Level 6 Spell Tierlist & Guide for Baldur's Gate 3

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  • Опубліковано 9 лип 2024
  • ✅ Collect a legendary + 2 epics + a rare hero for free pl.go-ga.me/tipy532m
    ✅ Sun Wukong (using promocode Monkeyking) + Lightsworn + Juliana (after reaching level 15) + Warmaiden
    pl.go-ga.me/tipy532m
    Kellan the Shrike (using the promocode) + Lightsworn + Juliana (after reaching level 15) + warmaiden
    pl.go-ga.me/tipy532m
    Mordecai (using the promocode) + Lightsworn + Juliana (after reaching level 15) + warmaiden
    Use this link for iOS users to Redeem the promo code plarium.com/en/redeem/raid-sh...
    #baldursgate3 #bg3 #tierlist
    Link to tierlist: tiermaker.com/create/level-6-...
    My Twitch Channel: / casualveterangamer
    To share a save file: bg3tome.com/
    Link to memberships: / @casualveterangamer
    Link to discord server: / discord
    BG3 Wiki: bg3.wiki/wiki/Main_Page
    This Level 6 spell Tierlist for Baldur's Gate 3 (bg3) follows on from my previous tierlist of Level 5 spells in the game. This follows the same format, and like last time please do let me know your thoughts on where you would put the spells yourself. This is the last of the main series of spell tierlists, although there might be a bonus one on the way!
    00:00 Intro
    01:12 Arcane Gate
    02:58 Sponsored Segment
    04:21 Blade Barrier
    06:03 Chain Lightning
    07:04 Circle of Death
    09:01 Create Undead
    11:11 Disintregrate
    12:55 Eyebite
    14:46 Flesh to Stone
    17:17 Globe of Invulnerability
    20:02 Harm
    21:07 Heal
    22:25 Heroes' Feast
    24:34 Otiluke's Freezing Sphere
    26:34 Otto's Irresistable Dance
    28:29 Planar Ally
    30:39 Sunbeam
    32:18 Wall of Ice
    34:43 Wall of Thorns
    36:48 Wind Walk
    Let me know what you think of the Level spells in Baldur's Gate 3 and how many you agree or disagree with. Importantly, if you don't agree with the placement of a level 5 spell in this tierlist then please explain why.
    I have also done a walkthrough/gameplay of the original dungeon keeper also:
    • CVG Let's Play: Dungeo...
  • Ігри

КОМЕНТАРІ • 317

  • @CasualVeteranGamer
    @CasualVeteranGamer  7 місяців тому +1

    ✅ Collect a legendary + 2 epics + a rare hero for free pl.go-ga.me/tipy532m
    ✅ Sun Wukong (using promocode Monkeyking) + Lightsworn + Juliana (after reaching level 15) + Warmaiden
    pl.go-ga.me/tipy532m
    Kellan the Shrike (using the promocode) + Lightsworn + Juliana (after reaching level 15) + warmaiden
    pl.go-ga.me/tipy532m
    Mordecai (using the promocode) + Lightsworn + Juliana (after reaching level 15) + warmaiden
    Use this link for iOS users to Redeem the promo code plarium.com/en/redeem/raid-shadow-legends/

    • @hah-vj7hc
      @hah-vj7hc 7 місяців тому +7

      I won't argue against making money and getting sponsored. But this particular game is highly immoral imho

  • @Merlin_Price
    @Merlin_Price 7 місяців тому +674

    if disintegrate left character's armour floating and then crumple into a heap like Loony tunes it would be S tier

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +61

      OK, if it got changed to look like that I would raise it up to S tier!

    • @VainToxicity
      @VainToxicity 7 місяців тому +6

      Especially if you could still loot it after. Lol.

    • @thestormofwar
      @thestormofwar 7 місяців тому +2

      That would be so boss.

    • @ultimatesoup
      @ultimatesoup 6 місяців тому

      Disintegrate is one of my favorites, I'd put it in A tier. I jist don't like that it can prevent you from looting

    • @DoffyDogg
      @DoffyDogg 25 днів тому

      @@ultimatesoup luckily not many mobs are worth looting

  • @TheEvilmonkey25
    @TheEvilmonkey25 7 місяців тому +87

    Being assined to guard this outpost is like the worst job in faerun

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +4

      It certainly is in my version of Faerûn!

    • @MorganTheGorgon
      @MorganTheGorgon 5 місяців тому

      Given how much of a cockhead the lead guard is I honestly don’t feel too bad using them for spell practice lmao

  • @jorgenavarrocruces7149
    @jorgenavarrocruces7149 7 місяців тому +72

    You can just cancel your concentration on ice wall for it to explode and get the icy air without having to manually break it

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +20

      I'm an idiot, because now that you mention that I did do that during testing but then completely forgot while filming....
      Thanks for letting us know!

  • @NebulatheZorua
    @NebulatheZorua 7 місяців тому +145

    Disintegrate I think should be C at the very least, because Artistry of War can only be used more than once if you have a Wizard, and either way can only be used once per long rest, whereas Disintegrate can be cast quite a few times thanks to Freecast, Arcane Battery and Spellcrux Amulet.
    Also, you can twinned spell Disintegrate! This means you can do 50-100 on 2 enemies. Combine this with conditions that affects dexterity saves (Hold Person/Monster, Paralysis, Prone, Maimed, Sleeping, etc.) and you can do 50-100 on 2 creatures for the price of 1 level 6 spell slot.
    Not to mention, it's Force damage, which practically nothing is resistant or immune to
    It's very good for Sorcerers and I found some use out of it on my first playthrough

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +45

      Artistry of War is once per short rest, which is a significant difference.
      You're not wrong about the extra casts of the level 6 spells however chain lightning can also be twinned, and it will deal more damage overall. If you make enemies wet before hand then it's average damage is on par with disintegrate, but affects more people. Force damage is good in the game, no doubt about that, it's about the only good thing about disintegrate I think.
      My big annoyance with disintegrate is that on a successful save from an enemy it does precisely nothing. A wasted action and a wasted level 6 spell slot. The other damaging spells with saving throws at least do half damage.

    • @sharlesdaviskendy2391
      @sharlesdaviskendy2391 7 місяців тому +7

      @@CasualVeteranGamer To be fair, "make an enemy wet" costs an action.
      Disintegrate is a high damage single target spell in an uncommonly resisted element. C seems pretty fair. Don't cast it on enemies with high Dex saves. You can hit Save Spell DC 29 by level 20 with the right equipment, and you can make them roll at Disadvantage if you're a Sorcerer.
      If the enemies are making their save, you're using it wrong.

    • @hobojoe9717
      @hobojoe9717 7 місяців тому +15

      @@sharlesdaviskendy2391Level 20? What game are you playing? Lol

    • @sharlesdaviskendy2391
      @sharlesdaviskendy2391 7 місяців тому +5

      @@hobojoe9717 Lord of Nothing honestly. lol.
      Replace 20 with 12 and the rest of the argument stays the same.

    • @twoshu8940
      @twoshu8940 7 місяців тому +2

      Me when my enemies make a dex save (that’s highly likely) and my level 6 spell does nothing :(

  • @eduardorickrot4763
    @eduardorickrot4763 7 місяців тому +91

    Arcane gate is really useful during the iron throne fight (the npcs use it), to the point where I like having two characters with it there. But that's the only time I cast it.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +5

      Yeah, that is a great time to use the spell!

    • @fatim0nster
      @fatim0nster 7 місяців тому +4

      I used it in the Foundry when I got cornered by a Steel Watcher and I managed to get my party out of a corner with that spell. Otherwise my party and my small army of summons would've been stuck there or dealt with SW's annoyingly long reach and opportunity attacks.

    • @KhoiBoa
      @KhoiBoa 3 місяці тому

      thats one fight.

  • @ShermTank7272
    @ShermTank7272 7 місяців тому +55

    An important thing to note about Heroes' Feast - you need to keep the spell prepped on your Cleric/Druid throughout the day, otherwise the buff will drop off. Nothing more embarrassing than un-prepping the spell and not realizing that your max HP went back to normal when you're already in the middle of a boss fight.

    • @kevwox
      @kevwox 7 місяців тому +5

      And that’s why you have Halsin buff you before you leave him at camp every day that you know you’re gonna have a big battle!

    • @Leicarcain
      @Leicarcain 7 місяців тому +4

      i used a cleric outside the party

    • @renaldoawes2210
      @renaldoawes2210 6 місяців тому +1

      Use hirelings for feast.

  • @tarinindell8217
    @tarinindell8217 7 місяців тому +102

    Heroes feast is likely the strongest spell in the game. Especially when combined with summons and cloudkill

    • @Dragonphoenix25
      @Dragonphoenix25 7 місяців тому +12

      Summon Deva, Spellcrux Amulet, Heroes Feast which includes the Deva by Shadowheart is probably the best support setup option from Cleric

    • @TheRedAzuki
      @TheRedAzuki 6 місяців тому +1

      I usually do this: Summons as my Circle of Moon Druid, (cuz might as well burn all spells on summons) then Summon Deva as shadowheart, then spellcrux amulet & Heroes Feast and then a 3rd for raise undead and then a lvl 5 spell for Aid. So now all summons got like +32 more HP. My last 2 are just Gale as spellcaster and Astarion as the Gloomstalker/Rogue combo. and I'm basically winning in first round.

    • @CMiY0
      @CMiY0 4 місяці тому

      @@TheRedAzukiI feel like the Djinn is most useful of all the summons cause it can cause good CC+dmg at same time with thunderwave. It also seems to be the most durable one from my experience.

  • @sesimie
    @sesimie 7 місяців тому +54

    Really loved this series of Tierlists. The combos, the pros and cons and usages for these spells were well shown and explained. I rely on these constantly. It shows one of the main problems i have with 5e spells...and how Larian 5e is an improvement (even with some bugs). I have a suggestion, an Items with spells tierlist!! For a Filthy Casual you did Pro work!!

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +5

      Thanks, it is my hope that everyone gets a better understanding of the spells so they can make their own informed choices and decisions.
      I'll add your suggestion to my list of video ideas, but of course it'll just be my own filthy opinion ;)

  • @vseslavkazakov356
    @vseslavkazakov356 7 місяців тому +8

    Heroes feast also makes you immune to noxious cloud, meaning you can effectively use it as a barrier of invulnerability.

  • @BillyMadison3rdGrade
    @BillyMadison3rdGrade 7 місяців тому +11

    You should consider including Upcasts like Conjure Elemantal that are actually a seperate Level 6 spell on their own.

  • @AzureKite
    @AzureKite 7 місяців тому +5

    Aw, i've been looking forward to these for so long that I'm a bit sad it only goes up to 6th level and there are no more. But I'm definitely excited to see what else you do moving forward, love your content!

  • @andreaspauls2472
    @andreaspauls2472 7 місяців тому +2

    Nice there is the video I was waiting for :) thank you for the time explaining all your choices

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому

      I think it's only right to explain my reasoning, and actually I feel like that is more important than the actual tiers I place the spells in.

  • @TheHumanHello
    @TheHumanHello 7 місяців тому +2

    I would like to say thank you for making these videos. There is plenty of Spell ranking videos out there but most people just sit on the tiermaker website and don't show off the spells or niche uses of it in game. I hope people will find your videos more often.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +1

      Thanks for all the comments! I really hope that these videos act more like a guide to inform people to make their own choices. I don't particularly care if I'm "wrong" with my ranking, just as long as we're all making informed decisions.

  • @toni90227
    @toni90227 7 місяців тому +7

    Started from the bottom, now we here!!! Hype for the end of this series, thank you for your amazing work

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +1

      You're very welcome, I hope that you have learnt new things about all the spells.

  • @patriark
    @patriark 7 місяців тому +4

    Before the patch, Otto´s Irresistable Dance def was S Tier, to the level of completely broken. Every boss could just be turned dancing and your party could chop away at them at will. This is how I won both the Raphael and Orin fight, the latter without taking any damage at all. Being irresistable makes it incredibly valuable against powerful foes, especially as they couldn`t save against it in later turns. Now they can and it is still great, if not completely broken. Owning the action economy is the most important strategic concept of this game. Hold person is great, but is limited by not working against monsters. Otto`s does not have these kinds of limitations.

  • @mayordong4655
    @mayordong4655 7 місяців тому +11

    I was able to use Arcane Battery+Twin spell on Disintegrate in the House of Hope to take out two of Raphael's pillars at once

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +3

      Huh, I hadn't thought of that. I assume the pillars have a very low dexterity throw.

    • @common_undead
      @common_undead 7 місяців тому +3

      @@CasualVeteranGamer pretty sure objects, including the pillars don't make saving throws

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +4

      @common_undead I guess seeing a pillar dodge out the way would be quite the surprise!

    • @mayordong4655
      @mayordong4655 7 місяців тому

      @CasualVeteranGamer if it works like it does in tabletop, structures autofail I believe. Not sure if they take make damage or not

  • @sergeantcrwhips9437
    @sergeantcrwhips9437 7 місяців тому +13

    the good thing is that eyebite is a necromancy spell, so it is infinitely useable, and 'sickness' can be applied to the steel watchers, so they have disadvantage (probably installed a virus or something)
    also, the god like thing about globe of invul is that if you have minions, you can fill the globe so much that no enemy can phisically enter it S++ tier, battle automatically won, also add 'mind sactuary' and you have a mobile battlestation

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +1

      I think with the staff of cherished necromancy all necromancy spells get boosted up the ranks.
      Globe is just so good, probably one of the strongest spells although it isn't infallible!

    • @DoffyDogg
      @DoffyDogg 25 днів тому

      ​@@CasualVeteranGamer globe is autowin on dragon, raph and top of brain stem.

  • @paulmanning4901
    @paulmanning4901 7 місяців тому +4

    Great Series as a whole. Thank you

  • @prolific314
    @prolific314 7 місяців тому

    Thank you! I was waiting on this one.

  • @Blakobness
    @Blakobness 7 місяців тому +6

    I didn't even consider that Heroes Feast makes you immune to Cloudkill, when it says immune to poison I always think in my head as a D&D player, the poison condition.

  • @AWearyExile
    @AWearyExile 7 місяців тому +5

    I actually killed the netherbrain with disintegrate on my sorcerer. Very satisfying ending.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +2

      Probably one of the most fitting endings possible!

  • @Imafish-sy4im
    @Imafish-sy4im 7 місяців тому +8

    the thing with blade barrier is you can just use an upcast insect plague for the same/better effect in my opinion

  • @thomaspearce6773
    @thomaspearce6773 7 місяців тому +11

    What about spells that have unique effects when upcast to level 6? I'm specifically thinking of Conjure Elemental and the Elemental Myrmidons and Animate Undead with having two flying ghouls. At least for Conjure Elemental, the summons are so substantively different that they ought to be included here. I also think the opportunity cost between choosing two flying ghouls and a single mummy is worth considering.

    • @alexw4482
      @alexw4482 5 місяців тому

      Yeah, some caster builds (lightning sorc especially) can squeeze in a wizard level to learn the myrmidon scroll and they’re extremely useful. The water one is super useful for applying wet without using a main character turn. The ghouls are definitely better than the mummy since their attacks can paralyze and they can fly.

  • @tiagoleivas3495
    @tiagoleivas3495 7 місяців тому +10

    I do like/use disintegrate because it’s Force Spell, it did a good amount of damage in some final bosses

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +4

      If I am using a wizard I prefer artistry of war since it cannot fail and has about the same damage on average, and the damage can be split up between multiple enemies.

    • @ownphantomandtoy
      @ownphantomandtoy 7 місяців тому

      @@CasualVeteranGamer The average damage of Disintegrate is 75, the average damage of artistry is 48 which is 27 damage behind.

    • @roofie1695
      @roofie1695 7 місяців тому

      however, dinintergate can fail. AoW cant. @@ownphantomandtoy

    • @FringeOfChaos
      @FringeOfChaos 7 місяців тому +2

      @@ownphantomandtoy As he says in the video, the tooltip damage for Artistry is bugged - if you use all 6 shots on one enemy, 48 is the absolute minimum it can do. Each shot does 2d6 + 6, which is 8 - 18, 6 shots on one target is 48 - 108, average of each shot is 13, average of 6 shots is 78, which is actually just slightly higher.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +3

      As I mentioned in the video each missile from artistry of war does 2d6+6 damage, and the tooltip is incorrect in game. The average damage per hit is 13, and with 6 hits that's an average of 78. This is on top of the fact each missile always hits, and you can kill more than one enemy at once if there is at least one enemy on low enough HP.
      I really see no need to use disintegrate over artistry of war when its average damage is in fact lower, and it can also do 0 damage.

  • @UngodlyFreak
    @UngodlyFreak 7 місяців тому +15

    Certain NPC allies tend to have a death wish in this game, so the Heal spell is very useful in keeping them alive. (Yes, I'm talking about you, Dame Aylin)

    • @kevwox
      @kevwox 7 місяців тому +5

      Dame Aylin is immortal and will come back with 8-9 hit points always, but I wish it was more like 20 by act 3. I wish characters like her would scale their levels bc being much stronger than her during the Lorroakan fight and the final battle feels weird af. She should be on our level in act 3 imo

    • @soybomb777
      @soybomb777 7 місяців тому +2

      I had to reload the assault in Moonrise so many times because Jaheira kept rushing ahead and dying

  • @alexh2717
    @alexh2717 7 місяців тому +7

    Chain Lighting belongs to SS tier! It's so good i basically never use any other lvl 6 Spell.

    • @jzx2584
      @jzx2584 10 днів тому

      Yeah that's the case. If your play is based on Chain Lightning Socerer-cleric-wiz then all other spells are plain useless in late game (especially that the Markoheshkir-double lightning is still not fixed), as the second turn in any fight is either trivial or non-existent.

  • @DannyPotato
    @DannyPotato 7 місяців тому +3

    Arcane Gate came in handy during the underwater prison rescue, and also the fight under the city in the ghazal temple entrance with the bridge. I suppose there are a couple other situations where it could be useful but it would depend on if your current strategy could handle the situation already

  • @jessetalavera4282
    @jessetalavera4282 7 місяців тому +4

    a thousand thank youz. folded upon itself for the time and effort you spend on these details, some of us search, some of us preach, others just level up, and then there are the enlightened trying to be the Sheppard amongst the flock..of sheep baaaaaaaaaaah.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +1

      Baaaaaaaa

    • @jessetalavera4282
      @jessetalavera4282 7 місяців тому

      the uncuffed situations that brought me genuine..joy is immeasurable from this masterpiece acid trip, all its missing is honey badgers not caring against a legion of possibilities, nothing is greater than your first.

  • @caffiend81
    @caffiend81 5 місяців тому +1

    Circle of Death is great if you're actually a Necromancer, since you heal when killing enemies with a spell. I've gone from basically 1hp to fully healed in a single cast in addition to doing a truckload of damage to a huge swathe of enemies.
    Also worth noting if you're leaning into Necromancy spells, the Staff of Cherished Necromancy gives all enemies disadvantage on their saving throw *and* killing enemies charges it up, allowing you to spam Necromancy spells without using a spell slot. Spam Circle of Death, keep killing enemies, infinite 6th level spell spam! Circle of Death is uniquely good for this purpose. I've also found that Necrotic resistance is pretty easy to come by (another shoutout for Necromancer's "Inured to Undeath", the healing from killing enemies far outstripped the damage I did to myself on occasion).
    EDIT: I should have waited like 10 seconds before pausing the video to comment 🤣

  • @thanosaias2717
    @thanosaias2717 7 місяців тому

    Very informative video, ty :D

  • @Aad-xv9fh
    @Aad-xv9fh 4 місяці тому +1

    One thing disintegrate is good for is during the netherbrain fight. It has ~10 dex, so its saving throws are really bad. If you've got a thrower or another character that won't do much damage, just throw a disintegrate at it, easy 80 damage.

  • @fordcobra1248
    @fordcobra1248 5 місяців тому +1

    Another thing with globe of invulnerability is if you use the lillithid spell which uses half your health to heal another you don't take the damage but they can still get healed you're half

  • @AndyMacster
    @AndyMacster 7 місяців тому +13

    For me Eyebite proved itself to be an A tier spell at least. The way you can single-handedly remove a huge threat from the battle, or render it near-useless, is so valuable.
    Didnt rate it until I saw its power from walking all over an act 3 enemy with 500+ hit points, all thanks to Eyebite.

    • @GunzofWar101
      @GunzofWar101 7 місяців тому +8

      What makes it so incredibly powerful is that if you choose fearful, they can only make another save if they run far enough away to break line of sight. It's almost a guaranteed 10 turns of not using an action. AND I JUST FOUND OUT YOU DONT NEED TO KEEP CONCENTRATION. You can cast this 10 turns in a row and have the entire enemy force feared, and then break concentration and they will all still be feared. The concentration is only for the ability to re-cast for free.
      Eyebite is EASY S-tier, contender for best spell in the game even without the staff.

    • @cthulhuwu_
      @cthulhuwu_ 7 місяців тому +1

      There is a staff that lets you freely cast necromancy spells. With that, Eyebite and Circle of Death become S tier IMO.

  • @goateeguy11221122
    @goateeguy11221122 7 місяців тому +1

    I tend to use Chain Lightning less than Lightning Bolt in some cases because lightning bolt isn't targeted, it's just a straightline AOE, so your character doesn't actually need line of sight to hit it as long as there isn't a wall in the way. I find you can often hit more enemies that way, which makes up for having slightly less damage, and it's a level 3 spell so you can cast a lot more of them. It was great for the Viconia fight where there was always darkness out and a lot of enemies clumped up that weren't otherwise targetable.

  • @robingoodfellow8097
    @robingoodfellow8097 7 місяців тому +4

    I'm on my way to test this right now, but one strat with the freezing sphere could be to use scrolls to make portable ones before combat. Then have your fighter throw them during combat, since they have improved extra attack, they can throw 3 times per action, so depending on how many scrolls you have, and how many actions your fighter has (easily 3 actions with haste + action surge), you can make an incredible expensive but straight up devastating nuke. 9 spheres is 90d6 (180d6 if wet) aoe damage without considering any other bonuses you can get, maybe pretty good when you're at the end of the game and have scrolls to burn through.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +1

      That's a great idea, and I don't see why it wouldn't work! Add in the good old combo of action surge, haste and the elixir of bloodlust....although making that many spheres would be difficult! I didn't test it but I wonder if a sorcerer could twin the item creation variant since it targets a creature....

    • @robingoodfellow8097
      @robingoodfellow8097 7 місяців тому

      @@CasualVeteranGamer Assuming you're making them with scrolls, you can just go to turn based mode and have everyone in the party each make one per turn, maybe that'll make it easier?

    • @hobojoe9717
      @hobojoe9717 7 місяців тому +2

      I’m imagining someone doing this in table top and rolling 180 dice while their DM just glares at them 😂😂

    • @calvin7330
      @calvin7330 7 місяців тому

      Might be able to hire or respec characters to wizard. Also if it works like other items you can simply drop them on the ground for free

  • @MirroredDreamscape
    @MirroredDreamscape 7 місяців тому +3

    Eyebite is also Staff of Cherished Necromancy compatible, which bumps it up a notch in my eyes. Maybe if they ever fix that staff so that it isn't literally just infinite free necromancy all the time, it'll lose a bit of its luster, but for now at least Eyebite is still worth its preparation slot to me.

  • @Moerling
    @Moerling 7 місяців тому +2

    Otto's Irresistible Dance was S-tier for me, because i mained a Bard and only had Eyebite as the other option. Its the CC-equivaltent to Magic Missiles, except there is no shieldspell to protect against. Imagine the game on ironman-mode, this would be a natural autopic, to take out the big thread and breeze through the creeps with your warrior and confusionsspells and the like. :D

    • @ProbeAway
      @ProbeAway 7 місяців тому

      You have hold monster at level 5, which is better and can be cast more times per day

    • @Moerling
      @Moerling 7 місяців тому +1

      @@johnwallace5284 But Hold Person does not hit 100% of times like Otto's does. ;)

  • @oddball1975
    @oddball1975 5 місяців тому +1

    Disintegrate is for objects and does double damage on the pillars in house of hope for example. Also even my CHR 16 bard can cast it a 100% against targets in final battle.

  • @rainyeevee4047
    @rainyeevee4047 7 місяців тому +3

    For the Globe of Invunerability being broken by being prone, it would be cool to add Boots that makes you immune to being pushed and prone when concentrating on a spell.

    • @aquadire
      @aquadire 7 місяців тому +2

      Minthara’s Boots of Striding have this ability

  • @mysteriousjess.
    @mysteriousjess. 7 місяців тому +1

    Freezing sphere is incredible in portable form with scrolls + having a wizard/ sorcerer in your party!
    Without mods I think you can get up to 6 spheres that’ll detonate at the same time. It’s great for sticking in enemies pockets before starting an encounter!

  • @ibstrd
    @ibstrd 7 місяців тому +2

    I like using freezing sphere over chain lightning on targets with low CON and high DEX.

  • @marceljoron7805
    @marceljoron7805 7 місяців тому +2

    Maybe it was a bug, but I believe that for Wall of Ice, you only need concentration for the Wall, when you break concentration, the wall breaks also but the icy cloud stays for 100 turns, wich in my opinion makes it at least B tier. It happened to me during the fght against Viconia, I just casted a lvl 4 water so eveyone is wet in the area, casted the Wall, broke concentration right away and half the room was already dead by the next turn.

  • @trevordillon1921
    @trevordillon1921 2 місяці тому

    Glad I’m not the only one who used blade barrier in house of grief. But, it was basically the only thing I used. Immediately ran back up the stairs, and used it along the entire stairway. The only one who made it up alive was Viconia herself, and there wasn’t much she could do in a 1v4.

  • @Blakobness
    @Blakobness 7 місяців тому

    Thinking more about this video and Otiluke's Freezing Sphere, the fact that you can cast it as an item has exponential potential especially as a scroll cast spell. With a rogue MC I often set up death traps by sneaking into an area I know a fight is in and dropping Smokepowder bombs to be set off at the start of combat with a fire arrow or something. I killed Seravok in two turns this way, he had enough time to get one attack on Lae'zel while at 1/4th his HP first round before finishing him off.
    Being able to cast an Freezing Sphere and sneak in to drop it off behind a group of enemies or reverse-pickpocket it onto someone before initiating an encounter would be amazing. Even if the damage doesn't match up to dropping a stack of smokepowder bombs, there's literally nothing stopping you from doing both. And having the frost effect on the ground is relevant even up into the late game. Freezing Sphere scrolls are practically free after every long rest if you go to Sourcerous Sundries and pickpocket them. I've been able to stockpile lots of deadly scrolls for casting with my MC this way and keep a bag specifically filled with useful off casting scrolls like Improved Invisibility, Wall of Fire, Silence, Darkness, and these bad boys are going in there now. I'd rate it S for this reason to be honest.
    The question I have is if you reverse pickpocket a sphere into an enemy's inventory and then start combat, will they acknowledge that they have it in their inventory and potentially throw it at you? They don't seem to acknowledge it out of combat, and the AI has shown to be weird when it comes to interacting with objects like weapons on the floor. But if it's in their inventory they might use it.

  • @loupandsnoop
    @loupandsnoop 5 місяців тому +1

    Arcane gate is better than you give credit. Dimension door is the closest alternative, and has a lot of caveats with caster positioning. Specifically, caster needs to spend movement to reach their one target, and then usually get stranded at the destination without remaining movement. Arcane gate lets you move the whole squad without exposing your caster.
    The bane of Arcane gate is that you only get it by lvl 11 on Sorcerer/Warlock/Wizard. These are classes that prefer to multiclass, and at lvl 11, their primary job is damage. Since there is no scroll for it, the classes that would use it (eg with lvl 1 Wizard) just can’t access it, and the classes that can get it don’t want it.

  • @oliorogue
    @oliorogue 7 місяців тому +6

    I hope yall who do the tierlists can try the 5e spells mod and rank those as well. I have a feeling you'll find more critical misses, even if they are still fun to have.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +6

      I'll think about it, although I still want to show the vanilla game for now since most people will be experiencing that.

  • @kentotronprototype8541
    @kentotronprototype8541 7 місяців тому +2

    Good Video!

  • @Tiltigo
    @Tiltigo 7 місяців тому

    I did a funny thing in the fight in the shar hideout in act 3, where I ran all my companions up the stairs we came down, and made shadowheart and gale cast blade barrier and wall of flame, blocking off the only way to us. Watching so many people just walk slowly up the stairs while burning alive was so satisfying.

  • @shawnsms29
    @shawnsms29 7 місяців тому +1

    Thanks man, added a like and I’m already subscribed 😎 Will you do skills next? Spell casters get a lot of love with spells, but you’ve got to give barbarians some love too 💪🏼

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +2

      You make a good argument for not involving spells in the next tierlist, poor barbs!

  • @constantvigil3775
    @constantvigil3775 7 місяців тому

    You have mentioned arcane battery impacting usefulness by reducing the opportunity cost of being once per long rest. I wonder if you may consider an addendum video regarding scrolls. I’ve noticed certain scrolls allow classes to cast spells they ordinarily wouldn’t be able to and perhaps there are interesting interactions with sorcerers’ metamagic abilities or wizards’ sub-class specialisations.

  • @TheBuddhaMike
    @TheBuddhaMike 7 місяців тому

    Man, those Baldurians have seen some shit if they aren't being frightened by that mummy.

  • @trevorgoddard1125
    @trevorgoddard1125 7 місяців тому +1

    Most summons don’t seem to use any attributes with their save dcs. Just 8 + proficiency bonus. So, sometimes I put battlemage elixirs on the ground and have them drink them.

  • @BirdMoose
    @BirdMoose 7 місяців тому +1

    I'm not sure if it always works, but chain lightning seems to be able to chain multiple times to a single large target. On a few large bosses including dragons, and the steelwatch titan, I had the spell do several hundred damage because all 3 bolts seemed to chain onto the initial target. That being said I have no idea if this is a feature, a bug, or me somehow hitting a single bolt on dry targets for like 300 damage and not knowing why.

    • @babavoi2256
      @babavoi2256 7 місяців тому

      yeah That happen for me too i almost one shot the dragon of final fight with my cleric tempst build he got 360 damage and he succes his save XDD thought its was a bug but maybe not

  • @presidenttogekiss635
    @presidenttogekiss635 4 місяці тому

    Ice Wall is DIFFICULT to make use of, but I do think its a spell with a lot of potential, because it just kinda DOES a lot of different things at once: deal cold damage, block enemy movement, create a hazard and maybe even create an ice surface.
    I actually used it against ketheric in the first fight (you can get a ton of scrolls of it), and it actually did a fantastic job, it funneled the enemies where I wanted and damaged and made them slip.

  • @scalpingsnake
    @scalpingsnake 7 місяців тому

    I tried out wall of ice in the Iron throne, I love how it pushes enemies up. The fish man got wedged between the wall and the ceiling... I thought that was cool. That is all.

  • @DeathofFlash
    @DeathofFlash 4 місяці тому

    what was the summon spell that astarion used during the heroe's feast? i don't recognize that symbol

  • @MagicNash89
    @MagicNash89 5 місяців тому

    "Maybe its too close to Halloween...they dont think its a real mummy"🤣🤣🤣

  • @vulkan5790
    @vulkan5790 5 місяців тому

    One thing to note about Otto’s funny little shimmy is that since there’s no save at all, it bypasses legendary resistances! Another point for it over something like hold person is that it can target literally anything.

  • @caffiend81
    @caffiend81 5 місяців тому

    Sorry last comment lol (doing one comment per spell). I used Globe of Invulnerability extensively in my Honour Mode run and I have couple more tips:
    1. Transfuse Health does damage to the user. This damage is blocked by the Globe, and Transfuse doesn't have a cooldown. You can turn a Wizard/Sorcerer into an insane ranged healer this way.
    2. Potion of Angelic Slumber/Reprieve can be used by anyone not concentrating on the Globe, allowing you to full/short rest mid combat inside the Globe. I did this for the end boss fight to completely ignore the first room with the dragon and other bosses while [spoiler] channeled the spell on the [spoiler]. This let me go in to the final boss room almost fully refreshed (though the potion is bugged and some Long Rest abilities are not refreshed like Luck of the Far Realms, but most are)

  • @destroyercreater98
    @destroyercreater98 6 місяців тому

    Wait what if a spell has a scroll variant? Would that increase it’s ranking a lot more then most since it’s a free cast you (mostly) don’t have to worry about?
    Like chain lightning. A lot of scrolls for that.

  • @ttestagr
    @ttestagr 7 місяців тому

    The biggest circle of invulnerability tech I have been able to find is putting it up and using the potions of angelic reprieve to full heal and get all of your spell slots back.

  • @HouseRN
    @HouseRN 7 місяців тому +1

    I really enjoyed the series! You should do Class Actions next!

  • @tiagoleivas3495
    @tiagoleivas3495 7 місяців тому +3

    I consider only Feast of Heroes and Planar ally for S Tear. For all others I always prefer to upcast other, specially Summons

  • @Spura83
    @Spura83 7 місяців тому +4

    You always compare spells' damage to the best evocation spells. Sometimes it's nice to have a spell that has a spell save other than DEX and that has a damage type that is not resisted, even though the damage is lower. Fireball is a premier damage spell at 8d6 for a level 3 slot. Anything you compare to that will probably fall short except for similar spells like chain lightning. But there's enemies in game with high dex, enemies in game with Evasion who take 0 damage on successful save, not to mention a lot of fire resistance enemies. Having a cold damage spell with con save is great, even if it has a bit fewer dice, just as an option.
    It's kinda the same argument with Banish... why use it when you have a bunch of WIS save CCs? CHA save, pretty much the only reason to do it. Eyebite is Sleep on WIS save, Glyph is Sleep on DEX save.
    I wonder if there's any advantage to Otto's irresistible dance over the Hold Monster spell? I know Freedom of Movement would prevent Hold spells and it looks like Undead are immune. I am surprised that Constructs are not.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому

      You make a good point, and I probably should have taken into account the types of saving throws a bit more, although I haven't checked the constitution saving throws of all the enemies. My hunch is that their constitution scores are relatively high in general, although inflicting bleeding isn't too difficult, which would give them disadvantage.
      One nice thing about Otto's is its 100% chance to work on the first turn. Although we can get very high Spell Save DCs, there is always at least a 5% chance that a spell will fail. However hold monster does give us crits whereas Otto's doesn't sadly.

  • @Longknife
    @Longknife 7 місяців тому +4

    IMO Globe of Invulnerability should be in it's own tier.
    If the tiers are meant to represent different levels of power where the spells on the same tier are *relatively* of the same significance, then no way: Globe of Invulnerability is hands down the best. It enables you to freely set up any kind of strategy you like whilst casting/attacking outside of it for a full three turns. With certain staves and other free cast benefits, you can even extend that duration beyond the 3 turns.
    Chain Lightning, by comparison, *MIGHT* hit for 80 damage on multiple targets, might not. Or while the buffs of Heroes' Feast are great, hell no, I would not choose Heroes' Feast over Globe of Invulnerability if I were forced to choose.
    But yeah tl;dr being able to grant yourself invulnerability for a time is absolutely busted compared to everything else.

    • @rubenimmanuel9339
      @rubenimmanuel9339 7 місяців тому +1

      Especially if u use extended spell on it

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому +2

      Part of what I take into account is the availability of the spells. While I do appreciate and agree with your point in theory, practically there is never a time where you have to pick between heroes' feast of globe of invulnerability as they are available to different classes.
      Having said that, if I did add another tier then globe would be in it!

    • @Dragonphoenix25
      @Dragonphoenix25 7 місяців тому

      Don't forget that you need to keep out enemies from your Globe, because they can just walk in, break concentration on the caster, and profit from Invulnerability too. Positioning is still important! This version is like the D&D 9th level Invulnerability spell on a zone for 3 turns. Much different than tabletop Globe of Invulnerability which normally blocks specifically Spells from one level lower and below the spell slot used to cast it.

    • @Longknife
      @Longknife 7 місяців тому

      @@Dragonphoenix25 I think concentration being broken is an old patch thing. Gale was being hit every turn and never even had anything indicating he made a saving concentration throw.
      And the globe is only so big, so if like ~3 enemies get inside and become immune to damage, so be it. It's really not a big deal if the globe still enables you to kill everything else. Divide and conquer.

  • @crackersphdinwumbology2831
    @crackersphdinwumbology2831 7 місяців тому

    I keep the arcane recovery amulet on Shadowheart, and at the start of every day she casts Level 5 Aid, Heroes' Feast, and Summon Planar Ally: Deva.
    She creates a powerful ally and grants the party an additional minimum of 185 max HP. Between my necromancer warlock and my wizard, that's actually 304 additional max HP for a level 6 and level 5 spell slot. It's so awesome!
    Wholeheartedly recommend Feast

  • @ammonbergevin5302
    @ammonbergevin5302 6 місяців тому +1

    Dude Globe of Invulnerability was the MVP of my solo playthrough. Cast the spell, spend a turn or two buffing myself / debuffing enemies, end concentration if someone important is in the circle and nuke all that remains! Also lets you (easily) skip half of the final fight in the game so dope!

    • @CasualVeteranGamer
      @CasualVeteranGamer  6 місяців тому

      I just used it to make the final fight in Honour mode very easy as well!

  • @Oh_that_Fab
    @Oh_that_Fab 7 місяців тому

    That refugee has seen some things.

  • @doggoTB
    @doggoTB 5 місяців тому

    With sunbeam its better on a sorc. You can quicken cast it on turn 1 with your bonus action and then follow up with a second casting of it with your regular action. Plus with all the ways to get an extra action you can push out 3 or 4 of those a turn with haste and bloodlust elixirs. Its also one of the sorcs only option for radiant dmg which is a solid option. Same thing with eyebite quicken cast it on turn 1 and you can cast 2x in turn 1 and sleep 2 people right away.

  • @iAmMuu
    @iAmMuu 7 місяців тому

    The really cool thing about level 6 spells are that scrolls cast them at full power (since they can't be upcast)

  • @allenyang5697
    @allenyang5697 7 місяців тому

    Heal is neat just because of the special interaction when cast on the Durge

  • @popguy2815
    @popguy2815 7 місяців тому

    How does meta-magic (and other effects) change your rankings?

  • @michaelbayley9432
    @michaelbayley9432 7 місяців тому

    All ongoing damage spells are s tier simply because black hole makes them even more brutal setting up blade barrier in a hallway or fire wall even cloud of daggers.

  • @climhazzard115
    @climhazzard115 7 місяців тому

    So wall of ice seems more like an area control spell than a damage spell. I haven't got far enough into the game to try using it yet, but I feel like it should be used to block and slow down enemies. It's at least a better than the many difficult terrain spells for that purpose.

  • @drugo.
    @drugo. 6 місяців тому

    How do you create water without using a spell slot? Do you have an item?

  • @Notthatguy23
    @Notthatguy23 5 місяців тому

    Ilithid power: black hole, is a huge void pull that only affects enemies and also has a chance to slow. I used this to setup aoe and walls
    Edit: also black hole makes glyph wards way more effective as it becomes much simpler to set up in one turn. Aoe sleeping minion types comes in handy

  • @MikeyBeastPop
    @MikeyBeastPop 7 місяців тому

    Disintegrate combo’d with the Illithid vulnerability ability & heightened spell slams, to bad the brittle debuff doesn’t add force vuln, seems it would be fitting from an RP stance

  • @Notthatguy23
    @Notthatguy23 5 місяців тому

    Globe of invulnerability seems like an awesome spell for a casting party if you have summoners

  • @ChaosHarlequin
    @ChaosHarlequin 7 місяців тому

    The Staff of Cherished Necromancy let's you cast the level 6 Necromancy Spells (and upcast any of the Necromancy spells) as long as you kill something beforehand and have a charge. It works like Arcane Battery for all Necromancer Spells, on a charge system.

  • @davidberger3472
    @davidberger3472 5 місяців тому

    Disintegrate is just like in Tabletop, mostly not great, but utterly gobstopping from a Diviner Wizard.

  • @goopdigimon7406
    @goopdigimon7406 6 місяців тому

    if you lose concentration for wall of ice. it just broken and deal damage with area of ice wind. doesn't require concentration

  • @IndependentObserver
    @IndependentObserver 5 місяців тому

    12:10 You can twin disintegrate, you can't twin the Magic_missile_but_cooler.
    Also, if you spell save DC is high enough, enemies CAN'T succeed on that saving throw (and yes, it is possible, the cut-off point after which almost nobody can succeed their saving throws against you, is at around 28, which, assuming 22 int/wis/cha, requires getting +10 spell save DC from items... which you can get that with just 1 item, The Fire Hat from the Strange Ox in Last Light's Inn.) because there are no nat1's and nat20's on saving throws, meaning that with a hat, or a correct combination of items (to get it permanently), you can get 100% hit change with disintegrate.
    You can't get 100% with an attack roll-based spell like witch bolt, you can get close, but RNG can always spit on you.
    Also, if you have several casters in your party and don't want to give ALL items to just one of them, there are conditions that cause enemies to immediately fail all dex saving throws- like "sleeping" and "paralysed" which you can get via "sleep", and "Glyph of Warding-Sleep", and "Hold Person/Monster", spells.
    Glyph of Warding is especially devious as it's an AOE spell, there is no saving throw against it, it's just a 3rd lvl spell, meaning you can use it for most of the game, and unlike "sleep" spell, there is no HP limit either.
    IT JUST WORKS. It ALWAYS works.
    Also poisons- "Drow poison" (craftable, many traders sell it, and you an get like 20 of them in Underdark) "Crawler mucus" (craftable, on higher levels traders start to sell it) and "Karabasan's Poison" (there are a few vials in house of healing)

  • @killerabbit003
    @killerabbit003 7 місяців тому +3

    Sunbeam is definitely better for druids, as you mentioned. It was amazing in the Cazador fight with my spore druid.

    • @AeonQuasar
      @AeonQuasar 7 місяців тому

      Druids that have access to level 6 spells should never cast anything on level 6 beside the level 5 spell upcast "Conjure Elemental: Water Myrmidon". You can also vote for Hero Feast, but a hireling can cast that in camp.

  • @Pyroific
    @Pyroific 7 місяців тому +2

    I wouldnt mind seeing an illithid powers ranking 😁

  • @danielsarmiento8892
    @danielsarmiento8892 7 місяців тому

    i used globe of invulnerability with mind sanctuary. i just stack them on top of each other and put my gale and shadowheart in it. i send karlach in to try to gain aggro while gale spams fireballs with that pyro hat that gives u a bonus action every time u get burned. if someone gets in, i can usually shove with karlach or use telekinesis with shadowheart (using an item). it made cazador and orin trivial. so just with how op this was, I'd put globe of invulnerability in S+ if that was possible lol.

  • @Tiltigo
    @Tiltigo 7 місяців тому

    Some RP tips about Heal is that you can use it on a dark urge character to unlock some of their memory. Don't know if this works on shadowheart or bailen, though it's so late into the game that it hardly matters.

  • @Quickleaf
    @Quickleaf 7 місяців тому

    While I didn't get much use out of these spells as part of my Wizard of Cleric I bought/stole every level 6 scroll I could find. Not only did that give Gale the chance to learn them, but I could use them with other party members...
    This habit saved my entire ass in the Raphael fight since I had six scrolls of Disintegrate and so I was able to KO all of his pillars on round 1 since they each have 100HP and Weakness to Force Damage

  • @phillipta
    @phillipta 7 місяців тому

    Congrats on getting a sponsorship, well deserved

  • @phoenixfire9176
    @phoenixfire9176 6 місяців тому

    Larian should add this to Disintegrate:
    If this spell can do enough damage to kill the target, then it always does so.
    Basically making it an instakill for anything below 100 hp, which fits thematically with the idea of, you know, disintegrating someone.
    Id even go one step further, have the damage increase inversely with size. More damage against humanoids and smaller, less damage against larger targets. Because again, the whole idea of this spell is one shotting someone instantly and reducing them to dust. If the spell cant make the target evaporate entirely, it should be less effective.

  • @loneirregular1280
    @loneirregular1280 7 місяців тому

    Regarding heroes feast: the trick is to have 2 hirelings use it, so that way you are covered even on tactician.
    Rest of the hirelings can go do transmuters stones if you are really that desperate :D

  • @vrchhu4066
    @vrchhu4066 7 місяців тому

    Iirc there's an amulet in act 3 that means you don't expend a spell slot when you cast a necrotic spell and deal damage to a creature with it. That one item made harm my #1 pick for shart every single turn.

  • @robertvecchiarello4863
    @robertvecchiarello4863 7 місяців тому

    Flesh to stone looks useful vs a target inside a globe of invulnerability.
    Also vs a hostile target that needs protection even if KOed.

  • @Roonayy
    @Roonayy 7 місяців тому +1

    Will you be doing other spell tier lists? Examples could be upcasting and concentration spells.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому

      I won't promise it right now, but I will add them to my list of video ideas. You're not the first person to ask about a concentration spell tierlist.

  • @jacob6885
    @jacob6885 7 місяців тому +5

    Hero's Feast synergies well with a summoner build and the gauntlets that give your summons all resistances.
    The gauntlets cause a wis save per turn to avoid madness, but the Feast gives advantage on that roll

    • @common_undead
      @common_undead 7 місяців тому +3

      It's particularly great with the deva summon, since deva's have 20 wis and (iirc) proficiency in wis saving throws, which gives them a +9 to the roll from the get go.

    • @AeonQuasar
      @AeonQuasar 7 місяців тому

      I don't like the all resistance/madness gloves. It's nice for a summon that last a short duration, but for long rest summons, they have to save every turn outside of combat as well. The chance of rolling a 1 or simply fail a save are still pretty high when you have infinity of rounds. And all the micro of taking on/off the gloves whenever in combat or not are just tedious.

    • @12212012DOTzip
      @12212012DOTzip 7 місяців тому

      @@AeonQuasar you can toggle the effect of the gloves while equiped:)

  • @TurboKnight865
    @TurboKnight865 7 місяців тому +1

    I thought I heard you say you wouldn’t want to use free cast abilities (free cast/arc battery and the amulet) on a level 6 spell. Did I misunderstand or can you explain your thought behind this. Just curious. Thank you.

    • @CasualVeteranGamer
      @CasualVeteranGamer  7 місяців тому

      Sorry that it was unclear. I would use it for level 6 spells, not usually for level 5 spells or lower.

    • @TurboKnight865
      @TurboKnight865 7 місяців тому +1

      Thanks for clearing that up! For some reason I heard probably don’t instead of probably going. Weird! Awesome video my man 👍

  • @stefenleung
    @stefenleung 7 місяців тому

    I think there's still a bug you can freely cast lv6 spells (or upgrade lv6 spells) with Markoheshkir unlimited times. It's very broken and I'm very surprise it's still not fixed at patch#4. With that in mind, Disintegrate is better than the lv5 spell AoW as AoW only can cast once per short rest. But of cos, just spec evoc and do twin cast chain lighting is always the best way to do damage.

  • @whatasave4556
    @whatasave4556 7 місяців тому

    14:38 eyebite just require concentration to recast the skill, the debuff is still going even if you lose concentration, if i not wrong, its only way to apply a long debuff without requiring concentration. In my save, Raphael dont move the whole fight because this fear. At least would do an A for this spell

  • @arwo1143
    @arwo1143 7 місяців тому +1

    Arcane gate should have 500ft range like DnD
    It’s basically useless with the 120ft max

  • @WizzoTheMagicMan
    @WizzoTheMagicMan 7 місяців тому +1

    I have used globe of invulnerability 3 times, each time it has saved my life completely. The first was against raphael, the second was the exploding lightning dragon, the third was the final battle. Absolutely insane spell

    • @Dragonphoenix25
      @Dragonphoenix25 7 місяців тому +1

      Vs Sharran cultists in Act 3 brang me back from the jaws of defeat!

    • @WizzoTheMagicMan
      @WizzoTheMagicMan 7 місяців тому

      @@Dragonphoenix25 yeah that fight was bloody brutal, had to use my divine intervention for that instead

    • @Dragonphoenix25
      @Dragonphoenix25 7 місяців тому

      @@WizzoTheMagicMan Oh yeah, that too in fact if I recall correctly!