My First Soul Level 1 But I'm Not Allowed to Leave Until I Beat Every Boss

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  • Опубліковано 8 лип 2024
  • Don't make me say it again, this is my first challenge run of any souls trilogy game. Also Hakrisht is no longer allowed to goad me into do any more challenge runs.
    Come hang with the gang: / lupineos
    Side Channel: / @notloopine
    Moar DS3: • How Hard was Dark Soul...
    Elden Ring Challenge RL+0 Zwei Only Run: • Margit RL1+0 Zwei Only...
    As far as "learning" the bosses that I did I still don't feel like I truly learned them as I only ever feel that way when I find consistent strats that work 95ish% of the time and I know all the combos and moves a boss can pull out, like what I did with the Rune Level 1. I feel more like I just slammed my head against Twinces and SoC until I fluked a run, although I do feel like I learnt Gael and appreciate how he teaches you to position better and directionally roll (like an ER mainline boss would). Friede has also gotta be one of the glitchiest bosses they have done. I never realized it until doing this but trying to learn a boss consistently in a run this long is way too mentally taxing. Playing with straight sword again and doing 10 minute boss fights reallyyy made me feel that roll swing roll swing combat loop repetitiveness again too.
    Timestamps:
    0:00 Intro
    2:50 Iudex Gundyr
    5:19 Vordt
    10:07 Curse Rotted Greatwood
    12:44 Abyss Watchers
    18:30 High Lord Wolnir
    21:33 Crystal Sage
    24:00 Deacons of the Deep
    28:21 Dancer of the Boreal Valley
    34:31 Pontiff Sulyvahn
    40:23 Aldritch
    42:30 Yhorm
    48:16 Dragonslayer Armour
    53:40 Twin Princes
    1:06:50 Soul of Cinder
    1:10:14 Oceiros
    1:15:51 Champion Gundyr
    1:19:45 Ancient Wyvern
    1:21:20 Nameless King
    1:26:20 Old Demon King
    1:29:06 SoC Revengeance
    1:46:54 Demon Princes
    1:58:35 Sister Friede
    2:13:42 Spear of the Church
    2:17:49 Champion Gravetender
    2:22:46 Darkeater Midir
    2:29:46 Slave Knight Gael
    #fromsoftware #challenge #twitch
  • Ігри

КОМЕНТАРІ • 92

  • @clunkye8053
    @clunkye8053 6 місяців тому +36

    What these videos really made me understand is that even with multiple very harsh restrictions, you don't need to know much about a boss to beat it.

    • @wilsonwallace8755
      @wilsonwallace8755 Місяць тому +5

      He knows plenty don’t let him fool you 😂😂😂

  • @stefanie69
    @stefanie69 6 місяців тому +16

    worlds first ds3 sl1 in one sitting by a canadian that wears gamer glasses while doing it

  • @loopine
    @loopine  6 місяців тому +28

    This was actually my first sl1 run ever, as I completed it before beating Radabeast in the ER RL1+0 Zwei Only Run. Some afterthoughts:
    I guess I never realized how cancerous Soul of Cinder and Twin Princes could be simply because they just do not have enough HP and do not do enough damage to ever pose a big enough threat on a normal playthrough. They don't have to force you to be consistent against them if you can tank any BS hit with an embered HP bar and finished the fight with 6 estus leftover. I think all ds3 bosses do too little damage and have too little health in general and these two exemplify it the most as they go from unchallenging to hair pulling if you need the fight to be consistent for any extended length of time. You can tank hits from Soul of Cinder at Sl1 in New Game Plus 7, it's that pathetic. Even if we try a treat Lothric's teleport into fast overhand like Godksin Noble Belly Wog and try to watch for it when we know he can do it and then just reaction roll every other option, it still doesn't account for when your lock on gets broken and you aren't facing him, his blinding white particles from teleporting to and away block your vision point blank against the camera because he TPs behind you for a lot of the options which causes the particles from his TP away to be right against the camera when your lock-on spins you 180 degrees. Plus the fact that he has like 6 or more other options from teleport with some have extremely similar poses after teleporting like double slash.
    It's still so funny to me how no-one ever complained about combat branching until ER when it was actually polished and consistent finally after so many games (DS2, BB, DS3 and I'm pretty sure even Flamelurker in Demon Souls). Case and point Lorain, Nameless, DSA, SoC, Gael and others holding their follow-up attacks despite you being in front of them and not completing their combo. Not to mention how prevalent posture breaking exists in this game as well, only difference is some bosses you don't repost and the fights are shorter so you don't get as many.
    In the end I feel like I still don't understand Twinces, Friede, or ESPECIALLY SoC to my standard, which is to be consistent with all their moves 95ish% of the time and also know which attacks are 100% safe to heal on. Still just fluked it out at SL1. Friede has got to be one of the glitchiest bosses they have made. I just feel a tiny bit hollow as I feel after all this I didn't feel like I learnt any of the bosses any better than I already did from casually playing the game all those years ago.
    All that being said I still love this game and there's really on a handful of problem attacks just like any From game, but I'm glad they bumped the scaling in Elden Ring.
    P.S. The muffin I munched on after abyss watchers was my breakfast from before I booted up stream. 1 pistachio muffin, an espresso and a handful of cocktails for the whole day smh

    • @mabooooyleatherface.1044
      @mabooooyleatherface.1044 6 місяців тому

      !!! DEIDUTS DNA DESEEHC

    • @ooPETERo
      @ooPETERo 6 місяців тому

      do you have a first playthrough or a sl1 elden ring playthrough uploaded somewhere?

    • @victorprati7908
      @victorprati7908 6 місяців тому +4

      I came here certain I could find some discoveries on how to fight ds3 bosses now that Elden Ring has educated us on the multiple ways you can avoid a boss attack but this run made me feel kinda sad over how little depth is in ds3 bosses' move set in terms of how to deal with them. It's just rolling in any direction you want (with a few exceptions). No positioning, almost no side strafing, almost no running from, and almost no punish in between delayed attacks. Just roll the same strings and R1. Like you said I didn't feel like I learnt any of the bosses any better than I already did. Very entertaining nonetheless. Thank you

    • @thenodger7607
      @thenodger7607 6 місяців тому

      Bros diet might as well be dung pies

  • @Felicificity
    @Felicificity 6 місяців тому +12

    Abyss Watcher health bar vanishing quicker than Crossbreed Priscilla

  • @zerozone5848
    @zerozone5848 6 місяців тому +7

    The fact that this video only has 4 digit views rn is criminal because it provides skill and entertaining commentary at the same time. UA-cam algorithm do your job correctly

  • @viss-kn4iu
    @viss-kn4iu 6 місяців тому +8

    This was way too easy. Next one should be…
    World’s First Dark Souls 2 SotFS 2024 SL1 run all bosses+DLCs while drunk in one sitting and no bonfires next to bosses.
    The true souls vet pilgrimage.

  • @2manyeggshells
    @2manyeggshells 6 місяців тому +10

    the ds3 streams, especially this one, were a fun time

  • @ClydeNut
    @ClydeNut 6 місяців тому +17

    The perfect example in my mind of why runbacks are ultimately detrimental to one’s enjoyment of a boss actually comes from one of Elden Ring’s few runbacks. In Selia Crystal Cave in Caelid you fight the Fallingstar Beast for the first time, and even with shortcuts it’s one of the only true runbacks in the game where you have to constantly deal with those annoying kindred of rot enemies. It was partially because of this runback that I fucking hated Fallingstar initially and thought he was one of the worst bosses. Later on however you fight another version of Fallingstar in Mt. Gelmir, this time with more HP and a bigger moveset. A harder fight overall, but there’s no runback as the site of grace is right outside of the arena. As a result, I love Fallingstar now and think he’s one of the coolest bosses in the game, because I could actually get to know it without a constant headache. Long runbacks mostly just make the boss at the end so much more stressful for no good reason, putting you in a position where you’re less likely to take risks and more likely to play in a passive, boring fashion just so you don’t have to do the goddamn runback again. It promotes the idea of a boss as a chore you need to do to get to the next level, rather than what it should be: an eventful reward for making it through that level.
    Also the people who complain about how they want runbacks can just choose to spawn at a site of grace further away or not use the stakes of Marika if they don’t want to, the people who “miss” runbacks can literally make their own runbacks now, though I’m guessing most still don’t because deep down they know it adds nothing.

    • @An_Euco
      @An_Euco 6 місяців тому +7

      I've liked the idea of runbacks in the previous games because in those games the bosses themselves are usually very simple. A runback with some enemies can bring complexity to the experience of beating the boss in a way that could not have been achieved otherwise in those games by encouraging you to find ways to get back to the boss quicker and without getting hit on the way. It was just another thing to learn for me.
      ER is different in this regard because its bosses are actually very good on their own; they would never need such an extra part to it since learning the boss itself is already a complex, complete experience most of the time. That doesn't mean it never added anything in other games to some people.

    • @Eternal_Placidity
      @Eternal_Placidity 6 місяців тому +3

      Yeah they suck, I want to spend time fighting the boss, not running back to the boss just so I can fight it.

    • @charlestonobryant807
      @charlestonobryant807 6 місяців тому +4

      The idea of run backs in Demon’s and Dark Souls 1 especially were to add to the complexity of the world. It felt fine because shortcuts were built into many of the levels allowing the player to circumvent much of the run back while also making players focus on interacting with the world. Those games, especially DS1 were also far less linear than the rest of the series, and DS1 is essentially a Metroidvania. The latter games due to enemy composition and more linearity within their level design mean that run backs feel more tedious because the exploration has lost that lack of depth. It also doesn’t help that the bosses in Demon’s Souls and Dark Souls have a different philosophy compared to the rest of the series.

    • @ClydeNut
      @ClydeNut 6 місяців тому +2

      @@charlestonobryant807 yeah it seems like those older games prioritized level design over good bosses whereas it’s kind of flipped around these days (even though the legacy dungeons and caves are still expertly designed). I’m pretty ok with that though.

    • @smitty215able
      @smitty215able 21 день тому

      This was my biggest pro on the catacombs and con on the caves. The catacombs having the boss door right next to the grace but needing to go find a lever to open it deeper in the dungeon was a stroke of genius and I wish they had done something similar with all the minor dungeons

  • @TifffanyTaylor
    @TifffanyTaylor 4 місяці тому +4

    Abyss watchers no music is a cardinal sin

  • @highlightermarca-texto3281
    @highlightermarca-texto3281 6 місяців тому +7

    God I’m so glad you pointed out Gael’s 50/50 backhand. That tripped me up so hard in my first SL1 run. It’s such bullshit

  • @DeadbeatShadows
    @DeadbeatShadows 6 місяців тому +13

    Hearing Souls players use fighting game terms like neutral, whiff punish, 50/50, it makes me smile. :)

  • @ClydeNut
    @ClydeNut 6 місяців тому +6

    Fuck yes! I missed this VOD so I’m so glad you uploaded it!

  • @Slickjitz
    @Slickjitz Місяць тому +2

    Dude watching boss fights with the game volume cranked up and music cranked down sounds creepy and eerie as fuck.especially dancer

  • @fullover1814
    @fullover1814 6 місяців тому +10

    In a recent playthrough of ds2(SoTFS), I learned that the ruin sentinels can throw their shields at you. I've played the game twice before and didn't see it once, which proves your point about not needing to learn bosses.

  • @JuanMayhapsBe
    @JuanMayhapsBe 4 місяці тому +5

    I know you might never see this comment however I appreciate the content you make and as someone who used to hate elden ring bosses i finally got it and just recently finished my rune level 1 run , i have a lot of love for dark souls 3 and it will always have a special place in my heart and it hurts that these bb ds3 fanboys have a superiority complex when they are fantastic games on their own ; however elden ring just provides a better experience i cant play bloodborne , ds3 , ds1 , ds2 without feeling so mindnummed on how repetitive the loop is ( maybe its because i tried out every build possible in all these games and have done level run 1s for all which i thoroughly enjoyed and will always love but after learning how to fight elden ring bosses everything aside from sekiro kinda falls short
    Keep making the sick ass content

    • @loopine
      @loopine  4 місяці тому +3

      I feel the same way bro, thanks

    • @JuanMayhapsBe
      @JuanMayhapsBe 3 місяці тому +1

      @@loopine holy shit my goat actually responded ! I never got notified lol

  • @gwyndalf347
    @gwyndalf347 5 місяців тому +3

    When was the last time you played DS1? It would be fun to see you doing a DS1 SL1 run or even other challenges runs to see how areas and bosses compare to ds3.
    You're doing great job man, you deserves more recognition in souls community

  • @clunkye8053
    @clunkye8053 6 місяців тому +16

    Smh my head according to my calculations ✋🤓 this run is still CHEESED and STUDIED. Keep huffing that copium kid jajaja 💪😎

  • @vizotzyz
    @vizotzyz 26 днів тому

    DS2 is great because of the power standing, multi fights, variety of builds, I just like playing it, never really thought about it to give a detailed explanation.

  • @nixum421
    @nixum421 Місяць тому +1

    This video made me realise how I always thought Ds3 boss damage was fine. But that was only because I always thought armor is some cosmetic bs that doesnt do much. Seeing how many hits you can tank just with starting armor is actually insane.
    Also for Twin Princes there's this old really cool speedrun tech where you unlock, circle to the right, bait a slow swing and attack letting your weapon pull you out of most of their attacks it can make this fight super easy just requires some getting used to (also works on heavy weapons I do this in every playthrough).
    This also makes it way easier to see what they do next after they teleport. -->Very intuitive if you ask me (ykyk hahaha)

  • @pafunciobatista8244
    @pafunciobatista8244 6 місяців тому +7

    1:12:27 DS2 is my favorite dark souls game and to be honest I could not explain to you why, something about it just makes me feel right at home when I play it

    • @loopine
      @loopine  6 місяців тому +7

      I got some friends in the same boat

  • @mabooooyleatherface.1044
    @mabooooyleatherface.1044 6 місяців тому +4

    I'm the world's first person to not give a fraction of a fuck about world's first

  • @Marco1995Mega
    @Marco1995Mega 6 місяців тому +4

    Personally, I rate the difficulty of Souls games based on both the areas and bosses. I find Demon's Souls to be by far the easiest, followed by DS1. The former because both the enemies and bosses just can't live up to what comes after, while the latter for similar reasons to a lesser degree and more because of how insanely breakable it is with different builds and/or tactics. Also, I find the "I haven't played in a while" thing not really reassuring. If you asked me if I could confidently beat Artorias on my first try, despite having not played DS in over a year and only played it 5 times (never mind 2000+ hours), I would honestly respond with 'yes, I could'.
    Overall, I find DS3 easier than ER and Sekiro, but more difficult than all the others. BB is brutal at the start in Central Yharnam before taking a nosedive with a rocket propelled missile strapped to its back, with only a few places where it gets notably harder. The enemy encounters especially seem to get progressively easier.
    DS2 has one of the easiest boss rosters in the series, and while its enemy configurations are relatively challenging, it's not that bad if you play it more like an RPG and use your tools effectively.
    DS3, for me, has some of the hardest enemies and combat encounters, and one of the harder boss selections in the series.
    Also, I really don't have an issue with distinguishing Lorian's teleporting attacks; I just always wait for him to appear first and then dodge based on the wind-up, and it works perfectly well. Don't know what to tell ya.

    • @rigorm136
      @rigorm136 5 місяців тому +2

      Yeah his complaints about Lorian were objectively a skill issue

  • @corporialme
    @corporialme 6 місяців тому +4

    Now you just need to do it +0 zwei only😈

  • @aly3392
    @aly3392 6 місяців тому +4

    yeah if i ever go back to challenge run ds3, its probably gonna be more substantial like no roll cause this game bores me otherwise

  • @mabooooyleatherface.1044
    @mabooooyleatherface.1044 6 днів тому

    i'm way too late but CHEESED AND STUDIED : HE SAID THE THING

  • @spod5849
    @spod5849 6 місяців тому +7

    No way you unironically said that twin princes are the worst boss in the game what the fuck

    • @highlightermarca-texto3281
      @highlightermarca-texto3281 6 місяців тому +3

      Did you watch the video?

    • @spod5849
      @spod5849 6 місяців тому +1

      @@highlightermarca-texto3281 he played in a very boring way by circling around him and triggering a specific attack over and over, and he didn't even try to find another way to deal with his teleporting, he just tried the same strategy over and over and then said that it was bullshit when it didn't work out
      I also beat this boss on level one and i had very different thoughts, i loved it to bits

    • @highlightermarca-texto3281
      @highlightermarca-texto3281 6 місяців тому +4

      @@spod5849 referring specifically to the teleport attacks, is there a way to predict what he’ll do? Because I don’t think there is.
      I’ve beaten them twice at SL1 and I probably have faster reaction times than Lupine since I didn’t struggle with it, but I always had to watch what Lorain did after the teleport and react, I couldn’t anticipate it, which was Lupine’s main complaint

    • @spod5849
      @spod5849 6 місяців тому

      @@highlightermarca-texto3281 i tried to find a way that worked for all of his teleporting attacks, walking and and then dodging to the right should be enough, but I remember that walking and thrn dodging backwards is pretty consistent too

    • @suchar7175
      @suchar7175 5 місяців тому

      No way he said something similar about Friede. That's another level of bulls&it copium.

  • @szalyn8849
    @szalyn8849 6 місяців тому +3

    1:40:53 MOM I'M ON THE SCREEN AGAIN

  • @ImJustIgor
    @ImJustIgor Місяць тому

    Hey could you send me where you found the soul of cinder attack flowchart at 1:19:32? I've searched for it everywhere but can't seem to find it

    • @loopine
      @loopine  Місяць тому +1

      Oh yea the discord link seems to be dead. Thankfully I had a copy of it randomly. imgur.com/a/soc-sword-phase-re-upload-S3jAeeG

  • @rigorm136
    @rigorm136 5 місяців тому +3

    About twin princes; all the telegraphs are visual the entire fight is about rolling on reaction. You also may have just been having trouble because you were drunk?

    • @loopine
      @loopine  4 місяці тому +1

      Probably that too but please tell me if is about to quick slam me and instakill me in this or if I have to delayed roll one of his 7 other options.
      imgur.com/a/LfdigRh

    • @rigorm136
      @rigorm136 4 місяці тому

      @@loopine He telegraphs the attack he is about to do right before he teleports so you have to judge whether or not you have to roll immediately or whether you have to delay your roll as he is raising his arm. The sideways slash he does is always going to be delayed no matter what, the only instant attack is the one armed slam down.

    • @loopine
      @loopine  4 місяці тому +3

      @rigorm136 that is a lie, the windup animation he does before teleporting is the same except in one case where he teleports after doing a swing. (Swing - tp - backswing).
      Oh the other exception is double slash, tp away, delayed thrust

    • @rigorm136
      @rigorm136 4 місяці тому

      ⁠@@loopine Actually doesn’t the one armed slam down itself have a slight delay? Or does it come out of the teleport swinging immediately.
      Edit: i just looked back at the footage it does have a delay. Look here 56:39

    • @loopine
      @loopine  4 місяці тому +2

      @rigorm136 that's actually a different attack, he teleports further away and can do a fast jump or a delayed thrust. You can see the windups and the close mixups at 57:35 57:46 and 57:54 finally with the close one armed quick slam.

  • @DIABETOR
    @DIABETOR 6 місяців тому +1

    1:11:35 are those the shrieks of a scaly or of monke

  • @karayi7239
    @karayi7239 4 місяці тому +2

    1:19
    "[DS3] is definitely the easiest of any soulsborne"
    Nice bait, or you just got really lost in DS1 cuz the bosses there are a complete joke(still amazing for its time).

  • @RobertoLoux
    @RobertoLoux Місяць тому

    1:18:39 yes he is

  • @pafunciobatista8244
    @pafunciobatista8244 6 місяців тому +16

    god what is it about elden ring that turns so many people into a bunch of whiney crybabies? Yes, the secret superboss that you need to go through a game long questline to get to in the highest scaled area in the game is hard, so what? If malenia could be trivialized but strafing and rolling to the right like 99% of dark souls bosses people would she suddenly be a "good" and "intuitive" boss?

    • @GD-nu4iz
      @GD-nu4iz 6 місяців тому +11

      Yes that would make her much better. I want to be able to dodge right, have a clear attack window and then sneer at magic users

    • @pafunciobatista8244
      @pafunciobatista8244 6 місяців тому +8

      @@GD-nu4iz Amem

    • @enman009
      @enman009 6 місяців тому +13

      The funny thing is that you can already bully Malenia with Collosal weapons and combo her to oblivion. Once you know how to keep distance for Waterfowl, you just jump and avoid the rest. I don't think she's the greatest, but people are absurdly stubborn and uninformed to bother learning her or use tools.

    • @pafunciobatista8244
      @pafunciobatista8244 6 місяців тому

      @@enman009 I like to use giant hunt and flip her like a pancake :)

    • @Eternal_Placidity
      @Eternal_Placidity 6 місяців тому +17

      There are two types of people who cry and whine about elden ring bosses.
      Casual scrubs who don’t want to put effort into understanding the game mechanics.
      And longer time souls fans who get pissed off when the strategies they used in dark souls and stubbornly insist on using in elden ring don’t work. And who also don’t want to put effort into understanding the game’s mechanics.

  • @flabbajabba9527
    @flabbajabba9527 29 днів тому

    I wouldn't say DS3 is the easiest of any soulsborne game. DS1, DS2, and DeS are all easier IMO.

  • @riki1849
    @riki1849 3 місяці тому +1

    Bro be calling random shit 50/50 that’s not at all

  • @sloop_3522
    @sloop_3522 6 місяців тому

    mad cause bad
    Also kanye in 2024 is wild

    • @carlossssssss5492
      @carlossssssss5492 3 місяці тому

      Lol, he still sl1 the game in one sitting as his first challenge run, he is better than the vast vast majority of players