Baldur's Gate 3 - NEW ACT 1 LEGENDARY FOUND - 18 Secrets You Need to Know - INSANE Tips & Tricks!

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  • Опубліковано 21 лис 2024

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  • @RageGamingVideos
    @RageGamingVideos  Рік тому +52

    Hope you enjoy this Act 1 legendary technique and all the other goodies, really appreciate your suggestions on these team!

    • @OneNutChuck
      @OneNutChuck Рік тому

      You don't actually have to die to get the sword from the githyanki patrol I don't remember what dialog I chose but they only knocked me out and then ran off.

    • @alexhutchinson1620
      @alexhutchinson1620 Рік тому +5

      If you're disarming someone, why aren't you just picking up the weapon? It doesn't require an action or bonus action to pick up anything

    • @EyesOfGehenna
      @EyesOfGehenna Рік тому +2

      There is a massive spoiler related to the legendary sword if you take it in Act 1 instead of when you normally have the opportunity. I did this just to see what would happen in my second playthrough but then when I got back to the camp and talked to Lae'zel she started rambling about things that you would have no idea about and will be a huge spoiler for new players. I luckily already had a playthrough, so it wasn't a huge spoiler to me, though part of it was a spoiler because Lae'zel died in my first playthrough and so I never got that opportunity for her. So yeah, I just wanted to mention that if people don't want to have spoilers, they shouldn't do this.

    • @JamesMadisonsSpiritAnimal
      @JamesMadisonsSpiritAnimal Рік тому +1

      The bloodlust elixir is the most broken alchemy potion in the game. It allows you to have permanent bloodlust turned on for your character until you long-rest. I was able to make 25 of these in act two using Brianna and keep lae'zel (a fighter only) in bloodlust throughout all of act 2 while resting after every major fight.
      Using this elixir + using my sorcerer to haste me and lae'zel just before every fight made me be able to one turn kill EVERY SINGLE encounter in the game even the final one. It is so broken that I do not think it should be in the game as is. It should end after a short rest, it's FAR too broken

    • @danduhmann9537
      @danduhmann9537 Рік тому +3

      Yesterday i figured out a way to steal gold from traders much more efficiently! When you're in the trade menu with them you can split their stack of gold over and over again into smaller piles and they stay that way forever lol jus split the stacks until you have a really high chance to steal

  • @majorlycaffeinated
    @majorlycaffeinated Рік тому +384

    As I commented on the last video earlier: You can heal yourself with potions twice in one round if you need it! Bonus action chug healing potion, action throw potion on the ground at your own feet to heal yourself!

    • @SLVYER1
      @SLVYER1 Рік тому +3

      This interaction is supplemented by the sentinel trait, as sentinels are always positioned next to party members.

    • @bradlamrs
      @bradlamrs Рік тому +21

      Cast a cloud of danger next to you, move potion near the edge of the cloud = infinite healing

    • @xenawarriorprincess3972
      @xenawarriorprincess3972 Рік тому +3

      It'll be really nice if you could take the lower level potions and combine them into higher level potions cuz I have a whole bunch of level one potions over 100 of them and it'll be nice if I can make them at the higher level potions but I'm not aware of any recipe that allows you to do that yet. I mean I tried but there's no way to put potions in the alchemy thing and combine them into stronger ones

    • @kemidanrami3790
      @kemidanrami3790 Рік тому +1

      3 times if you have find familiar

    • @whiskeySe7en
      @whiskeySe7en Рік тому +6

      Moot point cause u can drop a bunch of potions at your feet and then cleave them all to simultaneously drink howeverany potions u want

  • @deanaclan8854
    @deanaclan8854 Рік тому +170

    There’s actually a cape in Act 2 that lets you cast a smaller version of fog cloud just by disengaging. Saves a spell slot, great addition to any thievery set

    • @peterkorinek9881
      @peterkorinek9881 Рік тому +2

      Tried it and it was super annoying

    • @stevenharper7118
      @stevenharper7118 Рік тому

      there is a ring that makes you immune to blind. these 2 combined are very good together.@@peterkorinek9881

    • @ipatchymakouli415
      @ipatchymakouli415 Рік тому +21

      ​@@peterkorinek9881 Get the ring for blindness immunity then it's very good. Gaining advantage and immunity to projectiles is far from annoying.

    • @clukskin
      @clukskin Рік тому +4

      @@ipatchymakouli415 where is the ring from? or what is it called so i can look it up?

    • @jordanjohnson3199
      @jordanjohnson3199 Рік тому +2

      @@clukskin I believe its called the eversight ring, found in the morgue behind a hidden wall when you first walk in on a corpse

  • @razxephon4873
    @razxephon4873 Рік тому +85

    long lasting weapon coating tip, rather than using the coat weapon option that only lasts ten turns, some coatings like simple toxin can be thrown on the ground to leave a puddle. i like to do this at camp and then have the party dip their melee and ranged weapons. The weapon buff will last atleast until a long rest unless you have the wet status, that will wash off the buff from the melee/ranged weapon you currently have out.

    • @sinned6us
      @sinned6us Рік тому +3

      This only work with some poisons, drow poison and I think the paralyze poison don't leave a puddle also if characters get "wet" it "washes" off the poison cause I did this cast create water to get rid of some fire and the poison on my weapons dissapeared

    • @razxephon4873
      @razxephon4873 Рік тому +17

      @@sinned6us yeah .. I mentioned the wet status will wash it off

    • @Cowkill
      @Cowkill Рік тому

      Smart !

    • @bory7420
      @bory7420 Рік тому +5

      ​@@sinned6usyou served a whole nothing burger mate

    • @sinned6us
      @sinned6us Рік тому +3

      @@razxephon4873 sorry must have missed that part

  • @TheEphemeralEternity
    @TheEphemeralEternity Рік тому +8

    So....I tried the infinite hold person and pickpocket trick on a Lady Esther in the mountains and something even more interesting happened. Apparently, doing this allows you to just drag the merchant's saleable items to your side of the barter screen once you're in the trade. Once they are on your side, you can just drag them back over to your inventory without any pickpocketing checks needed. If someone could confirm on another merchant, that'd be awesome.

  • @AMoralMan
    @AMoralMan Рік тому +131

    8:23 FYI: by your character portrait by your action bar, there is an icon for all your concentration spells currently active. On this icon is a small white X. Pressing this icon cancels your concentration ending the spell early.

    • @doodlecrazydc
      @doodlecrazydc Рік тому +25

      Thank you internet stranger. Amount of self damage I've done with cloud of daggers is unreal.

    • @Thywolfthespian
      @Thywolfthespian Рік тому +1

      @@doodlecrazydc you can end the spells at anytime, even when its not the character concentrating on the spell's turn

    • @ethanmoses5889
      @ethanmoses5889 Рік тому

      this is what i needed after spreading spike growth after every combat. and it not breaking when i walked over it because of war caster saves.

    • @mellzfargogaming1140
      @mellzfargogaming1140 Рік тому

      I was coming to say the same thing

    • @jessicashaw4086
      @jessicashaw4086 Рік тому

      Anyone know how to do this on controller?

  • @pencilbender
    @pencilbender Рік тому +27

    That halfling "bard" rogue/ wizard companion could also learn spells like longstrider to buff your actual travelling companions before you leave her at camp

    • @KAT4N4
      @KAT4N4 Рік тому +5

      This feels like an "HM Slave" from Pokémon... and I'll be doing it as soon as I play next!

  • @ringspecies
    @ringspecies Рік тому +7

    Instead of bard, take a cleric hireling, they have a ton of "until long rest" non-concentration buffs, and if you give them ritual caster, they also get longstrider. They are able to mass buff your party, warding bond, aid etc. and go back to camp, taking your other character instead. At higher level they can even cast feast that gives a lot of immunities and camp supplies.

  • @kemvaarafterhours
    @kemvaarafterhours Рік тому +12

    Tip for pickpocketing: You can use turnbase mode to steal multiple items giving you have a good rolls on everyone of them. Opening the pickpocket menu is count as action not the stealing itself. So in one turn you can sneak to someone start pickpocketing him and clear his whole inventory. If you close that menu you can't do it again and you need to wait for the next turn. It's useful when you want to steal from venders with many people around and you have only one or two seconds when you can sneak behind someone before someone will see you.

  • @Zythan
    @Zythan Рік тому +12

    Like healing potions you do not need to drink Elixirs, you can hit someone with them. it hits a box like 1.5 wide and 2m long. Group all 4 characters close together, and toss it and you can get a buff until long rest for 1 potion/elixir. You want everyone to have Giant strength, Smash it on everyone. I use the overhead/tactical to align people in a diamond it tends to work better.

  • @zuralani1
    @zuralani1 Рік тому +57

    to make the alchemy even more likely to succeed you can go 3 levels into bard instead of 1 into rogue. This still gives you expertise from level 3 bard while also giving you enhance ability on your alchemist, letting them get advantage on all wisdom checks without taking up the concentration or spell slot of a main party member. You can then even use guidance from another party member (optionally enter turn base mode to keep the timer from falling) for +1d4, advantage, lucky, and expertise on double alchemy by character level 5

    • @stevy2
      @stevy2 Рік тому

      The dash cunning action is pretty helpful if you go for a 2 level rogue dip but you're gonna want action surge first.

    • @TheVaultDescendant
      @TheVaultDescendant Рік тому +5

      ​@@stevy2I only use this char in base anyway so for me it's all about the expertise. So whether I go Wizard 1 for Longstrider -> Wizard 2 Rouge 1. Then two bard for giving out heals and inspiration (and that sweet extra short rest). When I can go 2W+3B I do that. But the transmuting stone is so strong I go for that at level 6 and just wait on making potions untill level 7 when I have the rouge level again.
      I always have some one else to cast Enhance ability with anyway, but I do Respec for lvl 9 so its convenient to have her cast that buff on herself, so that is my last respec. Then you obv go for Lucky for the first feat and later increase int or wis depending on need for spells/improvements. I also take 1 level Life Cleric since that buffs healing and gives some better options for it.

    • @IAteYourSandwich
      @IAteYourSandwich Рік тому +8

      @@stevy2 the entire point of this character is to stay in base and make potions lol.

    • @zuralani1
      @zuralani1 Рік тому +2

      @@stevy2 i think you may have replied to the wrong comment

    • @sheabaldwin7270
      @sheabaldwin7270 Рік тому

      Sure, but why not also have it apply some free buffs that last until long rest as well. @@IAteYourSandwich

  • @EchoEchoEchoX3
    @EchoEchoEchoX3 Рік тому +15

    Elixir of bloodlust obviously works on melee characters but it also works on spell casters as well. Pair that with call lightning and you can summon two bolts a turn as long as you manage to kill something with the first bolt. This can be great for clearing minion swarms and summons which are incredibly prevalent in Act 2

  • @XxRobDeBobxX
    @XxRobDeBobxX Рік тому +12

    After disarming, you can click and drag the weapon as much as you want without expending actions or even movement (provided your character does not move), this will often be more effective than just shoving. Applies to any item your character is strong enough to move, and can be used to move (timed) explosives into/out of position as well.

    • @calvinhanks7636
      @calvinhanks7636 Рік тому +2

      Also, enemies don't actually pick up their weapons.

    • @busty1985
      @busty1985 Рік тому

      Notably you can literally just pick it up your damn self at any point if you are in range. Equipping it cost an action. Picking it up off the ground cost nothing.

  • @Sleep.ye.
    @Sleep.ye. Рік тому +8

    Aid is an AMAZING spell. You can upcast for 5 temp hp/lvl and it STAYS UNTIL LONG REST. So my bard upcasted a level 5 using the spellcrux necklace and give my ENTIRE party 20 extra hp for the whole day. That may not sound good until you realize that the toughness feat gives you roughly the same hp but it costs an entire feat and it's only for one person. Mix this with the Camp Caster hireling and suddenly the spell is insane.

    • @SSSmokeStyle
      @SSSmokeStyle Рік тому

      it's even better if you have a summoner or a summon focused party

  • @1DJRikkiBee
    @1DJRikkiBee Рік тому +5

    There are actually 4 elixirs of Arcane Cultivation up to 4th level spells slots, which are great, but in addition to that there are obviously the giant elixirs. Hill Giant for a flat 21 strength until long rest and Cloud Giant for a flat 27 strength until long rest. Both being very good for martial classes, especially if you want to put more points into Dex or Con instead of strength. There's also the Elixir of the Colossus which increases your size, gives you an extra 1d4 of weapon damage, advantage on strength checks/saves and also allows you to pick up and shove larger creatures.
    There is a vendor in-game (Act 2) that can turn the blood of any character's race into a potion that you can give to anyone else. One that's particularly good is the Elixir of Githyanki Providence, which you can get by using Lae'zel's blood (or your own if you play gith) which gives you Misty Step (60ft teleport), Invigorate Leap (3x jump distance), and Blur (disadvantage on attacks against you) to use once until your next long rest. There's no real limit on how many of these you can get.
    For tactical purposes, there are the potions of Animal Speaking and Mind Reading which grant you...animal speaking and mind reading until your next long rest. You can have both at once. There are also the Angelic Potions, Reprieve and Slumber, which grant you the full effect of a Short or Long Rest respectively in exchange for you character being asleep for 2 turns. To note: this works on Fey creatures such as elves who normally can't sleep (because it was made for them), but also this does NOT remove any bonuses that normally go away upon resting in-game. SO you can have your buff til long rest and still restore your spell slots and other abilities.
    Honorable mentions: Elixir of Barkskin (flat 16 AC), Elixir of Viciousness (-1 to roll needed to crit, stacks with other bonuses), Elixir of Vigilance (grants Alert, +5 to initiative and can't be surprised), Elixir of Guileful Movement (can't be restrained, paralyzed, or affected by terrain), Tadpole Elixir (disadvantage on Con/Wis/Int saves, but advantage on all attacks for 3 turns after using a tadpole power), and Elixir of Universal Resistance (grants resistance to all damage for 10 turns).
    Every one of these can be bought or crafted.

  • @Azg4l0R1
    @Azg4l0R1 Рік тому +12

    2 tips: 1: if you knock out a ventor, you can loot all the items you sold to him, for example Amon in the grove is standing alone, sell everything to him and by act 2 he will have 10k worth of junk you can loot, dont kill him or you wont loot anything, knock out and after a long rest he is back on his feet. 2: at act 1.5 at the gith base, there is a pazzle with weapons, when you complete it you get an extra 1d4 dmg with all attacks, if you go back and loot a weapon and put it back you can get the buff again.

    • @Saeryfim
      @Saeryfim Рік тому

      Oh nice, I didn't think to go back and yoink the buff again.

    • @Grim_tidings
      @Grim_tidings Рік тому +1

      This is probably a bug, but if you tell a companion to wait in camp, then tell them to join you again it will also refresh for that companion

    • @h3lol
      @h3lol Рік тому

      @@Grim_tidings yea its likely a bug but once u go to act 3 u cant get back so its probably a very low priority bug seing as it still havent been fixed after 2 years of early acces

    • @chadbrochill19
      @chadbrochill19 Рік тому

      yeah just dismiss your companion and have them wait in camp and invite them back. They always have the buff but your main character won't. Sadly. ,

    • @jonarock4621
      @jonarock4621 Рік тому +1

      ​@@h3lolthe lathander temple and hole area were not part of EA

  • @Action_Sloth
    @Action_Sloth Рік тому +6

    You can separate gold stacks in an NPCs inventory to make stealing them easier

  • @kurtru5selcrowe607
    @kurtru5selcrowe607 10 місяців тому +1

    If you pick pocket Withers in front of the Oath Breaker Knight in camp he will turn hostile. Depending on how early into the play through you are he can wipe your entire camp as he is max level and very strong.

  • @Edab323
    @Edab323 Рік тому +2

    08-28 and it is still working. works well with Laezael Ranged disarm, halfling bard using invisibility skill and picking up weapon. This was after patch, but the save file was made way before the major patch so Voss is not holding the crossbow but the legendary sword. Dont let your character that is alone faraway south of the Waukeen rest, there are monsters that will engage you automatically. Thanks Rage for this awesome guide.

  • @olivierklein762
    @olivierklein762 Рік тому +3

    The hold person trick, you can use it on priestress Gut in act 1 goblin camp, get your companions hidden or invisible, and during conversation you cast hold person with shadowheart, you can retry because of high miss chance, but when it is in effect laezel or karlach hits her and she dies during canversation and noone in the camp turns hostile to you.

    • @shinyabsol5458
      @shinyabsol5458 Рік тому

      You can also just get her to take you into a back room where you are alone with her and kill her there and no one will become hostile

  • @AjaniGoldmaneFFXIV
    @AjaniGoldmaneFFXIV Рік тому +15

    Elixir of the colossus makes u big and works well with any melee build. Also if u cast enlarge while having the elixir on the person u can become a huge creature. U sadly can't become gargantuan. But this elixir worths also with that 1 sword that makes u bigger and gives you an extra 1d6 damage. It's really funny being huge in fights.

    • @bory7420
      @bory7420 Рік тому +4

      I play as a duergar and it's hilarious being the same size as humans but twice as wide

  • @jkclmnop
    @jkclmnop Рік тому +5

    You can heal/revive an ally for free if they're standing on or beside a burning terrain by placing the health potion on top of the terrain making it explode right away. You can also do this with other potions/bottles to instantly use it without using any action/bonus actions

  • @LeFol29
    @LeFol29 Рік тому +1

    By now most people have heard about the classic Gloomstalker/Assassin/Fighter build, especially if you're coming from DND. At high levels, the Elixir of Bloodlust is particularly potent with that build. The damage output is so high that you are basically guaranteed to get a kill each turn, doubly so on your first turn of combat - and if the enemy is "surprised" the combat may just be over instantly.
    With everything setup properly before the fight, with haste pre-cast on you, the first turn of combat goes something like this:
    - Bonus Action: Hunter's Mark ( this can also be bonus action off hand attack if you are dual wielding)
    - Action: Attack twice (one with sneak attack)
    - Dread Ambusher Attack
    - Hasted Action: Attack twice again
    (if you have not killed an enemy at this point)
    - Action Surge: Attack twice again
    - Eventually the Bloodlust kicks in and you get to Attack twice again
    Feel free to throw in any additional bonuses like oils on your weapon, or special arrows if you are using a bow and you will easily be putting out upwards of 500 dmg in a single round. Enjoy

  • @agentkido
    @agentkido Рік тому +25

    It doesn't cost an action to pick up an item so after disarming an enemy just pick the weapon up .

    • @daneburke6592
      @daneburke6592 Рік тому

      Truth!

    • @Remilation
      @Remilation Рік тому +9

      this right here makes me doubt his ability to play the game and rather is just taking comments he read and putting it into the video lol the only thing that takes the action is to equip an item.

    • @animebeast6933
      @animebeast6933 Рік тому +1

      @@Remilation I think he plays games once at the start and then lets someone else play. Or he lets someone else play entirely and trusts that the other person gives him correct information, its kinda sad how youtubers work like companies nowadays

    • @agentkido
      @agentkido Рік тому

      @@Remilation there's a lot of UA-camrs/journalists that do this. Then u have others who talk about all these weapons being good but have no idea where to get them and u can tell they just datamined it

    • @Remilation
      @Remilation Рік тому

      @@animebeast6933 Yea I hear you lol. I also argue on how good the Flame Sword from the intro is. it adds +1d4 fire damage but its not a +1 Weapon so as soon as you get to the grove and get a greatsword +1 its not that great. people don't seem to understand that +1 to hit is also a 5% chance to hit put that with a GWM and i'll take 5% to hit vs +0-3 fire damage any day. lol

  • @Jarikraider
    @Jarikraider Рік тому +17

    If we think of Withers as a Gandalf type of character who wants to see the party succeed and aid them, but he can't do anything or provide any services that a mortal couldn't, it makes sense that being pickpocketed would fall within those mortal limits. In fact, he might even want to be pickpocketed if it helps the party succeed.

    • @RetroGuy_77
      @RetroGuy_77 Рік тому +8

      I mean, he's a little more than a "Gandalf", he's Jergal, the death-keeper, the End of Everything. Jergal is also known as "The Final Scribe" who is responsible for keeping record of the ultimate fate of all mortals. He's an ancient deity, older than many of the greater gods of Faerûn. He gave the Dead Three their power, simply because he grew bored with his position.

    • @sheabaldwin7270
      @sheabaldwin7270 Рік тому

      True, and in that sense he doesn’t need gold. Although, I will probably leave him 1% just because I don’t believe in leaving anyone completely broke. Also let’s me kind of know how many times I used him.@@RetroGuy_77

  • @Vindex010
    @Vindex010 Рік тому +12

    Elixir of Cloud/Hill Giant Strength, lets me respec and make STR my dump stat for extra stats, cause I'll always be at flat 27/21 STR thanks to the Elixir anyway. And with my tendency to not long rest much because I'm running a lone wolf Rogue in my playthrough, its basically a permanent buff that lets me carry tons of stuff, while jumping like Superman in the battlefield.

  • @corey0tucker0ct
    @corey0tucker0ct Рік тому +2

    I wish I could like this video a million times. The tip on pickpocketing the vendors led me to pickpocket the oathbreaker knight. I has to respec a couple times and spend 3000 with him and got it all back. Thank you for the video!!!!

  • @twi1ightknight
    @twi1ightknight Рік тому +1

    elixir of angelic slumber lets you mimic the DnD 'coffeelock' sorcerer warlock trick with massive amounts of sorcery points. You empty out all of your spell slots (BG3 takes warlock slots last) into sorcery points, take the potion and refill spell slots without losing sorcery points. using the better version of the elixir my coffeelock was sitting on 30+ sorcery points most of the time late game, pretty handy to quicken and twincast!

  • @DSlyde
    @DSlyde Рік тому +13

    You can use Command: Drop on Voss to get the sword, but getting the sword early in any way screws up the quest progression. It seems inconsistent - depending on exactly what you've done with Lae'zel but sometimes it can lock you put of content.

    • @chadbrochill19
      @chadbrochill19 Рік тому

      yeah dying seems to be the best way. Thanks, Withers.
      Now gimme dat gold I gave you.

    • @IceBlueJoe
      @IceBlueJoe Рік тому +2

      Yeah I don't see the point cheesing it, you get a similar weapon in the Githyanki Creche, more fun to get the gear we're meant to get, the game isn't that hard that you need to cheese it even on tactician

    • @bluu7964
      @bluu7964 Рік тому

      It broke my game when I got it at lvl 4, every time I enter combat the gith that was left where I got the sword also enter the combat que, but are still at mountain pass

    • @danielgui7501
      @danielgui7501 Рік тому

      I don’t think it even works anymore. The general guy now holds a crossbow instead of the sword

    • @DSlyde
      @DSlyde Рік тому

      @@danielgui7501 has there been a patch or hotfix after patch 1? Because it worked in patch 1

  • @ZaestraXD
    @ZaestraXD Рік тому +8

    I don't remember the location but there is a ring that does not do it's effect as written. The Whispering Promise says that it gives "you" the effects of Bless. What it actually does is apply Bless to anything you heal without using a spell slot or needing Bless prepared. Goes great with The Reviving Hands gauntlets that give Blade Ward on heal.

    • @edwinmerrick1375
      @edwinmerrick1375 Рік тому

      Somewhere in act 1. And my Shadowheart is still using it like 70 hours later.

    • @ruivuusen4067
      @ruivuusen4067 Рік тому

      I had the same in my first playthrough, do you remember what the name was?

  • @-Jesus-Kun-
    @-Jesus-Kun- Рік тому +2

    you can stack all the transmutation stone powers if you send the stone back to camp after each cast and you get a charge back on a transmutaion spell cast like longstrider a free ritual spell. You can also make a life cleric hireling to buff your entire party with aid and warding bond then leave them at camp in return theyll take half the damage of each bonded target. Give your cleric the adamantine splint and get them heavy armor master then give them all the resistance stones and a con save stone from your transmutation wizard, with that theyll halve the damage they receive from 5 elements then subtract a flat 2 and theyll subtract a flat 5 from all psychical damage they receive, with that and max con mine stays alive between each long rest. These 2 help make summons alot better aswell since summons can benefit from aid warding bond and death ward (for mephits since warding bond doesnt remove or lessen vulnerabilities) and your tansmuter can mage armor any summon with less then 13 ac wich will stack with any summons dex mod.

  • @zcjonesy
    @zcjonesy Рік тому +28

    Elixir tip: you can get an unlimited supply of elixir of hill giant strength from partial resting and purchasing from auntie Ethel in the Druid grove.
    I usually don’t invest in str in my char builds bc they can have 21 str til long rest everyday so those points can go in other stats

    • @IAteYourSandwich
      @IAteYourSandwich Рік тому

      That’s nice. I personally prefer going for elixir of the Colossus or Bloodlust tho. You can get a character to 23 Str with gloves and one to 22 with the potion from ac2. It feels like a waste to go for elixirs. To me anyways. Lol.
      But for early if you don’t mind managing potions they are pretty OP.

    • @WaxedWolf
      @WaxedWolf Рік тому +4

      Tavern Brawler monks, with the giant strength elixirs, pump out so much damage and it saves your stat spread and hand slot to not use either of the other two methods of boosting str. There are so many items that buff monks, an open hand monk with a three level rogue dip you can get 2 actions on an attack, and 3 bonus actions to flurry. Add haste for 2 more attacks, with room to dip 2 levels of fighter for action surge that is 12 attacks adding dex, str and all the other unarmed buffs on each hit. I feel this +60 damage across those attack with the str elixir beats the bloodlust elixir for 2 more attacks but it can be situational.

    • @IAteYourSandwich
      @IAteYourSandwich Рік тому +2

      @@WaxedWolf You don't add both Dex and Str to unarmed attacks, you add whichever is highest if you are a Monk, or just Str otherwise. With Tavern Brawler, Str will always be highest.

    • @WaxedWolf
      @WaxedWolf Рік тому +1

      @@IAteYourSandwich You are correct sorry, but that is still twice strength on each attack since that is what tavern brawler does to unarmed attacks. Which just makes it stronger if using cloud giant elixirs.

    • @IAteYourSandwich
      @IAteYourSandwich Рік тому +2

      @@WaxedWolf Yes, but it also is kind of a roll.
      If you use the Potion of Everlasting Vigour to have 22 Str. The Cloud Giant Elixir ''only'' gives you +4, +2 doubled from Tavern Brawler.
      If you use an Elixir of the Collossus, you get a +1d4 to your Attacks, so you might do as much damage, but also, if you crit, you might do more. lol.
      Mostly I don't want to manage Elixirs to get them for every single long rest haha.

  • @CasperBritto
    @CasperBritto Рік тому +5

    Regarding the legendary weapon: you can drop the weapon, shapeshift into a gith, pick it up and equip it, then shapeshift back to your normal form and you will keep the gith specific bonuses.
    Regarding the Hireling: You can pickpocket withers and he will never get annoyed at you if you fail. So you can always get your money back from buying hirelings or respeccing your class.

  • @SwiftFate
    @SwiftFate Рік тому +4

    One great tip to expand on the Transmutation stone thing: Hire 4 hirelings at level 6, swap out each one every long rest to give all 4 companions the stone of your choice, Darkvision, Con saves etc, then just leave them in your camp while your main party does it's thing with the stones still active. They persist so long as the hirelings are in your camp. Unless they have patched this out of course, but pretty sure it still works.

    • @Cyberlockz
      @Cyberlockz Рік тому

      thats alot of work each long rest

    • @busty1985
      @busty1985 Рік тому

      You can only have 3 without mods. You will obviously always have your main in your party (Tav or origin character) so Withers will just say you're full when you have 3

  • @benjamin9000
    @benjamin9000 Рік тому +1

    Pretty sure it doesn't require an Action to PICK UP the item, only to EQUIP it, so you can pick up any item you disarm off of people on the same turn

  • @SnareGG
    @SnareGG Рік тому +7

    "the downsides? there are none!"
    could be applied to 90% of the decisions after act 1

  • @braddalrymple8615
    @braddalrymple8615 Рік тому +1

    The companion alchemy tip was insane, Like it's simple and yet so complex. And the investment is so small compared to what you gain.

    • @VelourYeti
      @VelourYeti Рік тому +1

      On the PS5 version, you can’t get the bars hireling’s wisdom past 15 😩

    • @braddalrymple8615
      @braddalrymple8615 Рік тому +1

      @@VelourYeti I wonder if it is patched? They have been really on exploits

    • @VelourYeti
      @VelourYeti Рік тому +2

      @@braddalrymple8615Turns out I was just being dumb. If you scroll down to "proficiencies" and change that from Intelligence to Wisdom, it lets you nudge it up to 17. 😅

  • @florentcouturier7465
    @florentcouturier7465 Рік тому +1

    For your question about elixir : it is so cheated because it happen that there is better version of elixir of arcane cultivation (level 1 - 2 - 3 - 4) as well as some oil or poison for increasing precison or damage or debuff to trigger additional effect for melee combat. So it is a definitive setup for me starting each day after a long rest (who doesn't want elixir of 27strenght or a potion to make you even tankier ?)

  • @razorboy251
    @razorboy251 Рік тому +1

    Elixir of Colossus allows you to pick up and throw targets that would be too heavy to pick up regularly. I have it on Karlach most of the time and it made some supposedly tough fights laughably easy.

  • @SgtSnug
    @SgtSnug Рік тому

    One interesting trick I've found is if you have multiclass dipped into Wizard 1, no need to invest in Intellect, Equip the Head Piece that Boosts your intellect to 17 you will gain 4 Prepare Spell Slots, Equip 4 Spells, Close the Spell Menu Screen, Remove the Headpiece (reducing Intellect) and guess what, you still have those 4 Spells Prepared.

  • @Son-Son01
    @Son-Son01 Рік тому +2

    Tired of your character slowly jogging everywhere? Simply move your camera and Ctrl Click to move instead and then right click before the character arrives to prevent them from committing to the attack. When you Ctrl click a location, they full on sprint to the location. Saving tons of time when exploring.

  • @MrElKabano
    @MrElKabano Рік тому

    There's a trick you can do at level 10. You can hire a cleric mercenary, level him to 10 and use divine intervention spell to get a legendary +3 mace (or a handful of useful potions). You can repeat it with all 12 mercenaries, if you respec them to be clerics. The mace is kinda bad, but potions are ok.
    Another tip - use your level 11 cleric (or druid) to cast Heroes' Feast in camp every time you rest. It will provide you with enough food for another rest and will give your party great bonuses for the entire day and you don't even have to take said cleric or druid with you. It also works on summons, so summon anything you want before casting it, just make sure everybody in your camp is in range of the spell. I started doing it and forgot poison even existed in this game.

  • @sambriggs7366
    @sambriggs7366 Рік тому +1

    You can use summons to distract guards as well. I used it to rescue the tieflings and gnomes in moonrise. Never had to fight. The warden gave up on life, and was ready to die by Balthazar guy.

  • @Neonmirrorblack
    @Neonmirrorblack Рік тому

    Against Voss, all you have to do is use Command > Drop Weapon. Since his group is going to attack you anyway, just do it at a distance and reload until it lands, since Disarming Attack won't work 100% of the time either. Also, no idea what you mean about enemies picking up their weapons. Other enemies might do that on Tactician, but they don't on normal, and the Commander at the start of the game never tries picking up his sword on Tactician. I didn't see any point in letting my character die (level 5) and just killed that group on Tactician. Was actually one of the more difficult fights, but it was pretty fun. Sometimes the game bugs out and even after you make him drop his weapon, Voss will go through all of the dialogue with you and if you pick the right answers, he and his group leave peacefully, and you get XP that way too.

  • @ferrysuppers8936
    @ferrysuppers8936 Рік тому +1

    When disarming you can just loot and pick-up the weapon without using a bonus action as it counts as looting you don't even have to use shove or trow it away just make sure you aren't overencumbered after so you dont suffer a movement speed penalty

  • @corwyncorey3703
    @corwyncorey3703 Рік тому +1

    Want to make those gold pickpockets easier?
    This is how. First, of course, get the gloves of thievery... make your rolls at advantage, because with this method you will be making a lot of them.
    Then, because the DC on pickpocket is based on how many gold are in the stack, while bartering with the person, *split* *the* *stacks* in their inventory. Get every stack under 50 gold per, and even someone with a moderate dex and proficiency can steal HUGE sums all at once. As per usual, be in turn based mode...
    They no doubt miss that money fast, so flee as far as you can away from them while they have their brain melt about the 10k gold they just lost somehow....

  • @TT-vd7rv
    @TT-vd7rv Рік тому +2

    A game breaking exploit: elemental and undead summons make almost all non aggressive npc either run from or chase the summon (guard like npcs will chase and non combat will run). This can be used to lure/heard npcs somewhere else. One at a time even. Example would be moonrise tower where I lured all the non story related guards out of the tower to the bridge near the waypoint one by one and killed them out of aggro range of their friends. Trivialised the most fights in the game even on tactician.

    • @TT-vd7rv
      @TT-vd7rv Рік тому +1

      Summons also by the same merit can help to change line of sight issues when pickpocketing if u aren't keen to cast spells to block line of sight.

    • @TT-vd7rv
      @TT-vd7rv Рік тому

      And not sure if people are pickpocketing and resetting npcs with the class reset/long rest mechanic. But u can basically have an unlimited supply of high end scrolls and potions to use. The scrolls aren't limited to spell caster classes even a martial class can use them (which is a rather big oversight by larian cos it means everyone that meets the right lvl requirement can cast non concentration spells like chain lightning or summon elemental or disintegrate etc as long as they have the scrolls for it).

  • @sethgecko3739
    @sethgecko3739 Рік тому

    I Got another little Trick up my Sleeve... If you have a Room with a looked Lattice door and no Lockpicks in your Inventory (or the Roll is to High). You can Use Mist Walk (or a Teleportation Spell) to get on the other side, As long you can see inside Room you can Teleport. Now you can Loot the Room, after Looting you go back to your Camp, Regroup and teleport to a Waypoint... works Great if you play without a thief in your Party

  • @boknoz
    @boknoz Рік тому +2

    So I managed to knock the sword out of his hand, he ran away, I picked it up, died and got revived in camp. Now the Gith are in all of my combats trying to chase after me. LOL. I'm at the goblin camp and they're walking turn by turn somewhere...

  • @larst2503
    @larst2503 Рік тому +1

    Side note on disarm, it Never costs an action to pickup stuff only Movement. It do however cost an action to equip an item from your inventory

  • @daneburke6592
    @daneburke6592 Рік тому +7

    You can do disarming strike with bows too so you don't need to sneak behind the guy to get the legendary sword in act1. Just hit him with an arrow from afar

    • @Chronal-Rend
      @Chronal-Rend Рік тому

      I mean realistically could you just also put him to sleep and steal it that way

    • @daneburke6592
      @daneburke6592 Рік тому

      @@Chronal-Rend his health is too high to put to sleep with the sleep spell

    • @Chronal-Rend
      @Chronal-Rend Рік тому +1

      @@daneburke6592 ok gotcha, I don't have the game yet as I'm waiting for it to drop on PS5. So I'm just trying to soak up as much knowledge as I can lol

    • @Chronal-Rend
      @Chronal-Rend Рік тому

      @@daneburke6592 now the question is can you combine hold person and command drop to make him drop the sword

    • @daneburke6592
      @daneburke6592 Рік тому +1

      @@Chronal-Rend you can probably just use command: drop. No need for hold person

  • @silverthorngoodtree5533
    @silverthorngoodtree5533 Рік тому +1

    The elixirs that give a bonus spell slot, have a range between 1-6. Also you can have someone with a magical racial ability, and they get an extra use, such as a tiefling with tiefling smites. Works nicely with karlac.:). Then replace it with a better elixir after use.

  • @alexbosse8528
    @alexbosse8528 Рік тому +1

    Potions of speed. After I go through the risen road and loot every single hyena ear I am definitely doing the hireling trick. Potions of speed are fantastic but hard to find after act 1.

  • @waltersowers
    @waltersowers Рік тому

    Here's one I haven't seen anywhere, which can be pretty nice. If you learn a spell from a scroll as a wizard, if you respec, you don't "unlearn" the spell. So if you respec your wizard to 1, you can see all of the spells that you have learned from scrolls. What's really fun here is that you can see spells from ANY level you have learned. So if you learn a level 6 spell from a scroll, you'll see that spell listed under the wizard's spellbook even though they cannot cast it...yet. Then if you spec into sorc, or even cleric, you get all of your "spell slots" from that class as usual. If you put on something like the int headband from the blighted village, you'll have 4 or 5 wizard spell slots available even as a level 1 wizard. So you get a level 4 spell slot from your cleric's levels, you can also cast any of those level 4 spells from the wizard having learned the spells from a scroll. Sure, your spell saves are still going to be based on the int, which you are somewhat low on, but you'll also have all of the big utility spells like dimension door, blink, gaseous form, etc. I have a sorc with a HUGE spell library and metamagic. Bonus action cloudkill on round 1, no problem. Bless your party before the fight and dimension door to the far back line where the evil caster is safe behind all of his minions...not anymore. It is somewhat limited, but you can get a HUGE spell library on any spell casting class EXCEPT warlock, since the wizard spells still require a "normal" spell slot and not a warlock spell slot. Plus you can get the arcane recovery for even more spell slots on top of the sorc points to spell slots if needed...or vice versa. Also, if you go evoc specialization on your wizard at level 2, you don;t need to use the sorc metamagic for safe spells. I haven't tested it yet, but i can't imagine it wouldn't work: twin spell your conjure elemental/animate dead/wall of fire or ice. Or just have your storm cleric with their own lightning bolt spells.

  • @SnareGG
    @SnareGG Рік тому +3

    the arcane elixirs come in 3 versions, lvl 1, 2 and 3 spell slots.
    elixir of viciousness is insane on a barb with lowered crit roll gear, ive gotten to the point where im hitting crits more often than regular hits, im thinking it will be my lone wolf build so i can just 1 shot most enemies
    elixir of peerless focus is amazing on clerics for stuff like spirit guardians

  • @JamesMadisonsSpiritAnimal
    @JamesMadisonsSpiritAnimal Рік тому +1

    I was able to one turn kill every single encounter in the game so far(just entered act 3) using blood lust elixer on lae'zel + hasting her and my self using sorcerer meta magic just before every fight.

  • @Average1212
    @Average1212 Рік тому +1

    You can just slide the sword to a companions bag before they get killed, then if it is a merc you abandon them instead of reviving them. Also if you make a merc to do it and they are level 4 take the awareness perk then you have a full action before you die.

  • @MrDinoCrock
    @MrDinoCrock Рік тому

    nice idea for the potion-making, to notice that you can pickpocket Withers, quite easily and without any inconveniences

  • @Galahaddruid
    @Galahaddruid Рік тому +1

    The elixers that recover everything like a short or long rest! Multiplying those would be really insane because they are incredible rare

  • @saborn1992
    @saborn1992 Рік тому +1

    Sorry if mentioned already or in previous vid. Once you reach level 10 you can get the cleric hireling to use their Devine intervention for legendary weapon etc rather then your own party. Not tested if you reclass the other hirelings as clerics so you can do the same for each of them but I assume you could.

  • @JamesMadisonsSpiritAnimal
    @JamesMadisonsSpiritAnimal Рік тому +1

    Arcane cultivation is good but the 3rd level one is best andi think they may be a lvl 4 spell slot one. Furthermore I was able to use Brianna to make 25 blood lust elixirs in act 2 which basically gives lae'zel the bloodlust ability that karlach has without wasting 2 levels of multiclassimg. It's easily the most broken elixir in the game

  • @kcoppa
    @kcoppa Рік тому

    Pickpocketting withers is hilarious. I never thought of that

  • @GeneralZeroOfficial
    @GeneralZeroOfficial Рік тому

    I actually found a cloak that generates a fog cloud when I disengage and a ring that prevents me from being blinded. As a monk, I fart on people and use my bonus attacks to attack with more of a guaranteed hit because they are blinded and I'm not. I can also stay in the cloud to make it harder for people to hit me.

  • @Skrimp-
    @Skrimp- 10 місяців тому

    I started as a monk, at the beginning you basically ignore strength and use dex w a bit of wisdom for ac, when you get to the grove you can buy unlimited hill giant potions as long as you don’t start Ethel’s quest. So you basically have 21 strength, 16-18 dex and 16 wisdom at like lvl 3 or 4 lol

  • @Bris01
    @Bris01 Рік тому +8

    I am very reluctant to steal the gold off the immortal mummy that can get me back to level 1 with a snap of his fingers... :D

    • @mauigonz
      @mauigonz Рік тому

      He doesn't take the experience away too though

    • @xaosbob
      @xaosbob Рік тому

      I mean, that's fair.

    • @rattleboned
      @rattleboned Рік тому

      I do this all the time he doesn’t even care if you do pickpocket him nor if you fail the pickpocket, although I’d pickpocket him frequently if you respec a lot because high gold amounts comes with really high pickpocket DCs

  • @ForemostCrab7
    @ForemostCrab7 Рік тому

    Fog Cloud also works for Murder, infact, if you want to break the game involving a certain Dark Urge, Fog Cloud got you covered.

  • @bacaestrife3615
    @bacaestrife3615 Рік тому +3

    Half orc crit stacking seems to have potential. Already get double the crit range, add in viciousness and armor that does the same thing, I wonder what you could get the crit range up to, 15+ maybe? And with the three dice instead of two on a crit, seems like it could roll into each other really well.

    • @davidcrawford5324
      @davidcrawford5324 Рік тому

      Yep making them stupidly OP as a Paladin since they can smite on crits. Ridiculous damage lol

  • @0ptimuscrime
    @0ptimuscrime Рік тому

    My tip: early game beast master can summon a wolf spider and this gives you a pet that can cast web every turn for free. Web is difficult terrain and has a chance to enweb an enemy, which gives you advantage on your attacks against them. So mix that with sneak attack with a bow (and maybe hunter’s mark) and you can breeze through some encounters

  • @prisonmykee2595
    @prisonmykee2595 Рік тому +5

    I found a chupacabra that you can summon with a scroll and he can go invisible whenever. He stays with you until it dies and its the coolest thing ever

  • @russell6011
    @russell6011 Рік тому

    You can make a hierling priest to cast "Warding Bond" on you and then leave the hierling in your camp.
    1: go to camp and make a hierling with max HP possible and level up in priest to get the "Warding Bond" spell.
    2: add them to your group, while in camp. Have them cast the spell on you.
    3: remove them from your group and setup your group however you want.
    4: Now you have "Warding Bond" on your character and dont have the hierling in your party. They still take the damage, but only from the spell and not from adventuring.

  • @mrblackroc1807
    @mrblackroc1807 Рік тому

    Disarming Attack tip: He kept saving the disarm. I managed to get it at lvl 4 with Maxed STR(18 with Athlete feat) and used Ancestral Knowledge with Lae'Zel. Got it after 2-3 tries. !

  • @austinsang7962
    @austinsang7962 Рік тому

    There is a cape, that every time you disengage makes a small cloud around you. Has allowed me to steal everything and pick every lock in this game. Disengage, turn-based, profit

  • @Akum4Kam15ama
    @Akum4Kam15ama 10 місяців тому

    The Withers one is such a sick exploit, that means you get infinite amount of times to alter characters classes ECT.. thank you for the info

  • @TyneeTym
    @TyneeTym Рік тому

    You can gather your party to be close to each other and throw a haste potion at their feet, you can haste your whole party for 1 potion. It also does not require concentration to maintain that haste.

  • @Drakmour666
    @Drakmour666 Рік тому

    To imrove the stealing from merchants in paralisys you can do what I did back in Divinity. 1 character speaks to merchant. 2-nd character that has merchant being neutral (yellow outline on merchant's model) throw paralisys. 3-rd character that has friendship with merchant (green outline) teleports the merchant away with gateway spell. Due to this spell doesn't make damage it doesn't break the dialogue and it must be casted on a ally unit so your caster of gateway must be a friend to a merchant. And voila mechant is far away from other's eyes. Steall all you want. And you can further put barrels around him as a corral for livestock and he will not leave that place even after long rest cuz you can't get on the barrels so he will stand there every time you want to pick his pockets. 150% profit.

  • @samuelrosander1048
    @samuelrosander1048 Рік тому

    6:50 You don't need to distract anyone. Drop a darkness or cloud next to the vendor before initiating conversation, wait for them to move out of it, and they'll be positioned at the edge so you can do everything without anyone seeing your thief. I've made use of that trick to do standard pickety-pockety stuff in every crowded area.
    11:40 Those elixirs of arcane cultivation are insane for sorcerers. You can use the elixir and convert the spell slot to sorcery points. If you then use another elixir for something else, you lose that spell extra EMPTY spell slot, and can do it again and again to get tons of sorcery points that you can then use to meta-spam or create new spell slots as needed...which you must use before your long rest, or it's a waste. I haven't tried successive level 1 cultivation elixirs to see if the effect from the first is dispelled before the second is applied, but it "should" work. Don't forget to quick save before trying, though! Ideally, you would do this sort of thing before boss fights so that you aren't as limited in what your sorcerer can do, since long resting doesn't impact the game's timeline most of the time. Some things happen the day after you a thing, and there are some overnight interactions, but otherwise there are no negative consequences for doing regular long rests. Not like BG1 where you had to get to Nashkel ASAP, anyway.
    Edit: I tried successive level 1 elixirs and they didn't work as I had hoped. You have to use a different elixir to remove the effects of the first. Swapping between the different levels is going to be the way to do it. You can find plenty of elixirs in trader inventories. They're just sitting there. Asking to be taken. You can level reset a henchman, rob all the traders blind, then level up once to reset their inventories and do it all over again. Aren't those traders just so generous to donate their time to collecting potions as gifts for you?
    Also, by using the elixir trick you can replenish your whole spell slot loadout. It could get expensive if you were buying them, but they were gifts, remember? You just had to pick them up. Out of the pockets of the traders. Stockpile and you can be better prepared for "red" areas where you can't leave to long rest, like Raphael's House of Hope (before you unlock the room with the bath tub. I abused the heck out of that thing!).

  • @CallMeOpti
    @CallMeOpti Рік тому

    The elixir that makes you one size bigger is great with throwing builds. You get to start chucking enemies around.

  • @danielalvarezberdugo1622
    @danielalvarezberdugo1622 Рік тому

    May need further testing, but if you manage to isolate someone who isn't hostile from the beginning and then stun them before entering combat, they will remain stunned in a neverending turn while you're still out of combat, allowing you to kill them effortlessly. I got this result against the Iron Fist robot at the entrance to Baldurs Gate (just had to stop time when it was going to blow up)

  • @Jonathan0rtiz
    @Jonathan0rtiz Рік тому

    In act 3 you can always come back to Raphael's baths and have unlimited spells. Great sinergy for buffing summons (since even with hirelings you can fall short) and saving camp supplies. You can have 60 hp ghouls and 150 hp elementals

  • @JohnDoe-bf7hb
    @JohnDoe-bf7hb Рік тому

    For the Tip regarding the Elixer of Arcane Cultivation. It is not as useful for warlocks as i believe it was patched. The spell slot granted is 'until long rest' so does not refresh on short rest like typical Warlock Slots. So you will not be able to use the slot to cast 'Hex' every short rest.
    Still useful, but less useful then outlined in the video.

  • @AnthonyCapps
    @AnthonyCapps Рік тому

    I've used Arcane Cultivation in my Warlock playthrough and (for me) the real bummer is that the elixir adds a spell slot yes but it doesn't specifically add a WARLOCK spell slot. So you get a blue one instead of a purple one. Hex requires a warlock spell slot in general so it won't work unfortunately. HOWEVER, the elixir is still very good for any class with spell slots, especially good level 1 spells as mentioned

  • @GrimmBones
    @GrimmBones Рік тому +1

    This isn't really a big secret, or anything, but it's still an important tip for people who are completely ignoring Alchemy:
    *ELIXIRS LAST UNTIL NEXT LONG REST*
    All of them. So if you get an Elixir, and the effect seems useful, drink it. No need to save them. You can only have one elixir active at a time, so may as well have one active.

  • @jeffafa1730
    @jeffafa1730 Рік тому +1

    Idea: convo, darkness, hold, steal

  • @ProductionsDiratia
    @ProductionsDiratia Рік тому

    Hirelings can also be respeced to cleric at level 10 to give you an "unlimited" amount of devotee's maces for 200gold which is not a bad deal

  • @JadedJasantha
    @JadedJasantha Рік тому

    8:25 similarly, you can use the Darkness spell, and either should let you pick locks!
    So if say, a quest requires you to break in through a door that faces the street, you could use Darkness or Fog Cloud and safely pick your way inside, as opening Unlocked doors is rarely an offense.
    Additionally, if you've already min/maxed your physical character's strength, then give them an Elixir of the Colossus after a long rest and give them advantage on STR checks/saves (LIKE SHOVE) and bonus d4 to damage. Makes busting through Sturdy things easier, AND you can still cast Enlarge on them for further bonuses!

  • @theDirtySavageKid
    @theDirtySavageKid Рік тому

    If you attack/kill/loot friendly NPC’s during an actual battle (example: aradin, barth, and remira during the first battle at the gate at the emerald grove) nobody will accuse you or disapprove of you for murdering and robbing. It’s a neat little way to collect some extra loot from some NPCs you wouldn’t normally kill in certain playthroughs! I’m not sure if will trigger oathbreaker still or not, though, as I haven’t done this on a paladin yet.

  • @johnathonsimpson5884
    @johnathonsimpson5884 9 місяців тому

    haven't seen this name pop up since the old quick build days... nice to see this man still out and about

  • @53R4PH1M
    @53R4PH1M Рік тому

    You can end any spells you are concentrating on by clicking it on the bottom just left of your character portrait (if you wanted to end your fog early as an example)

  • @purydango
    @purydango Рік тому

    There is a cape, that if you wear it, and and use the disengage move, there is a small fog cloud places there. Than you can activate sneak, and afterwards activate turn based mode, and steal from them from out of the cloud. Do exactly like said, cause activating crouch costs an action or bonus action, and you will need that to respawn the cloud in case you need to widen it for another opcect, and stay hidden for a turn before outreaching for the investigation area of the trader

  • @JJDBaca
    @JJDBaca Рік тому

    Hey, if you can pickpocket Withers, and Withers is actually the hirelings you pay for -If you sent your hireling in to pickpocket Withers for you, isn't that like him just handing you his loot? "Damn! I got me again."

  • @Elricherndon
    @Elricherndon Рік тому

    Elixir of Cloud Giant Strength can be acquired infinitely by reseting the alchemy vendor in act 3, cloud giant finger to craft them as well. It gives you a 27 Strength score which is insane for berserker, im using the Steel Watcher greatword i picked up from the foundry with the Eldritch Knight weapon bond. The elixir give me enough strength to throw the sword, hilarious combined with weapon bond so it returns to you.

  • @TheMinecraftplaya101
    @TheMinecraftplaya101 Рік тому +4

    Similar to the cheese involving the hireling in the party, if you get any party member that has warding bond (which gives the targeted character resistance to all damage types) and then dismiss them you'll have a free buff on your character that nullifies half of most damage types for free until long rest.

    • @NamelessWhisper
      @NamelessWhisper Рік тому

      Cept that party member dies at camp

    • @Average1212
      @Average1212 Рік тому

      Gale self heals so you can respec him and bond with him, unless you take enough damage to kill him in two rounds he just heals up. @@NamelessWhisper

    • @Dicaso9
      @Dicaso9 Рік тому +1

      ​@@NamelessWhisperunless its gale, gale heals all his life whenever he takes damage while in camp

  • @youbluethatone1017
    @youbluethatone1017 Рік тому +1

    You can just use Command to make Voss Drop his Sword

  • @TheVaultDescendant
    @TheVaultDescendant Рік тому

    The potion that gives an action when you kill someone is VERY strong. And ofc giving the potions pf strength to your summons are a must

  • @LordRaif
    @LordRaif Рік тому

    Elixirs of Bloodlust are my go-to for hasted melee beaters. Karlach has run through entire encounters by herself.

  • @luckisadumpstat2578
    @luckisadumpstat2578 Рік тому +1

    Anyone who really wants to pickpocket should use these things.
    Fog cloud or darkness.
    If you cast darkness npcs will run out of it to the edge and you can stand in darkness and pickpocket.
    Get the gloves that give sleight of hand advantage.
    Seperate you thief and use disguise self away from the party and hidden.
    Then come back do all your stealing.
    Leave.
    Switch back to main group.
    When you get talked to by npcs about the theft you can deny any knowledge of the crime.
    Have your thief hide and break the disguise and come back.
    No one asks your thief in theyre original form.

    • @chadbrochill19
      @chadbrochill19 Рік тому

      If you cast it and immediately go into turn base mode you'll have 2 rounds of failing in turn base mode before they get to the edge of the darkness/fogcloud.
      Which is kind of nice because normally it's game over when you fail.
      Just be sure to give yourself a little distance before going right back in.
      Though for whatever reason the Moonrise Bugbear sees right through your shit and you have one chance before they all attack you.
      Best to have misty step ready and flee. (xDouble dash etc.)

  • @cwesley2005
    @cwesley2005 9 місяців тому

    If u cast owls wisdom enhance ability on brightsong she pretty much doubles potions every time. I also give her mage armor spell to cast on gale which means he doesn’t have to cast it on himself.

  • @Eddiember
    @Eddiember Рік тому

    If you steal the Idol of Slyvanis, you can give it to Mol to get the Ring of Protection, then pickpocket it off Mol again to keep it. In this way, you can keep Idol, keeping the Animal Handling and Nature proficency.
    Though I am not sure if there is any downside yet to doing so.

  • @Remilation
    @Remilation Рік тому +1

    Give your hireling Enhance ability Owl to gain advantage on your craft checks

  • @curaxu
    @curaxu Рік тому

    Heh, i was randomly watching BG3 content, and i wandered back onto this channel! Glad to hear your voice again, hope you are well!