I found the lamp naturally on my playthrough but it didn't let me interact with it :/ It just says something along the lines of "a regular old dusty lamp" and that's it, so it's rusting somewhere in my camp chest
@@grantscholz8667 It should also be pointed out that Auntie Ethel's masks become more usable when you cast Protection From Good and Evil on the person about to put the mask on.
Mass healing Word from the Amulet of Restoration + Hellrider's Pride Gauntlets which grant Blade Ward on heal + The Whispering Promise ring which buffs those you heal with Bless. So you get a massive aoe heal that hits all allies with Blade Ward and Bless and it only costs a bonus action. There are two Amulets of Restoration available as well
@@brianm2578 yeah those healing items combo too well and you get it so early. Other combo items r complete mid or most in late game. Like heat or reververation.
@@krysuh6936 reverberation + mental fatigue combos with lightning charges on my mage are fantastic. I've had so many bosses smacked prone from that with this and my last playthrough.
Fun protip about that ring that gives you immunity to blindness: if you have it equipped on the character you send to do Shar's Faith-Leap trial (the one where you have to navigate the invisible floor above a big pit) the floors stay visible the whole time. It's a heck of a game changer, and a really neat secret because you don't normally get the blinded condition in that room (afaicr) so you wouldn't think to try it.
I think with Volos eye you can also see the floor permanently in that room because both my husband and I on separate playthroughs have Volos eye and not the ring but could still see the floor.
@@cinniteahonestly I think that room might just be bugged, I couldn’t see it with Volo’s eye and I’ve heard varying reports about people seeing the floor or not with different conditions that seem like it’s just random. I had both the ring and the eye, I saw the floor when entering the rook but as I got close it disappeared.
@@kneticnrg oh strange, okay. Yeah I was able to see the floor no problem. I was kinda wondering if it was a bug at first because I was like "wow, this is so easy. Why is this a challenge?" I wonder if my next playthrough, if it will be the same
Goddamnit, i totally missed the illusory walls in the vault. I kept checking for illusory walls during my playthrough, but of course the place with most chance for illusion tricks, i completely forget!
There’s even something very rare behind one of the doors that is named after the Illusion school of magic in the tower vaults - but cheekily it’s not an illusionary wall, just an actual door called ‘Illusion’ that you have to break down to get to it.
Its worth noting that only a couple of poisons leave a pool when thrown and some of them have a limit of how many times u can dip weapons on them... If u throw the most basic poison on your camp, it will stay there forever, well, at least in that tileset, if u change to another region, it will disappear...
if you pick one of the baby spiders' bodies in the well, as the spiders bleed basic toxin you can fling the body around dip and then pocket it back for a handy and gruesome thing to do before combat
@@towelguyomg does any spider work? I randomly picked up the body of a baby phase spider and Lae’zel is still carrying around in act 2 for some reason lol
@@Lucaz99 yeah the baby phase spiders is what I meant, just throw the body on the ground or hit it so it spreads the basic toxin blood and dip, pocket the corpse for later do not do it in camp because of scratch tho
Since warding bond isn't a concentration spell, I wouldn't recommend putting both rings on active party memebers. Instead, put the lovers embrace on a hireling, have them cast warding bond on any active party memeber, and then dismiss the hireling. The buff stays active on your active party memeber until a long rest. This also works if you have a cleric hireling than can natively cast warding bond.
Longstrider works too this way! Also, once you do have a hireling, buff the stats out of it. You can use a cleric / druid combo to also have access to spells like Aid, Longstrider, Protection from Poison, Warding Bond. Also higher spell slot Aid increases your health but is not considered as temporary hitpoints which means you can absolutely cast False Life at a higher level slot.
@kneticnrg that's because they take half of whatever damage the char is bonded to, that's why it's good to buff their health to the max, like taking Durable or Tough feats. If only 1 of your active party members are wearing heavy armor, than using either Ketheric or Adamantine plate is great for them since it reduces the damage taken by 2. Also, you can have another high lvl life cleric hireling to use their spell slots to heal them each time to take a short rest. Death Ward is also another spell that can be casted without concentration.
@kneticnrg They do take damage, of course but they're also just hirelings. That vessel is at your disposal. Just give them enough constitution to withstand more hits than the person they're guarding.
Idk you can get cold vulnerability from both lvl5 and lvl6 water elementals - in case of lvl6 you cast AoE heal and it applies Wet status, which is both lightning and cold vulnerability. So in fact that's not that good, probably ok for an act1 though.
The weapon Phalar Aluve is a +1 longsword that has finesse. Which means it's the onyl weapon in the game that does a d8 (potentially d10) base slashing damage as an Agility based weapon. It's the ideal weapon for a martial/rogue multiclass since you can utilize sneak attack with it. I currently use a dual-wielding fighter/thief multiclass and the 2d6 of extra damage each turn from 3 levels of thief really pay off. You can find Phalar Alvue in the underdark, South of the Myconoid colony.
Phalar Aluve is probably one of the best weapons in the game. The shriek makes anything that hits something in the radius deal extra thunder damage, so you can activate it and just stand near enemies while your wizard bombard them with magic missile, dealing extra damage per missile. Such a powerful weapon.
There is another finesse longsword in the game (Larethian's Wrath, I think it's called) that you can buy from the vendor in the Githyanki creche. You know, in case you want to dual-wield longswords with Dex or something.
another good combination condition thats easier to do is frozen which is done by combining chilled which the mourning frost staff is perfect for and wet by throwing water or create water and it trades both those conditions for 1 turn of frozen that makes the target incapacitated (cant move or take any actions) and they also get vulnerable to bludgeoning thunder and force but doing those types breaks it and ends the condition
In my current run I built Gale as a Divination Wizard focusing on Cryomancy for offensive damage. The combination of holding Mourning Frost and the Snowburst ring is pretty cool. The ring creates a circle of ice around the target of a cold spell and can make them fall prone if they fail a dex saving throw. If they fall prone all melee attacks against them have advantage and my open fist monk Tav destroys them. The advantage makes it so that you crit a lot more often!
ok the dip thing is kinda funny like, applying the coating directly on the weapon lasts a minute, but letting the coating make a mess on the floor and lasts longer
The Staff of Arcane Blessing is severely underrated too. It gives you an extra 1d4 for bless so you're getting 2d4, or 2-8 extra on your to hit rolls, saving throws, etc. You can multiclass one of your party members with one Cleric level and give them the staff to greatly increase the power and survivability of everyone, and if they have other caster slots you can even up-cast it later on for more targets to help allies and summons. The bonus for your to-hit and spell rolls is amazing late game against enemies with high AC and saving throws.
yeah, i used that staff on my cleric through the entire playthrough my first time, 2d4 to each hit makes things much much easier to hit, with your summons and your companions
@@Krater84 it doesnt proc with the ring, but he didnt mention the ring at all. he specifically mentioned lv1 multiclass into cleric for the actual bless spell to use with the staff.
dives instantly into genuinely cool interactions. no padding for time or stupid filler, just solid, interesting interactions i missed in the game. you earned a like and sub lol
Not sure how long ago they patched it, but as of right now the dip thing is no longer until long rest and only lasts 10 turns like applying it normally. But, you can get multiple characters to dip in the same puddle, so it does provide some more value to do it that way
I used that ring where you can't be blinded in the place right before you meet Shar where they throw darkness at you every round. But it didn't help at all. Still said I was blinded. So maybe it only works with being hit by sunbeam not actual darkness.
"Darkness" is magic, it does not make something dark it LİTERALLY creates a place where no light pass trough. Nobody can see inside or outside of it even drows, well nobody except the ones with devil vission
@@leo.7594 those clerics are immune to being blinded, even when I hit them with that sunbeam spell it doesn't affect them, I just figured that was what that ring did. They can see in the darkness and hit you without taking disadvantage, but I guess when it comes from your God you can do amazing things.
thank you for clarifying on the greataxe. I've noticed how broken my vengeance paladin's smites are, chalked it up as just paladins being overtuned. but at least i now know that the weapon my monkey brain picked for RP/fashion reasons also helped
Relentless revange from axe does not proc other source of dmg that way - just tested it. However, slayer arrows for bow does - so if bow do lets say 1-8 dmg +1-4psyhic +1-4fire +1-4 poison, when use for example arrow of dragon slaying it will do 1-8 dmg +1-4psyhic +1-4fire +1-4 poison AND AGAIN 1-8 dmg +1-4psyhic +1-4fire +1-4 poison. So when fighter use haste it will give 6xattack so if used any race slayin arrow it will count as 12 attack :)
if you drop an item like alchemist fire or poison bottle while wearing the amulet of elemental torment and shoot it with an off hand crossbow, you can use a spell on the same turn such as magic missile, poisoning or setting fire to each target this works because dropping an item doesn't consume an action were throw consumes some sort of action essentially poison or fire damage to the attacks without using an action also doing this with the amulet doesn't trigger the target a chance to roll a save
A warning about 0:43. This only really works for 'toxins' which create a puddle on the ground, not so much poisons or oils. Also, in my playthrough, it gets consumed as soon as one character dips.
Tip about the dipping: if you throw it and make a spill in the camp, the spill will last longer. Even after sleeping. So drop a poison, deep after resting, and you’re good till next rest.
Mourning Frost is amazing on paper, then you realize that it might as well not have the chill effect at all, because everyone and their grandmother will make the saving throw needed to apply it.
Staff of Arcane Blessing + The Whispering Promise + Boots of Aid & Comfort + Hellrider's Pride then cast Mass Healing Word for an absolutely stupidly powerful set of buffs on the whole team. Blessed Mercy basically turns every heal into Bless+ when you cast it (because it affects the whole team, including the cleric who cast it, unlike regular bless). Then Mystra's Blessing kicks in on Staff of Arcane Blessing for an additional 1d4 on saving throws and attack rolls on top of the 1d4 already offered by the Bless effect, plus an additional 2d4 to spell attack rolls, plus Helm's Protection from the gauntlets, which grants resistance against Bludgeoning, Piercing and Slashing damage dealt by weapon attacks, and if that's not enough, 3 temporary hitpoints for everyone thanks to the boots. All for the cast of Mass Healing Word, which only takes a Bonus Action, so you can cast that every turn for as manyu turns as you've got level 3 spell slots, in addition to whatever else you want to cast. To sum up: 6-9 Healing +2d4 on Saving Throws and Attack Rolls +2d4 to Spell Attack Rolls Balde Ward: Resistance to Bludgeoning, Piercing & Slashing +3 Temporary Hit Points For EVERYONE. EVERY turn. Oh, and if you add the Periapt of Wound Closure, that means the base heal on Mass Healing Word is maxed out, but only on the casting cleric. The only downside is that the Blade Ward effect doesn't affect the casting cleric.
Still technically on my first play through but VERY close to the final confrontation, so Ive been checking out some videos like this in anticipation of my second playthrough (did the first one as blind as possible). I managed to find the whole ice staff myself on the first fo around and Gale has been wrecking the place as an Ice Wizard for a while now. Still gotta have good ole fireball though.
Idk if u know mr UA-camr but u can make raphael a frienly for a shirt period of time with planar binding and un tranform him resetting his stacks of the soul totem buff.
If you pick up phase spider hatchlings from act 1 and throw them at the ground they create a toxin surface you can dip your weapons in that lasts till long rest. You can then pick the spider baby up and do it again after your long rest.
With the warding rings there is a better way that you can do from act one. Respec gale to cleric, cast warding bond on your whole party then leave him in your camp. He auto heals because of his ticking time bomb so your entire party will always only take half damage. Combine that with the heavy armor perk that reduces damage and the adamantite armor and you will end up taking a whole lot of zero damages.
@@jeromed.8804nice I have been doing something similar but totally forgot about the heavy armor feat and the magical -2 from the adam. Chest is nutty …. I thought I’d be cool to wield 2 scimitars on my first play through…totally didn’t know what I was doing but I looked cool with the two weapon feat and those blue weaps
Does any poison work for dipping or only the ones that deal damage? Ones i tried just release a cloud instead of a surface (drow, malice, standard poison)
When you go to throw one that actually creates a surface effect, you will be able to see that wavy highlighted area around your cursor rather than just a white aoe circle
Any that i threw so far had the wavy surface and it was a gas instead of a surface xD I'm starting to think that its just what happens in the shadowcursed lands @@brianm2578
Where's my shout out for the hold person and pickpocketing?? Lol lm the one that commented about it 2 videos ago! 😂 Also you forgot to mention the splitting the stacks of the traders gold in the barter side so it increases your chances to succeed your rolls! But you mentioned the Fog trick 😅
@Toyhouze lmao whoops! You did talk about splitting the vendor's gold stacks! Idk how I missed that part! This is THE Fool-proof way to steal anything and everything from ANYONE without getting busted! Well executed and well said my guy! 💪😁
Yes. Summon something and get it to move the lamp (left click & hold on the lamp and drag it slightly so it’ll be moved off the table). When your character gets into conversation say you sent in a summon (1st option, grants 1k gold) & the Djinn will leave. Then use a party member to click the lamp - they’ll swap places with the summon and be inside the lamp. Loot everything you want, then have the summon interact with the lamp a second time by clicking & dragging it and they’ll swap back into the lamp which frees your party member. Finally, dismiss the summon & the lamp will vanish. Mage Hand is a BAD choice for the summon as it only lasts 10 turns & when it despawns the lamp will despawn as well. Find familiar, or summon elemental etc will give you infinite time to swap back & forth with no time worries.
@Toyhouze dam, I must have been doing it wrong. I don't doubt ya. Just when I thought it would be fun to have a pure super duper cheese run last week, it didn't work. I will try it again after work tomorrow.
Rinz and repeat. It was at this moment I realized I was listening to either A) An AI porogrammed to purposely pronounce words wrong to rage engage B) a bad AI or C) a real person speaking nonsense who likely hasn't even played the game
bro cannot pronounce anything. 'warding' should rhyme with hoarding/boarding/applauding. sussur is pronounced 'soo-ser'. the same as the english word susurrus, a rustling sound, quasit is pronounced 'kwoz-it'
warding, applauding. arding, auding. the only thing that rhymes is the ding. that doesnt count as rhyming because the word has to sound similar before including the suffix. (and now i have the mental image of pirates that sound like they saw something ridiculously cute. aww, look at cute little kraken)
Check out these 7 insanely cool tricks in baldurs gate 3! ua-cam.com/video/433_kci2DwI/v-deo.html
Hot damn, I have 300+ hours, five completed runs where I thought I'd found everything, and that Djinni in the vault was a new one on me.
Right? Like how tf is anyone supposed to find that naturally?
@@nacostaart keep auntie ethel's masks, from act 1. They let you see through illusions
@@nacostaart there are some letters in the locked rooms inside sorcerous sundries that make note of its location
I found the lamp naturally on my playthrough but it didn't let me interact with it :/ It just says something along the lines of "a regular old dusty lamp" and that's it, so it's rusting somewhere in my camp chest
@@grantscholz8667 It should also be pointed out that Auntie Ethel's masks become more usable when you cast Protection From Good and Evil on the person about to put the mask on.
Mass healing Word from the Amulet of Restoration + Hellrider's Pride Gauntlets which grant Blade Ward on heal + The Whispering Promise ring which buffs those you heal with Bless. So you get a massive aoe heal that hits all allies with Blade Ward and Bless and it only costs a bonus action. There are two Amulets of Restoration available as well
There is another glove that also gives the same bonus.
I gave all of these to Shadowheart in my playthrough which made my party practically immortal
There were a lot of other pieces of equipment I wanted to use, but this combo was just too effective. Even better that it's all concentration-free
@@brianm2578 yeah those healing items combo too well and you get it so early. Other combo items r complete mid or most in late game. Like heat or reververation.
@@krysuh6936 reverberation + mental fatigue combos with lightning charges on my mage are fantastic. I've had so many bosses smacked prone from that with this and my last playthrough.
Fun protip about that ring that gives you immunity to blindness: if you have it equipped on the character you send to do Shar's Faith-Leap trial (the one where you have to navigate the invisible floor above a big pit) the floors stay visible the whole time. It's a heck of a game changer, and a really neat secret because you don't normally get the blinded condition in that room (afaicr) so you wouldn't think to try it.
I think with Volos eye you can also see the floor permanently in that room because both my husband and I on separate playthroughs have Volos eye and not the ring but could still see the floor.
@@cinniteahonestly I think that room might just be bugged, I couldn’t see it with Volo’s eye and I’ve heard varying reports about people seeing the floor or not with different conditions that seem like it’s just random. I had both the ring and the eye, I saw the floor when entering the rook but as I got close it disappeared.
@@kneticnrg oh strange, okay. Yeah I was able to see the floor no problem. I was kinda wondering if it was a bug at first because I was like "wow, this is so easy. Why is this a challenge?"
I wonder if my next playthrough, if it will be the same
If you click on the platform at the end, your character will go there safely by themselves
I've done this trial without using the ring or volo's eye. The floor has always appeared for me.
This game rewards preparation more than any other game that I have ever played.
Goddamnit, i totally missed the illusory walls in the vault. I kept checking for illusory walls during my playthrough, but of course the place with most chance for illusion tricks, i completely forget!
There’s even something very rare behind one of the doors that is named after the Illusion school of magic in the tower vaults - but cheekily it’s not an illusionary wall, just an actual door called ‘Illusion’ that you have to break down to get to it.
Its worth noting that only a couple of poisons leave a pool when thrown and some of them have a limit of how many times u can dip weapons on them... If u throw the most basic poison on your camp, it will stay there forever, well, at least in that tileset, if u change to another region, it will disappear...
if you pick one of the baby spiders' bodies in the well, as the spiders bleed basic toxin
you can fling the body around dip and then pocket it back for a handy and gruesome thing to do before combat
@@towelguyomg does any spider work? I randomly picked up the body of a baby phase spider and Lae’zel is still carrying around in act 2 for some reason lol
@@Lucaz99 yeah the baby phase spiders is what I meant, just throw the body on the ground or hit it so it spreads the basic toxin blood and dip, pocket the corpse for later
do not do it in camp because of scratch tho
The eversight ring is broken: get on high ground, cast magical darkness and enjoy doing sneak attacks every round while being practically invincible.
Since warding bond isn't a concentration spell, I wouldn't recommend putting both rings on active party memebers. Instead, put the lovers embrace on a hireling, have them cast warding bond on any active party memeber, and then dismiss the hireling. The buff stays active on your active party memeber until a long rest. This also works if you have a cleric hireling than can natively cast warding bond.
Longstrider works too this way! Also, once you do have a hireling, buff the stats out of it. You can use a cleric / druid combo to also have access to spells like Aid, Longstrider, Protection from Poison, Warding Bond.
Also higher spell slot Aid increases your health but is not considered as temporary hitpoints which means you can absolutely cast False Life at a higher level slot.
They still die in camp though I’m pretty sure, I tried this amd when I came back to camp the Hireling had 6 HP left.
@kneticnrg that's because they take half of whatever damage the char is bonded to, that's why it's good to buff their health to the max, like taking Durable or Tough feats. If only 1 of your active party members are wearing heavy armor, than using either Ketheric or Adamantine plate is great for them since it reduces the damage taken by 2.
Also, you can have another high lvl life cleric hireling to use their spell slots to heal them each time to take a short rest.
Death Ward is also another spell that can be casted without concentration.
@kneticnrg They do take damage, of course but they're also just hirelings. That vessel is at your disposal. Just give them enough constitution to withstand more hits than the person they're guarding.
Or you use the rings as wedding rings for Minthara and yourself ^^ We went through some hard hits, but it was worth it ^^
Splitting the stacks of gold to make it easier to pickpocket is a big brain move that never occured to me.
The Ice staff was the best for me. I've got 2/3 of the items and been wondering wtf they're used for. Thank you!
Idk you can get cold vulnerability from both lvl5 and lvl6 water elementals - in case of lvl6 you cast AoE heal and it applies Wet status, which is both lightning and cold vulnerability. So in fact that's not that good, probably ok for an act1 though.
The weapon Phalar Aluve is a +1 longsword that has finesse. Which means it's the onyl weapon in the game that does a d8 (potentially d10) base slashing damage as an Agility based weapon. It's the ideal weapon for a martial/rogue multiclass since you can utilize sneak attack with it. I currently use a dual-wielding fighter/thief multiclass and the 2d6 of extra damage each turn from 3 levels of thief really pay off.
You can find Phalar Alvue in the underdark, South of the Myconoid colony.
Phalar Aluve is probably one of the best weapons in the game. The shriek makes anything that hits something in the radius deal extra thunder damage, so you can activate it and just stand near enemies while your wizard bombard them with magic missile, dealing extra damage per missile. Such a powerful weapon.
Funny enough I used it on my Moon Druid for my first play-through, Shriek persists when i hop into wild-shape so it's even more fun! @@Kuris1127
There is another finesse longsword in the game (Larethian's Wrath, I think it's called) that you can buy from the vendor in the Githyanki creche. You know, in case you want to dual-wield longswords with Dex or something.
There are even a couple of polearm type weapons with the finesse property.
You just blew my mind with the poison dip. There's a good reason I'm subbed to you lol
another good combination condition thats easier to do is frozen which is done by combining chilled which the mourning frost staff is perfect for and wet by throwing water or create water and it trades both those conditions for 1 turn of frozen that makes the target incapacitated (cant move or take any actions) and they also get vulnerable to bludgeoning thunder and force but doing those types breaks it and ends the condition
If you do the poison dip method in your camp, the puddles stay forever.
but also risks killing pets that wander around camp
Wow, this is actually a good video, had absolutely no idea about the Peculiar Lamp
In my current run I built Gale as a Divination Wizard focusing on Cryomancy for offensive damage. The combination of holding Mourning Frost and the Snowburst ring is pretty cool. The ring creates a circle of ice around the target of a cold spell and can make them fall prone if they fail a dex saving throw.
If they fall prone all melee attacks against them have advantage and my open fist monk Tav destroys them. The advantage makes it so that you crit a lot more often!
Snowburst ring works really well with Hunger of Hadar as well since that does cold damage.
ok the dip thing is kinda funny
like, applying the coating directly on the weapon lasts a minute, but letting the coating make a mess on the floor and lasts longer
The Staff of Arcane Blessing is severely underrated too. It gives you an extra 1d4 for bless so you're getting 2d4, or 2-8 extra on your to hit rolls, saving throws, etc. You can multiclass one of your party members with one Cleric level and give them the staff to greatly increase the power and survivability of everyone, and if they have other caster slots you can even up-cast it later on for more targets to help allies and summons. The bonus for your to-hit and spell rolls is amazing late game against enemies with high AC and saving throws.
Not sure that's the case. Other people said it doesn't stack.
What doesn't stack? The OP wasn't talking about stacking anything
yeah, i used that staff on my cleric through the entire playthrough my first time, 2d4 to each hit makes things much much easier to hit, with your summons and your companions
@@Krater84 it doesnt proc with the ring, but he didnt mention the ring at all.
he specifically mentioned lv1 multiclass into cleric for the actual bless spell to use with the staff.
thanks for the Djinni Tip, i miss that in all my games, damn i love all this secrets
dives instantly into genuinely cool interactions. no padding for time or stupid filler, just solid, interesting interactions i missed in the game.
you earned a like and sub lol
this is huge ... i missed 7 of them and i'm on mi 3rd playthrough ! Tnx man
When I found out about the mourning frost I had to see if I had the parts and I did! Man I'm glad I'm a hoarder
Mark of the Shifter: I guess Shadowheart is PERMANENTLY a Drow now. 😂
(I always have her use disguise self when infiltrating Absolute cultist camps)
Not sure how long ago they patched it, but as of right now the dip thing is no longer until long rest and only lasts 10 turns like applying it normally. But, you can get multiple characters to dip in the same puddle, so it does provide some more value to do it that way
THAT POISON DIP IS GAMECHANGING
I used that ring where you can't be blinded in the place right before you meet Shar where they throw darkness at you every round. But it didn't help at all. Still said I was blinded. So maybe it only works with being hit by sunbeam not actual darkness.
meanwhile i can see in fog which you'd think would be even harder than seeing in darkness
"Darkness" is magic, it does not make something dark it LİTERALLY creates a place where no light pass trough. Nobody can see inside or outside of it even drows, well nobody except the ones with devil vission
@@leo.7594 nah the ring should let you see in the Darkness. though you might still be restricted from making ranged attacks that cross its border?
@@leo.7594 those clerics are immune to being blinded, even when I hit them with that sunbeam spell it doesn't affect them, I just figured that was what that ring did. They can see in the darkness and hit you without taking disadvantage, but I guess when it comes from your God you can do amazing things.
@@evilcartmensolo7198 bro arent clerics literally blind ??? Their eyes have been taken ,i honestly have no idea how they see
thank you for clarifying on the greataxe. I've noticed how broken my vengeance paladin's smites are, chalked it up as just paladins being overtuned. but at least i now know that the weapon my monkey brain picked for RP/fashion reasons also helped
Relentless revange from axe does not proc other source of dmg that way - just tested it.
However, slayer arrows for bow does - so if bow do lets say 1-8 dmg +1-4psyhic +1-4fire +1-4 poison, when use for example arrow of dragon slaying it will do 1-8 dmg +1-4psyhic +1-4fire +1-4 poison AND AGAIN 1-8 dmg +1-4psyhic +1-4fire +1-4 poison. So when fighter use haste it will give 6xattack so if used any race slayin arrow it will count as 12 attack :)
if you drop an item like alchemist fire or poison bottle while wearing the amulet of elemental torment and shoot it with an off hand crossbow, you can use a spell on the same turn such as magic missile, poisoning or setting fire to each target this works because dropping an item doesn't consume an action were throw consumes some sort of action essentially poison or fire damage to the attacks without using an action also doing this with the amulet doesn't trigger the target a chance to roll a save
A warning about 0:43. This only really works for 'toxins' which create a puddle on the ground, not so much poisons or oils. Also, in my playthrough, it gets consumed as soon as one character dips.
The shapeshift ring thing is mostlikely a bug since it was designed for wildshape druids and you cannot normally unequip an item in wildshape
Yeah, obviously. I also would not have the patience to do that every long rest, honestly. The game is easy enough even on Tactician.
um no, this is clearly a disguise item since it literally also give you buff in dialogue checks, which you can't do while wildshape.
@@gumballz.9259 Ah well, fair point. Altho it's possible to speak with animals in wildshape I believe.
I use true lover's embrace and caress as an express of love by my character
The Loviatar kind of love. 🤭
Eversight ring and the cape that creates fog whenever you disengage from battle is perfect for pickpocketing
Tip about the dipping: if you throw it and make a spill in the camp, the spill will last longer. Even after sleeping. So drop a poison, deep after resting, and you’re good till next rest.
Mourning Frost is amazing on paper, then you realize that it might as well not have the chill effect at all, because everyone and their grandmother will make the saving throw needed to apply it.
The poison dip exploit kinda doesn't work anymore. Now it disappears after one or two dip
woah, I never know there are hidden lamp right there :0
I just realized that I need to start poisoning Wyll's weapons when he casts Hex on an enemy.
I cleared the Moonrise docks stealthily with hold person. It even helped in Bhaal's temple.
you might already know but you can drop a candle on the ground and dip your weapon...... in(?) it, to coat it in fire
Staff of Arcane Blessing + The Whispering Promise + Boots of Aid & Comfort + Hellrider's Pride then cast Mass Healing Word for an absolutely stupidly powerful set of buffs on the whole team. Blessed Mercy basically turns every heal into Bless+ when you cast it (because it affects the whole team, including the cleric who cast it, unlike regular bless). Then Mystra's Blessing kicks in on Staff of Arcane Blessing for an additional 1d4 on saving throws and attack rolls on top of the 1d4 already offered by the Bless effect, plus an additional 2d4 to spell attack rolls, plus Helm's Protection from the gauntlets, which grants resistance against Bludgeoning, Piercing and Slashing damage dealt by weapon attacks, and if that's not enough, 3 temporary hitpoints for everyone thanks to the boots.
All for the cast of Mass Healing Word, which only takes a Bonus Action, so you can cast that every turn for as manyu turns as you've got level 3 spell slots, in addition to whatever else you want to cast.
To sum up:
6-9 Healing
+2d4 on Saving Throws and Attack Rolls
+2d4 to Spell Attack Rolls
Balde Ward: Resistance to Bludgeoning, Piercing & Slashing
+3 Temporary Hit Points
For EVERYONE. EVERY turn.
Oh, and if you add the Periapt of Wound Closure, that means the base heal on Mass Healing Word is maxed out, but only on the casting cleric.
The only downside is that the Blade Ward effect doesn't affect the casting cleric.
1 issue. the ring doesnt trigger the staff's bonus. it looks good on paper but in actual use they dont stack
My biggest disappointment - Shovels "Buddy finder" shovel, doesn't count as an actual shovel.
i was so disappointed by that too. but theres always improvised weapons and necromancy
Dipping Poison into Weapon: Last for 1 minute
Dipping Weapon into Poison: Lasts for the entire day
wtf.
Daaaamn, I'm in love with this game...
My favorite is the item that grant's auto crit after a kill once. It works on melee AOE's
Still technically on my first play through but VERY close to the final confrontation, so Ive been checking out some videos like this in anticipation of my second playthrough (did the first one as blind as possible). I managed to find the whole ice staff myself on the first fo around and Gale has been wrecking the place as an Ice Wizard for a while now.
Still gotta have good ole fireball though.
I've beaten the game twice and never knew about the lamp.
Can you use this dip trick to range weapons? Like hand crossbows
Works on both hand crossbows
Idk if u know mr UA-camr but u can make raphael a frienly for a shirt period of time with planar binding and un tranform him resetting his stacks of the soul totem buff.
I just wanna play a gale respecced into a barbarian and make him just a crazy strong tank
Get 4 transmutation stones with Gale and 3 hires. Like getting Longstrider twice!
Ooooh I didn't know about the poison!
I know one merchant that is getting robbed next time i play 😈
Blooded Greataxe sounds like a bug.
If you pick up phase spider hatchlings from act 1 and throw them at the ground they create a toxin surface you can dip your weapons in that lasts till long rest. You can then pick the spider baby up and do it again after your long rest.
With the warding rings there is a better way that you can do from act one. Respec gale to cleric, cast warding bond on your whole party then leave him in your camp. He auto heals because of his ticking time bomb so your entire party will always only take half damage. Combine that with the heavy armor perk that reduces damage and the adamantite armor and you will end up taking a whole lot of zero damages.
@@jeromed.8804nice I have been doing something similar but totally forgot about the heavy armor feat and the magical -2 from the adam. Chest is nutty …. I thought I’d be cool to wield 2 scimitars on my first play through…totally didn’t know what I was doing but I looked cool with the two weapon feat and those blue weaps
@@avargs3505 you can make 2 sets of heavy armor and have it on two characters too. The other gears not that great in comparison.
@@jeromed.8804 hey that's not a bad recommendation!
For the hold person tip, how do you pickpocket with fog, since you're also blinded?
Is poisons the only thing you can dip weapons into? Or is their some elixirs or other liquid items that would cause some mayhem 😅
Does any poison work for dipping or only the ones that deal damage? Ones i tried just release a cloud instead of a surface (drow, malice, standard poison)
Yeah, there's specific poisons that spawn a surface.
When you go to throw one that actually creates a surface effect, you will be able to see that wavy highlighted area around your cursor rather than just a white aoe circle
Any that i threw so far had the wavy surface and it was a gas instead of a surface xD I'm starting to think that its just what happens in the shadowcursed lands @@brianm2578
360 hours and platinium on ps5 still missing things 😅
Also the hold person /fog/pickpocket was good to. I never thought of that. Does the npc not become hostile/not like you after?
Where's my shout out for the hold person and pickpocketing?? Lol lm the one that commented about it 2 videos ago! 😂 Also you forgot to mention the splitting the stacks of the traders gold in the barter side so it increases your chances to succeed your rolls! But you mentioned the Fog trick 😅
Shout out to Brendon Murray :)
@@Toyhouze yeeeeaaaahhh BUDDDDY!! 😂 ❤
@Toyhouze lmao whoops! You did talk about splitting the vendor's gold stacks! Idk how I missed that part!
This is THE Fool-proof way to steal anything and everything from ANYONE without getting busted!
Well executed and well said my guy!
💪😁
I don't see the advantage of casting this spell over stopping time. Is this just for multiplayer?
@@thineubaut you mean going to turn based mode?
Was dip in poison trick fixed or is it only working with wyvern toxin? I tried it with several powerful poisons, but it only lasts 10 rounds, as usual
Some tips sound like outright bugs though.
half of these sound like bugs
So what does summon planar ally do i dont see ?!
Wait. Hol up.
So you saying that poison is NOT a waste of item weight an can be used?
I'm a virgin
*Astarion disapproves*
@@Oniphireall the opposite way. He likes virgins the most. And there is a quote that he says about that. 😏
You should really give a spoiler warning I'm in act one
Can you get 1000 gold and the stuff inside the djinni lamp
Yes. Summon something and get it to move the lamp (left click & hold on the lamp and drag it slightly so it’ll be moved off the table). When your character gets into conversation say you sent in a summon (1st option, grants 1k gold) & the Djinn will leave. Then use a party member to click the lamp - they’ll swap places with the summon and be inside the lamp. Loot everything you want, then have the summon interact with the lamp a second time by clicking & dragging it and they’ll swap back into the lamp which frees your party member. Finally, dismiss the summon & the lamp will vanish. Mage Hand is a BAD choice for the summon as it only lasts 10 turns & when it despawns the lamp will despawn as well. Find familiar, or summon elemental etc will give you infinite time to swap back & forth with no time worries.
@@Jubbatron Arcane trickster mage hand doesn't have a max duration fyi
I don't think the barder split is a thing anymore
It was working as of yesterday!
@Toyhouze dam, I must have been doing it wrong. I don't doubt ya. Just when I thought it would be fun to have a pure super duper cheese run last week, it didn't work. I will try it again after work tomorrow.
The ring that gives you blindness immunity is what blew your mind? Hmm.
If it works with Darkness you get permanent advantage in the cloud while attackers get disadvantage if they even attack you at all
on my friends file our whole team has blind immunity (ring, shar's spear, helldusk helm and steelwatcher helm). darkness is OP
Rinz and repeat.
It was at this moment I realized I was listening to either
A) An AI porogrammed to purposely pronounce words wrong to rage engage
B) a bad AI
or
C) a real person speaking nonsense who likely hasn't even played the game
Stop with the "insane" bandwagon man... lawd.
bro cannot pronounce anything.
'warding' should rhyme with hoarding/boarding/applauding.
sussur is pronounced 'soo-ser'. the same as the english word susurrus, a rustling sound,
quasit is pronounced 'kwoz-it'
warding, applauding.
arding, auding. the only thing that rhymes is the ding. that doesnt count as rhyming because the word has to sound similar before including the suffix.
(and now i have the mental image of pirates that sound like they saw something ridiculously cute. aww, look at cute little kraken)
After you finish this pillars of eternity is good.