Sorry for the typos, the word complete should definitely not have been typed "Compeletely"... Also since this is not really a tutorial, a lot of things have been done probably not in their best way, so if you choose to follow anything in this video just know it's not tested or the best way and might have bugs and performance issues. Now I had to use 3 omni lights in godot 1.1, because I couldn't get shadows working properly with directional light. that's why it looks kinda darker than godot 4.2.2
I started with godot 1.1 lol. The Days where there was only 1 video tutorial in youtube. And I had no programming experience 😢. So I couldnt do anything at all.
@@MrKubaxius Yeah, it seems to have a reputation as a 2D engine, though. I jumped in using 3D at 3.0, so I thought maybe the earlier releases were more focused on 2D.
@@dawsonpate7385 I'm pretty sure reduz has mentioned a couple times it was 3D first. That's why on Godot 1 through 3 many class names have no suffix for the 3D node but a "2D" suffix for the 2D equivalent. In fact the MMO Regnum Online would be an example of pre-public release 3D game if I'm not mistaken.
You can project a label2d into 3d using camera3d with unproject_position() . Also you can hide it with is_position_in_frustum() when it's no longer in the frustum, may need raycasting to actually hide when it's occluded with another 3d object
@@Sergonizer Older versions are locked behind a Microsoft subscription. Either way I have already found a repo containing very old builds (even pre-1.0) but UA-cam seems to have auto deleted that comment
@@swarkin huh? Probably because I had community msvs 2015 installed before 2019 and 2022 I have them available, but does it really require a subscription now?
3:50 I always recommend using png images over jpg images anyway You spent 4/5 of the video not talking about much :( makes it hard to watch. Wish you the best though.
I disagree. Icons are inconsistent. Color looks bad. Including the code. Text instead of things that should just be icons. 3 looks the simplest and easiest. 4 looks the best
@@rallicat69 bruh. Should I not elaborate on why I disagree? Nothing of value is contributed by just stating I disagree. Second, he didn't say specifically whether it's his opinion or a claim to objectivity. So you're basically working off a assumption. And lastly, I simply shared my own option and elaborated on that. That's a far cry from bashing
@@RenderingUser read your comment back, from how i percieved it the way you were "disagreeing" looked to be very objectively oriented since you were litteraly just saying "that looks bad, that also looks bad, that aswell looks very bad." the entire time. second of all humans work on assumptions and if we didnt assume conversations would be 100% questions since if we dont want to assume we would need to ask the other person if they said every single word right and then ask again since what if they were talking to someone else? if you dont ask again you would be assuming and over and over. working off of assumptions is neccessary so bringing that up as a point doesnt really work, stuff you dont think your assuming are assumptions. you assume your mother is your mother and your dad is your dad. if they look exactly like them and in the context you very much think its them, you dont ask them. you dont ask your parents every single time you meet them if they are your parents or just a random person that looks 1:1 to them, and same with basically everything. you assumed his comment wasnt a joke aswell. and then of course last of all, bash (bashing) from the dictionary google uses (oh shocker assumptions its right???) says that bash means to critisize severely, which if you read it back once again really sounds like what you were trying to objectively do bringing up so many points. then again, im now accidently bashing you, but thats not the point here. finally, for the last time, your first message to the other guy doesnt give value anyways (referring to): "nothing of value is contributed by just saying i disagree" what was the noticeable value in saying that you think the gui is worse than the latest one. even if hes going to make his own ui for anything, 1 person is not even anywhere CLOSE to enough to determine if its a good all around change according to even a minority.
@@TheSunriseGames I bet you can get it pretty close. Just go into the editor settings and play around with it. But also you can google around for editor themes that are already made.
Sorry for the typos, the word complete should definitely not have been typed "Compeletely"...
Also since this is not really a tutorial, a lot of things have been done probably not in their best way, so if you choose to follow anything in this video just know it's not tested or the best way and might have bugs and performance issues.
Now I had to use 3 omni lights in godot 1.1, because I couldn't get shadows working properly with directional light. that's why it looks kinda darker than godot 4.2.2
Привет сможешь выложить исходный код игры на godot 4.2.2 которую ты сделал в этом видео?
Hi, can you upload the source code of the game on godot 4.2.2 that you made in this video?
Sorry it's just a test now, it needs a lot work before it could be called complete...
@@Code_It_All Ты все еще можешь это сделать?
Your channel is really interesting Mabel you should consider making tutorials on how to make games like this
bonus: make a game using the godot-precursor: Larvita3
first you would have to compile it 😂
what's larvita? I only find pokemon
larvita is one of the earliest versions of what eventually became godot
I was expecting it to be more like Blender where the original release was fundamentally different and borderline unusable.
tried using blender 2.78 and my respect for 3d modellers in the past has increased
@@EvilSantaTheTrue bruh 2.78 wasn’t that bad
@@potatofuryy nopd
I"m very surprised how similar to modern godot it is. I thought it would be completely different.
wait what how does this video not have more views? This was the most interesting video I've seen this month, great job!
Thank you!
Next video: using Blender 1.0 with Godot 1.1
"i see.."
“So I don’t know what I’m doing wrong” sums up most of godot problems XD
Hahaha facts.
I started with godot 1.1 lol. The Days where there was only 1 video tutorial in youtube. And I had no programming experience 😢. So I couldnt do anything at all.
Interesting! I didn't realize Godot's 3D capabilities were that sufficient back in 1.x.
From what I remember Godot was intended to be a mainly 3D engine, so it makes complete sense
@@MrKubaxius Yeah, it seems to have a reputation as a 2D engine, though. I jumped in using 3D at 3.0, so I thought maybe the earlier releases were more focused on 2D.
@@MrKubaxius godot was initially a 2d engine used for their team . . . 3d was only added for public release
@@jitspoe probably cause that was what it was initially made for. 3d was added later
@@dawsonpate7385 I'm pretty sure reduz has mentioned a couple times it was 3D first. That's why on Godot 1 through 3 many class names have no suffix for the 3D node but a "2D" suffix for the 2D equivalent. In fact the MMO Regnum Online would be an example of pre-public release 3D game if I'm not mistaken.
Your timing of saying to sub is very well placed i only lnow if i like the vid half way through
Great video to see the evolution of Godot.
Have a wonderful day.
BTW : 1:55 remkae
2:22 10 Yeras ago
2:37 be compeletely honest
Haha, I was so tired editing this video that I forgot to check for typos, thanks for informing!
I LIKE THE OLD GODOT UI OH MY!
8:42 you should be able to hit the "local to scene" checkbox for the material instead of needing to readd a material every time you call the scnee
I wish you had shown a gameplay comparison.
that font in the 1.1 IDE is insane
The code font is a custom font I added myself because the default font was too small for recording, and I couldn't increase the default font size
They should DEFINETLY add some preadded resources and fonts (or maybe add some free marketplace)
Great concept 😊😊😊
super good video, now i want to play this game, it looks like so much fun haha please make a mini release
Thanks! there's no levels and such so it'll get boring very soon
Okay thats bad, for me it seem like a lot of fun 😅
@@Code_It_All Release
You can project a label2d into 3d using camera3d with unproject_position() . Also you can hide it with is_position_in_frustum() when it's no longer in the frustum, may need raycasting to actually hide when it's occluded with another 3d object
Also the Label3D node is just a short hand for adding a label to a subviewport and displaying it with a sprite.
It's actually very interesting that most of the core ideas around the engine were exactly the same back then.
i tried compiling 1.0 but it fails as my msvc build tools are way too recent, does anyone here want to attempt this on linux using gcc?
Why not just set the build tools to v140 or whatever it requires?
@@Sergonizer Older versions are locked behind a Microsoft subscription. Either way I have already found a repo containing very old builds (even pre-1.0) but UA-cam seems to have auto deleted that comment
@@swarkin huh? Probably because I had community msvs 2015 installed before 2019 and 2022 I have them available, but does it really require a subscription now?
@@Sergonizer yeah, microsoft loves making us pay for literally anything
if u really want i can compile it and send it via discord or something
3:50 I always recommend using png images over jpg images anyway
You spent 4/5 of the video not talking about much :( makes it hard to watch.
Wish you the best though.
How did you make the scripts work? I created one to move the player but it doesn't move
Cool stuff.
Hi, i really enjoyed this video, but can you please do something about the microphone clipping every S?
Thank youu
nerd
I did not notice it listening from speakers
Even version 1.1 was beast
thx for video, you put a lot of afford in it
cs?
Make snake 🐍 in Godot 1.1
Godot's 1.1 GUI looks so much better man...
I disagree. Icons are inconsistent. Color looks bad. Including the code. Text instead of things that should just be icons. 3 looks the simplest and easiest. 4 looks the best
@@RenderingUser why are you bashing on him for an opinion, if you want to say you disagree just say that and stop there. its all opinions afterall.
@@rallicat69 bruh. Should I not elaborate on why I disagree? Nothing of value is contributed by just stating I disagree.
Second, he didn't say specifically whether it's his opinion or a claim to objectivity. So you're basically working off a assumption.
And lastly, I simply shared my own option and elaborated on that. That's a far cry from bashing
@@rallicat69he wasn’t bashing anyone though?
@@RenderingUser read your comment back, from how i percieved it the way you were "disagreeing" looked to be very objectively oriented since you were litteraly just saying "that looks bad, that also looks bad, that aswell looks very bad." the entire time.
second of all humans work on assumptions and if we didnt assume conversations would be 100% questions since if we dont want to assume we would need to ask the other person if they said every single word right and then ask again since what if they were talking to someone else? if you dont ask again you would be assuming and over and over. working off of assumptions is neccessary so bringing that up as a point doesnt really work, stuff you dont think your assuming are assumptions. you assume your mother is your mother and your dad is your dad. if they look exactly like them and in the context you very much think its them, you dont ask them. you dont ask your parents every single time you meet them if they are your parents or just a random person that looks 1:1 to them, and same with basically everything. you assumed his comment wasnt a joke aswell.
and then of course last of all, bash (bashing) from the dictionary google uses (oh shocker assumptions its right???) says that bash means to critisize severely, which if you read it back once again really sounds like what you were trying to objectively do bringing up so many points.
then again, im now accidently bashing you, but thats not the point here.
finally, for the last time, your first message to the other guy doesnt give value anyways (referring to): "nothing of value is contributed by just saying i disagree" what was the noticeable value in saying that you think the gui is worse than the latest one. even if hes going to make his own ui for anything, 1 person is not even anywhere CLOSE to enough to determine if its a good all around change according to even a minority.
bro forgot skybox
The likes were at 696 when I started watching XD
Typo 2:23
godot 1.1 looks like unity its sooooo bad
Hmm
Uyt
Uy4
Am I the only one who thinks that the new Godot appearance looks weird and not serious or childish as opposed to the old version?
You have complete control over the appearance
@@aden2427 can I make it look like in this video? 😅
@@TheSunriseGames I bet you can get it pretty close. Just go into the editor settings and play around with it. But also you can google around for editor themes that are already made.
Looks fine to me. I prefer it over the old one.
I feel like it gives it character
Latest: 4.FIREINTHEHOLE
ok
not funny
Seriously, "fire in the hole" is everywhere in geometry dash 2.2
@@notChocoMilk i have allergic reaction on milk
Not funny