Making The Identical Game On The Oldest VS Latest Versions Of Godot

Поділитися
Вставка
  • Опубліковано 11 тра 2024
  • Making The Same Game On The Latest Version Of Godot And Oldest, What Could Go Wrong ? So Apparently Core Concepts Of Godot Engine Have Remained The Same, Like Scenes, Nodes, Resources And Stuff Like That BUT OH MAN! It Was Much Easier To Make The Same Game In Godot 4.2.2, also better graphics.
    ** Also since this is not really a tutorial, a lot of things have been done probably not in their best way, so if you choose to follow anything in this video just know it's not tested or the best way and might have bugs and performance issues. ***
    Now I had to use 3 omni lights in godot 1.1, because I couldn't get shadows working properly with directional light. that's why it looks kinda darker than godot 4.2.2
    In This Video We Will Make A Game In Godot 1.1 And Godot 4.2.2, Which is the latest version of godot at the time of recording this video.
    original godot logo ( Godot 4.2.2 ) in the thumbnail by Andrea Calabro, license (CC BY 4.0 International): creativecommons.org/licenses/...
    #godot #gameengine #game #indie

КОМЕНТАРІ • 98

  • @Code_It_All
    @Code_It_All  25 днів тому +33

    Sorry for the typos, the word complete should definitely not have been typed "Compeletely"...
    Also since this is not really a tutorial, a lot of things have been done probably not in their best way, so if you choose to follow anything in this video just know it's not tested or the best way and might have bugs and performance issues.
    Now I had to use 3 omni lights in godot 1.1, because I couldn't get shadows working properly with directional light. that's why it looks kinda darker than godot 4.2.2

    • @BOOMNIKboom
      @BOOMNIKboom 21 день тому

      Привет сможешь выложить исходный код игры на godot 4.2.2 которую ты сделал в этом видео?

    • @BOOMNIKboom
      @BOOMNIKboom 20 днів тому

      Hi, can you upload the source code of the game on godot 4.2.2 that you made in this video?

    • @Code_It_All
      @Code_It_All  19 днів тому

      Sorry it's just a test now, it needs a lot work before it could be called complete...

    • @BOOMNIKboom
      @BOOMNIKboom 18 днів тому

      @@Code_It_All Ты все еще можешь это сделать?

    • @Suicidesquad42069
      @Suicidesquad42069 5 днів тому

      Your channel is really interesting Mabel you should consider making tutorials on how to make games like this

  • @superj1e2z6
    @superj1e2z6 25 днів тому +115

    bonus: make a game using the godot-precursor: Larvita3

    • @vpumpking.
      @vpumpking. 19 днів тому

      first you would have to compile it 😂

    • @swarkin
      @swarkin 12 днів тому +1

      what's larvita? I only find pokemon

    • @vpumpking.
      @vpumpking. 9 днів тому +6

      larvita is one of the earliest versions of what eventually became godot

  • @dereklytle6719
    @dereklytle6719 8 днів тому +15

    Next video: using Blender 1.0 with Godot 1.1

  • @omegahaxors3306
    @omegahaxors3306 20 днів тому +24

    I was expecting it to be more like Blender where the original release was fundamentally different and borderline unusable.

    • @Okarabouzouklis
      @Okarabouzouklis 5 днів тому +4

      tried using blender 2.78 and my respect for 3d modellers in the past has increased

    • @potatofuryy
      @potatofuryy 2 дні тому

      @@Okarabouzouklis bruh 2.78 wasn’t that bad

    • @Okarabouzouklis
      @Okarabouzouklis 2 дні тому

      @@potatofuryy nopd

  • @charlieborchardt2066
    @charlieborchardt2066 20 днів тому +14

    I"m very surprised how similar to modern godot it is. I thought it would be completely different.

  • @TheBcoolGuy
    @TheBcoolGuy 3 дні тому +9

    I wish you had shown a gameplay comparison.

  • @jitspoe
    @jitspoe 6 днів тому +12

    Interesting! I didn't realize Godot's 3D capabilities were that sufficient back in 1.x.

    • @MrKubaxius
      @MrKubaxius 3 дні тому +1

      From what I remember Godot was intended to be a mainly 3D engine, so it makes complete sense

    • @jitspoe
      @jitspoe 2 дні тому +1

      @@MrKubaxius Yeah, it seems to have a reputation as a 2D engine, though. I jumped in using 3D at 3.0, so I thought maybe the earlier releases were more focused on 2D.

  • @hdeharry1292
    @hdeharry1292 18 днів тому +6

    Your timing of saying to sub is very well placed i only lnow if i like the vid half way through

  • @AquaComputerVR
    @AquaComputerVR 23 дні тому +5

    wait what how does this video not have more views? This was the most interesting video I've seen this month, great job!

  • @hekasa1500
    @hekasa1500 20 днів тому +12

    "i see.."

  • @bossanova3494
    @bossanova3494 20 днів тому +3

    8:42 you should be able to hit the "local to scene" checkbox for the material instead of needing to readd a material every time you call the scnee

  • @MethanicBlast
    @MethanicBlast 6 днів тому +3

    You can project a label2d into 3d using camera3d with unproject_position() . Also you can hide it with is_position_in_frustum() when it's no longer in the frustum, may need raycasting to actually hide when it's occluded with another 3d object

    • @ChrisD__
      @ChrisD__ 4 дні тому

      Also the Label3D node is just a short hand for adding a label to a subviewport and displaying it with a sprite.

  • @B34Rocky
    @B34Rocky 23 дні тому +3

    super good video, now i want to play this game, it looks like so much fun haha please make a mini release

    • @Code_It_All
      @Code_It_All  23 дні тому +4

      Thanks! there's no levels and such so it'll get boring very soon

    • @B34Rocky
      @B34Rocky 23 дні тому

      Okay thats bad, for me it seem like a lot of fun 😅

    • @mrfirespark
      @mrfirespark 22 дні тому

      @@Code_It_All Release

  • @yvanvan3729
    @yvanvan3729 25 днів тому +4

    Great video to see the evolution of Godot.
    Have a wonderful day.
    BTW : 1:55 remkae
    2:22 10 Yeras ago
    2:37 be compeletely honest

    • @Code_It_All
      @Code_It_All  25 днів тому +4

      Haha, I was so tired editing this video that I forgot to check for typos, thanks for informing!

  • @BKD639
    @BKD639 25 днів тому +1

    Great concept 😊😊😊

  • @HonsHon
    @HonsHon 23 дні тому +15

    3:50 I always recommend using png images over jpg images anyway
    You spent 4/5 of the video not talking about much :( makes it hard to watch.
    Wish you the best though.

  • @GakisStylianos
    @GakisStylianos 23 дні тому +4

    It's actually very interesting that most of the core ideas around the engine were exactly the same back then.

  • @That-One-Guy-2067
    @That-One-Guy-2067 18 днів тому +1

    The likes were at 696 when I started watching XD

  • @qfurgie
    @qfurgie 18 годин тому +2

    that font in the 1.1 IDE is insane

  • @Circle_boi
    @Circle_boi 23 дні тому +2

    Make snake 🐍 in Godot 1.1

  • @borodasosa7076
    @borodasosa7076 23 дні тому +2

    cs?

  • @swarkin
    @swarkin 12 днів тому +10

    i tried compiling 1.0 but it fails as my msvc build tools are way too recent, does anyone here want to attempt this on linux using gcc?

    • @Sergonizer
      @Sergonizer 9 днів тому +1

      Why not just set the build tools to v140 or whatever it requires?

    • @swarkin
      @swarkin 9 днів тому +3

      @@Sergonizer Older versions are locked behind a Microsoft subscription. Either way I have already found a repo containing very old builds (even pre-1.0) but UA-cam seems to have auto deleted that comment

    • @Sergonizer
      @Sergonizer 9 днів тому

      @@swarkin huh? Probably because I had community msvs 2015 installed before 2019 and 2022 I have them available, but does it really require a subscription now?

  • @Yinyangchannel174
    @Yinyangchannel174 13 днів тому +7

    I don’t know if it’s pronounced the way you say it or go-dot

    • @yourlocalpybro9734
      @yourlocalpybro9734 12 днів тому +7

      its pronounced guh-do by the people that made it

    • @Reznovelty
      @Reznovelty 8 днів тому +4

      Tbh it doesn't really matter most people know what you mean anyway. You could say "goo-doot" and you might make sense lol

  • @LoneWolfGamer666
    @LoneWolfGamer666 23 дні тому +4

    Godot 1 has better UI TBH. I love the lightning in Godot 1.1 too

    • @drinkwwwaterrr
      @drinkwwwaterrr 23 дні тому +7

      That's just the default lighting, you can easily get Godot 4 to look like that by changing some settings

    • @Code_It_All
      @Code_It_All  23 дні тому +2

      I used three omni lights for godot 1.1 since I couldn't get shadows work properly with directional light. So lighting might look different also I didn't add any World Environment node for 1.1

    • @LoneWolfGamer666
      @LoneWolfGamer666 22 дні тому

      @@Code_It_All looks great

    • @ARES20001
      @ARES20001 20 днів тому

      Underated Channel Great Vid

  • @AlexandruMihaiDorobantu
    @AlexandruMihaiDorobantu 23 дні тому +10

    Godot's 1.1 GUI looks so much better man...

    • @RenderingUser
      @RenderingUser 22 дні тому +20

      I disagree. Icons are inconsistent. Color looks bad. Including the code. Text instead of things that should just be icons. 3 looks the simplest and easiest. 4 looks the best

    • @box_speedruns
      @box_speedruns 21 день тому +1

      @@RenderingUser why are you bashing on him for an opinion, if you want to say you disagree just say that and stop there. its all opinions afterall.

    • @RenderingUser
      @RenderingUser 21 день тому +43

      @@box_speedruns bruh. Should I not elaborate on why I disagree? Nothing of value is contributed by just stating I disagree.
      Second, he didn't say specifically whether it's his opinion or a claim to objectivity. So you're basically working off a assumption.
      And lastly, I simply shared my own option and elaborated on that. That's a far cry from bashing

    • @Goldfighter5
      @Goldfighter5 21 день тому +14

      @@box_speedrunshe wasn’t bashing anyone though?

    • @box_speedruns
      @box_speedruns 21 день тому

      ​@@RenderingUser read your comment back, from how i percieved it the way you were "disagreeing" looked to be very objectively oriented since you were litteraly just saying "that looks bad, that also looks bad, that aswell looks very bad." the entire time.
      second of all humans work on assumptions and if we didnt assume conversations would be 100% questions since if we dont want to assume we would need to ask the other person if they said every single word right and then ask again since what if they were talking to someone else? if you dont ask again you would be assuming and over and over. working off of assumptions is neccessary so bringing that up as a point doesnt really work, stuff you dont think your assuming are assumptions. you assume your mother is your mother and your dad is your dad. if they look exactly like them and in the context you very much think its them, you dont ask them. you dont ask your parents every single time you meet them if they are your parents or just a random person that looks 1:1 to them, and same with basically everything. you assumed his comment wasnt a joke aswell.
      and then of course last of all, bash (bashing) from the dictionary google uses (oh shocker assumptions its right???) says that bash means to critisize severely, which if you read it back once again really sounds like what you were trying to objectively do bringing up so many points.
      then again, im now accidently bashing you, but thats not the point here.
      finally, for the last time, your first message to the other guy doesnt give value anyways (referring to): "nothing of value is contributed by just saying i disagree" what was the noticeable value in saying that you think the gui is worse than the latest one. even if hes going to make his own ui for anything, 1 person is not even anywhere CLOSE to enough to determine if its a good all around change according to even a minority.

  • @itsafish4600
    @itsafish4600 23 дні тому

    Hmm

  • @Suizzyyy
    @Suizzyyy 14 днів тому +4

    Typo 2:23

  • @sadge6430
    @sadge6430 День тому

    Uyt

  • @sadge6430
    @sadge6430 День тому

    Uy4

  • @TheSunriseGames
    @TheSunriseGames 5 днів тому +14

    Am I the only one who thinks that the new Godot appearance looks weird and not serious or childish as opposed to the old version?

    • @aden2427
      @aden2427 3 дні тому +3

      You have complete control over the appearance

    • @TheSunriseGames
      @TheSunriseGames 2 дні тому

      @@aden2427 can I make it look like in this video? 😅

    • @aden2427
      @aden2427 2 дні тому

      @@TheSunriseGames I bet you can get it pretty close. Just go into the editor settings and play around with it. But also you can google around for editor themes that are already made.

  • @Ornament.G
    @Ornament.G 20 днів тому +13

    Latest: 4.FIREINTHEHOLE

    • @JuxGD
      @JuxGD 20 днів тому

      ok

    • @notChocoMilk
      @notChocoMilk 20 днів тому +7

      not funny

    • @Ornament.G
      @Ornament.G 19 днів тому

      Seriously, "fire in the hole" is everywhere in geometry dash 2.2

    • @Ornament.G
      @Ornament.G 19 днів тому

      @@notChocoMilk i have allergic reaction on milk

    • @LukasATBK
      @LukasATBK 19 днів тому +1

      Not funny