My 6 FAVORITE Godot 4.3 features

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  • Опубліковано 15 вер 2024

КОМЕНТАРІ • 45

  • @kccs5263
    @kccs5263 Місяць тому +36

    One of my favorite things is physics interpolation

  • @ghb323
    @ghb323 27 днів тому +11

    godot is leveling up very frequently. So happy it becomes a home for former-unity indie devs. I can imagine how much they save when using that instead of expensive proprietary software.

  • @migats2160
    @migats2160 Місяць тому +8

    This video was recommended to me while I was watching a livestream of someone who had trouble updating their project. It couldn't have been a better timing.

  • @pastor8647
    @pastor8647 27 днів тому +2

    I would love to make a Game system request for a video down the line : SpellRogue!
    Specifically :
    - 3D Dice that are rolled every turn (ending a turn would reroll them).
    - Being able to Drag & Dropped said Dice in certain areas! Despawning them and for the face value of the Die to be usable as part of the specific Action.
    - Activating said Action by drawing a line from it into one of several targets.

  • @breh2716
    @breh2716 Місяць тому +9

    As of my knowledge, Godot devs already solved the audio probelm on web single thread builds, by adding a new playback property to the audio player node, it is now seamless

    • @mrelipteach
      @mrelipteach  Місяць тому

      Yes it was a problem going with a single thread but it's supposed to be fixed. I didn't try yet

  • @DUHRIZEO
    @DUHRIZEO Місяць тому +7

    Oh the audio updates are so cool! One of my favorite things in games is adaptive audio. The synchronized node looks like it will make things like that so much easier.

    • @mrelipteach
      @mrelipteach  Місяць тому

      Totally agree!

    • @TechnoMichaSDL
      @TechnoMichaSDL 28 днів тому

      Seamless Loop in Samples Format can only set for WAV files. FMOD and Wwise are better

  • @viniciusantonio2253
    @viniciusantonio2253 Місяць тому +3

    My favorite one is definitely the nav mesh one, bringing the high level implementations closer to the performance and usability of the astar classes

  • @intranube
    @intranube Місяць тому +2

    Awesome, thanks for your effort!

  • @Colorlavie
    @Colorlavie Місяць тому +2

    Cool video ! Merci !

  • @razorback8300
    @razorback8300 26 днів тому +1

    Just a piece of advice but I think it would be good to showcase those features in the background video from Godot. As before you used footage from games like Ori when it wasn’t made in Godot

    • @mrelipteach
      @mrelipteach  26 днів тому +1

      I used Ori and Rayman because they're good display of parallax. Unfortunately I don't have a unlimited amount of time to find the perfect Godot example for everything.

    • @razorback8300
      @razorback8300 26 днів тому

      @@mrelipteach fair enough. That’s understandable

  • @sjsnzjsisj
    @sjsnzjsisj 7 днів тому +1

    this amising❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤

  • @BasementStudi0s
    @BasementStudi0s Місяць тому +3

    howd u make ur ui orange?
    reminds me of halflife

    • @mrelipteach
      @mrelipteach  Місяць тому

      I modified the accent color in the project settings

    • @Sedokun
      @Sedokun Місяць тому

      Editor Settings -> Interface -> Theme -> Accent Color

  • @ThunderPlayStudios
    @ThunderPlayStudios Місяць тому +1

    Finally here. Been using beta.

  • @BlueOctopusDev
    @BlueOctopusDev Місяць тому

    For the rendering pipeline examples, i you can create a ‘toon’ or ‘cel’ shader way more easily.

  • @longuemire748
    @longuemire748 Місяць тому

    Thank you for this video.

  • @Sans_VIP
    @Sans_VIP 22 дні тому

    They broke it in mobile now i can't add 3d model to my game and my project broke 😢

  • @AndrewHelgeCox
    @AndrewHelgeCox Місяць тому

    There's a Vulkan SDK on ARM64 Windows 11 now but D3D12 is more widely supported it is true.

  • @alexanderstreng4265
    @alexanderstreng4265 Місяць тому

    Are compositor effects really just for 3D? My understanding was that since it is part of the WorldEnvironment node, you can create both 2D and 3D effects.

    • @mrelipteach
      @mrelipteach  Місяць тому

      Yes only 3D. world en is shared but most of the env features are only for 3D. 2D and 3D pipelines are not the same in Godot

  • @_gamma.
    @_gamma. Місяць тому

    I wonder if that skeleton modifier can be used to make active ragdolls

    • @mrelipteach
      @mrelipteach  Місяць тому

      Yes 👍 But you'll have to code it. The modifier itself doesn't really do anything

    • @_gamma.
      @_gamma. Місяць тому

      @@mrelipteach there’s a tutorial for active ragdolls on another channel 👀 with code available

    • @crimsondespair_9505
      @crimsondespair_9505 Місяць тому

      @@_gamma. link?

  • @njdarda
    @njdarda Місяць тому +1

    what's the game at 3:00

    • @mrelipteach
      @mrelipteach  Місяць тому +1

      It's written at the bottom left! Engraving

    • @njdarda
      @njdarda Місяць тому +1

      @@mrelipteach thanks!

  • @celsladroma8048
    @celsladroma8048 Місяць тому

    GODOT PRO are the best it going to compete with UNREAL Engine

  • @levi3970
    @levi3970 Місяць тому +1

    why are you mentioning old features of godot 3. this video is useless

    • @Phrate
      @Phrate Місяць тому

      What are you talking about? These are new features from 4.3 that came out today

    • @Soremwar
      @Soremwar Місяць тому

      @@Phrate They are salty that some of these things were available in Godot 3 but just now arrived on Godot 4

    • @mrelipteach
      @mrelipteach  Місяць тому +6

      Thank you for your kind comment, I wish you a good day 👍

    • @levi3970
      @levi3970 Місяць тому

      @@Phrate ability to fix dependencies was available since eons ago. are you gaslighting me?

    • @BlueOctopusDev
      @BlueOctopusDev Місяць тому

      @@levi3970 before you could only fix resources and objects dependencies

  • @BlueOctopusDev
    @BlueOctopusDev Місяць тому

    For the rendering pipeline examples, i you can create a ‘toon’ or ‘cel’ shader way more easily.