Hi Community, I hope this message finds you well. I'm currently facing an issue with exporting my Godot game to APK, and I'm seeking your expertise to help me troubleshoot and resolve the problem. After importing a game , I made changes including updating the app name. However, when I export the project to APK, the game fails to transition to the next level. Interestingly, when I play the game within Godot, the level transition works as expected. If you have experience with Godot or have encountered a similar issue, I would greatly appreciate any insights, tips, or guidance you can provide to help me debug and solve this problem.Hi Godot Community, I hope this message finds you well. I'm currently facing an issue with exporting my Godot game to APK, and I'm seeking your expertise to help me troubleshoot and resolve the problem. After importing a game , I made changes including updating the app name. However, when I export the project to APK, the game fails to transition to the next level. Interestingly, when I play the game within Godot, the level transition works as expected. If you have experience with Godot or have encountered a similar issue, I would greatly appreciate any insights, tips, or guidance you can provide to help me debug and solve this problem.
I see that The Mirror is pretty all early. A few months and it should be an interesting look-see. Besides I keep looking for videos on it, and there's nearly none! Maybe you do have to have an account, even to Just Look At That?!
@@victorspresence1263 I think you might need to search for "The Mirror Game Development" : ua-cam.com/users/results?search_query=the+mirror+game+development
I've been really wanting to find a tool that is both a map creator _and_ a virtual tabletop, so I can whip up a map in the middle of a D&D session (because you know how much players like to go off the rails) without needing to open a separate tool, build the map, export the map, and import it into my VTT. I'm guessing Dungeondraft isn't capable of this, but it does make me think that perhaps I could use Godot to create my own such tool. Specifically, I want to be able to create maps from a tileset, similar to building maps in something like RPG Maker. I'm honestly shocked that something like this doesn't already exist.
@Greywander87 nope, but you can export from DD into Foundry, complete with lights, walls, line of sight, doors, etc all carrying over. IMO it is THE way to play custom made tabletop maps!
I've been using Lorien for some time, and it's fantastic. Its purpose is not note taking, more like whiteboard. The only drawback i see in it now is, it does not render the output SVG properly (meaning, lines are not smooth). If you don't need that, then this tool is basically ready for individual use, despite the early versions.
I knew about most of these but have been looking for a good infinite canvas that doesn't want me to subscribe to something so thanks for putting Lorien on my radar, and UB Painter too, definitely checking both of these out.
@@RenderingUser yeah i use excalidraw now but i really hate being forced into the browser. i tried out lorien after the video, it's promising but has a ways to go to be competitive edit: i have it added as a pwa currently but i still dislike the pwa experience
Unearth editor is not on the list. I used to make some maps with it last years. Not sure whether Unearth editor is important for this channel though, since it only makes game maps for Dungeon Keeper. It's the fourth mapmaker made for that game, and uses many of it's data from older map make apps, this time made in Godot. Great tool, better in some ways than any mapmakers made before.
@@doublegarts I will be impressed if editor will be released this year. I think there is still a lot of work that needs to be done in UI library before it will be productive for complex systems.
@xyzwio, I don't think editor will come this year but I hope version 0.14 will preview the new Scene-UI features. Then they will need to be stabilized and improved, probabily 0.15 and 0.16 iterations, and we will see the editor somewhere between 0.17 and 0.20. I am not sure how good I am at predictions but thats my optionion after a lot of data analysis. Also, Jondolf is working hard to integrate math and collision into Bevy, so it would be a nice turn to have physics before editor because it wasn't expected this before.
I mean ... Godot is a very good fit for these, considering how small the executable is. And if the option to strip unneded parts of the engine for builds comes in the future I can see more and more pure GUI applications being made as well. It's that sweet spot of easy creation tools with acceptable file size output. I love it and I want to see more of it :)
@YouTubsel Can actually already do it. Just have to do the build for the export template yourself though. So if otherwise not able to build for particular platforms, will lose those platforms.
@@AlexanderPrussak if you take a look at the file structure of the epic game launcher it really looks like an unreal engine exported game, and if you find the logs folder you can see that it's made with unreal 4.27
Hey. Nice list. Just wanted to say that list is missing < Unfolding Engine!! > I followed it from 2 or 3 years ago. It's getting nice features and is totally Indie (Steam) Sole developer app. I'm just a crusader for indie creators and have no affiliation for said developer! :)
I was thinking of moving to godot but I have so many assets and years of experience in unity. Starting over is scary and I saw some performance issues with 3d godot
I mean, people said godot road to vostok version performed better than the unity one. As for physics use the godot jolt gdextension andor c# which in some case is more performant than unity c#. Or ultimately use gdextension for maximum performance code.
@@SnakeEngineMoney isn't the only reason to move away from Unity. Some people prefer open source solutions and might have started using Unity before knowing of/ understanding Godot
Do you know any apps? There's a game that just released on Steam made with Love2D which is amazing called Balatro, I was shocked when I found out that's what it was made with
at the start of video I assumed it would be cool small projects with no much merit since game engine and old bad assumptions (mostly people using Unity to make apps, still belive you should not do that personally) then my jaw dropped when I saw that the engine itself is made using the engine. then every single bone in my body started to dislocate when I not only saw apps I knew about, but some I used and paid for. the dislocating bones was a really painful experience, you will be forwarded my medical expenses and my lawyers will be in touch.
I made pixelize3D with a friend a 3D to pixel art app I have used it in my games scince art isn't my strong point loved Godot scince I have started game development
This is so cool. I've had a few ideas in mind for tools I'd like to create, and Godot might be the tool I use to create them. Specifically, I'd like to make a character creator (I feel like character creation in games has stagnated and I want to try to innovate) that can be used stand alone or integrated into your own game, and a 3D map builder that uses Minecraft-style blocks similar to how something like RPG Maker uses a 2D tileset to create maps. Well, I have to actually sit down and learn the Godot engine first, and these likely won't be among my first few projects. But we'll see!
If you're thinking of making a 3D character creator then you might be able to scavenge some useful assets, or even code, from the now defunct MIT licensed Unity Multipurpose Avatar. It was an open source project for dealing with the rendering and comes with rigged base meshes with the necessary shape keys for making a character creator. Not without its flaws, but if it's similar in concept to what you're looking at making then it could be worth the time to have a look.
@@Sylfa Hmm, doesn't look like something I could use, but you never know. I think true innovation may require starting from scratch so I can bypass the existing conventions that have been holding traditional character creation back. My goals are pretty ambitious. First, I want to streamline and simplify character creation, as I don't think it was ever reasonable to expect the average gamer to manage hundreds of sliders. Second, I want to allow players to create custom hair styles (how, I don't know; thinking about the problem I can see why no one else has done it yet) as well as full clothing customization (e.g. changing sleeve length, adjusting neckline, etc.). And the end goal is to expand the scope of the creator beyond humanoid characters into a full-on Spore-like creature creator. And on top of all that, I want to allow you to select a "style" that will modify the character in specific ways to mimic certain art styles, e.g. an anime style, a chibi style, a western comic book style, etc. Like I said, it's ambitious, but I don't necessarily need to do everything all at once. Even just the simplified character creation would already be a massive improvement over what we currently have. My main issue is that there's been almost no major progress in character creation for the last 15-20 years, with most of the _good_ character creators being basically the same as Skyrim (which itself was basically the same as Oblivion, albeit with a better model and other minor improvements). And the bad character creators... well, the less said about them the better.
You probably already know this, but there's also an official browser godot release which is really amazing. But it's not recommended and you shouldn't use it for anything serious, still really cool
I am looking for a course about building business responsive multiplatform application with Godot...slowly but surely awareness about Godot great Ui is being spread and iam sure the course / tutorial will
Untrustworthy in what way?? The entire project itself is open-source & community-driven, meaning every one of us can make contributions & voice their opinion to the game engine to make it even better. Of course, they making their own renderer, it's their game engine. Either I don't understand it or you meant a new better Vulkan renderer? That's actually a great progress on making high fidelity and perfomant renderer.
Links
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Using Godot to make tools that help developers make Godot games is a wonderful feedback loop.
tmw godot is made in godot
@@BanditLeader Godot 5 powered entirely by gdscript
Hi Community,
I hope this message finds you well. I'm currently facing an issue with exporting my Godot game to APK, and I'm seeking your expertise to help me troubleshoot and resolve the problem.
After importing a game , I made changes including updating the app name. However, when I export the project to APK, the game fails to transition to the next level. Interestingly, when I play the game within Godot, the level transition works as expected.
If you have experience with Godot or have encountered a similar issue, I would greatly appreciate any insights, tips, or guidance you can provide to help me debug and solve this problem.Hi Godot Community,
I hope this message finds you well. I'm currently facing an issue with exporting my Godot game to APK, and I'm seeking your expertise to help me troubleshoot and resolve the problem.
After importing a game , I made changes including updating the app name. However, when I export the project to APK, the game fails to transition to the next level. Interestingly, when I play the game within Godot, the level transition works as expected.
If you have experience with Godot or have encountered a similar issue, I would greatly appreciate any insights, tips, or guidance you can provide to help me debug and solve this problem.
Infinite progress unlocked!
The chapter markers are much appreciated!
EDIT: Yupp, interested in a "The Mirror" dive.
I see that The Mirror is pretty all early. A few months and it should be an interesting look-see. Besides I keep looking for videos on it, and there's nearly none! Maybe you do have to have an account, even to Just Look At That?!
@@victorspresence1263 I think you might need to search for "The Mirror Game Development" : ua-cam.com/users/results?search_query=the+mirror+game+development
I knew Material Maker would be in here! Love that app.
It compares impressively well to Substance Designer
I had no idea dungeondraft was made with godot. I use it regularly for building dungeons for dnd! Super cool.
I've been really wanting to find a tool that is both a map creator _and_ a virtual tabletop, so I can whip up a map in the middle of a D&D session (because you know how much players like to go off the rails) without needing to open a separate tool, build the map, export the map, and import it into my VTT. I'm guessing Dungeondraft isn't capable of this, but it does make me think that perhaps I could use Godot to create my own such tool. Specifically, I want to be able to create maps from a tileset, similar to building maps in something like RPG Maker. I'm honestly shocked that something like this doesn't already exist.
@Greywander87 nope, but you can export from DD into Foundry, complete with lights, walls, line of sight, doors, etc all carrying over. IMO it is THE way to play custom made tabletop maps!
I already used heavypaint not knowing it's build with Godot and it was awesome
Thanks for this list, that SVG editor looks really helpful for front-end development.
Inkscape.
I've been using Lorien for some time, and it's fantastic. Its purpose is not note taking, more like whiteboard. The only drawback i see in it now is, it does not render the output SVG properly (meaning, lines are not smooth). If you don't need that, then this tool is basically ready for individual use, despite the early versions.
RPG In A Box is pretty cool. You should check it out in its own video.
That would be cool if you werent limited to the boxy world and player models
I knew about most of these but have been looking for a good infinite canvas that doesn't want me to subscribe to something so thanks for putting Lorien on my radar, and UB Painter too, definitely checking both of these out.
I know of excalidraw. I haven't used the godot tool in the video. I'll see how it compares to excalidraw
@@RenderingUser yeah i use excalidraw now but i really hate being forced into the browser. i tried out lorien after the video, it's promising but has a ways to go to be competitive
edit: i have it added as a pwa currently but i still dislike the pwa experience
4:20 Loved your reaction lmao
Unifrom is Godot App, but with replaced render engine with Evee for Blender.
Unearth editor is not on the list. I used to make some maps with it last years.
Not sure whether Unearth editor is important for this channel though, since it only makes game maps for Dungeon Keeper. It's the fourth mapmaker made for that game, and uses many of it's data from older map make apps, this time made in Godot. Great tool, better in some ways than any mapmakers made before.
This is cool, thanks!
new mic? or different recording room? your voice sounds different :P
dungeonDraft devs are in shambles
GodSVG is such a great find! It's incomplete now but it can be like a much stronger version of Dotgrid from Hundred Rabbits!
Wow, very inspiring video. Thank you!
Impressive list of developers using the core features of the code base! A very promising set of indicators! 👏👏👏
That MewPurPur person is insane. They are obsessed with SVGs. I love that guy.
@gamefromscratch, wonder if you planning to cover Bevy 0.13? Seems like a pretty beefy update
I am struggling to decide what frequency to cover their releases at. Each video is drawing less attention simply because they release so often.
Even releases (0.12, 0.14, 0.16), because they are before jams.. or major releases such as Editor when it will come.
And when talking about x release, actually talking about both x-1 and x releases.
@@doublegarts I will be impressed if editor will be released this year. I think there is still a lot of work that needs to be done in UI library before it will be productive for complex systems.
@xyzwio, I don't think editor will come this year but I hope version 0.14 will preview the new Scene-UI features. Then they will need to be stabilized and improved, probabily 0.15 and 0.16 iterations, and we will see the editor somewhere between 0.17 and 0.20. I am not sure how good I am at predictions but thats my optionion after a lot of data analysis. Also, Jondolf is working hard to integrate math and collision into Bevy, so it would be a nice turn to have physics before editor because it wasn't expected this before.
I mean ... Godot is a very good fit for these, considering how small the executable is. And if the option to strip unneded parts of the engine for builds comes in the future I can see more and more pure GUI applications being made as well. It's that sweet spot of easy creation tools with acceptable file size output. I love it and I want to see more of it :)
@YouTubsel Can actually already do it. Just have to do the build for the export template yourself though. So if otherwise not able to build for particular platforms, will lose those platforms.
Aren't you already able to strip out parts when making custom builds?
5:40 no crypto bs right?
godot being made in godot is like a factory building itself
Bizzarely, the epic games launcher is also made using the unreal engine iirc. That's why it's so sluggish (on my slower pc) and bulky
Can't find a source on the internet rn, so this might be false
@@AlexanderPrussak if you take a look at the file structure of the epic game launcher it really looks like an unreal engine exported game, and if you find the logs folder you can see that it's made with unreal 4.27
Providing links to each app would've been nice, since you're not gonna have much luck searching for some of those by just their name.
Links are in the linked article. I cannot link directly to arbitrary sites because if they host something Google objects to, I get a channel strike.
@@gamefromscratch You can't link in the video description? Are you sure about that?
Very creative for non-game application.
Hey. Nice list. Just wanted to say that list is missing < Unfolding Engine!! >
I followed it from 2 or 3 years ago. It's getting nice features and is totally Indie (Steam) Sole developer app. I'm just a crusader for indie creators and have no affiliation for said developer! :)
I was thinking of moving to godot but I have so many assets and years of experience in unity. Starting over is scary and I saw some performance issues with 3d godot
Why moving away from Unity. Are you afraid to break the million? That's a good problem to have :)
Performance issues? Maybe you mean the physics? If that's the case, just change its physics engine
I mean, people said godot road to vostok version performed better than the unity one. As for physics use the godot jolt gdextension andor c# which in some case is more performant than unity c#. Or ultimately use gdextension for maximum performance code.
@@SnakeEngineMoney isn't the only reason to move away from Unity. Some people prefer open source solutions and might have started using Unity before knowing of/ understanding Godot
Godot is becoming better than Unity
Yes do a Mirror hands on!
Godot is great, but where's the Game Maker or Love2D Love?
Do you know any apps? There's a game that just released on Steam made with Love2D which is amazing called Balatro, I was shocked when I found out that's what it was made with
Right? Or what about GDevelop, and Defold?
Man, Game Maker sucks. As far as I'm concerned, it irrelevant. Godot is vastly superior.
DungeonCraft looks awesome.
Please make Castle Engine review 😊
at the start of video I assumed it would be cool small projects with no much merit since game engine and old bad assumptions (mostly people using Unity to make apps, still belive you should not do that personally)
then my jaw dropped when I saw that the engine itself is made using the engine.
then every single bone in my body started to dislocate when I not only saw apps I knew about, but some I used and paid for.
the dislocating bones was a really painful experience, you will be forwarded my medical expenses and my lawyers will be in touch.
i wonder if Union Bytes Painter still alive. last update was in 2022
how to create a game engine on godot ? where are there tutorials?,do you have tutorials on this ?
I made pixelize3D with a friend a 3D to pixel art app I have used it in my games scince art isn't my strong point loved Godot scince I have started game development
Mike is written in Godot. Ask me how I know.
This is so cool. I've had a few ideas in mind for tools I'd like to create, and Godot might be the tool I use to create them. Specifically, I'd like to make a character creator (I feel like character creation in games has stagnated and I want to try to innovate) that can be used stand alone or integrated into your own game, and a 3D map builder that uses Minecraft-style blocks similar to how something like RPG Maker uses a 2D tileset to create maps. Well, I have to actually sit down and learn the Godot engine first, and these likely won't be among my first few projects. But we'll see!
If you're thinking of making a 3D character creator then you might be able to scavenge some useful assets, or even code, from the now defunct MIT licensed Unity Multipurpose Avatar. It was an open source project for dealing with the rendering and comes with rigged base meshes with the necessary shape keys for making a character creator.
Not without its flaws, but if it's similar in concept to what you're looking at making then it could be worth the time to have a look.
@@Sylfa Hmm, doesn't look like something I could use, but you never know. I think true innovation may require starting from scratch so I can bypass the existing conventions that have been holding traditional character creation back.
My goals are pretty ambitious. First, I want to streamline and simplify character creation, as I don't think it was ever reasonable to expect the average gamer to manage hundreds of sliders. Second, I want to allow players to create custom hair styles (how, I don't know; thinking about the problem I can see why no one else has done it yet) as well as full clothing customization (e.g. changing sleeve length, adjusting neckline, etc.). And the end goal is to expand the scope of the creator beyond humanoid characters into a full-on Spore-like creature creator. And on top of all that, I want to allow you to select a "style" that will modify the character in specific ways to mimic certain art styles, e.g. an anime style, a chibi style, a western comic book style, etc.
Like I said, it's ambitious, but I don't necessarily need to do everything all at once. Even just the simplified character creation would already be a massive improvement over what we currently have. My main issue is that there's been almost no major progress in character creation for the last 15-20 years, with most of the _good_ character creators being basically the same as Skyrim (which itself was basically the same as Oblivion, albeit with a better model and other minor improvements). And the bad character creators... well, the less said about them the better.
Add to the pile: Blockhead DAW.
Nice
I think DitherDragon is another one for the list
I immediately slowed this down too .75 speed! Omg, slow down a bit 😮
i use godot to make godot: godot dev
from this list i knew bout rpg in a box the rest is kinda knew 2 me
Should we vote for GDS being Interpreted and Compiled ?
Would you be able to talk about Roblox? maybe like a Roblox hands on
I love and have RPG in a box.
HI MIKE
10:53 resumes perfectly my experience so far with anything godot related.
In the next few years, someone out there is going to try to make a Photoshop clone in Godot... And I'm totally looking forward to it!
Krita isn't bad, and affinity photo are both decent competition for Photoshop alternatives but Godot versions aren't a bad idea or anything
it's liike $300 for Cozy Blanket T_____T might as well learn how to code my own version of it now that i know it's a Godot app.
it's a stupid product. No one's doing professional 3D on their iPad. At best, it's a curio or hobbyist thing.
If the Godot Editor is made in the Godot Editor what is the Godot Editor that made that Godot Editor made in?
Yes
@@the_mastermage nailed it.
I'd guess eventually Godot, which is mostly c++
You probably already know this, but there's also an official browser godot release which is really amazing. But it's not recommended and you shouldn't use it for anything serious, still really cool
Having looked into the mirror, there are interesting things about it but its vicinity to crypto is somewhat uncomfortable.
hey man, can i have that buffed up godot logo ?
👍
Kind of BS to use a free open source engine to make paid apps only available on a closed device like the ipad...
GodSVG looks interesting, but I'm a little concerned that it's still alpha. I've bookmarked their page, though, to check up on it at a later date
I am looking for a course about building business responsive multiplatform application with Godot...slowly but surely awareness about Godot great Ui is being spread and iam sure the course / tutorial will
i love godot
"I used the Godot to make the Godot"
Since these games are written in godot, wouldn't they work with GodotOS?
You can't run any Godot games on Godot OS because it would create an infinite loop ;)
But isn't Godot not trustworthy? Like their physics are bad, they're making their own renderer, etc etc. Russian based management (some video I saw)
Untrustworthy in what way?? The entire project itself is open-source & community-driven, meaning every one of us can make contributions & voice their opinion to the game engine to make it even better. Of course, they making their own renderer, it's their game engine. Either I don't understand it or you meant a new better Vulkan renderer? That's actually a great progress on making high fidelity and perfomant renderer.
Russian based management? The entire project is open sourced, what exactly is untrustworthy?
Sadly - just jumped the WOKEDOT ship...hello Unity.