Procedural Dry Cracked Ground (Blender Tutorial)
Вставка
- Опубліковано 15 вер 2024
- Check out Sketchfab 3D models: shrsl.com/3b1vs (Affiliated Link)
Apply to become a seller: bit.ly/skfbsto...
In this Blender Tutorial I will show you how to create this Procedural Dry Cracked Ground Dirt Material.
HDRI Link: polyhaven.com/...
Purchase the Project Files and Support the Channel:
Patreon: / 55845468
Gumroad: ryankingart.gu...
Procedural Material Packs:
ryankingart.gu...
ryankingart.gu...
My Website Links:
All my Links are on my About Page: ryankingart.wo...
Patreon: / ryankingart
Gumroad: gumroad.com/ry...
Artstation: www.artstation...
Sketchfab: sketchfab.com/...
Website: ryankingart.wo...
My Amazon Affiliate Link: amzn.to/3l1NoqH
As an Amazon Associate I earn from qualifying purchases.
#ryankingart #blendertutorial #blender
Purchase the Project Files and Help Support the Channel:
Patreon: www.patreon.com/posts/55845468
Gumroad: ryankingart.gumroad.com/l/MLEDRP
Thanks for all the tutorials Ryan! You've been such a help to me in understanding procedural texturing! Your diligence and effort in teaching others is incredible!
Thank you Scott! I appreciate it. : )
That looks really good! Nice job!
Thank you so much!
This is really good.u are really good AT these things
Thank you!
Great Tutorial as always. I wanted to make a scene based on Nevada and I just had to tweak around with the scales of noise and voronoi textures and it worked perfectly.
Cool! Thank you for watching.
Well that was very helpfull, thanks dude !
Glad it helped!
amazing😍😍
Thank you!
Its super cool! Looks great. Unfortunately... after the 3rd stacked bump.. my laptop starts to die, even if I turn down the Detail of the Noise. Great Vid!
thanks for watching!
Another great tutorial Ryan! I have a question. For the noise texture (as well as other textures i guess) how do you know when to use the factor or color? Thanks and keep them tutorial coming.
Thanks! Hmm, it really depends on what your doing. I would say, use the factor for most things. Only use color if you specifically want to use color data. But if your just using it for something like roughness, or normal, that doesn't use color, then just use factor. It really doesn't matter too much as long is it gets the result your looking for. And for most things, I usually use a color ramp after a texture, which converts the colors anyways. : )
@@RyanKingArt thanks for taking the time to explain. Appreciate it.
@@shanm157 You are welcome!
Thank you for the tutorial Ryan
Welcome!
It would be very helpful if you could please let us know how much you scaled the icosphere at the beginning of the tutorial, because it drastically affects the results and it took me hours to finally figure out why my texture results looked nothing like yours until I hit on a scale that was close, but it still doesn't look the same as yours.
Im sorry about that. in my more recent tutorials I always say how much I scaled it. usually a .2
you helped me a lot bro, thanks
You are welcome!
First! Haha!
(Edit) oh Wait.... @J H77 beat me by 20 seconds. Lol
I can't seem to get my pebbles to work. I've mimiced your settings, but it looks like the ground has splotchy freckles or a rash, rather than rocks in it. Are you in experimental cycles, or eevee? I've tried changing between those, but it hasn't seemed to help.
Anyone know what I might have gotten wrong?
I am in Cycles, and I'm not using Experimental.
Sorry, I don't know what is causing your problem. Maybe go back, and re-watch that part, and make sure your using all the correct settings.
I don`t like always been duplicading the bump node, cuz slow down the computer. i prefer to combine the nodes to be normals using a mix shader (Add) and if i want to make them a group node there`s just one node that actually control all the bump. hi
Yeah you could do it that way too.
Is this in Eevee
No its in Cycles.
i used this tutorial to make a cookie
Cool! 👍👍
13th
Nice!
Well that was very helpfull, thanks dude !
You are welcome! Thank you for watching!