This is my favourite podcast because every time josh does a joke farfa asks if hes being serious and every time farfa does a joke he explains it immediatly to josh. Its hard to find this kind of anti chemistry. 10/10
Farfa has the most unhinged takes. He's the type to say "Okay guys I think it's time for me to drop my hot take, Japan can probably handle another atomic bomb and it's still not as bad as Block Dragon getting banned."
The irony of Josh's comment at 1:04:00 is that Isolde was abused by every deck in existence for 6 years and finally got banned when it was being used in her own archetype.
@@attackonhumbyeven still, they're all given the Noble Knight title in the same way Heroes and Galaxy-Eyes have various sub archetypes under their respective names, so Isolde should be allowed to function with the Infernoble sub archetype.
@@tmgn7588 well with cards that have more that one effect the hand rip is stronger that a singular negate lets not forget that both are backed by hand traps and playing agaisnt hands traps with 3/4 cards in your opening hand is more opressive
The problem with Pendulum pile decks and why they probably won't ever be viable past being Rogue level is two fold. The first issue is that Electrumite really is that important to making different Pendulum engines work cohesively together. Being able to get generic access to any engine you didn't open with while also being able to draw a card is just that good. They probably won't unban it ever either, or if they do it'll be too late like mentioned in the pod cast, because they released both Beyond and Exceed the Pendulum which together do most of what Electrumite was doing. Also, a lot of people really hate the Pendulum mechanic as a whole so the back lash from unbanning he would probably just be insane. The second issue with Pendulum pile decks is that every good Pendulum engine, with the exception of one or two depending on how big of an engine you play, requires at least one brick to be playable. Magicians, Zefras, Supreme Kings, Mythical Beasts, and Endymion are all great examples of good engines that all require different bricks to be able to play effectively. This mostly just means that you can and will brick or draw at least one of your bricks with less plays available more often than you would like and that goes a long way over the course of a longer tournament. If they unbanned Electrumite I'm sure someone would get a top here and there, but it would not be a common occurrence at larger events.
Honestly, the value of Electrumite is more so priming zones to pendulum summon 2 from ED. Also Pendulum doesn't really exist while Kashtira has Shangri-Ira to pick off one of the Pend zones, Floo has Empen to negate Link Monsters (denying Beyond the Pendulum and Exceed the Pendulum), they also have powerful disruption to deal with a Pendulum trying to set up zones. These two rogue decks just immediately hamper a Pendulum's functions and pathing before a Pendulum player can summon.
After testing around the new decks from LEDE with the new banlist, I'm actually pretty happy with it. Baronne and Savage leaving is a hit to a ton of rogue stuff, but I've had fun tying things back into their own archetypes. While Swordsoul, Adamancipator, and Mannadium have lost a lot of presence, it does open up a lot of room for experimentation, and really, thise decks can all manage Crimson Dragon with a bit of flexing, so they DO have a negate for the end board if they want to build it, it's just a pain. Removing Baronne and Savage have kind of forced the decks to look toward supplementary engines and I like that; I'd rather see Adamancipator playing Fossil Fusion, Swordsoul doing Denglong or Apple Dragon combos, or Mannadium Lightsworn than just Apo, Baronne, Dis Pater, and Savage. I think that combo/mid-range decks that summon heavily to get payoffs still need something that counters handtraps, but I think this could be a step in the right direction. I'm hoping that the removal or generic omnis and continuous floodgates means we're moving into a format that is less "all or nothing", but it really depends on future archetype design (please not just "unaffected" and "your opponent cannot"?) and whether the OCG/Master Duel banlists follow suit with the idea.
The weekend before the banlist, I played a house tournament with some buddies. I got hit with summon limit and/or anti spell every match. I purchased myself a playsets of those cards the next day. Stupid ass cards. Stupid ass game.
@@lit_wick Good for you. I also tried Magic for a bit, but it's just not my cup of tea. I'm fully in a toxic relationship with YuGiOh. I may be able to quit, ignore it, but there is always the itch in my head. Even after years it just comes back to me...
@@Ascalon90-0 it has this "high highs" "low lows" that some csnt help but enjoy. I started hating losing and winning, so I figured it was time to move on. Going full combo felt rude, watching a combo felt shitty. Winning with floodgates felt cheap, losing to floodgates made me want to chuck my deck out the window. It stopped being fun for me. Much prefer, "play a forest, pass" type of play style. Not to mention how fun the four + player format is.
Skill expression has become my least favourite terms in YGO because it gets thrown around in contexts like “recognising summoning baronne early is skillful” as if that isn’t like the lowest bar of situational awareness. Like I guess
Different decks have different plays and in turn require different levels of skill and different ways in how such skills can be expressed. How is that so hard to understand?
@@sammydray5919 you are correct. I just think people use the term too loosely for me to respect it as a point anyone makes in favour of a deck or a card. Most conversations about it become the classic “I win I’m skilled I lost you sacked me” sorts
@@greenhillmario Ah. Yeah people can be VERY annoying about it sometimes. Its still a legit way to measure some decks/formats but the playerbase at times does tend to make the word lose its meaning lmao
The funny thing is most of what they were saying doesn’t apply to salad at all. They never used any generic omnis, they don’t really lose that hard to nib anymore, and they don’t really turn on cards like tactics/thrust or lose particularly hard to board breakers.
I mean Mali to 3 is insane as now you could theoretically get Beatrice or other rank 6’s out without poly allowing for basically a guaranteed plasma and enough material to play through nib
On the topic of the difference in philosophy between OCG and TCG banlists: I've noticed in other games such as one piece, and other older games that there seems to be a difference in philosophy between gaming cultures of Japanese and western games.. Usually western games seem to have more aggressive banlists than what the original banlist in Japan hits. I don't know if this is because the western formats are considered experimental in games that come from Japan, or if it's because westerners are more open to having wider sweeping changes than their Japanese audience? It's certainly a trend that is true, but I can't speak to the implications in gaming culture. If I had to draw a correlation, I'd guess it's that often times these card games originate in Japan, and we get the cards later than Japan which means we have a more 'stale' meta by the time the cards get to us, meaning that we are open to any sort of change-- positive or negative-- as long as it shakes up a stale meta.
Now to be honest, Konami really be holding us hostage. They ban stuff to make us happy and proceed to print absolut bangers to abuse the playerbase 38:17
lmao Josh is just happy that he doesnt have to worry about rogue anymore. I agree with Farfa, a lot of decks were killed by this banlist but they weren't meta decks. This is why I'm playing pokemon now. At least there I know my investment wont get randomly shot down at any moment the company feels it wants to make more money. Sure it will be rotated out but expect to get a couple years of play out of it at least.
I think that Konami TCG and OCG don't really communicate in a way that makes timely reprints possible, because if they did then we would have gotten Dragion as part of OTS24 or Maze of Millenia already, as that would have worked out great with a coordinated product schedule. Konami OCG just would have needed to say to the TCG side to keep 1 reprint slot for Maze of Millenia open for Trident Dragion, like 2 weeks before they announced Tenpai in the OCG (which was on december 11th if I remember correctly) and they could have fit it in with no issue.
Kirin is welcome back to the pendulum pile. normal summon is still Joker or Darkwurm, Pend Witch might be a good backup. 3 bunbuku is very worth now, having a variety of levels for Beyond when going 2nd wins you games, pendulum is at its best at level 4 and 7 so having more levels is great. you can send Kirin with Magician's Souls and summon it later with Selene. or Exceed the Pendulum if you can pend summon level 6. in my experience the dracoslayer engine is best because it's the most slippery and uses the normal summon the least. majesty paladin is part of them so you can probably get into majespecter searches to get to Kirin free my homie Electrumite!!
This episode really had to happen before the YCS, but then the last episode had to be before the banlist anyway so, is this being late going to be a theme in this series? I hope this one just a one time exceptional delay
It just comes down to whether you only want to play meta decks or not. This change sucks for anyone not chasing the meta, and is great for those that do. There's not really a side that's in the "right".
I don't agree at all. Banning Baronne is a huge help for rogue decks that can't make it, and whether they play Baronne or not, rogue decks are also the ones most vulnerable to omni negates. Just a quick look at random regional decklists from the month preceding the banlist you find so many that weren't playing Baronne at all: Marincess, Dinomorphia, Melffy Spright, Blackwing, Salamangreat, Ogdoadic, Drytron, Raidraptor, etc. etc. etc. And then you have tons of archetypes below regional level like Vaalmonica that aren't making lvl10 synchros. I think it would be hard to argue that this change sucks for them or that they are "chasing the meta".
@@moominfin It's not the generic extra deck cards that are the problem with meta decks. If it was, then these rogue decks that make Baronne and Savage would be meta (Dino, Swordsoul, Speedroid etc), but they're not. These meta decks like snake eyes can also very easily stay meta without Baronne and Savage, whereas rogue decks that used them cannot compete whatsoever. And thus by banning these cards, you are only enabling rogue decks to beat other rogue decks, and they will still lose to snake eyes anyway. And so it is easy to conclude that, rather than nerfing generics that some old decks need to even exist, Konami should instead be limiting and banning meta archetype cards themselves.
I like the direction they are going with the bans but it feels like this came at a bad time with Tenpai now legal. Spell and trap negates are at a premium and without Savage or Baronne it makes it hard to interact with Summoning and Kaimen unless you are specifically siding cards like Judgement, which sounds terrible going into a deck that can overkill even through Prosp, or quick play removal like Cosmic or Twin Twisters to remove the field spell. Maybe it is for the best as going second strategies haven't really been good since Striker during TOSS format, but it feels heavily forced.
After starting to ban the generic Omni-Negates, Konami could now print generic outs to certain cards. Maybe a generic Link3 saying "declair a card name, this card can't be summond/activated this turn". So you can go through additional hoops to make your combo safe to Nibiru, or another Trap. Or maybe a Link2 that even can negate lingering effects to give combo-decks a way throught shifter/MaxxC. Of cause with hight draw-backs. (Like only be able to activate the effects of one declaired Monter-Type until the end of next turn, or only doing up to 7 Summons this turn)
@@cosmickirby580 your right, but I think it would be a good thing, to give combo decks a generic card to go ahains Nibiru/MaxxC etc. Of cause the card has to have heavy costs. The player would have a choice to go for the high risc, high reward combo, or go a safer, harder, less powerful route. A generic card could set a baseline, so other/bad decks could get better, deck specific versions.
Thing is that at that point you're just putting combo decks in a position when they end on a terrible board and get otkd the following turn, or them Going bananas because they don't care about said cards.
Purrely has Rarity collection II that they want to sell, I suppose as they gutted the price of the collectors rare core with reprinting all of the old collectors rares in pretty much the same rarity in Rarity collection II, they wanted to throw Purrely players a bone for their losses.
Could errata Savage to specifically require either a dragon or rocket tuner and that would help limit it's usage, and keep it relevant in dragon decks like D-Link and Dragunity since those strategies are now more prone to interruption. I'm kinda with Josh for getting more decks some in archetype negation/combo protection that makes them more viable for modern formats. I have a friend who's a Mannadium player and as soon as he got it max rarity these hits came down.
Yeah the issue is that I really doubt that Konami is going to print support for decks like Swordsoul and Mannadium now that Baronne is gone. Like yes it'd be great if every archetype had a good interactive interesting boss monster but how often does that happen?
@@N7Crow Why are you just acting like Qixing Longyuan, Chengying and Chixiao dont exist (for Swordsoul in terms of interesting/interactive boss monsters)
@@Oearli Great now protect your Swordsoul setup against Nibiru. And if you think Swordsoul should die to Nibiru because it's a combo deck that's too powerful, I have bad news about Snake Eye.
@@N7Crow So what you mean with "good interactive interesting boss monster" is just a nib-insulator, not something actually interesting for the theme. i initially misunderstood what you meant.
@@Oearli swordsoul have two big problems, the first being Nib and second their ceiling not being good enough in today’s meta. Baronne was an easy fix to the first. A boss monster could either insulate against Nib or be a way to extend past it (think Astraloud). Being summonable by banishing wyrms or sword soul from the grave has archetype synergy while also insulating against Nib. They also have problems with follow up but solving all their problems with one monster does feel pretty overloaded.
I think the issue with getting rid of Baronne and savage is that there are so many insane going 2nd cards now that if you get nibbed in a lot of decks there’s a very solid chance you just die. Or you get lightning stormed and die. Or evenly’d and if your deck doesn’t have insane follow up you just lose. Going 2nd shouldn’t be an auto loss but they’ve made so many powerful cards to make going 2nd decent and now removing counterplay to them kind of tips the scales a bit. It’s going to feel so bad getting sacked by nib, lightning storm and evenly now with nothing you can really do to stop them in many cases. And if the “solution” is “play a different deck” then that’s just lame. People like some playstyles and not others. I’d rather just stop playing the game than have to play stun because everything else is bad in the format. It’s just frustrating.
I agree, decks that don't setup some sort of counter trap now just get blown out by even less now, before needing to dark ruler before you evenly matched is one thing, just going evenly matched and playing MP2 without worry isn't good either, and 100% if people's response is "just play around X, or dont commit your entire hand to the board then" swordsoul is a great example of a deck that doesn't commit its entire hand but now without baronne access, your end board is mediocre unless you lean back into the protos/chaofeng locks
Who megalol cares really shows joshes unique perspective, because the answer is alot of people who AREN'T comepeting for a world championship, which is ya know a majority of the playerbase. I can see why he wouldn't, and its not like everyone does but they also just reprinted the cards in RC.
to Josh's comment about respecting control taking cards like Talents and being more conservative about making something like an Apo without having a spell negate to back it up; i'm not sure if that's actually going to happen because decks also have extremely strong pushes nowadays that if you voluntarily end on a weak board without being handtrapped, you might just die to an all gas hand that will use that talents anyway to fuel that OTK. Talents itself is a pretty problematic card that should be addressed at some point, especially going first. There are just bigger things to worry about for the time being. With that said, I think hitting those generic omnis and floodgates are 100% positive. I disagree with Farfa implying that things shouldn't change just because he doubts Konami can hit cards that consequently become too strong too slowly; inaction just because you are afraid of potential butterfly effects that you can easily reverse just is not the way to go. It also seems like Farfa is really into combo decks that effectively FTKs your opponent going first if unhindered, especially those that are able to put up an Apo/Savage/Baronne on or before 5th summon. I think those decks, meta or not, were the worst decks to deal with because you can't actually hand trap them at a point where it is actually effective unless you have multiples, and you simply have to pray that it works.
Decks being able to out gas through boards is largely over stated imo. 2 points of interaction used at the right spots is usually enough to make it at least a contested game. Talents is probably the best card in the game into those situations though. Either hand riping the hand trap they kept last after using their field interaction, taking to contest field interaction if they lead with a hand trap, or just drawing 2 if you need more gas. The card is just frankly ridiculous. Honestly the only other card in the game I could see as potentially better than it is fenrir.
@@fellowinternetstranger8700 no, not strictly better. 4 cards in hand just happens to be where the hand rip eff is strongest, and that's the most likely case for talents turn one. If they hit you with say imperm and then a second hand trap later on in your turn it makes more sense to draw 2 in a lot of cases, if you can still combo off of course you go for the rip there but your hand would have to be crazy for that.
@@shawnjavery no? Most modern decks can play through ash or veiler, you drop Talents and you not only get knowledge on what your opponent is playing, but get to take away their most valuable card in hand.
This only forces us to play meta decks because the rogue decks have more problems now. Ban Baronne was a mistake. Now we have to deal with dis pater + omega. Wow, what a great improvement... Baronne only was a problem in snake eyes and Mannadium (+ Kashtira). So they should just ban meek and jetsynchron and everything would be fine. And savage was NEVER a problem. Dragon Link rarely summoned it in 5 summons and was the only relevant deck playing it. So no you're wrong - this banlist only helps snake eyes as we can see now. Also if you can not set a strong Board your opponent will just OTK you because it's not that hard to get to 8K damage. So yeah it is more fair now going second but with the right cards in your hand it's better then going first because of cards like accesscode for example. Think about it
I will say these are good hits. I wanna see them hit d force. Since we’re getting the extra Mali D force is sacky and leads to unfun game states in hero It isn’t broken but turning plasma into a minus 2 and making it harder to take off the field is kinda ass. It’s literally the second best protection in the game. And a skill drain that requires two pieces of removal and a body and a monster steal is a little strong for a net minus 2. Removing dforce balances plasma to a powerful option to drop on your opponent but not an inhernt win condition. Again it’s not cause it’s broken I loved dforce at first. I just realized it leads to a less fun game.
It's nice to see Farfa bring up some of the downsides of having Baronne and Savage banned. For the overall health of the game, they are very good hits, but it's not exactly sunshine and rainbows for a lot of casual players. If both sides just had the same take, there'd be no discussion.
Is it too hot of a take if I think it's time for Ash Blossom to get banned some time soon? Konami is at a point where the new archetypes are actively designed to play around it by placing their target directly to the field, so pretty soon it'll pretty much only hurt older strategies, it's just restricting future card design at this point.
Its not so hot a take I'd mock you for it but I don't think its likely to happen. Its not like they haven't printed cards that traded very well into ash before, the adventure engine was strong in part because rite traded favorable into ash. Then they printed branded fusion and that deck ended up struggling very hard against ash. The card ended up being really hard to power creep, it does so much that that something about it is almost always useful into a match up. Also the only thing that I think it really restricts the design of is it being able to trade with turn 0 plays, like I've been on rescue ace and it feels so bad when they have ash for impulse turn 1. On the other hand there are a bunch of high powered cards like branded fusion that just couldn't be in the game if there wasn't a consistent hand trap that could stop them.
Everyone bitches about Maxx C's play rate in Master Duel and why it should be banned. Then Ash Blossom is right there next to it at nearly 100% play rate
@awqweird money is the reason snake eyes hasn't gotten the axe. Generic bosses like Baronne need banning it's ruining the because it's better than 9o of boss monsters. They should focus on giving archetypes their own competive boss than expecting us to share 3 generics that's boring.
if they don't want you to play a card, it's banned. if they want you to play a card, but want to minimize the chances of you hard drawing said card, it's limited. if they want you to play a card and open it often, it's unlimited. I can't think of any scenario as common as these that would apply to semi-limits. people dislike semi-limits because they provide next to no value and hence are an unnecessary complexity.
@@lucasalarcon3230 If your deck only has one card thats at 3 that starts the deck that is not searchable and can’t play without it, the deck is not good in 2024 I’m sorry. I’m not trying to be rude but that’s the reality in today’s game.
@@Shione_Starlight is not about having 3 starters is about meta having less starters is meta have less starters they either drop not engine or fade away both scensrios are good the hate for the semi limit list is ilogic semi limit main deck cards can have a big impact in how good a decks is and the best thing is that this type hits doesn't kill decks
Try saying that when you top a regional with Manaddium Primeheart. Maybe then people would take those words seriously. Because as far as I'm concerned some decks literally do need it due to having such terrible cards
Why does Farfa hate Fenrir so much? As a going second staple is amazing, and this game needs more stuff to make going second viable. You could argue you can also use it going first, but going second is a lot better. (BTW I don't even like Kashtira as a deck, I'm glad Arise Heart is banned.)
As much as I like Fenrir as a going second card, it's definitely a little annoying at 3. Problem is that as soon as it's no longer at 3, it won't be played generically as a going second card except maybe in field spell decks that can get it for free. If Fenrir didn't search itself, I doubt it would be any good at all outside Kash, but it searching itself is arguably the part of the effect that makes it sticky and frustrating for rogue decks to deal with, and therefore is kinda what makes it worth playing in the first place. It's a weird card.
@@NJoCaulfield not true, even at 2 fenrir is till splashable in any deck that doesn't use special summon on an open field as a starter, it's just a strictly better pankatrops if it is limited though it immediately becomes pretty bad since you wouldn't be able to search for a 2nd fenrir anymore
i've been cooking with a pendulum deck that mains fenrir and pank. if you go first you can pendulum summon them and that's still a crazy board. or you can make your rank 7 into omni negate to check for Nibiru early. i think i would still play 1 unicorn 1 fenrir 1 birth
So glad that Baronne and Savage are banned. I genuinely think there should always be risk to discourage decks from summoning more than 4 times. Nibiru is my favorite handtrap because it keeps fields small and manageable and no deck besides Generaider and Dual Avatar should really need to summon 5 times. While I'm not the biggest fan of how generic the Nemeses monsters make both of these cards, I do like the shift from Generic floodgates to archetypal ones. I don't really have a problem with most floodgates as long as I don't see then in every deck they are totally acceptable.
I don't think apo is a big deal. It only negates monster effects and it's not that hard to play around. I'd rather see it over baronne or savage in most circumstances. Same goes for crystal wing, which I imagine some decks are going to start playing as a substitute.
I don’t like Apo. Negating possibly 4 monster effects, that all are once per turn. That is a floodgate basically for cleaning up rubbish cards from the board setup. If you play S/T -okay. A hand full of monster cards may almost be bricked by apo alone.
Up to 4 monster negates on the same turn that is always accessible from the ED and requires generic material to summon (unlike crystal wing)? Yeah that card needs to go
@@antman7673 While not ideal, you could eat some negates if you have to and beat over Apo, or if you have quick effects you can bait a negate and then chain to it, since it's once per chain. I could see why people would want it banned, but I don't think of it as an overbearing card.
Apo is a big deal. Who gives a crap if it’s monster effects only (it’s even anywhere not field only also did monster effect negates suddenly not matter anymore. Your making it sound like it’s a niche trap only effect negate) when said negater can do it MULTIPLE times on same turn. A 3200 Appo is FOUR monster effect negates alone nevermind what else opponent has on boar, hand, and grave as further disruption. Most decks can’t play through that unless your Lab lol
Free anti Spell PLEASE! How am I supposed to beat infinite power spells as a control deck? Just by existing across the table my opponent can thrust into duster or some other OP board breaker and it's gg on sight
U dudes need to understand as a control player the only out now is judgment which loses in time and makes it super ez to get otk'ed Idk why they don't just print more trap omni negates, like a normal trap that is like solemn Sure traps can be annoying but at least it isn't a 3000 atk walking omni that can attack for game......traps are way more fair in that regard People just blind hate on control decks when it's better yugioh than dumb combo wombo rip your hand 7 interruption turbo
kind of a misconception to think that mali wouldnt do a ton for heroes at 3. having 3 malicious actually gives you an insane boost to your one card combos to make it much easier to go through all the link routes/ fusions to still end on full playable boards/ situations off of something like a vyon normal summon. they should just errata both malicious and fusion destiny to locking you into nothing but heroes the entire turn theyre used. however, putting malicious to 3 might be a weird bandaid that they should just rip off and actually "modernize" hero by giving them a set of main deck masked heroes (and maybe an XYZ, synchro or new link to help them with the new playstyle) rather than depending on this ever growing weird evolving patchwork that "werks" because of how decent omni hero is as a concept, but its also so jank and clearly ramshackle with its main playstyle being to deny or avoid interaction at all costs (either OTK or floodgate city) I really like vision hero increases ability to work as a weird monster-trapcard that actually lets you play on the opponents turn. Do more stuff like that and maybe build these imaginary main deck masked heroes to make the archetype a lot more like that- interactive, flowing, and less about a 10 hour long single turn full combo. Maybe give the new cards a way to search an in archetype hero fusion (something thats treated as poly but only fuses heroes?) thats a quickplay so you can maybe set/ search it from the new cards and actually fuse together your stuff during the opponents turn?
Don't let it happen again. Or you'll be hearing from our lawyers.
This is my favourite podcast because every time josh does a joke farfa asks if hes being serious and every time farfa does a joke he explains it immediatly to josh. Its hard to find this kind of anti chemistry. 10/10
Farfa has the most unhinged takes.
He's the type to say "Okay guys I think it's time for me to drop my hot take, Japan can probably handle another atomic bomb and it's still not as bad as Block Dragon getting banned."
He has an audience of shitposters he depends on paying his bills. I'm surprised he doesn't actually go to this length.
HUH
@@Farfa Hi Nadhir lol 👋
@@Farfa do you watch your own content?
?????????????????????
The irony of Josh's comment at 1:04:00 is that Isolde was abused by every deck in existence for 6 years and finally got banned when it was being used in her own archetype.
noble =/= ignoble 😢
@@attackonhumbyI think you mean Infernoble. Ignoble Knight are a dark attribute extension of the Noble Knight archetype from before Infernoble.
@@otterfire4712 lol yes my b, meant infernoble 😅
@@attackonhumbyeven still, Infernoble and Ignoble Knights are named thusly to potentially mix with each other similar to Heroes and Galaxy-Eyes
@@attackonhumbyeven still, they're all given the Noble Knight title in the same way Heroes and Galaxy-Eyes have various sub archetypes under their respective names, so Isolde should be allowed to function with the Infernoble sub archetype.
Farfa: man I feel like this other deck is dead now though-
Josh: G O O D.
as long as Runick is playable, he don't care
Now Omni negates are gone so we’re just getting hand looped for two instead 💯
ye but nib hits so much harder now that i don't even care
at least it's random two cards. with omni negates your opponent chooses two cards you won't use.
@@tmgn7588 well with cards that have more that one effect the hand rip is stronger that a singular negate lets not forget that both are backed by hand traps and playing agaisnt hands traps with 3/4 cards in your opening hand is more opressive
I’m getting gumblar ptsd from this omega + dis pater loops
Voiceless Voice: So I started blasting.
"Mannadium basically doesn't exist anymore, right?"
"...good"
how can one man be this based
The problem with Pendulum pile decks and why they probably won't ever be viable past being Rogue level is two fold. The first issue is that Electrumite really is that important to making different Pendulum engines work cohesively together. Being able to get generic access to any engine you didn't open with while also being able to draw a card is just that good. They probably won't unban it ever either, or if they do it'll be too late like mentioned in the pod cast, because they released both Beyond and Exceed the Pendulum which together do most of what Electrumite was doing. Also, a lot of people really hate the Pendulum mechanic as a whole so the back lash from unbanning he would probably just be insane. The second issue with Pendulum pile decks is that every good Pendulum engine, with the exception of one or two depending on how big of an engine you play, requires at least one brick to be playable. Magicians, Zefras, Supreme Kings, Mythical Beasts, and Endymion are all great examples of good engines that all require different bricks to be able to play effectively. This mostly just means that you can and will brick or draw at least one of your bricks with less plays available more often than you would like and that goes a long way over the course of a longer tournament. If they unbanned Electrumite I'm sure someone would get a top here and there, but it would not be a common occurrence at larger events.
Honestly, the value of Electrumite is more so priming zones to pendulum summon 2 from ED. Also Pendulum doesn't really exist while Kashtira has Shangri-Ira to pick off one of the Pend zones, Floo has Empen to negate Link Monsters (denying Beyond the Pendulum and Exceed the Pendulum), they also have powerful disruption to deal with a Pendulum trying to set up zones. These two rogue decks just immediately hamper a Pendulum's functions and pathing before a Pendulum player can summon.
After testing around the new decks from LEDE with the new banlist, I'm actually pretty happy with it. Baronne and Savage leaving is a hit to a ton of rogue stuff, but I've had fun tying things back into their own archetypes. While Swordsoul, Adamancipator, and Mannadium have lost a lot of presence, it does open up a lot of room for experimentation, and really, thise decks can all manage Crimson Dragon with a bit of flexing, so they DO have a negate for the end board if they want to build it, it's just a pain. Removing Baronne and Savage have kind of forced the decks to look toward supplementary engines and I like that; I'd rather see Adamancipator playing Fossil Fusion, Swordsoul doing Denglong or Apple Dragon combos, or Mannadium Lightsworn than just Apo, Baronne, Dis Pater, and Savage. I think that combo/mid-range decks that summon heavily to get payoffs still need something that counters handtraps, but I think this could be a step in the right direction.
I'm hoping that the removal or generic omnis and continuous floodgates means we're moving into a format that is less "all or nothing", but it really depends on future archetype design (please not just "unaffected" and "your opponent cannot"?) and whether the OCG/Master Duel banlists follow suit with the idea.
The weekend before the banlist, I played a house tournament with some buddies. I got hit with summon limit and/or anti spell every match. I purchased myself a playsets of those cards the next day. Stupid ass cards. Stupid ass game.
And yet, you alwasy come back for more... 😉
@@Ascalon90-0 um no. My homies play yugioh so I'll still play with them but I've fully switched to magic at my lgs. It's a better game.
@@lit_wick Good for you. I also tried Magic for a bit, but it's just not my cup of tea.
I'm fully in a toxic relationship with YuGiOh. I may be able to quit, ignore it, but there is always the itch in my head. Even after years it just comes back to me...
@@Ascalon90-0 it has this "high highs" "low lows" that some csnt help but enjoy. I started hating losing and winning, so I figured it was time to move on.
Going full combo felt rude, watching a combo felt shitty. Winning with floodgates felt cheap, losing to floodgates made me want to chuck my deck out the window. It stopped being fun for me. Much prefer, "play a forest, pass" type of play style.
Not to mention how fun the four + player format is.
Skill expression has become my least favourite terms in YGO because it gets thrown around in contexts like “recognising summoning baronne early is skillful” as if that isn’t like the lowest bar of situational awareness. Like I guess
It’s almost as if there are varying levels of skill that can be expressed.
The bar is on the floor as they say
Different decks have different plays and in turn require different levels of skill and different ways in how such skills can be expressed. How is that so hard to understand?
@@sammydray5919 you are correct. I just think people use the term too loosely for me to respect it as a point anyone makes in favour of a deck or a card. Most conversations about it become the classic “I win I’m skilled I lost you sacked me” sorts
@@greenhillmario Ah. Yeah people can be VERY annoying about it sometimes. Its still a legit way to measure some decks/formats but the playerbase at times does tend to make the word lose its meaning lmao
Nah, we should measure prices in "war rock cores"...
a war rock core at the moment is between 4 and 5 Euros XD
Delicious Memory was put to 1 about a year ago on the banlist that dropped round 2 of YCS Philly
The funny thing is most of what they were saying doesn’t apply to salad at all. They never used any generic omnis, they don’t really lose that hard to nib anymore, and they don’t really turn on cards like tactics/thrust or lose particularly hard to board breakers.
Farfa streaming from heaven is wild 🤣🤣🤣🤣
Mal to 3 for hero helps with the link heros and give extra body if you need a dark for dark law that's about it lol
I mean Mali to 3 is insane as now you could theoretically get Beatrice or other rank 6’s out without poly allowing for basically a guaranteed plasma and enough material to play through nib
1:21:38 Joshua didnt get his wish 😂
On the topic of the difference in philosophy between OCG and TCG banlists:
I've noticed in other games such as one piece, and other older games that there seems to be a difference in philosophy between gaming cultures of Japanese and western games.. Usually western games seem to have more aggressive banlists than what the original banlist in Japan hits. I don't know if this is because the western formats are considered experimental in games that come from Japan, or if it's because westerners are more open to having wider sweeping changes than their Japanese audience?
It's certainly a trend that is true, but I can't speak to the implications in gaming culture. If I had to draw a correlation, I'd guess it's that often times these card games originate in Japan, and we get the cards later than Japan which means we have a more 'stale' meta by the time the cards get to us, meaning that we are open to any sort of change-- positive or negative-- as long as it shakes up a stale meta.
Now to be honest, Konami really be holding us hostage. They ban stuff to make us happy and proceed to print absolut bangers to abuse the playerbase 38:17
Basically Stockholm Syndrome
It's rampant consumerism. Some people need their credit cards cut in half.
@@spicymemes7458if anyone is buying cards on credit they shouldn’t be playing
I run 1x nemeses corridor and Colossus i’m my deck, it’s completely spashable. have something banished, cupid pitch and you have it
lmao Josh is just happy that he doesnt have to worry about rogue anymore. I agree with Farfa, a lot of decks were killed by this banlist but they weren't meta decks. This is why I'm playing pokemon now. At least there I know my investment wont get randomly shot down at any moment the company feels it wants to make more money. Sure it will be rotated out but expect to get a couple years of play out of it at least.
I think that Konami TCG and OCG don't really communicate in a way that makes timely reprints possible, because if they did then we would have gotten Dragion as part of OTS24 or Maze of Millenia already, as that would have worked out great with a coordinated product schedule. Konami OCG just would have needed to say to the TCG side to keep 1 reprint slot for Maze of Millenia open for Trident Dragion, like 2 weeks before they announced Tenpai in the OCG (which was on december 11th if I remember correctly) and they could have fit it in with no issue.
Best Pendulum normal summon is Melodious Refrain, and you can't use Kirin in that engine
Kirin sucks is a brick even in majespecter that cards should have unban long time ago
Kirin is welcome back to the pendulum pile. normal summon is still Joker or Darkwurm, Pend Witch might be a good backup. 3 bunbuku is very worth now, having a variety of levels for Beyond when going 2nd wins you games, pendulum is at its best at level 4 and 7 so having more levels is great. you can send Kirin with Magician's Souls and summon it later with Selene. or Exceed the Pendulum if you can pend summon level 6.
in my experience the dracoslayer engine is best because it's the most slippery and uses the normal summon the least. majesty paladin is part of them so you can probably get into majespecter searches to get to Kirin
free my homie Electrumite!!
Naughty boys uploading so late☝🏼
This episode really had to happen before the YCS, but then the last episode had to be before the banlist anyway so, is this being late going to be a theme in this series? I hope this one just a one time exceptional delay
It just comes down to whether you only want to play meta decks or not. This change sucks for anyone not chasing the meta, and is great for those that do. There's not really a side that's in the "right".
I don't agree at all. Banning Baronne is a huge help for rogue decks that can't make it, and whether they play Baronne or not, rogue decks are also the ones most vulnerable to omni negates. Just a quick look at random regional decklists from the month preceding the banlist you find so many that weren't playing Baronne at all: Marincess, Dinomorphia, Melffy Spright, Blackwing, Salamangreat, Ogdoadic, Drytron, Raidraptor, etc. etc. etc. And then you have tons of archetypes below regional level like Vaalmonica that aren't making lvl10 synchros. I think it would be hard to argue that this change sucks for them or that they are "chasing the meta".
@@moominfin It's not the generic extra deck cards that are the problem with meta decks. If it was, then these rogue decks that make Baronne and Savage would be meta (Dino, Swordsoul, Speedroid etc), but they're not.
These meta decks like snake eyes can also very easily stay meta without Baronne and Savage, whereas rogue decks that used them cannot compete whatsoever. And thus by banning these cards, you are only enabling rogue decks to beat other rogue decks, and they will still lose to snake eyes anyway.
And so it is easy to conclude that, rather than nerfing generics that some old decks need to even exist, Konami should instead be limiting and banning meta archetype cards themselves.
I remember just post BOSH playing like "25" card cyber dragons
Farfa, i think your noise gate or filter ir whatever you are using is cutting off to much. You sound a little choppy when you are speaking.
Great pod!
I like the direction they are going with the bans but it feels like this came at a bad time with Tenpai now legal. Spell and trap negates are at a premium and without Savage or Baronne it makes it hard to interact with Summoning and Kaimen unless you are specifically siding cards like Judgement, which sounds terrible going into a deck that can overkill even through Prosp, or quick play removal like Cosmic or Twin Twisters to remove the field spell. Maybe it is for the best as going second strategies haven't really been good since Striker during TOSS format, but it feels heavily forced.
After starting to ban the generic Omni-Negates, Konami could now print generic outs to certain cards. Maybe a generic Link3 saying "declair a card name, this card can't be summond/activated this turn". So you can go through additional hoops to make your combo safe to Nibiru, or another Trap. Or maybe a Link2 that even can negate lingering effects to give combo-decks a way throught shifter/MaxxC. Of cause with hight draw-backs. (Like only be able to activate the effects of one declaired Monter-Type until the end of next turn, or only doing up to 7 Summons this turn)
it sounds good but goods cards for bad decks are great cards for better decks. remember HEAVYMETALFOES ELECTRUMITE
@@cosmickirby580 your right, but I think it would be a good thing, to give combo decks a generic card to go ahains Nibiru/MaxxC etc. Of cause the card has to have heavy costs. The player would have a choice to go for the high risc, high reward combo, or go a safer, harder, less powerful route.
A generic card could set a baseline, so other/bad decks could get better, deck specific versions.
Thing is that at that point you're just putting combo decks in a position when they end on a terrible board and get otkd the following turn, or them Going bananas because they don't care about said cards.
Can’t believe they talked about Sinatra without showing him off
Purrely has Rarity collection II that they want to sell, I suppose as they gutted the price of the collectors rare core with reprinting all of the old collectors rares in pretty much the same rarity in Rarity collection II, they wanted to throw Purrely players a bone for their losses.
I sold my Trident Dragion for 50 bucks about a month ago thinking it would crash after a reprint would be announced...it's almost tripled since lmao
Could errata Savage to specifically require either a dragon or rocket tuner and that would help limit it's usage, and keep it relevant in dragon decks like D-Link and Dragunity since those strategies are now more prone to interruption. I'm kinda with Josh for getting more decks some in archetype negation/combo protection that makes them more viable for modern formats.
I have a friend who's a Mannadium player and as soon as he got it max rarity these hits came down.
Yeah the issue is that I really doubt that Konami is going to print support for decks like Swordsoul and Mannadium now that Baronne is gone. Like yes it'd be great if every archetype had a good interactive interesting boss monster but how often does that happen?
@@N7Crow Why are you just acting like Qixing Longyuan, Chengying and Chixiao dont exist (for Swordsoul in terms of interesting/interactive boss monsters)
@@Oearli Great now protect your Swordsoul setup against Nibiru.
And if you think Swordsoul should die to Nibiru because it's a combo deck that's too powerful, I have bad news about Snake Eye.
@@N7Crow So what you mean with "good interactive interesting boss monster" is just a nib-insulator, not something actually interesting for the theme. i initially misunderstood what you meant.
@@Oearli swordsoul have two big problems, the first being Nib and second their ceiling not being good enough in today’s meta. Baronne was an easy fix to the first. A boss monster could either insulate against Nib or be a way to extend past it (think Astraloud). Being summonable by banishing wyrms or sword soul from the grave has archetype synergy while also insulating against Nib.
They also have problems with follow up but solving all their problems with one monster does feel pretty overloaded.
farfa be like: OH MY GOD I LOVE SHAVARA I WOULD LITERALLY BE POPPED BY SHAVARA, I LOVE WHEN THINGS ARE BEING POPPED!
The emoji in the title just screams canvas painting if ykyk
I think the issue with getting rid of Baronne and savage is that there are so many insane going 2nd cards now that if you get nibbed in a lot of decks there’s a very solid chance you just die. Or you get lightning stormed and die. Or evenly’d and if your deck doesn’t have insane follow up you just lose. Going 2nd shouldn’t be an auto loss but they’ve made so many powerful cards to make going 2nd decent and now removing counterplay to them kind of tips the scales a bit. It’s going to feel so bad getting sacked by nib, lightning storm and evenly now with nothing you can really do to stop them in many cases. And if the “solution” is “play a different deck” then that’s just lame. People like some playstyles and not others. I’d rather just stop playing the game than have to play stun because everything else is bad in the format. It’s just frustrating.
I agree, decks that don't setup some sort of counter trap now just get blown out by even less now, before needing to dark ruler before you evenly matched is one thing, just going evenly matched and playing MP2 without worry isn't good either, and 100% if people's response is "just play around X, or dont commit your entire hand to the board then" swordsoul is a great example of a deck that doesn't commit its entire hand but now without baronne access, your end board is mediocre unless you lean back into the protos/chaofeng locks
Who megalol cares really shows joshes unique perspective, because the answer is alot of people who AREN'T comepeting for a world championship, which is ya know a majority of the playerbase. I can see why he wouldn't, and its not like everyone does but they also just reprinted the cards in RC.
to Josh's comment about respecting control taking cards like Talents and being more conservative about making something like an Apo without having a spell negate to back it up; i'm not sure if that's actually going to happen because decks also have extremely strong pushes nowadays that if you voluntarily end on a weak board without being handtrapped, you might just die to an all gas hand that will use that talents anyway to fuel that OTK. Talents itself is a pretty problematic card that should be addressed at some point, especially going first. There are just bigger things to worry about for the time being.
With that said, I think hitting those generic omnis and floodgates are 100% positive. I disagree with Farfa implying that things shouldn't change just because he doubts Konami can hit cards that consequently become too strong too slowly; inaction just because you are afraid of potential butterfly effects that you can easily reverse just is not the way to go. It also seems like Farfa is really into combo decks that effectively FTKs your opponent going first if unhindered, especially those that are able to put up an Apo/Savage/Baronne on or before 5th summon. I think those decks, meta or not, were the worst decks to deal with because you can't actually hand trap them at a point where it is actually effective unless you have multiples, and you simply have to pray that it works.
Decks being able to out gas through boards is largely over stated imo. 2 points of interaction used at the right spots is usually enough to make it at least a contested game.
Talents is probably the best card in the game into those situations though. Either hand riping the hand trap they kept last after using their field interaction, taking to contest field interaction if they lead with a hand trap, or just drawing 2 if you need more gas. The card is just frankly ridiculous. Honestly the only other card in the game I could see as potentially better than it is fenrir.
@shawnjavery the handrip is strictly better going first. Using talents after being handtraped is a functional ftk against most decks.
@@fellowinternetstranger8700 no, not strictly better. 4 cards in hand just happens to be where the hand rip eff is strongest, and that's the most likely case for talents turn one. If they hit you with say imperm and then a second hand trap later on in your turn it makes more sense to draw 2 in a lot of cases, if you can still combo off of course you go for the rip there but your hand would have to be crazy for that.
@@shawnjavery no? Most modern decks can play through ash or veiler, you drop Talents and you not only get knowledge on what your opponent is playing, but get to take away their most valuable card in hand.
This only forces us to play meta decks because the rogue decks have more problems now. Ban Baronne was a mistake. Now we have to deal with dis pater + omega. Wow, what a great improvement... Baronne only was a problem in snake eyes and Mannadium (+ Kashtira). So they should just ban meek and jetsynchron and everything would be fine. And savage was NEVER a problem. Dragon Link rarely summoned it in 5 summons and was the only relevant deck playing it. So no you're wrong - this banlist only helps snake eyes as we can see now.
Also if you can not set a strong Board your opponent will just OTK you because it's not that hard to get to 8K damage. So yeah it is more fair now going second but with the right cards in your hand it's better then going first because of cards like accesscode for example. Think about it
I will say these are good hits. I wanna see them hit d force. Since we’re getting the extra Mali
D force is sacky and leads to unfun game states in hero
It isn’t broken but turning plasma into a minus 2 and making it harder to take off the field is kinda ass. It’s literally the second best protection in the game. And a skill drain that requires two pieces of removal and a body and a monster steal is a little strong for a net minus 2.
Removing dforce balances plasma to a powerful option to drop on your opponent but not an inhernt win condition. Again it’s not cause it’s broken I loved dforce at first. I just realized it leads to a less fun game.
It's nice to see Farfa bring up some of the downsides of having Baronne and Savage banned. For the overall health of the game, they are very good hits, but it's not exactly sunshine and rainbows for a lot of casual players. If both sides just had the same take, there'd be no discussion.
As long as fire is the best deck we need shifter at 3
This sucks for you guys, in China we got three rarities of trident reprints in LEDE for simplified Chinese... What is TCG doing?
Getting farmed by NA konami
Good episode but far too many ads for continuity. Had to rewind a few times due to them interrupting the discussion of the ban list
I like Farfa’s look
18:45 Striker players in shambles
real ones watched it on Spotify last week
Linkuriboh is in federal prison 😳
Exactly where it belongs
Tenpai won’t last long if dragion gets a reprint. They’ll nuke it if it’s “budget”
Josh so entertaining
Sharvara where 💀
Is it too hot of a take if I think it's time for Ash Blossom to get banned some time soon? Konami is at a point where the new archetypes are actively designed to play around it by placing their target directly to the field, so pretty soon it'll pretty much only hurt older strategies, it's just restricting future card design at this point.
Its not so hot a take I'd mock you for it but I don't think its likely to happen. Its not like they haven't printed cards that traded very well into ash before, the adventure engine was strong in part because rite traded favorable into ash. Then they printed branded fusion and that deck ended up struggling very hard against ash.
The card ended up being really hard to power creep, it does so much that that something about it is almost always useful into a match up. Also the only thing that I think it really restricts the design of is it being able to trade with turn 0 plays, like I've been on rescue ace and it feels so bad when they have ash for impulse turn 1. On the other hand there are a bunch of high powered cards like branded fusion that just couldn't be in the game if there wasn't a consistent hand trap that could stop them.
Weak decks are weaker because of it, strong decks are stronger because of it. Ash blossom should had be banned long time ago.
Everyone bitches about Maxx C's play rate in Master Duel and why it should be banned. Then Ash Blossom is right there next to it at nearly 100% play rate
@@P4brotagonist because it counters max c.
@randombadchannel8700 lol yeah that's the only reason it's ran. That explains why everyone runs it in the TCG as well when Maxx C is banned.
So much yapping. I missed it so much
If they didn't ban Savage and limited ash instead it would have been a 10/10 ban list but not hitting snake eye main deck at all was very questionable
While I would have liked to see snake eyes main deck get hit, banning Barrone, Savage, Summon Limit and Linkuriboh was absolutely based
@@sammydray5919 basically from halq ban to snake eye, dragon link is the only good deck that has played savage
@awqweird money is the reason snake eyes hasn't gotten the axe. Generic bosses like Baronne need banning it's ruining the because it's better than 9o of boss monsters. They should focus on giving archetypes their own competive boss than expecting us to share 3 generics that's boring.
@@awqweird Could not care less tbh. I don't even like Dragon Link so am kinda happy it got kicked in the face indirectly
@@awqweirdDragon Link was not the reason Savage was banned.
Rarity collection 2 is reprinting almost all the purrely cards
I really don't get why people dislike specifically semi-limits so much. Most - if not all - points i've heard against it apply to limits just as well.
if they don't want you to play a card, it's banned. if they want you to play a card, but want to minimize the chances of you hard drawing said card, it's limited. if they want you to play a card and open it often, it's unlimited. I can't think of any scenario as common as these that would apply to semi-limits. people dislike semi-limits because they provide next to no value and hence are an unnecessary complexity.
Semi limits do next to nothing for consistency, some cases it’s good like malicious because you get one less free body
@@Shione_Starlightthis is not true is does a lot for starters cards in deck that don't have 15 one cards starters like SE
@@lucasalarcon3230 If your deck only has one card thats at 3 that starts the deck that is not searchable and can’t play without it, the deck is not good in 2024 I’m sorry. I’m not trying to be rude but that’s the reality in today’s game.
@@Shione_Starlight is not about having 3 starters is about meta having less starters is meta have less starters they either drop not engine or fade away both scensrios are good the hate for the semi limit list is ilogic semi limit main deck cards can have a big impact in how good a decks is and the best thing is that this type hits doesn't kill decks
so nice of the insane asylum to let farfa continue to stream
Josh never truly loved Raye 💔
I thought that was obvious after his comments on and usage of the alt art Engage featuring Roze.
If your deck is nothing withoud baronne+savage then you dont deserve them
Yes, Mr. Stark.
Try saying that when you top a regional with Manaddium Primeheart. Maybe then people would take those words seriously.
Because as far as I'm concerned some decks literally do need it due to having such terrible cards
Please, don’t say that … it took like 10 ban lists to cripple my dragons… we’re down bad
If you play a top meta deck then you don’t deserve them either when they get hit
Why does Farfa hate Fenrir so much? As a going second staple is amazing, and this game needs more stuff to make going second viable. You could argue you can also use it going first, but going second is a lot better. (BTW I don't even like Kashtira as a deck, I'm glad Arise Heart is banned.)
Because Fenrir is stupid generic good outside of Kash decks and that shouldn’t be a thing. One of the Ls of TCG tbh.
As much as I like Fenrir as a going second card, it's definitely a little annoying at 3. Problem is that as soon as it's no longer at 3, it won't be played generically as a going second card except maybe in field spell decks that can get it for free. If Fenrir didn't search itself, I doubt it would be any good at all outside Kash, but it searching itself is arguably the part of the effect that makes it sticky and frustrating for rogue decks to deal with, and therefore is kinda what makes it worth playing in the first place. It's a weird card.
@@NJoCaulfield not true, even at 2 fenrir is till splashable in any deck that doesn't use special summon on an open field as a starter, it's just a strictly better pankatrops if it is limited though it immediately becomes pretty bad since you wouldn't be able to search for a 2nd fenrir anymore
@@vitortakara7090 its not strictly better. its just easier to search.
i've been cooking with a pendulum deck that mains fenrir and pank. if you go first you can pendulum summon them and that's still a crazy board. or you can make your rank 7 into omni negate to check for Nibiru early.
i think i would still play 1 unicorn 1 fenrir 1 birth
So glad that Baronne and Savage are banned. I genuinely think there should always be risk to discourage decks from summoning more than 4 times. Nibiru is my favorite handtrap because it keeps fields small and manageable and no deck besides Generaider and Dual Avatar should really need to summon 5 times. While I'm not the biggest fan of how generic the Nemeses monsters make both of these cards, I do like the shift from Generic floodgates to archetypal ones. I don't really have a problem with most floodgates as long as I don't see then in every deck they are totally acceptable.
Yeah and as tradeoff we get Protos and Collosus back lol. Also zero fire hits. 3/19 banlist
“Manna doesn’t exist anymore right ? “ “ good “ and runick should be banned from existence then. Deal ? Deal
MadgeLate
I don't think apo is a big deal. It only negates monster effects and it's not that hard to play around. I'd rather see it over baronne or savage in most circumstances. Same goes for crystal wing, which I imagine some decks are going to start playing as a substitute.
I don’t like Apo.
Negating possibly 4 monster effects, that all are once per turn.
That is a floodgate basically for cleaning up rubbish cards from the board setup.
If you play S/T -okay.
A hand full of monster cards may almost be bricked by apo alone.
Up to 4 monster negates on the same turn that is always accessible from the ED and requires generic material to summon (unlike crystal wing)? Yeah that card needs to go
Appo so much more annoying then baronne/ savage
@@antman7673 While not ideal, you could eat some negates if you have to and beat over Apo, or if you have quick effects you can bait a negate and then chain to it, since it's once per chain.
I could see why people would want it banned, but I don't think of it as an overbearing card.
Apo is a big deal. Who gives a crap if it’s monster effects only (it’s even anywhere not field only also did monster effect negates suddenly not matter anymore. Your making it sound like it’s a niche trap only effect negate) when said negater can do it MULTIPLE times on same turn. A 3200 Appo is FOUR monster effect negates alone nevermind what else opponent has on boar, hand, and grave as further disruption. Most decks can’t play through that unless your Lab lol
Free anti Spell PLEASE!
How am I supposed to beat infinite power spells as a control deck? Just by existing across the table my opponent can thrust into duster or some other OP board breaker and it's gg on sight
This is satire right?
Never play Yugioh again if this isn’t satire
U dudes need to understand as a control player the only out now is judgment which loses in time and makes it super ez to get otk'ed
Idk why they don't just print more trap omni negates, like a normal trap that is like solemn
Sure traps can be annoying but at least it isn't a 3000 atk walking omni that can attack for game......traps are way more fair in that regard
People just blind hate on control decks when it's better yugioh than dumb combo wombo rip your hand 7 interruption turbo
You forgot Iron Lightning exists.
@@mrharvy100 have u read that card >_> it's hot @ss
People can pop my cards because I wanna neg a card.......and i still lose half my life bruh
Give me block
Better banlists would have Runick cards banned
You know your username is an extra deck floodgate, right?
@@Ragnarok540 Did you have a point or..?
farfa has 0 good takes since the podcast exists, im just watching a reasonable man arguing with a muppet talking incoherently
Nah he has based takes as usual that ruffles TCG player feathers. It’s usually Josh with the boring TCG pandering takes.
First
Quit the yapping Nadir
That’s what makes it interesting though
Isn't this the whole point of the podcast?
my misc still at 1 🥲
kind of a misconception to think that mali wouldnt do a ton for heroes at 3. having 3 malicious actually gives you an insane boost to your one card combos to make it much easier to go through all the link routes/ fusions to still end on full playable boards/ situations off of something like a vyon normal summon. they should just errata both malicious and fusion destiny to locking you into nothing but heroes the entire turn theyre used.
however, putting malicious to 3 might be a weird bandaid that they should just rip off and actually "modernize" hero by giving them a set of main deck masked heroes (and maybe an XYZ, synchro or new link to help them with the new playstyle) rather than depending on this ever growing weird evolving patchwork that "werks" because of how decent omni hero is as a concept, but its also so jank and clearly ramshackle with its main playstyle being to deny or avoid interaction at all costs (either OTK or floodgate city)
I really like vision hero increases ability to work as a weird monster-trapcard that actually lets you play on the opponents turn. Do more stuff like that and maybe build these imaginary main deck masked heroes to make the archetype a lot more like that- interactive, flowing, and less about a 10 hour long single turn full combo. Maybe give the new cards a way to search an in archetype hero fusion (something thats treated as poly but only fuses heroes?) thats a quickplay so you can maybe set/ search it from the new cards and actually fuse together your stuff during the opponents turn?