Always Nerdy you think you can do a review on Spider Man Edge of Time I remember loving this game as a kid and it brought some cool concepts which I liked please.
40:57 I love how Norman dies, Peter confesses who he is to MJ, they kiss *THROUGH THE SPIDER-MAN MASK* , and it's all right in front of Norman's dead body not even 10 seconds after he passed.
"No matter how much you want to hold onto a moment you can't stop time from moving on." That quote has stuck with me for most of my life after playing that game when I was young. It means even more as you get older and realize how true it is.
I can relate...played this for the first time on christmas day 2004 my dad got it for me along with a brand new phat ps2...can still remember soo much of that day wish i could go back... maybe ill boot it up today on christmas 2021 on pcsx2 😎
I first played this game back in 2010-2012 I think. Just played it again a few days ago and now that quote really means something to me after all the nostalgia I’ve been feelin gin the last few years
The intro to this game is so nostalgic. Too bad when I was five I didn't know what a save file though so I only really played the tutorial and the first stage lol.
@@ssssssssssssssssss50 His "you'd just be... man-man" line made me replay the tutorial to the third game over and over again as a kid. i found it so goddamn funny.
@@BrokenGodEnt as a kid i did not understand sarcasm so for too many years after i played this game i used to tell people that spider-mans webs unironically stuck to the clouds because of the tutorial lmao edit: sarcasm not irony, i still don’t understand it apparently
@@DiamondBlade11I won’t lie, I think he did pretty good in this game for it being his first voice acting role, plus if I’m playing a movie game I’d prefer to hear the actors for the main characters. Wilem Dafoe did do better in this game though
This game and the next two games really did feel like 3 seasons of a Tobey Maguire Spider-man animated series. With each villian story feeling like an episode.
Yea it was like a whole homage to Spider-Man with all the other villains involved in the games, not just games based off the movies. This definitely makes the trilogy of Sam Raimi Spider-Man video games a hidden gem.
@Mister Majestic Yeah a lot of models in this game are more detailed. There are some better overall looking scenes in SM2 but lots of things individually, look a lot nicer here. Animations are more fluid in the second game though, and at least the Gamecube and Xbox versions had some nice lighting and other effects that weren't present in the first.
@@lesterbronson2385 Yes very true, I think the details held on on this model the best. Art direction in general really. SM3s washy look took away from the advancements made from SM1&2
@@fynnthefox9078 also in Spider-Man 2 after beating rhino and webbing him upside down: “sorry to leave you hanging, Rhino, but I don’t want to be accused of poaching.” Then he grabs Rhino’s sharp horn: “I think the police should be able to handle you at this point”
@@Albino_Basilisk his delivery of that line wasn’t good tho. But Tobey maguire’s voice acting in these games made it seem like he didn’t want to put much effort into it.
I think the common complaint is how he doesn’t make ANY jokes at all which isn’t the case, rather he rarely has quips but in the movie games they’re common
I always liked when Kraven legitimately laughed at Spider-Man’s Siegfried and Roy chirp. The best interpretations of Kraven aren’t as a straight villain, but rather someone who views Spider-Man as a rival or ultimate prey.
I’m from Russia and got this game on my sixth birthday in 2002 from my dad. It was the first game that I had truly owned and played any video game by myself. I was absolutely fascinated with the game, because graphics looked sooo good, and the music is very dramatic and fits Danny Elfman’s music so well! But the boss fights and stealth missions were very difficult for me at my age. The funny thing is that this game also caused my first bit of troubleshooting! You see, in Russia in 2002 there were almost no official releases of video games. I believe that Spider-Man 1 The Game was never officially released. But dad bought me a pirated version with the russian translation built in. And it had a huge problem - after finishing the Vulture’ Tower level the game would 100% always crash and there was no way to progress any further. I was essentially stuck! Man, I remember crying of frustration hahaha Me and my dad decided take a look at the game files and this was the first time I even learned the concept of files and file directories. Eventually we found additional files that would patch the game to run russian subtitles, and we deleted them. That would also cause save files to get erased, so this would mean that I’d have to start the game over again with the original english language. So that was also my first experience with the english language hahaha But this time I could progress through the Tower level and complete the game on all difficulties afterwards. Overall, I still have fond memories and love this game. Considering that the developers had only 18 months and only a few script reading sessions that they had to essentially memorize in their head, I think the game turned out to be a fantastic experience. If only they didn’t screw up with the PC-version of Spider-Man 2 (that was my first video game related disappointment, but it’s a story for another time…)
That’s so interesting but such an unfortunate struggle just to finish the game. That’s frustrating but I’m glad you were able to beat it! Your dad also sounds awesome for going to such lengths to let play it!
i remember playing this when i was like 5, i couldn't even get beyond the chrysler building (begining building) because i didn't know how to shoot a web lol. But sometimes i could and after that i forgot how to. Well it's childhood lol.
This is my favorite depiction of Shocker from all the games and movies that have had him. Michael Beattie's voice just fits shocker and his look so well and his tough ass thug lines.
This was incredible! Brought back tons of memories. You even talked about the UFO Easter egg! YES! This game gets even crazier with the things that could’ve been: There was a multiplayer build in the game that got cut during development There was going to be a level where you save people from a burning building (Much like in the movie) but it got cut due to the September 11th attacks The game’s files suggest there was a planned “Character gallery” where Spider-Man gives a cheesy description of all the characters in the game including Aunt May (She’s only seen in a photograph once) The E3 Build of the game had a different game over screen which shows Jameson throwing your failure on the front page of the Daily Bugle headline Betty Brant never appears in this game but storyboard suggest she was supposed to be in the same “Kraven/Jameson cutscene” Spider-Man having web shooters were in a early cut of the movie which is why I believe the blue gauge depletes when he uses a web I know this is a lot but I just love these games to death! They hold a special place in my heart and I’m so glad someone is giving the games justice! Thank you for this wonderful video!
Thank you for sharing those details, I didn’t know about those!!! A multiplayer mode is really interesting, although I can’t imagine it would’ve been good lol
Such a great trip down memory lane. 100% agree that this game is worth it just to simply experience the Harry-Green Goblin playable character. It's features like this which will always place this game near the top when I rate my favorite spidey games.
When I played against shocker I used the web zip ability and when I was younger it glitched and it latched onto him so I didn't even have to go through the tunnels and it automatically made me get to him almost immediately lmao
Interesting tidbit is that Peter’s main combos and the web shield are taken directly from the Neversoft Spider-Man games, animations and all. Not just inspired, but completely lifted from them. It’s a really interesting thought to me
I wanna say that the cutscenes and lighting in the former and levels themselves still make the game look beautiful in places, especially when Spider-Man is in Norman's office. A lot of cool creativity went into this game. The music is phenomenal too.
I remember the boss fight against Vulture soo well. During my first playthrough as a kid I had the soundtrack of Star Wars Episode 3 and I remember I would play „Duel of Fates“ while fighting against the Vulture on the skyscraper. Little 6-year old me thought that it was so epic that I played it over and over again. Good times.
Used to love this game as a kid! Just an FYI, in the part where you're going down the tunnel towards Shocker you're supposed to free aim web zip to each section to avoid him!
or just super flip jump forward three times then make a WEB DOME as cover then do it all over again for 4x then finally web zip towards shocker when he's near enough, ZERO DAMAGE. 🤣
i miss some aspects of dedication and passion in these games that we’ll probably never gonna get anytime soon in the future the fact that you can PLAY as the green goblin with his own mechanics and movement system just shows how much they cared, they didn’t HAVE to do it, but it’s nice that they did anyway
I think it was this game that made me love Willem Defoe’s Goblin laugh so much. I remember being so young that I had to rely on the cheat codes to get through the game lol
I remember 16:08 of the shocker mission being very difficult as a young kid however, my 7 year old brain kicked in when I was in school and realized that if you use "Web Dome" you couldn't get hurt from shocker's blast attacks and since you get blue spiders to replenish your webs made the encounter much easier
This is genuinely an amazing gift to me this holiday season. I love this game and will go on record saying this is my favorite movie video game. Something about how the hits land, the natural inclusion of the other villains, and it all just feels…spectacular
There actually is a dodge ability in this game, you need to play with the "enhanced" controls and then hold a direction on the d-pad and press jump. (like using the web attacks) This allows you to perform directional dodge jumps olls. They're a bit tricky to effectively insert into standard combat gameplay, but they work really well in certain boss fights like with Shocker, and Green Goblin. While Directional jumps are just plain fun to use in the Shocker fight, they really shine in the Goblin fight, as you can interrupt most of Goblins combos by dodging mid combo regardless of whether you're being hit by the combo or not. This also makes it easier to avoid Goblins grab attack, and makes it easier to be more aggressive with melee in general as opposed to relying solely on web attacks. There are also directional punchs and kicks, they're quite neat too. (Not very powerful, but they add more depth to the combat system)
This is so odd, this was uploaded 2 days ago, literally the day I found a working copy, reinstalled and replayed this game after almost 13 years. Like the stars somehow lined up. Nice review dude, this game was one of the few that made up my childhood, I always get excited seeing people talk about it
In the shocker level with the tunnels, you're supposed to aim and web zip to each of the safe areas. PS: also with scorpion, the reason the flamethrower hurts him so much is probably because the DPS is tied into how many frames are being run. The emulator you're using is running the game at a higher fps than it was meant to be so it kinda makes some things in the game run a little weird.
42:16 technically was meant for everyone to play, kids especially. I mostly played that game when it came out on the PS2 and he wanted you to take a break that’s why he said go outside and play. Basically the game was telling us like it’s a story like how it began. I like it the fact that he wanted you to take a break and go outside and get some fresh air that was the kind of thing to do back in the days in 2000s
I actually first heard this kind of thing in the SpongeBob movie game. The end cutscene ends with the French Narrator saying “Now go outside and get some Sun. You look awfully pale”. Lol must’ve been use a lot
It used to be that kids spent most of their time playing outside with other kids in their neighborhood, riding bikes, playing sports and games, exploring the world. Now spending all of your time indoors playing video games, staring at smart phones or tablets, and watching streamed video is just normal.
I love this game it literally walked so Spider-Man 2 could run so much nostalgia in this one from the cutscenes and the voice acting even looks better than 2 and 3 in some ways. Love these retrospectives you go deep into the games not many do and show a bunch of cool stuff I never knew!
I actually still have this game at my parents house. I went through it again a few years ago when I had become a much more skilled gamer than I used to be…. But I never in my life knew you could play as the green goblin
You should definitely give it another play through as goblin! There’s a pretty easy way to use cheats to get him immediately. I found it when googling the cheats for the game
For a 2002 game, the graphics featured here are amazing. Hell, I think they aged better than Spider-Man 2. Also Scorpion's design is suspiciously similar to his design from the PS1 Game, it's possible they got far enough into development for the PS1 port they had a Scorpion model and incorporated it here.
As a kid this and the PS1 game were my first introductions to Scorpion, so I was a bit confused when I saw the green version in comics and the cartoon, which I didn't like as much
Hard agree with the graphics. I think part of that is due to the character's faces. In the first game, most reoccurring characters wear some sort of mask while in the sequel quite a few wear nothing ( like Doc Ock). Just my hypothesis through.
@@liamschermer7901 I think it has more to do with the second game being open world so they had to dial down the graphics somewhat to keep the performance smooth
Majority of PS2 games from 2001-2002 had better graphics than their succesors. I can name a few other game series other than Spider-Man, like Jak and Daxter>Jak 2 and 3, GTA 3 and VC>SA and LCS, WWE SYM>HCTP. The older games felt more 3D. It probably cost more or something.
@@alissa6 All those games have one thing in common, their sequels were much bigger in scale whilst being on the same platform as their predecessors so graphics had to suffer somewhat because the technology would crumble under the weight of the increased scale of the game if the graphical fidelity was exactly the same as the previous games which were much smaller and had less content overall
The reason Spider-Man has a web metre is for two reasons: 1. The 2000 Spider-Man game used it. 2. Originally Peter would have used web shooters, but they scrapped it later on.
You know what I’m gonna say. Great video! One of my favorite Spider-Man games, getting to play as the green goblin blew my mind as a kid. The creativity and extra content put into this game made it special even among its era. Looking forward to Edge of Time!
Getting to Shocker is made significantly easier because there’s actually a dedicated web zip mechanic, I can’t remember the controls but it’s definitely explained in the tutorial section of the main menu
Yeah I just kept zipping on walls instead of the openings when I tried that, so I was getting blasted either way. It totally could just be me being uncoordinated though lol
@@alwaysnerdyretros There is a manual aimer that lets you point a spider icon at exactly where you want to web zip to. It makes that section so much easier.
53:09 Fun fact this bowling alley is in Spider-Man 2. I didn’t know it was in this game which would explain why it’s so detailed. Although there aren’t any activities to act on as far as I’m aware of. It’s just a building you can enter labeled in green around the bottom of the map under Central Park
@@alwaysnerdyretros I just double checked it’s actually one of the red marked map areas it’s the only bowling ally in the game and it makes me wonder if they were planning on putting some Minnie game there
@@sheriefwoodard8686 red marked buildings in spider man 2 are gang hideouts and the green marked buildings are places you go to for Mary Jane date missions which can also be robbed during random crime missions but it rarely happens and you get armored truck robberies instead
For the more difficult sections of the game, there’s a strategy you can use entailing web-zipping in specified directions by using the R3, L3 and R1 buttons. First, you go into a free look-style mode by pressing R3, where you’ll notice a small red spider reticle. Second, you move the R3 button around to a certain spot you can web-zip to, during which it will change from red to green. Last, when you’ve moved the reticle to a point you want to zip to, press R1 and away you go. This works well for the “Showdown with Shocker” and parts of the “Chemical Chaos” levels.
Still to this day, this is one of my all time favourite spider-man games. I've played it since release and still never bored of it. The addition of the green goblin was amazing- something that no other spiderman game has done and left me wanting.
Great video as always! The refilling your webs mechanic could also be left overs from the original movie script, since Tobey almost had web shooters. You can even spot them in a trailer, as well as in the film after Spider-Man sets MJ down on that random building (after the parade attack).
I always thought when it was shown when he sets MJ down, that it wasn't a web "shooter" but more of a tube so his web could make it through his costume, like water through a garden hose
@@pyroblade452 a pretty good theory, however that’s the only scene in the film where he has those web shooters, and it’s also not present in the suits from the 2nd and 3rd movie
Fun fact about some of the music. A lot of the orchestral stuff is actually from an old sample library, east west symphonic adventures. Specifically, scorpions boss theme is just made of multiple of these loops chained together. The creepy piano that plays can be heard across a crap ton of media during the 90s and early 2000s.
I'll never forget the first time I played the Oscorp stealth missions. They scared the crap out of me. Nowadays, I don't have any problem with them, and I would even screw around on them. Great video overall. This is a Spider-Man game that truly doesn't get the attention it deserves. Like you said, the Green Goblin would probably be the biggest selling point in terms of what makes the game unique.
I grew up with this, and eventually Shattered Dimensions, and trust me, this game is leagues ahead of Shattered Dimensions. Shattered Dimensions looks pretty boring anyway, once the flair wears off.
Fantastic job, man. I had no idea about the MJ “controversy”. And I never went back to play as Goblin. Thanks for all your hard work and in-depth research.
I never knew they took MJ cheat out of later releases either. I have decent memories of doing MJ runs despite playing as Goblin 99% of the time. Still have the disc, just haven't had space to set up my PS2 in years.
I love that you did this forgotten game! I have a vivid memory of staying home with my older brother in maybe like 05 or 06 playing this game with him and him making us burntish blueberry pancakes 😭. This video took me back so thanks
24:20 he does return in the 3rd game, but I think that's a very different take on him. Regarding the web cartridges, the original idea was to have them in the film. Tobey is actually wearing them in two scenes.
I played this game quite a bit when I was young. When I heard you could play as the Green Goblin I figured it was just a skin and ignored it for a while, but once I tried it out I played the game multiple times over, had well over double the playtime that I did as Spiderman and never went back to him. Green Goblin was perfect to me
the green goblin getting taken out by his own glider is pulled right from the comics the very first time he is defeated. BTW man i love all the videos you have been doing it's like a trip down memory lane
I tried making a video essay in this style a few months back and gave up after putting about 100 hours into writing and recording. It was no easy feat but somehow you crank these out like it’s the civil war. I commend you for your incredible upload speed and excellent video quality sir.
Thank you! Would you consider yourself kind of a perfectionist? The first few retros I did I almost didn’t release because it just never felt good enough. Actually I feel like that even today lol.
@@alwaysnerdyretros yes! Very much so. I found myself trying to write, rewrite, and edit my script constantly. It just became to hard and I scrapped it. I’d love to pick it up again someday but I need to overcome the need to have it perfect
@@whatscrackinyak yeah that’s the hardest part. I definitely think you should give it another go though. It’ll still never feel perfect to you, but people will still enjoy it. You’ll inevitably get feedback on it from viewers about things they like/dislike , which you can use to improve the next video after. The first video (or first few) are always the hardest, so I’d recommend doing your best and trusting yourself. Go easy on yourself and have fun with it!
46:15 Another one of the reasons is probably because this game is based on a earlier verison of the movie's script in which originally Peter had web shooters, and it even made its way into some trailers and some "blink and you miss it" moments in the final film.
@35:13 my fave part is that the primary danger here for you is not hurting the security guard's feelings over the death robots that come at you in swarms LMAO. Love your videos!
I’m really impressed by how well those shitty early-2000s pre rendered cutscenes capture the feeling of not just the camerawork, but the aesthetic and sound of Sam Raimi’s movies. They genuinely do fit really well, even more so than the (in-engine AND pre rendered) cutscenes in the game for 2.
49:57 - There Is a Dodge Mechanic. Somewhat. If You're playing using the Thumbstick and using Enhanced Controls, You can press one of the Directional Buttons and press the Jump Button and Spider-Man will roll In that direction. You can also use the Punch Button or Kick Button to do directional Punches/Kicks like elbowing an Enemy behind You or doing a Kick to the side. I can't remember If using the D-Pad with the Web Button does anything. It's not the most robust, It's clunky, short ranged and I don't think It was ever mentioned In the Manual either [I had the Game on Xbox]. It's best done with a Controller too as I don't know If It can be done on the PC version using a Keyboard.
I loved this game! Its really cool hearing Josh Keaton do spiderman lines (as the green goblin) prior to him actually voicing spiderman in spectacular spiderman!
Watched your Spider-Man game retrospectives today, and really love them. Your content and style of reviewing the games is really nice. Here's a new sub. Also, you should totally do a retrospective on another Spider-Man game, my personal favourite for nostalgia reasons as well as just the gameplay being rather amazing, especially for it's time: Ultimate Spider-Man, from 2005 on the PlayStation 2. Absolutely amazing game. You could even say it's Spectacular. It was the Ultimate experience. I'll stop now. . .
Hahaha thank you! Great suggestion btw! I never played ultimate Spider-Man when it came out so I’d love to try it out. I’m not sure when yet, but it’s definitely on my priority list
46:04 I think Treyarch went this route because early in the films production, Sam was originally going to use web shooters but ultimately instead to go with organic webbing.
The spider at the beginning of the intro made me feel "hell yeah, 11:30 P.M., mom and dad are probably asleep, time to sneak into the living room and play until 4 A.M." Good times.
49:06 "It was also nice because I didn't feel bad about beating up the security guards as goblin either" Yeah, I can see that, considering you just pelted an innocent man with lead and then blew him up to smithereens. I literally laughed out loud at this part.
I remember playing this all the time as a kid on Gamecube. I remember my mind being blown after I found out you can face off against Bonesaw as a secret boss if you survive long enough in the combat training and being able to unlock and play as the Green Goblin
I absolutely love Spider-Man on the PS1 to the point where I literally bought it on the Dreamcast and N64 as well and to this day it's still my absolute favorite Spider-Man game, its sequel was not as good but was still enjoyable as well. I'm guessing they knew that the movie was in production with the Green Goblin as the villain because he's not featured in the first or second game despite being Spider-Man's arch-nemesis. However because the Spider-Man movie game is essentially just a more polished version of the PS1 games in terms of gameplay I always looked at it as an unofficial third entry to that series since we finally got the Green Goblin in a 3D Spider-Man game with that same style of Gameplay as the previous two. I've always loved the Spider-Man games and all the ones from Spider-Man 2000 up to Spider-Man 2 (2004) will always hold a special Nostalgic place in my heart.
Great review! The only things I would have liked to see is a short section talking about the "secrets" in the levels, such as how on the first level there are some side missions to do off of the main path, as well as a bit more on the training levels. Just a brief mention on what each one is. For those of you who haven't played this game; there are 3 timed swing trainings, 3 web zip trainings, 1 obstacle course, the basic combat in the wrestling arena, the big brawl in the Oscorp arena of which there are 3 timed rounds, and the pinhead bowling. One bit of gameplay that was not talked about is how by clicking in one of the analog sticks, you can get an aimer that lets you point a spider icon at exactly where you want to web zip to. It makes longer distance web zips much easier. If I remember correctly, as you accumulate Hero Points, you can also unlock some concept arts. I was happy to see the Shocker and Vulture cutscenes in this review. I think they were originally created as tests for whatever VFX engine Treyarch was using for the cutscenes, but I would have liked to see them before the levels for those characters. Vulture is clearly on his way to the heist and I am unsure on if Shocker is exploring his escape route ahead of time or if that cutscene would take place after his first level at Grand Central Station when he jumps down into the sewers.
During the Razors Edge level, instead of fighting the razor bats, try to find a low building, and battle the first wave on your way there. Once you only have a couple left, land on the rooftop and lock onto the last ones and destroy them. When the next wave spawns in, it will lock on automatically. Shoot advanced impact web at it and it will kill that wave of them in one hit
I just wanted to comment. Great review you went talked about every little Easter egg and secret. Awesome stuff love your reviews detailed and informative
16:15 i don't know if it wasn't in early versions, but in this section there is a zip mechanic, you could zip to the other corners without having to swing your way to it, that's what i remembered doing ^^ it was easier and faster
This and a scooby do game we’re my first ever games for the Xbox when I got it for my birthday. I remember staying stuck in the oscorp level for the longest time until I finally beat it and moved on to pass the game. I had no idea the kraven the hunter level was an extra level for the Xbox version only!
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Duuuude 18:34 - 18:50 you had some of the best movement I've ever seen in Spider Man (2002)
When are you gonna play Lego marvel superhero’s? They’re available on switch and steam
Always Nerdy you think you can do a review on Spider Man Edge of Time I remember loving this game as a kid and it brought some cool concepts which I liked please.
Please please please do Ultimate Spider-Man!
If u liked William in this game. U must have loved him in NWH
Fun fact, the voice actor for Vulture in this game reprises his role in Marvel’s Spider-Man (2018)
I had the feeling they sounded super familiar 💀💀💀
I was surprised Insomniac didn't go with Armin Shimerman.
@@SirBlackReeds he could do a good Green Goblin voice
I FUCKIN KNEW IT WAS THE SAME GUY
I could tell it was him when I heard Vulture call Spider-Man "insect" in the Ps4 game
40:57 I love how Norman dies, Peter confesses who he is to MJ, they kiss *THROUGH THE SPIDER-MAN MASK* , and it's all right in front of Norman's dead body not even 10 seconds after he passed.
The only ending we should all get behind
gotta love the intensely menacing music as they kiss as though it's some sort of federal crime
When I was a kid I noticed this too and always thought It was hilarious
Peter just doesn’t give a fuck. Talking about “yep that mah life 🤷🏽♂️nbd”😂
@@AMCSymbiote Ahaha seriously!
"No matter how much you want to hold onto a moment you can't stop time from moving on."
That quote has stuck with me for most of my life after playing that game when I was young. It means even more as you get older and realize how true it is.
I can relate...played this for the first time on christmas day 2004 my dad got it for me along with a brand new phat ps2...can still remember soo much of that day wish i could go back... maybe ill boot it up today on christmas 2021 on pcsx2 😎
Same bro, always think back to that quote
I agree. this line has still stuck to me to this day but one big reason is how well and painfully true Tobey delivers it to us.
I first played this game back in 2010-2012 I think. Just played it again a few days ago and now that quote really means something to me after all the nostalgia I’ve been feelin gin the last few years
can we just appreciate how much effort willem defoe always puts in, i bet even ringing for pizza the guy is amazing
Yeah, sometimes even Tobey sounds like he's dosing off
Seeing Willem Dafoe in anything is always a treat. He's one of those actors who clearly loves his job and gives it his all no matter what he's doing.
@@hyperion3145 yeah but willem never disappoints
@Charles Hastings William Dafoe as Joker would be amazing.
Bruce Campbell is the true standout of the game he is just brilliant as he so much wit and charm with the tutorials the games
The intro to this game is so nostalgic. Too bad when I was five I didn't know what a save file though so I only really played the tutorial and the first stage lol.
Bro that's me it's like I wrote this comment I was 6 years old
I didn’t understand overwriting save files, so I would just fill ps2 memory cards multiple saves for one game lmao
Same😂 I didn’t have a memory card
All I remember was that I couldn't get past the tutorial of the game when I was 5 because I was scared of the thugs you had to fight
as a kid, fighting uncle bens killer in the boss level was terrorizing and i could never progress further for an embarrassingly long amount of time
Bruce Campbell being the tutorial guide for the first two games will always be my favourite narration for any game.
He also did it for the third one
@@ssssssssssssssssss50 His "you'd just be... man-man" line made me replay the tutorial to the third game over and over again as a kid. i found it so goddamn funny.
well go on.....jump
@@BrokenGodEnt "Is that what you came to play? Man 3? I don't think so..."🤣🤣🤣 Although the game wasn't very good, there were some pretty good jokes.
@@BrokenGodEnt as a kid i did not understand sarcasm so for too many years after i played this game i used to tell people that spider-mans webs unironically stuck to the clouds because of the tutorial lmao
edit: sarcasm not irony, i still don’t understand it apparently
Tobey Maguire voicing his character in all the video game tie-ins is such a treat.
...Are you serious?
@@DiamondBlade11I won’t lie, I think he did pretty good in this game for it being his first voice acting role, plus if I’m playing a movie game I’d prefer to hear the actors for the main characters. Wilem Dafoe did do better in this game though
This game and the next two games really did feel like 3 seasons of a Tobey Maguire Spider-man animated series. With each villian story feeling like an episode.
I'd love to see someone actually make a real series based on the three Spider-Man movie tie-in games.
yeah they felt soo solid
Yea it was like a whole homage to Spider-Man with all the other villains involved in the games, not just games based off the movies. This definitely makes the trilogy of Sam Raimi Spider-Man video games a hidden gem.
@@99thJediWarrior exactly, most people these days underestimate how good this game is that it even holds up til today
@@Kenny-ep2nf harder to go back to after play Spider-Man 2 (2004) tho
I always thought that the character model for spidey actually looks better in this game, rather than the second
@Mister Majestic Yeah a lot of models in this game are more detailed.
There are some better overall looking scenes in SM2 but lots of things individually, look a lot nicer here.
Animations are more fluid in the second game though, and at least the Gamecube and Xbox versions had some nice lighting and other effects that weren't present in the first.
Glad I'm not the only one lol
Spidey’s costume looks slicker in this game compared to the sequel. The web designs on his costume are darker in this one.
@@lesterbronson2385 Yes very true, I think the details held on on this model the best. Art direction in general really. SM3s washy look took away from the advancements made from SM1&2
@Mister Majestic exactly
That they developed all of this, the extras, the playable goblin gameplay and cheats, in 18 months is incredibly impressive.
Tbf they technically had a bit of a head start, given that most of the gameplay was taken from the PS1 Spider-Man games
For anyone who thinks Tobey doesn't make enough jokes in the trilogy, his jokes in the games are pretty great
Yessss!
Also, Spider-Man 2: "Here's your change!"
@@fynnthefox9078 also in Spider-Man 2 after beating rhino and webbing him upside down: “sorry to leave you hanging, Rhino, but I don’t want to be accused of poaching.”
Then he grabs Rhino’s sharp horn:
“I think the police should be able to handle you at this point”
@@Albino_Basilisk his delivery of that line wasn’t good tho. But Tobey maguire’s voice acting in these games made it seem like he didn’t want to put much effort into it.
I think the common complaint is how he doesn’t make ANY jokes at all which isn’t the case, rather he rarely has quips but in the movie games they’re common
"what's wrong quentin? Something wrong with your laser? I heard there are pills you can take for that"
I always liked when Kraven legitimately laughed at Spider-Man’s Siegfried and Roy chirp. The best interpretations of Kraven aren’t as a straight villain, but rather someone who views Spider-Man as a rival or ultimate prey.
I’m from Russia and got this game on my sixth birthday in 2002 from my dad.
It was the first game that I had truly owned and played any video game by myself.
I was absolutely fascinated with the game, because graphics looked sooo good, and the music is very dramatic and fits Danny Elfman’s music so well! But the boss fights and stealth missions were very difficult for me at my age.
The funny thing is that this game also caused my first bit of troubleshooting!
You see, in Russia in 2002 there were almost no official releases of video games. I believe that Spider-Man 1 The Game was never officially released. But dad bought me a pirated version with the russian translation built in. And it had a huge problem - after finishing the Vulture’ Tower level the game would 100% always crash and there was no way to progress any further. I was essentially stuck! Man, I remember crying of frustration hahaha
Me and my dad decided take a look at the game files and this was the first time I even learned the concept of files and file directories. Eventually we found additional files that would patch the game to run russian subtitles, and we deleted them.
That would also cause save files to get erased, so this would mean that I’d have to start the game over again with the original english language. So that was also my first experience with the english language hahaha
But this time I could progress through the Tower level and complete the game on all difficulties afterwards.
Overall, I still have fond memories and love this game. Considering that the developers had only 18 months and only a few script reading sessions that they had to essentially memorize in their head, I think the game turned out to be a fantastic experience.
If only they didn’t screw up with the PC-version of Spider-Man 2 (that was my first video game related disappointment, but it’s a story for another time…)
That’s so interesting but such an unfortunate struggle just to finish the game. That’s frustrating but I’m glad you were able to beat it! Your dad also sounds awesome for going to such lengths to let play it!
i remember playing this when i was like 5, i couldn't even get beyond the chrysler building (begining building) because i didn't know how to shoot a web lol. But sometimes i could and after that i forgot how to. Well it's childhood lol.
Your dad sounds like the coolest
Dang I wonder who went through all the work to translate the game lol
Hands Off Ukraine
This is my favorite depiction of Shocker from all the games and movies that have had him. Michael Beattie's voice just fits shocker and his look so well and his tough ass thug lines.
i like that he's talking shit to spider-man on his level instead of just being an idiot .
Facts I agree
This was incredible! Brought back tons of memories. You even talked about the UFO Easter egg! YES!
This game gets even crazier with the things that could’ve been:
There was a multiplayer build in the game that got cut during development
There was going to be a level where you save people from a burning building (Much like in the movie) but it got cut due to the September 11th attacks
The game’s files suggest there was a planned “Character gallery” where Spider-Man gives a cheesy description of all the characters in the game including Aunt May (She’s only seen in a photograph once)
The E3 Build of the game had a different game over screen which shows Jameson throwing your failure on the front page of the Daily Bugle headline
Betty Brant never appears in this game but storyboard suggest she was supposed to be in the same “Kraven/Jameson cutscene”
Spider-Man having web shooters were in a early cut of the movie which is why I believe the blue gauge depletes when he uses a web
I know this is a lot but I just love these games to death! They hold a special place in my heart and I’m so glad someone is giving the games justice! Thank you for this wonderful video!
Thank you for sharing those details, I didn’t know about those!!! A multiplayer mode is really interesting, although I can’t imagine it would’ve been good lol
At least that explains the Web Shooters thing. It's so funny to learn new things about a Movie 20 years later.
I guess technically, multiplayer mode still shows up in the game via "Pinhead Bowling" but that's a bit of a stretch to say
I Love it when you say “though” tho
This was super interesting. Thanks for sharing!
Such a great trip down memory lane. 100% agree that this game is worth it just to simply experience the Harry-Green Goblin playable character. It's features like this which will always place this game near the top when I rate my favorite spidey games.
Thanks for checking it out! Do you have a favorite spider-man game (excluding Spider-Man ps4)
@@alwaysnerdyretros spiderman friend of foe
@@S_2_7 same
@@S_2_7 Hell no
@@alwaysnerdyretros fun fact you missed: THERE IS A DODGE IN THE GAME AND ITS THE BACK AND SIDE FLIP BUTTON COMBO!
When I played against shocker I used the web zip ability and when I was younger it glitched and it latched onto him so I didn't even have to go through the tunnels and it automatically made me get to him almost immediately lmao
Oh that’s cool! I bet there are speed runners who use that glitch too lol
I remember I use to do that on my gamecube. That and defeating Vulture easily by webbing him while in the air.
Interesting tidbit is that Peter’s main combos and the web shield are taken directly from the Neversoft Spider-Man games, animations and all. Not just inspired, but completely lifted from them. It’s a really interesting thought to me
It looks pretty solid still sorta fun
Even in Insomniac's Spidey game, they threw in a couple of the classic moves as a reference to these ones.
They were probably given the engine similar to the way Treyarch gave the Spider-Man 3 engine to Shaba to make web of shadows
One of my childhood games, after seeing No Way home this is the perfect vid to watch and get even more nostalgic
Fr its so wild to imagine how much influence these characters would have 20 years later
@@badatmathhh you’re kidding right? Spider man has been around for way longer than 20 years.
@@zzodysseuszz but not the sam raimi trilogy, which was literally the entire point of my comment
So fucking true man . I am played it on PC and PS 2 . Wish I had the XBox version too.
I wanna say that the cutscenes and lighting in the former and levels themselves still make the game look beautiful in places, especially when Spider-Man is in Norman's office. A lot of cool creativity went into this game. The music is phenomenal too.
The goblin Inclusion was so cool. That would be a 19.99 DLC these days
"Who's your landlord vulture, quasi modo" 🤣🤣 best line of any game to date
I remember the boss fight against Vulture soo well. During my first playthrough as a kid I had the soundtrack of Star Wars Episode 3 and I remember I would play „Duel of Fates“ while fighting against the Vulture on the skyscraper. Little 6-year old me thought that it was so epic that I played it over and over again. Good times.
Used to love this game as a kid!
Just an FYI, in the part where you're going down the tunnel towards Shocker you're supposed to free aim web zip to each section to avoid him!
Thank you! I’m so glad someone else pointed this out 😂
@@gamerfraserboy3416 same! This game was my shit as a 10 year old. Damn good childhood memory
i used the web shield or dome to avoid damage as i didn't know how to avoid him
Yeah I got to that part of the video and I see why you pointed that out. It's possible to get through very smoothly with webzip.
or just super flip jump forward three times then make a WEB DOME as cover then do it all over again for 4x then finally web zip towards shocker when he's near enough, ZERO DAMAGE. 🤣
i miss some aspects of dedication and passion in these games that we’ll probably never gonna get anytime soon in the future
the fact that you can PLAY as the green goblin with his own mechanics and movement system just shows how much they cared, they didn’t HAVE to do it, but it’s nice that they did anyway
Sm1: Play as Green Goblin
Ultimate SM: Play as Venom
Now: screw you, play as MJ
I think it was this game that made me love Willem Defoe’s Goblin laugh so much. I remember being so young that I had to rely on the cheat codes to get through the game lol
Playing as Gobby is always fun. Everytime i replay MUA 2, Gobby is always on my team.
I remember 16:08 of the shocker mission being very difficult as a young kid however, my 7 year old brain kicked in when I was in school and realized that if you use "Web Dome" you couldn't get hurt from shocker's blast attacks and since you get blue spiders to replenish your webs made the encounter much easier
my 7 year old brain realized it in church one sunday morning😂
This is genuinely an amazing gift to me this holiday season. I love this game and will go on record saying this is my favorite movie video game. Something about how the hits land, the natural inclusion of the other villains, and it all just feels…spectacular
Can we all just appreciate Willem Defoe's awesome voice work, dudes a masterclass 👏
There actually is a dodge ability in this game, you need to play with the "enhanced" controls and then hold a direction on the d-pad and press jump. (like using the web attacks) This allows you to perform directional dodge jumps
olls. They're a bit tricky to effectively insert into standard combat gameplay, but they work really well in certain boss fights like with Shocker, and Green Goblin.
While Directional jumps are just plain fun to use in the Shocker fight, they really shine in the Goblin fight, as you can interrupt most of Goblins combos by dodging mid combo regardless of whether you're being hit by the combo or not. This also makes it easier to avoid Goblins grab attack, and makes it easier to be more aggressive with melee in general as opposed to relying solely on web attacks.
There are also directional punchs and kicks, they're quite neat too. (Not very powerful, but they add more depth to the combat system)
I remember rage quitting on the Oscorp stealth mission as a kid.
I rage quit in the warehouse at the beginning but I had the privilege of playing the sequel first
This is so odd, this was uploaded 2 days ago, literally the day I found a working copy, reinstalled and replayed this game after almost 13 years. Like the stars somehow lined up.
Nice review dude, this game was one of the few that made up my childhood, I always get excited seeing people talk about it
That’s just the algorithm overlords knowing your every move👀👀👀
In the shocker level with the tunnels, you're supposed to aim and web zip to each of the safe areas.
PS: also with scorpion, the reason the flamethrower hurts him so much is probably because the DPS is tied into how many frames are being run. The emulator you're using is running the game at a higher fps than it was meant to be so it kinda makes some things in the game run a little weird.
42:16 technically was meant for everyone to play, kids especially. I mostly played that game when it came out on the PS2 and he wanted you to take a break that’s why he said go outside and play. Basically the game was telling us like it’s a story like how it began. I like it the fact that he wanted you to take a break and go outside and get some fresh air that was the kind of thing to do back in the days in 2000s
same
I actually first heard this kind of thing in the SpongeBob movie game. The end cutscene ends with the French Narrator saying “Now go outside and get some Sun. You look awfully pale”. Lol must’ve been use a lot
@@FisherBros it’s some sort of motivation to go outside and have fun lol
It used to be that kids spent most of their time playing outside with other kids in their neighborhood, riding bikes, playing sports and games, exploring the world. Now spending all of your time indoors playing video games, staring at smart phones or tablets, and watching streamed video is just normal.
@@SufferDYT unfortunately
I love this game it literally walked so Spider-Man 2 could run so much nostalgia in this one from the cutscenes and the voice acting even looks better than 2 and 3 in some ways. Love these retrospectives you go deep into the games not many do and show a bunch of cool stuff I never knew!
Ah the memories with this game. I remember struggling with the Oscorp missions and begging my dad to try to help me lol great video as always!
Thank you! Did your dad end up helping you or did you have to struggle solo?
Them oscorp missions were hard af lowkey
@@alwaysnerdyretros he did and but of course when I got older I was able to do it but those super soldier robots terrified me too
Goblin was hard to fight via Hand to hand combat, but he was easy to take down when he was on his glider lol
never finished the first Oscorp level
I actually still have this game at my parents house. I went through it again a few years ago when I had become a much more skilled gamer than I used to be…. But I never in my life knew you could play as the green goblin
You should definitely give it another play through as goblin! There’s a pretty easy way to use cheats to get him immediately. I found it when googling the cheats for the game
Lmao that was the best part and all the cheat codes
For a 2002 game, the graphics featured here are amazing. Hell, I think they aged better than Spider-Man 2.
Also Scorpion's design is suspiciously similar to his design from the PS1 Game, it's possible they got far enough into development for the PS1 port they had a Scorpion model and incorporated it here.
As a kid this and the PS1 game were my first introductions to Scorpion, so I was a bit confused when I saw the green version in comics and the cartoon, which I didn't like as much
Hard agree with the graphics. I think part of that is due to the character's faces. In the first game, most reoccurring characters wear some sort of mask while in the sequel quite a few wear nothing ( like Doc Ock). Just my hypothesis through.
@@liamschermer7901 I think it has more to do with the second game being open world so they had to dial down the graphics somewhat to keep the performance smooth
Majority of PS2 games from 2001-2002 had better graphics than their succesors. I can name a few other game series other than Spider-Man, like Jak and Daxter>Jak 2 and 3, GTA 3 and VC>SA and LCS, WWE SYM>HCTP. The older games felt more 3D. It probably cost more or something.
@@alissa6 All those games have one thing in common, their sequels were much bigger in scale whilst being on the same platform as their predecessors so graphics had to suffer somewhat because the technology would crumble under the weight of the increased scale of the game if the graphical fidelity was exactly the same as the previous games which were much smaller and had less content overall
The reason Spider-Man has a web metre is for two reasons:
1. The 2000 Spider-Man game used it.
2. Originally Peter would have used web shooters, but they scrapped it later on.
You know what I’m gonna say. Great video! One of my favorite Spider-Man games, getting to play as the green goblin blew my mind as a kid. The creativity and extra content put into this game made it special even among its era. Looking forward to Edge of Time!
Thank you!!! I had the same reaction to play as goblin as a kid too. Total amazement!
The best way to get through the shocker subway part, is to use web dome before his blast hits you. And just keep running straight.
That's what I did.
Getting to Shocker is made significantly easier because there’s actually a dedicated web zip mechanic, I can’t remember the controls but it’s definitely explained in the tutorial section of the main menu
Yeah I just kept zipping on walls instead of the openings when I tried that, so I was getting blasted either way. It totally could just be me being uncoordinated though lol
@@alwaysnerdyretros There is a manual aimer that lets you point a spider icon at exactly where you want to web zip to. It makes that section so much easier.
Another righteous retrospective. It’s crazy how much nostalgia I got from seeing these cut scenes. So cool 👌🏽
Thank you!
53:09 Fun fact this bowling alley is in Spider-Man 2. I didn’t know it was in this game which would explain why it’s so detailed. Although there aren’t any activities to act on as far as I’m aware of. It’s just a building you can enter labeled in green around the bottom of the map under Central Park
Oh interesting! I never knew that!
@@alwaysnerdyretros I just double checked it’s actually one of the red marked map areas it’s the only bowling ally in the game and it makes me wonder if they were planning on putting some Minnie game there
@@sheriefwoodard8686 that location is actually on the north side of the map
Roman, let’s go bowling
@@sheriefwoodard8686 red marked buildings in spider man 2 are gang hideouts and the green marked buildings are places you go to for Mary Jane date missions which can also be robbed during random crime missions but it rarely happens and you get armored truck robberies instead
For the more difficult sections of the game, there’s a strategy you can use entailing web-zipping in specified directions by using the R3, L3 and R1 buttons. First, you go into a free look-style mode by pressing R3, where you’ll notice a small red spider reticle. Second, you move the R3 button around to a certain spot you can web-zip to, during which it will change from red to green. Last, when you’ve moved the reticle to a point you want to zip to, press R1 and away you go.
This works well for the “Showdown with Shocker” and parts of the “Chemical Chaos” levels.
Still to this day, this is one of my all time favourite spider-man games. I've played it since release and still never bored of it. The addition of the green goblin was amazing- something that no other spiderman game has done and left me wanting.
The oscorp levels were my favorite as a kid and I replayed them over and over again
It got me into stealth games (mainly the sly cooper series)
Great video as always! The refilling your webs mechanic could also be left overs from the original movie script, since Tobey almost had web shooters. You can even spot them in a trailer, as well as in the film after Spider-Man sets MJ down on that random building (after the parade attack).
Oh interesting! If that was in the original script that Treyarch read, you’re probably right
I always thought when it was shown when he sets MJ down, that it wasn't a web "shooter" but more of a tube so his web could make it through his costume, like water through a garden hose
@@pyroblade452 a pretty good theory, however that’s the only scene in the film where he has those web shooters, and it’s also not present in the suits from the 2nd and 3rd movie
Fun fact about some of the music. A lot of the orchestral stuff is actually from an old sample library, east west symphonic adventures. Specifically, scorpions boss theme is just made of multiple of these loops chained together. The creepy piano that plays can be heard across a crap ton of media during the 90s and early 2000s.
I love that all games from the 2000's had an intro set to ps1 demo disc music.
16:29 I also found that level to be difficult and annoying, until I realized you can just web-zip into the open spots to avoid shocker.
You could also use web domes as get-out-of-jail cards against Shocker's blasts for any mistakes made mid-zip.
I really appreciate the retrospective series, brings back good memories. Keep up the good work!
Thank you! I’ll keep them coming
Even as a kid I thought it was hilarious that Peter and MJ just started making out next to Norman's corpse
Hahaha yeah probably not the best time 😂
Josh Kenton’s line with shocker sounds like it was ripped right out of spectacular Spider-Man!
I'll never forget the first time I played the Oscorp stealth missions. They scared the crap out of me. Nowadays, I don't have any problem with them, and I would even screw around on them.
Great video overall. This is a Spider-Man game that truly doesn't get the attention it deserves. Like you said, the Green Goblin would probably be the biggest selling point in terms of what makes the game unique.
Man growing up on shattered demensions and looking at all these old spiderman games I really see how far we have come
I grew up with this, and eventually Shattered Dimensions, and trust me, this game is leagues ahead of Shattered Dimensions. Shattered Dimensions looks pretty boring anyway, once the flair wears off.
Fantastic job, man. I had no idea about the MJ “controversy”. And I never went back to play as Goblin. Thanks for all your hard work and in-depth research.
I never knew they took MJ cheat out of later releases either. I have decent memories of doing MJ runs despite playing as Goblin 99% of the time. Still have the disc, just haven't had space to set up my PS2 in years.
Dude I can only imagine how much work goes into making a video this long but I absolutely freaking love it! Thank you!
Thank you!!! I’m really glad you’re enjoying them!
This review was amazing. I love how in depth you go. This game was my childhood, my first ever PS2 game and I've loved Spider-Man ever since!
The effort put into these vids is incredible
It's amazing that at the end of the game, Tobey tells you to go touch grass.
I love that you did this forgotten game! I have a vivid memory of staying home with my older brother in maybe like 05 or 06 playing this game with him and him making us burntish blueberry pancakes 😭. This video took me back so thanks
24:20 he does return in the 3rd game, but I think that's a very different take on him.
Regarding the web cartridges, the original idea was to have them in the film. Tobey is actually wearing them in two scenes.
Keep the Spider-Man game videos coming out I love them
Definitely! Edge of Time is next :)
I played this game quite a bit when I was young. When I heard you could play as the Green Goblin I figured it was just a skin and ignored it for a while, but once I tried it out I played the game multiple times over, had well over double the playtime that I did as Spiderman and never went back to him. Green Goblin was perfect to me
This game reminds me of my childhood. I remember being in awe of the graphical upgrade from Spiderman on PS1 to the PS2. Such a huge difference.
I saw that intro cutscene hundreds of times growing up, thank you for the nostalgia attack!
the green goblin getting taken out by his own glider is pulled right from the comics the very first time he is defeated. BTW man i love all the videos you have been doing it's like a trip down memory lane
the music for this game is honestly vastly underrated. So many good epic tunes
I tried making a video essay in this style a few months back and gave up after putting about 100 hours into writing and recording. It was no easy feat but somehow you crank these out like it’s the civil war. I commend you for your incredible upload speed and excellent video quality sir.
Thank you! Would you consider yourself kind of a perfectionist? The first few retros I did I almost didn’t release because it just never felt good enough. Actually I feel like that even today lol.
@@alwaysnerdyretros yes! Very much so. I found myself trying to write, rewrite, and edit my script constantly. It just became to hard and I scrapped it. I’d love to pick it up again someday but I need to overcome the need to have it perfect
@@whatscrackinyak yeah that’s the hardest part. I definitely think you should give it another go though. It’ll still never feel perfect to you, but people will still enjoy it. You’ll inevitably get feedback on it from viewers about things they like/dislike , which you can use to improve the next video after. The first video (or first few) are always the hardest, so I’d recommend doing your best and trusting yourself. Go easy on yourself and have fun with it!
41:13 I remember being bothered by this kiss not being upside-down like it was in the movie! 😅🤣
46:15 Another one of the reasons is probably because this game is based on a earlier verison of the movie's script in which originally Peter had web shooters, and it even made its way into some trailers and some "blink and you miss it" moments in the final film.
@35:13 my fave part is that the primary danger here for you is not hurting the security guard's feelings over the death robots that come at you in swarms LMAO. Love your videos!
I’m really impressed by how well those shitty early-2000s pre rendered cutscenes capture the feeling of not just the camerawork, but the aesthetic and sound of Sam Raimi’s movies. They genuinely do fit really well, even more so than the (in-engine AND pre rendered) cutscenes in the game for 2.
49:57 - There Is a Dodge Mechanic. Somewhat. If You're playing using the Thumbstick and using Enhanced Controls, You can press one of the Directional Buttons and press the Jump Button and Spider-Man will roll In that direction. You can also use the Punch Button or Kick Button to do directional Punches/Kicks like elbowing an Enemy behind You or doing a Kick to the side. I can't remember If using the D-Pad with the Web Button does anything.
It's not the most robust, It's clunky, short ranged and I don't think It was ever mentioned In the Manual either [I had the Game on Xbox]. It's best done with a Controller too as I don't know If It can be done on the PC version using a Keyboard.
I loved this game! Its really cool hearing Josh Keaton do spiderman lines (as the green goblin) prior to him actually voicing spiderman in spectacular spiderman!
Watched your Spider-Man game retrospectives today, and really love them. Your content and style of reviewing the games is really nice. Here's a new sub.
Also, you should totally do a retrospective on another Spider-Man game, my personal favourite for nostalgia reasons as well as just the gameplay being rather amazing, especially for it's time: Ultimate Spider-Man, from 2005 on the PlayStation 2. Absolutely amazing game. You could even say it's Spectacular. It was the Ultimate experience. I'll stop now. . .
Hahaha thank you! Great suggestion btw! I never played ultimate Spider-Man when it came out so I’d love to try it out. I’m not sure when yet, but it’s definitely on my priority list
46:04 I think Treyarch went this route because early in the films production, Sam was originally going to use web shooters but ultimately instead to go with organic webbing.
The spider at the beginning of the intro made me feel "hell yeah, 11:30 P.M., mom and dad are probably asleep, time to sneak into the living room and play until 4 A.M."
Good times.
This game will never be forgotten.
49:06 "It was also nice because I didn't feel bad about beating up the security guards as goblin either"
Yeah, I can see that, considering you just pelted an innocent man with lead and then blew him up to smithereens.
I literally laughed out loud at this part.
I just found this channel cause of the Spiderman 2 retrospective and was looking for this one, glad to see it's here!
Thank you for checking it out!
34:41 I always found the Green Goblin mask eyes flashing in this cutscene cool.
Playing as Goblin was such a cool thing playing when I was 12. As far as I remember this was not advertised, so it was soooo cool to find
I remember playing this all the time as a kid on Gamecube. I remember my mind being blown after I found out you can face off against Bonesaw as a secret boss if you survive long enough in the combat training and being able to unlock and play as the Green Goblin
I absolutely love Spider-Man on the PS1 to the point where I literally bought it on the Dreamcast and N64 as well and to this day it's still my absolute favorite Spider-Man game, its sequel was not as good but was still enjoyable as well. I'm guessing they knew that the movie was in production with the Green Goblin as the villain because he's not featured in the first or second game despite being Spider-Man's arch-nemesis. However because the Spider-Man movie game is essentially just a more polished version of the PS1 games in terms of gameplay I always looked at it as an unofficial third entry to that series since we finally got the Green Goblin in a 3D Spider-Man game with that same style of Gameplay as the previous two. I've always loved the Spider-Man games and all the ones from Spider-Man 2000 up to Spider-Man 2 (2004) will always hold a special Nostalgic place in my heart.
Man its great to see this game again and I remembered almost every line from that game and unique sounds effects.
Always blew my mind you get to play the whole game as green goblin, also nice thing spiderman 2018 brought back vultures voice actor from this game
Great review! The only things I would have liked to see is a short section talking about the "secrets" in the levels, such as how on the first level there are some side missions to do off of the main path, as well as a bit more on the training levels. Just a brief mention on what each one is. For those of you who haven't played this game; there are 3 timed swing trainings, 3 web zip trainings, 1 obstacle course, the basic combat in the wrestling arena, the big brawl in the Oscorp arena of which there are 3 timed rounds, and the pinhead bowling.
One bit of gameplay that was not talked about is how by clicking in one of the analog sticks, you can get an aimer that lets you point a spider icon at exactly where you want to web zip to. It makes longer distance web zips much easier.
If I remember correctly, as you accumulate Hero Points, you can also unlock some concept arts. I was happy to see the Shocker and Vulture cutscenes in this review. I think they were originally created as tests for whatever VFX engine Treyarch was using for the cutscenes, but I would have liked to see them before the levels for those characters. Vulture is clearly on his way to the heist and I am unsure on if Shocker is exploring his escape route ahead of time or if that cutscene would take place after his first level at Grand Central Station when he jumps down into the sewers.
During the Razors Edge level, instead of fighting the razor bats, try to find a low building, and battle the first wave on your way there. Once you only have a couple left, land on the rooftop and lock onto the last ones and destroy them. When the next wave spawns in, it will lock on automatically. Shoot advanced impact web at it and it will kill that wave of them in one hit
Usually I just used web domes
Bro just seeing the title and thumbnail brought back memories. Legit he was one of the best unlockable character in a game hands down
I forgot how well designed this game was
I just wanted to comment. Great review you went talked about every little Easter egg and secret. Awesome stuff love your reviews detailed and informative
Thank you!!! I really appreciate that 😃
16:15 i don't know if it wasn't in early versions, but in this section there is a zip mechanic, you could zip to the other corners without having to swing your way to it, that's what i remembered doing ^^ it was easier and faster
This channel never misses, I swear. Always Nerdy knocks it out of the park with every video! Keep up the solid work!
This and a scooby do game we’re my first ever games for the Xbox when I got it for my birthday. I remember staying stuck in the oscorp level for the longest time until I finally beat it and moved on to pass the game. I had no idea the kraven the hunter level was an extra level for the Xbox version only!
That Intro brought a tear to my eye, one of the first games I ever remembered playing on the original Xbox
I found your profile not too long ago with the Ultimate Alliance videos. I LOVE your content, man.
Thank you I really appreciate that :)