Procedural Dry Cracked Ground (Blender Tutorial)

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  • Опубліковано 15 вер 2024
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    In this Blender Tutorial I will show you how to create this Procedural Dry Cracked Ground Dirt Material.
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    #ryankingart #blendertutorial #blender

КОМЕНТАРІ • 38

  • @RyanKingArt
    @RyanKingArt  3 роки тому +4

    Purchase the Project Files and Help Support the Channel:
    Patreon: www.patreon.com/posts/55845468
    Gumroad: ryankingart.gumroad.com/l/MLEDRP

  • @Scott-fy4rz
    @Scott-fy4rz 3 роки тому +7

    Thanks for all the tutorials Ryan! You've been such a help to me in understanding procedural texturing! Your diligence and effort in teaching others is incredible!

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      Thank you Scott! I appreciate it. : )

  • @WW_Studios
    @WW_Studios 3 роки тому +5

    That looks really good! Nice job!

  • @Losjo4093
    @Losjo4093 3 роки тому +3

    This is really good.u are really good AT these things

  • @manavnayyar
    @manavnayyar 2 роки тому +1

    Great Tutorial as always. I wanted to make a scene based on Nevada and I just had to tweak around with the scales of noise and voronoi textures and it worked perfectly.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +2

      Cool! Thank you for watching.

  • @nandi1110
    @nandi1110 3 роки тому +3

    Well that was very helpfull, thanks dude !

  • @blenderstuffs
    @blenderstuffs 3 роки тому +4

    amazing😍😍

  • @stenmajor963
    @stenmajor963 2 роки тому +1

    Its super cool! Looks great. Unfortunately... after the 3rd stacked bump.. my laptop starts to die, even if I turn down the Detail of the Noise. Great Vid!

  • @shanm157
    @shanm157 3 роки тому +3

    Another great tutorial Ryan! I have a question. For the noise texture (as well as other textures i guess) how do you know when to use the factor or color? Thanks and keep them tutorial coming.

    • @RyanKingArt
      @RyanKingArt  3 роки тому +2

      Thanks! Hmm, it really depends on what your doing. I would say, use the factor for most things. Only use color if you specifically want to use color data. But if your just using it for something like roughness, or normal, that doesn't use color, then just use factor. It really doesn't matter too much as long is it gets the result your looking for. And for most things, I usually use a color ramp after a texture, which converts the colors anyways. : )

    • @shanm157
      @shanm157 2 роки тому +1

      @@RyanKingArt thanks for taking the time to explain. Appreciate it.

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      @@shanm157 You are welcome!

  • @thed2286
    @thed2286 3 роки тому +2

    Thank you for the tutorial Ryan

  • @roylavecchia1436
    @roylavecchia1436 Місяць тому

    It would be very helpful if you could please let us know how much you scaled the icosphere at the beginning of the tutorial, because it drastically affects the results and it took me hours to finally figure out why my texture results looked nothing like yours until I hit on a scale that was close, but it still doesn't look the same as yours.

    • @RyanKingArt
      @RyanKingArt  Місяць тому

      Im sorry about that. in my more recent tutorials I always say how much I scaled it. usually a .2

  • @MarceloOliveira-kr5do
    @MarceloOliveira-kr5do 3 роки тому +3

    you helped me a lot bro, thanks

  • @RyanKingArt
    @RyanKingArt  3 роки тому +3

    First! Haha!
    (Edit) oh Wait.... @J H77 beat me by 20 seconds. Lol

  • @BurnEdOutOne
    @BurnEdOutOne 2 роки тому +2

    I can't seem to get my pebbles to work. I've mimiced your settings, but it looks like the ground has splotchy freckles or a rash, rather than rocks in it. Are you in experimental cycles, or eevee? I've tried changing between those, but it hasn't seemed to help.
    Anyone know what I might have gotten wrong?

    • @RyanKingArt
      @RyanKingArt  2 роки тому +1

      I am in Cycles, and I'm not using Experimental.
      Sorry, I don't know what is causing your problem. Maybe go back, and re-watch that part, and make sure your using all the correct settings.

  • @romanoban
    @romanoban 2 роки тому

    I don`t like always been duplicading the bump node, cuz slow down the computer. i prefer to combine the nodes to be normals using a mix shader (Add) and if i want to make them a group node there`s just one node that actually control all the bump. hi

    • @RyanKingArt
      @RyanKingArt  2 роки тому

      Yeah you could do it that way too.

  • @rakhmatillokhamroliev3487
    @rakhmatillokhamroliev3487 Рік тому

    Is this in Eevee

  • @aceinfilm
    @aceinfilm 2 роки тому

    i used this tutorial to make a cookie

  • @soamsama
    @soamsama 3 роки тому +2

    13th

  • @laughingmaniac4501
    @laughingmaniac4501 3 роки тому +2

    Well that was very helpfull, thanks dude !

    • @RyanKingArt
      @RyanKingArt  3 роки тому +1

      You are welcome! Thank you for watching!