Mod list for all the mods I've got outside the standard Seablock Mod Pack. Clean Floor Larger Lamps Mechanicus Milestones Pushbutton Recipe Book Recursive Blueprints Santa's Nixie Tubes Stats GUI Text Plates Time Speed UI Hotkeys Vehicle Snap Wire Shortcuts (Added it halfway through the video because I was getting mad at red and green wires taking paper)
Lore for Mechanicus and Seablocks: It's actually pretty easy considering the first Tyranid attack was on a waterworld. Just imagine you are stranded on Tyran because your ship was destroyied and you now have to try to rejoin with the Imperium. There are some few Tyranids left on isolated islands after the attack, so they aren't in synapse range and only have the animalistic urge to eat you. Since the water now is rich in alien bioforms you as a magos biologis can use this to build the rocket. There you go. lol🔥
Personally I was thinking it'd be more that they've been snorting crushed gallium capacitors and one dare led to another and BOOM! you have a random Magos waking up on a tiny island with a pounding headache and a slur in binary sharpied on their forehead.
Well, but didn't the Tyranids suck the whole world dry from any biomass, as well as all the water, practically leaving only a lifeless, crumbly piece of rock sediment behind? So it would help if you were lucky enough to find yourself stranded on Tyran before they've devoured everything, however, you'd better hurry up building that rocket from basically nothing then.
i would love that answer but truth be toled when tyranids devoure a world, they strip it of all biomatter. so technically no water, no lifeforms even no tyranids just barren rock.... sadly
we only put you through these scenarios because you are the only person on youtube who actually finishes them. everyone else drops them halfway through
Actually there are a number of completed Seablock runs about. Some people definitely prefer DD's style of editing out most of the process for pacing, but many others finish even the big mods like this.
I really, REALLY hate it when youtubers do that. Especially with games that are slow in the beginning and only get better over time... youtubers always seem to anbandon those games before they get good...
@@dennisklomp2361 I would really just recommend a basic youtube search. It didn't take me long to find completed ones by Zisteau, Onerous, and SeiferKatt. I know there are others.
@@BlackoutGootraxian To be fair, the algorithm - and therefore audience - teaches them to do that. Long series do not do well in general; when people stop watching, depends on the channel and topic but often it's around the 10th episode in a series if not before and thorough seablock runs take a *lot* more than that, the natural conclusion is that most people aren't interested in it anymore. For channels that make content in the interest of having an audience - which frankly is almost all of them - it's hard to justify putting in the work for episode after episode if people aren't watching. I did a vanilla beginner tutorial series a while back which a good number of those who found it seemed to like, but it was still something that not many people watched overall. I'm glad I finished it, but also definitely understand why creators sometimes don't. Often they're just trying to listen to what the audience is telling them.
As a non-factories player I literally can’t understand most of what you are talking about, but I can tell it takes a ton of logic, planning, and creativity. Love watching you!
41:44 "But if I point out every single little facet of this factory, we'll be here forever" That's...why I'm here. Edit: Also, I'm glad to see that organic chemistry in this game is as painful as it is in real life.
We have yet to see how much pain the organic chemistry in the mod provides, but synthesis can be so much more tedious... Industrial stuff may not be so bad though as it is streamlined?
Some may think they are cheaty as hell but I love Bob's Inserters. Without them I have trouble desiging builds that look good. With them it all just makes sense.
I agree, it just makes more sense. Are we supposed to believe that the engineer can build a nuclear reactor by hand and yet cannot make an inserter insert at a right angle?
I left it to the mod creator to decide what tools they as the developer/designer believe is fair. If they provided it, who am I to say it's overpowered.
I see new video from dosh and the amount of euphoria I feel cannot be described with simple words. It is as wide as the oceans, as tall as the mountains. Indescribable happiness.
Is that why i just suddenly stop making progress after i research red circuits? the overwhelming feeling of what's ahead that i become paralyzed by the progress needed?
He is absolutely save some one who has knowledge about computer science. Idk if one could have this much knowledge about low level stuff if he would be a chemical engineer. If I am wrong with that he has some masochistic tendencies xD.
I got up to where I was gonna need red circuits before I gave up. I traced through the recipe and realized that it was a 20-30 step process depending on how you wanna count and said “yeah that’s enough for me, bye Bob.” Massive kudos for being the hero we need
after rewatching it while playing the mod myself, I find it interesting how different our playstyles are. While you prefer to only get pure ores from sorting, I liked to mix the crushed ores together to the green and orange mixture ores that can be turned into copper+tinn and iron+manganite since they don't yield sluge. The iron and manganite can be melted together to create molten iron, which basically turns all the crystalized ores for the green mixture into iron at a 1/1 ratio
Idk how this fits into the 40k lore but venting hydrogen sulfide into the atmosphere because it’s not immediately useful to you sounds like something an engineer of the Mechanicus would do 😂
The nice thing about Dosh is that he has got that engineer explaining ability. They unironically make the best teachers and they probably would be if they did not get paid a laughable amount. I can almost follow along the incredibly arduous angel experience thanks to him. Great vid
I have to hire and manage engineers and software developers for teaching roles, for my job. Dosh is the exception to the rule, most engineers are worthless at it. Dosh is literally better than every single engineer I've interviewed.
I'm inclined to agree regarding engineers being good teachers. Going by the teachers I've had, those with backgrounds as engineers who later on became teachers are, in my experience, better than those who went straight into teaching. Of course there are exceptions to this, but it ~feels~ to be generally true, sample size of rooughly 20~ teachers and lecturers over 4 years of studying engineering. Ofc it depends on what is being taught too :)
I have made a career out of being an intermediary between engineers and the rest of the manufacturing world. In my experience engineers tend to see a problem very narrowly and can only explain things in terms that are meaningful to them. An engineer that can think outside of their field is a rarity in my experience
Not sure about that lol, my entire career plan is built around me translating engineer speak to the real world due to how notoriously poor engineer’s people skills are.
A new Dosh video is the highlight of the month, im gonna rewatch this like 30 times until the next one comes out. Anyways, the chemical nature of the modpack intrigues me, im a chemist by trade and seeing how it works out in factorio is so sick, the builds are nice and complicated and every product and by product becomes an educt somewhere down the line. Love it.
@@andyb1837 I tried that mod one, and I got to say ... PAIN PAIN PAIN, the map gen SUCKED, my ONLY aluminum deposit was like 15 minute walk from my base and surrounded by biters that I could not kill off. Did not even make it to Green science. (And this is from someone Who has completed a run of Angels/Bobs mod before)
@@TheJosephegould To be fair to the mod, it's meant to be played with biters off. Also, a mod to fix the map generation is recommended by pretty much anyone who has ever played it.
@@Imsomeguy Did not know about the biters, though I recall that I tried a map generation mod with it, it did not work well, Also that was also a fir while ago, so probably the map generation mod is far better than when I used it. Still trying to decide if I want to try another attempt.
Your dedication is admirable. I tried this mod with a friend and after a month or so we gave up once we hit red or blue algae. To do all this solo, voice over and record/edit is mind boggling. I really love the obsure indie games you've covered too.
It looks like bean power has actually gotten easier since the last time I played. You used to have to send the beans through a press, filter vegetable oil, run it through a refinery, and get fuel oil. You also had to process the nutrient pulp byproduct into more fuel.
Every plant produces different amounts of Oil and Nutrient pulp, beans are on the nutrient pulp side, so its much more efficient to make beans into the pulp itself (which then requires only the one process to make fuel). the vegi oil process is mostly used to be able to have it's byproducts, which skips blue algae. When I played originally I got confused too since "oh this one says oil." I'm pretty sure this has been the way it was for a while, but its an easy thing to overlook.
Damn Dosh really learned a lot from doing the no belt challenge. I don't know if he would've designed a mall like that without the train belt hell he went through, given that I don't think I've seen any other factorio player make a Mall design like that before.
You haven't seen anyone make such a mall is probably because vanilla doesn't have these huge wireable containers that allow you to fit many inserters and assemblers around it.
It’s not surprising that the design isn’t very common since the cargo wagon is the only item storage building in vanilla Factorio which isn’t 1x1. And like he said, the inability to apply item filters to the storage slots makes it a bit of a pain anyway
@@bmobmo6438 but you can't do universal inserters that only move needed items at a time and also can move anything at all, not only 5 predefined, cause they depend on storage information which wagons can't provide. though this propably might be done with a memory cell like in the sushi belt run, or you can hook up every wagon to a locomotive and read contents on the stations, but that's some thin ice and deep waters, i'd better not wander around there, forbidden knowledge should stay forbidden °_°
I've easily got 200 hours on the clock in my seablock save and have only just barely started to transition to rail blocks, at only green science. Dosh is an absolute madman and a scholar
In general I have learned to love the constant combinator. Put what you want in, go through a multiply by -1 and then bang everything together on one cable. Item < 0 then being the only required comparison on your inserters. And adding something is as easy as updating the constant combinator. If you go positive from the combinator and multiply stock by -1 you could even directly feed filter inserters.
Can't you just skip that by setting the desired values to negatives in the constant combinator itself? Like if you want 200 iron plate somewhere, you just set the constant combinator to -200 iron.
28:47 pro tip: wading through all the items is optional if you have the item you want on you. you can actually just move the item into the circuit condition like any other slot
@@monad_tcpa bit late and maybe a bit smug but wood is kinda inefficient though isn't it? Most late game Factorio worlds kinda use oil for their power, why bother with wood when you need to hand craft everything?
Wow. I am amazed, I didn't realize they made sea block with angels and bobs... I have played the original sea block and got to around 50 ish hours and burned out. Thanks for putting the recipes on the screen, helps to understand the pain and the crazy recipe chains without having to play it personally. I'm looking forward to the next one!
I just finished my first play through of Warptorio. Its not as complicated as Sea block. But I had a lot of fun with the problem solving of your base warping away every so often. Would love to see you play through it as well.
Factorio's a great game and we love playing it. It has great mods that we love playing. It also has great mods that we love on paper but don't always want to commit to (time constraints, scary difficulty, ...), so if we find someone willing to go through it & distill the experience for us, you bet that's the kind of playthroughs that's getting voted :) We appreciate the sacrifice :D
I've watched this video half a dozen times now, partly because it's an excellent well made video, and partly to give me more ideas for my own seablock playthrough! I'v always loved the idea of factorio but I keep falling off the base game, but I'm absolutely addicted to Sea Block. I'm going extremely slow but with Helmod and the Lab Planner mod it's been great fun to just make blueprint after blueprint and slowly build better and better resource chains. Thanks for introducing me to this pack Dosh, can't wait for part 3!
My original anglebob playthrough I realized water-only was possible, so I did my own water only run... before realizing I wasn't unique and Seablock already existed. Beans and Spaghetti are a pretty classic/cursed combo in many places around the world. Great video as always!
your Mall solution is incredibly impressive actually. I especially loved the part where you use just 2 belts and the few inserters by sending everything from the main bus and wiring those inserters to the warehouse... it's just super creative. I'm going through pY at the moment and havent bothered with a general mall that produces buildings, instead it just does belts/pipes and then a bunch of intermediates and I craft the buildings by hand. It works there because you get logistic bots relatively "early" but damn, I should have done something similar to you.
Another "good" solution I've seen is to use filtered train wagons on a private loop of rail. use 3-4 stations to fill the wagon and then you can add as many stops to build stuff as you want. Name all the stations the same, set the train orders to leave if inactive, and disable all stops that are done making products.
Whenever I'm down, the Dosh video comes around. There's just something satisfying about seeing someone consistently succeed through their own wit and skills.
You can do it too. You just have to prepare first. 1. Get a fast forward mod. Yes it does help in a minor way. 2. Get all your starter blueprints ready. This will save crazy amounts of time 3. Have a checklist ready and check off as you go. Seems basic but it helps you progress instead of become paralyzed (he mentioned this) Ive done Seablock around 5 times now. Super fun.
@@Paultimate7 I play games like Factorio very slowly because it takes a lot of time for me to think through the processes and plan out my constructions. While I could theoretically do this in 80h in-game, it would take me lots of practice and several playthroughs
@@Carlos-ux7gvYeah... My current Factorio world is at 50 hours (although probably 90% of that was me accidentally leaving the game running in the background a couple times) and I still haven't even so much as created any yellow science yet.
@@nikkiofthevalley yellow science - just make lots of green circuit, less red and combine them to blue circuit somewhere in the base. This will net you lots of upgrades you can do by hand. Then start on low density, which is copper, plastic and steel. Basically what I learned in factorio is: go nuts with the scale of things.
dosh, nothing can actually describe the amount of joy i feel every time you post a factorio video. you are so smart with ur contraptions yet u explain it in such simple detail that even the most smoothest of brains can understand. by far my most favourite youtuber, keep making great videos. love u man
Honestly, that's only really a thing at the start imo. I'm playing 10X science cost and I hardly ever need to wait for anything. There's always something to do. Hell, the reason I'm playing 10X in the first place is because I found myself agreeing with some other nutjobs that Seablock on regular science cost often has you unlock new tech way faster than you can actually use it.
I never really had to do that. I think there was a little bit at the start, but then I scaled up production quickly enough that I never needed to wait.
I started playing Seablock a few days ago, I'm in the transistor production stage. I am very impressed how Dosh managed to make such a beautiful base. Mine is a huge mess.
I've watched this video a couple times now over the past month because 1.) its very entertaining, and 2.) its given me inspiration on how to solve problems i've been having in my slow-going seablock world and i have to say, i am nowhere near ready to try and attempt the circuitry madness you did with your warehouse/silo mall. even after watching it multiple times i cant understand how to even start replicating it. you were right, it is complicated.
I was wondering when you would do bobangel, I did not expect seablock. Good stuff, Dosh edit: when I was playing some bobangel myself, I had a funny idea of not crafting e.g. iron plates right away, but rather keep the molten iron in pipes (I also used a mod that gives much more flexible pipes) and then smelt them into plates on the spot where I needed them, I wonder if you ever had an idea like that
A pipe moves 1.2k fluid per second maximum, round it down to 1.1k since you probably don't want to spam pumps. One plate takes 10 molten metal units. With that in mind, a pipe moves ~110-120 plates per second if you do a pipe-heavy bus (I suggest underground pipes literally everywhere). That is significantly faster and (iirc) cheaper than early game belts at the cost of inability to balance your bus if you use multiple lanes per liquid, and lacking a clear visual representation of resource saturation. I'm sure there's more issues I just did not think of, but a molten metal bus is viable.
@@lmao_nope the problem is it looks like ass source: my "started base" in seablock has a molten metal bus also, it's possible to do priority, sort of. I have an overflow valve going to blue science production
I come back to watch this series regularly. Mainly when I play Factorio myself because I find it funny that when I'm struggling to make the blue components, you in the background are fighting like crazy against the ocean with bean. It really helps to stay calm when I find the factorio recipes ridiculous... And on the other side, you're buried under the sand Plus, it's so easy for the adeptus mechanicus We observe the archives of a glorious saint of the mechanic, who touched by the grace of omnimesia to find an STC to solve any energy problem with beans and material from water. Truly a magos deserving to be sanctified in the halls of Mars. Praise be to the machine god who rewards him by taking him to his side. Explaining why he is no longer with us... Where is the STC? You're asking too much, then... Inquisitor, it's him.
The very first thing you do is make mineralised water, By pumping regular water into a boiler Boiling away the water Taking what's left And adding it to the same water ... What one earth is this mod
It actually does make some sense. You are making the water have a higher concentration hence easier to extract the minerals. That said why not just use the minerals from the boiling.
@@bitbucketcynic To be fair, this is a challenge resulting from someone realizing this was technically possible. In a regular playthrough, recipes like the ones this mod relies on are just there for convenience in the event you have some random bits of basic resources lying around awkwardly at the end of a production chain.
This video really puts my mind at ease.... I have attempted Bobs and Angels many many times but ultimately get lost somewhere in the chaos. Its nice to see thta even an experienced player like you struggles with the endless rebuilding, sideproducts and updating existing infrastructure.
Dosh, I love your videos. You're one of 2 channels I watch every video from (the other is Redlettermedia). I always give your videos a thumbs up as well. I appreciate the hard work you do - not just with the game itself, but your editing.
your content is a joy to watch, you're so competent and intelligent while still being funny and entertaining in a more dry wit kind of way that's perfect for long form content. and your deliberate and detailed commentary on your thoughts and actions makes it feel like I'm learning something even if its just some new vocabulary! you fill an entertainment niche In such an effortless way that I'm honestly inspired by your unabashed and relatable nerdiness! you just like me fr fr!!!
ah sweet, an hour of spaghetti madness for my birthday! also gotta love the holy beans, it combines the two best ways to make electricity: use the fusion reactor in the sky and turn a turbine with steam
This has been a very enjoyable journey to follow! I can't wait to see the next. As fun as watching you struggle with spaghetti is i would love to see you include the ltn train network and bulk loaders! I think it would add a nice amount of convenience and complexity, plus ltn always makes for very satisfying supply chains and very infuriating bottle necks! And bulk loaders, while a little op for manufactured resources are quite appropriate for dumping large amounts of scrap and slag about 😂. And its a little more interesting then just using bots for smaller bulk transport.
Thank you for making this. Its always neat and fun to listen to the work done for these. and watching matters of a game Im just horrible at be explained very well.
If you ever end up making another tutorial-style video, may I recommend making one on circuit network systems? I think the one you made for the mall in this video or the space exploration cargo rockets would be perfect for an intermediate level of expertise.
1:13 you can make anything fit into the 40k lore you just gotta start the book with "tzeentch was bored etc etc blah blah 3 sectors have no skin". The guy threw a greater daemon into a warp black hole just to see what would happen. That daemon can see all of the past and all of the possible futures now. Not the present though.
I highly recomend my mod GhostOnWater for seablocks it let's you place blueprints on water without building landfill first or adding landwill to blueprins, very usefull for building on water.
Oh man, you missed so many things in the early game. The biggest one being that you should never have to use metal for pipes - stone pipes are available right away, are trivially easy to make, and you should have thousands stockpiled without much issue. That lowered pressure on your iron and/or copper supply makes it much easier to scale up the rest of your production less painfully. Also, I really, really recommend that anyone who really wants to get into Seablock check out Helmod. It's a little complex to learn, but being able to make balanced production blocks that take into account all inputs and output byproducts makes it so, so much more manageable.
Ok youve got me hooked, everyday im checking for a new video, there is something about your videos which is just so addictive, its like ASMR i swear, i struggle with insomnia but with your videos i fall alseep easily its amazing
Pro tip: if you have an item in your inventory, you can use it to set any filter so long as your inventory is open at the same time. This is useful when setting mass filters off a main bus as you had to do here. Though I did see you type the name of the item to search the menu for it, which is also valid.
Note to self: add Angels to the "fuck thermodynamics" playthrough. (I'm abusing productivity modules and the Reverse Factory; the objective is to develop a system that is net energy positive)
@@sciencemile ho god you start playing with cliff on ?!! you mad man. ps:i am also in pyhell, if you gonna restart go for any mod that give early robot its far less clunky at the beginning.
Thank you, been trying to play the pack and came acroos this video while searching for help. Saved me a lot of time when I saw how far you got after 14 hours that finally convinced me that the pack is in no way suitable for my skill level.
I think 48:46 is the most emotion I've seen him show- amazing, haha. Always love seeing a crack in that calm demeanour. (Also, the "yeah" made me crack up lmao, peak humour.)
New person to factario. Absolutely been loving the game even though all my attempts at a base are abominations so far. Your videos have been a tremendous inspiration and I've learned a lot from them. We need a part 2 of this but you definitely earned another sub :).
I just stopped playing seablock after metallurgy. Too much braining for too little production with too little space. I too sped up the game; it was just too boring. Then i downloaded ir3 and was like, ah, space. The experience you get from switching to seablock to something playable is something else.
I have watched this video many times since it was released. I tried this mod long ago and gave up on it before I got automated red and green. Back then I had much more time then I do now so making little bits of progress in the evening and in the weekends I'm finally having fully hands off red green and agricultural science. The military science is still handfed and I can figure out blue science next week. I take it like a puzzle, I might not be fast or smart but I have a goal to work towards, one hour of playing at a time. I'm probably not going to finish blue science this week but I'd be happy if I can get a handful produced with a handfed set up. These videos are my motivation to not give up, I enjoy this game my way and it's far too easy to give up because I'm feeling inadequate. I will launch a rocket from nothing but seawater not because I want to but because I want to quit quitting.
Mod list for all the mods I've got outside the standard Seablock Mod Pack.
Clean Floor
Larger Lamps
Mechanicus
Milestones
Pushbutton
Recipe Book
Recursive Blueprints
Santa's Nixie Tubes
Stats GUI
Text Plates
Time Speed
UI Hotkeys
Vehicle Snap
Wire Shortcuts (Added it halfway through the video because I was getting mad at red and green wires taking paper)
Quick note about wire shortcuts: purple science normally takes red and green wires
hey have you ever played strory mission scenario?
@@ganiakbar1035 Last I saw it wasn't finished, but if it's done I might need to give it a whirl.
May I recommend you the "Mouse over construction", A very nice qol for early game and the looming pymods over the horizon.
@DoshDoshington what mod is responsible for the wind turbines in the beginning bc in my playthrough i just got solar panels
Lore for Mechanicus and Seablocks:
It's actually pretty easy considering the first Tyranid attack was on a waterworld. Just imagine you are stranded on Tyran because your ship was destroyied and you now have to try to rejoin with the Imperium. There are some few Tyranids left on isolated islands after the attack, so they aren't in synapse range and only have the animalistic urge to eat you. Since the water now is rich in alien bioforms you as a magos biologis can use this to build the rocket. There you go. lol🔥
Personally I was thinking it'd be more that they've been snorting crushed gallium capacitors and one dare led to another and BOOM! you have a random Magos waking up on a tiny island with a pounding headache and a slur in binary sharpied on their forehead.
WAIT THATS WHY THEYRE CALLED TYRANIDS
@@miss_becYes, I also totaly forgot about that one until I looked it up. lol
Well, but didn't the Tyranids suck the whole world dry from any biomass, as well as all the water, practically leaving only a lifeless, crumbly piece of rock sediment behind?
So it would help if you were lucky enough to find yourself stranded on Tyran before they've devoured everything, however, you'd better hurry up building that rocket from basically nothing then.
i would love that answer but truth be toled when tyranids devoure a world, they strip it of all biomatter. so technically no water, no lifeforms even no tyranids just barren rock.... sadly
we only put you through these scenarios because you are the only person on youtube who actually finishes them. everyone else drops them halfway through
Actually there are a number of completed Seablock runs about. Some people definitely prefer DD's style of editing out most of the process for pacing, but many others finish even the big mods like this.
@@strategicsage7694I know of one made by rain, but I,would definitely like to hear more successfully runs if you got em
I really, REALLY hate it when youtubers do that. Especially with games that are slow in the beginning and only get better over time... youtubers always seem to anbandon those games before they get good...
@@dennisklomp2361 I would really just recommend a basic youtube search. It didn't take me long to find completed ones by Zisteau, Onerous, and SeiferKatt. I know there are others.
@@BlackoutGootraxian To be fair, the algorithm - and therefore audience - teaches them to do that. Long series do not do well in general; when people stop watching, depends on the channel and topic but often it's around the 10th episode in a series if not before and thorough seablock runs take a *lot* more than that, the natural conclusion is that most people aren't interested in it anymore. For channels that make content in the interest of having an audience - which frankly is almost all of them - it's hard to justify putting in the work for episode after episode if people aren't watching. I did a vanilla beginner tutorial series a while back which a good number of those who found it seemed to like, but it was still something that not many people watched overall. I'm glad I finished it, but also definitely understand why creators sometimes don't. Often they're just trying to listen to what the audience is telling them.
As a non-factories player I literally can’t understand most of what you are talking about, but I can tell it takes a ton of logic, planning, and creativity. Love watching you!
as a 300+h factories player I can tell you: one does only understand their own spaghetti (aka starter base)
i love playing factories
@@User-md3ul As a 1000+h factories player I can tell you: it is suprisingly simple, but just takes a lot of time and... dear god... reading.
As a 0+h factories payer I can tell you: Chaotic noodle go brrrr
@@jesseflowers2438 hahaha, Thank u for that
41:44 "But if I point out every single little facet of this factory, we'll be here forever"
That's...why I'm here.
Edit: Also, I'm glad to see that organic chemistry in this game is as painful as it is in real life.
We have yet to see how much pain the organic chemistry in the mod provides, but synthesis can be so much more tedious... Industrial stuff may not be so bad though as it is streamlined?
Inaccurate though, not nearly enough useless tar produced seemingly at random
Me two bro me two..
This is a mod if you’re not aware
accidentally fell asleep to this and had the most vivid and complex dream you can imagine
amazing worldbuilding 10/10
Thank you for making me laugh 4 months later
@jademonass2954 Well the most vivid and complex dream I can imagine is a duck swimming backwards singing the duck song so congrats to that dream.
@@FeIunky Thank you for laughing 4 months ago
Thank you for thanking him for laughing 4 months ago 2 weeks ago
Thank you for thanking him for thanking him for laughing 4 months ago 2 weeks ago 8 hours ago
Some may think they are cheaty as hell but I love Bob's Inserters. Without them I have trouble desiging builds that look good. With them it all just makes sense.
I agree, it just makes more sense. Are we supposed to believe that the engineer can build a nuclear reactor by hand and yet cannot make an inserter insert at a right angle?
Considering how complex the mod is, the adjustable inserter feels really necessary
@@reeman2.0 You wouldnt even need to make anything. Its just programming looking on how they are built. Currently, inserters are worse conveyors.
I got used to them so much I even slipped the mod to my SE playthrough
I left it to the mod creator to decide what tools they as the developer/designer believe is fair. If they provided it, who am I to say it's overpowered.
Thank you for curing me of whatever possible urge I may have had for playing SeaBlock
Opposite effect on me. I do it yearly since like 2019
@@Paultimate7Madman...
@@Paultimate7I'm not sure I can finish seablock in a year... I'm only now trying to automate blue science and it's been a month
I bailed out twice and want to get back in the fight
I see new video from dosh and the amount of euphoria I feel cannot be described with simple words. It is as wide as the oceans, as tall as the mountains. Indescribable happiness.
same
lmao
same
relatable
@@AqoCyrale indeed
Progression Paralysis is a common phenomenon in most long term building games, and it's not limited to just factorio
I’ve never had a name for this feel, but now that I do have one, I can curse it out lol. I hate progression paralysis man
Is that why i just suddenly stop making progress after i research red circuits? the overwhelming feeling of what's ahead that i become paralyzed by the progress needed?
that sounds like the reason why I drop terraria after like a solid month of playing it nonstop
I get that as soon as I need to leave my starting patch
@@Selicre no that one's called burn out.
are you like a chemical engineer a software dev or just some guy with an abundance of free time
My gut says ChemE with free time. His designs in his videos feel like a Plant Engineer made them.
@@Meeko1010100112 looking at his vids I think he said he's a low level computer engineer (like cmos level)
I think he love that because that is his contant on youtube
Yes.
He is absolutely save some one who has knowledge about computer science. Idk if one could have this much knowledge about low level stuff if he would be a chemical engineer. If I am wrong with that he has some masochistic tendencies xD.
Once again Dosh has struggled through hell and been tortured thoroughly to bring us this blessed video. We thank you for your service Dosh, godspeed.
What this run teaches us is that if you lock people up on a tiny island they'll colonize the world and find all the weird ways to use beans
British people then
And start raving about "slags". Everything checks out!
To quote Ron Weasley: "Beans! :D"
@@Shenaldrac To quote Dumbledore "Alas! Earwax flavor"
Australia
I got up to where I was gonna need red circuits before I gave up. I traced through the recipe and realized that it was a 20-30 step process depending on how you wanna count and said “yeah that’s enough for me, bye Bob.”
Massive kudos for being the hero we need
I wish he played the more advanced version of the mod pack where the sciences get slightly more complicated and divided into groups.
@@arturvegis2571 what version is this?
@arturvegis2571 HOLY FUCK THAT SOUNDS LIKE ACTUAL TORTURE.
Still sounds fun though.
after rewatching it while playing the mod myself, I find it interesting how different our playstyles are. While you prefer to only get pure ores from sorting, I liked to mix the crushed ores together to the green and orange mixture ores that can be turned into copper+tinn and iron+manganite since they don't yield sluge. The iron and manganite can be melted together to create molten iron, which basically turns all the crystalized ores for the green mixture into iron at a 1/1 ratio
Idk how this fits into the 40k lore but venting hydrogen sulfide into the atmosphere because it’s not immediately useful to you sounds like something an engineer of the Mechanicus would do 😂
Hell it's something real life humans probably did before we realized it's Not Good(tm)
@@bobthegamingtaco6073 yeah if you remember the acid rain problem of the 80s and 90s thats *literally* because industry was doing that
The nice thing about Dosh is that he has got that engineer explaining ability. They unironically make the best teachers and they probably would be if they did not get paid a laughable amount. I can almost follow along the incredibly arduous angel experience thanks to him. Great vid
I have to hire and manage engineers and software developers for teaching roles, for my job. Dosh is the exception to the rule, most engineers are worthless at it.
Dosh is literally better than every single engineer I've interviewed.
@@Daaku2 Fair enough I was going off the only engineer I know who enjoys explaining everything. I guess him and Dosh are exceptions.
I'm inclined to agree regarding engineers being good teachers. Going by the teachers I've had, those with backgrounds as engineers who later on became teachers are, in my experience, better than those who went straight into teaching. Of course there are exceptions to this, but it ~feels~ to be generally true, sample size of rooughly 20~ teachers and lecturers over 4 years of studying engineering.
Ofc it depends on what is being taught too :)
I have made a career out of being an intermediary between engineers and the rest of the manufacturing world. In my experience engineers tend to see a problem very narrowly and can only explain things in terms that are meaningful to them. An engineer that can think outside of their field is a rarity in my experience
Not sure about that lol, my entire career plan is built around me translating engineer speak to the real world due to how notoriously poor engineer’s people skills are.
Babe wake up. New DoshDoshington video
Oh baby I'm AWAKE
My body is ready.
lmfao just woke my fiancée up, so we can cuddle and Dosh.
For me it's 12:30 pm
I got finals today, frankly, this has been the highlight of the day
A new Dosh video is the highlight of the month, im gonna rewatch this like 30 times until the next one comes out.
Anyways, the chemical nature of the modpack intrigues me, im a chemist by trade and seeing how it works out in factorio is so sick, the builds are nice and complicated and every product and by product becomes an educt somewhere down the line. Love it.
If you're masochist, pyanodon was designed by an actual chemical engineer. Makes sea block look like vanilla in terms of difficulty.
Also consider going back to basics and trying out some gregtech :P
@@andyb1837 I tried that mod one, and I got to say ... PAIN PAIN PAIN, the map gen SUCKED, my ONLY aluminum deposit was like 15 minute walk from my base and surrounded by biters that I could not kill off. Did not even make it to Green science. (And this is from someone Who has completed a run of Angels/Bobs mod before)
@@TheJosephegould To be fair to the mod, it's meant to be played with biters off. Also, a mod to fix the map generation is recommended by pretty much anyone who has ever played it.
@@Imsomeguy Did not know about the biters, though I recall that I tried a map generation mod with it, it did not work well, Also that was also a fir while ago, so probably the map generation mod is far better than when I used it. Still trying to decide if I want to try another attempt.
Your dedication is admirable. I tried this mod with a friend and after a month or so we gave up once we hit red or blue algae. To do all this solo, voice over and record/edit is mind boggling. I really love the obsure indie games you've covered too.
It looks like bean power has actually gotten easier since the last time I played. You used to have to send the beans through a press, filter vegetable oil, run it through a refinery, and get fuel oil. You also had to process the nutrient pulp byproduct into more fuel.
Every plant produces different amounts of Oil and Nutrient pulp, beans are on the nutrient pulp side, so its much more efficient to make beans into the pulp itself (which then requires only the one process to make fuel). the vegi oil process is mostly used to be able to have it's byproducts, which skips blue algae. When I played originally I got confused too since "oh this one says oil." I'm pretty sure this has been the way it was for a while, but its an easy thing to overlook.
Damn Dosh really learned a lot from doing the no belt challenge. I don't know if he would've designed a mall like that without the train belt hell he went through, given that I don't think I've seen any other factorio player make a Mall design like that before.
You haven't seen anyone make such a mall is probably because vanilla doesn't have these huge wireable containers that allow you to fit many inserters and assemblers around it.
It’s not surprising that the design isn’t very common since the cargo wagon is the only item storage building in vanilla Factorio which isn’t 1x1. And like he said, the inability to apply item filters to the storage slots makes it a bit of a pain anyway
@@ВалерийШадрин-л5г You can do the same thing with cargo wagons using slot filters instead of circuits.
@@bmobmo6438 but you can't do universal inserters that only move needed items at a time and also can move anything at all, not only 5 predefined, cause they depend on storage information which wagons can't provide.
though this propably might be done with a memory cell like in the sushi belt run, or you can hook up every wagon to a locomotive and read contents on the stations, but that's some thin ice and deep waters, i'd better not wander around there, forbidden knowledge should stay forbidden °_°
@@ВалерийШадрин-л5г cargo wagons
I've easily got 200 hours on the clock in my seablock save and have only just barely started to transition to rail blocks, at only green science. Dosh is an absolute madman and a scholar
He does have a mod to speed up time, so he does have that advantage.
@@josephconover5270that and he is clinically insane with no sense of self preservation.
@@josephconover5270it is years late but he only used it for a few hours at the start
In general I have learned to love the constant combinator. Put what you want in, go through a multiply by -1 and then bang everything together on one cable. Item < 0 then being the only required comparison on your inserters. And adding something is as easy as updating the constant combinator. If you go positive from the combinator and multiply stock by -1 you could even directly feed filter inserters.
Can't you just skip that by setting the desired values to negatives in the constant combinator itself? Like if you want 200 iron plate somewhere, you just set the constant combinator to -200 iron.
@@NuniaBiznaz you need to negate something somewhere, if you negate in the combinator you can't use it to feed filter inserters.
It's so wild how the ocean needs to turn into a bean before it can be made into guns
I have watched/listened to this video nearly 20+ times now it’s become a go to video whenever I need to relax
U should try learning an instrument 🎶
28:47 pro tip: wading through all the items is optional if you have the item you want on you. you can actually just move the item into the circuit condition like any other slot
Thank you I never thought of that. It makes so much sense too.
Wow! After 1000 hours til!!
"I get the feeling my fans hate me"
Your fandom is the embodiment of "we do a little bit of funny trolling"
We in fact all do a bit of trolling
@@blackmesaresearchcorporati6764 trolling? Who is trolling here? (of course I voted for Pyanodon)
A gentle amount of rather hilarious actions
I see you everywhere
Holy fucking shit it's you again
Please include the production statistics for BEANS in your next part. I want to see how many Beans you produced all-time when you're finished.
What are you, some kind of bean counter?
@@EvlNinjadude Well _I'm_ late to the joke.
oh hey he did it 💪
and I'm cutting massive amounts of wood and burning for just 14MW
@@monad_tcpa bit late and maybe a bit smug but wood is kinda inefficient though isn't it?
Most late game Factorio worlds kinda use oil for their power, why bother with wood when you need to hand craft everything?
I love that all of your videos are subtitled. I mean this one is over 1 hour long and still has been subtitled. Thank you!
Not all of them, but I've been trying to do it from now on.
Wow. I am amazed, I didn't realize they made sea block with angels and bobs... I have played the original sea block and got to around 50 ish hours and burned out. Thanks for putting the recipes on the screen, helps to understand the pain and the crazy recipe chains without having to play it personally. I'm looking forward to the next one!
I just finished my first play through of Warptorio. Its not as complicated as Sea block. But I had a lot of fun with the problem solving of your base warping away every so often. Would love to see you play through it as well.
Factorio's a great game and we love playing it.
It has great mods that we love playing.
It also has great mods that we love on paper but don't always want to commit to (time constraints, scary difficulty, ...), so if we find someone willing to go through it & distill the experience for us, you bet that's the kind of playthroughs that's getting voted :)
We appreciate the sacrifice :D
Wtf you need a degree in chemistry just to play this mod
As someone with a chemistry degree it was still confusing
*laughs in pyanodons*
FNEI and factory planner has your back
I've watched this video half a dozen times now, partly because it's an excellent well made video, and partly to give me more ideas for my own seablock playthrough! I'v always loved the idea of factorio but I keep falling off the base game, but I'm absolutely addicted to Sea Block. I'm going extremely slow but with Helmod and the Lab Planner mod it's been great fun to just make blueprint after blueprint and slowly build better and better resource chains. Thanks for introducing me to this pack Dosh, can't wait for part 3!
My original anglebob playthrough I realized water-only was possible, so I did my own water only run... before realizing I wasn't unique and Seablock already existed.
Beans and Spaghetti are a pretty classic/cursed combo in many places around the world.
Great video as always!
Back when I was too poor for more fancy stuff I ate a lot of Pasta with beans, works quite well.
your Mall solution is incredibly impressive actually.
I especially loved the part where you use just 2 belts and the few inserters by sending everything from the main bus and wiring those inserters to the warehouse... it's just super creative.
I'm going through pY at the moment and havent bothered with a general mall that produces buildings, instead it just does belts/pipes and then a bunch of intermediates and I craft the buildings by hand. It works there because you get logistic bots relatively "early" but damn, I should have done something similar to you.
you could use the cursed train mall
watch the logibrain video, its a large scale version of the warehouses
Another "good" solution I've seen is to use filtered train wagons on a private loop of rail. use 3-4 stations to fill the wagon and then you can add as many stops to build stuff as you want. Name all the stations the same, set the train orders to leave if inactive, and disable all stops that are done making products.
@@martylawson1638 unfortunately in pY trains and rails are prohibitively expensive at this stage
@@figa5567 Ouch! that's just mean!
Whenever I'm down, the Dosh video comes around. There's just something satisfying about seeing someone consistently succeed through their own wit and skills.
Love your vids man, always love watching you build great little factories for every single thing. Keep it up :D
😮
Euro go brrrrrrrrrr 💶
How you possibly managed to achieve that in only 80 hours in-game time is mind-boggling to me. Insane work
You can do it too. You just have to prepare first.
1. Get a fast forward mod. Yes it does help in a minor way.
2. Get all your starter blueprints ready. This will save crazy amounts of time
3. Have a checklist ready and check off as you go. Seems basic but it helps you progress instead of become paralyzed (he mentioned this)
Ive done Seablock around 5 times now. Super fun.
@@Paultimate7 I play games like Factorio very slowly because it takes a lot of time for me to think through the processes and plan out my constructions. While I could theoretically do this in 80h in-game, it would take me lots of practice and several playthroughs
@@sweetcornwhiskeyat some point he said: "6 hours into the game. I should be sending a rocket by now"
And I was "what?"
@@Carlos-ux7gvYeah... My current Factorio world is at 50 hours (although probably 90% of that was me accidentally leaving the game running in the background a couple times) and I still haven't even so much as created any yellow science yet.
@@nikkiofthevalley yellow science - just make lots of green circuit, less red and combine them to blue circuit somewhere in the base. This will net you lots of upgrades you can do by hand.
Then start on low density, which is copper, plastic and steel. Basically what I learned in factorio is: go nuts with the scale of things.
dosh, nothing can actually describe the amount of joy i feel every time you post a factorio video. you are so smart with ur contraptions yet u explain it in such simple detail that even the most smoothest of brains can understand. by far my most favourite youtuber, keep making great videos. love u man
Seablock is the kind of mod, where going afk is the go to strategy for progression
Honestly, that's only really a thing at the start imo. I'm playing 10X science cost and I hardly ever need to wait for anything. There's always something to do. Hell, the reason I'm playing 10X in the first place is because I found myself agreeing with some other nutjobs that Seablock on regular science cost often has you unlock new tech way faster than you can actually use it.
Yeah, Seablock is best setup on a server and just leaving it run for the night.
I never really had to do that. I think there was a little bit at the start, but then I scaled up production quickly enough that I never needed to wait.
@@katxiii3660do you also enjoy sleeping in a well filled with hungry snakes?
@@chillyavian7718 Maybe... Still not as masochistic as those Pyanodon lads though.
I started playing Seablock a few days ago, I'm in the transistor production stage. I am very impressed how Dosh managed to make such a beautiful base. Mine is a huge mess.
I've watched this video a couple times now over the past month because 1.) its very entertaining, and 2.) its given me inspiration on how to solve problems i've been having in my slow-going seablock world and i have to say, i am nowhere near ready to try and attempt the circuitry madness you did with your warehouse/silo mall. even after watching it multiple times i cant understand how to even start replicating it. you were right, it is complicated.
I love your Factorio videos.
Gosh, I'm so glad I can finally see how Dosh tackles Seablock! I love it because I don't need to watch hundreds of video to get deep into the mod
I was wondering when you would do bobangel, I did not expect seablock. Good stuff, Dosh
edit: when I was playing some bobangel myself, I had a funny idea of not crafting e.g. iron plates right away, but rather keep the molten iron in pipes (I also used a mod that gives much more flexible pipes) and then smelt them into plates on the spot where I needed them, I wonder if you ever had an idea like that
A pipe moves 1.2k fluid per second maximum, round it down to 1.1k since you probably don't want to spam pumps. One plate takes 10 molten metal units. With that in mind, a pipe moves ~110-120 plates per second if you do a pipe-heavy bus (I suggest underground pipes literally everywhere). That is significantly faster and (iirc) cheaper than early game belts at the cost of inability to balance your bus if you use multiple lanes per liquid, and lacking a clear visual representation of resource saturation. I'm sure there's more issues I just did not think of, but a molten metal bus is viable.
@@lmao_nope the problem is it looks like ass
source: my "started base" in seablock has a molten metal bus
also, it's possible to do priority, sort of. I have an overflow valve going to blue science production
Really love your content Dosh, you put in alot of effort and I always come out of the videos learning something.
I come back to watch this series regularly. Mainly when I play Factorio myself because I find it funny that when I'm struggling to make the blue components, you in the background are fighting like crazy against the ocean with bean.
It really helps to stay calm when I find the factorio recipes ridiculous... And on the other side, you're buried under the sand
Plus, it's so easy for the adeptus mechanicus
We observe the archives of a glorious saint of the mechanic, who touched by the grace of omnimesia to find an STC to solve any energy problem with beans and material from water.
Truly a magos deserving to be sanctified in the halls of Mars. Praise be to the machine god who rewards him by taking him to his side.
Explaining why he is no longer with us...
Where is the STC? You're asking too much, then... Inquisitor, it's him.
I watched the Sea Block videos literally 2 days ago. Time to watch it again.
Yes! I was wondering if you’d do seablock!
The very first thing you do is make mineralised water,
By pumping regular water into a boiler
Boiling away the water
Taking what's left
And adding it to the same water
...
What one earth is this mod
It actually does make some sense. You are making the water have a higher concentration hence easier to extract the minerals. That said why not just use the minerals from the boiling.
@@Smilemonster1912 yeah that's what I'm saying.
Most of these extra complexity mods are exercises in masochism for people with more free time than they know what to do with.
@@bitbucketcynic I think Dosh's channel can be used as a case study in masochism.
@@bitbucketcynic To be fair, this is a challenge resulting from someone realizing this was technically possible. In a regular playthrough, recipes like the ones this mod relies on are just there for convenience in the event you have some random bits of basic resources lying around awkwardly at the end of a production chain.
Mods long enough to need more than one part just means more videos to watch! I’ll never be annoyed by splitting up a playthrough, love the content.
This video really puts my mind at ease.... I have attempted Bobs and Angels many many times but ultimately get lost somewhere in the chaos. Its nice to see thta even an experienced player like you struggles with the endless rebuilding, sideproducts and updating existing infrastructure.
Your videos treat full hours of your actual life like minutes
Watching modded runs makes me appreciate the simplicity of the base game, god help us if mods with this complexity were part of the base game.
friend got me into this game and the literal only thing I have played thus far is space exploration lol
So happy this has just been posting. This video is exactly what I need right now
Dosh, I love your videos. You're one of 2 channels I watch every video from (the other is Redlettermedia). I always give your videos a thumbs up as well. I appreciate the hard work you do - not just with the game itself, but your editing.
Rlm is the BEST
@@unchartedexe i dunno, they seem like hack-frauds to me
I love how you talk you seem like you hate every second of it while enjoying it
your content is a joy to watch, you're so competent and intelligent while still being funny and entertaining in a more dry wit kind of way that's perfect for long form content. and your deliberate and detailed commentary on your thoughts and actions makes it feel like I'm learning something even if its just some new vocabulary! you fill an entertainment niche In such an effortless way that I'm honestly inspired by your unabashed and relatable nerdiness! you just like me fr fr!!!
ah sweet, an hour of spaghetti madness for my birthday! also gotta love the holy beans, it combines the two best ways to make electricity: use the fusion reactor in the sky and turn a turbine with steam
This has been a very enjoyable journey to follow! I can't wait to see the next. As fun as watching you struggle with spaghetti is i would love to see you include the ltn train network and bulk loaders! I think it would add a nice amount of convenience and complexity, plus ltn always makes for very satisfying supply chains and very infuriating bottle necks! And bulk loaders, while a little op for manufactured resources are quite appropriate for dumping large amounts of scrap and slag about 😂. And its a little more interesting then just using bots for smaller bulk transport.
Thank you for making this. Its always neat and fun to listen to the work done for these. and watching matters of a game Im just horrible at be explained very well.
I wish we could get a series where you explain everything as much as you want, listening to your abridged explanations is really fun
I absolutely love your videos dude, and I've never played Factorio. Working my way through the back catologue please keep them coming!
So I remembered that Seablock had those windmills, so i used them to help with my power production in my Space exploration run. Less biter attacks.
i've been really stressed with finals recently and your videos are perfect to relax to, keep them coming!
Babe wake up we're re-watching sea-block for the 4th time
bean so long since this was released i can just watch it again
I have no idea how many times i have watched this series...
If you ever end up making another tutorial-style video, may I recommend making one on circuit network systems? I think the one you made for the mall in this video or the space exploration cargo rockets would be perfect for an intermediate level of expertise.
Yes Please! I just can not wrap my head around how this mall is supposed to work.
If Dosh actually does Pyanodons after this I'd explode.
There is a pyanadon version of this, pyblock.
1:13 you can make anything fit into the 40k lore you just gotta start the book with "tzeentch was bored etc etc blah blah 3 sectors have no skin". The guy threw a greater daemon into a warp black hole just to see what would happen. That daemon can see all of the past and all of the possible futures now. Not the present though.
always loved skyblock so this looks very fun to me, making stuff from "nothing" through arcane processes is always fun
Every so often, I come back to this video. I still don't know what's happening, but the allure of BEAN is too strong.
I highly recomend my mod GhostOnWater for seablocks it let's you place blueprints on water without building landfill first or adding landwill to blueprins, very usefull for building on water.
This video came at the perfect exact moment, when I just needed to hear a low voice get mad at a video game for an hour
Just yeet some amphibian biters into this and turn it into a living hell
rewatching the Bean Chronicles and i just now realized how funny the term "sludge stack" is
I've watched this series far more than I'd like to admit
Hello DoshDoshington. I have lost all will to live after watching 30 minutes of this video.
Oh great there is a part 2
😸
No refunds
This is basically subnautica if the survivor was an engineer.
Oh man, you missed so many things in the early game. The biggest one being that you should never have to use metal for pipes - stone pipes are available right away, are trivially easy to make, and you should have thousands stockpiled without much issue.
That lowered pressure on your iron and/or copper supply makes it much easier to scale up the rest of your production less painfully. Also, I really, really recommend that anyone who really wants to get into Seablock check out Helmod. It's a little complex to learn, but being able to make balanced production blocks that take into account all inputs and output byproducts makes it so, so much more manageable.
Ok youve got me hooked, everyday im checking for a new video, there is something about your videos which is just so addictive, its like ASMR i swear, i struggle with insomnia but with your videos i fall alseep easily its amazing
Sleeping asmr
Pro tip: if you have an item in your inventory, you can use it to set any filter so long as your inventory is open at the same time. This is useful when setting mass filters off a main bus as you had to do here. Though I did see you type the name of the item to search the menu for it, which is also valid.
Note to self: add Angels to the "fuck thermodynamics" playthrough.
(I'm abusing productivity modules and the Reverse Factory; the objective is to develop a system that is net energy positive)
I'm not saying that your side comment about Pyanadon's being the hardest Factorio led me to a dark path, but I'm back for revenge 😀
I am also stuck in pyhell
I think I'm going to restart without cliffs
Pyblock is a mod
@@sciencemile ho god you start playing with cliff on ?!! you mad man.
ps:i am also in pyhell, if you gonna restart go for any mod that give early robot its far less clunky at the beginning.
What I learned today, we are wasting time researching solar power. We have beans, we should use them to solve the world's power issues.
You joke, but irl algae is being used to create biofuel and bioplastics, it's not as funny though because it's algae and not B E A N S
Thank you, been trying to play the pack and came acroos this video while searching for help. Saved me a lot of time when I saw how far you got after 14 hours that finally convinced me that the pack is in no way suitable for my skill level.
Ok but as someone who's loved playing skyblock and other smilar maps in Minecraft, I love this so much
love your work mate
Thanks, I try my best.
Dosh, when do we get to see you tackle Pyanodon's, the true end boss of Factorio?
Oh yeah more hellish suffering
thanks for the good videos and greetings from Ukraine, helped me through some tough shit
I think 48:46 is the most emotion I've seen him show- amazing, haha. Always love seeing a crack in that calm demeanour.
(Also, the "yeah" made me crack up lmao, peak humour.)
New person to factario. Absolutely been loving the game even though all my attempts at a base are abominations so far. Your videos have been a tremendous inspiration and I've learned a lot from them. We need a part 2 of this but you definitely earned another sub :).
I just stopped playing seablock after metallurgy. Too much braining for too little production with too little space.
I too sped up the game; it was just too boring.
Then i downloaded ir3 and was like, ah, space.
The experience you get from switching to seablock to something playable is something else.
dosh be like: I make the Factorio Content
The answer is beans
I have watched this video many times since it was released. I tried this mod long ago and gave up on it before I got automated red and green.
Back then I had much more time then I do now so making little bits of progress in the evening and in the weekends I'm finally having fully hands off red green and agricultural science. The military science is still handfed and I can figure out blue science next week.
I take it like a puzzle, I might not be fast or smart but I have a goal to work towards, one hour of playing at a time.
I'm probably not going to finish blue science this week but I'd be happy if I can get a handful produced with a handfed set up.
These videos are my motivation to not give up, I enjoy this game my way and it's far too easy to give up because I'm feeling inadequate. I will launch a rocket from nothing but seawater not because I want to but because I want to quit quitting.
As someone who has not played, purchased or seen anything related to factorio, I like you funny words magic man.