WHAT HAPPENED to GODOT in 2023??

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 35

  • @S4AAS
    @S4AAS  8 місяців тому +2

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  • @FreshMedlar
    @FreshMedlar 8 місяців тому +30

    It's important to mention that the (now reversed) Unity changes greatly boosted godot popularity, many small and medium studios donated to godot and switched/considered switching.
    The impact is noticeable in google trends.

    • @Gnidel
      @Gnidel 8 місяців тому +7

      They weren't reversed. They were modified to be more reasonable and the chances only apply to newer versions, but there is still an addition of revenue share. If you chose Unity over Unreal because of lack of revenue share, that means you are either stuck with old versions or you have to migrate to Godot.

  • @drinkwwwaterrr
    @drinkwwwaterrr 8 місяців тому +4

    Nice summary, now we just gotta wait and see what will happen in 2024

    • @gamedev_byhobby8872
      @gamedev_byhobby8872 8 місяців тому

      Add MMORPG systems button. This will take care of every event, communication, and multiplayer system that would make it up.
      On your main scene, you add the MMORPG3D Node as a child and you have a demo scene added automatically with it. The hub city from WoW.
      Pretty neat stuff! /s

  • @LacklusterFilms
    @LacklusterFilms 8 місяців тому +7

    When 4.0 released I was very upset with it and the team. 4.0s release was pretty terrible and was so broken many areas it still felt like an alpha build. Now that we are almost at 4.3 release the engine finally feels like it should have at 4.0s release

    • @ivolol
      @ivolol 7 місяців тому +1

      Seems similar to python. Python 3.0 was practically a release in name only, you wouldn't ever use it for 'production', but the devs just needed to get it out the door and in the public eye to start iterating with the help of outside feedback.

  • @mōellctie
    @mōellctie 8 місяців тому +2

    Nice video!

    • @S4AAS
      @S4AAS  8 місяців тому +1

      Thankies

  • @ranpergames
    @ranpergames 8 місяців тому +2

    Nice recap! (i'm still scared of porting my game to 4.0)

    • @S4AAS
      @S4AAS  8 місяців тому +2

      Yeah I heard from ppl that it can be quite a hard thing to do with lots of manual work.

    • @a.m.7438
      @a.m.7438 8 місяців тому +5

      Don't be scared. Backup your stuff, and get to work! Being scared means you stall. And that means you learn slower. Move! Do the work! Make the change and be successful. Learn what works and what doesn't. Get your stuff going. No excuses. Not hearing it😤👍

    • @cmdrDiscoCat
      @cmdrDiscoCat 8 місяців тому +2

      There's no obligation to port to 4.x unless there are features there you really want.
      Depending on how far along you are on your current project, you could save Godot 4.x for the next one !

    • @ranpergames
      @ranpergames 8 місяців тому

      yeaaah yeah ikik 👍@@a.m.7438

    • @ranpergames
      @ranpergames 8 місяців тому

      haha yeah i'm aware but there are features that interest me for implementing into my game :)@@cmdrDiscoCat

  • @funkytux2820
    @funkytux2820 8 місяців тому +2

    what is that rap song?

    • @S4AAS
      @S4AAS  8 місяців тому

      What rap song do u mean?

  • @SandSeppel
    @SandSeppel 8 місяців тому +4

    gud

  • @SnakeEngine
    @SnakeEngine 8 місяців тому +5

    It's nice and all. But when everything is a node, your hardware will puke.

    • @pureheroin9902
      @pureheroin9902 8 місяців тому +3

      I'm getting 3000+ FPS with >300 kinematic bodies moving and sliding on the screen.

    • @SnakeEngine
      @SnakeEngine 8 місяців тому

      @@pureheroin9902 Why so little?

    • @pureheroin9902
      @pureheroin9902 8 місяців тому

      @@SnakeEngine no idea

  • @babakfp
    @babakfp 8 місяців тому +3

    Godot is so wrong in trying to build their code editor. It will never be as good as vsCode (the last time I checked it out, it was so awful), and they are also spending tons of time and effort building it, which doesn't make any sense. lol.

    • @yoshiegg6537
      @yoshiegg6537 8 місяців тому

      tbh the unity pros use jetbrains rider. it supports godot, but works much better with unreal and unity.

    • @Noccai
      @Noccai 8 місяців тому +5

      Nah. As a former Unity dev, I can tell you I prefer the built-in Godot editor over VSCode. So much better and easier to use.

    • @babakfp
      @babakfp 8 місяців тому +1

      @@Noccai What do you like about it?

    • @Noccai
      @Noccai 8 місяців тому +9

      @@babakfp So I accidentally wrote an entire essay, sorry :D
      Here we go... ahem...
      1) Don't have to wait for it to start up since its just another tab. With VS this took a really long time and was super frustrating. Most importantly, though, this lost time adds up over time (pun not intended lol).
      2) Visually much more pleasing and easier to read than VSCode (I know you can change how VSCode looks, but just the fact that you have to do it yourself is a bonus point for Godot's editor which is great by default.)
      3) No crashing or lagging whatsoever, much unlike VsCode which does not have such a stellar performance, especially when used with a third-party app like Unity.
      4) Deeply integrated into Godot to the point that a running game will update if you change a variable without needing to restart. No matter how good the potential integration of VSCode to Godot could get, it would never come close to the built in editor.
      5) Has a built in documentation, for essentially everything (and you can make ur own!) which is such a time-saver.
      6) It is also much more intuitive and simple to use, especially for a beginner. It is not as bloated and complicated as VSCode.
      Now these are just my two cents and I would agree that VSCode is much more mature, powerful and allows for much more customization and other cool stuff that Godot's editor lacks.
      However I would argue that just like Python vs C++, it is an elegant, simple and intuitive solution, that for most people, especially for beginners, is a much better choice than VSCode.
      Thanks for listening to my Ted talk, and have a nice day! :D

    • @LacklusterFilms
      @LacklusterFilms 8 місяців тому +5

      Lmao. The built in editor is part of why the engine is so accessible to anyone who wants to try game dev. Think about it for more than two seconds in the context of what godot is please. If YOU want to use some external editor you totally can!

  • @mjdevlog
    @mjdevlog 8 місяців тому +3

    Such an amazing recap video of godot development!

    • @S4AAS
      @S4AAS  8 місяців тому

      Thank u :)

  • @ucmRich
    @ucmRich 7 місяців тому

    ty for this bro :-)

    • @S4AAS
      @S4AAS  7 місяців тому

      No problem :)

  • @abradotcs
    @abradotcs 8 місяців тому +5

    first

    • @S4AAS
      @S4AAS  8 місяців тому +7

      Technically I saw the video before u...

    • @mōellctie
      @mōellctie 8 місяців тому +2

      Yea, saas always first!