I meet someone -> I am beansed to meet them -> The authorities can't find enough evidence to make the charges stick -> I move to a new city -> I meet someone....
Crazy that the mod designer actually used the proper ingredients for glass production. Molten Glass sheets are flowed over pits of molten tin because its denser. Allowing the glass to melt and form sheets and level itself as it travels across the pits in the furnace
The ability to turn 100hrs of gameplay in 1 1/2 hrs into a digestable and entertaining video is a skill I think goes unappreciated. Amazing video dosh, thank you so much for the series!
For real. Watching the play through time stamp skip 4-20 seconds per short clip shown just to highlight a quick set of actions. Then using those to showcase coherent game play across such a massive amount of play time is incredible.
I've played seablock for about 70 hours and 95% of the time is just used figuring out the process chain you need to build and designing builds with correct ratios
I rebuilt my base today, to see if I still feel. I focus on the pain; the only thing that's real. The recipes are complex, that old familiar feel. Tried to build it all away, but I remember everything. What have I become, my sweetest friend? Every build I know goes away, in the end. You can have it all; my Empire of Beans.
Dosh could make a compilation of "convenient" for the recap in his next video LIke "Previously on Seablock: conventient - convenient - convenient" you get the idea
What a fascinating, crazy, amount of work! Not only are you executing extremely complicated production chains in elegant symmetry, someone also designed all those chains to send you down the rabbit hole. Humans are amazing.
A lot of the production chains have to do with the way those materials are processed in real life. Take the glass sheets, for example. The reason they require tin ingots but don't actually consume them is because you use molten tin as a surface to cast the glass on. Tin melts at a lower temperature than glass, and it's also denser, so when you melt it it creates a nearly atomically-smooth surface that you can pour the molten glass on and it will float on top until it cools and hardens. After that, you pull the glass sheet off and it keeps the surface finish. Humans are indeed amazing.
@@nadarith1044no, that one guy who made use of different densities to effortlessly achieve atomically-smooth glass surface is a genius. In hindsight it makes sense, but to come up with that procedure is way beyond most people.
I greatly appreciate the addition of subtitles for this video, even though it almost breaks 100 minutes long, youtube's automated subtitles are atrocious Personally I am not hard at hearing but I like having subtitles on anyway and it's always a nice extra touch to long form video content with a lot of words
I used to skimp out on writing everything down as I said it, but these days I script pretty much everything, or write down what I said unscripted so I can just paste the entire script into the subtitles and let UA-cam figure out the timings.
@@Lily-whiteLiterally just came to say: this is absolutely a neurodivergent minds thing. We love having subs on everything, even our own language. Brains are weird. Weird brains are weirder 😅
@@DoshDoshington oh that's why the subtitles don't always match up with what you're saying! it's probably just a me thing but it really irks me when the subtitles aren't matched up with the words being spoken but it makes more sense knowing it's a copy of your script.
Your Factorio vids are so engrossingly entertaining I've watched most twice, so I've spent like 18h 20min roughly (yes i went & calculated this) watching your stuff, so far 😅. It even got me to try completing the game, which i proudly did quite successfully with only my second attempt playing this game, thanks to your vids informing me on so much. Even started my first moded playthrough not long after with mods that just look fun for me, than eventually I'll move onto mod packs for some challenge & change. Honestly most content creators are just entertainment or information tools to use, but you've actually inspired me to play the game & not only just for fun, bit to also think through problem/puzzle solving for my own personal growth in looking at problems & coming up with new solutions, especially bcos i didn't think i was smart enough to achieve success. So thanks so much mate 🙂👍 greatly appreciated.
1:32:10 I can confirm that this is indeed the correct process to make paper. I worked as an engineer in a paper production plant before. The main difference is that the black liquor is concentrated and then burned in a recovery boiler. And the names of the liquors do actually correspond with the color of the liquor.
That new base is the most beautiful thing I've ever seen. And yeah, I totally get you with the "holy crap, I actually built all of this myself" feeling.
Honestly, these circuit recipes aren't far off from the real-world in terms of historical and modern production. The "components" have a resistor symbol and take in carbon - the main type of resistors used to be carbon composition resistors. Phenolic resin boards were the standard for a few decades before FR4 came along. When you got to the blue circuit substrates - yup, glass fiber and resin, that's FR4! We use ferric chloride as a copper etchant (coat board in copper, apply a negative resist mask, dunk in ferric chloride, out comes an etched PCB). We use monocrystalline silicon for discrete semiconductors (transistors), silver for bond wires, plastic for the component package material, and tinned copper for the leads, with the only omission there really being that hydrofluoric acid (HF) and/or nitric acid would be used as an etchant in the lithography process (but I'm betting you're glad they didn't want that!). The microchips sorta touch on this with the sulphuric acid, at least. The final assembly of red & blue circuits isn't directly comparable with real fabrication but the idea of joining multiple substrates (dielectrics) and metal layers together in a sandwich is the core principle of multilayer boards. They even thought about plating with the inclusion of gold (does that also go to the ICs? bond wires are often gold rather than silver) which makes sense for ENIG plating, although if I were being a stickler about it you'd actually need nickel rather than titanium. Still, it's a pretty incredible level of attention to detail for a mod, especially considering that they have to balance all of this at the same time.
And lot of the chemistry is basically correct too, even if it abstracts away most of the details that make chemical engineering hard in the real world (managing temperatures, gas and fluid pressures, purity, quality, and contamination etc).
@@Eldriitch Factorio abstracts enough stuff by making perfect flawless maintenance free conveyor belts and the utter wizardry of inserters, which would completely revolutionize the world economy if they could be implemented as designed, so I'm good with that hahaha
@@Anonie324 lmao, the amount of manhours it takes to design and build something that looks like an inserter and make it function pretty well on just 1 machine doing exactly 1 task is staggering. A general purpose arm that could pick up literally any solid and place it accurately in any machine or on any belt (in any environment) is just so far into the realm of fantasy that its hilarious to imagine. I'd put that in the same fantasy magic category as strong AI, fusion, and safe self driving cars ... maybe even more magical.
@@wilshireanasurimbor3068 I wouldn't go that far. The inserter is definitely well beyond current engineering, but not completely out of the question. Human arms are basically a scaled down implementation of the concept.
Love how every video series manages to have something memorable that I get to throw at people in all caps and have them understand the gravity of it. Like the SLUDGE MEGASTACK. Or BEAN POWER.
I thought: "This guy must be crazy to play such a needlessly complex mod that drives a person mad." But then.... I thought: "Wait a second. Somebody made this mod and balanced it as well. That sound exponentially more madness inducing. Why would someone do this? What happened to them that would drive them THIS insane? There's a story behind this mod."
what happened is that somebody realized via a forum post that it was technically possible to beat Bob's and Angel's mod with just water and a few starting supplies. This post entertained somebody else enough that they decided to plug away at exactly what was needed, and place that, with a handful of tweaks, to make sure that it could be done.
this mod is what happens when someone tries to start a pyanadon playthrough. When the player starts doing the math on how many cottongut he'll have to raise and slaughter in order to progress, his mind becomes paralyzed. Beans are much less traumatic.
Not only was this mod made and balanced, it is chemically/materially accurate to a reasonable degree. Not perfect, obviously, but the person who made it likely did hundreds of hours of research on what each part is made of and the process of making it.
I've spent 4 days watching this. I am once again astounded by your dedication and your world-weariness. Please, no matter how many times the haters tell you to, NEVER go touch grass.
"Disciplined Spaghetti" is such an apt description for your style and it is indeed EXACTLY why I love watching your builds. Your ability to turn chaos into beauty is astounding. I am in awe of this creation already.
Other than Beans, I am actually really happy i'm up at 5 on a sunday to see the release of your video. You've been a huge source of inspiration and entertainment for me; and I'm sure other folk. Have... fun?
My favorite part about this new base is that it's elegant and, most of all, modular. You can copy paste the ENTIRE thing and increase production of those first 5 sciences
100 years ago, this man would have the potential to be an industry magnate with his engineering prowess. Now, he produces B e a n s . I'm happy to have his beans. Good work, Dosh.
@@squa_81 No, only if he belonged previously to a aristocratic family such as the Heinz family. Magnates come from fortune, not intelligence or prowess :P
@Cecil_Augus They come from the meeting of Capital, cunning and ruthlessness. The capital to make the purchases combined with the cunning and ruthlessness to get the competition to sell. Aristocratic blood only bestows capital and is no substitute for ruthlessness. Andrew Carnegie & Cornelius Vanderbilt are definitely proof of that.
Processing this video will take several views, but watching and listening to you working Factorio magic is a balm for the soul. Thank you for your hard work!
@@jirijaneba5586 The problem with Py however is that it you'd need to have not hundreds, but thousands of hours to spare in order to get to the mid game or late game.
@@TheOrange3Juice yea we have like 5 guys Working on more severs as we were using mod to transport stuff between them And took multi months to get somewhere
Due to the length, commentary and editing I feel like I get a sense of satisfaction with you when you make progress. It like a cheap substitute for actually going through the hell of playing the mod (I don't have the patience or time for something this crazy). Fantastic job here.
The most premium factorio content on youtube, those absolutely rammed solid direct-insertion builds are incredible, and the utter insanity of the train network is beautiful.
I'll be honest, I've played a lot of AngelBobs and had always wondered why you would want to do the more complicated processing stuffs for minimum gains. Needless to say, your productivity module explanation explained a lot and completely overhauled how I should be going about AngelBobs next time I attempt it.
Every time I watch one of your video it sparks a litany of thoughts in my head of how to play the game different. Can't begin to thank you enough for that. Every Dosh video is a new Factorio playthrough for me that feels like new game again.
I love your content because it's silly, entertaining and somewhat informative, plus I love knowing I can watch all your videos for ages because of how long they are. in short, thank you. also beans
Your build is insane. Angel and Bob are both insane. Pyanodon is completely out of his mind. I reckon the right amount of complexity is probably something around the level of Krastorio, Very BZ, or possibly even Industrial Revolution. Needing to go through ten crafting steps just to get iron plates is just humbug.
You only need two steps to get iron plates. It's just that you eventually get the tech and infrastructure to improve your yields... at the cost of increased complexity. And Bob on its own is actually pretty simple - a few more materials, a few more complex processes... but you get ridiculously powerful bonuses from that. Everything ends up being very simple the second you gain access to logistics bots. Everything scales ridiculously well, and you end up needing less of everything as the technology progresses. Heck, most people complained Bob's is too easy and overpowered. It's Angel's that really brings in the realism (and even then, the vast majority of the complexity is in Angel's petrochem, which again... yeah, totally legit :D ). The point is that greater efficiency comes at the cost of higher complexity and initial investment. You can avoid a _lot_ of that complexity if you don't care about efficiency and environmental devastation :D Small-scale production tends to focus on lower investment, just like in real life. It takes a certain scale to make the more complex stuff pay off. Pyanodon also works on the modular approach, where you can choose your complexity target. The base mod is reasonably complex. Not enough? Add PyEnergy. More? PyCircuits. Still not enough? PyAlienLife. Nullius is just brilliant. It takes all the Angel approach and puts it on an airless, dead world - tasking you (an android) with terraforming it and introducing life. All the Angel-style complexity combined with an environment that isn't nearly as convenient to work with - good luck running a coal power plant on a planet that doesn't have any fossil fuels... or free oxygen. It also has a very big focus on managing byproducts (much more so than even Angel's) - after all, you want to terraform the planet, not turn it into toxic hellscape. Venting sulphuric acid into the air is not an option :) That's the beautiful thing about modding. You can tweak your experience to your expectations. When the first Industrial Craft mod first came out, a lot of people were "this is way too complicated". But for us, it was just the start. Compare IC1 to Gregtech New Horizons :D
I envy your level of commitment and overall ability to not only decimate automation in this game but also jam pack all of it into these extremely entertaining videos. Thanks Dosh!!
This must have taken an incredible amount of time and effort to produce, not just the difficulty of seablock but also the writing and editing of this 1:38 minute long video, thank you for all your efforts.
You're the goto Factorio youtuber for me. Your content with your humor makes it so I watched and will watch every video with glee. Like you said, considering your skill with problem solving you showcase in your videos, you have vastly more profitable things you could be doing, but I will forever be grateful you choose to do this instead.
I don't understand 80% of the way things works in your videos TBH but I still watch all of them, its hypnotic and it makes me feel that I will eventually understand it, idk, it feels like these delta wave videos for babies to get more intelligent but for adults
Dude. I love your videos. Like there is something about how you speak and how they are structured that just has me constantly watching. Also you're a right bastard! .... I bought Factorio because of you and it won't let me go! HALP!!!
The amount of play time that goes into these, and then the scripting and editing to condense it down to something meaningful and still entertaining to the end. You sir are a mad lad and your content is gold.
... Wow. I've had a few runs myself with bob&angel mods, and I thought I was ok about scaling up. But this... this takes the cake. You, good sir, are an absolute madman genius. I especially love the way you manage to weave your trains so tightly everywhere in between your different sections. (Or rather the other way around, but if you look at the final product you can't tell the difference. This series is an epic for the game. Can't wait for the next part. (But then I realise I will have to, because I do know how much time this takes.)
Love watching these video's. When I cannot sleep at night I always listen to them as a sort of podcast and it gives me something to focus my mind on! Cheers for bringing these amazing video's!
Really appreciate the time you invested. I don't personally play, but love the satisfying designs you create. I rewatch videos sometimes after I fall asleep, but I enjoy seeing your unique playstyle. Thanks Dosh!
I'm not even playing factorio but I just want to say; you are a legend; your general tone of desinterest somehow really keeps me hooked on (almost) each of your videos. But that probably says more about me than you. btw:waiting for LaMulana 2 ;)
I love pausing at any point in time in a block build and seeing unholy inserter abominations such as the one loading the train at 43:40. Definitely my favorite highlight of a dish video
These videos are always a treat. While I could never hope to truly understand everything going on, your explanations make these much more tangible. Many factorio creators over either explain everything or just assume you get it and don't explain at all.
This was another beautiful video. Thank you for releasing it, and love seeing folks that understand this game and its designs/mechanations. I don't, but love seeing those that do.
Funny, I checked your channel earlier today, and here is another episode no more than a half day later. I look forward to seeing what insanity you come up with this time.
"...when i make the finished build, which Spoilers isn't happeing this video." *1 hour and 35 minutes left* Truly we must learn to be like water to go with the flow and be patient, for the current is slow going now yet ever so it flows, it errodes, and it corrodes. Effortlessly changing the landscape around to it will.
As someone who finally completed an Angelbobs run with some added endgame after about 300 hours with a friend, it's fun to see the different possible ways to go about things. For example going the pure ore route, we just refined the mixed ores and thn had one giant ore belt sorting system connected to a ton of ore sorters. One thing I love about AngelBob is that while everything is complex and takes some effort to get right, it ends up making some nice-looking huge production lines. Also you can decide how complicated you want to make things for yourself, simply with descisions like "do I use this acid gas I get as a byproduct, or do I just vent it?"
I felt the "I dream in train signals" part. Once upon a time due to getting sick during a crucial period I had to fit 3-4 weeks of software dev in 1 week, dev in a proprietary Microsoft data pipeline language that's as quirky as it is straight-up cursed. On Wednesday to Friday nights I literally dreamt in that language. It didn't help that on Friday I got hella baked celebrating the end of that and my brain switched to thinking in that language IRL which made me pretty much unresponsive until the next morning.
This made me giggle. Never coded so hard I started thinking in it, but I feel that. Mostly when I'm sleep deprived I start talking like a demented version of Victorian English, but then again, I spend way more time on fiction than I do code. I don't want to know what weed feels like sleep deprived, since sleep deprivation makes me pretty loopy already.
This series is what brought me to buy Factior when it was on sale a week ago. Now I'm barely like, what... A third of the way, at most, through my first playthrough, and I'm already thinking "I should do Seablock next, I miss Satisfactory's insane alternate recipes".
"-ready to fill its veins with sludge." I doubt anyone else would have thought of that particular line, but now that you've said it we can all relate. I always love watching your commentary on exasperating mods.
I swear, your videos are a perfect combination of being extremely watchable in a zen state and being crazy informative. Stuff is elegantly explained while still holding my short af attention span.
Thank you so much for the high quality captions! As a non-native, and also sometimes low volume on my phone video enjoyer (or just loud spaces) they are elevating my experience greatly ❤
It's fairly accurate... but just inaccurate enough that you'd still have to be making sure about some things. Tier 3 recipes especially are the point where they are actually a bit more complicated IRL, but toned back to keep them less complicated than Tier 4 recipes, even though the "missing" materials (typically a gas or an acid) are in the game and used in other processes. Also, I know an engineer who, while he understands what's fun about the game, doesn't like playing it at all because of how close it is to his actual work. "Like a professional trucker playing Truck Simulator in what little free time they have", is how he described why he didn't like playing it. Might be the same for many chemists.
gotta admit, your dense base made of non-square blocks that somehow tile into a nice square looks good, even though some of your recipe chain choices were painful to watch. man, I love dense well balanced builds.
I've got a bit over 400 hours on factorio. Started playing in 0.14. I have all the achievements. Fastest game finished is 6 hours and 40 minutes. I've got absolutely no idea what is going on since the 5 minute mark in the first video. All I know is beans will rule the world.
Imagine if you actually had to also "survive" and if you could only use a limited amount of things. i'm always amazed at the fact that it's better to move things around with a train than just running a belt or something else.
Using trains isn’t just about throughput, it also means you don’t need to constantly add more belts if you increase production (to an extent) or splitters to merge/filter specific cargo constantly
@@alexsiemers7898 Not to mention the massive amounts of materials that get stuck on belts if you use them to go too far. It becomes wasteful really quickly, and scaling it hurts a lot.
I have to admit, I didn’t understand what was going on after about a minute, but there’s just something meditative about watching you plan, build, and explain. Still watched the whole thing...
What an absolutely wild base. Curious why he feels the need to make it as small as possible, since he has basically a limitless amount of room to expand.
Well... it looks much nicer when you make yourself make things compact, and is a lot more fun. It tends to look a lot more like real plants :D It also means things scale a bit better - distances add up quickly, even if you have an infinite planet. And landfill production makes it slightly more annoying to expand.
I meet someone -> I am beansed to meet them -> The authorities can't find enough evidence to make the charges stick -> I move to a new city -> I meet someone....
My wife left me because I tried to produce beans by mixing the DNA of my children with beans
Lmaoooo
@@bosanski_Cevap Ed-ward... Bean-ward....
I am infertile from eating bean scented candles
@@n0thingnothing317 Kek, even.
Crazy that the mod designer actually used the proper ingredients for glass production. Molten Glass sheets are flowed over pits of molten tin because its denser. Allowing the glass to melt and form sheets and level itself as it travels across the pits in the furnace
Never knew that and its metal as fuck
@@Yokoto12343 its actually very specifically nonmetallic
Float-casting my beloved
The surface of the molten tin is very smooth, which translates into a smooth bottom surface on the glass.
@@wesleymays1931 Isn't it basically atomically smooth?
The ore sorting and refining are also fairly directly based on real life afaik
Well, this proves it, if you leave a man on a deserted island with nothing but beans, he will rebuild the world
A man is not a man without any beans
Bbbbbbbbbbbbbb bbbbbbbbbbb yesnnnvvvvv
You probably meant: "... he will rebean the world"
Only if its the factorio engeneer.
nonono if you leaf a bean with beans hw will make MOAR beans
The ability to turn 100hrs of gameplay in 1 1/2 hrs into a digestable and entertaining video is a skill I think goes unappreciated. Amazing video dosh, thank you so much for the series!
For real. Watching the play through time stamp skip 4-20 seconds per short clip shown just to highlight a quick set of actions. Then using those to showcase coherent game play across such a massive amount of play time is incredible.
Though I did have to split it over two 'meals'.
HE PUT CLOSED CAPTIONS ON IT TOO
Which is why I want him to play pyanodons, I want to see an edited py playtrough
I've played seablock for about 70 hours and 95% of the time is just used figuring out the process chain you need to build and designing builds with correct ratios
Love the beancap. really captured the essence of the first episode
More beans
@@bosanski_Cevapmorbeanus
@@theepicbruhman2254 yes. 100% ethnic beans
As someone who does not play factorio it makes my imagination bloom of what a single WH40K Admech might construct if left unsupervised
Especially one that happens to be obsessed with *beans*
attention all of adeptus mechanicus
dis techpriest on nauvis, calidus one, is building beans in the middle of the ocean
do what you must
Imagine of Kawl had no supervision from mars.
Yeah that.
@@americankid7782 a new imperium of man where all the servitors or slaves are replaced with sexy toaster?
I am 100% confident factorio could be a part of the 40k lore
I rebuilt my base today, to see if I still feel. I focus on the pain; the only thing that's real. The recipes are complex, that old familiar feel. Tried to build it all away, but I remember everything. What have I become, my sweetest friend? Every build I know goes away, in the end. You can have it all; my Empire of Beans.
I will build more beans. I will make you hurt
@@potatoman7407 Hurt isn't the word I'd use, but you got the last 2 letters right.
@@DFPercushspurt?
I will make you bean
@@bobthegamingtaco6073 fart.
Given you asked:
You said "convenient" or a derivative (ie: conveniently) at:
1:12
1:38
3:29
4:10
7:43
10:06
11:59
12:33
13:34
13:39
16:35
22:03
26:49
26:51 - You asking to count how many times it has been said
33:29
37:20
57:29
1:00:39
1:08:05
1:13:39
1:23:30
1:31:25
I don't know who this list will help, but there you go.
Certainly it will help people considering taking a shot each time to realize they have a death wish
It might show up in the recap for next episode. (Here's hoping)
Thank you, this is very convenient
Dosh could make a compilation of "convenient" for the recap in his next video
LIke
"Previously on Seablock:
conventient - convenient - convenient" you get the idea
Gangsta!
What a fascinating, crazy, amount of work! Not only are you executing extremely complicated production chains in elegant symmetry, someone also designed all those chains to send you down the rabbit hole.
Humans are amazing.
_Some_ of them are, yes
"The struggle itself to reach the heights is enough to fill a man's heart"
A lot of the production chains have to do with the way those materials are processed in real life. Take the glass sheets, for example. The reason they require tin ingots but don't actually consume them is because you use molten tin as a surface to cast the glass on.
Tin melts at a lower temperature than glass, and it's also denser, so when you melt it it creates a nearly atomically-smooth surface that you can pour the molten glass on and it will float on top until it cools and hardens. After that, you pull the glass sheet off and it keeps the surface finish.
Humans are indeed amazing.
@@awareqwx Tin is amazing in this case
@@nadarith1044no, that one guy who made use of different densities to effortlessly achieve atomically-smooth glass surface is a genius.
In hindsight it makes sense, but to come up with that procedure is way beyond most people.
I greatly appreciate the addition of subtitles for this video, even though it almost breaks 100 minutes long, youtube's automated subtitles are atrocious
Personally I am not hard at hearing but I like having subtitles on anyway and it's always a nice extra touch to long form video content with a lot of words
I used to skimp out on writing everything down as I said it, but these days I script pretty much everything, or write down what I said unscripted so I can just paste the entire script into the subtitles and let UA-cam figure out the timings.
Second this, having subtitles is great even if you can hear english. Sometimes reading is easier
I quite like subtitles with anything especially educational stuff as I find it easier to get things past my ADHD with the extra input
@@Lily-whiteLiterally just came to say: this is absolutely a neurodivergent minds thing. We love having subs on everything, even our own language. Brains are weird. Weird brains are weirder 😅
@@DoshDoshington oh that's why the subtitles don't always match up with what you're saying! it's probably just a me thing but it really irks me when the subtitles aren't matched up with the words being spoken but it makes more sense knowing it's a copy of your script.
Your Factorio vids are so engrossingly entertaining I've watched most twice, so I've spent like 18h 20min roughly (yes i went & calculated this) watching your stuff, so far 😅.
It even got me to try completing the game, which i proudly did quite successfully with only my second attempt playing this game, thanks to your vids informing me on so much. Even started my first moded playthrough not long after with mods that just look fun for me, than eventually I'll move onto mod packs for some challenge & change.
Honestly most content creators are just entertainment or information tools to use, but you've actually inspired me to play the game & not only just for fun, bit to also think through problem/puzzle solving for my own personal growth in looking at problems & coming up with new solutions, especially bcos i didn't think i was smart enough to achieve success.
So thanks so much mate 🙂👍 greatly appreciated.
Blessed be you
For the factory must grow
Welcome brother
Welcome to the glory of the factory
I had the same reaction, just finished my second rewatch. Thanks.
1:32:10 I can confirm that this is indeed the correct process to make paper. I worked as an engineer in a paper production plant before. The main difference is that the black liquor is concentrated and then burned in a recovery boiler. And the names of the liquors do actually correspond with the color of the liquor.
just goes to show the dedication to accuracy the mod author had when making this one.
I really like how the mod acknowledges that the processes are simplified and tells you where to learn more about them
Thank you for fueling my bean addiction (and my addiction to seeing your torture)
Beans in my blood, beans in my DNA
That new base is the most beautiful thing I've ever seen.
And yeah, I totally get you with the "holy crap, I actually built all of this myself" feeling.
Honestly, these circuit recipes aren't far off from the real-world in terms of historical and modern production. The "components" have a resistor symbol and take in carbon - the main type of resistors used to be carbon composition resistors. Phenolic resin boards were the standard for a few decades before FR4 came along. When you got to the blue circuit substrates - yup, glass fiber and resin, that's FR4! We use ferric chloride as a copper etchant (coat board in copper, apply a negative resist mask, dunk in ferric chloride, out comes an etched PCB). We use monocrystalline silicon for discrete semiconductors (transistors), silver for bond wires, plastic for the component package material, and tinned copper for the leads, with the only omission there really being that hydrofluoric acid (HF) and/or nitric acid would be used as an etchant in the lithography process (but I'm betting you're glad they didn't want that!). The microchips sorta touch on this with the sulphuric acid, at least. The final assembly of red & blue circuits isn't directly comparable with real fabrication but the idea of joining multiple substrates (dielectrics) and metal layers together in a sandwich is the core principle of multilayer boards. They even thought about plating with the inclusion of gold (does that also go to the ICs? bond wires are often gold rather than silver) which makes sense for ENIG plating, although if I were being a stickler about it you'd actually need nickel rather than titanium. Still, it's a pretty incredible level of attention to detail for a mod, especially considering that they have to balance all of this at the same time.
And lot of the chemistry is basically correct too, even if it abstracts away most of the details that make chemical engineering hard in the real world (managing temperatures, gas and fluid pressures, purity, quality, and contamination etc).
@@Eldriitch Factorio abstracts enough stuff by making perfect flawless maintenance free conveyor belts and the utter wizardry of inserters, which would completely revolutionize the world economy if they could be implemented as designed, so I'm good with that hahaha
@@Anonie324 lmao, the amount of manhours it takes to design and build something that looks like an inserter and make it function pretty well on just 1 machine doing exactly 1 task is staggering. A general purpose arm that could pick up literally any solid and place it accurately in any machine or on any belt (in any environment) is just so far into the realm of fantasy that its hilarious to imagine. I'd put that in the same fantasy magic category as strong AI, fusion, and safe self driving cars ... maybe even more magical.
@@wilshireanasurimbor3068 I wouldn't go that far. The inserter is definitely well beyond current engineering, but not completely out of the question. Human arms are basically a scaled down implementation of the concept.
@@Eldriitch It's not the arm that's crazy in the case of the human, it's the computations made by the brain that controls it.
This entire series feels like the prelude to the first postal game
How so?
Dosh slowly loses it @@collinwise724
Playing this much Factorio is enough to drive one completely insane
I think the next episode is going to be far more hotly anticipated than Space Exploration episode 3.
Love how every video series manages to have something memorable that I get to throw at people in all caps and have them understand the gravity of it.
Like the SLUDGE MEGASTACK.
Or BEAN POWER.
The return of the beans
Beans
Beans
Beans
Beans
Beans
The scale and ambition of factorio mods really becomes appreciable when you realize the game cultivated a playerbase with adhd and stimulants.
i'd argue that for most the game itself is the stimulant
The delightful thing about working a chill nightshift is I get to watch this while I work. Love your stuff, Dosh.
I have beans on the brain. I misread "Chill" as "Chili"!
@@xintrosi6829 It's just too late at night, brain is dry.
weird rectangle blocks are infinitely superior to uniform squares. the beauty of packing non-uniform shapes together is simply unmatched.
The only real problem is tilability, intersections are hard to fit
I thought: "This guy must be crazy to play such a needlessly complex mod that drives a person mad."
But then....
I thought: "Wait a second. Somebody made this mod and balanced it as well. That sound exponentially more madness inducing. Why would someone do this? What happened to them that would drive them THIS insane? There's a story behind this mod."
there are many inspiring and/or worrying stories related to this mod
what happened is that somebody realized via a forum post that it was technically possible to beat Bob's and Angel's mod with just water and a few starting supplies. This post entertained somebody else enough that they decided to plug away at exactly what was needed, and place that, with a handful of tweaks, to make sure that it could be done.
this mod is what happens when someone tries to start a pyanadon playthrough. When the player starts doing the math on how many cottongut he'll have to raise and slaughter in order to progress, his mind becomes paralyzed. Beans are much less traumatic.
@@therealstubot I don't know what you're talking about, and I am afraid to ask.
Not only was this mod made and balanced, it is chemically/materially accurate to a reasonable degree. Not perfect, obviously, but the person who made it likely did hundreds of hours of research on what each part is made of and the process of making it.
I've spent 4 days watching this. I am once again astounded by your dedication and your world-weariness. Please, no matter how many times the haters tell you to, NEVER go touch grass.
Wherever he goes, pavement spawns beneath his feet…
I'd suggest it. If only to watch it turn into a factory plot whatever he walks 😂
I cannot express how much I enjoy your over optimized playstyle. Truly balancing the line between mad and genius
There is an overlap between Genus and Insanity.
"Disciplined Spaghetti" is such an apt description for your style and it is indeed EXACTLY why I love watching your builds. Your ability to turn chaos into beauty is astounding. I am in awe of this creation already.
Other than Beans, I am actually really happy i'm up at 5 on a sunday to see the release of your video. You've been a huge source of inspiration and entertainment for me; and I'm sure other folk.
Have... fun?
More beans
Yes. Fun.
My favorite part about this new base is that it's elegant and, most of all, modular. You can copy paste the ENTIRE thing and increase production of those first 5 sciences
100 years ago, this man would have the potential to be an industry magnate with his engineering prowess. Now, he produces
B e a n s .
I'm happy to have his beans. Good work, Dosh.
virtual beans.
a 100 years ago he would be the Heinz beans founder
@@squa_81 No, only if he belonged previously to a aristocratic family such as the Heinz family. Magnates come from fortune, not intelligence or prowess :P
@Cecil_Augus
They come from the meeting of Capital, cunning and ruthlessness.
The capital to make the purchases combined with the cunning and ruthlessness to get the competition to sell.
Aristocratic blood only bestows capital and is no substitute for ruthlessness. Andrew Carnegie & Cornelius Vanderbilt are definitely proof of that.
Processing this video will take several views, but watching and listening to you working Factorio magic is a balm for the soul. Thank you for your hard work!
This ore processing and smelting is so cool that I just get bored playing other mod builds with boring smelting in furnaces.
Try out Py mod
This is like toy game to compare
@@jirijaneba5586 He is ugly. I rate mods not by difficulty, but by satisfaction from use.
@@jirijaneba5586 ive tried it holy guacamole my brain does not have the stamina
@@jirijaneba5586 The problem with Py however is that it you'd need to have not hundreds, but thousands of hours to spare in order to get to the mid game or late game.
@@TheOrange3Juice yea we have like 5 guys Working on more severs as we were using mod to transport stuff between them
And took multi months to get somewhere
Due to the length, commentary and editing I feel like I get a sense of satisfaction with you when you make progress. It like a cheap substitute for actually going through the hell of playing the mod (I don't have the patience or time for something this crazy). Fantastic job here.
It's bean a long time coming. Worth every bit though
More bean time
The most premium factorio content on youtube, those absolutely rammed solid direct-insertion builds are incredible, and the utter insanity of the train network is beautiful.
Never thought I'd be so excited for pt 2 of a bean factory video but here we are
This is turning out to be one of the most beautiful bases I've ever seen. It kinda looks like an actual industrial complex.
I'll be honest, I've played a lot of AngelBobs and had always wondered why you would want to do the more complicated processing stuffs for minimum gains. Needless to say, your productivity module explanation explained a lot and completely overhauled how I should be going about AngelBobs next time I attempt it.
Thanks for adding detailed subtitles, I like to watch videos some places I can’t have audio and having accurate captions is really appreciated!
i cannot express how much i anticipated this episode
But did you know the beans!
Yes you can
I believe in you
Do it!
@@bosanski_Cevap THE BEANS
Every time I watch one of your video it sparks a litany of thoughts in my head of how to play the game different. Can't begin to thank you enough for that. Every Dosh video is a new Factorio playthrough for me that feels like new game again.
I love your content because it's silly, entertaining and somewhat informative, plus I love knowing I can watch all your videos for ages because of how long they are. in short, thank you. also beans
Your build is insane. Angel and Bob are both insane. Pyanodon is completely out of his mind.
I reckon the right amount of complexity is probably something around the level of Krastorio, Very BZ, or possibly even Industrial Revolution. Needing to go through ten crafting steps just to get iron plates is just humbug.
You only need two steps to get iron plates. It's just that you eventually get the tech and infrastructure to improve your yields... at the cost of increased complexity. And Bob on its own is actually pretty simple - a few more materials, a few more complex processes... but you get ridiculously powerful bonuses from that. Everything ends up being very simple the second you gain access to logistics bots. Everything scales ridiculously well, and you end up needing less of everything as the technology progresses. Heck, most people complained Bob's is too easy and overpowered. It's Angel's that really brings in the realism (and even then, the vast majority of the complexity is in Angel's petrochem, which again... yeah, totally legit :D ). The point is that greater efficiency comes at the cost of higher complexity and initial investment. You can avoid a _lot_ of that complexity if you don't care about efficiency and environmental devastation :D Small-scale production tends to focus on lower investment, just like in real life. It takes a certain scale to make the more complex stuff pay off.
Pyanodon also works on the modular approach, where you can choose your complexity target. The base mod is reasonably complex. Not enough? Add PyEnergy. More? PyCircuits. Still not enough? PyAlienLife.
Nullius is just brilliant. It takes all the Angel approach and puts it on an airless, dead world - tasking you (an android) with terraforming it and introducing life. All the Angel-style complexity combined with an environment that isn't nearly as convenient to work with - good luck running a coal power plant on a planet that doesn't have any fossil fuels... or free oxygen. It also has a very big focus on managing byproducts (much more so than even Angel's) - after all, you want to terraform the planet, not turn it into toxic hellscape. Venting sulphuric acid into the air is not an option :)
That's the beautiful thing about modding. You can tweak your experience to your expectations. When the first Industrial Craft mod first came out, a lot of people were "this is way too complicated". But for us, it was just the start. Compare IC1 to Gregtech New Horizons :D
@@LuaanTiGTNH ❤
The bean king has returned! LONG LIVE THE GLORIOUS BEAN EMPIRE!
For the god emperor of Beans
@@destroyerx2796 Yep, may his bean-ness grace all of nauvis and the surrounding systems.
I envy your level of commitment and overall ability to not only decimate automation in this game but also jam pack all of it into these extremely entertaining videos. Thanks Dosh!!
seeing beans as an actually usable way of generating base power is encouraging me to try this modpack for myself
Good luck.
I love your videos because there is no way I could do this myself, so I'm living vicariously through your persistence and engineering prowess :)
This must have taken an incredible amount of time and effort to produce, not just the difficulty of seablock but also the writing and editing of this 1:38 minute long video, thank you for all your efforts.
I love the occasional little pauses you give us to just watch the factory running. Great editing. Hope you had fun
You're the goto Factorio youtuber for me. Your content with your humor makes it so I watched and will watch every video with glee. Like you said, considering your skill with problem solving you showcase in your videos, you have vastly more profitable things you could be doing, but I will forever be grateful you choose to do this instead.
I don't understand 80% of the way things works in your videos TBH but I still watch all of them, its hypnotic and it makes me feel that I will eventually understand it, idk, it feels like these delta wave videos for babies to get more intelligent but for adults
I was actually wondering how he managed excess ores, only to realize he’s been shooting the storage XD
If you use chests instead of silos/warehouses you end a seablock playthrough with more chest kills than worm kills. Just Angels things
Is that the only solution?
Is that the only solution?
Is that the only solution?
Is that the only solution?
Dude. I love your videos. Like there is something about how you speak and how they are structured that just has me constantly watching.
Also you're a right bastard!
....
I bought Factorio because of you and it won't let me go! HALP!!!
You're here forever
One of us. One of us.
Just felt like "Aw man, I could do with a good Dosh Factorio video", and here you are... The psychic powers are truly strong with this one.
The amount of play time that goes into these, and then the scripting and editing to condense it down to something meaningful and still entertaining to the end.
You sir are a mad lad and your content is gold.
I love your vids, no matter if it's factorio or not, amazing work
I do not play factorio. But all I can say is the colors moving around is beautifully satisfying. Amazing video and I can’t wait for the next one!
Big fan of your masochism!!! Love getting torn apart by you in the evening Mordhau lobbys lol.
... Wow. I've had a few runs myself with bob&angel mods, and I thought I was ok about scaling up. But this... this takes the cake.
You, good sir, are an absolute madman genius.
I especially love the way you manage to weave your trains so tightly everywhere in between your different sections. (Or rather the other way around, but if you look at the final product you can't tell the difference.
This series is an epic for the game.
Can't wait for the next part. (But then I realise I will have to, because I do know how much time this takes.)
Love watching these video's. When I cannot sleep at night I always listen to them as a sort of podcast and it gives me something to focus my mind on! Cheers for bringing these amazing video's!
Really appreciate the time you invested. I don't personally play, but love the satisfying designs you create. I rewatch videos sometimes after I fall asleep, but I enjoy seeing your unique playstyle. Thanks Dosh!
I'm not even playing factorio but I just want to say; you are a legend; your general tone of desinterest somehow really keeps me hooked on (almost) each of your videos. But that probably says more about me than you. btw:waiting for LaMulana 2 ;)
I love pausing at any point in time in a block build and seeing unholy inserter abominations such as the one loading the train at 43:40. Definitely my favorite highlight of a dish video
Oh wow. Just finished watching the first part again and saw this. Thank you Dosh man, very cool
Not enough beans in your life?
These videos are always a treat. While I could never hope to truly understand everything going on, your explanations make these much more tangible. Many factorio creators over either explain everything or just assume you get it and don't explain at all.
This was another beautiful video. Thank you for releasing it, and love seeing folks that understand this game and its designs/mechanations. I don't, but love seeing those that do.
i have not understood a single word in an hour but i'm enjoying it.
Funny, I checked your channel earlier today, and here is another episode no more than a half day later. I look forward to seeing what insanity you come up with this time.
You Factorio runs have become a common background entertainment when working in the shop. Thanks for doing these.
Also started sea block.
You made some really awesome progress in just one video! I love everything this channel does.
You're also getting great practice for Py :)
Ive never played factorio and understand 20% of what Im watching but its some good quality stuff and ty for making videos on it
"...when i make the finished build, which Spoilers isn't happeing this video."
*1 hour and 35 minutes left*
Truly we must learn to be like water to go with the flow and be patient, for the current is slow going now yet ever so it flows, it errodes, and it corrodes. Effortlessly changing the landscape around to it will.
As someone who finally completed an Angelbobs run with some added endgame after about 300 hours with a friend, it's fun to see the different possible ways to go about things. For example going the pure ore route, we just refined the mixed ores and thn had one giant ore belt sorting system connected to a ton of ore sorters.
One thing I love about AngelBob is that while everything is complex and takes some effort to get right, it ends up making some nice-looking huge production lines. Also you can decide how complicated you want to make things for yourself, simply with descisions like "do I use this acid gas I get as a byproduct, or do I just vent it?"
I felt the "I dream in train signals" part. Once upon a time due to getting sick during a crucial period I had to fit 3-4 weeks of software dev in 1 week, dev in a proprietary Microsoft data pipeline language that's as quirky as it is straight-up cursed. On Wednesday to Friday nights I literally dreamt in that language. It didn't help that on Friday I got hella baked celebrating the end of that and my brain switched to thinking in that language IRL which made me pretty much unresponsive until the next morning.
This made me giggle. Never coded so hard I started thinking in it, but I feel that. Mostly when I'm sleep deprived I start talking like a demented version of Victorian English, but then again, I spend way more time on fiction than I do code. I don't want to know what weed feels like sleep deprived, since sleep deprivation makes me pretty loopy already.
I just wanted to say I absolutely adore these videos and I already can't wait for the next one!
I always find that your design creativity is incredible 😮
This series is what brought me to buy Factior when it was on sale a week ago. Now I'm barely like, what... A third of the way, at most, through my first playthrough, and I'm already thinking "I should do Seablock next, I miss Satisfactory's insane alternate recipes".
Hello from Serbia, thanks for the shout out 🎉❤
The opposing train stations on the same track (about 1:32) really made my head explode…
Give Dosh 200 hours, and you can make sure he'll bean back with a mega base
I just started playing factorio and I can now understand your pain
Hell yeah! BEANS! Always a good day when Dosh uploads.
LETS GO BEANS
I dont understand like 99% of anything your talking about but I love watching it
Needs a counter for "how many times Dosh gets flattened by a train." Also, this whole thing is just awe-inspiring.
WHY can't I stop watching?!?! LOL! Love the video dude, what immense effort! I can't imagine editing something like this wow.
The long awaited sequel that everybody was waiting for
"-ready to fill its veins with sludge." I doubt anyone else would have thought of that particular line, but now that you've said it we can all relate.
I always love watching your commentary on exasperating mods.
21:07 Hey Dosh, I'm Tin, you latest resource. I can't wait to entertin you.
I swear, your videos are a perfect combination of being extremely watchable in a zen state and being crazy informative. Stuff is elegantly explained while still holding my short af attention span.
I'll be real, even if this video WAS 10 hours long, I'd probably still watch it start to finish :^)
I appreciate the fact that you take the time to point out every time you die to one of your own trains.
I love that the first 10 seconds of this video is literally just the word BEANS
Thank you so much for the high quality captions! As a non-native, and also sometimes low volume on my phone video enjoyer (or just loud spaces) they are elevating my experience greatly ❤
I wonder how true to real chemistry this mod is, if you had a chemistry degree would you have a notable advantage?
It's fairly accurate... but just inaccurate enough that you'd still have to be making sure about some things. Tier 3 recipes especially are the point where they are actually a bit more complicated IRL, but toned back to keep them less complicated than Tier 4 recipes, even though the "missing" materials (typically a gas or an acid) are in the game and used in other processes.
Also, I know an engineer who, while he understands what's fun about the game, doesn't like playing it at all because of how close it is to his actual work. "Like a professional trucker playing Truck Simulator in what little free time they have", is how he described why he didn't like playing it. Might be the same for many chemists.
@@martenkahr3365little does he know how much of the trucker sim crowd is actual truckers
gotta admit, your dense base made of non-square blocks that somehow tile into a nice square looks good, even though some of your recipe chain choices were painful to watch. man, I love dense well balanced builds.
this guy keeps saying as you may have noticed as if any off us has a clue wtf hes doing
Why I foud a comment at 7(now 8) like at the first place?
I've got a bit over 400 hours on factorio. Started playing in 0.14. I have all the achievements. Fastest game finished is 6 hours and 40 minutes.
I've got absolutely no idea what is going on since the 5 minute mark in the first video. All I know is beans will rule the world.
you need to play Bobs/Angels to actually understand anything otherwise the whole video muddles into white noise
26:19 I know absolutely nothing about this game but your voice is just so soothing I cant help but watch
Imagine if you actually had to also "survive" and if you could only use a limited amount of things.
i'm always amazed at the fact that it's better to move things around with a train than just running a belt or something else.
Using trains isn’t just about throughput, it also means you don’t need to constantly add more belts if you increase production (to an extent) or splitters to merge/filter specific cargo constantly
@@alexsiemers7898 Not to mention the massive amounts of materials that get stuck on belts if you use them to go too far. It becomes wasteful really quickly, and scaling it hurts a lot.
@@alexsiemers7898 thank you for the enlightening insight
I have to admit, I didn’t understand what was going on after about a minute, but there’s just something meditative about watching you plan, build, and explain. Still watched the whole thing...
What an absolutely wild base. Curious why he feels the need to make it as small as possible, since he has basically a limitless amount of room to expand.
I think it's because so that it would be easier for the viewer to visualize it.
Well... it looks much nicer when you make yourself make things compact, and is a lot more fun. It tends to look a lot more like real plants :D It also means things scale a bit better - distances add up quickly, even if you have an infinite planet. And landfill production makes it slightly more annoying to expand.
This see block series has been great. I very much enjoy watching you tackling factorio mods that I could not even attempt!