changing out my seasonal mods on Fallout 4 to a more spring or summer-themed look but I think this video has me in the mood for snow a while longer yet.
6:20 "It's a fun role" sure, until the campaing you've spent weeks slaving over - all those sleepless nights making maps, test running encounters to make sure they're balanced, creating NPCs with intricate backstories that makes them feel like actual people - until all that gets thrown in the trash by the feral group of murder hobos you call friends at the first oportunity. The first 30 min of the campaing before that happens I suppose are fun.
Another parallel to the Lovecraft story 'The Dunwich Horror' is mirrored in this adventure, when the Last Child of Atom refers to the tentacle monster at the end as the _First_ Child. In the Dunwich story, the apparent main antagonist, a disturbing freak named Wilbur Whateley, dies about halfway through when trying to get a copy of the Necronomicon from the Miskatonic University library. The librarian, an old professor at the school, begins researching Wilbur's diary, and discovers that he wasn't the only horror to crawl out of the Whateley farm: the other was a huge invisible crawling monster, which Wilbur had been trying to control with the Necronomicon. At the end, when the professor and a couple compatriots from the school finally banish the monster, the prof reveals that the monster wasn't summoned by Wilbur: it was his twin brother. The Whateleys were some pretty f***ed-up weird mammajammas.
I GM this system and have this book. I really want to run the pre-written adventures (but my groups have always wanted to play the stuff I’ve written). The game laid out in WoA would take MONTHS to get through. I really wish the Fallout RPG was more widely known / liked. It’s a good system, but people seem turned off because of how much it takes after Fallout 4 more than other games. Modiphius have really ramped up there releases this year for Fallout 2d20 though so hopefully there will be more promotion in future.
any tips for someone looking for a High Republic - era star wars ttrp? I havent ever DM'd, and ive only ever attended 3 DnD sessions in my entire life, all of which were a very small segment of a very large campaign.
@@cherrybramble I cant help much with star wars high republic (i dont know much lore from there) heres some tips for DMing: Well first of all, don't be afraid to modify the rules of the TTRPG youre using. For example if youre using DND 5th edition, some of the subclasses are on the weaker side. If one of your players comes up with a character that they really wanna play and they have a weaker subclass don't be afraid to give them a bit of a nudge to make them more on par. Example is in my current campaign I play a monk. At low levels monks can do 1d4 dmg with unarmed strikes. Monks are meant to use a simple weapon like a staff or shortsword to give them more damage. But if your player is like me and wants to only use fists for thematics theyre gonna feel weaker. So my DM bumped my damage up a bit to match the other characters which use firearms. My DM also lets us take both feats (powerful unique passive traits) and stat increases at level ups instead of forcing you to pick one or the other as per the actual rules. Hold a session 0 with your friends that are gonna play. Help them set up their character sheets and gear and familiarize them with the table top system youre using if its online (i use Roll20, so teach em how it works). Set everything straight, work with everyone to make sure theres no issues or problems so by the time the real first session starts youre all good to go. Plus its a good way to get every one excited to actually play next time you all gather. When crafting your story, start with some big outlines or plot points. Then ask how will you guide or nudge your players in that direction? Its good to have an overarching plan, but a lot of DMing is playing it by ear cause you never know how your players will approach a situation. Be prepared for them to do things that might sidetrack the story. The best way to do this is Ive found is to have say, your first or second session take place in a hub area with some NPCs. Get a feel for how your players approach situations. Do they go around and question townsfolk? Do they try to sneak into bedrooms to look for documents? Do they jump to conclusions and immediately think a suspicious looking guy MUST be the the villain? Etc. The biggest thing is to give your players options. Don't force them to do one thing or it'll feel restrictive and linear. Do they go ask the local sheriff for why someone was murdered, or do they go see the victim's family? Let them decide if they go to the raided military convoy or the burned down church first? Also instead of a typical "everyone meets in a bar", be unorthodox. Mu party members met on a train heading out into the wild west and had to work together when it got robbed. You are the DM. Your job first and foremost is to make a fun experience for the players. Your job is to craft a fun and memorable experience. You DO NOT try to fight the players. You DO NOT try to put your players in situations thatll get them slaughtered. Nobody likes seeing their character they put so much love into die 3 sessions in. Take it easy with enemies and combat early on. Start off with easy encounters and ramp it up when you start to get a feel for how strong they are and how they play. Dont be afraid to nerf HP behind the scenes or fudge a roll to swing combat in the players favor if theyre getting their butts kicked. Like one of the party members cast a spell that made the ground slippery. This spell can make enemies fall down if they fail to roll high enough on a dice on their turn. Our DM said that a powerful enemy that was at 1 HP slipped and hit his head and he died upon failing his roll. This isnt supposed to happen, but its your campaign. Do whatever you want to make it enjoyable, funny, and engaging. You can even have say an NPC that can revive dead players in town if you have people unfamiliar with DND so they dont need to make lots of backup characters. I personally think a milestone level up system is better than EXP. EXP is a pain to keep track of for each character and means your characters can all be varied levels depending on how many things they kill. Milestone means you level characters up upon hitting certain points of the story or after a big fight. Its easier to keep everyone on the same playing field and helps make big victories feel more rewarding since you deem when they happen. Reward your players when they do something memorable, very funny, or impressive or after a big fight or successful investigation. DND has rules for generating powerful loot items but you as the DM decide when to reward inspiration, a special dice that can be used whenever the player wants to boost their roll on a dice once. Try to aim to give out one piece of inspiration per session. It provides a good incentive for your players to think outside the box instead of just taking the direct approach. Heroforge is an excellent free browser program that lets you design 3D models of characters for tabletops. Its a great way for your players to make a character they connect with and really want to play due to how many options there are. For reference for DND 5e, I use the site 5etools which has everything you need to know. Again IDK what system works good for star wars but I'm sure you could find a way to make star wars work in DND with some thinking. Theres also good places that have free maps to use for your TTRPGs. Lastly some people can be shy at the table. If youre doing a campaign like mine online feel free to let them role play through chat instead of saying aloud all their actions. And make sure to iron out things before they become big problems like if you have a very creepy or aggressive player that causes drama outside of the actual game. Its happened before, you can read the horror stories online. Thats all I have off the top of my head for now I might add more and reply to this comment later. I hope this helps
The RPG Rule Book is near impossible to find. Not a single one on eBay, and all the stores are sold out. I found the Starter Set and Overseer's Toolkit, but no Rulebook to be found.
@@everythingsalright1121 I pretty much do everything you said, except that little bit about roleplaying in chat. Another genius way to keep track of events to. Love it
So many Lovecraft nods; the Cthulhu motif within the gun case, and that quote references one from The Case of Charles Dexter Ward, “do not call up any that you can not put down…” Love it!
After reading a lot of the comments I'd like to post a theory I've not seen mention of. Whilst commonly pictured together I believe this story is closely modelled or inspired by the carcosa mythos rather than lovecratian mythos. The mention of a black star could relate to the depiction of carcosa lying under black stars where the king in yellow lies. A very cosmic horror style of entity. The speech adam gives, mentions him as a king. Which mirrors a very prominent theme of the mythos mostly explored in its main story "repairer of reputations" in which through the main characters eyes he grows obsessed with his heir to an imaginary throne of american brought on through the king in yellow play(the center of the mythos, and name of the real world compilation of stories on it by robert w. chambers) The obsession by the followers and those who eat the fruit is similar to the warping of the mind to those who read the play, and also the almost mindless slavery of others relating to the similar position of those who call upon the king in yellow. There also seems to be a lot of emphasis on yellow and gold imagery which should not be hard to see how that could be indicative of relation to a book called "the king in yellow" based on a play by the same name, with a cosmic horror entity by the same name.
Also, fun fact/idea. The Conan and Black Sun books are built with Cthulu mythology inside, and yses the same system as Fallout; so you could run multiple stories and link characters in different dimensions fighting the same eldritch horror on multiple planes of reality
I'm calling it now fo4 is gonna be more focused on the creepy lovecraftian stuff, the weird fod in the quarries, mothman the UFO event in fo76 and this woa book, I can't wait to see in 2040
1:00:23 the black star is The King In Yellow, lovecraft didnt make him but he IS part of the lovecraftian mythos, and "the one who sleeps beneath" refers to Cthulhu, the one that started it ALL.
Adam Whately was from the 'Capital Wasteland', had an ancestor high up in the military who was also part of the same cult? Dude was an Enclave Remnant.
@@winterxx1555Thats what I'm saying. I don't care about becoming a child of atom, as I've never cared for them. However I got cucked in Fallout 3 and wasn't able to join them fully. And they hadn't added any dlc for 76 to further the enclave stuff. So we really need more Enclave storylines.
Once again thanks you Nate! I'd never have known about this material without this video, and as much as I doubt I'll ever play the game it's attached to, I can not get enough of the lore
This was great! I'll have to look into getting that game manual for when my current campaign wraps up. (Side note: the Smiling Man in 76 isn't a Lovecraft reference; it's an alien. The Smiling Men were supposed aliens that visited the East Coast and either watched people sleep or abducted and returned them, talking telepathically. Their myth was bundled into Mothman's because of the timing, with the most famous name being applied to both: Indred Cold.)
@ 26:30 GREAT reaction! Could practically see your excitement as you were trying not to stumble over it. ...awesome bro it's always better when someone enjoys what they do, it shows in your work. 😁👍
I've always been fascinated by the Children of Atom. This vid and the last children of Atom video have been amazing. I am glad they are expanding the lore on them, and hope they continue to do so.
Crazy how bethesda couldnt reply to Nate, yet he is the one who is keeping me interested in both fallout and skyrim. Plus I would have never known about this tabletop without his video..
Neat, a new bedtime/ wake-up story! For the latter half it took me three "watches" to consciously hear the conclusion lol I love how genuinely excited Nate sounds at the end. Also makes me eager to see the next chapters in these eldritch sides of Fallout...in whatever way Bethesda decides to present them.
I found myself coming back to these videos once in a while and I love your voice. Your voice is perfect and I never got into the all fall out games but it seems interesting you've put me on a road that I want to follow
If you enter Big Johns Salvage as soon as you discover it you will find lots of dead raiders scattered in defensive positions, so it seems this was a raider base just taken over by the supermuties
I'd love to see what Nate comes up with for this idea of what if Sean left the institute like right before the broken mask incident as a young. Adult or when hes in his teens finding out that his father is alive in the vault and feeling betrayed.
@@CGRREDACTED make sure you select all notifications. Otherwise you'll never get a single one in my experience. He doesn't upload too often so it's definitely worth it.
the problem with prequels is it always leads to plot holes its like ESO all over again. There's alot of people as well who dont even want whatever's happening in fallout 76 to be canon
I love how going Lovecraftian isn't even a weird concept for Fallout, at least Bethesda fallout. Given all the Lovecraftian references they have between 3 and 4.
@@chadharger9323 That's where the centaurs and floaters originated too. Bethesda Fallout has nothing on the overall creepiness of Fallout 1. If you you listen to a creepy track like Vats of Goo...that's what is missing from Bethesda Fallout with its militaristic Brotherhood of Steel focused vibe.
The thought of a party being good enough to help the settlements then an army of: circus freaks, female black smiths, junk artists, and maybe casino workers. Show up to help them fight a giant centipede, is hilarious and awesome to me!
Every ttrpg I've played or ran that culminates in an epic final army v army battle always ends this way. The enemy having a pretty uniform force for an army + some mercs and the players side looking like the island of misfit toys got together and decided it was a good day to die. The players calling on any and all people that they didn't murderhobo hoping for any help they can provide. If its not a trope at this point it should be considered one.
Great, now I need to run this campaign. I feel like if it’s being continued, after the end of the book, the Cabot’s reaching out to gain your aid in trying to find a way to cure Lorenzo would be a great idea,
This is a mod that really has to be made as a mod for classic fallout. The several locations feel like they could be something to get between, yet the desolation of the wasteland would make travel a nightmare. So so many random encounters could be added. The whole amount of sidequests that could just be skipped, or all done feel like something from the original. That and all the many dungeons and firefights are all something that would be a pain to play in 3d, while as a turn based game (based on stats and dice rolls, oh it just works so well) fits this perfectly. The newer games really don't have lose conditions, where the older ones could have you lose the game by doing the wrong thing, or screw yourself out of a person or quest just by being sarcastic. Crps were originally just a computerized version of already tabletop games, so if you got a competent team of individuals on the project, you could very much turn this campaign into a classic fallout mod. Although it wouldn't have a massive playerbase, if bethesda would do something like this (either in original engine, or something new) it would be (for a large company) a tiny amount of work compared to a brand new 3d title, and would bring a ton of players back to the series, and maybe bring in new players to the original. I know this is just a pipe dream, but if bethesda did something like this, it would be awesome. Lets just hope modders of some form come along to do something with this in either the classics, or in the modern games.
I would LOVE for them to expand the Lovecraftian aspect of Fallout. More strange stories and events. More creatures that have strange unexplainable powers and abilities. More technology vs the un explainable
@@remingtonbaker1804Imagine finding out that the Zetans where never aggressors, but saviors. Trying to find some way to eradicate the horrors earth was plagued with. Because we don't comprehend reality the way they do, and see their actions as amoral and evil, and also know nothing about the cosmic entities they've tracked across the galaxy to combat.
As someone currently playing the ttrpg with a few friends, just one warning about the system. It can get confusing at times, and you'll need to either memorize how the special dice are patterned, share them, or have a cheat sheet because a lot of the stuff that isn't 2d20 related use the special dice. Also, the rules are a little dodgy at times. We're still trying to figure out how looting works.
Adam Whateley. Nice reference or correlational to the well, sort of a protagonist of Lovecraft novel Dunwich Horror... Wilbur Whateley who was as we no an Eldritch abomination itself.
The triangle symbol, also could be referring to the concept of the philosopher stone. Maybe to show the connection between elderitch lore, and alchemy. The two concepts tend to cross over frequently in modern media. Probably bc both concepts have a lot of connection to the unknown, and the price that comes with looking for it.
A big thing too never mentioned much is that Bethesda also retconned all those stone heads from the og fallout games to be related to the gods and city Lorenzo found with a trading card of him in said city with those statues behind him. Adding it in very subtly changes a lot of the haha weird moments in 1 and 2 into a darker tone as it’s likely the player character’s best approximation as to the true events.
Part of me also feels like there's a slight nod to the old Civil Defense logo; the "CD" inside the triangle forms a circle, with negative space between them implying a line. Civil Defense is something also associated with the same era that FO's atomic flavored retro-futurism draws from.
I've literally just started playing fallout 4. Second playthrough, 7 years after I last played it. I'm loving it more this time, (I loved it already) purely because I've been recently watching/listening to most of your content while I play, picking bits of lore up.
If you get into mods and like learning stuff I recommend the story tellers codex and anything else with the story teller, it usually has ingame stuff that talks about lore.
I love how some of your clips are from the "Children of Ug'Qualtoth" mod. An amazing mod, I recommend whoever reads this play that mod if you are also an enjoyer of horror mods.
@@Notapriest510 as an Xbox player, I can testify it is. Should be under the same name in my original comment. Searching it directly won't let you find it, but putting "children of" will put it in the list, you'll just have to scroll to find it.
Such a fantastic mod. The statue ghouls were an awesome enemy to fight. And the different paths you can experience by either using or foregoing power armor is just chef's kiss
i love these fallout documentaries so much and every time I see one of nates hour long videos I watch them and wonder "how much more fallout content can there really be?"
hey Nate, this is a tiny detail for skyrim. There are the four strongholds that are known to be orc strongholds, and as you mention cracked tusk keep is one, due to there only being orc bandits and orcish architecture. I would like to make the argument that the bandit camp named Bilegulch mine has the same orcish architecture as cracked tusk keep, and also has only orc bandits, hope this helps you in one of your ten tiny details videos.
i would LOVE to play this! and even play after, imagine playi9ng into the games time, hearing stories of the sole surviver, but making them very focused on just the main story
I absolutely love the cut content from fallout 4 they added into this, it was the perfect opportunity and they took it!! Hearing about the ghoul giant especially made me happy
Considering he saw monuments being destroyed in his dreams, yeah. But I think that was more so his mind ridding the world of all prior world views so that Atom takes control.
While the Last Son's emblem may resemble the Deathly Hollows, I think there's another origin that fits into the canon a lot better. In Fallout, the Civil Defense Administration uses a logo which is a circle bisected by the rough figure of a man and the letters C and D to either side of the man. The emblem is based off of an actual logo by the Civil Defense Authority, which is a triangle in which the letters C and D form a circle, broken only to the left of the vertical line of the D. This same vertical line in the D suggests that the triangle is actually a stylised letter A. The resulting logo looks very close to the Deathly Hollows sigil. What makes this a likely explanation is the fact that it could easily be seen as a variation or relative of the Fallout CDA's logo. When you remove the initials C and D, you're left with an unbroken triangle. This could support the theory that there were already those within the prewar CDA that had knowledge of ghoulification and embraced it. Therefore, they removed the "Civil Defense" from the logo, leaving only "Authority" or "Administration" (or... Atom). It's not uncommon for cults to adapt more widely accepted iconography to mask their presence. A notable real life example is how the worshippers of Ishtar adapted their iconography to become the cult of Isis in Ancient Greece, then adapted again when Rome adopted Christianity, adopting Mary as the newest incarnation of Ishtar, complete with slight alterations of her old titles and roles. This allowed them to continue worshipping Ishtar for thousands of years (and possibly to this day) while avoiding persecution by the dominant religions of each era. From the existing lore we have regarding the Atomite religion, paired with what we've learned in this sourcebook about the Last Son's ancestry and ties to Atom and eldrich entities, we could come up with the following theory regarding what was going on in the lab under the glowing sea: John Whateley worshipped Fallout's version of The Dreamer (keep in mind, the Elder Gods often don't get along in Lovecraft's mythos). While stationed in Boston and excavating the ancient city, he had visions of an endless cycle in which a nuclear war would wipe out the nonbelievers. He used his ties within the CDA to plant members of his cult across the country. These would eventually become the first Children of Atom, each thinking their's was the original sect, but all sharing the same dreams granted by their god. The Black Star took on the more innocuous name of "Atom" so it could be referenced more openly without suspicion. They used the triangle as an identifier of Atom, removing the C and D to symbolise a world ruled by their religion, not by government. Meanwhile, John and several of his acolytes entered cryogenic stasis, planning to awaken when their god awoke from its own slumber. Of course, this didn't happen (yet).
the "black star that dreams beneath" might be a reference to the black hole at the center of the milky way galaxy, which in lovecraft's works is said to be a manifestation of Azathoth, the oldest and most powerful of the Lovecraftian gods who is also the father or ancestor to all the other gods. it's also known as "The Idiot God" because his behavior doesn't exhibit particularly high intelligence, to put it mildly. to my imperfect knowledge, "black star" is today a synonym for black holes, and was the term used back when they were theorized, before black holes were discovered to be real.
Honestly this seems almost TOO perfect based on your last few videos covering not only the Children of Atom but the Lovecraftian themes of Fallout as well. But I'm sure not going to complain about another 90 minutes of "Epicness".
I have been binge watching the 5/10 tiny details vids for literal days on end. You're amazing and uplifting in getting me back into Skyrim and Fallout love the vids, Nate 🤙
Love the vid, and the smiling man may be connected to the eldritch stuff, but more likely, it is Indrid Cold, also known as the Smiling Man. He was frequently seen around the time of the Mothman case back in the day.
I own the tabletop and lead campaigns from time to time, fully recommend, Never have I ever thought I would see a supper mutant knee a raider boss in the stomach so hard he crapped himself (Thanks to the amazing critical fail system)
If the tentacle thing was there BEFORE waitely and called to him then just killing waitely shouldn't be a win condition on its own cuz the tentacle thing and/or the obelisk should still need destroyed
Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/theepicnate315
Ok
Bruh I was just playing warrhunder briuuhhh
Nice
As a Warthunder player do not expect to be flying jet or using an abrams immediately, its gonna take you a while but ive spent way too much time on War Thunder to stop playing
War Thunder is a pay-to-win scam.
Imagine if 4 had this backdrop. Giant mutated sea monsters. An attempt to get the railroads working again, a generally famished winter land struggling to get by. Far Harbor, the fan-favorite DLC, became the most popular exactly because it came close to delivering on that.
Well tabletop is an extremely powerfull media where the scale of change in the world has no limitation, you can spend 20min describing what the characters do for the next 20 years to transform the commonwealth.
It's hard to give that flexibility and impact on the world when someone has to code the damn thing.
@@Bzuhl I understand that, but Bethesda has the means to have writers and coders doing their thing, with no sacrifice to coding or writing.
And ultimately, it's not like I expected them to write big consequences for your actions over the course of in-game years, but I did expect them to do a 20min exercise on how the Wasteland was looking for the past 20 years and then use that to create a lived-in universe.
The results in this video are really apparent, like, if FO4's wasteland was the famished winterland described in the tabletop, living based on supplies from a working railway, and with constant threat from sea mutants and religious fanatics, the game, if nothing else, would at the very least be oozing with atmosphere.
@@tirasangue1 And you know, with the winter it'd make sense why after 200 years the whole of the commonwealth still kinda looks and feels so ramshackle. Cause those monsters sound actually capable of wrecking stuff en masse.
Also yeah, Bethesda definitely also has the resources to do it, if the corporate willpower was there.
Fallout 4 was SO lacking in faction politics, none of them have any real endgame goals, none of the factions make any real changes that affect anything. it makes it all feel pointless
@@Bzuhl the bar for expectations is so much lower than that
I love how Nate describes what a Dungeon Master is as if the people watching a ninety-minute lore video on a video game aren't already massive f-ing nerds.
I'm not 100% sure as I havent played..
@@patrickm2912 Heretic! Burn the witch! Lol.
Wish I was a nerd, I'm just a filthy Casual in life in general.
@@jdottdeestv8149 but you are watching a 90 minute lore video
what a stupid comment, man.
1:02:19 the phrase "don't raise up that which you are not prepared to put down" is almost a direct quote from "The Case Charles Dexter Ward", another story by HP Lovecraft.
I love that Nate tries his best to make scenes for us that aren't in the game, even if it's just a bunch of NPC's it is still such a great detail that helps put the image of what he's talking about in my head.
I wonder where a lot of those sets are. I imagine a lot of them come from mods.
If I’m right then the obsidian structure is from a mod called the children of ug-qualtoth.
@@DrivableNote OP is talking about the background video footage
@@DrivableNote r/confidentlyincorrect
It is that mod. Been there, played that. There's supposedly another mod being made to go along with it, but I haven't heard or seen anything more about it.@@Roguescout1099
They actually do a really good job with their Lovecraftian stuff imo. I'm kind of picky about my cosmic horror and I really like what they've done so far.
Because they dont go to far into it, and thats fine.
@@FezMooseLiveI totally agree,, adding a lovecraftian entity as a boss wouldprobably ruin it
Any recommendations on books/movies/shows for cosmic horror? I find it fascinating
@@Mjorninn I have a couple of movie i can suggest :
-Resolution (2012)
-The Endless (2017)
-Gaïa (2021)
-The Void (2016)
-Dagon (2001)
-The Color Out of Space (2019)
-The Thing (1951/1982) Yeah the one from 1982 is a remake.
I have more but they are mediocre and can be avoided, some have really good ideas but fail at some point imo :
-The Empty Man : (2020)
-The Ritual : (2017)
-Annihilation (2018)
-Event Horizon (1997)
-Underwater (2020)
@@MjorninnLovecraft Country on HBO is fantastic and very much in the ballpark of Fallout
Commonwealth being completely decimated by a harsh winter and a minor war provides a lot of context for FO4. It always bugged me why the place in such a bad state so long after the war but if most of the devastation is actually recent then it makes perfect sense. Maybe some towns we traverse were actually inhabited just before that winter
That definitely seems to be what they were going for in the game, that the Commonwealth you find yourself in is in a recent state of crisis. I'm very happy this prequel reaffirms that concept.
I always took the poor state of the Commonwealth as the result of three events
1. the Commonwealth provisional government falling apart before it could even get off the ground
2. the Minutemen's war with the Gunners
3. the Minutemen being wiped out meaning there was really nothing stopping Raiders and Super Mutants from tearing things up all the time, they were the primary peacekeepers of the commonwealth after all and without them, most settlements are hillariously vulnerable to even small raider gangs.
@@anthonyrodriguez8788 Yeah, that's what I meant.
What it doesn't explain though is, why so many settlements and shelters are so ramshackle in their construction that their inhabitants could never survive a harsh wither in them since they mostly seem to provide only limited shelter from the elements and no isolation against the cold whatsoever.
Every settlement building in the Commonwealth looks like there's no winter and heating is purely optional.
@@axelhopfinger533 Poor configuration choices, like with inhabited places still having skeletons lying around. It's pretty jarring, given how their set designs and visual storytelling are usually quite commendable.
The symbol IS a dead ringer for the Deathly Hallows, but it also points to the older alchemical idea of "Squaring the Circle" - that is, trying to find the true value of Pi using geometric methods. It's a task that is pretty much impossible, since Pi is infinite, but believers insist it can be done and might unlock some great secret.
If it's called squaring the circle, why is there a triangle? Edit: okay the original symbols had squares too and Pythagoras theorem makes the triangle into a squares so I guess that's why. Cool, hate math but cool I guess
@@helmaschine1885learning!
It's also very similar to the symbol used by the Civil Defense authority
Rowling claimed she invented the symbol after taking (subconscious) inspiration of a masonic symbol of a circle, inside a square, inside a triangle, inside a circle... the above mentioned "squaring a circle" emblem. I wonder how long it will be now that the book is released before Rowlings lawyers call bethesda's lawyers and say "pardon, but you certainly should of consulted with us before using that artwork"... it has been used so often in fan art, it IS possible that an artist for the book may have thought she had borrowed common imagery, but that sounds like a weak defense at best.
@@mattlewandowski73 The Civil Defense authority existed way before Rowling thought about writing,.
I always wished to have a winter survival aspect in Fallout. I always wondered why the heat was always present, but not a "nuclear winter"
If u have FO4 on PC there is a mod that puts snow across the commonwealth and changes the weather to look like a blizzard. I run it on my PC and it isn’t that bad thankfully!
@@chandleryarnall258 To bad there haven't been a mod that replaces the vanilla outfits with winter clothes to fit better with such mods. That and frost breath would make that a must have mod for me XD
@@antonakesson yoooo that would be sick. I hope FO5 has a winter system. I mean it’s referred to as a Nuclear Winter in a lot of places so it would make sense
My next ideal fallout sequel would be Fallout: Nuclear Winter, which would take you back to operation Anchorage. You would fight the Chinese prior to the bombs falling, then take shelter in a cave or something. There's a tunnel collapse or avalanche, and when you wake up, you assume the role of a ghoul and continue fighting the chinese remnant. There's more lore regarding the annex of Canada, and survival mode would include things like hypothermia and frostbite. DLC would include something like traveling the Dalton Highway to Prudhoe Bay to secure oil reserves, getting an SOS signal from a prewar fighter pilot in the Aleutian Islands, and making contact with inuit style tribesmen in Kenai Fjords
@@dantespado571 yo. If you checked out the 2d20 system and made that a campaign I’d play the crap out of it. I do a ton of the TTRPG side of fallout and that sounds like an awesome campaign idea.
I love how this shows that an incredible story is possible in modern fallout games under bethesda, if only it is written in a manner that suits the strengths of the writers present rather than attempting to emulate something impossible to recreate fully without the original minds behind it.
When you first get to Big Johns, the place is quite obviously only recently occupied by the SM's. We know this because there are freshly killed raiders everywhere - the raiders held the settlement just before we got there. If the Beats lived in Big John's, its likely the raiders killed them or drove them off, or perhaps the few surviving Beats became the raiders. Honestly, Jalbert Brothers disposal sounds more likely, especially considering Atomites had fairly recently moved into that place.
*Bethesda releases 200 pages of lore*
Me: oh god this is going to be decades of headaches
Nate definitely has the best lore documentaries, especially with fallout and skyrim, thanks Nate!
Nate, oxhorn, and I'd throw in tk-mantis as well he has some 8 hour fallout fun facts videos that are high quality & 100s & 100s of hours of Skyrim
@@RobertLewis-z5l totally agree
@@RobertLewis-z5l fuck oxhorn and his fans
They are good, but Camelworks and Fudgemuppet are just so much better.
@@eyesack6845 In your most _humble_ opinion. (Fixed that for ya)
I don't remember hearing this mentioned, but the Whatelys are 100% a reference to the Dunwich Horror. As is the tentacle monster being Adam's "brother." It's not note for note the short story, but it's a gentle enough reference that it was enjoyable to note as a fan of cosmic horror.
And Adam *is* pretty sickly and gross-looking, much like Wilbur is supposed to be- who is barely human from the neck down.
@@etcetera1995Here is a scary idea, he wasn’t just wearing Power Armor for protection, but also for keeping the parts of his body that aren’t even human anymore tucked in…
This is why I love this channel! Thank you for taking the time and effort going over all of this new content and lore for us who don't have the time! I can't wait for more updates on fallout... Hopefully they don't get stuck on 76 and are planning on making a new game soon
Much appreciated! Super excited to see how the Eldritch stuff evolves.
Thank you for financing my PopEye’s problem
I love Nate (in a friendly way, still very homo but that's cuz I'm gay)
@@EpicNatePopeyes is so good
The only thing Fallout coming soon will be the remaster of Fallout 4 in the vein of Skyrim anniversary. New graphics, CC DLC included, new textures etc.
76 is slated for content as far as 2027
The quality of these videos always astounds me, well done!
50:40 THIS DUDE KNOW UNCLE LUCIOUS
like I didnt like the channel enough
Somebody has to keep the wolves away!
babe wake up, new nate documentary just dropped
Every time Nate puts out a new video I immediately jump on it lol.
Very good😂
already here
@@lilwindingo1100I'm pretty sure we all do
A....Nate-umentary you might say.
I cant wait until this becomes a quest mod this is actually really good and I’d love to see a fallout with a lot more lovecraftian enemies
Ikr the world building in this was better than fallout 4 😂 its awesome
I too would love to see this as a DLC sized quest mod, no matter how long it takes. I'm currently looking forward to Fallout London but other than that, I'm not aware of many others. Any suggestions?
@DBswag_ I haven't looked into it in a while but I remember thier was a fallout Miami that looked promising
@stmsin lol ikr I miss fallout 4 now xD
@stmsin😂😂😂imagine thinking Starfield is a worse rpg then f4
I love how fallout can just throw random eldritch horrors at us and we're just like "yeah that makes sense"
30ft tall ghoul? Checks out. Let's shoot 10mm guns at it.
Not sure about 1 and 2 or the other earlier titles, but all the way back in 3 this stuff was pretty apparent what with the Dunwich shenanigans. I'm personally glad they decided to do something with it.
Dunwich...
You know if an ELdritch Horror suddenly poped up in the middle of some city, and they show it on the News, we would all be more entrowled rather than scared. WOuld be pretty stoked when my new Tentacles grow in!
Do the classic fans like it too? I know a lot of the older players don't like a lot of Bethesda's decisions but I don't know how they feel about the Lovecraft stuff.
Imagine an RPG table with Nate being the master. That would be awesome!
I can't play Fallout games anymore because I've developed epic motion sickness, but I love the lore and atmosphere of the games and these videos are great for revisiting all the coolest stuff in the world of Fallout. Thank you for all the work you put into these, it's truly appreciated.
You can just get motion sickness? I thought that was something you either had or didn't.
Try turning off Motion Blur?
Expose yourself to as much motion sickness as possible
I hear ya man, its why I can't play DOOM or DOOM Eternal anymore lol
Epic motion sickness lmaooo
Possible fun fact: The triangle that keeps appearing in the games may be the alchemic symbol for "water" which is used in European witchcraft. an upside down triangle. Which would make sense given the aquatic features of most Lovecraftian monsters
yeah, it wasn't made up by Rowling. :D
@@marhawkman303 Im referring to just the upside down triangle. I dont know about the triangle, circle and the line.
@@tomtalkstropes yeah, lots of logos and stuff got re-used. part of the thing Rowling did was to borrow from myths so she didn't need to explain everything.
@@marhawkman303 oh yeah, I know she butchered latin for her spells. But the DH symbol has broken down meaning so i thought maybe that was her own thing?
@@tomtalkstropes To be honest... I really have no way to be sure HOW she came up with stuff, but enh, similarities exist. all I can do is ponder the similarities.
I think she used old alchemical stuff, but not sure how much she actually copied any of it.
About the mentions of buried cities, Jack Cabot makes reference of one such ancient city underneath the Mojave Desert. At this point in time, it is confirmed that there is at least 3 ancient cities that we are aware of. Yet, I believe there may be another city hiding underneath Applachia due to the various anomalies in the area.
Ubar = The Nameless City, city underneath the Mojave Desert = The Transition of Juan Romero/The Mound
There has to be something under Appalachia. The whole deal with the Mole Miners and the Ultracite Titan being revered as a deity of sorts makes me think all mines have to be connected between and there might be a major mole miner settlement somewhere under the ash heap.
Might make a new Vegas mod
@@dreadedworld8864well that would require a new Vegas fan to also like fallout 4, and that doesn’t exist unfortunately
Thank you Overseer Nate, I had such a blast playing this with y'all!
For real though, you've offered probably the most comprehensive look at the stranger stuff going on in the Fallout Lore, and I must commend you and your hard work. Hat's off to ya!
I hope Fallout 5, whenever we see it, really goes in deep with this kind of story.
I was just considering changing out my seasonal mods on Fallout 4 to a more spring or summer-themed look but I think this video has me in the mood for snow a while longer yet.
I go for the exact opposite of the current season I'm in usually
Ah yes, Fallout 5. Coming to a store near you in 2078.
6:20 "It's a fun role"
sure, until the campaing you've spent weeks slaving over - all those sleepless nights making maps, test running encounters to make sure they're balanced, creating NPCs with intricate backstories that makes them feel like actual people - until all that gets thrown in the trash by the feral group of murder hobos you call friends at the first oportunity. The first 30 min of the campaing before that happens I suppose are fun.
Another parallel to the Lovecraft story 'The Dunwich Horror' is mirrored in this adventure, when the Last Child of Atom refers to the tentacle monster at the end as the _First_ Child.
In the Dunwich story, the apparent main antagonist, a disturbing freak named Wilbur Whateley, dies about halfway through when trying to get a copy of the Necronomicon from the Miskatonic University library. The librarian, an old professor at the school, begins researching Wilbur's diary, and discovers that he wasn't the only horror to crawl out of the Whateley farm: the other was a huge invisible crawling monster, which Wilbur had been trying to control with the Necronomicon. At the end, when the professor and a couple compatriots from the school finally banish the monster, the prof reveals that the monster wasn't summoned by Wilbur: it was his twin brother.
The Whateleys were some pretty f***ed-up weird mammajammas.
I absolutely love Lovecraftian style horror and mysteries. I also love Fallout. And I also love long videos about the stuff I like.
I just like Long stuff..
🤨
@@VISITORFROMTHEVOID lol
@@Troupe_Master vine boom sfx
@@Troupe_Master _🤨_
I honestly WISH someone would make actual FO3/NV/4 mods based on the RPG books set in those settings, would be EPIC
There already are.
@@ImperialGuardsman2 got any names/links?
@@ImperialGuardsman2 whats the names? i wanna know
FROST is a total conversion mod that goes a long way to building a punishing winter setting, but I'm not sure about quest mods
@@Hawk7886 Not based on the books, though, right?
I GM this system and have this book. I really want to run the pre-written adventures (but my groups have always wanted to play the stuff I’ve written). The game laid out in WoA would take MONTHS to get through.
I really wish the Fallout RPG was more widely known / liked. It’s a good system, but people seem turned off because of how much it takes after Fallout 4 more than other games. Modiphius have really ramped up there releases this year for Fallout 2d20 though so hopefully there will be more promotion in future.
any tips for someone looking for a High Republic - era star wars ttrp? I havent ever DM'd, and ive only ever attended 3 DnD sessions in my entire life, all of which were a very small segment of a very large campaign.
Most campaigns take months anyways because schedules need to line up
@@cherrybramble I cant help much with star wars high republic (i dont know much lore from there) heres some tips for DMing:
Well first of all, don't be afraid to modify the rules of the TTRPG youre using. For example if youre using DND 5th edition, some of the subclasses are on the weaker side. If one of your players comes up with a character that they really wanna play and they have a weaker subclass don't be afraid to give them a bit of a nudge to make them more on par. Example is in my current campaign I play a monk. At low levels monks can do 1d4 dmg with unarmed strikes. Monks are meant to use a simple weapon like a staff or shortsword to give them more damage. But if your player is like me and wants to only use fists for thematics theyre gonna feel weaker. So my DM bumped my damage up a bit to match the other characters which use firearms. My DM also lets us take both feats (powerful unique passive traits) and stat increases at level ups instead of forcing you to pick one or the other as per the actual rules.
Hold a session 0 with your friends that are gonna play. Help them set up their character sheets and gear and familiarize them with the table top system youre using if its online (i use Roll20, so teach em how it works). Set everything straight, work with everyone to make sure theres no issues or problems so by the time the real first session starts youre all good to go. Plus its a good way to get every one excited to actually play next time you all gather.
When crafting your story, start with some big outlines or plot points. Then ask how will you guide or nudge your players in that direction? Its good to have an overarching plan, but a lot of DMing is playing it by ear cause you never know how your players will approach a situation. Be prepared for them to do things that might sidetrack the story. The best way to do this is Ive found is to have say, your first or second session take place in a hub area with some NPCs. Get a feel for how your players approach situations. Do they go around and question townsfolk? Do they try to sneak into bedrooms to look for documents? Do they jump to conclusions and immediately think a suspicious looking guy MUST be the the villain? Etc. The biggest thing is to give your players options. Don't force them to do one thing or it'll feel restrictive and linear. Do they go ask the local sheriff for why someone was murdered, or do they go see the victim's family? Let them decide if they go to the raided military convoy or the burned down church first? Also instead of a typical "everyone meets in a bar", be unorthodox. Mu party members met on a train heading out into the wild west and had to work together when it got robbed.
You are the DM. Your job first and foremost is to make a fun experience for the players. Your job is to craft a fun and memorable experience. You DO NOT try to fight the players. You DO NOT try to put your players in situations thatll get them slaughtered. Nobody likes seeing their character they put so much love into die 3 sessions in. Take it easy with enemies and combat early on. Start off with easy encounters and ramp it up when you start to get a feel for how strong they are and how they play. Dont be afraid to nerf HP behind the scenes or fudge a roll to swing combat in the players favor if theyre getting their butts kicked. Like one of the party members cast a spell that made the ground slippery. This spell can make enemies fall down if they fail to roll high enough on a dice on their turn. Our DM said that a powerful enemy that was at 1 HP slipped and hit his head and he died upon failing his roll. This isnt supposed to happen, but its your campaign. Do whatever you want to make it enjoyable, funny, and engaging. You can even have say an NPC that can revive dead players in town if you have people unfamiliar with DND so they dont need to make lots of backup characters.
I personally think a milestone level up system is better than EXP. EXP is a pain to keep track of for each character and means your characters can all be varied levels depending on how many things they kill. Milestone means you level characters up upon hitting certain points of the story or after a big fight. Its easier to keep everyone on the same playing field and helps make big victories feel more rewarding since you deem when they happen.
Reward your players when they do something memorable, very funny, or impressive or after a big fight or successful investigation. DND has rules for generating powerful loot items but you as the DM decide when to reward inspiration, a special dice that can be used whenever the player wants to boost their roll on a dice once. Try to aim to give out one piece of inspiration per session. It provides a good incentive for your players to think outside the box instead of just taking the direct approach.
Heroforge is an excellent free browser program that lets you design 3D models of characters for tabletops. Its a great way for your players to make a character they connect with and really want to play due to how many options there are. For reference for DND 5e, I use the site 5etools which has everything you need to know. Again IDK what system works good for star wars but I'm sure you could find a way to make star wars work in DND with some thinking. Theres also good places that have free maps to use for your TTRPGs.
Lastly some people can be shy at the table. If youre doing a campaign like mine online feel free to let them role play through chat instead of saying aloud all their actions. And make sure to iron out things before they become big problems like if you have a very creepy or aggressive player that causes drama outside of the actual game. Its happened before, you can read the horror stories online.
Thats all I have off the top of my head for now I might add more and reply to this comment later. I hope this helps
The RPG Rule Book is near impossible to find. Not a single one on eBay, and all the stores are sold out. I found the Starter Set and Overseer's Toolkit, but no Rulebook to be found.
@@everythingsalright1121
I pretty much do everything you said, except that little bit about roleplaying in chat.
Another genius way to keep track of events to. Love it
So many Lovecraft nods; the Cthulhu motif within the gun case, and that quote references one from The Case of Charles Dexter Ward, “do not call up any that you can not put down…” Love it!
After reading a lot of the comments I'd like to post a theory I've not seen mention of.
Whilst commonly pictured together I believe this story is closely modelled or inspired by the carcosa mythos rather than lovecratian mythos.
The mention of a black star could relate to the depiction of carcosa lying under black stars where the king in yellow lies. A very cosmic horror style of entity.
The speech adam gives, mentions him as a king. Which mirrors a very prominent theme of the mythos mostly explored in its main story "repairer of reputations" in which through the main characters eyes he grows obsessed with his heir to an imaginary throne of american brought on through the king in yellow play(the center of the mythos, and name of the real world compilation of stories on it by robert w. chambers)
The obsession by the followers and those who eat the fruit is similar to the warping of the mind to those who read the play, and also the almost mindless slavery of others relating to the similar position of those who call upon the king in yellow.
There also seems to be a lot of emphasis on yellow and gold imagery which should not be hard to see how that could be indicative of relation to a book called "the king in yellow" based on a play by the same name, with a cosmic horror entity by the same name.
Also, fun fact/idea. The Conan and Black Sun books are built with Cthulu mythology inside, and yses the same system as Fallout; so you could run multiple stories and link characters in different dimensions fighting the same eldritch horror on multiple planes of reality
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I love the Eldritch horror themes in fallout, it’s just so good and well written. Gives you just enough to think about but doesn’t fully explain it.
That's the definition of cosmic horror. Explaining it is for neck beard dorks.
I'm calling it now fo4 is gonna be more focused on the creepy lovecraftian stuff, the weird fod in the quarries, mothman the UFO event in fo76 and this woa book, I can't wait to see in 2040
To see how theyll expand on this in fo5
Except for Winter of Atom, which has ruined the vague mythos.
@@ezavewatkins5025 There's already a Fallout 4.
1:00:23 the black star is The King In Yellow, lovecraft didnt make him but he IS part of the lovecraftian mythos, and "the one who sleeps beneath" refers to Cthulhu, the one that started it ALL.
Adam Whately was from the 'Capital Wasteland', had an ancestor high up in the military who was also part of the same cult?
Dude was an Enclave Remnant.
That's what I was thinking too! I like the idea of an occult Lovecraftian offshoot of the Enclave
I definitely think the Children of Atom are going to be a major Faction in Fallout 5
I really hope when it comes out in 2073 we can play as them
"There's a settlement that needs conversion. I'll mark it on your map."
@@winterxx1555youd love 76 then
@@winterxx1555Thats what I'm saying.
I don't care about becoming a child of atom, as I've never cared for them.
However I got cucked in Fallout 3 and wasn't able to join them fully.
And they hadn't added any dlc for 76 to further the enclave stuff.
So we really need more Enclave storylines.
@@D3xterJettsterthe spanish inquisition experience:
Hey. I love your videos. They've gotten me through many hours of boredom and I love the lore
Once again thanks you Nate! I'd never have known about this material without this video, and as much as I doubt I'll ever play the game it's attached to, I can not get enough of the lore
This was great! I'll have to look into getting that game manual for when my current campaign wraps up.
(Side note: the Smiling Man in 76 isn't a Lovecraft reference; it's an alien. The Smiling Men were supposed aliens that visited the East Coast and either watched people sleep or abducted and returned them, talking telepathically. Their myth was bundled into Mothman's because of the timing, with the most famous name being applied to both: Indred Cold.)
If you do play it with your friends you should get the wanderers guide and settlers handbook they both add so much
@ 26:30 GREAT reaction! Could practically see your excitement as you were trying not to stumble over it.
...awesome bro it's always better when someone enjoys what they do, it shows in your work. 😁👍
They should make a mod or dlc of the Winter of Atom for fallout 4
I could see that in Creation Club future when they do the thing like Skyrim
I’d imagine it would have to be re-adapted to allow it to be about Nate/Nora.
I've always been fascinated by the Children of Atom. This vid and the last children of Atom video have been amazing.
I am glad they are expanding the lore on them, and hope they continue to do so.
Crazy how bethesda couldnt reply to Nate, yet he is the one who is keeping me interested in both fallout and skyrim. Plus I would have never known about this tabletop without his video..
Neat, a new bedtime/ wake-up story! For the latter half it took me three "watches" to consciously hear the conclusion lol
I love how genuinely excited Nate sounds at the end. Also makes me eager to see the next chapters in these eldritch sides of Fallout...in whatever way Bethesda decides to present them.
I found myself coming back to these videos once in a while and I love your voice. Your voice is perfect and I never got into the all fall out games but it seems interesting you've put me on a road that I want to follow
Nate, I can’t thank you enough for what you do! You’re a paragon for this FO fandom. Thank you.
If you enter Big Johns Salvage as soon as you discover it you will find lots of dead raiders scattered in defensive positions, so it seems this was a raider base just taken over by the supermuties
I'd love to see what Nate comes up with for this idea of what if Sean left the institute like right before the broken mask incident as a young. Adult or when hes in his teens finding out that his father is alive in the vault and feeling betrayed.
By far my favorite of your videos, here for my third rewatch
Mechminster Abbey is a really cool concept, wish it was in a mainline game
Wow, man, you haven't published a Fallout 4 video in forever good to hear your voice again you're such a great narrator of these lore videos.
3 of his last 4 other videos are fallout lore and include fallout 4.
@@kingofhearts3185 really? Well this is the first notification I've gotten and sometime I guess UA-cam is the blame?
@@CGRREDACTED make sure you select all notifications. Otherwise you'll never get a single one in my experience. He doesn't upload too often so it's definitely worth it.
@@kingofhearts3185 I checked it's set to All
Yeah, Nate only uploads once a month. It's an awesome day when a video drops though, but the wait is pretty long.
And here I thought my day was boring. Thanks, Nate, you bring joy to our lives.
Nate is the only person that could create the visuals from the existing game to help narrate this. It's absolutely insane. Simply the best.
Nate is connected to my personal algorithm. Every time I decide to do a binge of my favorite nate videos, he uploads a new video.
the problem with prequels is it always leads to plot holes its like ESO all over again. There's alot of people as well who dont even want whatever's happening in fallout 76 to be canon
I love how going Lovecraftian isn't even a weird concept for Fallout, at least Bethesda fallout. Given all the Lovecraftian references they have between 3 and 4.
Goes all the way back to FO 1 with The Master. The Master and FEV are clearly the nightmare mutations that tend to happen in Lovecraft stories.
@@chadharger9323 don’t forget crob
@@chadharger9323 That's where the centaurs and floaters originated too. Bethesda Fallout has nothing on the overall creepiness of Fallout 1. If you you listen to a creepy track like Vats of Goo...that's what is missing from Bethesda Fallout with its militaristic Brotherhood of Steel focused vibe.
The thought of a party being good enough to help the settlements then an army of: circus freaks, female black smiths, junk artists, and maybe casino workers. Show up to help them fight a giant centipede, is hilarious and awesome to me!
Every ttrpg I've played or ran that culminates in an epic final army v army battle always ends this way. The enemy having a pretty uniform force for an army + some mercs and the players side looking like the island of misfit toys got together and decided it was a good day to die. The players calling on any and all people that they didn't murderhobo hoping for any help they can provide. If its not a trope at this point it should be considered one.
Great, now I need to run this campaign. I feel like if it’s being continued, after the end of the book, the Cabot’s reaching out to gain your aid in trying to find a way to cure Lorenzo would be a great idea,
This is a mod that really has to be made as a mod for classic fallout. The several locations feel like they could be something to get between, yet the desolation of the wasteland would make travel a nightmare. So so many random encounters could be added. The whole amount of sidequests that could just be skipped, or all done feel like something from the original. That and all the many dungeons and firefights are all something that would be a pain to play in 3d, while as a turn based game (based on stats and dice rolls, oh it just works so well) fits this perfectly. The newer games really don't have lose conditions, where the older ones could have you lose the game by doing the wrong thing, or screw yourself out of a person or quest just by being sarcastic. Crps were originally just a computerized version of already tabletop games, so if you got a competent team of individuals on the project, you could very much turn this campaign into a classic fallout mod. Although it wouldn't have a massive playerbase, if bethesda would do something like this (either in original engine, or something new) it would be (for a large company) a tiny amount of work compared to a brand new 3d title, and would bring a ton of players back to the series, and maybe bring in new players to the original. I know this is just a pipe dream, but if bethesda did something like this, it would be awesome. Lets just hope modders of some form come along to do something with this in either the classics, or in the modern games.
I wish more people know about this piece of Fallout lore
I would LOVE for them to expand the Lovecraftian aspect of Fallout.
More strange stories and events.
More creatures that have strange unexplainable powers and abilities.
More technology vs the un explainable
Personally I would love for multiple lovecraftian forces to clash with the Sci fi persons of fallout atom vs zetan for instance.
@@remingtonbaker1804Imagine finding out that the Zetans where never aggressors, but saviors. Trying to find some way to eradicate the horrors earth was plagued with. Because we don't comprehend reality the way they do, and see their actions as amoral and evil, and also know nothing about the cosmic entities they've tracked across the galaxy to combat.
@@Sphendrana this
People should turn tabletop lore concepts into cool mods.
I completely agree. Honestly an event this big should still be talked about in the main game
@@LucasDimoveo well, that's not possible, since this wasn't canon when bathesda made F4.
But it might be mentioned in the next game.
@@boneman-calciumenjoyer8290 I think we all understand that, we were talking about mods that add it retroactively.
@@ImmortalAbsol sounded more like a lore topic, might've been a misinterpretation on my end, never mind then.
It's always a treat to get a new Nate video!!!
As someone currently playing the ttrpg with a few friends, just one warning about the system.
It can get confusing at times, and you'll need to either memorize how the special dice are patterned, share them, or have a cheat sheet because a lot of the stuff that isn't 2d20 related use the special dice.
Also, the rules are a little dodgy at times. We're still trying to figure out how looting works.
Adam Whateley. Nice reference or correlational to the well, sort of a protagonist of Lovecraft novel Dunwich Horror... Wilbur Whateley who was as we no an Eldritch abomination itself.
The triangle symbol, also could be referring to the concept of the philosopher stone. Maybe to show the connection between elderitch lore, and alchemy. The two concepts tend to cross over frequently in modern media. Probably bc both concepts have a lot of connection to the unknown, and the price that comes with looking for it.
Another comment pointed this out, but an upside down triangle is the symbol for water in alchemy, just more food for thought
A big thing too never mentioned much is that Bethesda also retconned all those stone heads from the og fallout games to be related to the gods and city Lorenzo found with a trading card of him in said city with those statues behind him.
Adding it in very subtly changes a lot of the haha weird moments in 1 and 2 into a darker tone as it’s likely the player character’s best approximation as to the true events.
Wait those weird faces on corners? That's crazy
Always love your videos. They always make me want to play fallout again
same
Listening to Nate, never gets old. God bless, man! Keep up the awesome work
Part of me also feels like there's a slight nod to the old Civil Defense logo; the "CD" inside the triangle forms a circle, with negative space between them implying a line. Civil Defense is something also associated with the same era that FO's atomic flavored retro-futurism draws from.
I've literally just started playing fallout 4. Second playthrough, 7 years after I last played it. I'm loving it more this time, (I loved it already) purely because I've been recently watching/listening to most of your content while I play, picking bits of lore up.
Man the mods for this game are the best and honestly it does still feel great
If you get into mods and like learning stuff I recommend the story tellers codex and anything else with the story teller, it usually has ingame stuff that talks about lore.
@@armondshakir3655 I'm gonna go for the platinum trophy then play around with mods
I love how some of your clips are from the "Children of Ug'Qualtoth" mod. An amazing mod, I recommend whoever reads this play that mod if you are also an enjoyer of horror mods.
Is it on Xbox?
@@Notapriest510 it is indeed
@@Notapriest510 as an Xbox player, I can testify it is.
Should be under the same name in my original comment. Searching it directly won't let you find it, but putting "children of" will put it in the list, you'll just have to scroll to find it.
Such a fantastic mod. The statue ghouls were an awesome enemy to fight. And the different paths you can experience by either using or foregoing power armor is just chef's kiss
Man that mod made me jump 😂
Says he will rename game master to overseer.
Procedes to call it game master anyway.
i love these fallout documentaries so much and every time I see one of nates hour long videos I watch them and wonder "how much more fallout content can there really be?"
I really love that fallout and eso are currently focusing on thier lovecraftian parts of thier lore
Well that was super enjoyable to listen to! I always love the lore dumps, especially with more of the Eldritch beings!
Born too late to explore earth, born too early to explore space. Born at just the right time for the new EpicNate video!
Can't wait to see this brought to life in a mod by some devoted team of fans several years from now. 🙃
Not gonna happen
@@augustuspetrov7844 maybe it is, maybe it isn’t.
@@augustuspetrov7844 I'm gonna be a skeleton waiting at my keyboard.
hey Nate, this is a tiny detail for skyrim. There are the four strongholds that are known to be orc strongholds, and as you mention cracked tusk keep is one, due to there only being orc bandits and orcish architecture. I would like to make the argument that the bandit camp named Bilegulch mine has the same orcish architecture as cracked tusk keep, and also has only orc bandits, hope this helps you in one of your ten tiny details videos.
i would LOVE to play this! and even play after, imagine playi9ng into the games time, hearing stories of the sole surviver, but making them very focused on just the main story
Absolutely excellent work, love these lore presentations
I absolutely love the cut content from fallout 4 they added into this, it was the perfect opportunity and they took it!! Hearing about the ghoul giant especially made me happy
A great material for a DLC or a fan made mod. Thx for sharing this with us Nate!
So happy to see a new video from you and a sponsorship as well! You deserve all the best man!
A city of obsidian, how very entertaining. Maybe next we'll be introduced to some sort of island of blackness.
This felt quite a bit like the Monument Mythos!
Which is awesome & everyone should check out.
Considering he saw monuments being destroyed in his dreams, yeah.
But I think that was more so his mind ridding the world of all prior world views so that Atom takes control.
OH SHIT NATE’S BACK
While the Last Son's emblem may resemble the Deathly Hollows, I think there's another origin that fits into the canon a lot better.
In Fallout, the Civil Defense Administration uses a logo which is a circle bisected by the rough figure of a man and the letters C and D to either side of the man. The emblem is based off of an actual logo by the Civil Defense Authority, which is a triangle in which the letters C and D form a circle, broken only to the left of the vertical line of the D. This same vertical line in the D suggests that the triangle is actually a stylised letter A. The resulting logo looks very close to the Deathly Hollows sigil.
What makes this a likely explanation is the fact that it could easily be seen as a variation or relative of the Fallout CDA's logo. When you remove the initials C and D, you're left with an unbroken triangle. This could support the theory that there were already those within the prewar CDA that had knowledge of ghoulification and embraced it. Therefore, they removed the "Civil Defense" from the logo, leaving only "Authority" or "Administration" (or... Atom).
It's not uncommon for cults to adapt more widely accepted iconography to mask their presence. A notable real life example is how the worshippers of Ishtar adapted their iconography to become the cult of Isis in Ancient Greece, then adapted again when Rome adopted Christianity, adopting Mary as the newest incarnation of Ishtar, complete with slight alterations of her old titles and roles. This allowed them to continue worshipping Ishtar for thousands of years (and possibly to this day) while avoiding persecution by the dominant religions of each era.
From the existing lore we have regarding the Atomite religion, paired with what we've learned in this sourcebook about the Last Son's ancestry and ties to Atom and eldrich entities, we could come up with the following theory regarding what was going on in the lab under the glowing sea:
John Whateley worshipped Fallout's version of The Dreamer (keep in mind, the Elder Gods often don't get along in Lovecraft's mythos). While stationed in Boston and excavating the ancient city, he had visions of an endless cycle in which a nuclear war would wipe out the nonbelievers. He used his ties within the CDA to plant members of his cult across the country. These would eventually become the first Children of Atom, each thinking their's was the original sect, but all sharing the same dreams granted by their god.
The Black Star took on the more innocuous name of "Atom" so it could be referenced more openly without suspicion. They used the triangle as an identifier of Atom, removing the C and D to symbolise a world ruled by their religion, not by government. Meanwhile, John and several of his acolytes entered cryogenic stasis, planning to awaken when their god awoke from its own slumber. Of course, this didn't happen (yet).
10:28 Nate: "-protecting a **literal** supply train."
Background music: 🫨
the "black star that dreams beneath" might be a reference to the black hole at the center of the milky way galaxy, which in lovecraft's works is said to be a manifestation of Azathoth, the oldest and most powerful of the Lovecraftian gods who is also the father or ancestor to all the other gods. it's also known as "The Idiot God" because his behavior doesn't exhibit particularly high intelligence, to put it mildly.
to my imperfect knowledge, "black star" is today a synonym for black holes, and was the term used back when they were theorized, before black holes were discovered to be real.
Honestly this seems almost TOO perfect based on your last few videos covering not only the Children of Atom but the Lovecraftian themes of Fallout as well. But I'm sure not going to complain about another 90 minutes of "Epicness".
Did we just speed run a table top game with narration 😂
I have been binge watching the 5/10 tiny details vids for literal days on end. You're amazing and uplifting in getting me back into Skyrim and Fallout love the vids, Nate 🤙
Love to see you at it man, been a fan since the first few tiny details videos, and it's awesome to see you branch out
Love the vid, and the smiling man may be connected to the eldritch stuff, but more likely, it is Indrid Cold, also known as the Smiling Man. He was frequently seen around the time of the Mothman case back in the day.
Isn't the Interloper in Fallout 76 a Lovecraftian possibility also?
I would sit down for 5 hours and play the TT version 😂
I own the tabletop and lead campaigns from time to time, fully recommend, Never have I ever thought I would see a supper mutant knee a raider boss in the stomach so hard he crapped himself (Thanks to the amazing critical fail system)
If the tentacle thing was there BEFORE waitely and called to him then just killing waitely shouldn't be a win condition on its own cuz the tentacle thing and/or the obelisk should still need destroyed